I can understand were you are coming from but I think the greatest difference with Zelda and other franchises turned open world, is that the creators of "The Legend of Zelda" always aspired to make it an open world game but they were limited with what the hardware they had at that time. If they wouldnt have had the limitations back then, the first Zelda would have probably looked quit similar to BotW and TotK. This is also reflected in the love they put into those two games.
I see what you're saying with Zelda 1. I think I remember Aonuma saying BOTW took some cues from Zelda 1. In the video I mention A Link to the Past specifically because that's when a lot of people (myself included) would say that's when the Zelda series really found its identity. I'm pretty sure A Link Between Worlds on the 3DS was the first game since Zelda 1 to let you do dungeons in any order (without sequence breaking like in MM) so clearly they had the open world idea in their head for a while!
@@WITAWITAVG Yes, I mean when you first play Zelda 1 you have now idea what is going on. Only an old man say"it's dangerous to go alone take this" and gives you your sword. Very little Story or Context was given. I really believe they always wanted to make a game were the MC wakes up in a world that has fallen to ruin and its up to them, the chosen hero, to explore this unknown and monster-infested world and banish the evil from it. I am still debating with myself if I like how BotW and TotK handles progression items in contrast to other zelda games. On the one hand it is really nice to have a place where you can learn all about the game without the risk of being overwhelmed by it and actually learn how to use all the tools you will have at your dispossal. On the other hand it really takes away from the progression the player is feeling when they a cleared a dungeon/Major Location. they kind of implemented it in the shape of the champions/sages ability. those abilities were in my oppinion nice to have but kinda only that. They didnt really add as much to Links tool kit as I wanted them to. I believe they could have made them a bit more unique. Dont understand me wrong here. I really enjoyed using them but I kinda wanted them to add just a little more to links tool kit. Here are some ideas: For spoilers sake I will only talk about the abilites in BotW and not TotK. Revalis storm was the most usefull one of all abilities you had, in my opinion, because it gave you the mobility you desperatly needed in BotW. I just would have liked it to be a bit more impactful. It could have blasted me in the air like the towers in TotK so I could really reach everything I want to reach. For Miphas abilites: Link could perhapse dive in the water or swim quite fast like a zora with little to none stamina loss.( Long distance travell would be really faster if you could use the rivers and lakes like a highway) Daruks ability: He could actually repair or upgrade your weapons by using weapons you have. Alternativly I would have been really cool if they gave us the ability to dig into the earth.( like literally minecraft xD) Naboris ability: Here I can actually see a combat ability because thats what gerudos do, they fight. Perhapse Naboris could let you add a follow-up attack to your parry and finisher to your flurry rush, but I must admit here original ability was actually quit good. Sorry for my long rant, but I do wonder how nintedo will design their next Zelda game
bro first off fantastic video, but second thank you for putting such a well thought-out opinion into the world. It's refreshing seeing a perspective different from your own, seeing what or how people appreciate about different things so that I (or anyone else) can find new ways to appreciate things. Me personally, I'm loving ToTK, but I definitely agree *hard* with the idea that it's not a flawless formula, there is some loss to the experience when you don't have *any* guide rails like how these two new Zeldas have been, they definitely don't feel like they're the same old Zelda. There are elements, reminders here and there, but Open World games tend to be pretty formulaic like you said. in short, excellent work, thank you for making such a brilliant discussion piece, and I hope you get/find some games that scratch those particular itches you're lookin for.
I felt the same way. I've always been in love with Zelda, but I did not put much time into Breath of the Wild mainly because I couldn't vibe with the game at all. I don't like its idea of a reward system, and like you I don't like my maps to be too big. I had a Zelda itch, but BOTW was not scratching it, so I ended up playing Okami instead, and I fell in love with Okami. Honestly, I mainly dislike open world games because I play games with a completionist mindset, so I don't like to say I beat a game if I have too many loose ends, but with open world games, it's pretty much impossible nowadays to say you 100% completed an open world adventure unless if you have way too much free time on your hands, but even then I can only play a game for so long before I want to pick up another game. Every Zelda game before BOTW are games you can realistically complete everything and say you've enjoyed your adventure. Honestly, I've felt so alone until I seen this video.
I'm right there with you! Most people would probably disagree, but I would rather pay $60 or $70 for a STRONG 20 hour game than a game with an oversized map and fragmented gameplay elements.
Idk man, what i miss is the dungeons. I miss the way zelda was. I said this with botw too and I already know whats going to happen because it happened with botw. Some totk white knight will come in and say, "Actually, it has dungeons. So and so this or that is a dungeon and if you cant see it then that's on you." And what i have to say is, it's just not the same... Don't get me wrong, botw, and to a lesser extent, totk are both great games. But I miss going through dungeons, getting the new item of said dungeon and completing puzzles centered around the mechanic with that item, beating the boss in a unique way with that item. Both of the new zeldas don't have that at all. And judging from the 10 million copies in just a few day, Nintendo is most likely never going to go back to that style of gameplay. And if they do, it will be some spin off title that has as much effort put into it as spirit tracks. Guess I'm in the minority, so I guess all I can do is just let go of my favorite franchise since I was a kid. In my opinion, open world ruined zelda and I wish it never went that direction.
Yep, I feel that and the divide is real. There are OG Zelda fans like me and you and BOTW/TOTK fans since the fanbase expanded so much. Unfortunately I feel like we're the losing side. I actually love open world games but don't vibe with BOTW/TOTK at all, it doesn't scratch my Zelda nor my open world itch. Exploring is boring and unrewarding and the lack of different items and themed dungeons from OG Zelda bum me out.
Things I miss about classic Zelda: Dungeons that looked and felt unique. Getting items throughout the entire game instead of all at the beginning. Magical musical instruments. Music during Hyrule Field. Doing side quests for better weapons (that don't break after 2 fights lol).
It's funny, I felt the exact same about BOTW. Such a pain in the ass to go literally anywhere. But in TOTK I never felt like I was being slowed down or like I needed extra stamina to climb something... You can just build planes or catapults or cars to get anywhere you want. Traversal is a million times easier than BOTW. Hell, you can tape a rocket to your shield and fly 50ft in the air... Or swim straight through the ground for free. climbing is outdated in that game. I think you forgot how much slower the 1st game was lol or maybe you didn't understand the new traversal mechanics TOTK has? Both maps are the same size even, TOTK just has optional underground and sky areas. Maybe you're just older and busier?
There’s just way too much to do, building zonai machines was fun at first but mid-late game I barely use them unless I’m in the depths, which I kinda avoid since it gets boring. Even the sky islands feel kinda half baked. It’s a fun game if you play it in spurts.
I dunno if anyone can relate to this, but as someone with ADHD, as much as I love Totk and Botw, they're SO incredibly hard for me to play due to the AMOUNT of things to look at and do and see that I don't end up accomplishing much of anything. Which in its own way is fun, but it doesn't beat the feeling of 'beating' a game. I wish more recent games had more 'rails' when it came to the main story of the game, or make the maps a tad smaller, or make the side quests less frequent/ finite. 900 Korok seeds? I will never 100% a game ever again. In Majora's mask for example, getting all the masks were optional if I remember correctly, but it gave you a lot of extra things to do in a limited map, which made the quests feel more meaningful as opposed to random fetch quests, place rock here, dive here, clear monster camp, etc. The masks all had their quirks / uses, which made you feel rewarded for completing the quest as well, but for korok seeds, it's hundreds of nearly the same task over and over for a mediocre upgrade, and lack of meaningful reward in botw, other than being able to say "you did it". I don't want hallway simulator either, but limitation definitely sparks creativity in gaming for sure.
You weren't supposed to collect 900 korok seeds. Only ~450 to finish your inventory. Nintendo intentionally didn't put a big or useful reward for collecting all korok seeds because then people would feel forced to collect all 900 seeds, which Nintendo didn't want to happen.
@@lapiswolf2780 Still, 450 is still an insane amount of sidequest content for just inventory upgrades. I stand by what I said haha. But KNOWING that people WILL ultimately want to 100% the game, to only reward them with a golden poop is still crappy. For example, in Majora's mask, you get the great fairy sword for collecting all the fairies in every dungeon. Did you NEED to? No. But it was still a nice cool reward for doing something optional!
A bit ranty, but I appreciate it nonetheless. While I love BOTW and TOTK, I have had the exact same opinion regarding open world games. IMO the games that best blended open world ideas with artistically crafted levels would be Dark Souls and Nier Automata. Those are are two perfect games that allow exploring without sacrificing engaging content.
The only problem with those games is that they give you so much to do that all the other shit that's sorta irrelevant is overshadowed completely by the shit that matters. In that regard it makes the game feel more linear, because why would you use a shit weapon, why would you follow a different path when you get shit weapons most of the time? The fuse ability in totk fixes that problem that most souls games have. At least Nintendo is trying a little but for 6YEARS NAH BRO if that's the rate of speed games are produced in then games as a whole are just subscription
I feel you on this bro. I used to sing the praises of Witcher 3 for being a great open world experience, mainly due to great characters and side quests. Now I don't dare go back to it because I have 0 patience for open world bull shit.
This is something to be considered. While we did asked for a full open World zelda, fatigue in playing these ultra long games is a real factor. Even I, a long time zelda fan who loves this New Game feel it sometimes.. Is not even the amount of content, is just the time it takes to complete said content... Is just too much. I really hope Nintendo keeps listening to the fans. Up until this point we asked for this, so well done. But going forward, please consider the completion time.
