Public Transit has 0 influence on the Simulation in Cities Skylines 2 whatsoever...
HTML-код
- Опубликовано: 2 окт 2024
- In this funny Cities Skylines 2 Video I show you if the Traffic in My City will collapse when I delete all Public Transport Services. The result is quite suprising!
If you liked the video you could consider supporting me on patreon:)
patreon.com/imperatur
Music:
epidemicsound.com
#citiesskylines2 #citiesskylines #funny
As a train driver, just the mention of our four enemies send shivers down my spine..
I didn t get that one, can you explain?
@@armand1259 The joke is that in Germany trains are never on time for absolutely insane reasons no matter the time of year. In summer it is heat, in winter it is cold, in autumn it is storms and in spring it is probably magical unicorns messing with our trains.
@@wfb.subtraktor311Well, to be fair, it is REALLY hard running a rail network in countries with massively variable weather throughout the year and there are probably not many countries where it’s tougher than Deutschland. HOWEVER, you’d expect the Germans to be at least better than the Brits…
@@bobtahoma Switzerland and Austria have way worse weather and geographical challenges than Germany and their rail is superb. It is simply a matter of underfunding and all the CEOs of DB being ex-car-industry people who definitely want rail to be a valid and successful alternative to cars and trucks.
@@wfb.subtraktor311 Well, look at the bright side, at least you have rail.
Ive defended this game, but that is damning evidence for a totally broken "simulation"
But you can play it just for building a beautiful city, not only to have the well managed one.
Not really. If the city has relied on public transportation for a long time, a lot of citizens likely don't own a car. If they don't own a car, they can't drive, so instead they're walking everywhere and will buy a car (assuming they can afford it and cars are sold in the city). On top of that parking matters. A city designed with public transportation in mind likely doesn't have a lot of parking, which might make walking a better option for a lot of citizens.
@@AvanyaNersil That only makes sense if a cim walking 10+ hours per day to and from work is possible and has no adverse affects on the simulation, which obviously it would if the simulation was actually good.
@@aironex You can have both in CSL1, you can play a city painter game AND still have decent traffic-transport simulation. They somehow messed that up.
@@SoloNit- You also have access to a myriad of assets from both the base game and currently superior steam workshop (only time will tell if PDX mods become superior or not). It's insane that CS2 shipped with 1 path and 18 trees.
I didn't stop at public transit, I deleted the entire game.
Weird flex but ok
Hows traffic now?
😂😂😂
@@gijskramer1702 nonexistent 😂
Best solution!
As a programmer and modder, I'm really interested in this game because there is a deep simulation built into the game's code. But most of it is either bugged to the point of not working properly, or designed in a very weird and illogical way, probably to cut down on development time??
For example, with the HumanNavigationSystem, if there is a huge traffic, no transport line nearby that connects with destination, and the destination is too far for a walk, the citizen will just... abort the task altogether? Imagine if you decided to not go to work because there's too big traffic lol.
To me it feels unfinished, like there was supposed to be more added there, but it never was before release.
Another weird thing is working while attending school. Basically if Student has low economy worth compared to fees they need to pay, they will try to find job, or drop the school altogether to find a job. It'd be fine on it's own, except that "economy worth" isn't money, economy worth is literally every signle resource that belongs to the Student's Household. It includes car, books, medicines, basically anything that's a resource.
So if the student doesn't have enough money to pay fees, but the worth of their resources is more than the fees, they won't look for job, but they also won't sell these resources, resulting in them not paying rent and being evicted from the house????
It has me wondering if they built an "imaginary" sim, that just kind of self manages the city without caring about details, so that other devs could work on the game and debug while the "imaginary" sim runs things, giving the devs in charge of making the sim time to flesh the simulation side out. But then they just never turned the "imaginary" self managing simulation off while trying to integrate the more fleshed out simulation on top of it. The devs seem convinced that code for things like the supply chain work in the dev updates, but people still seem to get a lot of weird interactions with the supply chain.
Not really a dev, though I do have an IT degree. Just seems like they accidentally built two completely different systems with totally different levels of simulation detail and stuck them together in the same game.
I mean, this could work if they just made it that peeps would lose their jobs if this happened consistently. Then you’d see really bad transport networks reflected as high unemployment
"Imagine if you decided to not go to work because there's too big traffic lol."
