System Shock - Shodan What You Got

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  • Опубликовано: 5 фев 2025

Комментарии • 339

  • @ManyATrueNerd
    @ManyATrueNerd  Год назад +548

    Out of interest, after I finished this video, I looked up the same opening areas of the 1994 original, and it's incredible how much the level design and game flow has been preserved. Even the enemy placement has been mostly kept the same. Rather amusingly, some of the changes include the hacking minigames and the junk/recycling system, which I choose to believe are intentional homages to Bioshock & Prey.

    • @redwitch95
      @redwitch95 Год назад +26

      I was wondering about the level design! Visually it looks very 90s, so it's nice to see that came from fidelity to the original game.

    • @sandy120
      @sandy120 Год назад +12

      I've coincidentally been playing the original again recently and yeah, they really nailed it.

    • @richardfarrer5616
      @richardfarrer5616 Год назад +35

      It certainly is. I was the person who bought this and played it back in the day (and System Shock 2, Deus Ex and Bioshock). And as soon as you got out of cyberspace, I knew that you had unlocked a door, where that door was, and that you would pick up the Magpulse rifle from the room.
      The puzzles look more difficult than the originals, but I appreciate that they have kept some of the themes (flicking switches & moving wires).

    • @Ancusohm
      @Ancusohm Год назад +2

      That's awesome! Cool. Thanks for checking.

    • @sirsmiteful6285
      @sirsmiteful6285 Год назад +17

      Jon! Make this a series! We beg of you!
      Edit:Fuck autocorrect!

  • @Oðrun
    @Oðrun Год назад +198

    Watching the energy level bar directly below the health bar drop with every shot Jon makes while exclaiming about infinite ammo: priceless.

    • @hugmonger
      @hugmonger Год назад +25

      His poor perception level is like half the reason to watch.

    • @Kr0noZ
      @Kr0noZ Год назад +3

      To be fair, I didn't see the health OR energy meter in the top right corner either for a while and was wondering if there was such a thing as player health in this.
      I'm used to this kind of information to live on the bottom edge somewhere, like basically all games released after 2000 (before then I only played strategy games because my mum wouldn't allow me to play shooters yet).
      Who put the vital information in the action part of the screen and why?

    • @Syaniiti
      @Syaniiti Год назад +10

      Combined with the fact that the game literally told him the situation when he picked up the gun, guess he's not so good at English.

    • @BlackViperMWG
      @BlackViperMWG Год назад +2

      @@Kr0noZ I dunno, just look at the HUD/GUI first and figure it out..

    • @for_the_lore5567
      @for_the_lore5567 Год назад +1

      It's Jon in a nutshell, he tanked his perception to max out charisma.

  • @alexwatts1064
    @alexwatts1064 Год назад +225

    I'd be 100% on board for a series of this game

  • @AnonymKamafr
    @AnonymKamafr Год назад +216

    Fun fact! A few of the assets for this game, including the player character's hands, were modeled by the same guy who made the deathclaws from Fallout 4, and the dragons from Skyrim. His name is Jonah Lobe!

  • @huttj509
    @huttj509 Год назад +23

    Not just 451, the ORIGINAL 451!

  • @PenOverSword
    @PenOverSword Год назад +91

    Only Jon could get this far in a game without noticing the Energy meter, or the fact that it went down when he shot his electro-gun.

    • @prinnywizzard9608
      @prinnywizzard9608 Год назад +16

      I was honestly impressed with the Perception -1 of not reading the popup (*in the centre of the screen*) that specifically said the Sparqbeam was an energy weapon and consequently used up your energy 😅
      Edit - he worked it out at 36:00 - but I rather enjoyed when it ran out with a room full of zombies and he had no clue why 😂

    • @benjaminfranklin329
      @benjaminfranklin329 Год назад +7

      Even that he thought a game like this would give you a weapon with infinite ammo was amusing.

    • @taylorcooper9845
      @taylorcooper9845 Год назад +3

      Also missing the fact that the one other thing all System Shockinspired games have in common is the same door code for the first door. It's always 0451, and is so well known about Deathloop has an achievement about it.

