Yeah, we lost 6 members which solved the argument problem. We were around 10th level and another character and I had set up to ambush the ambushers we expected to arrive so it wasn't unexpected.@@TheFantasyForge
Who was actually just a random insignificant NPC that for some reason the whole party latched into and slowly morphed into one of the most important NPCs
As a lover of pirates and d&d, it was a pleasure seeing someone recommend the combination of the two. Also Tobias is adorable and deserves scritches 4:54
Every player group should experience a TPK at least once. TPK happened to our party and our new characters discovered their skeletal remains in the tomb where they fell. Magic carpet flying in slow, lazy endless circles, piloted by the skeletal remains lying lifeless atop
I did a game that was introducing brand new players end in a TPK. On a random orc encounter... These nerds are still playing in my games, btw. They even canceled on another game to play mine.
I have a thing I do to every party I ever DM for... First city often among the first encounters... Cute kids running through the street playfully jostling eachother as they run past the party full of giggles and offering the best distraction for their older friend to nab your coin purse very undetected... 😂
You find a door. Scrawled on it is a warning of certain death if you enter. Turns out it's not an exaggeration. The really is something capable of TPKing the party inside.
The dreaded "Cursed Item" is what makes every player fear getting a new magic item. Casting 10 spells just to find out if it is safe to put on a necklace or read a book. Because nobody wants to be strangled to death or open that book and lose 30,000 experience points or worse.
@@TheFantasyForge yes! Glad I passed. It was a resin dice only mere hours out of the mold. Now that you mentioned it though some d20 cookies are definitely in the future now!
I think genuinely all of these things have happened in most of my campaigns 😂 I'm surprised that there wasn't; "Make a deal with a power you don't understand." Or "Actually fight a dragon." Either way, 4:54
My current campain (I'm the DM, currently 3 sessions in) has already had moments 3, 6 (even better "you drink it?") and 8 and moments 1, 5 (at least they will have reason to...), 14, 17 (kind of, they will be transported into the dreamscape for a bossfight) and 22 are planed. 4:56
Over plan for a simple task. *flashbacks to a playtest of the world of darkness Advanced Armory scenarios where my party took three and a half hours to throughly test a suspicious door that was literally just the inciting incident to the actual scenario*
"Could be treasure, could be deadly spikes." Get charmed and attack your own party. Equip a magic item without identifying it. Use a Deck of Many things.
for me it's "The Deucalion". you look through the scope and the sea is filled with charred wood, crates, and bodies. in the center of the carnage floats a black and silver lined frigate with smoke billowing from its cannons. she turns her bow towards you and lets all her sails drop. it doesnt look like she wants to leave witnesses this time
I once had a pet Hook Horror that I raised from an egg, after a year of having him we were ambushed by Druegar, I fed the hook horror a magic growing mushroom and an epic fight broke out, sadly S’Ven my pet died, but he devoured several Druegar in the process. I wore some of his exoskeleton as shoulder pads to honor his memory. 😢
"so you touch it?" I hate asking this. So often it's relevant and half the time it's not even harmful. Like "the door has magic it must be trapped, everybody stay back!" A half hour later... "Wait, it was just enchanted to open at a touch?"
As both a player and a DM, I think one of my favorite things to see in every campaign I've been in was to find out that everything I knew about my character's backstory (or everything my player's thought they knew about their backstory) was wrong. A huge plot twist related to something they did not specify when creating their character tends to work wonders on whole arcs of a campaign.
@@TheFantasyForge my most recent character (probably my favorite now, who just finished his whole character arc this past week and retired from the campaign) believed that he had been brought back to life after a hundred years to continue to serve vengeance upon the world and be a lethal protector of sorts. He later finds out after he is killed and reincarnated into a new body (of a recently deceased dwarf) that he now has all the memories of this dwarf, but also of the half-elf body he had been in before. All of a sudden, the dark figure he recalls killing him when he was alive appears and reveals that he was, in fact, that half-elf, and I was not either the award nor the half-elf. Through the next several sessions, I discovered that I was a blank slate created by the god of death to possess bodies and carry out his bidding, receiving all of their memories in the process. I literally was nothing, just a blank page where ideas had been imprinted. That was easily the biggest plot twist I have ever experienced at the table. Of course, my story ended with me becoming better than the bodies I had possessed, and when I died again at the hands of my "original" body, I chose to be reborn as an actual being and decide what sort of man I would become if left to my own devices. There was tragedy in that I remembered nothing (and would remember nothing until I died) and none of the party members knew I had a happy end, but that's D&D.
