I’m not a mapmaker, but I’m pretty sure this new command unlocks countless new avenues for mapmakers to explore. Not only do they not have to rely on armor stands, they can change the blocks’ shape and size at will without complicated coding or plugins.
I’m making an adventure map since the end of last year, and was reluctant to upgrade it to the newer versions due to the whole 1.19.1 debacle. It seems Mojang really wanted to change our minds on this one, so we’re probably upgrading to make use of these new entities… and the new vine gamerule because using strings all over the place was silly.
I... *OH MY GOD-* In all seriousness, I've always loved how Mojang will implement something, perhaps something the community has been asking forever, but they'll do so in a way no one would've expected - i.e. tubes (hoppers), wireless redstone (sculk), automatic XP farms (also sculk), heck the whole idea of an electrical/electronics/logic system within the game (redstone) is not what people would've thought it'd be I wouldn't be surprised if this is their way of implementing stuff like microblocks, illegal slabs and stairs, etc
Since it is an entity, can you use /ride on this? Also it's so smooth! I feel like if you went through the calculations, you could sculpt some animals, like elephants, ride them and make them move and stuff. This has given way to endless opportunities
One really cool feature of this is it probably will permanently replace the always mildly jank Falling Block option for creating fake blocks. You want a block you can just fall through without being able to tell them apart? This does it so much better than ever before But also, you want vertical planks? Just rotate a block 90 degrees with this You want fancy 2D trees for your map? Billboarding is a thing now! So exciting
1:42 Map makers used to do that with shulker shells and /tp commands. Mostly for elevators and sliding doors. The process of making something move smoothly with commands used to be really troublesome and complicted. They made it so much easier. I wish we had such tools before.
I guess it's time I learned this properly. I learned how to use command blocks before mojang changed the entire command system. With this stuff, I really want to relearn and see how far I can go with it, because this is REALLY cool!
Diversity 3 actually does that at one point in the Adventure branch! (it uses falling block entities riding armor stands, so it looks just as smooth. This would be the same, just without the need for armor stands.)
@@mehdi6752 that's what the levitation is for, if you make yourself rise with levitation at the same speed the blocks rise, you don't need to actually touch the blocks but it'll look like you are
I saw this on Xisuma's video and thought, while technical, that's a really neat function to have. Only use for it that our group might get is maybe setting up billboards like "[World Spawn]" or the names of towns and locations as needed/wanted by the group. That could be fun.
block displays are gonna be amazing for animations. my only wish was a way to select groups of blocks to work together, but theres gonna be a datapack that does that at some point im sure
There should be a way to parent several block models to one other entity, and transformations on that entity will be applied to all child models. Maybe use the passengers feature: a new entity called "transform_marker" or something which does nothing but can store transformation data. All block models that are passengers of it will be updated with transformations added to the transform marker entity. So you could make a house out of block models and have the entire house move by moving one entity
A lot of the updates being very technical and esoteric until someone can demonstrate them is exactly why I used to love watching Vechs(The namesake of the Vex mob) and his series on how he created the Super Hostile maps. So much crazy shit can be done with NBT editing and Vechs's relations to Dinnerbone are a big reason why many more were implemented. Mostly because he wanted to make the Super Hostile maps even more evil. It's a shame so few amazing map makers don't use these technical features.
As a command block person I guess mapmaker I think that this is a great update and I'm happy that it wasn't thirst but custom death messages, I had been watching the stream.
Y'think you could link a ton of translated blocks together to animate things? Certainly sounds interesting, and even cooler if we somehow make the entity blocks solid again.
WHAAT I DIDN'T KNOW ABOUT THIS!!! I am so excited now, 'cause I love making adventure maps! At this rate I'm gonna HAVE to convert the current one I'm working on to the new update
The problem is in the collision algorithm. It's called AABB if I'm not mistaken and it works only with rectangles. I don't know how "Create" mod avoided this problem. But it's probably too complicated for one command.
@@khodis2002 You could still generate an axis-aligned bounding-box for the transformed object, and use that as just the first-pass. i.e. if the AABB check passes, do a more detailed (slower) collision check, only for entities that need it (block displays)
I thought I'm learning linear algebra for making games not playing them. When you said transformation matrices I started to laugh and cry at the same time.
