I think the Raff's calculator map is using one of those, but don't now how they are converting to binary for the calculations, i also notice a very compact (and very slow) binary to bcd for the display output
For converting to binary all you need is a BCD to binary module as you can take outputs straight from the display shift register - they basically work by doing the double dabble method (binary to BCD) in reverse. I think mattbatwings has done a tutorial on how to do this.
Frequency can be calculated by using the formula frequency=1/period - period represents the time taken for 1 clock cycle to be completed. The amount of bits a computer can use basically means the maximum calculation a computer can do at once, using one alu. - basically if a computer has an 8 bit alu, then it is most likely an 8 bit computer because it can only process up to 8 bit numbers.
Would it be possible to output the displayed number in binary as well? I'm building a kind of ticket system where you enter the ticket ID using the display u showcased but I also want there to be a sort of database that understands that for example 21 links to ticket 21, and so it will dispense it
How do you convert decimal to BCD? Everything else I've seen converts it to binary and then converts the binary to BCD, but it sounds like you're skipping binary altogether.
@@Porkey_Minch it's actually very easy to convert as every one digit in decimal is represented by a separate set of 4 digits in binary coded decimal. You can use a simple lookup table that will convert your decimal into BCD. The first digit converts to 4 bits representing 0-9 in BCD. The second digit converts to another 4 bits representing 00-90 etc.
@@Porkey_Minch all this system does is convert a decimal number into a BCD digit representing 0-9. Each time you add a digit, the place value is shifted. This effectively multiplies the digits on screen by 10.
I built it but it doesn't work when I type 1 I built another one and it works fine then I copied it and pasted in the place of the first one but it still doesn't work
Check all the inputs properly - try replacing a button with a lever so you can turn it on, then trace the line and see if it actually makes it to the display
@@TheDarkness344 actually the problem is shift registers when I type 1 the one appears on the 100's place instead of 1's place but it works when I type other digits
@@ItzCryzton make sure the shift registers are all one one tick only and the input pulse is only 1 tick as well. Then just make sure it is synchronized with the buttons (may need to add/remove some repeaters to do this)
@@TheDarkness344 hey I'm really sorry I wasted ur time, I found the problem I attached another stream of redstone into the line and idk how it goes to the 100's place
If you don't do this you will need to run 10 lines to each display instead of only 4 which is quite space consuming. Furthermore, these displays are normally used in BCD calculators etc so having the numbers already in BCD makes it easier to work with.
It's just a regular binary to decimal display, I will definitely do a tutorial on it at some point, else if you can't wait just look up "binary 7 segment display Minecraft tutorial"
The reason I dont always make tutorials is because I will be covering them in my upcoming computer series or they are general components that you can easily substitute.
@@TheDarkness344 only reason I ask is cos I built the whole frame you used, I just couldn't see the and gate code at the bottom so I didn't want to start over. I figured it out tho
“It’s very simple” haunts my nightmares nightmares.
this is just the module i always needed thank you very much for showcasing
Thankyou for showcasing this super simple module i liked it❤
thx so much i searched for it for a while
I found it on my recommended
I think the Raff's calculator map is using one of those, but don't now how they are converting to binary for the calculations, i also notice a very compact (and very slow) binary to bcd for the display output
For converting to binary all you need is a BCD to binary module as you can take outputs straight from the display shift register - they basically work by doing the double dabble method (binary to BCD) in reverse. I think mattbatwings has done a tutorial on how to do this.
Hello, I wanna ask how people count there redstone computer is 1 Hz or like they know the computer is 4 bit?
Frequency can be calculated by using the formula frequency=1/period - period represents the time taken for 1 clock cycle to be completed. The amount of bits a computer can use basically means the maximum calculation a computer can do at once, using one alu. - basically if a computer has an 8 bit alu, then it is most likely an 8 bit computer because it can only process up to 8 bit numbers.
Thx because your answer i know my redstone computer is 0,3 Hz and 5 Bit
Would it be possible to output the displayed number in binary as well? I'm building a kind of ticket system where you enter the ticket ID using the display u showcased but I also want there to be a sort of database that understands that for example 21 links to ticket 21, and so it will dispense it
You would need a device that can convert from binary coded decimal to binary.
How do you convert decimal to BCD? Everything else I've seen converts it to binary and then converts the binary to BCD, but it sounds like you're skipping binary altogether.
@@Porkey_Minch it's actually very easy to convert as every one digit in decimal is represented by a separate set of 4 digits in binary coded decimal. You can use a simple lookup table that will convert your decimal into BCD. The first digit converts to 4 bits representing 0-9 in BCD. The second digit converts to another 4 bits representing 00-90 etc.
@@Porkey_Minch all this system does is convert a decimal number into a BCD digit representing 0-9. Each time you add a digit, the place value is shifted. This effectively multiplies the digits on screen by 10.
I built it but it doesn't work when I type 1 I built another one and it works fine then I copied it and pasted in the place of the first one but it still doesn't work
Check all the inputs properly - try replacing a button with a lever so you can turn it on, then trace the line and see if it actually makes it to the display
@@TheDarkness344 actually the problem is shift registers when I type 1 the one appears on the 100's place instead of 1's place but it works when I type other digits
@@ItzCryzton make sure the shift registers are all one one tick only and the input pulse is only 1 tick as well. Then just make sure it is synchronized with the buttons (may need to add/remove some repeaters to do this)
@@TheDarkness344 hey I'm really sorry I wasted ur time, I found the problem I attached another stream of redstone into the line and idk how it goes to the 100's place
@@ItzCryzton no don't worry XD, glad you solved the problem.
Pls make multiplication binary calculator
Is it really neccesary to convert the initial innputs into binary or cant u just decode the innputs into the display?
If you don't do this you will need to run 10 lines to each display instead of only 4 which is quite space consuming. Furthermore, these displays are normally used in BCD calculators etc so having the numbers already in BCD makes it easier to work with.
It will have only 5 lines if 0 = 10
Thank you!
I have the simplest serial display in pe
these are really no help when theres no tutorial for the display, no matter how big it is
It's just a regular binary to decimal display, I will definitely do a tutorial on it at some point, else if you can't wait just look up "binary 7 segment display Minecraft tutorial"
The reason I dont always make tutorials is because I will be covering them in my upcoming computer series or they are general components that you can easily substitute.
@@TheDarkness344 only reason I ask is cos I built the whole frame you used, I just couldn't see the and gate code at the bottom so I didn't want to start over. I figured it out tho
ew bedrock