That train connection looks realistic to me. I drive trains and often stumble upon quite steep and sharp sections. But probably you would have quite a low speed there, like 60 or something
@@northeasturbanist Speeds can be set low cause of noice or cause the tracks are close to a building or the track is in bad condition (an at least here in sweden ”bad condition” can be the excuse for several years).
the empty space in the middle of san-franc area is perfect for a hilly, hiking park and maybe some tall attraction there like a space needle, tokyo tower or smth
Could you use grass or dirt terrain paint on the corners of the pier and fill it in with plants? use a low fence to mark it off and it would be like a planter with some nice benches and a food truck?
god I'm glad the series is back, hopefully we don't have to wait for 3 months again 😅 I also noticed that the background music hasn't been added in a while... I do quite miss it, it personally gives off a more chill and quaint vibe to the episodes
I love that high density area by the new train station, those buildings look so good! And I agree, re-doing the two commercial strips by the beach is a good idea - they're not awful but they could be better. I say we also do the university expansion next episode, that's quite a difference between eligibility and space. 😂
I agree with everything. The high density area by the new train station reminds me of where I live (tallish buildings surrounding a rail line (in my case highways) that's in a valley
@@farmingpotato3372 It actually really reminds me of the city I went to uni in - it's on the coast line, the campus isn't in its own space, so the buildings blend in with the city centre, there's a major rail connection that goes through it (right next to the uni) and most of the campus is modern buildings which sort of look like the ones James placed there.
The building spawn points mod would be a great addition for the Walmart! You could change truck spawns to use the loading docks and the road you’ve built ! It’s one my favorite mods to keep heavier traffic off of my main roads and add a bit more realism to the city :)
Hey James…. I have an idea that could be interesting for you…. Since you’ve unlocked a lot of tiles to develop on… I was wondering if you could build another city but on the east side on the island ???( 1:24:57 ) and then have a airport on the other side of the city??? ( 1:24:59 )…
kinda late respond but maybe the other city could be more old style european (?) with the many unique buildings that have more of the european style it could be rlly cool
A sweet little rural village over by those patchwork fields that are just unlocked might make a nice change from the big city. I'm sure there's some nice cottage style houses on the workshop (might also be a nice spot for the steam train)
Thank you for leaving the time lapse slower; I’ve been really sick lately and don’t think my stomach could handle the fast spinning you’ve done in other videos
Im so overjoyed that city skylines is back. And the fact that it’s 1hr and 25 minutes long too omggggg! So happy. Id love for you to do another National park
Oh and once you reach your population - I’d love to see a farming area that has very few houses and it’s very old English village with a few services etc and it’s very stand alone. I think that would be super cool
I think a few sound barriers by the train stations would help, and that hill close to the San Francisco area would be lovely as a park with an observatory at the top, a bit like in L.A. I'm so happy these episodes are back!
Congrats on hitting that milestone!! You own so much land now. Where to begin?? I like the tiny streets behind the new train station with all the residential. Also that university which you plopped on the beach looks pretty epic tbf. 41:57 I noticed there was a good looking key wall on the opposite side of the 4 lane road. Perhaps it would look good where you are building at the timestamp as well?
this game is absolutely amazing, but I know I'd never be able to do these things. so I'll just keep living through your series. you're doing a great job
The University of San Francisco has a really beautiful campus you could probably use for inspiration in your city if you would like. It’s a private university. There was a historical building I believe on a big hill called Lone Mountain and then there was a newer part of campus a bit below the hill. The walk from the separate parts of campus was hell and the area in between was not private with bus stops, housing and business throughout but it was quirky and interesting to me. You could mix historical and modern buildings and also use lots of greenery.
Since you’ve been using San Francisco as an inspiration in some places I think it may be useful to take information Northern California cities. I recommend Oakland California as it’s close to San Francisco and has a similar vibe with the closeness of housing and industrial areas. Other Northern California areas: Sacramento (Capital), Berkeley (UC Berkeley), Santa Cruz (Beach boardwalk), Monterey (Sea life/ aquariums). Thank you for the upload and all your work on the city I’ve enjoyed watching.
