@@TheShelfman it's actually really simple, marking a class as abstract means instances of it can't be created and can only have classes deriving from it. Additionally it can have properties marked as abstract, which the deriving classes have to implement, and also abstract methods which the deriving classes have to implement too (they are forced to implement it)
@@personii thank you! And definitely go for it if you feel you're able to do it! I waited for several years because I felt I wasn't there yet, skill-wise
how about like 8 minute videos, just like this? these are perfect, they feel long enough to be a video but not so long that my brainrot gets the better of me and i click off
I hope you stick with making your dream game, I love the idea! Forager and skyblock are favorites of mine, and automation is always fun. I hope we see more devlogs for this game!
Its very interesting how we can have lots of systems in a game and the majority of it wont be noticeable at first by the player. Loved the content, im also creating devlog on the game Im making so it is very inspirational. Good luck!
@@Undercover_Femboy The joke is that jumping into an over scoped "dream project" often ends in disaster. I wouldn't worry if that's what you want to do though because the knowledge you gain is invaluable anyways; the means of travel carries more importance than the destination.
Great devlog! It’s amazing to see your progress-every update is so inspiring. Keep up the awesome work, can’t wait to see where this project goes next! 🚀
Hey dude, you should check out miniland adventure. Its quite close to your dream game but doesnt have automation. Ive played it and it has its flaws but it could give you what to avoid and what could work
For me the longer the better 👍 But probably longer vids would either have to be lower quality or would take more time which you could spend on developing the game (or living human life) so medium seem like a nice sweet-spot. And also I really like factory-building, automation games
Lets go! Looking forward to seeing more of the devlogs! I think 10 minutes is definitely a good amount, 15 is nice if you want to focus on certain mechanics a bit more but I think for more general overviews 10 should be good :)
Don't worry about your old code being bad. When I started game dev back in 2020 I started working on my "dream game" and eventually I gave up because just 3 months in I already improved soo much that I just couldn't put up with the code I wrote at the beginning. Also I would totally watch a 7 hour long Shelfman video lol. (Well more like put it on and listen to it while doing something else (I literally did that with a 2 part 6 hour video about debunking a popular psudoarcheology channel on tiktok that was spreading conspiracy theories lol))
I'm definitely not worrying about the old code. I'm so proud of how much I've learned over the past couple of years. I've made massive jumps! I don't think I could actually make a 7 hour long video, but I'd like to try 1 hour ones on maybe anniversaries of the game's development or something🤔
The game be GAMIN' It's already looking super grand and shows a tonne of creativity, I can't wait to see where this goes. Amazing editing as always, I love the chaos >:0
Glad to see your vision for this after you mentioned it on twitch. It looks like a fantastic start to the game and I cannot wait to see how the greek gods integrate with the survival factory gameplay.
Hey, good job on this, it looks great so far. I'd say that around 10 minute videos that explain mechanics are good. Also, for some feedback, I noticed that the size of pixels across the game isn't consistent, such as the white square highlighter and the little rocks on the factory conveyor belt have smaller pixels than the rest of the game's art. It's small, but it makes the game's visuals feel slightly discontinuous.
Thanks so much! The white square is definitely something I'll look into, as for the stuff on the conveyorbelt, it's supposed to be that way as they're just tiny versions of the items. Having them be the actual size on the conveyor belt would be way too large😅
The art is all subject to change! I really like the 8x8 restriction but if I ever run into a problem that means I absolutely have to make everything 16x16, I will switch (and probably cry lol)
Just call it Factory in the Sky lmao (I did always love Castle in the Sky), also maybe an in between on shorter update videos, but then longer in depth ones?
Thanks! Will keep it in mind! As for the video length, I'm not sure I'd make multiple videos on the same thing, but I'll see if I can/want to look into it!
I kid you not I was just thinking I wish we could have longer videos since you don't upload often and they are entertaining as hell. I vote for long videos!
Can I help you create art for your game? I’ve always wanted to make a sandbox game but never got to it. But maybe if I just help you that’ll fulfill my dream of making one.
@@SweetTea14 i appreciate the offer! I currently already have someone helping me with the art (which will be clear in the next devlog) but feel free to join the discord in case I ask for more help in the future 😁
Do it! make your dream game! you won't! But in all seriousness looks cool! excited to see what you come up with. As far as video length anything is fine. however long it takes to tell the story you want to tell.
