This makes so much sense! We always stick with the first track, and instead of fighting with it and trying to make work it at all cost ( mostly time), why not use a second one to refine it. These "outside the box" thinking type of tutorials is what was missing on Fusion IMO.
wow, absolutely pure gold! liked and subbed ofc. now jumping over to your channel to see what more fusion candy you may have in stock! please make more of this stuff, sincerely a norwegian fusion nabcake💛
@@fusion_brew Hadde en mistanke om du muligens var norsk, ja 😁 Men seriøst, det er nok den beste fusion- tutorialen jeg har sett. Begynte å lære meg DVR for et år siden, og hoppet fra edit- siden til fusion etter en måned. Har aldri jobbet med noder før, så ble umiddelbart fascinert (og overveldet, hehe) av alle mulighetene. Har kun vært vant til å jobbe med layers før jeg oppdaget fusion. Har trålet mengder fra Casey Faris, Danel Batal, Patrick Stirling etc., men må si at denne tutorialen åpnet en ny dimensjon for meg. Er 50 år, og går litt tregere i topplokket enn da jeg var "ung og lovende". Meget inspirerende, gleder meg til å gå igjennom resten av videoene dine! Tusen takk fra en gammel kinotekniker fra Tønsberg 🙌
@@WeserBlitzEU Tusen hjertelig takk for en særdeles god tilbakemelding! Veldig hyggelig å høre :D Fusion er en fantastisk programvare, med et helt enormt potensiale. Hvertfall i forhold til f.eks After Effects ;) Er vi heldige vil det bare bli bedre og bedre med videre støtte fra Blackmagic også.
Just wanted to say I was here for the start, you’re doing an amazing job making advanced fusion more accessible to everyone. I can’t wait for the future of this channel 💪
you're work are absolutely amazing. I spend a bunch of hours trying to find the right stuff for me. I would like to see a full course , from the basics of the panels, to the advanced tasks. I think you should make one course with payments. I think i'm not the only one is going to pay it. Keep doing!
Thanks for doing some much needed every day Nuke/Flame VFX workflows in Fusion! So needed! Ideas for other tutorials: your approach to keys pixel spread/edge extend, more camera projection examples, tracked warping or morphing, wire or object removal, realistic matte painting with 3D engine for parallax, dealing with importing 3d FBX camera to additionally match move comp’d vfx elements ontop of 3d renders… or to fix 3d render issues in “post” like relighting…
I truly appreciate your content and eagerly anticipate your next release. It would be fantastic to see a tutorial on applying and compositing glowing smoke effects or something similar to that in a scene.
@@fusion_brew would love to see more, especially compositing lights, objects, camera tracking and a proper head track and adding objects on it, I would love to have these. 🔥🔥and Thanks for providing this knowledge for free and i repeat PLEASE DONT STOP MAKING TUTS as we don't have much people in the community to help indie creators
Impressive! that's really the tutorials every comper needed. thanks for doing that. Fusion has come a long way, I should get back to it again. How is importing multi channel EXR? keep up the great work, you're awesome.
oh, dude! your channel is new! Great content. Keep it up. In my case, what I've done is to put myself on copy mode and just mimic what you do without knowing what I'm doing. If you see somewhere in the future a video where you also get to explain what does it do to connect that node with that other node, aka, some explanation of the "under the hood" workflow, that too would be unique and great content
@@fusion_brew But this was not done in the Fusion tab of Davinci Resolve, but in Fusion Studio... It doesn't make sense to say Davinci Resolve Fusion... That's a bit dishonest... it must be to get views, likes, and visits to the channel... But that's dirty play and dishonesty!
@@EditorProfissional-z5l The differences between the Fusion Tab within Davinci Resolve and Fusion Standalone is almost non existent. Everything I do here can be done in both versions of the (same) application.
Loving your content! Really looking forward to the next one! I'd love to see a tutorial on applying and compositing glowing smoke effects or similar onto a scene.
Hey man, this is a nice one! Only thing you’re not taking transform concatenation into consideration. You don’t want to stabilize the whole plate, but just the patch (in this case the text) and merge it over the original. You’re applying filtering three times here, hence the plate at the end of your comp has lost quite a lot of detail.