This game is not about running, get two fans and a control unit and be free. Also TotK has also some great side quests you haven't seen yet, just visit the stables and the one stable that isn't a stable anymore for an example.
Dude it's not the quests, it's not the gameplay, it's the genre itself, like somebody said, they don't offer you as much as they could, totk is basically the same game, literally, it's like a pokemon now, it's just reskins of shit that's the same. They don't add anything new.
@@jimmyvasquez5298 but that’s what everyone trying to say they did and it’s actually unique if you don’t watch gameplay and you go into it blind it makes it a fascinating experience just like Elden ring. Besides that every puzzle and every quest how you get there and how you find it is completely unique to how someone else did it that’s what’s new and every time you play it it’s something new 150 hours in and I haven’t done the same thing once I mean collecting shrines is about as dull as the game gets and that’s only dull because I’ve found so many people beat the game with 3 hearts no shrines but if you want a easier time and a power trip get as powerful as you’d like before even starting the first major quest
@@jimmyvasquez5298 and on a side note it’s so different that I couldn’t ever imagine going through breath of the wild again it’s like this game was the one they wanted to make all along everything wrong or new that wasn’t quite the way you wanted it but got the job done was made to absolute perfection but if the game isn’t for you that’s all it is… it’s a gamers ass game and I mean it’s a to the bones video game your imagination is all you need to have a good time and a sense of wonder.. totk is a fantastic game and if you played it and didn’t like it it’s probably because you treated it like a check list of chores.. get lost in hyrule and adventure and honestly few open world games can claim they have a sense of adventure I can name like 4 that really made me feel like I was on a hero’s journey 2 of which came out on the n64
@@filletmignon5221 bro while I admire your ability to enjoy little changes in a video game I'm gonna be brutally honest with you. I played the game exactly the way you said to play it, I'm STILL playing it since I haven't beat the game yet, I love this game since BOTW is my favorite game of all time, but I'm not gonna sit here and pretend that the game doesn't mechanicly work the same, I was killing LYNELS with 4 hearts in my first try, the Majora's mask battle where you fight 5 LYNELS was not difficult because the enemies are literally the same, I did the challenge with 5 hearts with zero faries bro. The biggest and my personal favorite change was the fuse mechanic because it makes every weapon usable which was a big problem in botw. The main bosses are extremely easy because I already played botw and know the mechanics, the game becomes to easy. Half the challenge in botw was getting used to the timings of enemies. Master mode made it so that the game could get harder for veterans, now the only threatening in this game are the dragons but even they become easy to kill because if your a botw veteran bullet time aiming is literally instinct by now, killing the dragons is very easy to learn ( I forgot about the hands, those are sick). In all honesty if totk is your first expirence with both games then your gonna have more fun with it then botw but if you played botw which most of those 10 million copies that sold did, then this game gets stale very quickly.
Thank you. Too many games nowadays think bigger is better. Tears feels so similarly to Breath of The Wild it puts me off. I feel as if I might as well just play that and I wasn't the biggest fan of Breath of The Wild either. Honestly Twilight Princess with a more open ended world and more activities optional or otherwise in the overworld would be perfection. Ex: like when you escort the people to Kakirko or are searching for the sky tomes. That to me in when open games are at their best. Unfortunately most only use it to be a tedious roadblock that force the need of fast travel because of how tedious traversal is. The Arkham games especially Knight I never get tired of traversal because of how fun it is. I never used fast travel in PS4 Spider either for that very reason. Zelda moving indefinitely in the direction of open world bothers me because I guarantee it will be another Breath of The Wild clone instead of my ideal open world Zelda I explained earlier.
TotK is a direct sequel to BotW. That should already give the expectation of similar style and game play like how Majora's Mask is a direct sequel to Ocarina of Time or how Phantom Hourglass and Spirit Tracks are sequels to The Windwaker. Also Nintendo tried to make a game like BOTW in the 80s, and the whole series would have been open world like that from the beginning to now if the hardware was more powerful. The only reason we got linear games in the middle was because the team was not able to make the games in the style they really wanted.
I understand what you mean, and while I'm excited for what Zelda is doing, I do miss the solid sense of progression from previous games. Sometimes the openworldness of games does get in the way or hinder having a consistant exprience. That being said, in totk I experienced the opposite when it comes to limitations. I feel like once you get into ultrahand and everything pretty much any obstacle is a breeze I don't think I have run out of stamina once after about 10 hours. And if you are using cooking, the "challenge" of the game is pretty much gone. I do agree that the more of these games I play the less patience I have for the little tedious things and I find myself button mashing text and looking up answers because I just don't care lol
I have the exact same problem lol. I dont have time to play these big games anymore. Im on my 5th try on botw on my steam deck and i simply cant get into it, the map feels too broad i dont even know how to move forward in the main story, i go to different places around the map, enemies are much stonger, clearly theres a gap of things i needed to do before doing other things. And i spend hours just exploring different shrines and it gets boring. I wanna love this game, but i simply cant get into it
Before I start with my opinion I just wanted to say Awesome video btw, now im not even a zelda fan, but this is whats happening with gaming lately not just zelda, a popular style of game works and every gaming comapny tries to do it, and almost all of them turn out bad, open world games now suck, cause they have bare minimum effort, with reskined puzzles/missions that are the same after doing some once or twice, and they want to feel like you can explore infinitely from the get-go but like you said in zelda the stamina bar makes it so you are restricted early on, other games do something similar to the point you have to haver like 10 hours of playtime before you can even start to explore, I wish games went back to somewhat linear with cutscenes, or half open world instead of existing franchise half-asses open world game like sonic frontiers.
the thing you said at the end about losing your favorite franchise, i felt that about halo tbh, sucks that gaming companies want money instead of putting out a good game + getting money for it
Respect sir the last one I played was twilight princess, and with open worlds after Witcher 3,mgv and ff 15 really killed it for me with its find a car motor side quest or flowers that Just turned me, I usually wait now for a deep sale on the complete editions of these games taking breaks but won't lie ghost of Tsushima was open but not a lot like Ubisoft games I feel and story was tense.
I completely understand where you're coming from. Honestly this genre of game has become way too exhausted. It needs to be put on the backburner for quite while. And it's no offense to BotW and TotK as their success is super warranted and I absolutely love Zelda. I just hope Aonuma at least sprinkles more traditional elements here and there in future installments
That's cause open world games offer you the most, people aren't gonna fuck with a game that only offers you, for example, a "competetive expirence" like not everyone's playing games to be a fucking pro.
@@jimmyvasquez5298 oh I agree with that. It's the reason why I tend to avoid like 90% of online multiplayer games as that kind of style of play just doesn't click with me most of the time
@@jimmyvasquez5298 Open world games offer a lot, but how much of it is actually quality gameplay? I get tired of things like "climb the tower to get a unlock a small part of the map". I'd rather have a 10-20 hour single player game with ONLY high quality gameplay moments. But also, I like smaller open world games too. Like I said, Arkham City!
I think totk is a pretty good open world game due to the multiple interactive systems it has in place throughout the entire game but that being said I still prefer the old Zelda formula
I think Zelda as an open World Series works so well cause if you mainly follow Nintendo and don’t play other consoles like myself the open world of Breath of the Wild and Tears of the Kingdom are big events that you don’t get often as Nintendo doesn’t make open world games constantly. Most of their games are linear or sandbox. I can see how exhausting it would be though if you’re also playing other consoles and etc cause there’s so many open world games being released on those platforms.
I just started TOTK in the last few days after holding off on it cause I was one of those people that didn't LOVE BOTW (I thought it was a good game, but a bad Zelda game). I have to say I regret it. It's BOTW on steroids on all the things that I disliked about it. I'm sorry it's just too much of a chore and the time it takes to traverse the land and the damn stamina bar just makes me not want to explore cause it's too much of a hassle. Plus, the world is so empty of rewards, at least im the beginning. I swear if I climb another mountain or explore another cave to find a hidden chest at the end only for it to be some piece of mineral I'm gonna lose my shit. I regret buying it and just feel like dropping it after 6-7 excruciating hours. The pacing is so bad and everything just overstays its welcome too much.
Having played totk all the way through and has over 250 hours across 2 saves, i'd honestly say that it is good in some parts, great to fantastic in others, but everywhere in-between is absolute sluggish crap
zelda botw and totk are probably one of the few modern open world games i actually really enjoy, i can say i was expecting more story heavy with totk (which compared to botw, it is) but i still miss the story heavy sections, i replayed skyward sword not long ago and the introduction alone threw more story my way than botw ever did (even though i love botw story) and i wonder if nintendo can mix story heavy content and the open world design, because i feel like i play both of those games to scratch my open world since pretty much the open world *is the game* (idk how to put it)
"If I wanna do errands... I'll turn off the game." This. Every. Day. I'm so tired of playing games that have me to more minute work than real life, with less reward than real life.
Open world games always rely more on players themselves to make their own fun. But if people don't like the features, there will be a disconnect and it will get boring fast. Similar to Minecraft, where I need to make my own personal goals or it will quickly feel pointless. Zelda TOTK does offer a lot of experimentations and play styles, and that aspect scratches my itch to explore even if the quests are boring. The beauty of open world is that I'm able to enjoy an aspect of the game without being forced to do another I dislike. I see the small stamina bar as a level lock of sort that slowly unlock more potential instead of overwhelming me with choices. But I do think Elden Ring did that a lot better with their world design that slowly introduces regions (instead of shoving a big ass map and tell us to do whatever). A bit of limitation always spark more creativity
I don't agree with you about TOTK, but I do agree that not every game needs to be open world. Just like how I think not every game needs to be this "CINEMATIC MASTERPIECE"(you know what I mean lol). I don't believe the open world was tacked on in botw/totk those games for me they have a really well designed world and are very fun to play. Again though too much of one thing is bad and that is the problem. Ubisoft open world games are a perfect example. Those games are huge just to be huge and have no substance. I played two of the modern AC games and quit both of them and haven't picked any of them up since. I really hope people push back on the OPEN WORLD/CINEMATIC MASTERPIECE shit that comes out. Like you I prefer the maps to be dense and alive this is why I love Skyrim so much. Ocarina of Time is another Open World game that is actually great(even though people would say it's not open world) Great video and I hope people start talking about it a lot more.
