I like the skill systems in this game too and how your character sucks at everything until you're trained. I also spent _hours_ sparring with the guard captain until I was ready to go out into the world... and then it crashed.
Lol i didn't train with Bernard until i needed to beat an armoursmith in sasau with a bludgeon, but before that low level bandits and cumans were my training. Also i was more of a stealthy kind of player so i was often killing foes in their camps while they were sleeping
My first playthrough, I didn't realize that I had to talk to Bernard a second time to learn the advanced fighting skills until late in the game. Like Tianbarr though, I focused on sneaking into camps and trying to kill people in their sleep to help even the odds
My first playthrough I got my ass beat, knew i had to train with bernard, but my patience to repeat that stuff for long isnt that great. Ended up restarting on hardcore but cheesing the shit outta the intro to have hella good stats n shit b4 leaving skalitz... Because knocking guards the fuck out over and over and then killing them, nuking skalitz of all life... Cheaty, yeah, but I was gonna play on hardcore, wanted a lil less frustration, I then ended up getting to the monestary mission, and then needed space on my ps4, deleted it, expecting to be able to play it later... I think it ended up glitching tho because my save wasnt a hardcore one anymore...
Ah, yes. I, too, am using the very brave approach of running away screaming and firing arrows from on top of crumbled walls that the AI seems to have trouble climbing.
Didn't even mention that you need to wear vambraces if your archery skill is low, because the bow string hits your arm and you take damage every time you shoot. This game can teach other rpgs alot.
as someone who's right handed who had to use a lefty bow in high school for a day (lefty as in holding with your right hand and drawing with the left, opposite from the usual hold left/draw right for a right-handed person) I learned real quick that the string hitting you on release fucking HURTS (and this was with relatively cheap compound bows that I can only assume were made and strung for training, though im no expert lol)
Man I remember that first big battle and you go 1 on 1 with the big boy at the end of it, I was on the fucking edge of my seat and barely won that fight and I loved it
I played it in 2020 and had zero crashes and no real bugs. They did a great job longterm and patched the hell out of the game. It is beautiful and very immersive.
The way reading was implemented was a master stroke. Being ignorant of the world meant it was really difficult to be sure of your own knowledge, so piecing together clues from letters and probable meaning felt like not knowing how to read. I don't think I'll ever forget staring at the jumbled up word for countrymen, sounding each letter out to be sure I knew what was there, and then realizing "Oh, duh, it's countrymen!" and being all "Oh shit, I was struggling to read."
Some funny bugs i experienced: Every time i would go to sleep in my little room in the castle courtyard, a guard would wake me up in the night, stood over me on the bed complaining i didn't have a torch. Whenever i finished talking to anyone in a populated area, everyone within 50 meters would greet me in a chorus of "HELLO HENRY!" when gameplay resumed. When i faced off against the boss at the end of chapter 1, he tripped and died after swinging his sword once.
This game saved me from the clutches of Bethesda. I no longer have any interest in their products. For some reason during my first 100 hours of finishing the game in my first playthrough, I didn't encounter any main story breaking bugs. (on my second playthrough though)
Quite similar to what happened to me. After playing this game I just can't enjoy The Witcher 3 anymore. Its just too dumbed down. The Witcher 1 had real depth like Kingdom Come though.
Same bethesda messed up the whole basics of their games and kill immersion by themselves i played the whole saga from the early gaming times and i can say that this game saved me.
@@JohnSmith-vn8dm Install some mods. After modding your gameplay a bit, alchemy returns back to being interesting same goes for combat being less of a hack and slash and some other goodies.
Just goes to show just how rigorously big studios *Q/A and bug fix* their games (anywhere from a third to a half of the development time) as well as people involved in that process. And people take that for granted. Warhorse are a much smaller studio, getting a game made at this scale is impressive enough, and like any good Eurojank, they bit off more than they could chew. Still applaud their efforts towards making a complete experience, not so much for the bugs a and crashes.
Hemang Chauhan I don’t think you understand this simple point if a game costs 60 dollars it will be held to the same standard of other 60 dolled games If they were a small studio they should have made it cheaper
That's because the AAAs can't increase their prices beyond $60, despite the budgets being way, WAY more to be profitable. Because the gamers will protest them. That is why these games started with other monetary means. DLC, micro-transactions and recently lootboxes and Games as Service. Comparisons are hard to make, more so with video games. *KCD* is a system heavy, real-time, open world role-playing game, made by a 75 man team, made for 3 simultaneous platform. whereas *Uncharted 4* is a linear, set-piece driven action game made by over 120 man team (not counting the outsourcing studios) made for PS4 exclusively. Budgets of $60 games * *KCD* - $5 million * *Nier Automata* - $10 million * *L.A. Noire* - $40 million * *Witcher 3* - $81 milllion * *Tomb Raider 2013* - ~$100 million * *GTA V* - $265 million Sure, for a $60 games, a consumer will hold them at same standard, but if you've played any amount of games, you'll know that is not even close to being true.
Oh yeah, I forgot how polished Bethesda games are... you're an idiot. Did you miss the line when this was even acknowledged in the video? "How rigorously big studios QA and bug fix their games" You're a special type of stupid.
+Hemang Chauhan Is that how much the sims costs? $60. Or Shadows of War? If you don't think games have raised their price past the $60 price tag, you've clearly not been paying attention. Which you haven't, since you don't want to talk about the amount that GTA made prior to it's micro transactions, but you DO want to talk about the cost. How is it that it was profitable if they didn't raise the cost past $60? What you JUST said, since it's the most expensive on the list, means it wouldn't be possible. Well, it actually means you don't understand how capitalism works, but that's a whole different issue.
I hope you've read my comment or not, but you've steered this into a very different spiral. Let's not get too geared up over this. On my original comment : Cherrypicking a singular game isn't exactly representative of all games Q&A. You forgot GTA, COD, sports games, more conventional consoles games like Nintendo, Non-Bethesda Softworks games (Wolfenstien, Evil Within), Shadow of War etc. Given how huge the games have become, it's a surprise these games don't break as much. Bethesda Softworks does not have the best polish in the industry, but did you look at the kind of game they are making? As systems heavy RPG. If you've read any amount of dev interviews and commentaries, Q/A has become more essential than ever. As I said, Q/A takes anywhere from a third to HALF of the development time. My subcomment : I actually pointed out that "$60 games have the same standard" never works in practice, i.e. I talked about QUALITY. However I think I didn't communicated it well, leading you into thinking I was somehow defending (?) the PRICING. I do know about long history of video game monetization practices, since the days of graphic card tie-ins in PC games and arcades.
Nice commentary. The mill mission was a good example, I think. I approached it differently to you: I had the speechcraft to lie about the man's location, but at the same time, I wanted to kick their butts. I assessed the situation before I made my decision: 5v1 is no joke. But I had good armour, a good helmet, and had enough sword skill to fight back. By that point I could easily handle a 1v1 or a 1v2, so I imagined the fight to be five 1v1s. And it actually turned out that way. I did what an outnumbered, cornered fighter would do: overwhelm one person at a time. Within seconds, the bandits fell one by one until the leader died. And it wasn't easy; it was a damn good fight. And you're right: it was immersive. The reading minigame is the best example of immersion. This is, in fact, how someone goes from illiterate to literate. The words are jumbled and you have to decode them. The way the game makes you read and interpret the books was simple, but perfect. Even more so when you're trying to brew potions with imperfect reading, as the recipes are jumbled and you have to guess some of the steps. That said, the bugs were just too much for me to say this was truly immersive. I'd somehow get -100 reputation and arrest warrants in towns I was nowhere near. This was particularly frustrating because of them was Lestcheko, the central village that every quick-travel goes through, so I would have to fight twenty guards every single time I went through the town, for no explainable reason other than they wanted me dead. What truly killed the game for me was Monastery mission. The NPCs in the inn were bugged to never leave their room and would not speak. Stealing the item got me into the monastery, but putting on the monk's habit did nothing. I could not progress. In the end, I went on a murdering spree: ran into the monastery, killed every monk until I got the right one, and bypassed an entire story mission because of bugged quest (though apparently it was the most boring anyway). As you said, if you're going to make a game that immersive, it better damn well be bug free.
i loved kingdom come. my first hours i spent being dirty, getting berated and insulted by guards and nobles. i had no money and everyone hated me because i wasnt from their town. medieval peasant simulator. so i started training with bernard my skill levels increased as my own skill with this combat system refined. finally i walked into the woods with my iron sword and full(stolen) plate armour and immediately got my shit kicked in by a hobo with a stick.
What is this an actual rpg in modern times? No way I can't believe this. I wish more developers didn't play it so safe. Where immersion is as important as gameplay. Most games only focus on gameplay. They feel shallow and pedantic. That doesn't make them bad just not up to it's potential. This game took risks. If only more developers had balls.
@@tezeta3725 Exactly. In Skyrim, like Morrowind and Oblivion, you have to GO OUT OF YOUR WAY to not exploit the game. I think that exploiting in Morrowind is necessary in order to have fun.
Kendov 100%, i dont know why people worship that game as being the best game ever when it is so easy to use the atronach stone exploit, or the low level training exploit which is so much easier than saving up for training
Dude yes, this game had me for a whole two weeks of deep dive gaming immersion, practically a masterpiece. The battle with the Red Knight was incredible: two fully kitted knights going at it to the death in a field of wildflowers, multiple times I didn’t even think I could win until I did. No other game other than the hardest JRPGs from 20 years ago can even match the tension. At this point the game is pretty stable, and totally worth a buy, especially during a Steam sale.