I think adding the bus line and the crematorium to the port area was wise. I'd still recommend adding a fire department and police department to the port area, I think that might aide the lack of services,
1:18:03 i think an observatory/park would be amazing. i'm in love with this series, i'm quite stocked about the fact that you too enjoy playing it. tip: could be used to lurk and wind down when you are having trouble sleeping, sooo soothing !!
Anybody else thinking of Alien Rock Park? But yeah, I love what you do with hilly areas and how you mix and merge things to get a new thing that fits what is needed.
this is such a treat, not only are we getting multiple episodes but it's also episodes where you're progressing the city soo much it's so satisfying to see
Honestly we have a crematorium near my grocery store IRL, like a lot across. Looks pretty peaceful but oddly close to the grocery store and Subway sandwich shop. No weird smells or anything though so no complaints.
I think the time-lapse ratio to game play is perfect :) as long as im seeing the main ideas happening then it makes sense when we go into the live play
Woo hoo! All the tiles all that potential. I think priority is definitely that highway connection down the "left" side of the map and maybe legitimately building the hydro dam; but then it's so much choice for build areas then on! Looking forward to watching it all!
That empty hilly spot in the middle of the city? That would be a perfect spot for an arboretum. Lots of native trees and shrubs, plus two or three specimen trees of each species, like the Arnold Arboretum in Boston (Jamaica Plain), Massachusetts, USA. That arboretum is also built on a hill and has a paved park path winding to the top for excellent views between the trees.
I'm so so so excited for this series to be back!! Can't wait to see you build the airport. The two highway connections from the unlocked tiles can connect into a Y-shape to the downtown! :)
As a beginner in Cities Skylines, every time I watch these videos I get depressed at how little I know... I mean I have only watched the first 5 mins of the video, and the level of detail, the changes you make, I can never even think of these...
Congratulations!! I can't tell you the stress this episode caused me!! :P Up and down, those numbers gave me so much anxiety, but was so worth it! Oh, don't forget the teeny, tiny bit of land by the port? If you wanted to make that area like a park, I can't see you not having the little outcrop? Can't wait to see what you do next with all the space! Zoo! Airport! Farmland! So excited!!
i moved to south korea a few months ago and one thing i noticed is that they love identical high density apartments (clusters of 2-10 tall apartments that are ugly and identical) so your dystopian area felt very realistic for a new build city area!
Hey Flabliki, the green on the roads doesn’t show area of service, but merely the positive influence of the service. So, a Fire station can go outside the green roads and still work, but the positive influence the building emits doesn’t go past the green.
If this game enforced realistic railroad grades you'd have to go across all 8 tiles to go up one degree, pretty much. I think the key takeaway is to suspend your disbelief with the knowledge that the game compresses pretty much everything for the purposes of rendering it in a CPU-friendly manner, including grade requirements for railroads.
I really wish games like Planet Zoo, Planet Coaster, Cities Skylines, and other similar type games, had a guest mode, in which you can walk, drive, etc... around, and even do stuff. I think it would make these kind of games more meaningful. Especially, if you can explore other people's parks and cities.
Congrats! Also If you wanna do something g really funky with that little piece of raised park land you could do something like the Northumberlandia park in Cramlington, UK. It’s a walkway park with sprawling pathways designs to look like a lady made out of the mountain!
Just a helpful tip, I notice your lane fillers don't conform around the medians and corners. For example the chevron markings in the port. If you set your lane lines first with solid lines where you want the filler to be, and then set your filler margins after, the filler will stay within those lane lines and conform around curbs and corners.
Pier idea: for the ends, try to find some sort of way to make the stoen look like planters, then place some trees and bushes to blend it in! And add some benches too
I have a slightly out-there suggestion: use surface painter and make the wooden pier gravel, so it looks like wood when the decals disappear at a distance.
The St Pancras International / King's Cross has interchanges similar to yours, so in that sense it's fairly realistic. In fact, yours is far less chaotic.