0:37 i just did this last session with my group in curse of strard. creepy scarecrow with knifes for fingers, the party sneaks past the gloomy figure (i roll a 3 and fell on my face) suddenly the scarecrow's head snaps to word my self and glares at me with a piecing gaze.
Let's not forget the party getting so rowdy that the DM has to toss an undefeatable NPC at the party: --- a cute little yellow bird that says the following by way of greeting, "I t'ought I taw a puddy tat." --- an unarmed human-appearing fellow with black hair, unusually thick wrists, and wearing a black turtleneck shirt named Remo and he's accompanied by a short, elderly, Asian gentleman named Chun. --- a short, balding, bearded, and kind of portly Asian gentleman who goes by the name of Miyagi. --- an Asian man with an unruly mop of black hair whose clumsiness hides a mastery of a blend of martial arts and acrobatics named Jackie. --- another clumsy person who can't help but bump into things, costing HP to anyone who gets close to him, as he mutters constant apologies. --- etc. There's always the inevitable encounter with a rust monster or two. And there has to be the cute little critter who looks completely harmless and sweet, but turns out to be dangerous: --- a flock of butterflies that are like flying piranhas. --- toddlers and babies who are carnivorous and move better than expected (these could also be puppies or kittens). --- etc. Then there are the really sneaky traps that look like one kind but prove to be another. There are even the traps that aren't traps. They look deadly to a thief or engineer, and those PCs will swear up and down that there's a hideous trap there, but it's only a trick. Or it's a delayed action trap, like being sprayed by a musky scent that attracts minotaurs, or a sweet scent that attracts giant insects. And what about the classic PC Hotel - PCs check in, but they don't check out, because the floors are covered in a VERY sticky substance.
@@TheFantasyForge It had to be Tweety. All of the other characters have been beaten, including Bugs Bunny (well, maybe not Roadrunner, but all he does is run fast and dodge death traps, he doesn't fight back).
Here's a deadly cursed "item" for you: A ballroom that once you enter it, you are doomed to dance forever, even after death, until your undead body crumbles apart (the irony - the undead musicians play the same song over and over again, "Staying Alive"; also, listening to the same song again and again gives the PCs a 1% chance if going insane each time they hear it, the chance being cumulative, so 1% the first time, 2% the second time, 3% the third time, etc.) The room is not the key to the curse, it's the big, mirrored disco ball hanging from the ceiling; destroy it, and the curse is broken. A battle planning room: It has a long table covered in maps that are too faded to read, old plates, mugs, and silverware covered in dust and desiccated food, tapestries on the walls depicting old historical battles featuring archers, and alcoves hidden by the tapestries that hold magically preserved food and drinks (other things can be hidden here, as well). As soon as something is touched in the room, the door (covered in metal on this side, with no knob or latch) slams shut, and arrows fly from the tapestries, 10 per round per tapestry (so 40 total per round). The tapestries cannot be destroyed, nor torn down from the walls. The defense: hide in the alcoves until 5 rounds have passed; after 5 rounds with nothing to shoot at, the tapestries stop firing until something is touched in the room again. This one can be a pain for the DM, though, as he has to make 40 to hit rolls per round to see if any of the PCs get hit. A pit in a dungeon that is too far to jump across, but it's covered in non reflective glass, which provides safe passage as long as the weight on the glass does not exceed 500 lbs. A painting on the floor that looks like a pit, but it's just a painting (like those realistic street paintings that were popular 10 years ago). It's so realistic that it can't be seen to be a painting except from the opposite side of the "pit." No magic is involved, so disbelieving illusions won't work, nor will dispel magic. It's a trick, so it triggers a thief's detect traps. A lock that looks like something from our ordinary, everyday, mundane world, but seems like a trapped lock to a D&D thief. The DM can't show a picture of the lock to the PCs because they would recognize