For me as a mapmaker this is mindblowing... I can literally design bosses now that dont rely on actual mobs or anything or just create custom texture fields that enter uncanny valley in a matter of seconds... The rendering is quite useful as well for jumpscares for example or simply to put easter eggs into maps and in particular the Damage command allows me to just... ADD NEW FEATURES... for example thirst... For example heat... (yes dehydration will be featured in a future update btw from HEAT in the desert... this was told to me by someone that works close with slicedlime and a few others who helps me understand new technical stuff, world generation features in partiocular) Other features are still on the way and hopefully soon the long awaited NBT crafting update because that would launch a whole new availability for all map makers... Imagine just downloading a datapack and recource pack and just suddendly having like 20x the amount of craftable content...
This is actually very similar to how the Create mod makes its contraptions rotate and transform smoothly. It uses a mod called Flywheel, which allows for interpolation, custom meshes, GPU instancing, etc. Very cool to see in vanilla Minecraft!
Does this effectively mean we can build skyboxes now?? (I.e tiny structure hidden below the map in the player's render distance, blown up huge and placed outside the playable space?) This is a feature i've always wanted.
@@ferret9263 Nah, if they put for example an display block on the server, and some guy that plays on other version sees it, it will crash his game, cuz Display Block does not exist on versions before 1.20.
As a mechanical engineering major, this really makes a lot of esoteric armor stand display trickery a LOT more standardized and applicable to me and others. Rotation matrices? yes please now that's up my alley. Hearing about this while learning java, this all seems very exciting!
0:47 Hang on, does Java use the POSIX location extension to `printf()` even on non-POSIX systems? And why does Minecraft use it here when it's redundant?
You talked about the game needing to know you're still rendering the original block, but it looked like blockface culling was the culprit there. Blocks don't render the textures on the inside faces, solely on the outside.
real physics?? jenny mod about to go crazy
AYO?
AYO?
Ayo? I'd watch it live frfr
Hi
w-why
I’m not a mapmaker, but I’m pretty sure this new command unlocks countless new avenues for mapmakers to explore. Not only do they not have to rely on armor stands, they can change the blocks’ shape and size at will without complicated coding or plugins.
Imagine going in a cave under a mansion or something and the cave ceiling just collapses with actual physics Infront of you
@@Chimerathedragon that would probably blow your house up lol
Imagine haunted houses
I’m making an adventure map since the end of last year, and was reluctant to upgrade it to the newer versions due to the whole 1.19.1 debacle. It seems Mojang really wanted to change our minds on this one, so we’re probably upgrading to make use of these new entities… and the new vine gamerule because using strings all over the place was silly.
Im a map maker, and i you are totally right, thats an awesome feature
Now we can make vertical slabs.
Mojang didn't see this coming.
🤯
I...
*OH MY GOD-*
In all seriousness, I've always loved how Mojang will implement something, perhaps something the community has been asking forever, but they'll do so in a way no one would've expected - i.e. tubes (hoppers), wireless redstone (sculk), automatic XP farms (also sculk), heck the whole idea of an electrical/electronics/logic system within the game (redstone) is not what people would've thought it'd be
I wouldn't be surprised if this is their way of implementing stuff like microblocks, illegal slabs and stairs, etc
@@theonebman7581 this post has been approved by the BCouncil
Without hitboxes
@@Humulator what about a trapdoor
Since it is an entity, can you use /ride on this? Also it's so smooth! I feel like if you went through the calculations, you could sculpt some animals, like elephants, ride them and make them move and stuff. This has given way to endless opportunities
I want to ride and move around in a floating block of diorite
Yep Mojang basically just added custom mobs to the game. It’s going to be insane
Airships and other vehicles might be possible in vanilla or with less modding than before too.
That's a GREAT idea!
Awesome thinking! We can finally get camels 🦒
3:05 Phoenix just made Steve as a rug
Nice
Litterally the best update for datapack makers / mapmakers / whoever wanna get into minecraft commands
Ye
agreed.
modders are also going to have a field day with this, i'm sure
mod makers also, the clip shown works for vanilla clients playing on modded fabric server
Totally! Can't wait to use some of these new commands! Just waiting for /playanimation now.
One really cool feature of this is it probably will permanently replace the always mildly jank Falling Block option for creating fake blocks. You want a block you can just fall through without being able to tell them apart? This does it so much better than ever before
But also, you want vertical planks? Just rotate a block 90 degrees with this
You want fancy 2D trees for your map? Billboarding is a thing now!