Some people can actually afford to do that.
Well they probaly wanted to implement all that but like with every big game, it can never be released when its finished, aparently they just need the profits 1 year earlier
I've not played or bought the game (yet), I have a feeling it's still under heavy development. I'm curious how it'll be like in a year.
That poem in the end got me 😂
ya gotta love Imperatur. Whoever said Germans can't be funny is wrong 😏
@@chillenium Working with Germans revealed to me, that they are actually very funny despite the stereotype; and, like British, have two humour modes. Deadpane sarcasm or raunchy loud 😅
That poem had me chock on my coffee lol
@@Johann_Gambolputty_of_Ulmi love Germans. I might be somewhat influenced (being Dutch, and thus a neighbor to them) by being adjacent to them (the Netherlands is to the west of them). They are a good folk, its just fucked up one of them started a war 😆(and he wasnt even German himself...)
@@chillenium Yeah, Christian August Herzog von Schleswig-Holstein made some mistakes.
Good to know that I designed a whole underground Chicago loop for my city for literally nothing
Here's an even more scandalous secret: we play video games for literally nothing as well.
@@draig8259 Thats bullshit. You play video games for entertainment, recreation and sometimes even for education. Its like saying you play in a football team for nothing.
@@draig8259yeah no.
-all reasons stated above
-socialization
-teamwork experience/exercise
-problem solving
-creativity
-prevention of boredom
-prevention of mental deterioration
-hand eye coordination training
I’m gonna stop there.
Exercising the brain is just as important as exercising the body. Both are a major cause of people not getting very long to enjoy their retirements. Lack of mental and physical health leads to rapid deterioration of both when someone doesn’t need to go into work every day
@@draig8259your way of thought also ignores 5500 years of board games
@@thomasrial4444 All right, maybe I should actually explain what I meant, since I gave the impression that I'm anti-gaming.
Scotty seems to view designing a public transit system in his world as a waste of time, because it doesn't actually improve the traffic, but is apparently just a cosmetic feature. The thing is, the entirety of a Cities Skylines world itself is just the same thing: it's a cosmetic simulation that we engage in for our own enjoyment, but all its effects and properties are completely self-contained. If you deleted your Cities Skylines world tomorrow, or your Minecraft hardcore world, or your RDR2 save, or what have you, then nothing would change about your life - not really. Playing Cities Skylines in the first place is as much a waste of time as designing a public transit system in Cities Skylines that has no effect on (imaginary) traffic.
So, my point is that really, Scotty designed a replica of the Chicago Loop in his world because it was fun to do, not because he was pursuing the purpose of reducing traffic in his world. It would be cool if public transit in the game actually affected traffic in a realistic way, but the game is fun regardless, and the point remains about having fun rather than solving problems (since the problems are not real). Hopefully that makes a bit more sense.
This game needed another year in the oven
They had like 6 years for a sequel and they still screwed up. Impressive
That's what I assumed on release, but I'm more and more convinced that it's a lot further behind than that
@@sandeegrey5977nothing new about new games. All devs suck at this moment
@@JusTCheap15 harsh dude, some of us try not to.
@@JusTCheap15 BG3? AOW3? SpiderMan2? Those Devs did excellent last year.
CS2 scales down traffic by reducing the portion of active citizens logarithmically with population, therefore at 140k population only 13% of citizens ever have the chance to go out to work or study each day. Also citizens can tolerant a surprising long distance of walk, often taking half of ingame day. Basically it's hard to build up traffic in the game.
Yup, I get hundreds walking along my high ways daily to get to the other two areas of my city which are over the river/sea. Needs to change imo
Its so stupid honestly.....like at that point even the ststistical methods of the good sim city games were more real feeling
So the traffic simulation is still bad as in Cities 1. No real need to do anything after a certain point.
But with public transport he has 150K average users in a city of 140K and there are still loads of personal cars on the streets, how's that possible
@@TheTaxxor People usually make more than 1 trip per day, work and back, perhaps to the store, to a park, etc.
great expirement. Really weird how nothing has changed.
Colosal Order should see this maybe (maybe they already know they didnt make simulation game this time)
So its been true all this time… its nothing more than a city painter
@Marcoyolo571 don't go saying that on the Paradox forums. You'll be banned for being toxic
is it just me or he just overlayed a vertical line over the footage from a single day??? like not even the ships moved???