You could add a bus only road from the Walmart at the stadiums to have a bus connection to the high density shops that doesn't have to traverse the actual port
Assets or mods for the boardwalk that I know of (that might work?) : Skibs Textures for Procedural Object MOD (only), Wood decal series by DeCzaah, North American Platforms (props), Planks001/Planks002/Planks003/Planks004 by HaroldSoong, Big Piers serie by Hockenheim95, Swanage Pier Collection set by Sakura nation, Decals Wooden Harbour Stairs + Harbour Deck Decal + Harbour Deck Surface (all from Edeyz they have some other assets that might be great for the boardwalk/beach area) Unrelated but usable for the Pier : festival stands by gilden age (for the boardwalk?), The Pier Main Gate by KingLeno, a variety of pier assets by Didactic (for example Seaside Arcade Building kit or vertical drop ride).
The dense areas you've built seem really nice honestly! I feel like I would like to live in one of those apartments. Maybe not next to a highway though.
I reckon if you add the sydney town houses in one more spot (perhaps overlooking the new coast road? by those bigger apartments at 26:23 maybe) they could blend in really well, like a different developer had gotten their hands in the area
Maybe the Sydney houses at 22:22 could be considered Bowser Bay's sort of "painted ladies", a landmark of fun, colorful houses that stand out to their surroundings.
That empty hill (that used to have the mansions) on it would be a perfect place for an observatory with a surrounding park (like the Griffith Observatory in LA)
The school near the industrial pollution has definitely happened in real life, though it's not supposed to. Made me think immediately of the Love Canal disaster in Niagra Falls, NY.
At 1:22:24, Connect the highway on the east end of town (the part where you talked about building an airport) to the rest of the highway so there's another direction traffic can go to get in/out of the town.
This is great! Now James can really get going on this city... nothing to hold him back. Build a couple of "little towns" over on the edges and have the 🎶🎵'trains and boats and planes'🎵🎶 connect to them.
Got my wisdom teeth removed and binge watched this whole let's play in 2 days.. i was sooooo sad when i realized it's recent so i'll have to wait for the next episodeeee
I'd go for building a uni somewhere, and the airport in the area close to the city to allow commuters - build a massive one with an underground train station, and maybe a monorail shuttle between terminals?
You could have used the unlock all feature in the mod settings tab for free. I'd recommend doing it so the metro doesn't bug out when you decide to implement one.
I cannot even begin to express the excitement I feel every time another episode is posted. Love this series!
I would love an episode where you detail the little empty spots around the city, would be nice for the city!
That train connection looks realistic to me. I drive trains and often stumble upon quite steep and sharp sections.
But probably you would have quite a low speed there, like 60 or something
In Boston we have straight sections of rail with 15 mph speed limits somehow
@@northeasturbanist
Speeds can be set low cause of noice or cause the tracks are close to a building or the track is in bad condition (an at least here in sweden ”bad condition” can be the excuse for several years).
@@johanfagerstromjarlenfors Unfortunately for us, "bad condition" is isn't an excuse - it's a lifestyle.
I like the buffer space between the port and city. Keeps thing separated and it's not overly crowded
the empty space in the middle of san-franc area is perfect for a hilly, hiking park and maybe some tall attraction there like a space needle, tokyo tower or smth
good point
Could you use grass or dirt terrain paint on the corners of the pier and fill it in with plants? use a low fence to mark it off and it would be like a planter with some nice benches and a food truck?
YES more flower beds as well (:
god I'm glad the series is back, hopefully we don't have to wait for 3 months again 😅
I also noticed that the background music hasn't been added in a while... I do quite miss it, it personally gives off a more chill and quaint vibe to the episodes
You know what, I totally forgot that I did that before haha. It’s been so long since the last batch of episodes! I’ll do that next part 🤣
I love that high density area by the new train station, those buildings look so good! And I agree, re-doing the two commercial strips by the beach is a good idea - they're not awful but they could be better.
I say we also do the university expansion next episode, that's quite a difference between eligibility and space. 😂
I agree with everything. The high density area by the new train station reminds me of where I live (tallish buildings surrounding a rail line (in my case highways) that's in a valley
@@farmingpotato3372 It actually really reminds me of the city I went to uni in - it's on the coast line, the campus isn't in its own space, so the buildings blend in with the city centre, there's a major rail connection that goes through it (right next to the uni) and most of the campus is modern buildings which sort of look like the ones James placed there.