    • @ChlorideCull
      @ChlorideCull Год назад

      @@taylorcooper9845I also assume that's a reference to Fahrenheit 451

    • @-TriP-
      @-TriP- Год назад

      @@ChlorideCull that's what everyone thinks but it was actually just the door code to get into the Looking Glass offices in Cambridge lol

  • @scragar
    @scragar Год назад +49

    Destroying the cameras is a double edged sword in the original.
    On one hand it prevented Shodan from tracking you when backtracking and opened a few doors.
    On the other hand it prevents you using the cameras to plan ahead and increases the difficulty of later levels as Shodan focused her resources on the areas she could see.
    As far as I can tell the difficulty adjustment was removed in the remake but the rest remains true.

    • @bubbajoe117
      @bubbajoe117 Год назад +5

      Maybe maxing out the difficulty sliders returns it to it's original function?

    • @justderp5713
      @justderp5713 Год назад +2

      No, that's not true. Very few cameras in the first place could actually be accessed and most of the time they were in areas you couldn't destroy them, and their screens were displayed as hints to solving puzzles, like in the movie theater on Level 6 behind a force wall. And enemies spawned randomly across the level after the total number drops beneath a certain point, regardless of the cameras. The only thing that affected the amount of enemy spawns, besides the 0-1-2-3 Combat difficulty setting, was the massive increase in enemy quantity and types after you trigger the reactor self destruct sequence on your way to the bridge.

  • @gretchman
    @gretchman Год назад +23

    My dad was one of the three people that played the original, leaving ten-year-old me to try and play it as well and ending up scared witless throughout.

  • @gadgetgirl3327
    @gadgetgirl3327 Год назад +93

    As someone who did play the original when it was brand new this is so trippy. There's so much I recognize, but it's not flat anymore. Seeing actuall 3d models of what I assume in the original were animated sprites is just wild. I'm so glad you enjoyed this. Also I'm so glad for the difficulty settings, I finally gave up on the original back in the day because hte combat was just too brutal for me.

    • @-TriP-
      @-TriP- Год назад +9

      The original had the same difficulty settings -- more actually -- there was a "0" setting which for combat would make all the enemies non-hostile and die in one hit

    • @richardlawson5929
      @richardlawson5929 Год назад +6

      I also played the original. (Anyone remember needing to use QEMM to free up enough memory to play this game?)
      The bit I just couldn't get to work was cyberspace. I had everything at max difficulty except cyberspace, which I set to zero. I don't think the technology was quite up to the dev's ambitions for cyberspace at the time.

    • @Sternguard
      @Sternguard Год назад +3

      Oh the memories i have for this game, so brutal and hard it really enjoyed it. I really hope they kept the mission in the game were you have to go and find a persons head to access an area.

    • @reliantncc1864
      @reliantncc1864 Год назад +1

      I played the original much later (and after I played the second game). Still a fascinating game even in 2018, which was about when I played it.

    • @richardfarrer5616
      @richardfarrer5616 Год назад +1

      @@richardlawson5929 I even remember editing autoexec.bat and config.sys by hand to squeeze everything out of the memory I could. QEMM felt luxurious when it arrived.

  • @-TriP-
    @-TriP- Год назад +72

    Enemies don't actually respawn, there are just some additional ones that will rise up from the floor after a while.
    Hope to see you finish this!

    • @Ignonym
      @Ignonym Год назад +11

      If I recall, enemy spawning is tied to the security level; if you manage to take out every camera in a level, they stop spawning altogether.

    • @-TriP-
      @-TriP- Год назад +11

      @@Ignonym That's one way to do it, however the spawns are limited and eventually they'll stop even if you don't reduce the security level to zero. It was like that in the original too, I guess to keep you from farming things too much. If you shut down the bot factory in Robot Maintenance it also cuts down on a lot of reinforcements.

    • @Aleblanco1987
      @Aleblanco1987 Год назад +2

      This is good to know, that is the thing I dislike the most about bioshock

  • @macroglossumstellatarum5932
    @macroglossumstellatarum5932 Год назад +15

    System Shock 2 is where the Bioshock parallels get really extreme.
    Down to one of the big plot twists.

    • @OwMyLiver
      @OwMyLiver Год назад +4

      I remember the first time I played Bioshock, and a friend (who never played SS2) had already finished. He tried to tease me with "there's a big twist coming up you aren't going to see coming". To which I replied... "well, if it keeps following the exact same plot as System Shock 2 it's going to be..."
      He was just silent for a bit and said "well, yeah."