@@emmettbrown3463Yeah, I hope he explains this..
"roses are red my streets are dead and i go to bed good night"
famous last word from imperatur:
go to bed*
good night*
The more I played, them more I realized nothing actually works in this game. At least not like it should. Except the road building features. Those are pretty cool. Aside from that, it is basically a digital city model builder. Cheaper and quicker and takes up far less space than a physical model. But as far as I can tell, none of the simulation functions actually do anything. It is all made up random numbers. Really sucks, since CS1 seemed to actually work very well under the hood.
Yea game sucks outside of it being Cities Skylines with road tools already installed. xD
This explains why biffas attempt at a cs2 city fix went the way it did...
Yeah it's kind of a bummer how it's affecting RUclips gaming channels about it. I keep clicking on videos to see what kind of effects all these crazy changes have on cities and they never have any. People removing all outside access to a city only for nothing to change. Or let's make the whole city a one-way street. Oh look, all the services work as intended even though none of the emergency vehicles for instance can get back to where they started. Before I was seeking out these videos and now I'm starting to avoid them as useless including biffa.
@@McP1mpin and that is why they are finally calling them out, bet they noticed a drop in views and had to change gears. Took one RUclipsr 900 hours to finally notice how broken the game was and made a formal video. I dont even think this game is in early access but more in beta form, the game is all graphics that everyone has to run on the lowest settings
@@dingowingo7977 the graphics arent even good on max settings. I have a high end pc and ignoring the god awful performance on max 1440p it still doesnt even look nice. Modded CS1 looks significantly better and with the FPS mod doesnt even run worse
The ending poem sounded like peak german humor, I had to chuckle out loud for once
“Peak German humour” is considered an insult for any British comedian.
Yeah, pretty much what my gut feeling told me as well. It just doesn't matter.
I'll come back to this game in a few months again to see how it's going, but I honestly don't have high hopes.
At this point I think we are looking at year at least rather than months. Almost everything in game is smoke and mirrors
TBH I don't think that will be enough. Its already been nearly 4 months and in reality we haven't come that far, Its better but its so so so far behind where it should of been. We are still not up to release version of CS1 yet overall. Bugs, performance, missing content, bad designed systems, Its all here.
@@sirjarko8762At some point developers will be at the edge and "offended by criticism" and Paradox may even close this project together with the CO and put them somewhere else. Happened many times with many other developers
I'd wait until Christmas if I were you
It seems like c:s2 just became more of a game than simulation compared to c:s1
And it still performs worse than cs1 with 2000 Assets and mods
not even a game, just an asset ploper with less assets than CS1
You can blame those morons youtubers who play with infinite money + RICO being the most popular type of C:S players.
Like with the hyperrealistic pocket cars? Or Traffic just dissolving into thin air if they have to wait too long?
@@adrianschmidt5564 both of which can be disabled using traffic manager mods, resulting in worse performance (yet still better than cs2...) And more intuitive behavior
This is why I play CS1.
same
I did this in cs1 and had the same result
@@joeypalmiero7576 you mean we have been lied to about the benefits of mass transit?!
CS1 has a 2^16-1 limit on agents. At one point around 100k your city stops working because no more agents can spawn and basic city services stops working. Unity is not a game engine for extensive simulations.
@@markvogel5872 seems so I was devastated honestly
Can we also talk about even at 3am the traffic stays the same.
Not to mention, how it becomes daylight at 2am whereas 12pm becomes nighttime especially when it's fall/winter. 😐
@@plaxcii assume the daylight time depends on the month and latitude of your map
Oh what, you mean the developers lied to us in the blogs before release?? No way, people can go online, and tell lies? Who would do such a thing. I love Emergency vehicles sitting in traffic. Guess the shoulder lanes were too hard to program in even though theyre basically there already for the sidewalk expansions, grass, parking, etc. Too hard.
1:30 nice roast of Deustche Bahn LOL
there is also no economy in this game lmao
It's great as long as you're not looking for any kind of management or creativity...
Yea I love when the game makes up fake numbers and suddenly my beverage industry is raking in 200m when all other industrial tax combined is like 10mil. Then sometimes it fluctuates wildly to me PAYING them to come in? Even though I have it set to 6% and not negative tax lmfao. Broken game with tons of lying mechanics under the hood.