The building spawn points mod would be a great addition for the Walmart! You could change truck spawns to use the loading docks and the road you’ve built ! It’s one my favorite mods to keep heavier traffic off of my main roads and add a bit more realism to the city :)
I thought the same thing when James put that service road behind the walmart. It's defiantly a great addition to a modded build.
I cannot explain how much I love this series! It's so soothing and relaxing and just what I need at all times!
9:30 fun fact: the high school I went too was in an area with polluted air "unfit for housing"
Hey James…. I have an idea that could be interesting for you…. Since you’ve unlocked a lot of tiles to develop on… I was wondering if you could build another city but on the east side on the island ???( 1:24:57 ) and then have a airport on the other side of the city??? ( 1:24:59 )…
kinda late respond but maybe the other city could be more old style european (?) with the many unique buildings that have more of the european style it could be rlly cool
A sweet little rural village over by those patchwork fields that are just unlocked might make a nice change from the big city. I'm sure there's some nice cottage style houses on the workshop (might also be a nice spot for the steam train)
Thank you for leaving the time lapse slower; I’ve been really sick lately and don’t think my stomach could handle the fast spinning you’ve done in other videos
Im so overjoyed that city skylines is back. And the fact that it’s 1hr and 25 minutes long too omggggg! So happy. Id love for you to do another National park
Oh and once you reach your population - I’d love to see a farming area that has very few houses and it’s very old English village with a few services etc and it’s very stand alone. I think that would be super cool
Would love to see small towns around the map that make use of the realistically sized crop fields / agricultural mods :3
I think a few sound barriers by the train stations would help, and that hill close to the San Francisco area would be lovely as a park with an observatory at the top, a bit like in L.A. I'm so happy these episodes are back!
Also perhaps a few roundabouts at some points would help traffic and also help give areas separation
Congrats on hitting that milestone!! You own so much land now. Where to begin?? I like the tiny streets behind the new train station with all the residential. Also that university which you plopped on the beach looks pretty epic tbf. 41:57 I noticed there was a good looking key wall on the opposite side of the 4 lane road. Perhaps it would look good where you are building at the timestamp as well?
this game is absolutely amazing, but I know I'd never be able to do these things. so I'll just keep living through your series. you're doing a great job
The University of San Francisco has a really beautiful campus you could probably use for inspiration in your city if you would like. It’s a private university. There was a historical building I believe on a big hill called Lone Mountain and then there was a newer part of campus a bit below the hill. The walk from the separate parts of campus was hell and the area in between was not private with bus stops, housing and business throughout but it was quirky and interesting to me. You could mix historical and modern buildings and also use lots of greenery.
Since you’ve been using San Francisco as an inspiration in some places I think it may be useful to take information Northern California cities. I recommend Oakland California as it’s close to San Francisco and has a similar vibe with the closeness of housing and industrial areas. Other Northern California areas: Sacramento (Capital), Berkeley (UC Berkeley), Santa Cruz (Beach boardwalk), Monterey (Sea life/ aquariums). Thank you for the upload and all your work on the city I’ve enjoyed watching.
I think adding the bus line and the crematorium to the port area was wise. I'd still recommend adding a fire department and police department to the port area, I think that might aide the lack of services,
Loving the series
Breaking it up with some of your old Minecraft vids with Dr Gluon
Would love to see you work on a 1.19 Minecraft world!!
1:18:03 i think an observatory/park would be amazing.
i'm in love with this series, i'm quite stocked about the fact that you too enjoy playing it.
tip: could be used to lurk and wind down when you are having trouble sleeping, sooo soothing !!
Flabaliki: We need more residents
Also Flabaliki: *places shops*
Those beach townhouse placed @ 59:50 remind me of beach houses I’ve seen in Santa Cruz, California.
Anybody else thinking of Alien Rock Park? But yeah, I love what you do with hilly areas and how you mix and merge things to get a new thing that fits what is needed.
Would be so cool if you made pedestrian streets in your down town with the new DLC:
I really enjoyed those hill residences, the created layers were cool...
this is such a treat, not only are we getting multiple episodes but it's also episodes where you're progressing the city soo much it's so satisfying to see
Honestly we have a crematorium near my grocery store IRL, like a lot across. Looks pretty peaceful but oddly close to the grocery store and Subway sandwich shop. No weird smells or anything though so no complaints.