Yeah, I'm in the minority with this as well and completely relate to losing zelda as long time fan and many other franchises that go open world that I used to love. Here's hoping we don't lose more going forward, seriously on the verge of not playing any new games anymore. Tired of complaining about the same things and only getting more to complain about while people praise away my concerns. Anyway, take it easy.
I honestly thought the open world trend was finally starting to fade away, but the Zelda records say otherwise. I'm trying not to be salty at all. I'm replaying Ocarina of Time for like the hundredth time and its so awesome. At least we got a bunch of good games in the past. You too.
What are your thoughts on the original game in the series? The team said they wanted to make open world games back when they started with the NES but didn't have enough hardware power for it, and now they do.
@@lapiswolf2780 well I'll preface this by saying I'm an avid zelda fan. I've played the original game more times than I can count along with the second quest (though I'd say the first quest is my favorite way to play). The same is true for every Zelda game aside from the four swords titles, even played botw three times trying to love it. Now I've been dealing with people using that Aonuma quote for years. Where he stated he is trying to recapture the spirit of the original zelda with botw and therefore fans say open world zelda is the most faithful version of the franchise. Now not to say this is your argument but I disagree every time with it. Firstly Eiji Aonuma did not even begin working on the franchise until ocarina of time so he wouldn't know what the original team wanted with the original game. Secondly I believe his direct quote states that he wanted to reproduce what he felt when he played the original game in botw not that the team from back then always wanted this direction. Lastly even if that was what he was saying he would be wrong since original zelda plays very much like a metroidvania like the rest of the franchise up until botw, would even say it is the original game that introduce this style of play to gaming as a whole. Yes, you have a large degree of freedom comparatively to the latest installments before botw, but there is still a closed approach. You can't do whatever you want at the start of the game, you're not given every important tool in the game at the start and you can't break puzzles and by extension progression completely with the mechanics. Progression is still locked behind finding the right items to unlock more portions of the map to continue that pattern (lock and key design). The final dungeon is an exception though and I always said the most faithful thing about botw was the fact that you can try and beat the final boss at the start of the game. Anyway long story short botw is alien even to the original game, the original game is much more like the rest of it's 30 year history than it is like this new era. Doesn't really matter either way though, fact is this new version of Zelda has replaced the identity it had for over 30 years. People love it so it's here to stay and what I love about Zelda is gone.
I kind of feel that, in a way. It's sad to think that it's been over 10 years since the last "traditional" zelda game, since I'm a huge zelda fan as well. A lot of people don't even have the time to play open world games anymore. But I gotta say, botw and totk hit different as far as open world games go. It's not truly "zelda" anymore unfortunately. I wish they would like, release a traditional zelda on the side or something
As a Genshin Impact player i completely understand how you feel. I love open world games but i do think that they can be a bit overwhelming and exhausting. I love exploration but i also love having a bit of a linear gameplay/story. It starts to become a bit tedious. With regards to Zelda, i will always prefer the more classic style games like Links Awakening or Ocarina Of Time. Not to say that BotW and TotK are bad. I just prefer my Zelda games a little more traditional. So I'm happy that people like you are willing to express their opinion in these newer types of games. Also, i noticed a couple people in the comments getting defensive with regards to your opinion on open world games like BotW/TotK. I think ppl need to show a little more humility and respect your opinion. You arent inherently wrong just for having your own independent views. you dont just blindly love/support something just because everyone else does. And theres nothing wrong with that at all 🙏 8:32 sidenote -- this made me laugh 😂
If you said you loved how in a link to the past you were stuck in an area and then you could unlock a path by getting an item in a different region, than I don't understand why you wouldn't be able to appreciate the soft lock in the stamina, since it's basically the same principle. However you have more freedom in botw and totk since you can increase your stamina by cooking anyways. Valid opinion I just am not able to get behind it.
I pray metroid doesnt follow this trend of becoming a shallow substanceless open world game....that would go against the entire point of metroid. You dont want to lose your favorite franchises and I dont want to lose mine either.
Oh man....I'm dreading the next metroid game myself (no pun intended). If this trend is to be followed prime 4 will be open world as well and completely ruin the fun of metroid. However going with the trend, open world metroid will outsell every metroid game in history and then we'll be stuck with another successful yet lost franchise. A lot of these open world fans don't care what game's identity is ruined by going open world so long as they get another high quality open world with a different flavor. This time it would be sci-fi based so they'll be happy no matter how much core fans say it runs counter in design to what we all play metroid for.
@@blues4509 Exactly, you understand metroid is fun because it's a pre-designed maze locked off in chunks that you use puzzle solving and finding new abilities to open up. Super Metroid and Prime 2 embody this the best in my opinion. People hope prime 4 is like prime 1. I hope its more like prime 2 best puzzles in the series. Almost like a zelda game, a proper zelda game.
@@chozochiefxiii3298 yes that lock and key design is something made distinctive by metroid, hence meroidvanias. There's no better sense of progression than in these types of games if you ask me, which is something you can't have in an open world. Progression means there was something you could not do before which means it would fly in the face of player freedom. I would go so far as to say Zelda ever since the original game was one of the progenitors of this style of game too, so I completely agree which is why open world zelda is very not-zelda. Personally I prefer prime 1 over 2 though so I will have to betray you there. I just like the upgrades provided more in the first game, having to manage ammo (makes me stingy with my usage of the weapons) and dark aether holds back prime 2 from being my favorite. However preferring prime 1 over 2 is like preferring wind waker over twilight princess both are phenomenal so I love both regardless.
@@blues4509 The simplicity of the Lock and key structure is why I just can't play most metroidvania games. They're more interested in numbers and levels and gear or stamina bars than the actual joy of exploring progressing and finding new items, plus I love the scifi setting way more than most metroidvania settings. Prime 1 and 2 are still both incredible I hope that retro gives prime 2 and 3 the same treatment prime remastered got because they deserve it too. Link to the past is my favorite zelda overall but I adore the dungeons in most zelda games it makes me wish somehow someone would make a game that's just basically zelda dungeons from beginning to end without minimal overworld travel because I just love the dungeon designs so much I believe they're zeldas strongest aspect. Which is why prime 2s zones hit different they're like zelda dungeons especially torvus bog.
I feel like this is a fair assessment. I dissagree personally but each to their own. BOTW and TOTK maintain my interest in ways that no other Open World game has ever played. You mentioned ghostwire but I played that for about 30 hours and got bored and just quit. Red Dead 2 same thing Witcher 3 Same thing Elden Ring Same thing. Just personally perfer the openworld exploration. You seem to hate the enviromental restrictions provided by the game but to me it adds an interesting challenge that can be solved many ways. But at the same time I actually really do get what you mean. If you loved MM this game probably just isnt' for you. Its too.... Broad. With too little direction if you're a person that needs constant reminders of WHY you're doing what your doing. Great video essay though 10/10
Eh. I wouldn't use the Zelda formula as an example of non-linearity. Wind Waker had little meaningful content on most of its islands. Skyward Sword had even less. Ocarina of Time basically only had collectables and minigames. Majora's Mask is the only Zelda game that got it right, and it broke from tradition. There are a couple of exceptions, but Zelda has always had shitty sidequests. I want more good, not less bad, as Kamiya would say. Walking around in Zelda and coming across strange shit like the field of mushrooms, running into passerby when you travel the roads who will give you rumors about interesting places to visit or caves you can explore--that's a million times more interesting than any single sidequest since Majora.
Yeah Majora is definitely the peak of Zelda side quests. I was satisfied with the old style of "here's a really quirky character who needs help" like the cursed spider people in Ocarina of Time. It feels really optional and not tedious because you find a bunch of Gold Skulltulas during a normal play through. You're second point I understand. It's the stories IN the gameplay.
I agree. Open world games that are too big are just exhausting, boring slogs to play through. The majority of the 'rewards' that you can get for completing side content in these games just aren't worth it. Meanwhile, in a game like Majora's Mask, the side quests are ALWAYS worth it. When you complete everything there is to complete in a certain area of a closed-world game, you feel like you've conquered it. That's always been one of the main appeals of the Zelda games for me. I don't get that same satisfaction with Botw & Totk. I'll take a Metroidvania title over a open world title ANY DAY.
I watched your video twice and I dont understand what the issue is, other then the world just being big. In TOTK its your adventure and you can tackle it however you want, which is something you mentioned batman/Arkham games do, but yet its a problem for TOTK? I remember people wanting more from the games they enjoy and TOTK gives people that in a meaningful way that doesnt waste your time. Everything in BOTW /TOTK is optional (excluding the intro), for sure the game pushes you to obtaining more hearts/stamina and completing side quests to help with your adventure more so then other previous titles, but you dont have to do that. You dont need any of the items to progress in the world, and even if you do Its accessible without having to do any tedious side quests. In Ocarina of Time you Need the big wallet to progress, in links Awakening you need the different Items to progress throughout the different dungeons, games like those I didnt find fun since I had to look up a guide as to why I cant progress. I guess I can understand the world being a bit too spaced out, but then when you condense it ends up being too linear and check listy.