Thanks man! 😄 You are absolutely correct! But was it three times? I figured only two times, essentially one filtering per planar tracker node in this case, but maybe I’m wrong 😅 Concatenation and all it’s intricasies, if, when and why to use flatten transform and such would make for a short and sweet, (and important) tutorial sometime! Would love to see you break all of this down in a video!
Thank you! Breath of fresh air in the fusion on youtube space. Really appreciate your time and easy to follow instruction. Subbed! When you add the extra trackers to the planar tracker, what is happening? Are you adding additional tracking data for fusion to calculate? What is the benefit of doing so and how does that work?
@@stucooke3983 Great question. So the planar tracker warps whatever happens downstream of itself, and then the copied planar tracker with the «inverted» checkbox checked, unwarps whatever is upstream, so that the footage itself returns to normal. But anything that is between the two planar trackers, is being warped/stablizied as a result. So A: The basic point trackers get an easier track, assisted by the planar tracker stabilizing the footage. B: whatever you are sticking to the footage gets it’s position, scale and rotation from the trackers, as well as the warping from the planar tracker. So you get the advantage of both trackers in one. Does this make sense?
@@fusion_brew I think so! I see - so basically, you are using the tracking within the steady footage to ensure whatever you pin to that plane is pinned down to exactly where it should be in that steadied version of the larger image? That makes a ton of sense thank you!
This is awesome, thank you! Do you think you could make one going through your fusion settings? Or are they all default? By settings I mean, color management, UI changes, etc
On a similar topic, how do you handle tracking objects that planar has a hard time handling? For example, in this shot, you have a scooter. If the scooter is moving around, the planar tracker can have a hard time. The point tracker might do a great job but you lose out on a lot of options related to translation. Is there a way to use the a combination of tracks within the point tracker to mimic some of those functions?
Im new in the film and edditing space and this is amazing and seems like easy to learn how you brought it. Any advise for someone willing to put the work and time to learn davinciresolve? Thanks
@@aquature7 Learn by doing is my favorite, but you can’t go wrong with watching tutorials either. 😄 The DaVinci Resolve subreddit is also a great place to visit!
Wow, this and the Head Tracking tutorial are extremely good. Just how did you learn this? Fusions logic what does what to what is extremely unintuitive.
Can i ask you how to learn how to do realistic dissolve effect and morphing people to object to davinci or that stuff is more useful to do with after effect?
how would you do two video clips instead of fonts. i need to figure out how you track two video clips. everyone keeps doing fonts, I need to figure out two video clips, one clip is my back plate and the other clip has the visual effects on it from Big films and need to learn how you track on object on to my back plate the one that doesn't have the visual effects.
what if the person stopped moved towards the camera at some point, and then bent a little or moved back? thats something else. Every video on tracking only talks about how to track an object in a static movement like from the left to the right, which is more simpler to track, can you make a video of how to do this advanced tracking?
Not every single objects can be tracked the same tools and give good results. He's showing you a technique that can be used when other fails. Or for more difficult situations He doesn't teach you about how to put text on a bag, but a technique to nail a track 99% of time On top of that... The surface tracker is to track a moving surface that is deforming. L
@@TransformXRED Well this particular example wasn't the best then. Because mesh tracking could highly probably do the job fine without unnecessary complication.