    • @drtyd00ify
      @drtyd00ify Год назад

      100% agree, to this day that part in 2 still passes me off!....lol

    • @martintaylor1701
      @martintaylor1701 Год назад +2

      SS2 has 3 player co-op... I wonder what Dan and Matt are up to?

  • @theeroyalewhee
    @theeroyalewhee Год назад +3

    Jon not seeing the energy bar is under his health bar, classic Many a True Nerd.

  • @ankhtahr1401
    @ankhtahr1401 Год назад +2

    Jon talking about a game that came out in the year I was born: "For a game that's almost 30 years old…"
    I felt that, Jon.

  • @redwitch95
    @redwitch95 Год назад +38

    As someone who's only familiar with System Shock through its relationship to Bioshock, definitely looking forward to this!

  • @tinaherr3856
    @tinaherr3856 Год назад +8

    I sincerely hope you play the rest this game on this channel! I haven't played the original, but this remake and your commentary makes this look great!

  • @UncleAnaesthesia
    @UncleAnaesthesia Год назад +31

    I'm ecstatic System Shock came out looking great and with relatively perfect performance on PC.
    I remember playing the original on an elementary school computer... of all places. Who says school doesn't teach you cool stuff?!

  • @richardlawson5929
    @richardlawson5929 Год назад +21

    This remains my favorite game of all time. I am so excited to see Jon doing it. So much looking forward to his reactions as the plot evolves.

    • @nhailstone
      @nhailstone Год назад

      The non-shodan voice acting seems slightly better in this. Missing the bleepy 90s music tho.

    • @nhailstone
      @nhailstone Год назад

      There do seem to be fewer voice logs from this vid, dunno if Jon missed some, cut for brevity or if they’re just gone. Would be a shame if it’s the latter.

  • @gadgetgirl3327
    @gadgetgirl3327 Год назад +5

    Also it's worth noting that many games you'll find that the first door code is either 451 or 0451, this game is why. Evidently it was the door code at Looking Glass studios, and also possibly a reference to Farenheit 451. Regardless a lot of games use that door code to basically say, yeah, we owe something to System Shock.

  • @heyu4759
    @heyu4759 Год назад +2

    Please, oh please, let this become a series.

  • @emilyk9074
    @emilyk9074 Год назад +2

    PLEASE make this a series

  • @existentialselkath1264
    @existentialselkath1264 Год назад +46

    I know next to nothing about the original, but this remake looks like it'd be incredible if it's a series I knew. I'm really excited to see what it's all about cos the hype from people I know has been awesome.

  • @SHODAN-ir3ne
    @SHODAN-ir3ne Год назад +1

    I was playing this back in 1994 and it blew my mind. For me, System Shock was the natural evolution of ZX Spectrum games like Driller and Dark Side, games largely forgotten today. Many, many, many happy hours taking on my favourite villain. System Shock 2 is worth a play as well.

  • @lordmissingno
    @lordmissingno Год назад +5

    You said this inspired Prey(2017) and my ears perked up, I'm now beyond pumped for whatever this is

  • @ParanoidTheMarvin
    @ParanoidTheMarvin Год назад +3

    I remember backing it few years back, when I heard how much influence this game had on Bioshock. Thank you for reminding me that I have to collect my code. Hope we can see you finish this game.

  • @marcpatenaude7820
    @marcpatenaude7820 Год назад +2

    You're having so much fun with this....I'd love to see this as a livestream or a series

  • @Aleblanco1987
    @Aleblanco1987 Год назад +5

    The "ambiance" of system shock 2 is so so so great, never finished back in the day because it was hard for me (didn't know english back then), but it left a long lasting impression on me.

  • @drtyd00ify
    @drtyd00ify Год назад +5

    I was one of the few that truly loved this series. The story is dark and twisted. So much time playing both System Shock one and two. The A.I. voice still gives me shivers and an intense feeling of loathing ( if you have ever completed both games you know what I mean) Jon if they remaster System Shock 2 you really need to play it also!! I hope this makes it as a live stream because it just gets ridiculous! And the sequel is even better! Thank you so much Jon for making this video!