So exciting
From my tests, Falling Blocks are still smoother when it comes to gravity.
Also, vertical slabs!
@@PhoenixSC I think they meant stuff like fake walls
You’ve been looking for this video: ruclips.net/video/vC0roEkkKkQ/видео.html
@@PhoenixSC What everyone else heard in your video:
0:34
What I heard:
ruclips.net/video/qAuhlt8xPl0/видео.html
1:42 Map makers used to do that with shulker shells and /tp commands. Mostly for elevators and sliding doors. The process of making something move smoothly with commands used to be really troublesome and complicted. They made it so much easier. I wish we had such tools before.
Still need shulkers to have players collide with the blocks. Maybe there should be an option to add collision to the block model?
This is the video someone was looking for: ruclips.net/video/vC0roEkkKkQ/видео.html
@@jay-tbl Ou, I haven’t realized there are still no hitboxes. Thaw would improve things significantly.
I guess it's time I learned this properly. I learned how to use command blocks before mojang changed the entire command system. With this stuff, I really want to relearn and see how far I can go with it, because this is REALLY cool!
2:26 Honeystly...its a big change for Minecraft
We had real Chemistry in Education Edition, now we have real Physics in Java Edition, what's Next, real Mob Sizes in Bedrock Edition?
Can we get real chem in Java so we can finally cook? 🥺
@@theonebman7581 jesse
Real "Biology" in Minecraft Legends
@@theonebman7581 lmfao
🧐📸
1:46 I feel like if you used that command and the levitation or slow fall effect, you could really easily make a vanilla smoothly moving elevator
DANG YOURE RIGHT
Diversity 3 actually does that at one point in the Adventure branch! (it uses falling block entities riding armor stands, so it looks just as smooth. This would be the same, just without the need for armor stands.)
but its entity so you will fall from it
@@mehdi6752 probably would need to put shukers or something like that
@@mehdi6752 that's what the levitation is for, if you make yourself rise with levitation at the same speed the blocks rise, you don't need to actually touch the blocks but it'll look like you are
For every update you should make a video that shows off all the most useful things in that update
yess
+++
Damn you're right
It can be a series but it needs a name
xd
2:37 nah that's the sun
I saw this on Xisuma's video and thought, while technical, that's a really neat function to have.
Only use for it that our group might get is maybe setting up billboards like "[World Spawn]" or the names of towns and locations as needed/wanted by the group. That could be fun.
block displays are gonna be amazing for animations. my only wish was a way to select groups of blocks to work together, but theres gonna be a datapack that does that at some point im sure
You can, they are an entity, so add them a tag
instead of making some datapack or whatever to create a painless experience
do milisecond perfect timings cuz pain!
There should be a way to parent several block models to one other entity, and transformations on that entity will be applied to all child models.
Maybe use the passengers feature: a new entity called "transform_marker" or something which does nothing but can store transformation data. All block models that are passengers of it will be updated with transformations added to the transform marker entity. So you could make a house out of block models and have the entire house move by moving one entity
This is actually gonna be insane for datapack creation
Also gonna be insane for sussy modders
@@plasmasack amongus girlfriend mod:
@@WARSAWMASSFAPPER420 bro.... WHAT
@@LoveLuhst :)
id love to see someone make a solar system with this stuff
someone gotta make a universe sandbox thing in minecraft now
Valkyrien skies mod
To (relative, not 1:1) scale.
a very simple one has been done
ruclips.net/video/tv2szAqlIoo/видео.html
Outer Wilds in Minecraft
this is gonna be amazing for map creators since it’s gonna make it a lot easier to make animated maps
yeah seems like a hole new field of map creations will come out of this.
The honey block with a slightly smaller yellow block in it could make for an amazing 3D non-cube sun
2:55 steve cloud
My exact reaction
Remember that video where you edited a bow to widen whatever it touches
Imagine what you could do now
Now those weird MC animations on Reddit can actually be recreate properly via this!
A lot of the updates being very technical and esoteric until someone can demonstrate them is exactly why I used to love watching Vechs(The namesake of the Vex mob) and his series on how he created the Super Hostile maps.
So much crazy shit can be done with NBT editing and Vechs's relations to Dinnerbone are a big reason why many more were implemented. Mostly because he wanted to make the Super Hostile maps even more evil. It's a shame so few amazing map makers don't use these technical features.
