I love how you capture the excitement everyone goes through whenever they complete a specific thing and it works :D "See that? the color changed when I completed the quest! isn't that awesome!?" lol, yes it is and I totally understand and relate to that feeling
For your item creation problem, there would also be the option to create them all in bulk in an excel table and read them via csv reader, from there you create your items data, you'd just have to add the sprites in the end ;)
You can always add all the items in the game to the Resources folder and load them in via batches to avoid manually adding each SO to the global item list. Great work with the item creating plugin
Just now seeing this comment lmao How ironic Thanks! The productivity in this devlog was definitely through the roof. Can't promise that for every one of them😂
oh yeah i love the quest system! i'd advise in placing steps for progression in quests, as if a "pseudo-tutorial" like you see in nomifactory and stuff. some games in the genre also use recipes for that, unlocking recipes long before you have all the materials so you can find it yourself and wonder how to get it... but it's incompatible with your recipe system so whatever
I didn't realize this until now but you do kind of look like the Act Man but instead you are the shelf man! Even your editing is similar how you stand up and talk like the Act Man.
@@TheShelfman I did that a first but it felt slightly out of place so I bite the bullet and pretty much went with making something and then sticking to it. My games UI is very simple though
I'm not sure I understand your question about the quest system sorry! As for the Zeus/Gaia thing, you're totally right! I don't think I ever actually said that Zeus created it but if I did I didn't say so on purpose. The idea is that Zeus is offended by "your" disrespect to the world. Through dialogue that will all make sense. Gaia might be part of the game one way or another, but Zeus being the main antagonist in the story just seemed to fit better😁
@@TheShelfman I noticed something, let me explain : when you complete a task, the path change color then the next quest change color. But this color isn't the same for a quest completed and a quest available?
When a quest is completed, it gets a green outline. The path color is only -unavailable- or -available- because it doesn't matter for the path whether it's completed or not I don't think
My game loop:
1. I see a new Shelfman Video
2. I slap that thumbnail to watch
3. Repeat
Solid game loop, I like it👏
@@TheShelfman The investor's I pitched it to weren't as excited, but screw 'em!
They gotta be out of the loop, clearly (very proud of this one tbh)
bro wtf, how do you do this so quick.
I wonder the same thing lol:)
what? what did i do? this was partially done in the past 5 months😭
honestly that "nested recipe navigation" feature is huge. love that you added it!!!
It's possibly my favourite thing in the game so far, which I think says a lot about me
Now that you have a loop, you just need a loophole and the loopyness is complete.
someone will undoubtedly find an exploit and create some loophole😭
Didn’t know item was chill like that
When you talk about the line color changing I totally get it, made me smile, getting those little things working is so nice
It's so satisfying!
I really want liquids added to the game so that there’s more to automate 😛
100% planned!
nice job its looking pretty good so far
Thank you!
Awesome video! Can't wait to see more
Thanks!!
I love how you capture the excitement everyone goes through whenever they complete a specific thing and it works :D "See that? the color changed when I completed the quest! isn't that awesome!?" lol, yes it is and I totally understand and relate to that feeling
It is so cool. Love it when small things make things feel so different!
For your item creation problem, there would also be the option to create them all in bulk in an excel table and read them via csv reader, from there you create your items data, you'd just have to add the sprites in the end ;)
Definitely a solution as well, but this way works perfectly as is, so I don't see a need to switch anytime soon haha
You can always add all the items in the game to the Resources folder and load them in via batches to avoid manually adding each SO to the global item list. Great work with the item creating plugin
Definitely an option! Idk how big of a difference it would make performance-wise though🤔
Wooo! Nice work on this, i think the story sounds interesting!
And that item creation system is *chef's kiss* I need more
@@GamesBySaul thanks Saul! I'm super excited about it, and oh mannn that item creation system👌
Whoops somehow missed this devlog haha... I am impressed by your productivity, you've added so much stuff I don't know what to comment on.
Just now seeing this comment lmao
How ironic
Thanks! The productivity in this devlog was definitely through the roof. Can't promise that for every one of them😂
HEPHESTUS! I love HEPHESTUS! This is looking amazing man! Great quality of life features
@@LazyTeaStudios thank you!! Hephaestus is my hero
eyyyy! nice to see this much progress!