  • @the_tactician9858
    @the_tactician9858 Год назад +11

    I've heard and seen some very good things about this game, and it looks like the rework has done it justice! Wouldn't mind seeing more of this!

  • @Ancusohm
    @Ancusohm Год назад +3

    This is so cool! Thanks for showing off the remake. I saw that it came out recently. Also, thanks for the history intro at the being.

  • @denniscain9396
    @denniscain9396 Год назад +5

    Played the original game in 1994. I became an FPS player because of it. Greatly loving this remake. Also love the ghosted zombie images from the original game occasionally appearing. Most excellent!

  • @Classic_Frog
    @Classic_Frog Год назад +4

    Shodan's speech kinda reminds me how Master from Fallout 1 used to speak.

  • @Carrrnage
    @Carrrnage Год назад +16

    This looks absolutely superb. Never played the original, definitely gonna play this and I'm going to stop watching this video now because it's going to give me horrific body modification nightmares (I'll come back during daytime). Thanks Jon! (Also, this is where 451/0451 comes from? Cool!)

    • @Nikelaos_Khristianos
      @Nikelaos_Khristianos Год назад +1

      The door code comes from Deus Ex (it was the door code to get into Ion Storm’s studio IRL.) But considering that Deus Ex was directly inspired by System Shock, it makes sense that a remake would do its own nod to Deus Ex. Hence why it’s quite a prominent moment in Human Revolution.

    • @ElizabethRS
      @ElizabethRS Год назад +12

      @@Nikelaos_Khristianos Not exactly true. The code appeared in both the original System Shock and System Shock 2. Its use in Deus Ex was a reference to System Shock.

    • @Nikelaos_Khristianos
      @Nikelaos_Khristianos Год назад

      @@ElizabethRS Ah, never knew, it’s funny Deus Ex makes a big deal of it. 😅

  • @charlesfranks1902
    @charlesfranks1902 Год назад +9

    The programmers and designers did a great job of bringing this to the future.

  • @Berssange55
    @Berssange55 Год назад +3

    I'm having a blast. The last immersive sim i've played was Prey (2017), so i was really looking forward to this one.

  • @Arvelike
    @Arvelike Год назад +31

    Prey is probably my favorite game of all time, so it's really interesting to see that seemingly all the great mechanics come straight from here!

    • @pisuoxide
      @pisuoxide Год назад +4

      Give System Shock 2 a try, it's awesome

    • @UncleAnaesthesia
      @UncleAnaesthesia Год назад

      In many instances, the game's art and architecture is similar. Only thing separating the two is SS's color palette.

    • @Arvelike
      @Arvelike Год назад

      @@pisuoxide I certainly will! Especially if they decide to remake it as well!

    • @huttj509
      @huttj509 Год назад +1

      @@Arvelike I know they're making an Enhanced Edition of system shock 2 (less of a full remake, more of a "work on modern computers" version)

    • @Arvelike
      @Arvelike Год назад

      @@huttj509 I see! I honestly don't know if it needed one, I've never seen the original. But if one is coming out I'll probably play that one if it's competent!

  • @tealcformerfirstprimeofapo22
    @tealcformerfirstprimeofapo22 Год назад +3

    I absolutely loved prey so I am really excited to see a part of its origins.

  • @TheWretchedOwl
    @TheWretchedOwl Год назад +1

    “This gun has infinite ammo!”
    Me, seeing the energy meter in the upper right hand corner going down: uh, Jon… you failed another perception check, didn’t you?

  • @thisbymaster
    @thisbymaster Год назад +3

    It seems so much more interesting than many of the AAA releases out today.

  • @hardticket123
    @hardticket123 Год назад +4

    Bioshock was the game that got me into gaming. Seeing System Shock like this is all kinds of awesome.

  • @jayr6529
    @jayr6529 Год назад +3

    As an over 50yo gamer who played the original in my mid 20s, this so takes me back, would love to see alive stream.
    always love how perceptive Jon is .. "infinite ammo Yay! as the energy level bar drops at every shot...

  • @nhailstone
    @nhailstone Год назад +21

    If this is the same as the original, always keep plot at 2. Putting it lower will remove bits of the plot, putting it at 3 will set a time limit that won’t give you time to properly explore.