0:03 iMac startup sound
As a command block person I guess mapmaker I think that this is a great update and I'm happy that it wasn't thirst but custom death messages, I had been watching the stream.
As a datapack creator, this is unbelievably exiting for me! I can't wait to use this!
Same 🔥
E x i t i n g
Don’t let the door hit you on the way out
Y'think you could link a ton of translated blocks together to animate things? Certainly sounds interesting, and even cooler if we somehow make the entity blocks solid again.
Was expecting "can we get much higher" to play when the slime grew lol.
REAL
WHAAT I DIDN'T KNOW ABOUT THIS!!! I am so excited now, 'cause I love making adventure maps! At this rate I'm gonna HAVE to convert the current one I'm working on to the new update
Now you can make minecraft animations in minecraft itself, quite amazing.
Physics: **exists in Minecraft**
My floating house: *My time has come*
*fooking crashed and burn*
0:02 Want a break from the ads?
Deserves more likes… Wait up, no comments?
I’m genuinely excited for the phoenix sc subreddit video. There’s going to be some crazy stuff
Now someone's gotta make a keyframe-based Minecraft animator that gives a schematic of the command blocks to use in your world
if this was a way to make us update to post-chat-report versions, then mojang definitely did it well
edit:bruh I know no chat reports exists
You can always opt-out of that using mods
Still Stuck in 2022 🤣
Fabric + no chat report mod works too
If they added the ability for collisions on the block display that would be sick
The problem is in the collision algorithm. It's called AABB if I'm not mistaken and it works only with rectangles. I don't know how "Create" mod avoided this problem. But it's probably too complicated for one command.
@@khodis2002 You could still generate an axis-aligned bounding-box for the transformed object, and use that as just the first-pass. i.e. if the AABB check passes, do a more detailed (slower) collision check, only for entities that need it (block displays)
@@kitlith I'm not saying it's impossible, but changing the entire collision system for the sake of one command is strange. But cool workaround though!
3:51 for some reason, just seeing this is so uncomfortable
3:12 What did you mean by that.
2:56 potential Third Impact in Minecraft
I hope someone uses this to make a scale solar system with orbits.
A giant honey block would make a perfect sun
Hold on gonna do that lol
3:17 t h i c k steve 🗿
edit: OMG 13 likes thx so much :)
*WIDE STEVE*
*WIDE STEVE*
4:15 because that Steve was so big, I thought it was herobrine
This might be one of the sickest updates to-date for Minecraft commands
Minecraft already has physics. It's called Valkyrian Skies 2 and based on it there's mod Eurika! and Clockwork.
I recommend you check them out
1:07 True, also thanks Phoenix :D
I can't say I hate it because now you can make higher quality memes with minecraft vanilla.
this manipulation update is actually awsome
Nice to see you my fellow Australian Friend!
I cant wait for servers to implement these things for cutscenes.
I love how Minecraft is adding new commands, all of the new things they've added are great!
I thought I'm learning linear algebra for making games not playing them.
When you said transformation matrices I started to laugh and cry at the same time.
The Steve transformations are straight out of a "Minecraft in Ohio" meme, incredible
They really went and made Ohio Steve vanilla 💀
That honey block kinda looks like a blocky version of the sun, hopefully somebody can make a solar system with this
Someone already did that and recorded actually, watch ElRichMC
Ight thanks
This is officially my favorite Phoenix SC video after years of content
*video starts*
Me: can we get much higher
scale the chest for big storage 👍
Sigh, I already hate myself for this, but:
Your mom when you found cookies in Minecraft (4:08)
Which song it is playing?
@@xether3370 other side by Lena Raine
For me as a mapmaker this is mindblowing... I can literally design bosses now that dont rely on actual mobs or anything or just create custom texture fields that enter uncanny valley in a matter of seconds... The rendering is quite useful as well for jumpscares for example or simply to put easter eggs into maps and in particular the Damage command allows me to just... ADD NEW FEATURES... for example thirst... For example heat... (yes dehydration will be featured in a future update btw from HEAT in the desert... this was told to me by someone that works close with slicedlime and a few others who helps me understand new technical stuff, world generation features in partiocular)
Other features are still on the way and hopefully soon the long awaited NBT crafting update because that would launch a whole new availability for all map makers... Imagine just downloading a datapack and recource pack and just suddendly having like 20x the amount of craftable content...