Now that this game is mostly bug-free, it's an absolute no-brainer. Amazing RPG. One of my favorites of all time and I can't get any of my friends to play it!
This game was a masterpiece from what I saw. Even though it has its flaws, it should just be expected. Things like this takes time to get right. Another reason I liked the witcher 3, besides the story and gameplay.
while i disliked witcher 3, KCD had its annoyances but the real-world charm it had kept me going. I found that if i ate and slept at normal times, i never had an issue there, and spending a lot of time sparring with Bernard minimized any frustrations with combat. As a famous youtuber might say: "ITS A MASTAPEECE"
I didn't have this bug. I finished this game without no major bugs.Too bad you had such a bad experience. This was one of the best gaming experiences I had in many years.
It only happens if you don't distribute the cure before talking to the prisoner. I tried the mission again recently and was surprised by this and was able to finish the mission the way I originally wanted to.
Yeah nothing screams immersion like running through a field attempting to jump over a Bush and suddenly being flung into the air high enough to die on impact
Wait are you being sarcastic? Because I have the newest patched version and this isn't happening to me. And I'd like it to be happening because yeah, going into a patch of very thick bushes/trees, having the horse stop in mid-gallop or what ever you call it when the horse is runnign at max speed and then having you flung to your death would add to my immersion. Did you crybabies ruin the game for me before I got it? ;(?
the thing with realism-style immersion is that it has to keep a fine balance between realism and inconvenience. let's take Red Dead Redemption 2 as an example. the gun maintenance mechanic strikes that balance, making you worry about buying supplies and using them to keep your gun clean and effective, with the cleaning being done wherever you want. the inconvenient would have been the game forcing you to either pay a gunsmith to maintain it for you or make you return to camp to a workbench, dismantle the gun piece by piece and clean each piece individually. or how your guns are stored in your horse saddle. you have to retrieve two-handed guns from your horse manually when you dismount, but all guns are kept there at your disposal. forcing a "camp gun stash" mechanic would inconvenience players and they would decide to keep only the weapons they use the most and almost never touch the other ones, depriving them of the full experience. KCD sadly weighted down more on the inconvenient side for me. one of the things that bothered me the most was how quickly your armor degraded. it came to a point where I simply gave up and just walked around in ripped clothes and dented armor, speech disadvantage be damned. however what killed the game for me was just how slow it was and I don't mean it as in time-consuming, I mean it as in actual speed. walking, fighting, cooking, brewing, it all just moved at a snail's pace, never quite as fluid or as heavy as it wanted to be.
I'll be honest, if my DM said "oh bandits slit your throat because you didn't keep watch" in my first D&D game, I probably would've flipped him off and swore never to play with them again (or even swore to never play the game again in general). There's a difference between treating the players like they're video game protagonist and having the decent sense to not just say "Bandits fall, the party dies, roll a new character".
Yeah, the guys at the windmill whipped my ass the first time I encountered them. I was so into the story that I didn't really level up any of my combat skills up to that point. So I went to Bernard and started training. For hours. I really felt like I was training for a fight. It was awesome. When I went back to confront the bandits, I was nervous that I might still not be strong enough. When the fight started, I swung my sword at the nearest bandit, connected, and he dropped his weapon and said, "Enough! I surrender!"
Thank you, my favorite channel is making a video of one of my favorite games, and yet again you deliver another great video essay. Keep it up good sir, you continue to entertain!
absolutely love this game on ps4, havent beaten it but in ~75 hours i havent seen a gamebreaking bug or a crash, just the minor stuff, occasional pop-in stuff like that, but despite those, its just so cool to explore Bohemia, see locations (like the currently under-construction Sasau Monestary), and actually notice improvements to your Henry's abilities. add on some genuinely excellent quest design, and bam! instant good game. KCD2 is gonna be a slam jam.
The moment when you get your revenge on the guy who almost killed you at the beginning of the game was one of my most satisfying moment I had in a video game.
My D&D experiences also came flooding back to me when thinking about cRPGs and what this game represents. This is the sort of narratively consistent gameplay I've dreamed would be made. The kind of game that I mod other games to make for myself. In the past processing power just wasn't up to doing this sort of thing, but for years it's been more than good enough to create this sort of visceral-style play. Unfortunately, the industry seems to have one foot stuck in the past, where generalised systems like hitpoints, armour class and skill points were as they were because it would take too damned many dice rolls to do anything more complex than that. This sort of WYSIWYG type of game mechanics is long past due. So I'm really glad a game like KC: Deliverance has come out. It's what should have been the next step from what Morrowind did. Though, like a Bethesda game... I'm going to wait for the (mostly) bug-squashed GOTY edition to come out before getting it. ;)
12:07 At the mill, I told them where the guy was, then silently took down the guy that stays with you. After that, I tailed the rest of the guys and took them down with stealth one by one until only the leader was left. At that point, we were in the middle of the village, but I somehow managed to get him to aggro me without being the aggressor, so the town guards joined me and we beat him to a pulp, after which I got some admittedly torn-to-shreds chainmail. It was super immersive, because I realized I couldn't take them down all together, and so I did the next best thing. To me though, that wasn't the most immersive moment, no. The most immersive moment is probably one of the dumbest things I've ever done. Being the cheeky little Skyrim gamer I am, I decided to take a shortcut around Rattay. I couldn't be bothered to go the normal route, and I got it in my head that it would be a good idea. Both Henry and I then realized what a _not good_ idea it was when we found ourselves stuck in a ditch, bleeding to death with two broken legs. It immediately taught me that this was a simulation, not just a standard RPG experience, much like happened to you.
i love this game. it does so much that games nowadays barely even consider worth implementing. you mentioned the reading part, but there is 1 mission where you have to scout out a camp. i did this at night and i regretted never bringing a night-vision potion. however, when scouting around the camp at night, i found a back way into the camp that were unguarded. i snuck in and found clothing and armor. unequiping my gear for what i found and hoping i could fool the guards in this camp. and it worked!
I've come under the impression that immersion is generally the most-important thing in a video game, no matter what kind of game it might be. I remember I saw a video by someone claiming challenge to be the most-important thing, what bullshit. I don't need a video game to give me a sense of validation or elevated sense of self-empowerment and I can't be the only one. I'm almost under the impression that those who think challenge is the most-important thing in a video game are insecure and need video games to make them feel validated.
I think that "engagement" rather than immersion is is the key. Immersion is one way to produce engagement, particularly for some genres that rely heavily on it; rpgs, fps made to suck you into the story and the action. I'm currently playing Into the Breach and I find it super engaging. I'm adamant on achieving 100% completion, but being an pixel art, isometric turn based strategy game I could hardly say it's immersive at all. I play it for the mental challenge while being completly "outside" the game, sometimes while doing other stuff even.
Praising the immersion its challenge provided is praising the immersion, so it's not funny, actually. Engagement is very similar to immersion. Maybe that's what I was thinking about this whole time, without being able to find the word for it.
They're not on the same level; engagement is so much more general than immersion is. A developer can specifically try to make an immersive experience, but every developer tries to make an engaging experience. That said, it makes sense to say every game needs engagement, but it's also misleading because it might trick you into thinking engagement is some specific design choice.
The best bug I've had was when the protagonist (his name escapes me) goes back to his village and almost gets killed but the daughter (whose name also escapes me) shouts for them to stop whilst some men rush in to save you. Her body glitched so as she shouted stop, her arms and torso dragged along, filling the screen and making it look like she cast some kind of body cannon spell. It was hilarious for such a tense scene.
I really liked your boxing allegory. Boxing is the first sport I've done where I started to understand the extent that I can suck at something after years and years.
I was surprised that with alchemy, I practiced so much I didn't need the hourglass anymore. Not only that, but I started experimenting with potions by not following the recipe "to the T". My thought process was something like: "why do I need to add ingredient A, heat for one turn, wait to cool, then add ingredient B and heat for two more turns and wait for it to cool, if I could add B first, bring the cauldron to a boil (which by that point I knew was 2 turns until it cools) and add A and wait for it to cool" guess what. It WORKED. I reduced the production time considerably by using the mechanics I practiced and ingredients I knew I needed, instead of following an inefficient recipe. I started prepping my ingredients before hand and just cook a potion in 1-2 heating cycles easily, where the book tells you to half-ass the heat and waste time waiting. I felt like a craftsman surpassing his teacher.
I don't watch a lot of videos that are more then 15-20 minutes but that's because most channels don't know how to hold your attention, but you sir........ You got that shit DOWN. I've been subbed for maybe 6-12 months and I've watched most of your videos and they are all great. Keep pushing dude.
Stat, I look forward to your content with bated breath. Thank you and please keep doing what you’re doing. I would be shocked if this channel doesn’t blow up in the next 6 months to a year.
This video has made me finally decide to play this game, i brushed it off after a slow like 5 minutes a year ago. but the way youve described this game makes it seem so much better than ive given it credit for until now.
The 5 bandits part Reminds of the bit that h,bomber guy did when talking about pathologic where you just got a revolver with 6 rounds and right after you get offered a mission where you attacked by 7 thugs.
You always seem to give me reason to get games I've put at the back of my buy list. Another good video man, sorry that you're struggling with getting your videos out to people like you were before. Best of luck, don't give up. Best RUclipsr for RPGs and probably in general in my opinion.