Wow what a timing ... Just as i was opening YT wild James shows up ;)
I would love to see you build some small in the county towns
I was like “yes! Another episode… Goodbye sleep. You can wait” 😂😂😂
I think the time-lapse ratio to game play is perfect :) as long as im seeing the main ideas happening then it makes sense when we go into the live play
This video just made my day
Woo hoo! All the tiles all that potential. I think priority is definitely that highway connection down the "left" side of the map and maybe legitimately building the hydro dam; but then it's so much choice for build areas then on!
Looking forward to watching it all!
May be try putting some more plants over the concrete at the end of the pier. The wood decals are a definite improvement.
That empty hilly spot in the middle of the city? That would be a perfect spot for an arboretum. Lots of native trees and shrubs, plus two or three specimen trees of each species, like the Arnold Arboretum in Boston (Jamaica Plain), Massachusetts, USA. That arboretum is also built on a hill and has a paved park path winding to the top for excellent views between the trees.
It’s Sprawlin’ Time
You’re putting more thought into creating a functional *fictional* city, than the people who planned my *actual* city
The city is really coming together, I can't wait to see how it grows! Love this series!! ❤
I'm so so so excited for this series to be back!! Can't wait to see you build the airport.
The two highway connections from the unlocked tiles can connect into a Y-shape to the downtown! :)
6:30 why not get the realistic population mod to boost the population up
omg now that you got all this space please build more villages far away from each other, airport, more national parks, more spread out cities…
1:25:08 - 1:25:38
The episode ends here. 📖📹
Next episode: Highway connections & zoo
As a beginner in Cities Skylines, every time I watch these videos I get depressed at how little I know... I mean I have only watched the first 5 mins of the video, and the level of detail, the changes you make, I can never even think of these...
85-minute video, heck yeah!
Congratulations!! I can't tell you the stress this episode caused me!! :P Up and down, those numbers gave me so much anxiety, but was so worth it! Oh, don't forget the teeny, tiny bit of land by the port? If you wanted to make that area like a park, I can't see you not having the little outcrop? Can't wait to see what you do next with all the space! Zoo! Airport! Farmland! So excited!!
i moved to south korea a few months ago and one thing i noticed is that they love identical high density apartments (clusters of 2-10 tall apartments that are ugly and identical) so your dystopian area felt very realistic for a new build city area!
Hey James. I’ve had a truly awful day, and really appreciate this and you. Thanks.
1:21:46
WELL DONE, FLABALIKI!!!
🎉🥳🎆🎉🥳🎆🎉🥳🎆🎉🥳🎆🎉🥳🎆🎉🥳🎆🎉🥳🎆🎉🥳🎆🎉🥳🎆🎉🥳🎆
Thank you! I knew you would upload today! Thanks for making my day man, Keep it up!
In San Francisco even on hills it’s common to have a nearby small corner store that sells snacks and alcohol.
Shopping piers could be a good idea
Hey Flabliki, the green on the roads doesn’t show area of service, but merely the positive influence of the service. So, a Fire station can go outside the green roads and still work, but the positive influence the building emits doesn’t go past the green.
If this game enforced realistic railroad grades you'd have to go across all 8 tiles to go up one degree, pretty much. I think the key takeaway is to suspend your disbelief with the knowledge that the game compresses pretty much everything for the purposes of rendering it in a CPU-friendly manner, including grade requirements for railroads.
I really wish games like Planet Zoo, Planet Coaster, Cities Skylines, and other similar type games, had a guest mode, in which you can walk, drive, etc... around, and even do stuff. I think it would make these kind of games more meaningful. Especially, if you can explore other people's parks and cities.
you can use PO for curved sides for wooden decals of the pier and BOB to replace the amusement decals...
Congrats! Also If you wanna do something g really funky with that little piece of raised park land you could do something like the Northumberlandia park in Cramlington, UK. It’s a walkway park with sprawling pathways designs to look like a lady made out of the mountain!