it immediately (an electrical outlet), so he can only describe it as a lock with two slots for keys; but which slot is used? Poking and prodding the slots will result in a nasty electric shock (3d8 HP damage). It takes a special (insulated) key to open this lock. A curses doorknocker: Once you grab hold of it and use it, you can't let go. The same trick works for a doorknob. That's all they are - no damage, but now the person so cursed can't use that hand for anything else, and to pull the knocker/knob loose from the door, you have to smash the door, making a lot of noise, and so possibly attracting monsters. Mimics: The most common form the creature takes is a chest. So PCs are wary of chests, but not the stuff stored in chests. Since mimics can mimic anything, they can be a helm, a cloak, a bedroll, etc, that's in the chest. A mimic is naturally patient, so imagine if you will... A bedroll mimic that waits until the party makes camp and goes to sleep. The mimic quietly smothers the PC using it as a bedroll and then consumes him. Then there are two options: (1) the mimic slithers away, leaving the party to think that something crept into camp and snatched away their friend, or (2) the mimic stays put, presenting itself as a now empty bedroll, leaving the party to think that the missing PC crept away into the night and got eaten out there (this error can be helped along by the mimic leaving footprints that lead away from itself, and it glided back to avoid leaving footprints the lead back to itself). Or, even more dastardly, since mimics can look like anything, it can look like the PC it just ate, waiting several days, even weeks, before it eats another member of the party. Cue the evil laugh: "Bwah-ha-ha-ha-ha-ha!"
I did the ball one last session. Plot twist, that mercenary group who the parties been investigating because of backstory reasons infiltrated the ball and performed an assassination on one of the attending nobles. Double plot twist, the killer was the new party member being introduced that session.
At my table players have experienced all but 4, I tend not to betray them with npcs as I feel it's cheap being the one who already makes the decisions to cheat them out of certain things, but the unexpected definitely still happens.
I so want to make a mimic room that is a suspicious looking chest but it's perfectly safe just to watch the panicked "I poke the chest" or "I investigate the chest" and when it's opened and there's actually treasure only to reveal that the real mimic was the gold in the chest 😈
I'll argue like hell over the gold piece then tip them a gold sometimes. I've also put the money down with one more piece than needed, as we counted it out I "found" the extra piece, then after the transaction I throw the gold piece over the buildings so I don't have to reopen my coin pouch. 😂
Oh it's my favorite Friends episode, The One Where They Touch It With A Ten-Foot Pole! 4:53 My big fat mama kitty is sitting on my lap rn, and she could care less about your cute little Displacer Kitty (cats, man, why do we even?) (btw, she's solid shiny black, and her name is Sleek, her 3 kids are outside) 25: We got attacked by Driders once, and they were using darkness spells to hide, so I fireballed the darkness, but they had cast it on a butterfly! Then they captured me... I do wish you'd post this list somewhere, but ok, I'll watch it again and make my own. How about a list of all the monsters they should fight at least once?
Ha ha ha awesome. Just last night my party made an elaborate plan to break someone out of a jail, it all depended on the wizard enveloping the jail with a fog spell which she crit failed & a crit fail on a spell attempt causes a bad side effect. This time she ended up creating a portal that transported another member of the party about 3 blocks away from the jail who was also an integral part of the jail break 😂
@@TheFantasyForge Definitely! Absolutely loved this one and will be (if I haven't already T~T) implementing them into my game, though, not fault of yours. I've been worldbuilding this homebrew world for 8 years now, someone was BOUND to have the same ideas LMAO
I feel like the most iconic thing was left out, which is embracing chaos. The new player, who doesn't quite understand the game yet, asking to play a battle tune on their turn in the first round of combat, on a druid? Give that player an inspiration and let em roll! That was my first combat, anyway.