@@GZYiHao BTW, I was mostly replying to the person who responded with "none" - and for the general sentiment of the first commenter. Yes, we can do the same things with many different tools. ----- What's "the best" in your opinion? I see an object moving along the X/Y/Z axis with changing lighting conditions. There have been so many times where I couldn’t track even the simplest object in a video - too many to count. Why? Because of noise, poor detail to lock onto, reflections, changing lights, etc. So, I think this is actually a great example. We can do the same job in many different ways with Fusion. You could even make something stick with just three regular point trackers. The "surface" tracker is designed for deforming surfaces. You can adjust the rigidity of the generated mesh to minimize deformation, though it still might deform a little. And the risk is there. So you're using a tool that can work, with then you'll have to "fight" with it when it doesn't. The planar tracker is designed to track... planes. The tool is meant to stick to flat surfaces (when it works, depending on the footage, of course), but it can also be used for tracking objects that aren't flat. I use it all the time, mostly to aggressively stabilize something or when point trackers just don’t work. But I’m aware of its strengths and its limitations, so I use it accordingly. The regular tracker, well, it tracks points. In some cases, it works perfectly alone; in others, it’s unusable. The intellitracter is "Studio" only - And isn't the Surface Tracker only a Studio feature too? - So in this case, another reason why the tutorial makes even more sense. The users of the free version can nail a track with two basic trackers combined, and have a very flexible Flow ;) *As I said, the goal of the tutorial isn’t to place text on a bag, but to teach techniques that help you nail a perfect track AND give you the flexibility to do whatever else you want since each element in the flow is separate. Here, for example, we can easily reuse the track data from both the planar tracker and point trackers.* It’s the first time I’ve seen someone demonstrate how to combine two trackers like this. That’s what makes it interesting. We often get stuck with Fusion and forget that we can build a "better tool" by combining different "basic" nodes.
But this was not done in the Fusion tab of Davinci Resolve, but in Fusion Studio... It doesn't make sense to say Davinci Resolve Fusion... That's a bit dishonest... it must be to get views, likes, and visits to the channel... But that's dirty play and dishonesty!
Fusion Studio is pretty much the same as the Fusion tab in Resolve Studio. And the free version has these regular trackers. (But not the Intellitracker) And anyone can use Fusion Studio if they have a license for Resolve Studio anyway
Hey everyone, thanks for watching! If you liked this tutorial, be sure to leave a comment with what topic you might want to see next! ☕️
one of the best advanced tracking tutorials I've seen! bro is on next level
The best video on tracking I have seen to date. Simple and effective. Thanks!
Bro I hope you keep making these tutorials, they're so good
Bro, this is a game changer. and such a short video for the number of concepts you covered.
Your explaination style is perfect. No non-sense! Awesome tutorial
100% true. - And my mind was blown when he just used a tracker on the already (mostly) stabilized situation. I keep underestimating DaVinci Resolve.
This is a Autodesk Flame level tutorial. Very high quality and useful.
Subscribed
This makes so much sense!
We always stick with the first track, and instead of fighting with it and trying to make work it at all cost ( mostly time), why not use a second one to refine it.
These "outside the box" thinking type of tutorials is what was missing on Fusion IMO.
These advanced VFX tutorials for Fusion are so necessary! Thank you! There's almost nobody else doing these
Finally I've found someone who speaks "my language". Straight to the point even when it seems to be difficult. Keep on!
Joined 17 years ago
Wow, old veteran
Stacking trackers is really clever.
Your tuts are so advanced! Much appreciated, a lot!
wow, absolutely pure gold! liked and subbed ofc. now jumping over to your channel to see what more fusion candy you may have in stock! please make more of this stuff, sincerely a norwegian fusion nabcake💛
Tusen takk, godt å høre! Det er planen 😊
@@fusion_brew Hadde en mistanke om du muligens var norsk, ja 😁 Men seriøst, det er nok den beste fusion- tutorialen jeg har sett. Begynte å lære meg DVR for et år siden, og hoppet fra edit- siden til fusion etter en måned. Har aldri jobbet med noder før, så ble umiddelbart fascinert (og overveldet, hehe) av alle mulighetene. Har kun vært vant til å jobbe med layers før jeg oppdaget fusion. Har trålet mengder fra Casey Faris, Danel Batal, Patrick Stirling etc., men må si at denne tutorialen åpnet en ny dimensjon for meg. Er 50 år, og går litt tregere i topplokket enn da jeg var "ung og lovende". Meget inspirerende, gleder meg til å gå igjennom resten av videoene dine! Tusen takk fra en gammel kinotekniker fra Tønsberg 🙌
@@WeserBlitzEU Tusen hjertelig takk for en særdeles god tilbakemelding! Veldig hyggelig å høre :D Fusion er en fantastisk programvare, med et helt enormt potensiale. Hvertfall i forhold til f.eks After Effects ;) Er vi heldige vil det bare bli bedre og bedre med videre støtte fra Blackmagic også.