10-15 min videos are the best, and after that you could upload a more in-depth talking about the systems and all for the people who want to understand, as i like learning about stuff like this, so try to incorporate explaining into your videos so we can understand the logic!
Longer the better, as long as you're not unnecessarily padding runtime Also, I had the same idea for a game like this a while back, and it turned our awful, so nice to see how you do it.
Your game seem to have a lot in common with other games. My question is where will it stand out? What will you take out and what will you add? I wish you the best, keep it up!
Thanks! What's currently visible through the video is definitely looking similar to what's known. But it's really almost like a huge Minecraft modpack with Greek mythology. I'll explain the premise in more detail in the future, but basically the character has challenged Zeus to a bet, and now the player has to defeat all the Olympian gods in combat, and eventually Zeus, to win the bet. You create, and find items as part of quests, and once you've reached the end of a god's quest line, you can summon them to fight them, again eventually leading to a fight with Zeus!
@TheShelfman Sounds like combat will be a part of your game as well. I wonder how you will balance the automation vs action elements and how automation will be implemented with the greek mythology theme. Will combat be in the form of tower defence? Or more similar to Forager using your own weapons or maybe both? Will there be magic? You do you. These are just some things you can think about.
@@Ghostgamer3535 More like Forager for sure. Also most enemies can be found in the underworld, so they won't really mess with your factory world and such! And there might be magic, haven't fully decided yet. There's still a lot to figure out, especially combat wise
short videos are good because you can focus on one thing, but i also like long videos because i can sit back relax and enjoy the show :] (yeah i'm not helping at all but i guess long videos are good for me)
i'd say 10-15 min videos with a longer video for the anniversary of development ( if you get there). and maybe some community posts for stuff you couldn't get the time to mention but still want to talk about.
6:53 yeah that food thing to do and this is the thing about OPP that you need to use it I it's not only to be organize it's to be able to add things more easily later
Awesome work! I cant wait to follow more of this. I would say 15-20 minute long videos are best to cover 1 or 2 big things you have added and a few smaller things. Anything over 25 minutes is too much.
Will the game have more than 100 final bosses or a story where the best speedruner completes it in 7 days? always wanted a game like this, with optional multiplayer
nice video, looks great but in this style of pixel art having sprites with different scales and the fonts not having the same pixel size does not look good in my opinion, but you do you, keep it up!
Maybe! But since I've been trying to make this game for years, and I finally got a plan, I'm a little more confident in my ability to do it. However, I also said that I have no idea if I'll ever finish it, so at least I'm trying to keep expectations a little low lol
Thanks! Currently aiming for 10-15 minutes, although it'll probably take a little while before I'm capable of doing that consistently without cutting too much😅
Maybe Name the game „Pixel Perfect“ like the Pixel perfect cam in unity. And also like placing things or building things pixel perfect. And about the video length well maybe do all: often some RUclips shorts, here and there a normal 20min devlog and maybe all 4 Months a deep dive for like 5 straight days. Just kidding. Good video by the way
Thanks! I'm not sure about the title as I don't think it would necessarily fit the game, but I'll add it to the list anyway! I'll probably mess around with the video length as well😁
besides that, it looks like you cant use Sky in a product name these days without go to the court with that draconian british television corporation, like No Man's Sky did.
There are plenty of recent indie steam games that got "sky" in their name so their must've been more to it with no man's sky. But interesting nonetheless!
Vote for medium (10-15min) length videos
Valid! Thanks for letting me know😁
@@TheShelfmanyou have more time to develop
yes
@@TheShelfman Make what you like and can continue to make consistently.
10-15 min videos would be great, longer is just bonus.
You’ve improved over the past 3 years. Looking forward to seeing where this game goes.
Sweet, thank you!
The writing and editing were genuinely so good!! Keep up the awesome work!!
Thanks so much!
6:36 You should also make it abstract, since you don't want to create any instances of the inventory script
@@alongal407 I've never used abstract classes before so I'll have to look into that, thank you!
@@TheShelfman it's actually really simple, marking a class as abstract means instances of it can't be created and can only have classes deriving from it. Additionally it can have properties marked as abstract, which the deriving classes have to implement, and also abstract methods which the deriving classes have to implement too (they are forced to implement it)
Good luck on your dream game! I've been thinking about starting mine so seeing other people start their dream games is a huge inspiration.