Just a helpful tip, I notice your lane fillers don't conform around the medians and corners. For example the chevron markings in the port. If you set your lane lines first with solid lines where you want the filler to be, and then set your filler margins after, the filler will stay within those lane lines and conform around curbs and corners.
love it when im sick and new episode is released :)
Pier idea: for the ends, try to find some sort of way to make the stoen look like planters, then place some trees and bushes to blend it in! And add some benches too
You should build some small mountain villages
James’ angry grunt when the bus wouldn’t go down Lombard street sent me
I have a slightly out-there suggestion: use surface painter and make the wooden pier gravel, so it looks like wood when the decals disappear at a distance.
The St Pancras International / King's Cross has interchanges similar to yours, so in that sense it's fairly realistic. In fact, yours is far less chaotic.
you can square off quays by changing the offset in node controller!
If you ever need inspiration... City Planner Plays is GREAT. The Bob Ross of City Skylines lol
i really enjoy watching you play cities skylines! its really calming!
You could add a bus only road from the Walmart at the stadiums to have a bus connection to the high density shops that doesn't have to traverse the actual port
Assets or mods for the boardwalk that I know of (that might work?) :
Skibs Textures for Procedural Object MOD (only), Wood decal series by DeCzaah, North American Platforms (props), Planks001/Planks002/Planks003/Planks004 by HaroldSoong, Big Piers serie by Hockenheim95, Swanage Pier Collection set by Sakura nation, Decals Wooden Harbour Stairs + Harbour Deck Decal + Harbour Deck Surface (all from Edeyz they have some other assets that might be great for the boardwalk/beach area)
Unrelated but usable for the Pier : festival stands by gilden age (for the boardwalk?), The Pier Main Gate by KingLeno, a variety of pier assets by Didactic (for example Seaside Arcade Building kit or vertical drop ride).
The dense areas you've built seem really nice honestly! I feel like I would like to live in one of those apartments. Maybe not next to a highway though.
I reckon if you add the sydney town houses in one more spot (perhaps overlooking the new coast road? by those bigger apartments at 26:23 maybe) they could blend in really well, like a different developer had gotten their hands in the area
After years of watching your cities skyline series I've finally caved and bought it all 🤭 I love it so much
Maybe the Sydney houses at 22:22 could be considered Bowser Bay's sort of "painted ladies", a landmark of fun, colorful houses that stand out to their surroundings.
Eearly...yeahhhh
That empty hill (that used to have the mansions) on it would be a perfect place for an observatory with a surrounding park (like the Griffith Observatory in LA)
Hell yeah!!!
how exciting! I think next you should connect that highway, and then maybe a small town out somewhere and start the airport work! :)
It's sooo good to have you back, James!!
love that the cargo area is working so well with all the traffic on it
The school near the industrial pollution has definitely happened in real life, though it's not supposed to. Made me think immediately of the Love Canal disaster in Niagra Falls, NY.
im so glad you are back with this serie!
James Turner: bringing a new definition to "high density"
At 1:22:24, Connect the highway on the east end of town (the part where you talked about building an airport) to the rest of the highway so there's another direction traffic can go to get in/out of the town.
I think it would be cool if you turned birch heights into an IT Cluster or green part of the city
This is great! Now James can really get going on this city... nothing to hold him back. Build a couple of "little towns" over on the edges and have the 🎶🎵'trains and boats and planes'🎵🎶 connect to them.
I think an airport would be so much fun to build and see work!
keep the train tracks at the port dirt
Got my wisdom teeth removed and binge watched this whole let's play in 2 days.. i was sooooo sad when i realized it's recent so i'll have to wait for the next episodeeee
I love the time lapse but wouldnt mind it being longer!
This city is looking amazing! Love all the new areas
Yay! New Cities Skylines in time for my bus ride 😅
I'd go for building a uni somewhere, and the airport in the area close to the city to allow commuters - build a massive one with an underground train station, and maybe a monorail shuttle between terminals?
The fact you have to go through a toll booth to go to 🌟big🌟 Walmart is funny to me
james bring Cities Skylines to the next level
To make the city more realistic should build a construction site
I LOVE THIS SERIES!!!! JAMES YOU'RE AWESOME
You could have used the unlock all feature in the mod settings tab for free.
I'd recommend doing it so the metro doesn't bug out when you decide to implement one.