Just wanted to say I was here for the start, you’re doing an amazing job making advanced fusion more accessible to everyone. I can’t wait for the future of this channel 💪
Ahhhh.. No annoying intro or music! Super easy to follow and learn! Thanks allot!!
You are providing the information which is currently missing from youtube space, your channel will grow very fast.All the best mate. 🙂👍
you're work are absolutely amazing. I spend a bunch of hours trying to find the right stuff for me. I would like to see a full course , from the basics of the panels, to the advanced tasks. I think you should make one course with payments. I think i'm not the only one is going to pay it. Keep doing!
Thanks for doing some much needed every day Nuke/Flame VFX workflows in Fusion! So needed!
Ideas for other tutorials: your approach to keys pixel spread/edge extend, more camera projection examples, tracked warping or morphing, wire or object removal, realistic matte painting with 3D engine for parallax, dealing with importing 3d FBX camera to additionally match move comp’d vfx elements ontop of 3d renders… or to fix 3d render issues in “post” like relighting…
this is on point! looking forward for more tutorials.
This is one of the best advanced tracking tutorials I've seen! Could you show other work arounds for when you get a bad track?
Simple, high quality, easy to understand
Better than too many people's tutorials
Thanks a lot bro for sharing!👏
Wooow very nice tut. thanks for sharing
Fantastico tutorial. Muchas gracias
Grazie 🙏
Your tutorials are the BOMB! (no pun intended with the briefcase)
Boom! Thanks mate! 😄
I truly appreciate your content and eagerly anticipate your next release. It would be fantastic to see a tutorial on applying and compositing glowing smoke effects or something similar to that in a scene.
now the Name IS BETTER "FUSION BREW" love it, please don't stop making tuts
Thanks mate! More tutorials coming soon.
@@fusion_brew would love to see more, especially compositing lights, objects, camera tracking and a proper head track and adding objects on it, I would love to have these. 🔥🔥and Thanks for providing this knowledge for free and i repeat PLEASE DONT STOP MAKING TUTS as we don't have much people in the community to help indie creators
Impressive! that's really the tutorials every comper needed. thanks for doing that. Fusion has come a long way, I should get back to it again. How is importing multi channel EXR? keep up the great work, you're awesome.
Great tutorial. Thanks!
oh, dude! your channel is new! Great content. Keep it up. In my case, what I've done is to put myself on copy mode and just mimic what you do without knowing what I'm doing. If you see somewhere in the future a video where you also get to explain what does it do to connect that node with that other node, aka, some explanation of the "under the hood" workflow, that too would be unique and great content
Please continue, from Brazil !
This tutorial is fire bro🔥🔥
These advanced VFX tutorials for Fusion are so helpfull!
This is incredible good value! subscribing to you from that first video u made was a great choice.
@@yoako Thanks alot!
@@fusion_brew But this was not done in the Fusion tab of Davinci Resolve, but in Fusion Studio... It doesn't make sense to say Davinci Resolve Fusion...
That's a bit dishonest... it must be to get views, likes, and visits to the channel...
But that's dirty play and dishonesty!
@@EditorProfissional-z5l The differences between the Fusion Tab within Davinci Resolve and Fusion Standalone is almost non existent. Everything I do here can be done in both versions of the (same) application.
awesome ! i cant wait for the next one !!! incredible tutorial HQ !
Loving your content! Really looking forward to the next one! I'd love to see a tutorial on applying and compositing glowing smoke effects or similar onto a scene.
u r the hero we all wanted, thank u
Excellent Planar Tracker tricks. Subscribed.
Bro, thank you so much for all these tutorials! Please keep on teaching us!!❤🔥🔥🔥
very good my friend ... thks
Thanks for watching!
Super! Looking forward to the next videos.
learned the inverse plannar tracker. thanks!
Ingenious workflow, thank you so much!
You have very good content and sharing very valuable info man. Thank you so much !
AWESOME!!!
Wow wow wow planar best way for tracking object
Keep up the great work! New sub
Nice, fantastico, great!!! Thank you
Subscribed!! Looking forward for more of your videos like this one 🔥🤩
Subscribed, you should quickly get at least 30k subs
This is golden
Thanks for sharing!
Mate, that's sick
Nice work!