@@briankale5977had the same exact situation happen. Was just trying out and getting used to the game, had a few buildings and a little downtown… all of a sudden I noticed my money was at $600MM. It was beverages. Funny thing though I couldn’t find a singular building that was specifically for just beverages. Blew my mind
A DB roast lmao
😂
This game is so fake lol
Honestly every time I had ANY traffic problems in CS2, although it was rare....the ONLY thing that worked was adding more lanes.
Ikr my theory is that their cim traffic AI is so broken that they pulled out some basic old statistical traffic prediction and then spawn cims accordingly....would explsin why adding more lanes works
They didn’t add TMPE features, so the traffic lights don’t have separate turn phases, all the cars turning left get in the way of those going straight. Makes it much harder to solve issues
Maybe the Devs learnt from you Diana 😂😂
@@Moshimulations probably
When this game released I received a lot of flack for saying that CS2 was going to take another year before it was in a decent, playable state. Seems now like that was actually a generous estimate. It's looking more like CS2 won't be in anything close to playable until around 2026. And that's assuming CO comits to fixing their broken simulation at all.
I think it's crazy how normative it is becoming for a game to be released and to not be in a decent state until several years have passed and hundreds of dollars have been spent on DLC. This is a shameless and predatory business practice.
@@stevej71393 As long people buy shitty games and DLCs to "support the company", companies will keep doing this.
Agree, they closed project after 2024
Wow, that's disappointing. But I appreciate you continuing to point out where the game could improve. Hopefully CO is watching.
looks like you need to invite LANE MAN to do a complete overhaul to your city. your roads need more lanes so your citizens will take the superior method of transit: The Automobile. the age of public transport is over
Facts
Just one more lane bro I swear it'll fix the traffic problem bro PLEASE just let me add one more lane bro
@@leanflavoredpringles2353 One more line? That is kinda weal, ngl, just build same road next to it, its easy.
Please, I know we already have 24 lanes and nothing changed, but I'M SURE the 25th will finally get it done!
I literally added multiple metro and buslines that go between residential to industrial, office and commercial areas and it also changed jack shit, it feels so dissapointing to have the sims be so american when its is faster and cheaper to go by public transport i even made the lines 1$ and it still even tho its more used it doesnt change anything about traffic
The Sims aren't American, the game just doesn't work. What a braindead take on this. Do you shoehorn 'America bad' into all of your comments?
@@McP1mpin no reading comprehension at all lmao
Interesting experiment. I wish we had a tool which would help us determine where to build transit lines. Currently we see where traffic accumulates but not in which direction the majority of sims are going. It would be cool to be able to 'hire' and pay an in game traffic survey agency to propose a few transit routes that will be most beneficial for your city so that you won't need to guess how to build your public transit
The devs will probably put that into a dlc XD
Well honestly its often pretty easy, if such a system ever existed in the first place, *huh* datacard
cs1 had a helpful feature. you could look at the cities data to get a visualized pathing of all traffic. so you can see clear lines of where the majority of traffic in a particular area goes.
@@Mrwizard-ck7oe I always built transit lines where my busiest roads are, yet those lines weren't usually moving many people. There's got to be a better way to do it.
@@opalyankaBG maybe you could try bus rapid transit lines with a central bus station? This was my most successful way of getting people to use transit in cs1. They didn't seem to like subway and rail as much as buses for some reason.
not really a big surprise, just another disappointment and another reason to stick with CS1
Sometimes you can have really awful traffic. But it doesn't affect anything. Nobody moved out because they couldn't get to work in time. No businesses left because they couldn't get deliveries.
Usually rush hour or people moving into a new part of the city can cause temporary trafic. This game is different from vanilla CS1 in that trafic is not constant, which is a good thing, as it means it's not immediately a death sentence
Yeah i have given up on sc2. Sad but true. I hope after one year things will be different.
I have played v1 for 8 years. I sold my ps4 with sc1 and built a pc for this game so i can use mods. So i can't play 1 and don't want to play sc2. Now I'm playing anno1800 and Cyberpunk.
why cant you play 1?
@@stalesnail146 because I have sold (give away) my playstation 4 with sc1 and bought a pc. And I'm not going to buy it again with ALL extension packs.