I cannot play linear games I grew up with linear games and I always felt that the limitations were way too much it's a video game I want to have the freedom to do whatever the hell I want having artificial boundaries just upsets me and makes me want to mod the game which I can't do because I don't know how to so instead I just quit open world games solve that problem for me and now I can't go back so I highly disagree with everything you're saying
3 times actually. They are side quests because you can defeat the final boss and roll credits without them. The only difference is the final boss becomes incredibly easy with the Fierce Deity mask if you do them all. They’re side quests. If they’re not side quests, then I guess me and millions of other people across the internet are wrong.
I think the problem with this is that there are plenty of solutions built into the game and you haven't explored them. Stamina for example isn't just about maxing out the stamina bar for more stamina. There is a reason the buffs in cooking exist which can give your more stamina and speed which in comparison would allow you to travel way farther and faster in skyward sword. Your complaint about the fetch quests being a problem is also a little misinformed since there are plenty of side quests in TOTK that are not in fact fetch quests especially the shrine quests. When it comes to the world in link to the past having barriers that's also present in TOTK, there are certain regions you cannot enter due to being too hot or too cold and you have to find a solution to those. Your problem with open worlds needing those specific things and being tedious is just as present in linear Zelda games. Twilight Princess is HELLA long on its own and so are other mainline Zelda's purely from the work you have to do to understand the world. I think part of you has fallen victim to nostalgia and the feelings that you had about something from the past giving you these really positive emotions that may or may not have been as intense as you remember them. No harm in that but it will ruin the experience of being a gamer because there's a lot of good new stuff out there but it will always need to be better than the feeling you had before but there is always a limit to that.
I wouldn't say it's nostalgia because I didn't start playing Nintendo/Zelda games until high school. Then I played through the whole series and a lot of the games two or three times. With my time in TOTK, I went to Kakariko Village and wanted to buy some gear, but the prices were insane. So I had to help the shopkeepers grandma by making her a soup so I had to go explore and get ingredients. Then the prices went down. Stuff like that is lame to me. Also, what you said about A Link to the past and the linear Zelda games, is what I said in the video. The old games are really good at giving the player freedom to do whatever they want for a couple of hours, but eventually you will find a peg you'll need the hammer for, pushing you back to the story. It's a balance I miss.
I’m sorry but this video is so badly worded and justified I can’t stop thinking “bro is mad when video games have gameplay” I almost had to click off the video when you mentioned an open world exploration game is deliberately making you set off and explore? that’s like IGN saying a Pokémon game has too much water, and there was even criticism that didn’t fit the game you criticized at all(such as with totk and sidequests)? frankly nothing of what you presented here seems even remotely the game’s fault and 100% because your own way of playing, so it makes this video feel so pointless
also thinking about it, I would have loved if you had gone into detail comparing what made red dead 2 and ghostwire work for you while others didn’t, because I think ghostwire is fantastic, super underrated and deserving of its flowers but it is VERY MUCH a go on this spot marked on the map to do a thing in a Ubisoft open world style rather than treating the world as your oyster like other examples that you said didn’t work for you
Monkey are just want banana I met onces a monkey thet dident want anithing exept 86 bananas And there was another thing thet he want in his plate you gussed its a banana like a monkey
You do realize that you don't have to play every single open world title that comes out, right? Doing so reeks of consoomerism. Blindly giving your money that is ultimately wasted because at their simplest, every single open world or sandbox game is the same thing slightly differently. The same goes for literally everything else. FPS, RTS, RPG. All are nearly identical to each other in their own genres. I love video games but that doesn't mean I'm going to play every title that comes out in my favorite genres because all that does is cause massive burnout and a gigantic feeling of emptiness alongside a depression from wasted time and effort. You will feel much more well-rounded and fulfilled in your hobby if you find a game or two in different genres than bouncing between them than being a dedicated genre player.
All that consumerism shit has NOTHING to do with the game itself. I get what your saying but where talking about quality, don't bring that irrelevant shit into the conversation.
To be fair, I never said I buy every open world game that comes out. I'm mostly talking about how open world design is seeping into series that didn't originally have it to maximize profit.
@DillyD riiight...and you're constantly whinging about a game series that has been open world since its inception and most of your whining was about stamina usage. It's really hard to take you seriously when you're complaining about something no one liked in Skyward Sword either. I will concede that truly open worlds are becoming a cancer, but this is also coming off the back of complaints that games were too linear and the "corridor shooter" was the staple. Until you stand back and look at the trends over the last 30 years of gaming, you'll see its cyclical. You also need to accept that as gaming hardware becomes better the vision for development and storytelling is going to get bigger. This is a hard fact that is never going to go away. If you want linear storytelling, while being drug around by the nose and having zero freedom for yourself, consider playing mobile games. Even then, good luck.
@@Jes9119 that means there is a middle ground somewhere where games don’t have to be 16x the size of the last entry to be enjoyable. When most of the game is me just slowly traveling the cycle gets dull as all hell.
@Cycosomatik the journey being the destination is the root of adventure. Without there being a "hero's journey" then link wouldn't be such an icon. There is beauty in minutia when it comes from going to and from places. Especially if you are stopping to gather stuff or fight enemies as intended, if you're just going from point a to b and doing nothing else it's going to be boring as fuck and all I'm hearing from you people is, "we hate the forest because of the trees, there needs to be less trees in this forest."
To sum it all up basically your saying that the newer open world games and TOTK are overwhelming and there too much to do for very little reward. I totally agree with this and fell the same way i mean look at the koroks not only was 900 bad enough but they added another 100 making it a total of 1000 seeds for what, you guessed it a golden turd that you cant do anything with except look at and tell your friends I spent way too much of my life looking for this. to me at least a lot of newer games do this and it makes it kinda feel like theres no point to playing it, the story isn't that big, the rest of it is a lot of monotonous exploring to get little to nothing in the end, and to put the cherry on top the games are now starting to become even pricier with TOTK now being $70. IDK if gaming is even gonna be in the cards for me soon cuz nothing new has scratched that itch that older titles have and when I'm older I am still gonna fondly remember the older titles rather than the current titles.
If I where you, I'd look into older games from the 90s to 2010s I haven't played yet or Indie games. They tend to take less time to beat while usually having a nice challenge to it. Hope this helps🎮
@@mosesrufai1797 it's basically what I've been doing with emulators, it's just I've already played a lot of older games and the supply is running thin and as I said the newer games aren't doing it for me anymore
@@TimTimAwesomeYes, I agree that new first party games have been pretty bland, almost copy pasted version of themselves having too little new features. Smaller, third party Indie games don't really have that issue, having unique gameplay and structure. In my opinion, third party games have that passion older games and first party companies use to have back in the day. I recommend watching videos that go more in depth that explain Indie games better then I can🙃
You aren’t supposed to get all the koroks. That’s why there are so many. There are supposed to be so many that you naturally find a large amount of them during normal gameplay without having to look up a guide to find the “last 1”. They stop giving useful upgrades WAY before you’ve found them all. It’s perfectly represented how little you’re supposed to find all of them by the game literally giving you a piece of poop for finding them all
@@pig6692 400 is even too much for a few inventory slots which you can totally do without. The korok puzzles are repetitive and extremely boring after doing them the first few times. The rewards for doing all that work is small compared to the effort to get it. It's just puts me off from doing anything other than complete the main story. Which sucks because I've 100% every zelda game except for BOTW and TOTK and if this is gonna keep up I'm probably gonna lose interest in the zelda series as the prices for the games are going up.
Broo I love your perspective on gaming. You’re like the Kanye of gaming reviews. Don’t stop won’t stop type of mindset. Where y from bro deadass!! I feel like I know u personally… DONT IGNORE ME 🫶🏼
I can understand were you are coming from but I think the greatest difference with Zelda and other franchises turned open world, is that the creators of "The Legend of Zelda" always aspired to make it an open world game but they were limited with what the hardware they had at that time. If they wouldnt have had the limitations back then, the first Zelda would have probably looked quit similar to BotW and TotK. This is also reflected in the love they put into those two games.
But it wasn't. The first zelda is still closer to the A link to the past formula than it is to Breath of the Wild.
exactly. if they didnt have limitations for ocarina of time im sure it wouldve looked like botw and totk
I see what you're saying with Zelda 1. I think I remember Aonuma saying BOTW took some cues from Zelda 1. In the video I mention A Link to the Past specifically because that's when a lot of people (myself included) would say that's when the Zelda series really found its identity. I'm pretty sure A Link Between Worlds on the 3DS was the first game since Zelda 1 to let you do dungeons in any order (without sequence breaking like in MM) so clearly they had the open world idea in their head for a while!