Thanks 😁
This is the coolest cool thing I have seen in a while Mr Cool
Thank you!
That custom editor for making items is DOPE!
Right!!! Such a game changer
This is the 2 time ur video is recommended for me and I see your shorts. Well done and gl🎉
@@Klibbe_dev awesome! Thanks for watching 😁
Alpharad made a video on your suika like
It’s on alpharad platinum his second channel
Thanks for sharing! Just watched it, it was super awesome!
Love ur devlogs! Keep up the good work
Thank you!😁
Spending time to make tools can save SO much time and hassle in the long run 🔥
100% super happy with how helpful they've been already
Amazing work! I really like the UI for crafting. It makes me think of a more visual version of terraria's crafting.
Ohh I hadn't thought about that, I like that comparison!
oh yeah i love the quest system! i'd advise in placing steps for progression in quests, as if a "pseudo-tutorial" like you see in nomifactory and stuff.
some games in the genre also use recipes for that, unlocking recipes long before you have all the materials so you can find it yourself and wonder how to get it... but it's incompatible with your recipe system so whatever
Definitely something to look into. I wonder how much the current quest system will be a "pseudo tutorial" (i like this name) already
Damn dude this is looking amazing!
Thank you!
Lets GOOOOOOOOOOO progress looking great, love the new Shelfmann character Shelfmann!!
Thank you!!
Please never give up, i sense that you are going to blow up soon
Thank you so much, I appreciate that! I promise you I won't be quitting anytime soon😎
I didn't realize this until now but you do kind of look like the Act Man but instead you are the shelf man! Even your editing is similar how you stand up and talk like the Act Man.
I didn't know him but I can definitely see it now😂
hi jo
WOW, this is nice. Always enjoy your videos :D
Thank you very much!😁
Forager if it was peak
That's a lot to live up to, but I very much appreciate it😁
This is very intressting
@@CelsiumDesign thank you!
Creating UI has given me many sleepless nights
I feel this😭
I might have to find someone at some point to just do it for me
@@TheShelfman I did that a first but it felt slightly out of place so I bite the bullet and pretty much went with making something and then sticking to it. My games UI is very simple though
Great progress
Thank you!
YAY I GOT THE STEAM KEY
WOOO CONGRATS!
why does shelf man look like a fence haha maybe fence man?
Fence man! (he'll have books on the shelves at some point!)
ShelfWorld
Genuinely considered calling the game this for a solid 5 seconds lol
Yooo who’s the extremely hot and charismatic voice at 1:42??? 😳
I wish I knew!! The file just randomly appeared on my pc and I figured I'd just use it
She skies on my aevium till I add a proper game loop
Comment I’m least proud of of 2024
Mali...
@@TheShelfman notice how this one specific comment didn’t get a heart from the shelf man…
Comedy is now illegal on youtube…
Concerning…
I wish I was an editor script
@@BobbeDev it's never too late to change things. I believe in you
OLD CHARACTER
is there any way that its gonna be on mobile ( android ) ?
As of now that's not planned at all. But you never know what the future holds!
wowwww
your quest system doesn't show if you made the quest or if it's the next quest, right?
Zeus didn't make the world, it's Gaia 😶
I'm not sure I understand your question about the quest system sorry!
As for the Zeus/Gaia thing, you're totally right! I don't think I ever actually said that Zeus created it but if I did I didn't say so on purpose.
The idea is that Zeus is offended by "your" disrespect to the world. Through dialogue that will all make sense. Gaia might be part of the game one way or another, but Zeus being the main antagonist in the story just seemed to fit better😁
@@TheShelfman I noticed something, let me explain :
when you complete a task, the path change color then the next quest change color.
But this color isn't the same for a quest completed and a quest available?
When a quest is completed, it gets a green outline. The path color is only -unavailable- or -available- because it doesn't matter for the path whether it's completed or not I don't think
what language is this
If you mean the coding language, it's C#
Fast
0:45 omg ,It all make sense now 😂
0:45 was about to type "why does it look like a shelf" lol
The perfect self-insert😂
12:17, and that's why you watch to the end! Also machines!
Were you able to activate the key?👀
Yep! I was presently suprised seeing as the video had already been out for 8 hours!