Hey man, this is a nice one! Only thing you’re not taking transform concatenation into consideration. You don’t want to stabilize the whole plate, but just the patch (in this case the text) and merge it over the original. You’re applying filtering three times here, hence the plate at the end of your comp has lost quite a lot of detail.
Thanks man! 😄 You are absolutely correct! But was it three times? I figured only two times, essentially one filtering per planar tracker node in this case, but maybe I’m wrong 😅 Concatenation and all it’s intricasies, if, when and why to use flatten transform and such would make for a short and sweet, (and important) tutorial sometime! Would love to see you break all of this down in a video!
@@fusion_brew you’re right. It’s 2 times. I also took into consideration the 2D track
@@millolab Ah, I see. The merging mode on the point tracker was set to FG only, so I didn’t think it should affect the background to my knowledge 😅
@@fusion_brew correct it doesn’t. My mistake.
@@millolab No worries man! Next time I’ll take concatenation into account, thanks for pointing it out! 😄
fire thank you!!
You are like tracking master😮❤
Keep these tutorials coming 👌
This was a great video! Thank you.
Respect bro. Keep up the good work.
Amazing tutorial
Thank you! Breath of fresh air in the fusion on youtube space. Really appreciate your time and easy to follow instruction. Subbed!
When you add the extra trackers to the planar tracker, what is happening? Are you adding additional tracking data for fusion to calculate? What is the benefit of doing so and how does that work?
@@stucooke3983 Great question. So the planar tracker warps whatever happens downstream of itself, and then the copied planar tracker with the «inverted» checkbox checked, unwarps whatever is upstream, so that the footage itself returns to normal. But anything that is between the two planar trackers, is being warped/stablizied as a result.
So A: The basic point trackers get an easier track, assisted by the planar tracker stabilizing the footage. B: whatever you are sticking to the footage gets it’s position, scale and rotation from the trackers, as well as the warping from the planar tracker. So you get the advantage of both trackers in one. Does this make sense?
@@fusion_brew I think so! I see - so basically, you are using the tracking within the steady footage to ensure whatever you pin to that plane is pinned down to exactly where it should be in that steadied version of the larger image?
That makes a ton of sense thank you!
Another banger!!!
Thanks for watching!
Incredible work man.
Thanks man!
not missing on any tutorial from this channel
Just found your channel, great tuts!
Very cool video again !
Great stuff, thank you for the video
This is awesome, thank you! Do you think you could make one going through your fusion settings? Or are they all default? By settings I mean, color management, UI changes, etc
Amazing! Keep it coming!
Shift + S
Gamechanger, thanks man!
yeah i love this! very nice tutorial.
Wow ! Really well done. I didn't know how to use a double planar tracker in this way! Really nice! Can I ask you what is your PC configuration?
Thanks for watching! My pc specs are Ryzen 7 3700x, Rtx 4070, 64GB Ram
Yeah man! you explain everything super cool! pleeeease more! :D ... 2k subs with 2 videos??!!? . come on! bring more :)
@@soulbrainsbeauty Thanks! Currently working on a new one.
@@fusion_brew you are one of our best teachers buddy hahaha :D
On a similar topic, how do you handle tracking objects that planar has a hard time handling? For example, in this shot, you have a scooter. If the scooter is moving around, the planar tracker can have a hard time. The point tracker might do a great job but you lose out on a lot of options related to translation. Is there a way to use the a combination of tracks within the point tracker to mimic some of those functions?
Im new in the film and edditing space and this is amazing and seems like easy to learn how you brought it. Any advise for someone willing to put the work and time to learn davinciresolve? Thanks
@@aquature7 Learn by doing is my favorite, but you can’t go wrong with watching tutorials either. 😄 The DaVinci Resolve subreddit is also a great place to visit!
best tuto/20
So awesome! 😃 Could you make a tutorial on how to integrate 3D objects/models (from Blender, Maya..) into Fusion? Thanks! Greets from Germany 😀
Do you mean compositing CG renders over Live Action Footage? Or integrating actual 3D Models in Fusion?
@@fusion_brew Yeah, right... I mean 3D compositing into Live Action Footage :)) Would be great!