@@dummyxl whats ur steam name
@@stalesnail146 same as youtube dummyxl
My traffic, gets ridiculous lol.... even with trains etc. During rush, its solid red in most spots .
But but but the simulation is what Colossal Order does best. They know about simulation games, it's their core. The game might not be for you.
Enemies of DB: the four season
Enemies of MÁV: the four season and the passengers
When I was doing something else and watching this with the volume at its minimum, I burst out laughing hahaha when I saw the clips deleting various traffic routes midway. I guessed it must be that technique from someone called 'impetarur,' and indeed, I guessed right. I subscribe to many CS2 creators, often starting to watch the videos that come in without checking who it is. Please keep it up.
cs2 has two good things: the proportion of things is realistic: no nuclear power plant the size of 2 houses. The other good thing is the construction of highways. Otherwise it's a much worse game than CS1. Boring and tiring.
Already had my suspicions about this as well but at first I suspected my savegame was corrupted.
Damn this game is a pile of shite, what mechanic actually works as it should? Spoiler: Absolutely nothing it's all deeply flawed
What is happening is all the people who used to use public transport walk now, and you dont get more traffic because they don't have a car to drive. Eventually they may buy cars or you will have people who move in that own cars but that will take a lot of time in game.
I built a city of 100k from the ground up with no public transport, and believe me, i had mental traffic, everyone drove and every empty space of road was full of parked cars.
I've had this same experience, I built my cities in the vision of lane man! Starting with only 2 lane roads and parking lots, I can say my cities infrastructure is struggling...public transit has had an impact for me.
I suspect you actually always were building new residential area, causing traffic to be heavily related to people moving in your city/searching for a place to park their car. Once you reach a stationnary state where no more people move in your city you would have had the same conclusions as this video
Really surprised by your result. In my city with 100k i ahve lots of traffic and also have public transportation, and ai watched a video recently by a non cities skylines youtuber that he used the game to show how much public transportation lessened the traffic. I think your city broke somehow unfortunatly maybe, because what you see happen in your city dosen't happen with many others peoples city. Maybe the game has a bug that sometimes it's like this? You should reach out to CO about this test if yours tho, so they can figure it out.
Yeah, I agree, because it's crazy that he doesn't get bad traffic, my city with about the same amount of residents gets pretty bad traffic in some areas, sometimes for seemingly no reason. Even with an elite city plan like his, surely the traffic couldn't be that perfect? I also have a bunch of public transit, buses, trains, trams, metro, I still get traffic. maybe I should try this experiment.
Aye, just tried the same experiment in my city, traffic balloned, and roads were busier. Lots of people walking though, and also traffic disappears if taking too long, need a mod to stop that.
@@AdamZugone Answer is probably that people dont have cars because they relied on public transit before. And a mont is not enough for that many car sales
i feel like this whole thing is just bs because in the comparison footage its just a vertical line put over the footage?? the ships are present in "both" of the sides and such
@@emmettbrown3463 Yeah wow I hate to be this jaded but this really seems like manufactured outrage for clicks. There is no way those three ships would still be in that exact position randomly. It's very clearly the same image twice. Unless he made an absolutely incredible mistake this is intentional lying.
"Surely there are issues that we're looking into and fixing bugs, but the overall gameplay experience is what we aimed for. Cities: Skylines 2 is the better game compared to the first one. If you dislike the simulation, this game just might not be for you."
~Mariina Hallikainen, CEO of developer Colossal Order
Unfinished game effects 💀
"Zug fällt aus, what does that mean? Nooooooo..." - Sam Denby, 2022
so basically Cities Skylines turned into SimCity5... or with other words: you have become the very thing you swore to destroy!
The fact that this game runs worse than Cities 1 with 2000 assets and tons of mods, especially with a much worse simulation and less variety, is incredibly disappointing.
I hope the community goes back to Cities 1
@imperatur - Care to explain why at 2:14, when the "before/after" line moves over the ships, they are in exactly at the same positions?
Quite a coincidence, eh? One month apart???!
I call BS. Faked comparison.
I challenge you to explain this or prove me wrong.
At this point I think we should just stop trying agent-based city simulations. It’s like every time a studio tries, they are forced to add tricks and deception to make the city feel real/fun, tricks that break completely when you stop playing nice and start testing the engine. SimCity 2013, Cities: Skylines I and II, perhaps the problem is not “broken” simulations, but that large scale agent-based simulations are way too complex and intricate to behave exactly the way we want them to in a management game.