  • @janparkki5704
    @janparkki5704 Год назад +7

    I played the original back when I was in high school and liked it quite a bit. Of course it didn't look anything like the new one, but it had really good design ideas. I remember thinking back then that this is something transformative. Of course so were many of the Origin Systems' legendary titles, which were done more or less by the same people. Ultima Underworld II may be my favourite game of all time.

    • @gileswhitaker9656
      @gileswhitaker9656 Год назад

      For me, Ultima Underworld 1. Better maps, and music, overall ambience.

  • @aerostrife334
    @aerostrife334 Год назад +5

    I'm really hoping to see more of this! A real classic

  • @ssFaxes
    @ssFaxes Год назад +1

    please do a run, my 1994 self is happy to see this

  • @KingRusty67
    @KingRusty67 Год назад +3

    I would definately be interested i n seeing a full series being made out of this

  • @eloquentlyemma
    @eloquentlyemma Год назад +3

    Oh wow! So many memories… and I feel so old now. *sigh*

  • @FunkyFyreMunky
    @FunkyFyreMunky Год назад +4

    Every time I see a friendly-looking dwarf-sized robot in sci-fi I can't help but think of Huey, Louis and Dewey in Silint Running and start to tear up.

  • @Edge-wx7hv
    @Edge-wx7hv Год назад +3

    so what I'm hearing is I should absolutely be buying this remaster.

  • @ThePzwilson
    @ThePzwilson Год назад +2

    I would love to see this as a series! It's a truly fresh and engaging experience of a classic.

  • @Miedeth1
    @Miedeth1 Год назад +1

    Dr. Mobius would approve of the use roboscorpions

  • @MravacKid
    @MravacKid Год назад +7

    I missed the original by a few years, but I did play the 2nd one and found it amazing, especially compared to other games "of its genre" (under quotes because seriously there were no others like it) and way, *way* ahead of its time.

  • @jazzart223
    @jazzart223 Год назад +3

    This game has exactly the right amount of jank to truly align with Jon's play style and humor. A play through sounds fun.

  • @chriswood1054
    @chriswood1054 Год назад +1

    We REALLY need you to do a series on this !!! Our survival depends on it !

  • @munromm1984
    @munromm1984 Год назад +2

    I grew up playing the oringial, I'm so happy to see people that have never played it get into it with the remaster

  • @xJavelin1
    @xJavelin1 Год назад +1

    Love to see more of this game. Only ever heard about it, never played it

  • @TheVoidWanderer
    @TheVoidWanderer Год назад +2

    This is a extremely good way to do a remaster (if possible) since everything is kept very faithful to the original, just with more comfortable modern upgrades.

  • @Topo842
    @Topo842 Год назад +1

    Make it a series Jon!!! this is great!

  • @prossnip42
    @prossnip42 Год назад

    One of the things that i really love about this game is that how it differs from it's sequel when it comes to upgrading your character. System Shock 2 has your standard RPG immersive sim mechanics with skill points and perks which would kinda set the standard for the genre however the first game takes a metroidvania kinda approach to the whole thing where if you wanna upgrade your character (Get a better flashlight, get better weapons, health kits that heal more etc.) you need to actively search and find them on the station and that is such a cool thing to do to encourage exploration

  • @fuzzyfuzzyfungus
    @fuzzyfuzzyfungus Год назад +1

    The little scorpion guys need a cheery chiptune mix of the flamethrower song to play while they work.

  • @farshnuke
    @farshnuke Год назад

    I will echoe the sentiments of others and say this deserves to be a full series. I know the calendar is packed so there's no rush but please, Sir

  • @thebpphantom
    @thebpphantom Год назад +1

    Jon not seeing the electric charge going down directly under his health as he fires... /chef's kiss/ Perfect Jon

  • @richknudsen5781
    @richknudsen5781 Год назад +12

    Jon should have played Deus ex so he would know the first door code would be, as it always is 0451/451, like here. Too funny really.

    • @richardfarrer5616
      @richardfarrer5616 Год назад +8

      But this is where it all started, based on a door code at the developers office which, in turn, went back to Fahrenheit 451.

    • @richknudsen5781
      @richknudsen5781 Год назад +1

      @@richardfarrer5616 Sorry, but I forgot that bit of the story, Thanks.