Love your videos, man. I take the audio out of them because the only time the video was relevant is that one with a pigeon pecking the button in hope to get some corn. Then I put the audio into my jogging playlist. Mornings are dark where I live. When I say dark, I mean, life is not about making your life easy, it's about putting a muddy puddle or a sleeping stray dog or even a river on your way only to look how you're going to deal with it - this time, anyway. And your voice is a great guide in this darkness, a guide through the life that wants to put a sleeping stray dog in the muddy puddle, hoping you will stomp it to death. Life is so much like a pigeon and we're so much like the corn.
Absolutely on point. Many common RPG players got entirely upset over the fact they weren't the strongest and most deadly person in the land from the word "go".
Good point about the boxing, it takes years to become proficient at multiple areas as a boxer, especially if you have a job and you can’t train 4 hours a day, it takes months just to get the snap in your punches down, so what makes people think that Henry is gonna run in killing soldiers and bandits at the start
Before watching I'm going to say hell yeah we need more games like this. I've been following this game since kickstarter, and I knew that general audiences would not react well to it, but I knew niche gamers would. Those who call the game shit because of the learning curve are people who have been way to comfortable with modern gaming "difficulty." For those into HEMA, History, and have played things like Mount & Blade Warband would appreciate the game much more. I'm glad people ignored the SJWs and dumb journalism around it.
Those crashes and bugs need to be hammered out before I buy this game though. I wanna play it, but I am not willing to deal with near game breaking shit after Quake 4
I agree, I have held off on buying it until it is patched and it goes on sale, I don't have the funds right now to spend on a great-yet-buggy experience. And I want to get it on PC, but I don't think my laptop can take it from what I hear. So I might have to resort to PS4 version, but I really would like it on PC.
With the speed Warhorse fixes the bugs, we'll probably have to wait until the modding support is implemented and the community fixes them. Warhorse seems to be going the Bethesda way with this.
There were only two articles saying any SJW stuff... The anti-SJW crowd on RUclips just latched onto it because a developer got mad and brought attention to those on the official forum. That helped the game far more then it hurt it, the real detractor were people saying it was full of bugs who played before the patches in the first week. I agree though.
"No one starts as Billy Badass-" except for those who bumrush these bumpkins like Tony Ferguson on crack using nothing but your fists and the broke as hell grappling mechanic. I swear, my playthough as "The Dark Knight" was one of my most entertaining with how badly you could toy with even some of the strongest enemies. But yeah, other than that, most of my playthroughs were "Kingdom Come Spar: How I Learned to Love Bernard's Snark".
One of my most favourite things about this game was being able to legitimately and confidently take on multiple people in a fight with very little damage taken. That's when I realized that not only was Henry improving but I was too as a player.
So I have a question. In your Thief 4 video, you go on and on about the canned animations in that game and how you hated them. What makes your reaction to them in that game so much different than this game which is also filled with them, both arguably for the sake of immersion. Now granted I hate Thief 4 as much as the next fan, but for many different reasons, in which the canned animations weren't really one of them. In fact they were probably one of the few things I liked about the game, I think it handled "immersion" quite well at times and even though the level design was shit, it still felt pretty awesome at times just swooping through the shadows doing thief stuff. I'm starting to ramble now and I'll try and get back to the point. Why in your opinion does this game get a pass for certain systems for the sake of "immersion" and why does Thief fail in that regard? I'm just really curious because of how long you went about it in your T4 video and it stuck out to me because it never really bothered me in that game. I guess it should go on record that I love KC:D as well, but ironically I have the opposite problem with it. So many of the "immersive" systems take me out enough to have to look for mods to change them, like the save system.
Beautiful video! Highly personal and honest, but also full of facts. I like how youre complex human being, not one of these one dimensioned "game reviewers" or whatever that only sit by computer and sleep. They are so far away from life they dont even understand a simulation of it.
biggest immersion breaker for me is seeing"dlc quest available" on the map. other than that, Im about 10-15 hours in and having fun exploring forests and picking herbs. I imagine if I lived in those times thats how I would spend most of my time so thats what I do.
Thanks for this video. Everything I read and see about it, it really seems like one of the most in-deph RPGs out there right now, and I really wanna get lost in it. I'm just waiting for those patches to come out and polish it up
Personally I found the combat in this game to be one of the best parts of it. The only problem is that it shines the most when you are dueling a single opponent at a time because it really feels unfair to fight multiple enemies at a time in this game and almost every encounter is you alone against several enemies. They should have given us more opportunities to duel enemies which really is the fun the part of the game. You know what I really hated in this game though? The sidequests, the sidequests in this game are some of the most trivial, boring and unrewarding pieces of filler I have ever seen in a RPG. I swear to Odin that 90% of the sidequests in this game are bullshit like "catch 5 missing birds", "hunt 3 rabbits", "take object X to Y person in Z village", etc... Almost all of it is just boring filler with no challenges or rewards in terms of gameplay.
I mean, if you were Henry you wouldn't have a jolly gay time fighting multiple opponents at a time. It does feel unfair, but that's the point, having more people at your side is an unfair advantage in a fight. Side quests are trash though, that's for sure.
Its still better than Skyrim or DA: Inquisition (both combat and sidequests). There is filler, but really cool side activities as well, that are done in similar way as W3 (which had lot of filler as well, although not in sidequests, but question markers). And you can usually tell, if side quest is fetch quest or if it has cool aspects. It is best to avoid filler and only play good parts of the game
I just beat this game for the 1st time and I couldn't agree more with your every word. It's immersive. And as I kept playing, I always thought how this game can't afford to crash even once due to its save system. Luckily, they patched it up nice, so it never crashed. Not once.
If I remember right, on my playthrough on the mill quest I told them where he was as well, they left 2 men behind to watch me and 3 left. At that point I killed the two left behind and chased down the other 3 and killed them. I couldn't take on 5 at once, but 2 and then 3 was much easier. Most games, as soon as you made the choice to tell them it would be over and you'd no longer have the choice to go back on your answer and kill the guys anyway. When I played that mission was when I also realized that this game was different than what I was used to. Can't wait for the sequel.
I KNEW you would do a video on Kingdom Come because it it honestly one of the most realistic and deep games I've seen in quite a while. Thank you for everything you do.
I don't think this game is realistic at all, a peasant would never be able to be adopted by nobility in the real middle ages. A blacksmith's son would have no other real options than becoming a blacksmith like his father, yet I've seen no one commenting on the huge artistic licence the game takes with this.
Lawor00 While low-born were knighted in the early middle ages, this was incredibly rare by the 1400's since nearly all the land available was already owned by the church and nobility. And I doubt the nobility would ever accept an illiterate serf as an equal. Just look at modern day Sweden, where princess Victoria caused a scandal and endless gossip by having a relationship with her gym-trainer, and it took a decade for the couple to be accepted by the court and allowed to marry, because she was royalty and he was a working class guy from a small town. That was in 2010, do you think people were more progressive 600 years ago?
Gertrud Bondesson sorry your wrong by the the of the 14th century any knight can make a knight and many men like Sir John Hazelwood were knighted on the battlefield besides your only called a knight if you have a good rep and are wearing armor also sorry play the game before you make a comment and the game is historical accurate the plot is somewhat rare but that does not make it not historical accuracy
Good video, would have been cool if you touched on the armor system and how what your wearing (and it's condition) affects how everyone else sees you from jewelry to armor types and whether your gear is dirty or bloody or worn down
I've not encountered that big bug you brought up. Also, the latest patch allows us to save at exit. You are so right about the combat and starting stats of Henry. I love how this game starts out weak and develops over time.
Only break from immersion was when Henry learned to balance on a horse whilst running on the spot to then acheive human flight three centuries before the Wright brothers
For the five guys at the mill, I died a few times before I placed my horse strategically and outran them. This is one of the best games I've ever played. I haven't picked it up again yet because I just don't want it to be over. I bought this game years ago without realizing my rig at the time couldn't run it. Now that I've finally got the ability, this is what I looked forward to every day after work. I wish I could play it for the first time again.
This is why i never take anyone who watch a few video about knight and go braging: "Oh I can take a knight on, I just run around them till they tired, kick then down and kill them". No you bloody don't. A knight is a highly trained killer as their core. They train since childhood and till 16, they are league above a normal modern day human. They are also learned. A knight belong to a big house can read, know tactics and even politics. They look down on peasants because they are better than peasants. Hollywood love the whole "son of a farmer stage a revolt and become king" story line where in real life, a leader of a revolt will always be noble.
Well, actually modern day people wouldn't struggle as badly against a knight because of our easy access to nutrition and quick ways to build muscle. We also have easy tactics to use against them that most people didn't know back then. Bash their head with your crossgaurd, keep your distance and beam then with rocks. Armor worked well against bladed weapons, not against blunt weapons. If i faced a knight in modern day(pretend firearms&motors are accessible) i'd not have a huge problem. They will overheat and dehydrate, they will be slower and heavier, and I'm pretty good at throwing things and using a bow. No matter how much training they have, i know wearing them down will allow me to win because I can go much longer than they can without water and I have much less weight to move around. Peasants weren't aware of how biology, physiology, and armor worked. Most would try to take knights head on as well. Horses were very important for knights because of those restrictions.
Honestly my favorite thing to do in this game. I didn’t understand it at first (probably because I didn’t read the tutorial lol), but once I did I was swimming in Saviour Schnapps and money from the potions I sold.