@@WITAWITAVG Yes, I mean when you first play Zelda 1 you have now idea what is going on. Only an old man say"it's dangerous to go alone take this" and gives you your sword. Very little Story or Context was given. I really believe they always wanted to make a game were the MC wakes up in a world that has fallen to ruin and its up to them, the chosen hero, to explore this unknown and monster-infested world and banish the evil from it. I am still debating with myself if I like how BotW and TotK handles progression items in contrast to other zelda games. On the one hand it is really nice to have a place where you can learn all about the game without the risk of being overwhelmed by it and actually learn how to use all the tools you will have at your dispossal. On the other hand it really takes away from the progression the player is feeling when they a cleared a dungeon/Major Location. they kind of implemented it in the shape of the champions/sages ability. those abilities were in my oppinion nice to have but kinda only that. They didnt really add as much to Links tool kit as I wanted them to. I believe they could have made them a bit more unique. Dont understand me wrong here. I really enjoyed using them but I kinda wanted them to add just a little more to links tool kit. Here are some ideas: For spoilers sake I will only talk about the abilites in BotW and not TotK. Revalis storm was the most usefull one of all abilities you had, in my opinion, because it gave you the mobility you desperatly needed in BotW. I just would have liked it to be a bit more impactful. It could have blasted me in the air like the towers in TotK so I could really reach everything I want to reach. For Miphas abilites: Link could perhapse dive in the water or swim quite fast like a zora with little to none stamina loss.( Long distance travell would be really faster if you could use the rivers and lakes like a highway) Daruks ability: He could actually repair or upgrade your weapons by using weapons you have. Alternativly I would have been really cool if they gave us the ability to dig into the earth.( like literally minecraft xD) Naboris ability: Here I can actually see a combat ability because thats what gerudos do, they fight. Perhapse Naboris could let you add a follow-up attack to your parry and finisher to your flurry rush, but I must admit here original ability was actually quit good.
Sorry for my long rant, but I do wonder how nintedo will design their next Zelda game
Ocarina of Time, Majoras Mask and A Link To The Past are the best by far.
bro first off fantastic video, but second thank you for putting such a well thought-out opinion into the world. It's refreshing seeing a perspective different from your own, seeing what or how people appreciate about different things so that I (or anyone else) can find new ways to appreciate things. Me personally, I'm loving ToTK, but I definitely agree *hard* with the idea that it's not a flawless formula, there is some loss to the experience when you don't have *any* guide rails like how these two new Zeldas have been, they definitely don't feel like they're the same old Zelda. There are elements, reminders here and there, but Open World games tend to be pretty formulaic like you said.
in short, excellent work, thank you for making such a brilliant discussion piece, and I hope you get/find some games that scratch those particular itches you're lookin for.
I felt the same way. I've always been in love with Zelda, but I did not put much time into Breath of the Wild mainly because I couldn't vibe with the game at all. I don't like its idea of a reward system, and like you I don't like my maps to be too big. I had a Zelda itch, but BOTW was not scratching it, so I ended up playing Okami instead, and I fell in love with Okami.
Honestly, I mainly dislike open world games because I play games with a completionist mindset, so I don't like to say I beat a game if I have too many loose ends, but with open world games, it's pretty much impossible nowadays to say you 100% completed an open world adventure unless if you have way too much free time on your hands, but even then I can only play a game for so long before I want to pick up another game. Every Zelda game before BOTW are games you can realistically complete everything and say you've enjoyed your adventure.
Honestly, I've felt so alone until I seen this video.
I'm right there with you! Most people would probably disagree, but I would rather pay $60 or $70 for a STRONG 20 hour game than a game with an oversized map and fragmented gameplay elements.
Idk man, what i miss is the dungeons. I miss the way zelda was. I said this with botw too and I already know whats going to happen because it happened with botw. Some totk white knight will come in and say, "Actually, it has dungeons. So and so this or that is a dungeon and if you cant see it then that's on you." And what i have to say is, it's just not the same... Don't get me wrong, botw, and to a lesser extent, totk are both great games. But I miss going through dungeons, getting the new item of said dungeon and completing puzzles centered around the mechanic with that item, beating the boss in a unique way with that item. Both of the new zeldas don't have that at all. And judging from the 10 million copies in just a few day, Nintendo is most likely never going to go back to that style of gameplay. And if they do, it will be some spin off title that has as much effort put into it as spirit tracks. Guess I'm in the minority, so I guess all I can do is just let go of my favorite franchise since I was a kid. In my opinion, open world ruined zelda and I wish it never went that direction.
Yep, I feel that and the divide is real. There are OG Zelda fans like me and you and BOTW/TOTK fans since the fanbase expanded so much. Unfortunately I feel like we're the losing side. I actually love open world games but don't vibe with BOTW/TOTK at all, it doesn't scratch my Zelda nor my open world itch. Exploring is boring and unrewarding and the lack of different items and themed dungeons from OG Zelda bum me out.
Things I miss about classic Zelda: Dungeons that looked and felt unique. Getting items throughout the entire game instead of all at the beginning. Magical musical instruments. Music during Hyrule Field. Doing side quests for better weapons (that don't break after 2 fights lol).
@@WITAWITAVG this, exactly this ❤️
Open worlds are so exhausting these days.
It's funny, I felt the exact same about BOTW. Such a pain in the ass to go literally anywhere. But in TOTK I never felt like I was being slowed down or like I needed extra stamina to climb something... You can just build planes or catapults or cars to get anywhere you want. Traversal is a million times easier than BOTW.
Hell, you can tape a rocket to your shield and fly 50ft in the air... Or swim straight through the ground for free. climbing is outdated in that game. I think you forgot how much slower the 1st game was lol or maybe you didn't understand the new traversal mechanics TOTK has? Both maps are the same size even, TOTK just has optional underground and sky areas. Maybe you're just older and busier?
The depths and sky islands make the maps more than double the size.
There’s just way too much to do, building zonai machines was fun at first but mid-late game I barely use them unless I’m in the depths, which I kinda avoid since it gets boring. Even the sky islands feel kinda half baked. It’s a fun game if you play it in spurts.
I dunno if anyone can relate to this, but as someone with ADHD, as much as I love Totk and Botw, they're SO incredibly hard for me to play due to the AMOUNT of things to look at and do and see that I don't end up accomplishing much of anything. Which in its own way is fun, but it doesn't beat the feeling of 'beating' a game. I wish more recent games had more 'rails' when it came to the main story of the game, or make the maps a tad smaller, or make the side quests less frequent/ finite. 900 Korok seeds? I will never 100% a game ever again. In Majora's mask for example, getting all the masks were optional if I remember correctly, but it gave you a lot of extra things to do in a limited map, which made the quests feel more meaningful as opposed to random fetch quests, place rock here, dive here, clear monster camp, etc. The masks all had their quirks / uses, which made you feel rewarded for completing the quest as well, but for korok seeds, it's hundreds of nearly the same task over and over for a mediocre upgrade, and lack of meaningful reward in botw, other than being able to say "you did it". I don't want hallway simulator either, but limitation definitely sparks creativity in gaming for sure.
You weren't supposed to collect 900 korok seeds. Only ~450 to finish your inventory. Nintendo intentionally didn't put a big or useful reward for collecting all korok seeds because then people would feel forced to collect all 900 seeds, which Nintendo didn't want to happen.
@@lapiswolf2780 Still, 450 is still an insane amount of sidequest content for just inventory upgrades. I stand by what I said haha. But KNOWING that people WILL ultimately want to 100% the game, to only reward them with a golden poop is still crappy. For example, in Majora's mask, you get the great fairy sword for collecting all the fairies in every dungeon. Did you NEED to? No. But it was still a nice cool reward for doing something optional!
Majoras Mask had amazing music and atmosphere, so did Ocarina Of Time.
A bit ranty, but I appreciate it nonetheless. While I love BOTW and TOTK, I have had the exact same opinion regarding open world games. IMO the games that best blended open world ideas with artistically crafted levels would be Dark Souls and Nier Automata. Those are are two perfect games that allow exploring without sacrificing engaging content.
The only problem with those games is that they give you so much to do that all the other shit that's sorta irrelevant is overshadowed completely by the shit that matters. In that regard it makes the game feel more linear, because why would you use a shit weapon, why would you follow a different path when you get shit weapons most of the time? The fuse ability in totk fixes that problem that most souls games have. At least Nintendo is trying a little but for 6YEARS NAH BRO if that's the rate of speed games are produced in then games as a whole are just subscription
I feel you on this bro. I used to sing the praises of Witcher 3 for being a great open world experience, mainly due to great characters and side quests. Now I don't dare go back to it because I have 0 patience for open world bull shit.
I completely agree bro. Open world games have become too big.
This is something to be considered. While we did asked for a full open World zelda, fatigue in playing these ultra long games is a real factor.
Even I, a long time zelda fan who loves this New Game feel it sometimes.. Is not even the amount of content, is just the time it takes to complete said content... Is just too much.
I really hope Nintendo keeps listening to the fans. Up until this point we asked for this, so well done. But going forward, please consider the completion time.
This game is not about running, get two fans and a control unit and be free. Also TotK has also some great side quests you haven't seen yet, just visit the stables and the one stable that isn't a stable anymore for an example.
Dude it's not the quests, it's not the gameplay, it's the genre itself, like somebody said, they don't offer you as much as they could, totk is basically the same game, literally, it's like a pokemon now, it's just reskins of shit that's the same. They don't add anything new.