Wow, this and the Head Tracking tutorial are extremely good. Just how did you learn this? Fusions logic what does what to what is extremely unintuitive.
great
Can i ask you how to learn how to do realistic dissolve effect and morphing people to object to davinci or that stuff is more useful to do with after effect?
how would you do two video clips instead of fonts. i need to figure out how you track two video clips. everyone keeps doing fonts, I need to figure out two video clips, one clip is my back plate and the other clip has the visual effects on it from Big films and need to learn how you track on object on to my back plate the one that doesn't have the visual effects.
🔥🔥
you're the fucking boss! thank you
what if the person stopped moved towards the camera at some point, and then bent a little or moved back? thats something else. Every video on tracking only talks about how to track an object in a static movement like from the left to the right, which is more simpler to track, can you make a video of how to do this advanced tracking?
What if the video I'm tracking is low quality, would the planar tracker still work?
What advantage does this way have over mesh tracking?
I think none
Not every single objects can be tracked the same tools and give good results.
He's showing you a technique that can be used when other fails. Or for more difficult situations
He doesn't teach you about how to put text on a bag, but a technique to nail a track 99% of time
On top of that... The surface tracker is to track a moving surface that is deforming.
L
@@TransformXRED Well this particular example wasn't the best then. Because mesh tracking could highly probably do the job fine without unnecessary complication.
@@GZYiHao BTW, I was mostly replying to the person who responded with "none" - and for the general sentiment of the first commenter.
Yes, we can do the same things with many different tools.
-----
What's "the best" in your opinion? I see an object moving along the X/Y/Z axis with changing lighting conditions. There have been so many times where I couldn’t track even the simplest object in a video - too many to count. Why? Because of noise, poor detail to lock onto, reflections, changing lights, etc. So, I think this is actually a great example.
We can do the same job in many different ways with Fusion. You could even make something stick with just three regular point trackers.
The "surface" tracker is designed for deforming surfaces. You can adjust the rigidity of the generated mesh to minimize deformation, though it still might deform a little. And the risk is there. So you're using a tool that can work, with then you'll have to "fight" with it when it doesn't.
The planar tracker is designed to track... planes. The tool is meant to stick to flat surfaces (when it works, depending on the footage, of course), but it can also be used for tracking objects that aren't flat. I use it all the time, mostly to aggressively stabilize something or when point trackers just don’t work. But I’m aware of its strengths and its limitations, so I use it accordingly.
The regular tracker, well, it tracks points. In some cases, it works perfectly alone; in others, it’s unusable. The intellitracter is "Studio" only - And isn't the Surface Tracker only a Studio feature too? - So in this case, another reason why the tutorial makes even more sense. The users of the free version can nail a track with two basic trackers combined, and have a very flexible Flow ;)
*As I said, the goal of the tutorial isn’t to place text on a bag, but to teach techniques that help you nail a perfect track AND give you the flexibility to do whatever else you want since each element in the flow is separate. Here, for example, we can easily reuse the track data from both the planar tracker and point trackers.*
It’s the first time I’ve seen someone demonstrate how to combine two trackers like this. That’s what makes it interesting. We often get stuck with Fusion and forget that we can build a "better tool" by combining different "basic" nodes.
But where did the guy with the nuclear codes go? You need to extend the tracker! 😂 Very nice tutorial!
@@criuz123 Thank you! 😄 We’ll get him next time
perfeito
🤙🏻
😍
W
Bro.. come on .. gives us another one! :D
multiply such textbooks Fusion brew luck bro
If I coule put five thumbs....
and we keep on waitig hhahah
Next one coming sooner than you think! :D
hear me out; his voice is kinda 🌝
Kinda what now? 😅
But this was not done in the Fusion tab of Davinci Resolve, but in Fusion Studio... It doesn't make sense to say Davinci Resolve Fusion...
That's a bit dishonest... it must be to get views, likes, and visits to the channel...
But that's dirty play and dishonesty!
Fusion Studio is pretty much the same as the Fusion tab in Resolve Studio.
And the free version has these regular trackers. (But not the Intellitracker)
And anyone can use Fusion Studio if they have a license for Resolve Studio anyway
Exactly! Thanks! 😄
🔥🔥🔥