@@personii thank you! And definitely go for it if you feel you're able to do it! I waited for several years because I felt I wasn't there yet, skill-wise
how about like 8 minute videos, just like this? these are perfect, they feel long enough to be a video but not so long that my brainrot gets the better of me and i click off
Definitely seems like a good option, thank you!
Hey! I'm the guy behind Minifantasy. Happy to see you're using my assets for your game 🤩
Very entertaining content! I love your style. Followed ^^
Thank you so much! Your assets really gave me that boost in thinking I could turn this into a real thing. Love your stuff😁
I hope you stick with making your dream game, I love the idea! Forager and skyblock are favorites of mine, and automation is always fun. I hope we see more devlogs for this game!
Thank you! You should be able to expect another devlog in 2 weeks👀
Hell yeah! I remember playing that demo you cooked up years ago, so glad you're finally going ahead with the project!
10-15 minute vids sound good.
Thanks man! Super excited about this. 10-15 minute videos it is!
Its very interesting how we can have lots of systems in a game and the majority of it wont be noticeable at first by the player.
Loved the content, im also creating devlog on the game Im making so it is very inspirational.
Good luck!
@@TiltLoop definitely! Thanks for watching, and good luck with your devlog 😁
I got through a bag of skittles and a small tub of pringles in the duration of this video which to me says it's the perfect length
@@DanPos oh my god hahaha
Appreciate it!
that intro just made me so happy, just seeing you be happy to make it and learn and not worrying about the outcome is perfect. best of luck!!
Thanks so much Blank! I'm super excited about this 😁
turn back now
oh no not the AIA warning😭
out of curiosity , could you elaborate on that? As a hobbyist game dev, I am very curious to know what you make of this.
@@Undercover_Femboy It's a joke
@@AngriestSalt ohh, here I was hoping to learn some game dev trade secret or something 😔
@@Undercover_Femboy The joke is that jumping into an over scoped "dream project" often ends in disaster. I wouldn't worry if that's what you want to do though because the knowledge you gain is invaluable anyways; the means of travel carries more importance than the destination.
You could name it Cloudworks, Skyworks, Cloudsmith or something like that
Some solid name suggestions, thank you!
Great devlog! It’s amazing to see your progress-every update is so inspiring. Keep up the awesome work, can’t wait to see where this project goes next! 🚀
Thank you so much! More coming soon😁
Hey dude, you should check out miniland adventure. Its quite close to your dream game but doesnt have automation. Ive played it and it has its flaws but it could give you what to avoid and what could work
Awesome, thank you so much for sharing!
For me the longer the better 👍
But probably longer vids would either have to be lower quality or would take more time which you could spend on developing the game (or living human life) so medium seem like a nice sweet-spot.
And also I really like factory-building, automation games
I appreciate that! 10-15 minutes seems like the sweet spot for sure. Will go for that first!
Making a dream game has its benefits of wanting to work on it more, then a project you are just making to make money.
Definitely! But it eventually becoming a project that could make money could for sure blur those lines
Awesome! You can do eeet~~ :D I loved Tekkit as well!
Thank you😁 Tekkit is awesome!
Good luck! Name ideas: Aeromator. Also, if you are leaning Greek pantheon... Mt. Olympus Cloud Factory, or Hephaestus: Greek God Automator
Great name suggestions, thank you!
I love the look of this game already! From the simplistic art style to the gameplay, I'm excited to see how this shapes up!
Thank you!
You gonna have a blast once you discover interfaces and how they can scale up your problem with the scriptable object item class
Oh yeah for sure! Used interfaces a little already, but should definitely use them here as well!
Lets go! Looking forward to seeing more of the devlogs! I think 10 minutes is definitely a good amount, 15 is nice if you want to focus on certain mechanics a bit more but I think for more general overviews 10 should be good :)
Appreciate it, Saul! 10-15 minutes will definitely be the goal from now on!
Love the effort. Looking forward to seeing more.
Thank you!😁
very cool stuff dude, your voice is very unique and soothing :D
I appreciate it, thank you 😁
looking forward to see this game progress!
Wooooooo
you are charismatic, sub for you my dude and good luck on this project
Thank you so much!😁
always impressed with your work keep it up bro
I appreciate that!
vote for longgerrr vidss 20 - 30 minssssss plxxxx
Got it!