  • @AaronCorr
    @AaronCorr Год назад +1

    Series would be lovely

  • @spoonz202
    @spoonz202 Год назад +3

    I love that the first code in Deus ex is 0451 which was a reference to this code.

    • @cleverman383
      @cleverman383 Год назад +2

      Which is also a reference to the actual code to unlocking their office

    • @vangoth74
      @vangoth74 Год назад +1

      All the Dishonored titles as well

  • @SChaos69
    @SChaos69 Год назад +1

    The CD Player is such a good touch! Haven't seen CD players used in video games, even forgot they existed.

  • @dragmire3D
    @dragmire3D Год назад +5

    I remember reading that System Shock had a dynamic music system that changed the music depending on how Shodan felt about the player(or something like that). Was that kept? I'd heard that no one noticed the music changes so that feature was scrapped for the sequel.

    • @casanovafunkenstein5090
      @casanovafunkenstein5090 Год назад +2

      I think that it was not really what you'd expect from a dynamic music system as they exist today.
      OG System Shock had a soundtrack that was built out of layers of midi and had an industrial style (depending on your sound card it could sound pretty rough. You know how the original Doom soundtrack sounds a bit thin and weedy? That's the default soundfont for windows. Imagine that, but trying to sound like 90s industrial music). The game would vary up the loops loaded into the different channels in the sequencer to add variations and a bit of dynamics as you progressed through the level, but it didn't play anything significantly different for combat or moments of quiet. You were listening to the same track until you left the level and moved on to the next one.

  • @fluffyunicorn2777
    @fluffyunicorn2777 Год назад

    I played it in maybe 1994, 1995 and i can still remember so many details... Loving it!

  • @Blue_Kraken_Gaming
    @Blue_Kraken_Gaming Год назад +2

    Shodan gives real big sister vibes to GlaDos

  • @pstonge123
    @pstonge123 Год назад +3

    Jon using all his well honed FO skills, mint🤟

  • @2Cerealbox
    @2Cerealbox Год назад +5

    I played System Shock way back in the day. Everyone told me the game sucked and Doom and Quake were so much better. But I do remember that all the mechanics of the game felt like they worked together. It made sense that you would do hacking to progress, because its a big electronic future ship. And of course the enemies were robots, so it made sense they were mindless and stuff. It all felt very integrated. I think that's something that modern games don't have. There was a pipe minigame in bioshock, but it stood out as being a minigame. Maybe I was just too young to see the seams of game design, but System Shock was a singular experience - like if you drink coca cola, you don't go "mmm, cinnamon, vanilla, historic brewing spices..." It just tastes like coke flavor.

  • @PoeticTwist
    @PoeticTwist Год назад +1

    I played the original years ago. Some of the people who worked on the original worked on Bioshock.

  • @gileswhitaker9656
    @gileswhitaker9656 Год назад +1

    OMG. I had no idea there was a graphical remake of this game. Absolute classic. I played the original when it came out. I'd love to see a series of this!! When level design was complex, and not "follow the line around in a circle" (e.g. Skyrim).

  • @Taolan8472
    @Taolan8472 Год назад +1

    I just went through a box of old software on a whim while watching this. And I found my copy of system shock from 1994.
    I want to get this running. Play it. And then compare.

  • @irecordwithaphone1856
    @irecordwithaphone1856 Год назад

    Jon's reaction to cyberspace gave me so much joy I was not expecting

  • @Blue_Kraken_Gaming
    @Blue_Kraken_Gaming Год назад +1

    Also would love to see this as a series as opposed to a livestream

  • @cheese3155
    @cheese3155 Год назад

    wow join that game looks so cool how did i not know about this thanks for the point out i will be adding it and yes please jon or a play thou u seemed to have fun and was a great watch thanks man and congrats on 10 years i was link in the 20 subs now ur like 100000s

  • @juliajs1752
    @juliajs1752 Год назад +2

    I always find it fascinating how people remember how games looked like 20, 30 years ago. I can barely remember how a game from 2018 looked like, because the moment I stop playing it, it's filed away and forgotten.

    • @gadgetgirl3327
      @gadgetgirl3327 Год назад +1

      Honestly, before seeing this video I could not have told you anything about how System Shock looked other than SHODAN, but watching this was really strange deja vu. I had to go look up old screen shots to figure out if I was imagining it or not.