Yeah, to make a faithful agent based city sim, use a serious modelling framework, not a game like cities:skylines. That requires one to write a lot of code tho. Who wants to write lots of efficient c# code to describe a city policy?
Hundreds of thousands of agents representative of a small city is enough to grind most computers to a halt.
What's going on with this game? I love Cities Skylines but it seems like they really botched this one :(. Are they going to fix these problems?
This game is scam!
Lmao best experiment 😅 love the city tho. Indeed looks amazing in fall
Tbh considering that most people probably didn't own private cars with such a good public transit, waiting only one month is very pointless as a test since a month is a simulated day and cims will make life changing decisions like buying a car only once per day/month, which means that you'd only see the effects of it in a few months...
The DB roast was fun tho 😅
do you have evidence of what you said is what was being simulated?
@varthshenon About the "life changing decisions" I kind of do - for following lots of Cims, I've noticed all the things like getting a new house, getting a new job, divorcing, etc happens on the morning of each day; I've also noticed that changes you do that would require such change only happen over the coming months, in my case I tested taxes/rent and noticed that if you raise taxes a lot and zone low rent buildings, it takes like 2~3 in-game months for people to start moving to the low rent buildings, although abandoning the city seems to be the only "life changing decision" that can happen at anytime, and a lot will just leave. But you do observe the biggest demand switches caused by taxes on the mornings of each day.
I'm preparing a city to test the transport thing too over more than one month, I'm just getting it to be similar to the town on the video (huge usage of public transport, low traffic)
And just to make it clear, I do agree there's a lot of simulation "shortcuts" right now, probably a lot of plugs they pulled for the game to be "stable" right now and people are noticing/finding out. I just commented because I didn't particularly notice them to be traffic related, I do see (at least my experience) public transit being great in solving traffic and I don't see why it wouldn't work properly on the other way around. I'll reply here again once I have conducted my test
@@TabernadoDani I'm curious to watch that. Let me know here if you decided to post it
I agree TabernadoDani. Waiting more than a year as he said in the video may give better results. Also, many people may be walking. The city looks dense enough that may be feasible.
I didn't have to manufacture road traffic in my city. I just made some dumb road layouts that caused busy traffic.
It makes no sence the traffic changed not a bit, eventho still all citicens would need to go to work still
I think it's a great game for people like you that just like the aesthetic of the city they built, but it is a very poor management simulation.
Oh wow!!! That is the worst thing I've seen yet. CO needs to go a LOT further than saying they admit some things in the economy aren't working as intended. They admit a small portion of the problem, but then it becomes clear that the problem is even bigger than we'd first realized. But they presumably knew all along what shortcuts they were taking. If mass transit has no impact on the city, surely someone in their development team would have flagged this a long time ago and said, "Hey, we have a big problem." And then that person was either ignored (bad) or they've been working to fix it and trying to pretend the problem isn't as serious as it obviously is (equally bad). Either way, they need to admit that this is a SERIOUS problem and they are working frantically to try to fix it, as they should. Their PR department statements are seeming more and more disconnected from reality.
Yeah, the whole thing is horribly bugged. If you ever zoom in on a traffic jam, you will see a car disapear into thin air every few seconds, including trams which just dump all their passengers onto the street. I once saw a tram bug out, rotate orthogonal to the track, vibrate wildly and suddenly change colour to black (all my lines were purple). It then proceeded to return to the depot with 200 people still on-board, basically kidnapping them.
I also have to keep my taxes at negative rates because Industry earnings stack overflowed into negative values. If I tax them normally it actually drains hundreds of thousands of dollars per day. When I give them a subsidy it actually generates cash
I don't own the game, but I've seen that the economy doesn't change when you have gridlocks and resolve them. It did in CS1. So somehow they've made the simulation worse...
The DB train station 😂
there is not nearly enough car trafffic in this game, have the developers ever been on any highway and seen how much traffic is on it?
Devs are European.
Traffic is hard limited to be logarithmic to population. Even 10% of the population driving can absolutely clog a city as NYC knows all too well
I remember in CS1 i had tp delete a very busy subway line for like 2 minutes to upgrade the area and add more lines and my entire city shit the fucking bed. I'm talking like 4-5 in game days later things finally straightened out.