Ok, controversial here, but I think every party needs to experience at minimum one PC death. Nothing makes a BBEG fight more emotional or intense than fighting them because the party got attached to one of the characters who gets killed by them in a cutscene-like fashion. I imagine the descriptions of that character's last moments, added to the tears streaming from the surviving characters will live in memories for ages to come.
Tobias! 4:53 But I'm guessing I'm way too late to the party. That said, also, you can just refer to me as Joey V, because I tend to not put people through the agony of spelling or pronouncing my last name. 5:06 I hope Tobias likes me
Hmm... A 4 on animal handling. Oh well, Hi kitty! First the easiest ones, Fighting iconic monsters like Dragons or the Tarrasque. Stopping an invasion, assassinating an evil lord. Getting adopted by a Grey Render... Whether they want to be or not. Seriously, they chase wagons and carriages, eat horses, steal and bury treasure whether or not it belongs to the party, compulsively dig up the ground even if it`s part of a lord`s estate, will jump in to defend the party even if they don't need it, and have really terrible gas. And you can`t drive them away! They are like giant destructive puppies that will follow you around, like to snuggle, and whines in the dark. Tugs at the heartstrings and the plot hooks. Having to survive in the woods with no food for weeks, either because it was stolen, confiscated, or more likely they forgot to pack it. Can they hunt? Pick berries? Have a Druid? Eat monsters? Gotta love those levels of exhaustion... Adopt children, even when they probably shouldn't. "Hey! Stop teaching them how to pickpocket!" Take part in an elaborate heist. This one is a classic. You haven't lived if you haven't Oceans elevend a McGuffin. Deal with a party member who`s been possessed by a sentient magic weapon.
Tobias is too cute. I would love a bother or sister of his, please. Time stamp 4:52. I rolled for animal handling, which I'm proficient in, and rolled a 22.
@TheFantasyForge Great. I promise to make sure Tobias is well-fed, petted, and helps me defend the enemy. Then, I will let you know what happens and send him back to you.
and then there is number 28, try to kill the mage in your party because he fireballed you, and your a barbarian in the throws of rage..... number 29, be the only guy in the party who is able to damage what ever is killing the party.. number 30, your party travels to an ancient forest with trees soo tall and big it takes a day to travel around one tree... while there encounter some dinosaurs, followed by a sighting of THREE Death Knights walking thru the woods... and no, i don't mean one at a time, i mean ALL three at once....
never did a masquerade ball, my party was mostly dudes. seems like it could be fun tho. also you forgot an encounter with a dragon! its in the name of the game smh... killing your first dragon is def something the party will always remember
Maybe it's because I've been playing for so long but I absolutely despise the whole "you meet in a tavern" thing for the campaign start, there's thousands of better ways to kick off a campaign than that, not because its generic, not because it's been overedone, but because its boring. I feel like mysteries work best, in my last campaign I had a few douchebags but no bad guys/murder hobos and their travels merged in a very agricultural village, in charge of exporting various things to their kingdom. Travelers were passing by, most of them because they were low on rations and was an in an out kind of deal, however there were several cases of missing people, the village grew scared and overworked, crisis was about to strike and the party decided to help with the search. They could've ignored it, they were not part of the searching thing and it was not part of their background either, but they choose to stay and help figure out why people were missing and ended finding a portal in the sewers to an underdark city of ratfolk that worshipped the god of rebirth and was abducting people to mutate and tranform them into ratfolk. most of them lost their identity during the transformation, some did not. To me the start of the campaign needs a hook that unites the party for the first time, taverns are good for recurring location and quest givers, but at the very beginning, they feel forced and boring to me.
So many DMs forget how much power they have, especially at the beginning of a campaign. It's the only time where a DM can actually _make decisions for the player characters_ and the players will shrug and roll with it. "You all slowly awaken and find yourself chained to the wall of some sort of dungeon. Your memory is hazy and you don't remember exactly how you got here." "The Phoenix Guild has tasked your party with finding the Fire Gem in the Temple of Hephaestus. After three days of hiking in the mountains, you have arrived at the temple's gates." "Throughout your recent travels, you've heard of some strange happenings in Treehouse Village. Apparently, young men have been going missing, and among those men is your old friend Barnabas..." "You have been hired to escort the Mayor's nephew through bandit territory to visit his mother..." In any other situation, players will want to make the decisions for their characters and they might not bite whatever plot hook you're laying down for them, which can make for a drawn-out and boring session 1. Force the characters into _any_ plot and the players will be able to take the decision-making from there.