This is actually very similar to how the Create mod makes its contraptions rotate and transform smoothly. It uses a mod called Flywheel, which allows for interpolation, custom meshes, GPU instancing, etc. Very cool to see in vanilla Minecraft!
Hi Skippy Thanks for watching
Expect new upload soon✔️
You have been selected as a winner 🎁
Quickly send a direct message
To acknowledge your price🎉
@@TELE.GRAM_YT_scope_hope bros trying to scam someone
4:01 anyone else get deja vu from this?
I feel like I’ve seen him do this before
That reminded me of Steve doing cursed things on Ohio Minecraft videos.
3:19 I saw that, is that the steve from ohio that we are watching on it when he got dropped an anvil?
yes i saw too
Im seriously so curious about what they are gonna name this update
The Feedback Update or The Random Update lol
Big and Bigger
Armor trims bundles and potentially archaeology definitely still point to a sort of “exploration”/“discovery” themed update.
The quality of life update
The Tell Your Own Update
Those falling wooden planks looked like he was spawning them straight from gmod lmao
Does this effectively mean we can build skyboxes now?? (I.e tiny structure hidden below the map in the player's render distance, blown up huge and placed outside the playable space?)
This is a feature i've always wanted.
3:00 carpet from Steve
0:34 gd reference
Sand and gravel: am I a joke to you?
quite literally they are yes.
0:03 once this music chord played, I was I was gonna hear “CAN WE GET MUCH HIGHER”
This update is gonna be epic
yay
Ur the first
I can’t imagine what they could do with this in hypixe
it wont work
cuz its 1.8 server
@@v-14415 lol noob undeveloped server
@@sinon1889 nah they wont update cuz they like old pvp system
@@v-14415 no it's playable in 1.8 and onwards
@@ferret9263 Nah, if they put for example an display block on the server,
and some guy that plays on other version sees it, it will crash his game,
cuz Display Block does not exist on versions before 1.20.
As a mechanical engineering major, this really makes a lot of esoteric armor stand display trickery a LOT more standardized and applicable to me and others. Rotation matrices? yes please now that's up my alley. Hearing about this while learning java, this all seems very exciting!
1:47 the honey block floating up just looks so funny
3:00
"And now I'm gonna spin him out of control."
Proceeds to force a dimensional shift from 3d to 2d.
0:47 Hang on, does Java use the POSIX location extension to `printf()` even on non-POSIX systems? And why does Minecraft use it here when it's redundant?
0:40 WHY PHEONIX WHYYYYYYY
1:26 honey block
yt recomendation few days later : Bad Apple but it's minecraft block entity
Honestly 1.20 is revolutionary for map-making so far - The matrix scaling alone opens up so many possibilities for custom models
2:00 can you do it with players too? /j
Hey, a free way to get some goodies
I REALLY hope so
Finally, The Ohio Update
1:18 ..............................
can somone please explain what's behiend phenix
Peashooters from the “Minecraft added a pea” video
*pea*
2:57 okay but that cloud is perfectly shaped like the Steve that went flying off just moments before..
0:02 why did i think this was gonna be a remix of *that* song
Phoenix is a type of person who's gonna explain us how Minecraft in Ohio was made.
yes
what does that even mean
Minecraft in ohio: 3:00
Imagine if instead of it being a hint at archeology it’s a hint for the vases that would contain the loot in ancient cities
This is great! I've got some carnival games that are lacking balloons.
with how much this expands for command block people, i can't even imagine what this does for modders
3:00 Bro moves along the 4th dimension
And now we know how herobrine was born.
The part with Steve remind me of the RUclipsr "Not Safe".
*Now their job will be alot easier for some jokes-*
Yes nah
0:03 thick MacBook/iMac startup sound
BIG SURRRRRRRRRRRRRRRRRRRRRR
3:17 Song For Denise starts playing.
1:45 This would be perfect for recreating the iceologer's magic
You talked about the game needing to know you're still rendering the original block, but it looked like blockface culling was the culprit there. Blocks don't render the textures on the inside faces, solely on the outside.
4:08 The Polaris coming in to collect my salvage.
3:00 "now i'm going to spin him out of control"
Spin him into the 4th dimention
Now we just need a Hitbox option, so we can make them collidable. We’ll just have to use Shulkers for now.