Another time my train line would get all clogged and my profit would hit go down the toilet.
CS2is just a city painter
The “funny” thing is that they have now made us wait two months for a patch (while this early access build is out since 4 months) and announced that there will only be one Bugifx/Performance patch soon and that other small patches will only come as part of new DLCs, as in CS:1.
So they have literally confirmed that the state of the game will hardly change anymore.
All we can do is bury CS:2.
Been debating on buying this because I've seen some fun videos of this game, but think this has convinced me to pass.
This video is fake you can see at 2:13 that the ships didnt even move
After watching this I've been recommended other videos reviewing the game and many other CC have said similar things regarding traffic. On top of it Biffa Plays most recent video about CS2 only helped to solidify my opinion that I'm not interested in the game at this moment, regardless about that screenshots "authenticity"@@Skibidy_rizzler_
It doesn't matter if it's a funny fake video or not. His message is sadly true: It doesn't matter what you do or what you don't do in this game. The simulation is fake and always stays in balance.
Der deutsche Akzent kickt anders hart
Ja woran hat es jelegen?
@@MrExoticSnowDat fragt man sich immer, woran et jelegen hat!
City skylines 2 is so disappointing 😂
Huh maybe the game should've been released in 2025. There's barely any content, the performance is really bad, so many bugs and graphical glitches.
@@Ad1tputra every game suffers the same faith now
they release it way too early with a quarter of the content, ksp 2 did the same
@@Ad1tputra They already released it as late as they could. If it were just a few months more late, it could have not been released at all.
It certainly had an effect in my city when I disabled the tram network. Traffic flow on main roads down 20% and traffic volume up from 2k to 2,5k at peak traffic. If you want to post videos like this, at least you should do it properly not just a zoomed out view with colors that could mean anything...
1:43 is the exact reason why I hate this game so much and why all my efforts are meaningless. Stupid bots don't know how to use roads, merge lines, use all lines instead of two etc.
Its becoming more and more obvious that this game was a simple cash grab and any "simulation part" is just window-dressing, its not really any simulation. Just sad. This game could have been something, but that would have required actual effort and risk and they very likely had to please shareholders, so more DLCs it will be on a broken base system.
I was just as excited for CS:2 as everyone else. After first trailer released and it had frame drops, I refunded. Tried playing on gamepass, uninstalled after 7 minutes. You shouldn’t need to try to like a game just because of the devs and its name.
There's a lot that goes into the simulation, cims actually move around in the city, so they try to live near where they work. You can follow individual cims from birth to death and see how they relocate based on certain things, like attending university or getting a new job. I also always found that the amount of cims that are willing to walk immense distances to get around is way too high compared to real life. So cims will walk 4+km without public transit to get to work. I also think, if you have less parking availability, it discourages cims from driving. Sadly there's no bicycles so we don't see that affecting traffic either.
the "simulation" is a joke at this point
@@jorgmethfessel5774it is an agent-based model of a fictional city you know
To be honest public transportation is one of my key excitements in CS1 so I'm really disappointed to see this. I haven't bought Cs2 yet but to see this disappointment shows me to not buy this game at all. Sad
This is such a mess of an incomplete game, a lot of it's "features" are just placeholders making you think the developers worked on them, what an absolute scam...
😂🤣🤣 thanks for playing CS2 enough to make this video!
I also suspected the same thing. This is absolutely disappointing. Good thing I tried the pirated version first. I won't buy this game until it is fixed.
I'm so glad I stuck to the original cities skylines. It's inexcusable, when a sequel is so much worse than original game.
I'm just here to congratulate anyone who refunded this garbage. Vote with your wallet and make games great again.
CS2 isn't so much a simulation as it is a creative mode version of CS1 but without any of the features, assets, mods, or the ability to grow your city how you want. And as a bonus turns your PC into a space heater.
CS1 does the same heating effect
You are absolutely hilarious. The DB joke was a good one. When will DB have on time trains? 2070???
Perfect conclusion
yet another reason I requested a refund for my $90 ultimate edition from Steam... fingers crossed
Must have never placed an airport with cargo... plop that badboy watch traffic go insane
So did all those people just... disappear? Did they all stop going to work?