Don't worry about your old code being bad. When I started game dev back in 2020 I started working on my "dream game" and eventually I gave up because just 3 months in I already improved soo much that I just couldn't put up with the code I wrote at the beginning.
Also I would totally watch a 7 hour long Shelfman video lol. (Well more like put it on and listen to it while doing something else (I literally did that with a 2 part 6 hour video about debunking a popular psudoarcheology channel on tiktok that was spreading conspiracy theories lol))
I'm definitely not worrying about the old code. I'm so proud of how much I've learned over the past couple of years. I've made massive jumps!
I don't think I could actually make a 7 hour long video, but I'd like to try 1 hour ones on maybe anniversaries of the game's development or something🤔
awesome, gotta add this to devlogs im following, looking forward to it mann
Thank you!
The game be GAMIN'
It's already looking super grand and shows a tonne of creativity, I can't wait to see where this goes. Amazing editing as always, I love the chaos >:0
Big gamin vibes here! Thanks for watching mr coso!
Sounds really cool, also the editing goes HARD
Thank you so much!
i love this art style, game looks awesome already. would love to play this
Awesome, thank you!
any size video is good as long as its still entertaining for us pea sized brain, dopamine craving, brain rotted viewers
I can definitely take care of that! I usually cut out a bunch to keep people engaged anyway lol
bro the game your making is exactly what im looking for
Niceeee
Here's to hoping then that I'll turn it into something decent!
Glad to see your vision for this after you mentioned it on twitch. It looks like a fantastic start to the game and I cannot wait to see how the greek gods integrate with the survival factory gameplay.
Thank you Skeffles! I'm super excited to share more about it for sure😁
I have a suggestion for a name for your game, would "Aerofactoria" be a good suggestion?
I love that one! Will add it to my list, thank you😁
this looks insanely fun, really looking forward to it
Appreciate it! Looking forward to sharing more😁
Good luck trying to finish the game, and for making a video entertaining enough to distract me from my own 😅
Thank you! (and I'll try😂)
Looks like fun! Can't wait to see where it goes, good luck man.
Thanks man! Appreciate it😁
Hey, good job on this, it looks great so far. I'd say that around 10 minute videos that explain mechanics are good. Also, for some feedback, I noticed that the size of pixels across the game isn't consistent, such as the white square highlighter and the little rocks on the factory conveyor belt have smaller pixels than the rest of the game's art. It's small, but it makes the game's visuals feel slightly discontinuous.
Thanks so much! The white square is definitely something I'll look into, as for the stuff on the conveyorbelt, it's supposed to be that way as they're just tiny versions of the items. Having them be the actual size on the conveyor belt would be way too large😅
Aaah Tekkit... good memories of that in 2012.
@@t33h33studio tekkit was the absolute best
I enjoyed this one! Anything longer than 10 minutes and I find it hard to make time to watch it
Thank you! Gonna be trying to reach 10-15 minutes, but probably nothing longer than that!
It's almost like, Necesse and Forager. It looks pretty good, dude.
@@Deckardb25364 thanks! I have yet to play Necesse sometime👀
It's nice- Though pixel arts are too low res, it's difficult to distinguish different elements and they hurt my eyes haha.
The art is all subject to change! I really like the 8x8 restriction but if I ever run into a problem that means I absolutely have to make everything 16x16, I will switch (and probably cry lol)
Hell yea, welcome to the terrifying world of automation game development 😎
Thank you for having me, I'm excited and horrified👍
very cool. Great that you are giving your dream game another go :D.
Thank you! I feel much more prepared now
@@TheShelfman I am actually working on my "dream" game too :) .
@@TheShelfman And btw, could you please create a discord server?
I got a discord server! It's in the description as well as the about page of the channel😁
@@TheShelfman oh, I have searched for it in the description but haven't found it lol
Hear me out... High Factory
Hmm I appreciate the idea but I'm not so sure about that one🤔
Just call it Factory in the Sky lmao (I did always love Castle in the Sky), also maybe an in between on shorter update videos, but then longer in depth ones?
Thanks! Will keep it in mind!
As for the video length, I'm not sure I'd make multiple videos on the same thing, but I'll see if I can/want to look into it!