Wow, I did a lot but not all of them in separate campaigns, groups and systems, I will add more, finding fantasy porn and marriage, two groups I have been in found smut magazines randomly once in pre written adventure because we did something that was random and out of the way and we found it, we found in total like 4 smut magazines so far And one very important, like it should happen that I am disappointed you didn't mention, get a party member married in game, I did that twice, first by trusting a shady character(well, my character was shady too to be fair) because she was hot and in the end they got married and owned castle and big land, also she was a Vampire and she turned my character into a Vampire The second one that my other character got married to wasn't in dnd it was a different system and we were playing Demons, anyway my character married a water nymph
Also my demon and his water nymph wife by the end of the campaign had a daughter and another child on the way and they were such a wholesome family that my demon lost some of his evil stat!
I feel like you're using A.I. for the scripts of your videos. I don't think ill of you if that's the case, I'm too lazy to get the answers myself at the moment, but the language seems too flowery in some cases, like it was read from text generated by A.I.... keep it up. Love the content.
I definitely use AI in my day-to-day, concepts...etc, but for scripts that's all me. However, I worked a job for 3 years where all I did was make scripts for someone else's channel and they ONLY wanted me to use AI and I HATED it, so maybe it rubbed off? But I definitely write the scripts myself because, I don't know if you've used Chat recently, but it sounds too god awful to make anything good. Appreciate the comment and the love!
I rolled a nat 1 for animal handling. . . Might be because I have a hell hound puppy that hates felines. . . Sorry about the potted plant. . . Also 4 minutes and 53 seconds. I know I'm late, but still.
Once in your life as a member of a D&D Party you should encounter a beholder. I think this needs to be on the list.
TRUE or a gelatinous cube
We encountered 3 beholders because 12 party members arguing loudly in the underdark.
@@sebbonxxsebbon6824 LOL omg that must have been epic and terrifying. Did you survive??
I will always remember the first Beholder I threw at my party
Yeah, we lost 6 members which solved the argument problem. We were around 10th level and another character and I had set up to ambush the ambushers we expected to arrive so it wasn't unexpected.@@TheFantasyForge
Missed: the death of a beloved NPC/ally due to party choices.
Another good one! Ding dang, part 2 is going to be longer than I thought lol. Thanks for the suggestion!
Who was actually just a random insignificant NPC that for some reason the whole party latched into and slowly morphed into one of the most important NPCs
Fighting a dragon. Befriending a monster. Touching that magic item you know you shouldn't touch. Getting rid of a curse. Getting your pal resurrected.
As a lover of pirates and d&d, it was a pleasure seeing someone recommend the combination of the two. Also Tobias is adorable and deserves scritches 4:54
thanks for the love! 😁
Every player group should experience a TPK at least once. TPK happened to our party and our new characters discovered their skeletal remains in the tomb where they fell. Magic carpet flying in slow, lazy endless circles, piloted by the skeletal remains lying lifeless atop
this is a really cool and creepy idea. Love it
@@TheFantasyForge blessings to you, steal the idea and use it for evil!
I did a game that was introducing brand new players end in a TPK. On a random orc encounter...
These nerds are still playing in my games, btw. They even canceled on another game to play mine.
As a DM, I love hearing new (or maybe very old) ideas that my players would enjoy and look forward to. Adding some of these to my adventure lists!
Thanks for the love! Glad it helped! :D
I have a thing I do to every party I ever DM for... First city often among the first encounters... Cute kids running through the street playfully jostling eachother as they run past the party full of giggles and offering the best distraction for their older friend to nab your coin purse very undetected... 😂
Yes! I always think of those kids that steal from you in Red Dead 2 😂
@@TheFantasyForge I refer to this maneuver as "little baby pick pockets"
You find a door. Scrawled on it is a warning of certain death if you enter.