  • @Syaniiti
    @Syaniiti Год назад +1

    Sometimes I think Jon is one the reasons why modern games are so simple.

  • @orangeboi3387
    @orangeboi3387 Год назад +4

    jon how could you have missed the glorious beggining of the 0451 tutorial code tradition of inmersive sims :c

    • @cleverman383
      @cleverman383 Год назад

      This is the first game ever to use the 0451 code

  • @justanotherpiccplayer3511
    @justanotherpiccplayer3511 Год назад +1

    I really enjoyed watching you play prey so this should be good!!

  • @ithinkihadeight
    @ithinkihadeight Год назад +1

    Wow, was not at all expecting to see this today.

  • @Lowco5
    @Lowco5 Год назад +1

    This, this is dreamlike.

  • @JaceMorley
    @JaceMorley Год назад

    *bar in top left goes down with every shot*
    Jon: I think it's got infinite ammo!

  • @DavidRickmann
    @DavidRickmann Год назад +1

    451... isn't that the code to the radar van in Deus Ex, (the first keypad in both games). I didn't expect the level of inpiration to be quite so direct.

    • @DavidRickmann
      @DavidRickmann Год назад +1

      I looked it up:
      "If you've been playing a lot of Looking Glass and Ion Storm games you know that the code here is 0451, which is first used in System Shock. It showed up in Thief, it showed up in System Shock 2, it showed up in BioShock and Dishonored recently, and in both Deus Ex games. A lot of people think it was a reference to Fahrenheit 451, the Ray Bradbury book, but it was actually just the key code to get into the offices at Looking Glass in Cambridge. But it's in so many games now, it's kind of a defining thing in what we used to call 'immersive simulations.'" - Warren Spector, director of Deus Ex and producer of System Shock

    • @vangoth74
      @vangoth74 Год назад

      Same with Dishonored, the first code you need to enter is 0451.

  • @zidahya
    @zidahya Год назад +1

    Hearing Shodan again, still gives me the creeps.

  • @librarianseth5572
    @librarianseth5572 Год назад +1

    Day 1051 of requesting Zoo Tycoon. It sure is nice of Shodan to wait all that time for Jon to figure out the puzzles. You don't see that kind of polite villainy in many modern murder AIs

  • @NavidIsANoob
    @NavidIsANoob Год назад +1

    This game looks ridiculously good.

  • @Horace-8
    @Horace-8 Год назад +1

    System shock!!! Thank you Jon ❣️

  • @TheCynicalblue
    @TheCynicalblue Год назад +2

    I would sell the soul of my first born child to watch jon play the original without looking up a guide.

  • @archmagus8384
    @archmagus8384 Год назад

    Hell yeah! Full play through now pleaseeee!

  • @aaronverran1360
    @aaronverran1360 Год назад

    Definitely do more with this, also had no idea this is the percussor to some modern games

  • @hugmonger
    @hugmonger Год назад

    idk if this one would be as good as a live stream as it would be for a series because seeing you work it out on your own feels like it would be so much more fun personally.

  • @adamach3776
    @adamach3776 Год назад +6

    Well, I'm shocked

  • @sidneysun5217
    @sidneysun5217 Год назад

    ok this looks like a really good remake, way better than i expected

  • @almightyk11
    @almightyk11 Год назад +1

    System Shock is the most important game that nobody played

  • @darganism4338
    @darganism4338 Год назад

    The "employee" number 2-4601 is a cool little Les Miserables reference :)

  • @ssmith3573
    @ssmith3573 Год назад

    So many fond memories of the monkeys from System Shock 2 in college.

  • @abshah8514
    @abshah8514 Год назад +1

    Oh my god it's Prisoner 24601

  • @simonphelon7221
    @simonphelon7221 Год назад

    I completed this back in the day. The controls were very different, there was no mouse look, you moved around with wsad and moved the cursor to aim a crosshairs on the screen. There was also a little image of yourself with clickable grids so you could lean around corners and shoot out of cover.

  • @nolagale
    @nolagale Год назад +1

    An energy weapon that requires energy to fire. If only there was some sort of meter to show you how much energy you had. They could make it blue, and put a little lightning bolt next to it so you'd know it's energy. Maybe they could put it next to another important meter, like a health meter.
    EDIT: He found it.