@@jimmyvasquez5298 but that’s what everyone trying to say they did and it’s actually unique if you don’t watch gameplay and you go into it blind it makes it a fascinating experience just like Elden ring. Besides that every puzzle and every quest how you get there and how you find it is completely unique to how someone else did it that’s what’s new and every time you play it it’s something new 150 hours in and I haven’t done the same thing once I mean collecting shrines is about as dull as the game gets and that’s only dull because I’ve found so many people beat the game with 3 hearts no shrines but if you want a easier time and a power trip get as powerful as you’d like before even starting the first major quest
@@jimmyvasquez5298 and on a side note it’s so different that I couldn’t ever imagine going through breath of the wild again it’s like this game was the one they wanted to make all along everything wrong or new that wasn’t quite the way you wanted it but got the job done was made to absolute perfection but if the game isn’t for you that’s all it is… it’s a gamers ass game and I mean it’s a to the bones video game your imagination is all you need to have a good time and a sense of wonder.. totk is a fantastic game and if you played it and didn’t like it it’s probably because you treated it like a check list of chores.. get lost in hyrule and adventure and honestly few open world games can claim they have a sense of adventure I can name like 4 that really made me feel like I was on a hero’s journey 2 of which came out on the n64
@@filletmignon5221 everything you said about totk applies to botw which is exactly what I'm trying to say, it's a glorified reskin that's fun
@@filletmignon5221 bro while I admire your ability to enjoy little changes in a video game I'm gonna be brutally honest with you. I played the game exactly the way you said to play it, I'm STILL playing it since I haven't beat the game yet, I love this game since BOTW is my favorite game of all time, but I'm not gonna sit here and pretend that the game doesn't mechanicly work the same, I was killing LYNELS with 4 hearts in my first try, the Majora's mask battle where you fight 5 LYNELS was not difficult because the enemies are literally the same, I did the challenge with 5 hearts with zero faries bro. The biggest and my personal favorite change was the fuse mechanic because it makes every weapon usable which was a big problem in botw. The main bosses are extremely easy because I already played botw and know the mechanics, the game becomes to easy. Half the challenge in botw was getting used to the timings of enemies. Master mode made it so that the game could get harder for veterans, now the only threatening in this game are the dragons but even they become easy to kill because if your a botw veteran bullet time aiming is literally instinct by now, killing the dragons is very easy to learn ( I forgot about the hands, those are sick). In all honesty if totk is your first expirence with both games then your gonna have more fun with it then botw but if you played botw which most of those 10 million copies that sold did, then this game gets stale very quickly.
Thank you. Too many games nowadays think bigger is better. Tears feels so similarly to Breath of The Wild it puts me off. I feel as if I might as well just play that and I wasn't the biggest fan of Breath of The Wild either. Honestly Twilight Princess with a more open ended world and more activities optional or otherwise in the overworld would be perfection. Ex: like when you escort the people to Kakirko or are searching for the sky tomes. That to me in when open games are at their best. Unfortunately most only use it to be a tedious roadblock that force the need of fast travel because of how tedious traversal is. The Arkham games especially Knight I never get tired of traversal because of how fun it is. I never used fast travel in PS4 Spider either for that very reason. Zelda moving indefinitely in the direction of open world bothers me because I guarantee it will be another Breath of The Wild clone instead of my ideal open world Zelda I explained earlier.
TotK is a direct sequel to BotW. That should already give the expectation of similar style and game play like how Majora's Mask is a direct sequel to Ocarina of Time or how Phantom Hourglass and Spirit Tracks are sequels to The Windwaker. Also Nintendo tried to make a game like BOTW in the 80s, and the whole series would have been open world like that from the beginning to now if the hardware was more powerful. The only reason we got linear games in the middle was because the team was not able to make the games in the style they really wanted.
@@lapiswolf2780Sometimes limitations can be a good thing, the franchise was getting stale before botw though so I kinda agree
I agree, the traversal is unmatched in those games
Shitty video essayists (egoraptor) complaining about linearity in video games has been disastrous for the gaming industry
I understand what you mean, and while I'm excited for what Zelda is doing, I do miss the solid sense of progression from previous games. Sometimes the openworldness of games does get in the way or hinder having a consistant exprience. That being said, in totk I experienced the opposite when it comes to limitations. I feel like once you get into ultrahand and everything pretty much any obstacle is a breeze I don't think I have run out of stamina once after about 10 hours. And if you are using cooking, the "challenge" of the game is pretty much gone. I do agree that the more of these games I play the less patience I have for the little tedious things and I find myself button mashing text and looking up answers because I just don't care lol
I like the stamina system in botw/totk, but too each his own. Also this totk is only my second open world game so I guess I ain't tired of it yet
I'm right there with you my guy
I have the exact same problem lol. I dont have time to play these big games anymore. Im on my 5th try on botw on my steam deck and i simply cant get into it, the map feels too broad i dont even know how to move forward in the main story, i go to different places around the map, enemies are much stonger, clearly theres a gap of things i needed to do before doing other things. And i spend hours just exploring different shrines and it gets boring. I wanna love this game, but i simply cant get into it
Before I start with my opinion I just wanted to say Awesome video btw, now im not even a zelda fan, but this is whats happening with gaming lately not just zelda, a popular style of game works and every gaming comapny tries to do it, and almost all of them turn out bad, open world games now suck, cause they have bare minimum effort, with reskined puzzles/missions that are the same after doing some once or twice, and they want to feel like you can explore infinitely from the get-go but like you said in zelda the stamina bar makes it so you are restricted early on, other games do something similar to the point you have to haver like 10 hours of playtime before you can even start to explore, I wish games went back to somewhat linear with cutscenes, or half open world instead of existing franchise half-asses open world game like sonic frontiers.
the thing you said at the end about losing your favorite franchise, i felt that about halo tbh, sucks that gaming companies want money instead of putting out a good game + getting money for it
Respect sir the last one I played was twilight princess, and with open worlds after Witcher 3,mgv and ff 15 really killed it for me with its find a car motor side quest or flowers that Just turned me, I usually wait now for a deep sale on the complete editions of these games taking breaks but won't lie ghost of Tsushima was open but not a lot like Ubisoft games I feel and story was tense.
I completely understand where you're coming from. Honestly this genre of game has become way too exhausted. It needs to be put on the backburner for quite while. And it's no offense to BotW and TotK as their success is super warranted and I absolutely love Zelda. I just hope Aonuma at least sprinkles more traditional elements here and there in future installments
At this point I’m just hoping for some 2D remakes of the Oracle games and maybe Zelda 1. Otherwise, I think traditional Zelda is gone sadly.
@@WITAWITAVG I'd be very down for Oracle remakes. As long as we get something
That's cause open world games offer you the most, people aren't gonna fuck with a game that only offers you, for example, a "competetive expirence" like not everyone's playing games to be a fucking pro.
@@jimmyvasquez5298 oh I agree with that. It's the reason why I tend to avoid like 90% of online multiplayer games as that kind of style of play just doesn't click with me most of the time
@@jimmyvasquez5298 Open world games offer a lot, but how much of it is actually quality gameplay? I get tired of things like "climb the tower to get a unlock a small part of the map". I'd rather have a 10-20 hour single player game with ONLY high quality gameplay moments. But also, I like smaller open world games too. Like I said, Arkham City!
I didn't get very far into BOTW, and I just never picked up TOTK, and this vid basically shared my thoughts. Thanks for the catharsis.
This man sampled Porter Robinson's 2021 Secret Sky Intro He is so real for that
I think totk is a pretty good open world game due to the multiple interactive systems it has in place throughout the entire game but that being said I still prefer the old Zelda formula
I think Zelda as an open World Series works so well cause if you mainly follow Nintendo and don’t play other consoles like myself the open world of Breath of the Wild and Tears of the Kingdom are big events that you don’t get often as Nintendo doesn’t make open world games constantly. Most of their games are linear or sandbox. I can see how exhausting it would be though if you’re also playing other consoles and etc cause there’s so many open world games being released on those platforms.
I just started TOTK in the last few days after holding off on it cause I was one of those people that didn't LOVE BOTW (I thought it was a good game, but a bad Zelda game). I have to say I regret it. It's BOTW on steroids on all the things that I disliked about it. I'm sorry it's just too much of a chore and the time it takes to traverse the land and the damn stamina bar just makes me not want to explore cause it's too much of a hassle. Plus, the world is so empty of rewards, at least im the beginning. I swear if I climb another mountain or explore another cave to find a hidden chest at the end only for it to be some piece of mineral I'm gonna lose my shit. I regret buying it and just feel like dropping it after 6-7 excruciating hours. The pacing is so bad and everything just overstays its welcome too much.
Ghostwire is a complete vibe
Have you tried Yakuza 0? Maybe you'd like the maps in it
I have tried it multiple times! I like the map size and density but the pacing wasn’t for me.
@@WITAWITAVG shame. It's one of my favourite games ever and revitalized my love of gaming. Mostly for the story though
Having played totk all the way through and has over 250 hours across 2 saves, i'd honestly say that it is good in some parts, great to fantastic in others, but everywhere in-between is absolute sluggish crap
In Mario they indeed already do have mushrooms that’s increase jump height
zelda botw and totk are probably one of the few modern open world games i actually really enjoy, i can say i was expecting more story heavy with totk (which compared to botw, it is) but i still miss the story heavy sections, i replayed skyward sword not long ago and the introduction alone threw more story my way than botw ever did (even though i love botw story) and i wonder if nintendo can mix story heavy content and the open world design, because i feel like i play both of those games to scratch my open world since pretty much the open world *is the game* (idk how to put it)
Great video man! Keep going, you’ll blow up
"If I wanna do errands... I'll turn off the game."
This. Every. Day.
I'm so tired of playing games that have me to more minute work than real life, with less reward than real life.
Open world games always rely more on players themselves to make their own fun. But if people don't like the features, there will be a disconnect and it will get boring fast. Similar to Minecraft, where I need to make my own personal goals or it will quickly feel pointless. Zelda TOTK does offer a lot of experimentations and play styles, and that aspect scratches my itch to explore even if the quests are boring. The beauty of open world is that I'm able to enjoy an aspect of the game without being forced to do another I dislike.