It took me a couple tries, but I beat the 5 man battle at the mill relatively quick. Lets just say most of the early game for me was literally just combat training. I wasn't even taking up quests, my quest was to become a swordsmen. Only quests I did early game was clear some bandits, and that was tough. Had to kill a couple while they were sleeping, then hope that when others awoke it was a manageable number. Kept them separated and they were in their jammies (no armor), so it wasn't too bad. Took the ears back to the captain got paid and bought better equipment. The 5 man battle was hard as hell because I had to keep all enemies in front of me and when they got behind me i had to look for an opening on an opponent in front of me who lowered his guard when I feinted toward another opponent, then advance on him to avoid attacks from the rear, throw that opponent to the side, then quickly turn around to continue the dance with my other opponents. It was a slow battle of landing a few hits on an enemy stunning them for a few seconds to reposition myself and contend with a mob that temporarily had 1 less man. As said in the video, there was no cheesing it that I could find. Unless you consider some of the combat moves that give a fraction of a second invulnerability during the animation. Slowly whittled them down but the toughest part is when an opponent began routing, because I had to break from combat (lowering my guard while being chased) and chase them to land a final blow otherwise they would just come back to fight again. And although they would be weakened when they came back they could still plunge a blade into my back if I wasn't paying attention. After that fight, I did feel like Billy Badass and it felt like I had hit a milestone. It was a turning point for sure. When I got to runt, I made him my bitch.
I agree with a lot of what you said. For me I am one of those dreaded people who came into liking RPGs because of Skyrim. The reason was because I used to fence and it always felt stupid that medieval combat weapons took a back seat to magic. Skyrim added the violence back in over some silly numbers popping up over someone's head. Kingdom Come did that in spades and then some. I like you went down the sword path but then towards the end of my first playthrough I switched to maces and it all added up. Reality was a knight didn't fight another fully armored knight with a sword because at best you'd have too stab for the weakpoints of his armor. However you switch to the era appropriate can opener and suddenly he can do all his fancy footwork and parries he likes I'm breaking his wrist and knocking him out in a few blows. Conversely unarmored opponents drop like flies to swords the game actually did what all the other RPGs couldn't do...realize there was a time and place for swords, maces, axes, bows, etc. I agree actual TES and so forth could learn something from this and I hope they do. I feel D&D, in general, focused so much on being Merlin they forgot the majority of the old tales were about the swordsman not the mage. I do feel all these games need some lore balance so we can explain why a Redguard can overcome a high level Altmer by merely combat skill. Skyrim and Kingdom Come gave me some of that but I want some quality limb removal, disembowling, head chopping, head smashing...truly get the brutality of this combat back. Modern soldiers and cops shoot a man and have PTSD...a Knight hacked someone to death, or smashed their skull in, or worse. Literally inches from the man they killed watching the fear in his eyes as his life drained out. I feel there's finally progress in those two games over Yuna and Titus and their super clean numbers only combat.
I thought he was doing combat weird, but reading these comments made me realize something. I play like a madman. The 5 dudes at the mill? I killed em. Then I went to the camp, with all those people, and started a giant fight with all of them at once after I scouted the area. My "Spying" was more or less me stepping over the 50 something bodies in the camp. When Henry reported back about how many enemies were in the camp I lost my shit, when I realized the game didn't anticipate me to kill them all. Edit: The game has lots of these moments. I killed every monk in the cathedral in their sleep for example, every person in the big bandit camp from earlier in the game, that was one thing I was disappointed with. For all the roleplaying this game had, the unstoppable one man army that is Henry was not something the story recognized. Man. That sad realization makes Henry a little hungry.
Great review, you hit the nail on the head. This game perfectionizes the art of mastery. You really feel a sende of mastery as you get better at every thing and progress through the ranks. Nothing is given. Everything is earned.
This game was on kickstarter and took quite awhile, the developers asked after the beta if backers would like it sooner or later, and knowing the bugs from the beta would still be there the backers asked for the game sooner. The game is much less buggy now, maybe on par with the witcher 3 or skyrim so still not good. but this game is still an incredible achievement
God fucking damnit, stop making me invested in games while I have other long games that I am playing through. I am playing through The Witcher 3, and you had to get me invested in Daggerfall, Morrowind, Oblivion, and now Kingdom Come: Deliverance!
This has to be one of the most immersive games to be made. On a good system with 4K the game frightens me sometimes because I get too invested and immersed
I was reading a Chinese or Korean translated light novel featuring an MC that was doing alchemy, so I thought to concentrate on alchemy first. It's actually pretty viable. Herbalism lets you train train strength by picking up flowers once you are high enough, and the various potions give you quite powerful effects that can help make up for your lack of training, at least until you get good. Essentially, I made a bunch of drugs, sold most of them to learn to make better drugs and used the rest to overpower my opponents. If I could get the DLC for super cheap I would probably buy it and play through it again, I honestly can't wait for it's sequel, Hopefully where you can become an advisor to some king or lord or w/e and plan and sabotage and fight in various battles. No clue how they would make the second game as good as the first though.
2 years later, i got this game free on the epic store and didn't pay much attention to it... until i did and oh boy i couldn't stop playing it until i reached the end of the main quest at my 72 hours of gameplay. The game now has waay less bugs than back in the day (i really think ppl were too harsh on it for being their first game ever released but aight) so i got really inmersed and if i could unplay it i would becoz it was a massive journey and i'm looking foward to the next game.
I took stage combat with a variety of mostly larger rapiers and broadswords for three semesters (1 year), and boy do I not even consider myself somewhat professional yet
i played an unpatched version and only ever had 1 bug in the monastery. which was fun in the end because doing the monk jobs every day for weeks, drove me insane and when i finally lost it i found the keys, escaped, got my weapons and came back and killed every single one of them.... good times.
I'm poor AF so I've enjoyed the game free week-end on Steam. Re-watching your video convinced me to invest in it while it's 50% off. There were many times when I was a bit pissed off at some systems, like when returning from hunting with Capon: I ran like a madman hurrying to sell some some loot, repair my stuff and wash myself and 3 meters from returning to the captain he got tired of waiting, got to the next step of the quest without me and I lost reputation. On another hand some hours after this I'm glad that the hand-holding and funnelling my character into the main quest seems to fade progressively, giving place to that harsh simulation type of game that is the real deal of open world RPG.
Sounds like an awesome game. When I eventually have some free time and can get around to buying a new one this must go top of the list. Thanks for video.
Yeah the moment this game lost me was when I was randomly ambushed by 8 bandits on the third day of the game and then despite the fact that I had slept in a bed that night, got sent back to the very first day.
Honestly loved archery combat in this game, found I would stick to my weaker bows just because I became used to them and was able to accurately take down enemies every single time, as opposed to using a stronger bow and re learning where the arrow would land. Done 2 playthroughs and one on hardcore, and still haven't touched a sword.
i dove right into hardcore mode and though the game kept telling me i wasnt listening. i restarted 6 times and after hours of failing finally made it past the opening segment when i came to the realization im not capable. looking forward to learning more about the game
Good, insightful review. I really enjoyed your perspectives on what it means to learn the basics in a virtual world. I have always wished that reading would be a skill that one must achieve. Seems Kingdom Come does some really brilliant things. Maybe when it is better patched and I have some money, I will pick it up.
I like the skill systems in this game too and how your character sucks at everything until you're trained. I also spent _hours_ sparring with the guard captain until I was ready to go out into the world...
and then it crashed.
Lol i didn't train with Bernard until i needed to beat an armoursmith in sasau with a bludgeon, but before that low level bandits and cumans were my training. Also i was more of a stealthy kind of player so i was often killing foes in their camps while they were sleeping
My first playthrough, I didn't realize that I had to talk to Bernard a second time to learn the advanced fighting skills until late in the game. Like Tianbarr though, I focused on sneaking into camps and trying to kill people in their sleep to help even the odds
My first playthrough I got my ass beat, knew i had to train with bernard, but my patience to repeat that stuff for long isnt that great. Ended up restarting on hardcore but cheesing the shit outta the intro to have hella good stats n shit b4 leaving skalitz... Because knocking guards the fuck out over and over and then killing them, nuking skalitz of all life... Cheaty, yeah, but I was gonna play on hardcore, wanted a lil less frustration, I then ended up getting to the monestary mission, and then needed space on my ps4, deleted it, expecting to be able to play it later... I think it ended up glitching tho because my save wasnt a hardcore one anymore...
For 5 guys at the mill, i ran like a btch to my horse and start shooting them with arrows and took the last thief melee. Like a true knight...
At least you managed it. I didn't even think to horseback, honestly.
Ah, yes. I, too, am using the very brave approach of running away screaming and firing arrows from on top of crumbled walls that the AI seems to have trouble climbing.
I was able to surrender, they let me live.
I ran up the stairs to the top of mill and pelted them with arrows.
Yep, I horse-archered the fuckers
Didn't even mention that you need to wear vambraces if your archery skill is low, because the bow string hits your arm and you take damage every time you shoot. This game can teach other rpgs alot.
as someone who's right handed who had to use a lefty bow in high school for a day (lefty as in holding with your right hand and drawing with the left, opposite from the usual hold left/draw right for a right-handed person) I learned real quick that the string hitting you on release fucking HURTS (and this was with relatively cheap compound bows that I can only assume were made and strung for training, though im no expert lol)
Man I remember that first big battle and you go 1 on 1 with the big boy at the end of it, I was on the fucking edge of my seat and barely won that fight and I loved it
Loved the big battle; hated the lag
I played it in 2020 and had zero crashes and no real bugs.