Turns out it's not an exaggeration. The really is something capable of TPKing the party inside.
I think fighting a dragon is pretty iconic! Also Displacer Kitten at 4:57!
DING DANG how did I miss THAT? Lol thanks for the love
The dreaded "Cursed Item" is what makes every player fear getting a new magic item. Casting 10 spells just to find out if it is safe to put on a necklace or read a book. Because nobody wants to be strangled to death or open that book and lose 30,000 experience points or worse.
Lol cursed items! I love cursed items. I'll have to make a part 2 to this video
Perfect list! We’re on session 22 and so far got around 19, but the campaign is far from finished!
LOL love it, thanks for the comment
As a DM I've heard players do at least half of these things (maybe not in the same campaign)
4:54 hi Tobias!
And that’s a 14 +1 for animal handling (I happen to have a freshly made d20 on hand)
Freshly made? You either baked a d20 cookie, or you made a die in resin or something. Either way, that's awesome.
Also I suppose 14 will pass 😏
@@TheFantasyForge yes! Glad I passed.
It was a resin dice only mere hours out of the mold. Now that you mentioned it though some d20 cookies are definitely in the future now!
I think genuinely all of these things have happened in most of my campaigns 😂 I'm surprised that there wasn't; "Make a deal with a power you don't understand." Or "Actually fight a dragon." Either way, 4:54
I'm going to have to make a part 2 lol
2:48 “Who doesn’t love a good masquerades?” My very introverted and antisocial ninja (shadow monk/rogue) akira
Masquerades are the best :D
Good list
My party has adopted a green dragon after killing its mother.
Lmaoooo, "so what happened to my mom anyways?"
"We've told you to stop asking, Steven..."
My current campain (I'm the DM, currently 3 sessions in) has already had moments 3, 6 (even better "you drink it?") and 8 and moments 1, 5 (at least they will have reason to...), 14, 17 (kind of, they will be transported into the dreamscape for a bossfight) and 22 are planed.
4:56
12 things already checked, 15 to go :D Thanks
haha hell yeah!
“So you touch it?” *black sapphire turns into a mini mimic*
Surprised no mention of cursed items.
DAANG I missed that too
Over plan for a simple task.
*flashbacks to a playtest of the world of darkness Advanced Armory scenarios where my party took three and a half hours to throughly test a suspicious door that was literally just the inciting incident to the actual scenario*
"Could be treasure, could be deadly spikes."
Get charmed and attack your own party. Equip a magic item without identifying it. Use a Deck of Many things.
Lol these are alll good ones too. I need to make a part 2 of this haha
for me it's "The Deucalion".
you look through the scope and the sea is filled with charred wood, crates, and bodies. in the center of the carnage floats a black and silver lined frigate with smoke billowing from its cannons.
she turns her bow towards you and lets all her sails drop. it doesnt look like she wants to leave witnesses this time
What a great name. Epic
I once had a pet Hook Horror that I raised from an egg, after a year of having him we were ambushed by Druegar, I fed the hook horror a magic growing mushroom and an epic fight broke out, sadly S’Ven my pet died, but he devoured several Druegar in the process. I wore some of his exoskeleton as shoulder pads to honor his memory. 😢
RIP to S'ven. "...his name was S'ven the Hook Horror..." That's a Fight Club reference for the youngins
"so you touch it?" I hate asking this. So often it's relevant and half the time it's not even harmful. Like "the door has magic it must be trapped, everybody stay back!"
A half hour later...
"Wait, it was just enchanted to open at a touch?"
LOL yup this happens all the time haha
As both a player and a DM, I think one of my favorite things to see in every campaign I've been in was to find out that everything I knew about my character's backstory (or everything my player's thought they knew about their backstory) was wrong. A huge plot twist related to something they did not specify when creating their character tends to work wonders on whole arcs of a campaign.
Yep! Love that too. "What do you mean my lover is still alive!!??"