I see the small stamina bar as a level lock of sort that slowly unlock more potential instead of overwhelming me with choices. But I do think Elden Ring did that a lot better with their world design that slowly introduces regions (instead of shoving a big ass map and tell us to do whatever). A bit of limitation always spark more creativity
I don't agree with you about TOTK, but I do agree that not every game needs to be open world. Just like how I think not every game needs to be this "CINEMATIC MASTERPIECE"(you know what I mean lol). I don't believe the open world was tacked on in botw/totk those games for me they have a really well designed world and are very fun to play. Again though too much of one thing is bad and that is the problem. Ubisoft open world games are a perfect example. Those games are huge just to be huge and have no substance. I played two of the modern AC games and quit both of them and haven't picked any of them up since. I really hope people push back on the OPEN WORLD/CINEMATIC MASTERPIECE shit that comes out. Like you I prefer the maps to be dense and alive this is why I love Skyrim so much. Ocarina of Time is another Open World game that is actually great(even though people would say it's not open world) Great video and I hope people start talking about it a lot more.
Yeah, I'm in the minority with this as well and completely relate to losing zelda as long time fan and many other franchises that go open world that I used to love. Here's hoping we don't lose more going forward, seriously on the verge of not playing any new games anymore. Tired of complaining about the same things and only getting more to complain about while people praise away my concerns. Anyway, take it easy.
I honestly thought the open world trend was finally starting to fade away, but the Zelda records say otherwise. I'm trying not to be salty at all. I'm replaying Ocarina of Time for like the hundredth time and its so awesome. At least we got a bunch of good games in the past. You too.
We just need an inivative company, Nintendo fucking fumbled the ball with totk in terms of advancement in the genre. I'm hoping gta6 fixes that.
What are your thoughts on the original game in the series? The team said they wanted to make open world games back when they started with the NES but didn't have enough hardware power for it, and now they do.
@@lapiswolf2780 well I'll preface this by saying I'm an avid zelda fan. I've played the original game more times than I can count along with the second quest (though I'd say the first quest is my favorite way to play). The same is true for every Zelda game aside from the four swords titles, even played botw three times trying to love it.
Now I've been dealing with people using that Aonuma quote for years. Where he stated he is trying to recapture the spirit of the original zelda with botw and therefore fans say open world zelda is the most faithful version of the franchise. Now not to say this is your argument but I disagree every time with it.
Firstly Eiji Aonuma did not even begin working on the franchise until ocarina of time so he wouldn't know what the original team wanted with the original game. Secondly I believe his direct quote states that he wanted to reproduce what he felt when he played the original game in botw not that the team from back then always wanted this direction. Lastly even if that was what he was saying he would be wrong since original zelda plays very much like a metroidvania like the rest of the franchise up until botw, would even say it is the original game that introduce this style of play to gaming as a whole.
Yes, you have a large degree of freedom comparatively to the latest installments before botw, but there is still a closed approach. You can't do whatever you want at the start of the game, you're not given every important tool in the game at the start and you can't break puzzles and by extension progression completely with the mechanics. Progression is still locked behind finding the right items to unlock more portions of the map to continue that pattern (lock and key design). The final dungeon is an exception though and I always said the most faithful thing about botw was the fact that you can try and beat the final boss at the start of the game.
Anyway long story short botw is alien even to the original game, the original game is much more like the rest of it's 30 year history than it is like this new era. Doesn't really matter either way though, fact is this new version of Zelda has replaced the identity it had for over 30 years. People love it so it's here to stay and what I love about Zelda is gone.
I kind of feel that, in a way. It's sad to think that it's been over 10 years since the last "traditional" zelda game, since I'm a huge zelda fan as well. A lot of people don't even have the time to play open world games anymore. But I gotta say, botw and totk hit different as far as open world games go. It's not truly "zelda" anymore unfortunately. I wish they would like, release a traditional zelda on the side or something
As a Genshin Impact player i completely understand how you feel. I love open world games but i do think that they can be a bit overwhelming and exhausting. I love exploration but i also love having a bit of a linear gameplay/story. It starts to become a bit tedious.
With regards to Zelda, i will always prefer the more classic style games like Links Awakening or Ocarina Of Time. Not to say that BotW and TotK are bad. I just prefer my Zelda games a little more traditional. So I'm happy that people like you are willing to express their opinion in these newer types of games.
Also, i noticed a couple people in the comments getting defensive with regards to your opinion on open world games like BotW/TotK. I think ppl need to show a little more humility and respect your opinion. You arent inherently wrong just for having your own independent views. you dont just blindly love/support something just because everyone else does. And theres nothing wrong with that at all 🙏
8:32 sidenote -- this made me laugh 😂
If you said you loved how in a link to the past you were stuck in an area and then you could unlock a path by getting an item in a different region, than I don't understand why you wouldn't be able to appreciate the soft lock in the stamina, since it's basically the same principle.
However you have more freedom in botw and totk since you can increase your stamina by cooking anyways.
Valid opinion I just am not able to get behind it.
It's "Open's" World games you putz.
P.S. Check out Sleeping Dogs if you haven't. Great medium sized open's world with good level of detail.
I pray metroid doesnt follow this trend of becoming a shallow substanceless open world game....that would go against the entire point of metroid. You dont want to lose your favorite franchises and I dont want to lose mine either.
Oh man....I'm dreading the next metroid game myself (no pun intended). If this trend is to be followed prime 4 will be open world as well and completely ruin the fun of metroid. However going with the trend, open world metroid will outsell every metroid game in history and then we'll be stuck with another successful yet lost franchise. A lot of these open world fans don't care what game's identity is ruined by going open world so long as they get another high quality open world with a different flavor. This time it would be sci-fi based so they'll be happy no matter how much core fans say it runs counter in design to what we all play metroid for.
@@blues4509 Exactly, you understand metroid is fun because it's a pre-designed maze locked off in chunks that you use puzzle solving and finding new abilities to open up. Super Metroid and Prime 2 embody this the best in my opinion. People hope prime 4 is like prime 1. I hope its more like prime 2 best puzzles in the series. Almost like a zelda game, a proper zelda game.
@@chozochiefxiii3298 yes that lock and key design is something made distinctive by metroid, hence meroidvanias. There's no better sense of progression than in these types of games if you ask me, which is something you can't have in an open world. Progression means there was something you could not do before which means it would fly in the face of player freedom. I would go so far as to say Zelda ever since the original game was one of the progenitors of this style of game too, so I completely agree which is why open world zelda is very not-zelda.
Personally I prefer prime 1 over 2 though so I will have to betray you there. I just like the upgrades provided more in the first game, having to manage ammo (makes me stingy with my usage of the weapons) and dark aether holds back prime 2 from being my favorite. However preferring prime 1 over 2 is like preferring wind waker over twilight princess both are phenomenal so I love both regardless.
@@blues4509 The simplicity of the Lock and key structure is why I just can't play most metroidvania games. They're more interested in numbers and levels and gear or stamina bars than the actual joy of exploring progressing and finding new items, plus I love the scifi setting way more than most metroidvania settings. Prime 1 and 2 are still both incredible I hope that retro gives prime 2 and 3 the same treatment prime remastered got because they deserve it too. Link to the past is my favorite zelda overall but I adore the dungeons in most zelda games it makes me wish somehow someone would make a game that's just basically zelda dungeons from beginning to end without minimal overworld travel because I just love the dungeon designs so much I believe they're zeldas strongest aspect. Which is why prime 2s zones hit different they're like zelda dungeons especially torvus bog.
I feel like this is a fair assessment. I dissagree personally but each to their own. BOTW and TOTK maintain my interest in ways that no other Open World game has ever played. You mentioned ghostwire but I played that for about 30 hours and got bored and just quit. Red Dead 2 same thing Witcher 3 Same thing Elden Ring Same thing. Just personally perfer the openworld exploration. You seem to hate the enviromental restrictions provided by the game but to me it adds an interesting challenge that can be solved many ways. But at the same time I actually really do get what you mean. If you loved MM this game probably just isnt' for you. Its too.... Broad. With too little direction if you're a person that needs constant reminders of WHY you're doing what your doing.
Great video essay though 10/10
I think open worlds are better played metodicly and with time, with some small games on the side to break the fatigue.
Eh. I wouldn't use the Zelda formula as an example of non-linearity. Wind Waker had little meaningful content on most of its islands. Skyward Sword had even less. Ocarina of Time basically only had collectables and minigames. Majora's Mask is the only Zelda game that got it right, and it broke from tradition. There are a couple of exceptions, but Zelda has always had shitty sidequests.
I want more good, not less bad, as Kamiya would say. Walking around in Zelda and coming across strange shit like the field of mushrooms, running into passerby when you travel the roads who will give you rumors about interesting places to visit or caves you can explore--that's a million times more interesting than any single sidequest since Majora.
Yeah Majora is definitely the peak of Zelda side quests. I was satisfied with the old style of "here's a really quirky character who needs help" like the cursed spider people in Ocarina of Time. It feels really optional and not tedious because you find a bunch of Gold Skulltulas during a normal play through.
You're second point I understand. It's the stories IN the gameplay.
I agree. Open world games that are too big are just exhausting, boring slogs to play through. The majority of the 'rewards' that you can get for completing side content in these games just aren't worth it. Meanwhile, in a game like Majora's Mask, the side quests are ALWAYS worth it. When you complete everything there is to complete in a certain area of a closed-world game, you feel like you've conquered it. That's always been one of the main appeals of the Zelda games for me. I don't get that same satisfaction with Botw & Totk. I'll take a Metroidvania title over a open world title ANY DAY.