They did a great job longterm and patched the hell out of the game. It is beautiful and very immersive.
The way reading was implemented was a master stroke. Being ignorant of the world meant it was really difficult to be sure of your own knowledge, so piecing together clues from letters and probable meaning felt like not knowing how to read. I don't think I'll ever forget staring at the jumbled up word for countrymen, sounding each letter out to be sure I knew what was there, and then realizing "Oh, duh, it's countrymen!" and being all "Oh shit, I was struggling to read."
Conclusion: can't wait for a sequel.
Some funny bugs i experienced:
Every time i would go to sleep in my little room in the castle courtyard, a guard would wake me up in the night, stood over me on the bed complaining i didn't have a torch.
Whenever i finished talking to anyone in a populated area, everyone within 50 meters would greet me in a chorus of "HELLO HENRY!" when gameplay resumed.
When i faced off against the boss at the end of chapter 1, he tripped and died after swinging his sword once.
This game saved me from the clutches of Bethesda. I no longer have any interest in their products.
For some reason during my first 100 hours of finishing the game in my first playthrough, I didn't encounter any main story breaking bugs. (on my second playthrough though)
Quite similar to what happened to me. After playing this game I just can't enjoy The Witcher 3 anymore. Its just too dumbed down. The Witcher 1 had real depth like Kingdom Come though.
Same bethesda messed up the whole basics of their games and kill immersion by themselves i played the whole saga from the early gaming times and i can say that this game saved me.
@@JohnSmith-vn8dm Install some mods. After modding your gameplay a bit, alchemy returns back to being interesting same goes for combat being less of a hack and slash and some other goodies.
Ive been fixing a lot of this with mods!
@@Aregon972 The life without The Witcher 3: Enhanced Edition is not worth living.
Just goes to show just how rigorously big studios *Q/A and bug fix* their games (anywhere from a third to a half of the development time) as well as people involved in that process.
And people take that for granted.
Warhorse are a much smaller studio, getting a game made at this scale is impressive enough, and like any good Eurojank, they bit off more than they could chew.
Still applaud their efforts towards making a complete experience, not so much for the bugs a and crashes.
Hemang Chauhan I don’t think you understand this simple point if a game costs 60 dollars it will be held to the same standard of other 60 dolled games
If they were a small studio they should have made it cheaper
That's because the AAAs can't increase their prices beyond $60, despite the budgets being way, WAY more to be profitable. Because the gamers will protest them.
That is why these games started with other monetary means. DLC, micro-transactions and recently lootboxes and Games as Service.
Comparisons are hard to make, more so with video games.
*KCD* is a system heavy, real-time, open world role-playing game, made by a 75 man team, made for 3 simultaneous platform. whereas *Uncharted 4* is a linear, set-piece driven action game made by over 120 man team (not counting the outsourcing studios) made for PS4 exclusively.
Budgets of $60 games
* *KCD* - $5 million
* *Nier Automata* - $10 million
* *L.A. Noire* - $40 million
* *Witcher 3* - $81 milllion
* *Tomb Raider 2013* - ~$100 million
* *GTA V* - $265 million
Sure, for a $60 games, a consumer will hold them at same standard, but if you've played any amount of games, you'll know that is not even close to being true.
Oh yeah, I forgot how polished Bethesda games are... you're an idiot. Did you miss the line when this was even acknowledged in the video? "How rigorously big studios QA and bug fix their games" You're a special type of stupid.
+Hemang Chauhan Is that how much the sims costs? $60. Or Shadows of War? If you don't think games have raised their price past the $60 price tag, you've clearly not been paying attention. Which you haven't, since you don't want to talk about the amount that GTA made prior to it's micro transactions, but you DO want to talk about the cost. How is it that it was profitable if they didn't raise the cost past $60? What you JUST said, since it's the most expensive on the list, means it wouldn't be possible. Well, it actually means you don't understand how capitalism works, but that's a whole different issue.
I hope you've read my comment or not, but you've steered this into a very different spiral. Let's not get too geared up over this.
On my original comment : Cherrypicking a singular game isn't exactly representative of all games Q&A.
You forgot GTA, COD, sports games, more conventional consoles games like Nintendo, Non-Bethesda Softworks games (Wolfenstien, Evil Within), Shadow of War etc. Given how huge the games have become, it's a surprise these games don't break as much.
Bethesda Softworks does not have the best polish in the industry, but did you look at the kind of game they are making? As systems heavy RPG.
If you've read any amount of dev interviews and commentaries, Q/A has become more essential than ever. As I said, Q/A takes anywhere from a third to HALF of the development time.
My subcomment : I actually pointed out that "$60 games have the same standard" never works in practice, i.e. I talked about QUALITY.
However I think I didn't communicated it well, leading you into thinking I was somehow defending (?) the PRICING.
I do know about long history of video game monetization practices, since the days of graphic card tie-ins in PC games and arcades.
Nice commentary. The mill mission was a good example, I think. I approached it differently to you: I had the speechcraft to lie about the man's location, but at the same time, I wanted to kick their butts. I assessed the situation before I made my decision: 5v1 is no joke. But I had good armour, a good helmet, and had enough sword skill to fight back. By that point I could easily handle a 1v1 or a 1v2, so I imagined the fight to be five 1v1s. And it actually turned out that way. I did what an outnumbered, cornered fighter would do: overwhelm one person at a time. Within seconds, the bandits fell one by one until the leader died. And it wasn't easy; it was a damn good fight. And you're right: it was immersive.
The reading minigame is the best example of immersion. This is, in fact, how someone goes from illiterate to literate. The words are jumbled and you have to decode them. The way the game makes you read and interpret the books was simple, but perfect. Even more so when you're trying to brew potions with imperfect reading, as the recipes are jumbled and you have to guess some of the steps.
That said, the bugs were just too much for me to say this was truly immersive. I'd somehow get -100 reputation and arrest warrants in towns I was nowhere near. This was particularly frustrating because of them was Lestcheko, the central village that every quick-travel goes through, so I would have to fight twenty guards every single time I went through the town, for no explainable reason other than they wanted me dead. What truly killed the game for me was Monastery mission. The NPCs in the inn were bugged to never leave their room and would not speak. Stealing the item got me into the monastery, but putting on the monk's habit did nothing. I could not progress. In the end, I went on a murdering spree: ran into the monastery, killed every monk until I got the right one, and bypassed an entire story mission because of bugged quest (though apparently it was the most boring anyway).
As you said, if you're going to make a game that immersive, it better damn well be bug free.
Oh man, its Nu!
i loved kingdom come.
my first hours i spent being dirty, getting berated and insulted by guards and nobles. i had no money and everyone hated me because i wasnt from their town.
medieval peasant simulator.
so i started training with bernard my skill levels increased as my own skill with this combat system refined. finally i walked into the woods with my iron sword and full(stolen) plate armour and immediately got my shit kicked in by a hobo with a stick.
What is this an actual rpg in modern times? No way I can't believe this. I wish more developers didn't play it so safe. Where immersion is as important as gameplay. Most games only focus on gameplay. They feel shallow and pedantic. That doesn't make them bad just not up to it's potential. This game took risks. If only more developers had balls.
Let's hope the sequel keeps the same energy
KCD is a rough diamond.
Skyrim is a polished turd.
Skyrim is hardly polished
@@tezeta3725 Exactly. In Skyrim, like Morrowind and Oblivion, you have to GO OUT OF YOUR WAY to not exploit the game. I think that exploiting in Morrowind is necessary in order to have fun.
Well it’s not like the elder scrolls games were made during this times with these standards
Kendov 100%, i dont know why people worship that game as being the best game ever when it is so easy to use the atronach stone exploit, or the low level training exploit which is so much easier than saving up for training
@Jamie Owns Good to know. I was thinking of getting this game.
Dude yes, this game had me for a whole two weeks of deep dive gaming immersion, practically a masterpiece. The battle with the Red Knight was incredible: two fully kitted knights going at it to the death in a field of wildflowers, multiple times I didn’t even think I could win until I did. No other game other than the hardest JRPGs from 20 years ago can even match the tension. At this point the game is pretty stable, and totally worth a buy, especially during a Steam sale.
Now that this game is mostly bug-free, it's an absolute no-brainer. Amazing RPG. One of my favorites of all time and I can't get any of my friends to play it!
This game was a masterpiece from what I saw. Even though it has its flaws, it should just be expected. Things like this takes time to get right. Another reason I liked the witcher 3, besides the story and gameplay.
while i disliked witcher 3, KCD had its annoyances but the real-world charm it had kept me going. I found that if i ate and slept at normal times, i never had an issue there, and spending a lot of time sparring with Bernard minimized any frustrations with combat.
As a famous youtuber might say: "ITS A MASTAPEECE"
I didn't have this bug. I finished this game without no major bugs.Too bad you had such a bad experience. This was one of the best gaming experiences I had in many years.
It only happens if you don't distribute the cure before talking to the prisoner. I tried the mission again recently and was surprised by this and was able to finish the mission the way I originally wanted to.
same; been playing with mods now too and its greater
I played 15 hours of kingdom come and I still haven't unlocked my bankai.