Maybe the cims decided that the traffic simulation isn't for them?
I hope colossal order sees this and makes some changes... smh. So disappointing.
So are people still making it to their destinations in the same numbers and keeping shops, industry and offices alive? Or is the game just not registering that those places shouldn't be surviving and people should be massively unemployed and unable to afford rent?
This game is broken. It looks good but the simulation is fake. CO lied to us.
Glad I held off on buying this game. Wow they had a decade to figure out traffic, the best city sim devs in the world couldn’t figure it out.
almost nothing matters to this "simulation"....everything is pure cosmetic.
Sick poem bro 😂
This video is amazing.
Ich bin echt enttäuscht vom Game. Eigentlich habe icb mega Spaß daran bahnen und öffentlichen Personen Nahverkehr zu bauen, aber dass das absolut wenig bringt...macht mich schon traurig..
my cpu is at 100% for simulate noting
this game is a such a massive letdown. i wish i could refund it.
I spend a lot of time on the pc, including work. As a hobby I generally never run out of things to do, one of those really fun things that I once did was play Cities. I’d really miss my game during times that I wouldn’t play. With CS2, I no longer miss playing, I’ll find something else because a game that helped me relax only adds to my frustration. Everything has become so repetitious that I’m quickly losing interest.
I am waiting till this game is fixed to play it.
I came to you from 2025, still not fixed 😂
I don't think that will ever happen. They never fixed basic logic problems in CS1 (traffic, money). It might depend on the sale figures of the first dlc. If it sells bad then paradox would close the studio. If it sells good then you can expect minor fixes in line with future dlcs just like CS1. I'm really curious if gamers pay again for getting fooled.
But if the reverse happens (ie. You build a city with no public transport, then add it), you have terrible traffic, followed by an improvements in the areas you add it. It's almost as if the people have risen up and decided that they won't let you stop their trains, trams and buses.
Or just bad programming 😂
Maybe. Like they also ignore your don't turn left/right rules at crossroads.
@w.arnold8806 true, but if you rebuild the intersection and add the no turn signals before any traffic gets there, it seems to work better.
What did you do at the harbor? I had a pure traffic infarction, despite the one-way street.
You could have turned them off, instead in delelting them
Has this been changed since this video released?
did he just overlay a vertical line in the "comparison" footage????
oh it's that kind of channel
If what you discovered is true, it's very damning of the game. I'd really want to see you both wait a bit longer and try it on more than 1 city just to make sure it's really a proper conclusion.
You could just turn the lines off, not delete them😭😭 After that you have to make them all again
I haven’t saved that bro it‘s all fine😂
Funny, before I reorganized my puplic transit system, I really had thick rush hours and needed to upgrade main street into a sixlane plus tram road to handle all that traffic. Now with proper transist its much lighter. So it seems it really does make an impact
Its because the bigger the city gets the traffic is getting scaled back. So while population grows the cars get less on the roads.
So it does make a difference but only in small to medium citys
@Waaaasss
And it was the case back in CS1. The devs stated themselves the parking is at 10% of what it is in the real world as otherwise the traffic would be awful
People claim they know how to program things better yet they aren't out there making a better version of a game are they? I'm sorry but I have to defend programmers and everyone else involved with making video games, even the shitty ones we all like to make fun of. I always say "you go make a better game if you claim to be better." None of them ever do. It's easy to talk a lot of shit about bad programming or stupid game decisions but these clowns aren't out there making the games because they couldn't even come close if they tried. So when I look at a game like this or Starfield, I can still appreciate the effort and time that went into creating it, even if it had questionable design/programming choices. At least they tried and got a result...where's your city builder game Mr. shit talking reviewer?
Some people have gone out and made a good indie game, not saying it never happens. I'm just saying maybe people should consider some things first before saying you "wasted $60 on a buggy ass game" that you proceed to play for 100+ hours....
At first glance I fell for Cities Skylines 2. But as I continue playing I find more and more bugs and simulation issues. None of the systems are connected whatsoever. If all your cargo is stuck in traffic, businesses still receive goods. People have jobs, but they don't have to go to work.
I quit once I found out it it just doesn't offer the ability to design a real city. Public transport options are still minimal and have no effects on congestion. No bike lines, bike roads or any proper network for cyclists/pedestrians.