I watched your video twice and I dont understand what the issue is, other then the world just being big. In TOTK its your adventure and you can tackle it however you want, which is something you mentioned batman/Arkham games do, but yet its a problem for TOTK? I remember people wanting more from the games they enjoy and TOTK gives people that in a meaningful way that doesnt waste your time. Everything in BOTW /TOTK is optional (excluding the intro), for sure the game pushes you to obtaining more hearts/stamina and completing side quests to help with your adventure more so then other previous titles, but you dont have to do that. You dont need any of the items to progress in the world, and even if you do Its accessible without having to do any tedious side quests. In Ocarina of Time you Need the big wallet to progress, in links Awakening you need the different Items to progress throughout the different dungeons, games like those I didnt find fun since I had to look up a guide as to why I cant progress. I guess I can understand the world being a bit too spaced out, but then when you condense it ends up being too linear and check listy.
Nearly 10 minutes worth of waaagh
I cannot play linear games I grew up with linear games and I always felt that the limitations were way too much it's a video game I want to have the freedom to do whatever the hell I want having artificial boundaries just upsets me and makes me want to mod the game which I can't do because I don't know how to so instead I just quit open world games solve that problem for me and now I can't go back so I highly disagree with everything you're saying
Your take on Zelda isn’t the best you can do whatever you want there’s just shit in the corners to do as well that will progress the story
Classic zelda is an open world game, like the original zelda.
If you bought 10 copies of ghost wire Tokyo you could buy a plane ticket to Japan
I bought my copy for like 15 bucks. I wish I could find a plane ticket that cheap lol
@@WITAWITAVG yeah that would be a great deal … side note tho me and my significant other got a round trip to Tokyo and hotel for 1500 total usd
@@filletmignon5221 Hell yeah! I'm jealous lol. It's definitely my most desired place to go.
?????
Majora's Mask's "side-quests" are all part of the main story and are all required to finish the game.
Have you not played MM before???
3 times actually. They are side quests because you can defeat the final boss and roll credits without them. The only difference is the final boss becomes incredibly easy with the Fierce Deity mask if you do them all. They’re side quests. If they’re not side quests, then I guess me and millions of other people across the internet are wrong.
If you don’t enjoy elden ring you’re just wrong
I really dislike these kind of videos. Derivative, with little to no substance and dishonest presentation of the games mentioned.
I think the problem with this is that there are plenty of solutions built into the game and you haven't explored them. Stamina for example isn't just about maxing out the stamina bar for more stamina. There is a reason the buffs in cooking exist which can give your more stamina and speed which in comparison would allow you to travel way farther and faster in skyward sword. Your complaint about the fetch quests being a problem is also a little misinformed since there are plenty of side quests in TOTK that are not in fact fetch quests especially the shrine quests. When it comes to the world in link to the past having barriers that's also present in TOTK, there are certain regions you cannot enter due to being too hot or too cold and you have to find a solution to those. Your problem with open worlds needing those specific things and being tedious is just as present in linear Zelda games. Twilight Princess is HELLA long on its own and so are other mainline Zelda's purely from the work you have to do to understand the world. I think part of you has fallen victim to nostalgia and the feelings that you had about something from the past giving you these really positive emotions that may or may not have been as intense as you remember them. No harm in that but it will ruin the experience of being a gamer because there's a lot of good new stuff out there but it will always need to be better than the feeling you had before but there is always a limit to that.
I wouldn't say it's nostalgia because I didn't start playing Nintendo/Zelda games until high school. Then I played through the whole series and a lot of the games two or three times. With my time in TOTK, I went to Kakariko Village and wanted to buy some gear, but the prices were insane. So I had to help the shopkeepers grandma by making her a soup so I had to go explore and get ingredients. Then the prices went down. Stuff like that is lame to me. Also, what you said about A Link to the past and the linear Zelda games, is what I said in the video. The old games are really good at giving the player freedom to do whatever they want for a couple of hours, but eventually you will find a peg you'll need the hammer for, pushing you back to the story. It's a balance I miss.
I’m sorry but this video is so badly worded and justified I can’t stop thinking “bro is mad when video games have gameplay” I almost had to click off the video when you mentioned an open world exploration game is deliberately making you set off and explore? that’s like IGN saying a Pokémon game has too much water, and there was even criticism that didn’t fit the game you criticized at all(such as with totk and sidequests)? frankly nothing of what you presented here seems even remotely the game’s fault and 100% because your own way of playing, so it makes this video feel so pointless
also thinking about it, I would have loved if you had gone into detail comparing what made red dead 2 and ghostwire work for you while others didn’t, because I think ghostwire is fantastic, super underrated and deserving of its flowers but it is VERY MUCH a go on this spot marked on the map to do a thing in a Ubisoft open world style rather than treating the world as your oyster like other examples that you said didn’t work for you
Are you saying that the sidequests in TOTK are good?
Monkey are just want banana
I met onces a monkey thet dident want anithing exept 86 bananas
And there was another thing thet he want in his plate you gussed its a banana like a monkey
What the fuck
Stop playing so many video games. Guarantee. They all become funner when you put that shit down for a bit.
You do realize that you don't have to play every single open world title that comes out, right? Doing so reeks of consoomerism. Blindly giving your money that is ultimately wasted because at their simplest, every single open world or sandbox game is the same thing slightly differently. The same goes for literally everything else. FPS, RTS, RPG. All are nearly identical to each other in their own genres.
I love video games but that doesn't mean I'm going to play every title that comes out in my favorite genres because all that does is cause massive burnout and a gigantic feeling of emptiness alongside a depression from wasted time and effort. You will feel much more well-rounded and fulfilled in your hobby if you find a game or two in different genres than bouncing between them than being a dedicated genre player.
All that consumerism shit has NOTHING to do with the game itself. I get what your saying but where talking about quality, don't bring that irrelevant shit into the conversation.
To be fair, I never said I buy every open world game that comes out. I'm mostly talking about how open world design is seeping into series that didn't originally have it to maximize profit.
@DillyD riiight...and you're constantly whinging about a game series that has been open world since its inception and most of your whining was about stamina usage. It's really hard to take you seriously when you're complaining about something no one liked in Skyward Sword either. I will concede that truly open worlds are becoming a cancer, but this is also coming off the back of complaints that games were too linear and the "corridor shooter" was the staple. Until you stand back and look at the trends over the last 30 years of gaming, you'll see its cyclical. You also need to accept that as gaming hardware becomes better the vision for development and storytelling is going to get bigger. This is a hard fact that is never going to go away. If you want linear storytelling, while being drug around by the nose and having zero freedom for yourself, consider playing mobile games. Even then, good luck.
@@Jes9119 that means there is a middle ground somewhere where games don’t have to be 16x the size of the last entry to be enjoyable.
When most of the game is me just slowly traveling the cycle gets dull as all hell.
@Cycosomatik the journey being the destination is the root of adventure. Without there being a "hero's journey" then link wouldn't be such an icon. There is beauty in minutia when it comes from going to and from places. Especially if you are stopping to gather stuff or fight enemies as intended, if you're just going from point a to b and doing nothing else it's going to be boring as fuck and all I'm hearing from you people is, "we hate the forest because of the trees, there needs to be less trees in this forest."
To sum it all up basically your saying that the newer open world games and TOTK are overwhelming and there too much to do for very little reward. I totally agree with this and fell the same way i mean look at the koroks not only was 900 bad enough but they added another 100 making it a total of 1000 seeds for what, you guessed it a golden turd that you cant do anything with except look at and tell your friends I spent way too much of my life looking for this. to me at least a lot of newer games do this and it makes it kinda feel like theres no point to playing it, the story isn't that big, the rest of it is a lot of monotonous exploring to get little to nothing in the end, and to put the cherry on top the games are now starting to become even pricier with TOTK now being $70. IDK if gaming is even gonna be in the cards for me soon cuz nothing new has scratched that itch that older titles have and when I'm older I am still gonna fondly remember the older titles rather than the current titles.
If I where you, I'd look into older games from the 90s to 2010s I haven't played yet or Indie games. They tend to take less time to beat while usually having a nice challenge to it. Hope this helps🎮
@@mosesrufai1797 it's basically what I've been doing with emulators, it's just I've already played a lot of older games and the supply is running thin and as I said the newer games aren't doing it for me anymore
@@TimTimAwesomeYes, I agree that new first party games have been pretty bland, almost copy pasted version of themselves having too little new features. Smaller, third party Indie games don't really have that issue, having unique gameplay and structure. In my opinion, third party games have that passion older games and first party companies use to have back in the day. I recommend watching videos that go more in depth that explain Indie games better then I can🙃
You aren’t supposed to get all the koroks. That’s why there are so many. There are supposed to be so many that you naturally find a large amount of them during normal gameplay without having to look up a guide to find the “last 1”. They stop giving useful upgrades WAY before you’ve found them all. It’s perfectly represented how little you’re supposed to find all of them by the game literally giving you a piece of poop for finding them all
@@pig6692 400 is even too much for a few inventory slots which you can totally do without. The korok puzzles are repetitive and extremely boring after doing them the first few times. The rewards for doing all that work is small compared to the effort to get it. It's just puts me off from doing anything other than complete the main story. Which sucks because I've 100% every zelda game except for BOTW and TOTK and if this is gonna keep up I'm probably gonna lose interest in the zelda series as the prices for the games are going up.
Broo I love your perspective on gaming. You’re like the Kanye of gaming reviews. Don’t stop won’t stop type of mindset. Where y from bro deadass!! I feel like I know u personally… DONT IGNORE ME 🫶🏼