Natakupl lol the struggle
Yeah nothing screams immersion like running through a field attempting to jump over a Bush and suddenly being flung into the air high enough to die on impact
If you actually play or played the game, you would know everything was fixed about 2 years back.
@@thedestoryer21 to be fair, I'd have my immersion broken if that happened two years ago or today.
Wait are you being sarcastic? Because I have the newest patched version and this isn't happening to me. And I'd like it to be happening because yeah, going into a patch of very thick bushes/trees, having the horse stop in mid-gallop or what ever you call it when the horse is runnign at max speed and then having you flung to your death would add to my immersion.
Did you crybabies ruin the game for me before I got it? ;(?
If you went outside to touch grass you'd find this to be a common scenario in the real life experience
the thing with realism-style immersion is that it has to keep a fine balance between realism and inconvenience. let's take Red Dead Redemption 2 as an example. the gun maintenance mechanic strikes that balance, making you worry about buying supplies and using them to keep your gun clean and effective, with the cleaning being done wherever you want. the inconvenient would have been the game forcing you to either pay a gunsmith to maintain it for you or make you return to camp to a workbench, dismantle the gun piece by piece and clean each piece individually. or how your guns are stored in your horse saddle. you have to retrieve two-handed guns from your horse manually when you dismount, but all guns are kept there at your disposal. forcing a "camp gun stash" mechanic would inconvenience players and they would decide to keep only the weapons they use the most and almost never touch the other ones, depriving them of the full experience.
KCD sadly weighted down more on the inconvenient side for me. one of the things that bothered me the most was how quickly your armor degraded. it came to a point where I simply gave up and just walked around in ripped clothes and dented armor, speech disadvantage be damned. however what killed the game for me was just how slow it was and I don't mean it as in time-consuming, I mean it as in actual speed. walking, fighting, cooking, brewing, it all just moved at a snail's pace, never quite as fluid or as heavy as it wanted to be.
I was honestly more annoyed by all the long animations in RDR2 for every little action than I was by KCD, but to each their own.
I'll be honest, if my DM said "oh bandits slit your throat because you didn't keep watch" in my first D&D game, I probably would've flipped him off and swore never to play with them again (or even swore to never play the game again in general). There's a difference between treating the players like they're video game protagonist and having the decent sense to not just say "Bandits fall, the party dies, roll a new character".
General sam gives honest opinions about medieval games
Wait... this is general Sam?
Most likely his alt channel
Ryuel dragonborn just because they sound alike? Idk man. I don’t think so 🤷♂️
They sound nothing alike what in the fuc
This guy and papa Sam sound nothing alike
Yeah, the guys at the windmill whipped my ass the first time I encountered them. I was so into the story that I didn't really level up any of my combat skills up to that point. So I went to Bernard and started training. For hours. I really felt like I was training for a fight. It was awesome. When I went back to confront the bandits, I was nervous that I might still not be strong enough. When the fight started, I swung my sword at the nearest bandit, connected, and he dropped his weapon and said, "Enough! I surrender!"
Thank you, my favorite channel is making a video of one of my favorite games, and yet again you deliver another great video essay. Keep it up good sir, you continue to entertain!
I see dem Thief icons on dat desktop. That the Dark Mod? Mah boi.
absolutely love this game on ps4, havent beaten it but in ~75 hours i havent seen a gamebreaking bug or a crash, just the minor stuff, occasional pop-in stuff like that, but despite those, its just so cool to explore Bohemia, see locations (like the currently under-construction Sasau Monestary), and actually notice improvements to your Henry's abilities. add on some genuinely excellent quest design, and bam! instant good game. KCD2 is gonna be a slam jam.
The moment when you get your revenge on the guy who almost killed you at the beginning of the game was one of my most satisfying moment I had in a video game.
My D&D experiences also came flooding back to me when thinking about cRPGs and what this game represents. This is the sort of narratively consistent gameplay I've dreamed would be made. The kind of game that I mod other games to make for myself. In the past processing power just wasn't up to doing this sort of thing, but for years it's been more than good enough to create this sort of visceral-style play. Unfortunately, the industry seems to have one foot stuck in the past, where generalised systems like hitpoints, armour class and skill points were as they were because it would take too damned many dice rolls to do anything more complex than that. This sort of WYSIWYG type of game mechanics is long past due.
So I'm really glad a game like KC: Deliverance has come out. It's what should have been the next step from what Morrowind did. Though, like a Bethesda game... I'm going to wait for the (mostly) bug-squashed GOTY edition to come out before getting it. ;)
12:07 At the mill, I told them where the guy was, then silently took down the guy that stays with you. After that, I tailed the rest of the guys and took them down with stealth one by one until only the leader was left. At that point, we were in the middle of the village, but I somehow managed to get him to aggro me without being the aggressor, so the town guards joined me and we beat him to a pulp, after which I got some admittedly torn-to-shreds chainmail. It was super immersive, because I realized I couldn't take them down all together, and so I did the next best thing.
To me though, that wasn't the most immersive moment, no. The most immersive moment is probably one of the dumbest things I've ever done. Being the cheeky little Skyrim gamer I am, I decided to take a shortcut around Rattay. I couldn't be bothered to go the normal route, and I got it in my head that it would be a good idea. Both Henry and I then realized what a _not good_ idea it was when we found ourselves stuck in a ditch, bleeding to death with two broken legs. It immediately taught me that this was a simulation, not just a standard RPG experience, much like happened to you.
i love this game. it does so much that games nowadays barely even consider worth implementing. you mentioned the reading part, but there is 1 mission where you have to scout out a camp. i did this at night and i regretted never bringing a night-vision potion. however, when scouting around the camp at night, i found a back way into the camp that were unguarded. i snuck in and found clothing and armor. unequiping my gear for what i found and hoping i could fool the guards in this camp. and it worked!
I've come under the impression that immersion is generally the most-important thing in a video game, no matter what kind of game it might be. I remember I saw a video by someone claiming challenge to be the most-important thing, what bullshit. I don't need a video game to give me a sense of validation or elevated sense of self-empowerment and I can't be the only one. I'm almost under the impression that those who think challenge is the most-important thing in a video game are insecure and need video games to make them feel validated.
Nesano funny, since quite a bit of this video was spent doing nothing but praising the immersion its challenge provided.
I think that "engagement" rather than immersion is is the key. Immersion is one way to produce engagement, particularly for some genres that rely heavily on it; rpgs, fps made to suck you into the story and the action.
I'm currently playing Into the Breach and I find it super engaging. I'm adamant on achieving 100% completion, but being an pixel art, isometric turn based strategy game I could hardly say it's immersive at all. I play it for the mental challenge while being completly "outside" the game, sometimes while doing other stuff even.
Praising the immersion its challenge provided is praising the immersion, so it's not funny, actually.
Engagement is very similar to immersion. Maybe that's what I was thinking about this whole time, without being able to find the word for it.
It's almost hard to say engagement is the most-important thing in this context because of how general it is, but perhaps that's the whole point.
They're not on the same level; engagement is so much more general than immersion is. A developer can specifically try to make an immersive experience, but every developer tries to make an engaging experience. That said, it makes sense to say every game needs engagement, but it's also misleading because it might trick you into thinking engagement is some specific design choice.
The best bug I've had was when the protagonist (his name escapes me) goes back to his village and almost gets killed but the daughter (whose name also escapes me) shouts for them to stop whilst some men rush in to save you. Her body glitched so as she shouted stop, her arms and torso dragged along, filling the screen and making it look like she cast some kind of body cannon spell. It was hilarious for such a tense scene.
In my experience with sword fighting people become a threat in about 6 months and competent in about 5 years.
I really liked your boxing allegory. Boxing is the first sport I've done where I started to understand the extent that I can suck at something after years and years.
A torn meniscus ended my boxing days, but I still think about it everyday. I don't think it ever leaves you.
I was surprised that with alchemy, I practiced so much I didn't need the hourglass anymore. Not only that, but I started experimenting with potions by not following the recipe "to the T". My thought process was something like:
"why do I need to add ingredient A, heat for one turn, wait to cool, then add ingredient B and heat for two more turns and wait for it to cool, if I could add B first, bring the cauldron to a boil (which by that point I knew was 2 turns until it cools) and add A and wait for it to cool"
guess what. It WORKED. I reduced the production time considerably by using the mechanics I practiced and ingredients I knew I needed, instead of following an inefficient recipe. I started prepping my ingredients before hand and just cook a potion in 1-2 heating cycles easily, where the book tells you to half-ass the heat and waste time waiting. I felt like a craftsman surpassing his teacher.
I don't watch a lot of videos that are more then 15-20 minutes but that's because most channels don't know how to hold your attention, but you sir........ You got that shit DOWN. I've been subbed for maybe 6-12 months and I've watched most of your videos and they are all great. Keep pushing dude.
The imagery of you practicing footwork and hip rotations in the line at del taco has made my day!
Stat, I look forward to your content with bated breath. Thank you and please keep doing what you’re doing. I would be shocked if this channel doesn’t blow up in the next 6 months to a year.
This video has made me finally decide to play this game, i brushed it off after a slow like 5 minutes a year ago. but the way youve described this game makes it seem so much better than ive given it credit for until now.
The 5 bandits part Reminds of the bit that h,bomber guy did when talking about pathologic where you just got a revolver with 6 rounds and right after you get offered a mission where you attacked by 7 thugs.