I kid you not I was just thinking I wish we could have longer videos since you don't upload often and they are entertaining as hell. I vote for long videos!
Good to know, and thank you! Hoping for more consistent videos soon :D
Can I help you create art for your game? I’ve always wanted to make a sandbox game but never got to it. But maybe if I just help you that’ll fulfill my dream of making one.
@@SweetTea14 i appreciate the offer! I currently already have someone helping me with the art (which will be clear in the next devlog) but feel free to join the discord in case I ask for more help in the future 😁
Found this cause it was recommending one of my vids, great title
@@I-OGameDev awesome, thank you!
Do it! make your dream game! you won't!
But in all seriousness looks cool! excited to see what you come up with. As far as video length anything is fine. however long it takes to tell the story you want to tell.
Challenge accepted! (sort of, as long as i keep enjoying it)
Thank you! Will keep the video length thought in mind, thanks!
Nice! We're making the same game with the same assets haha looks good so far
@@ECAKJ lol! Good luck on development! Hope we both find our own ways!
this would be so cool in multiplayer
@@necrozmaestupido622 maybe one day! If I got the knowledge, the funding and the patience😂
Glad I'm not the only one having someone behind me too whenever I start coding
He visits you too? Should we do something about it??😭
YOUR VIDEOS GIVE ME MOTIVATION!!! If you don't finish this game I will be disappointed;
THANKS FOR WATCHING!!! please i can't deal with that pressure😭
10-15 min videos are the best, and after that you could upload a more in-depth talking about the systems and all for the people who want to understand, as i like learning about stuff like this, so try to incorporate explaining into your videos so we can understand the logic!
Awesome, thank you! I'm not sure I'd do a second video on a topic, but I'll think about it!
Longer the better, as long as you're not unnecessarily padding runtime
Also, I had the same idea for a game like this a while back, and it turned our awful, so nice to see how you do it.
Also my game was named Skyforge, but I'm not gonna be using it anytime soon so if you like it feel free to steal it
Thanks! As for your game name, it actually sounds really nice! I'll add it to my list, but not sure I'd feel comfortable taking that name from you😅
Your game seem to have a lot in common with other games. My question is where will it stand out? What will you take out and what will you add?
I wish you the best, keep it up!
Thanks!
What's currently visible through the video is definitely looking similar to what's known.
But it's really almost like a huge Minecraft modpack with Greek mythology. I'll explain the premise in more detail in the future, but basically the character has challenged Zeus to a bet, and now the player has to defeat all the Olympian gods in combat, and eventually Zeus, to win the bet. You create, and find items as part of quests, and once you've reached the end of a god's quest line, you can summon them to fight them, again eventually leading to a fight with Zeus!
@TheShelfman Sounds like combat will be a part of your game as well. I wonder how you will balance the automation vs action elements and how automation will be implemented with the greek mythology theme. Will combat be in the form of tower defence? Or more similar to Forager using your own weapons or maybe both? Will there be magic? You do you. These are just some things you can think about.
@@Ghostgamer3535 More like Forager for sure. Also most enemies can be found in the underworld, so they won't really mess with your factory world and such! And there might be magic, haven't fully decided yet. There's still a lot to figure out, especially combat wise
short videos are good because you can focus on one thing, but i also like long videos because i can sit back relax and enjoy the show :] (yeah i'm not helping at all but i guess long videos are good for me)
LOL thanks for sharing though, good to know it doesnt matter to some people!
I think that something between 10 - 15 OR between 30 - 40 minutes could be interesting!
Awesome, thank you!
i'd say 10-15 min videos with a longer video for the anniversary of development ( if you get there). and maybe some community posts for stuff you couldn't get the time to mention but still want to talk about.
I love that idea! Thank you!😁
I'd love really long videos please :)
Good to know! Most people seem to prefer max 15 minutes, so I'll probably be working towards that first, but maybe someday I'll try long ones😁
i LOVE this idea
@@slowmomoose thanks so much!
Vote for very long videos!
Thanks for letting me know!
Dang, this is the exact idea i had for my dream game too! but im trying to do it in 3D with isometric view
Sick! Hope development goes well😎
@@TheShelfman Thanks dude
the graphics really looks like reventure
Oh yeah I could see that! I think this has a few more pixels, but I can definitely see the resemblance. Looks great!
Ah inventory systems... what a headache I know this well.