You always seem to give me reason to get games I've put at the back of my buy list. Another good video man, sorry that you're struggling with getting your videos out to people like you were before. Best of luck, don't give up. Best RUclipsr for RPGs and probably in general in my opinion.
Love your videos, man. I take the audio out of them because the only time the video was relevant is that one with a pigeon pecking the button in hope to get some corn. Then I put the audio into my jogging playlist. Mornings are dark where I live. When I say dark, I mean, life is not about making your life easy, it's about putting a muddy puddle or a sleeping stray dog or even a river on your way only to look how you're going to deal with it - this time, anyway. And your voice is a great guide in this darkness, a guide through the life that wants to put a sleeping stray dog in the muddy puddle, hoping you will stomp it to death. Life is so much like a pigeon and we're so much like the corn.
Comment of the year material. :)
Absolutely on point. Many common RPG players got entirely upset over the fact they weren't the strongest and most deadly person in the land from the word "go".
Good point about the boxing, it takes years to become proficient at multiple areas as a boxer, especially if you have a job and you can’t train 4 hours a day, it takes months just to get the snap in your punches down, so what makes people think that Henry is gonna run in killing soldiers and bandits at the start
Before watching I'm going to say hell yeah we need more games like this. I've been following this game since kickstarter, and I knew that general audiences would not react well to it, but I knew niche gamers would. Those who call the game shit because of the learning curve are people who have been way to comfortable with modern gaming "difficulty."
For those into HEMA, History, and have played things like Mount & Blade Warband would appreciate the game much more. I'm glad people ignored the SJWs and dumb journalism around it.
Those crashes and bugs need to be hammered out before I buy this game though. I wanna play it, but I am not willing to deal with near game breaking shit after Quake 4
I agree, I have held off on buying it until it is patched and it goes on sale, I don't have the funds right now to spend on a great-yet-buggy experience. And I want to get it on PC, but I don't think my laptop can take it from what I hear. So I might have to resort to PS4 version, but I really would like it on PC.
With the speed Warhorse fixes the bugs, we'll probably have to wait until the modding support is implemented and the community fixes them. Warhorse seems to be going the Bethesda way with this.
There were only two articles saying any SJW stuff... The anti-SJW crowd on RUclips just latched onto it because a developer got mad and brought attention to those on the official forum. That helped the game far more then it hurt it, the real detractor were people saying it was full of bugs who played before the patches in the first week. I agree though.
SJW is being used so much it has lost meaning.....
As always dude awesome content seriously deserve more subscribers and views
I love this game because of the realistic elements and immersion. Great video.
"No one starts as Billy Badass-" except for those who bumrush these bumpkins like Tony Ferguson on crack using nothing but your fists and the broke as hell grappling mechanic. I swear, my playthough as "The Dark Knight" was one of my most entertaining with how badly you could toy with even some of the strongest enemies.
But yeah, other than that, most of my playthroughs were "Kingdom Come Spar: How I Learned to Love Bernard's Snark".
One of my most favourite things about this game was being able to legitimately and confidently take on multiple people in a fight with very little damage taken. That's when I realized that not only was Henry improving but I was too as a player.
So I have a question. In your Thief 4 video, you go on and on about the canned animations in that game and how you hated them. What makes your reaction to them in that game so much different than this game which is also filled with them, both arguably for the sake of immersion. Now granted I hate Thief 4 as much as the next fan, but for many different reasons, in which the canned animations weren't really one of them. In fact they were probably one of the few things I liked about the game, I think it handled "immersion" quite well at times and even though the level design was shit, it still felt pretty awesome at times just swooping through the shadows doing thief stuff.
I'm starting to ramble now and I'll try and get back to the point. Why in your opinion does this game get a pass for certain systems for the sake of "immersion" and why does Thief fail in that regard? I'm just really curious because of how long you went about it in your T4 video and it stuck out to me because it never really bothered me in that game. I guess it should go on record that I love KC:D as well, but ironically I have the opposite problem with it. So many of the "immersive" systems take me out enough to have to look for mods to change them, like the save system.
because this guy doesnt get that the thief 4 animations, or 'cutscenes' as he erroneously calls them, INCREASE immersion. They dont break it
I like how multiple lp'ers said at the beginning "i don't really feel like the main character". Which is for me exactly where this game shines
Beautiful video! Highly personal and honest, but also full of facts. I like how youre complex human being, not one of these one dimensioned "game reviewers" or whatever that only sit by computer and sleep. They are so far away from life they dont even understand a simulation of it.
biggest immersion breaker for me is seeing"dlc quest available" on the map. other than that, Im about 10-15 hours in and having fun exploring forests and picking herbs. I imagine if I lived in those times thats how I would spend most of my time so thats what I do.
Thanks for this video. Everything I read and see about it, it really seems like one of the most in-deph RPGs out there right now, and I really wanna get lost in it. I'm just waiting for those patches to come out and polish it up
If they pound out all the bugs and crashes in this game, it might just be one of the best RPGs of its kind.
it was also made on a sixteenth of Skyrim's budget. honestly that figure alone makes me consider it the best RPG
This game deserves a revisit they've hammered out the issues👍
Personally I found the combat in this game to be one of the best parts of it. The only problem is that it shines the most when you are dueling a single opponent at a time because it really feels unfair to fight multiple enemies at a time in this game and almost every encounter is you alone against several enemies. They should have given us more opportunities to duel enemies which really is the fun the part of the game.
You know what I really hated in this game though? The sidequests, the sidequests in this game are some of the most trivial, boring and unrewarding pieces of filler I have ever seen in a RPG. I swear to Odin that 90% of the sidequests in this game are bullshit like "catch 5 missing birds", "hunt 3 rabbits", "take object X to Y person in Z village", etc... Almost all of it is just boring filler with no challenges or rewards in terms of gameplay.
Yeah but it’s realistic to be out matched by multiple opponents
I mean, if you were Henry you wouldn't have a jolly gay time fighting multiple opponents at a time. It does feel unfair, but that's the point, having more people at your side is an unfair advantage in a fight. Side quests are trash though, that's for sure.
Its still better than Skyrim or DA: Inquisition (both combat and sidequests). There is filler, but really cool side activities as well, that are done in similar way as W3 (which had lot of filler as well, although not in sidequests, but question markers). And you can usually tell, if side quest is fetch quest or if it has cool aspects. It is best to avoid filler and only play good parts of the game
I just beat this game for the 1st time and I couldn't agree more with your every word. It's immersive. And as I kept playing, I always thought how this game can't afford to crash even once due to its save system. Luckily, they patched it up nice, so it never crashed. Not once.
If I remember right, on my playthrough on the mill quest I told them where he was as well, they left 2 men behind to watch me and 3 left. At that point I killed the two left behind and chased down the other 3 and killed them. I couldn't take on 5 at once, but 2 and then 3 was much easier. Most games, as soon as you made the choice to tell them it would be over and you'd no longer have the choice to go back on your answer and kill the guys anyway. When I played that mission was when I also realized that this game was different than what I was used to.
Can't wait for the sequel.
don't you think the third person camera for conversations breaks the immersion a lot?
no.
I KNEW you would do a video on Kingdom Come because it it honestly one of the most realistic and deep games I've seen in quite a while. Thank you for everything you do.
I don't think this game is realistic at all, a peasant would never be able to be adopted by nobility in the real middle ages. A blacksmith's son would have no other real options than becoming a blacksmith like his father, yet I've seen no one commenting on the huge artistic licence the game takes with this.
It is not true. Peasant can be promoted to knight. And specialy blacksmith had special status.
Lawor00
While low-born were knighted in the early middle ages, this was incredibly rare by the 1400's since nearly all the land available was already owned by the church and nobility. And I doubt the nobility would ever accept an illiterate serf as an equal. Just look at modern day Sweden, where princess Victoria caused a scandal and endless gossip by having a relationship with her gym-trainer, and it took a decade for the couple to be accepted by the court and allowed to marry, because she was royalty and he was a working class guy from a small town. That was in 2010, do you think people were more progressive 600 years ago?
Yes, it was rare, but if we talking about knight title, thats possible. We dont talk about count title and similar.
Gertrud Bondesson sorry your wrong by the the of the 14th century any knight can make a knight and many men like Sir John Hazelwood were knighted on the battlefield besides your only called a knight if you have a good rep and are wearing armor also sorry play the game before you make a comment and the game is historical accurate the plot is somewhat rare but that does not make it not historical accuracy
Good video, would have been cool if you touched on the armor system and how what your wearing (and it's condition) affects how everyone else sees you from jewelry to armor types and whether your gear is dirty or bloody or worn down
I've not encountered that big bug you brought up. Also, the latest patch allows us to save at exit. You are so right about the combat and starting stats of Henry. I love how this game starts out weak and develops over time.
Only break from immersion was when Henry learned to balance on a horse whilst running on the spot to then acheive human flight three centuries before the Wright brothers
For the five guys at the mill, I died a few times before I placed my horse strategically and outran them. This is one of the best games I've ever played. I haven't picked it up again yet because I just don't want it to be over. I bought this game years ago without realizing my rig at the time couldn't run it. Now that I've finally got the ability, this is what I looked forward to every day after work. I wish I could play it for the first time again.
This is why i never take anyone who watch a few video about knight and go braging: "Oh I can take a knight on, I just run around them till they tired, kick then down and kill them". No you bloody don't. A knight is a highly trained killer as their core. They train since childhood and till 16, they are league above a normal modern day human. They are also learned. A knight belong to a big house can read, know tactics and even politics. They look down on peasants because they are better than peasants. Hollywood love the whole "son of a farmer stage a revolt and become king" story line where in real life, a leader of a revolt will always be noble.
Well, actually modern day people wouldn't struggle as badly against a knight because of our easy access to nutrition and quick ways to build muscle. We also have easy tactics to use against them that most people didn't know back then. Bash their head with your crossgaurd, keep your distance and beam then with rocks. Armor worked well against bladed weapons, not against blunt weapons. If i faced a knight in modern day(pretend firearms&motors are accessible) i'd not have a huge problem. They will overheat and dehydrate, they will be slower and heavier, and I'm pretty good at throwing things and using a bow. No matter how much training they have, i know wearing them down will allow me to win because I can go much longer than they can without water and I have much less weight to move around. Peasants weren't aware of how biology, physiology, and armor worked. Most would try to take knights head on as well. Horses were very important for knights because of those restrictions.
Honestly my favorite thing to do in this game. I didn’t understand it at first (probably because I didn’t read the tutorial lol), but once I did I was swimming in Saviour Schnapps and money from the potions I sold.
It took me a couple tries, but I beat the 5 man battle at the mill relatively quick. Lets just say most of the early game for me was literally just combat training. I wasn't even taking up quests, my quest was to become a swordsmen. Only quests I did early game was clear some bandits, and that was tough. Had to kill a couple while they were sleeping, then hope that when others awoke it was a manageable number. Kept them separated and they were in their jammies (no armor), so it wasn't too bad. Took the ears back to the captain got paid and bought better equipment.
The 5 man battle was hard as hell because I had to keep all enemies in front of me and when they got behind me i had to look for an opening on an opponent in front of me who lowered his guard when I feinted toward another opponent, then advance on him to avoid attacks from the rear, throw that opponent to the side, then quickly turn around to continue the dance with my other opponents. It was a slow battle of landing a few hits on an enemy stunning them for a few seconds to reposition myself and contend with a mob that temporarily had 1 less man. As said in the video, there was no cheesing it that I could find. Unless you consider some of the combat moves that give a fraction of a second invulnerability during the animation.
Slowly whittled them down but the toughest part is when an opponent began routing, because I had to break from combat (lowering my guard while being chased) and chase them to land a final blow otherwise they would just come back to fight again. And although they would be weakened when they came back they could still plunge a blade into my back if I wasn't paying attention. After that fight, I did feel like Billy Badass and it felt like I had hit a milestone. It was a turning point for sure. When I got to runt, I made him my bitch.
I agree with a lot of what you said. For me I am one of those dreaded people who came into liking RPGs because of Skyrim. The reason was because I used to fence and it always felt stupid that medieval combat weapons took a back seat to magic. Skyrim added the violence back in over some silly numbers popping up over someone's head. Kingdom Come did that in spades and then some. I like you went down the sword path but then towards the end of my first playthrough I switched to maces and it all added up.
Reality was a knight didn't fight another fully armored knight with a sword because at best you'd have too stab for the weakpoints of his armor. However you switch to the era appropriate can opener and suddenly he can do all his fancy footwork and parries he likes I'm breaking his wrist and knocking him out in a few blows. Conversely unarmored opponents drop like flies to swords the game actually did what all the other RPGs couldn't do...realize there was a time and place for swords, maces, axes, bows, etc.
I agree actual TES and so forth could learn something from this and I hope they do. I feel D&D, in general, focused so much on being Merlin they forgot the majority of the old tales were about the swordsman not the mage. I do feel all these games need some lore balance so we can explain why a Redguard can overcome a high level Altmer by merely combat skill. Skyrim and Kingdom Come gave me some of that but I want some quality limb removal, disembowling, head chopping, head smashing...truly get the brutality of this combat back.
Modern soldiers and cops shoot a man and have PTSD...a Knight hacked someone to death, or smashed their skull in, or worse. Literally inches from the man they killed watching the fear in his eyes as his life drained out. I feel there's finally progress in those two games over Yuna and Titus and their super clean numbers only combat.
I'm currently watching you on the PC and a separate video of yours on my phone for when I step out to smoke😂
I thought he was doing combat weird, but reading these comments made me realize something. I play like a madman. The 5 dudes at the mill? I killed em. Then I went to the camp, with all those people, and started a giant fight with all of them at once after I scouted the area. My "Spying" was more or less me stepping over the 50 something bodies in the camp. When Henry reported back about how many enemies were in the camp I lost my shit, when I realized the game didn't anticipate me to kill them all.
Edit: The game has lots of these moments. I killed every monk in the cathedral in their sleep for example, every person in the big bandit camp from earlier in the game, that was one thing I was disappointed with. For all the roleplaying this game had, the unstoppable one man army that is Henry was not something the story recognized. Man. That sad realization makes Henry a little hungry.
Great review, you hit the nail on the head. This game perfectionizes the art of mastery. You really feel a sende of mastery as you get better at every thing and progress through the ranks. Nothing is given. Everything is earned.
This game was on kickstarter and took quite awhile, the developers asked after the beta if backers would like it sooner or later, and knowing the bugs from the beta would still be there the backers asked for the game sooner. The game is much less buggy now, maybe on par with the witcher 3 or skyrim so still not good. but this game is still an incredible achievement
God fucking damnit, stop making me invested in games while I have other long games that I am playing through. I am playing through The Witcher 3, and you had to get me invested in Daggerfall, Morrowind, Oblivion, and now Kingdom Come: Deliverance!
"A cutthroat, a thief, a brain or a basket case. Yours sincerely, the Deliverance Club"
This has to be one of the most immersive games to be made. On a good system with 4K the game frightens me sometimes because I get too invested and immersed
Billy Badass. That's right, I've found my next characters' name. Excellent content.
this game made me feel so accomplished every time i did things.
I was reading a Chinese or Korean translated light novel featuring an MC that was doing alchemy, so I thought to concentrate on alchemy first. It's actually pretty viable. Herbalism lets you train train strength by picking up flowers once you are high enough, and the various potions give you quite powerful effects that can help make up for your lack of training, at least until you get good.
Essentially, I made a bunch of drugs, sold most of them to learn to make better drugs and used the rest to overpower my opponents. If I could get the DLC for super cheap I would probably buy it and play through it again, I honestly can't wait for it's sequel, Hopefully where you can become an advisor to some king or lord or w/e and plan and sabotage and fight in various battles. No clue how they would make the second game as good as the first though.
2 years later, i got this game free on the epic store and didn't pay much attention to it... until i did and oh boy i couldn't stop playing it until i reached the end of the main quest at my 72 hours of gameplay. The game now has waay less bugs than back in the day (i really think ppl were too harsh on it for being their first game ever released but aight) so i got really inmersed and if i could unplay it i would becoz it was a massive journey and i'm looking foward to the next game.
damn dude your channel is growing
I took stage combat with a variety of mostly larger rapiers and broadswords for three semesters (1 year), and boy do I not even consider myself somewhat professional yet
i played an unpatched version and only ever had 1 bug in the monastery. which was fun in the end because doing the monk jobs every day for weeks, drove me insane and when i finally lost it i found the keys, escaped, got my weapons and came back and killed every single one of them.... good times.
I'm poor AF so I've enjoyed the game free week-end on Steam. Re-watching your video convinced me to invest in it while it's 50% off.
There were many times when I was a bit pissed off at some systems, like when returning from hunting with Capon: I ran like a madman hurrying to sell some some loot, repair my stuff and wash myself and 3 meters from returning to the captain he got tired of waiting, got to the next step of the quest without me and I lost reputation. On another hand some hours after this I'm glad that the hand-holding and funnelling my character into the main quest seems to fade progressively, giving place to that harsh simulation type of game that is the real deal of open world RPG.
Hello, great video !! May i ask what the background ambient sound/song in the beginning ? The first background song
There's a mod that saves your game whenever, frankly, id not play without.
That Besthesda joke aged like fine wine with Fallout 76’s existence.
I hope the next one continues Henry's journey in Prague and that he does get revenge
wowww. just discovered this game slash experience. it is absolutely amazing.
As a practioner of fiore de libieri longsword, yes it takes about a year to develop a basic skill set.
Sounds like an awesome game. When I eventually have some free time and can get around to buying a new one this must go top of the list. Thanks for video.
Great video 👍🏽
At the mill I ran to a Rock and started shooting at them with arrows and everytime they got on the rock i would jump off and repeat the process.
One thing that I think is funny is chasing a bandit and pickpocketing them
Yeah the moment this game lost me was when I was randomly ambushed by 8 bandits on the third day of the game and then despite the fact that I had slept in a bed that night, got sent back to the very first day.
I may try this game someday, what you said about it has made me interested in it.
Honestly loved archery combat in this game, found I would stick to my weaker bows just because I became used to them and was able to accurately take down enemies every single time, as opposed to using a stronger bow and re learning where the arrow would land. Done 2 playthroughs and one on hardcore, and still haven't touched a sword.
i dove right into hardcore mode and though the game kept telling me i wasnt listening. i restarted 6 times and after hours of failing finally made it past the opening segment when i came to the realization im not capable. looking forward to learning more about the game
Good, insightful review. I really enjoyed your perspectives on what it means to learn the basics in a virtual world. I have always wished that reading would be a skill that one must achieve. Seems Kingdom Come does some really brilliant things. Maybe when it is better patched and I have some money, I will pick it up.