I had a few issues with the automation, but otherwise it wasn't too bad this time around!
So a mythical skyblock Starground/Nova Lands? Neat
@@NoRightsProductions in a way, yeah!
6:53 yeah that food thing to do and this is the thing about OPP that you need to use it I it's not only to be organize it's to be able to add things more easily later
For sure!
5:23 short!!!! a lot of them!!
That's super specific haha
Thanks!
Great video and for me I think 8 minutes is a fine length. I do see a lot of votes for longer so just go with what you want.
8 minutes is about what I'm "capable" of so far, but slowly moving towards 15 would be nice!
Thanks for watching 😁
Vote for long vids talking through the system
Good to know!😁
ah, good luck. Hope you release your game someday
Thank you! I hope so too!
Awesome work! I cant wait to follow more of this. I would say 15-20 minute long videos are best to cover 1 or 2 big things you have added and a few smaller things. Anything over 25 minutes is too much.
Thanks! And that's a good point. It'll probably take me some time to get my videos to that length, but 25 minutes would probably be difficult too haha
Just commenting for your engagement
Thank you! Hope you enjoyed😁
Will the game have more than 100 final bosses or a story where the best speedruner completes it in 7 days? always wanted a game like this, with optional multiplayer
Uhhhh
Idk about that, but it's definitely gonna have some bosses! All the other stuff depends on my skills + scope!
Good luck buddy
Thanks 👍
Season of the new game projects started… Samyam is going to announce one soon. And yes, I also started new one 😂 Good luck on that one! 🤞
It really has, hasn't it😭
Good luck to you as well!
call it Dream Factory
It's not exactly a game about dreams though🤔
But thanks for the recommendation!
if your dream game is a 2D game, it was a nightmare
lmao why's that? this is the kind of game i've always wanted to make. 2D or 3D shouldn't matter
I think 10m - 15m is best length not to long that become boring and not to short to be no details
Awesome, thank you!
nice video, looks great but in this style of pixel art having sprites with different scales and the fonts not having the same pixel size does not look good in my opinion, but you do you, keep it up!
Thanks! And yeah of course the art isn't final in any way :D
Most of it is pretty much the same already though
looks promessing!
Thank you!
Can you please add multiplayer in the next devlog?
Oh yeah let me do that real quick (please stop hurting me)
name idea: skisland builder
Hey I recommend filming your green screen footage vertically so your shoes are in frame so you can put yourself anywhere on the screen
WOW
I had never even considered that! Like, seriously, I should do a test for this sometime to see if it works for me. Thanks for the suggestion!
i vote for medium (32 hours) lenght vids
32 hours? That short? ALRIGHT THEN!
I feel like every gamedev go through this step
Maybe! But since I've been trying to make this game for years, and I finally got a plan, I'm a little more confident in my ability to do it. However, I also said that I have no idea if I'll ever finish it, so at least I'm trying to keep expectations a little low lol
as a greek, your greek god was 100% accurate
Sweet. Knew I had it in me!
it looks like a forager beta
Not bad, considering it's still super bare bones!
I like peoples dream games
Me too :D
Thanks for watching!
I wish it was 10-15 minutes or even more maybe even up to 30 minutes
Thanks! Currently aiming for 10-15 minutes, although it'll probably take a little while before I'm capable of doing that consistently without cutting too much😅
@@TheShelfman I don't care if you cut, sick videos tho thanks for replying
Maybe Name the game „Pixel Perfect“ like the Pixel perfect cam in unity. And also like placing things or building things pixel perfect. And about the video length well maybe do all: often some RUclips shorts, here and there a normal 20min devlog and maybe all 4 Months a deep dive for like 5 straight days. Just kidding. Good video by the way
Thanks! I'm not sure about the title as I don't think it would necessarily fit the game, but I'll add it to the list anyway!
I'll probably mess around with the video length as well😁
Gooo on King!!! I got this
Appreciate it😎
My dream game was Asteroid Dodge game and I made it too. 😃
Awesome! Congrats on finishing it!
Game name idea: Aero-Olympus Industria
Thanks! Will add it to my list
besides that, it looks like you cant use Sky in a product name these days without go to the court with that draconian british television corporation, like No Man's Sky did.
There are plenty of recent indie steam games that got "sky" in their name so their must've been more to it with no man's sky. But interesting nonetheless!