@@TheFantasyForge my most recent character (probably my favorite now, who just finished his whole character arc this past week and retired from the campaign) believed that he had been brought back to life after a hundred years to continue to serve vengeance upon the world and be a lethal protector of sorts. He later finds out after he is killed and reincarnated into a new body (of a recently deceased dwarf) that he now has all the memories of this dwarf, but also of the half-elf body he had been in before. All of a sudden, the dark figure he recalls killing him when he was alive appears and reveals that he was, in fact, that half-elf, and I was not either the award nor the half-elf. Through the next several sessions, I discovered that I was a blank slate created by the god of death to possess bodies and carry out his bidding, receiving all of their memories in the process. I literally was nothing, just a blank page where ideas had been imprinted. That was easily the biggest plot twist I have ever experienced at the table.
Of course, my story ended with me becoming better than the bodies I had possessed, and when I died again at the hands of my "original" body, I chose to be reborn as an actual being and decide what sort of man I would become if left to my own devices. There was tragedy in that I remembered nothing (and would remember nothing until I died) and none of the party members knew I had a happy end, but that's D&D.
@@timetrnr7380 I love that so much, very cool way to end it
0:37 i just did this last session with my group in curse of strard. creepy scarecrow with knifes for fingers, the party sneaks past the gloomy figure (i roll a 3 and fell on my face) suddenly the scarecrow's head snaps to word my self and glares at me with a piecing gaze.
LOL oh nooo! Also that sounds like a goddamn nightmare
It could fit in with the pirate but. A full blown beach episode.
every season needs a beach episode!
We once walked into a tower dungeon and got all the way to the end only to find out the entire tower was a sleeping mimic that we woke up.
Holllyyyyy shitttt LMAO. That's like the asteroid monster in Star Wars.
Get betrayed by not an npc, but a pc. I still feel what a character named Lilith did to our party (TPK and world ending xD)
I worked with a player once that ended up being the bad guy. My players LOVED it. Epic.
I’ve never agreed with the entirety of a compiled list more in my life
People left some other really good ones in the comments too haha
Rolled a 7 for Animal Handling. I initially wrote this to be silly, then decided to go ahead and roll... actually got a 7! Guess you can't trust me 😂
Lol I never actually thought anyone would roll...but then again most D&D players will use any excuse to pull out their dice
The fantasy ball one- but it was first session- and we didn't stop the assassination. In fact we were probably the only ones who made it out.
LOL it was a massacre??? That sounds intense. And like a great first session
4:53 What an adorable kitten!
I...rolled a 2...but he's a displacer kitten and...I CANNOT RESIST! *says goodbye to his hand, pets the kitten* x3
Lol luckily Tobias already ate recently.
Let's not forget the party getting so rowdy that the DM has to toss an undefeatable NPC at the party:
--- a cute little yellow bird that says the following by way of greeting, "I t'ought I taw a puddy tat."
--- an unarmed human-appearing fellow with black hair, unusually thick wrists, and wearing a black turtleneck shirt named Remo and he's accompanied by a short, elderly, Asian gentleman named Chun.
--- a short, balding, bearded, and kind of portly Asian gentleman who goes by the name of Miyagi.
--- an Asian man with an unruly mop of black hair whose clumsiness hides a mastery of a blend of martial arts and acrobatics named Jackie.
--- another clumsy person who can't help but bump into things, costing HP to anyone who gets close to him, as he mutters constant apologies.
--- etc.
There's always the inevitable encounter with a rust monster or two.
And there has to be the cute little critter who looks completely harmless and sweet, but turns out to be dangerous:
--- a flock of butterflies that are like flying piranhas.
--- toddlers and babies who are carnivorous and move better than expected (these could also be puppies or kittens).
--- etc.
Then there are the really sneaky traps that look like one kind but prove to be another.
There are even the traps that aren't traps. They look deadly to a thief or engineer, and those PCs will swear up and down that there's a hideous trap there, but it's only a trick. Or it's a delayed action trap, like being sprayed by a musky scent that attracts minotaurs, or a sweet scent that attracts giant insects.
And what about the classic PC Hotel - PCs check in, but they don't check out, because the floors are covered in a VERY sticky substance.
LOL the "puddy tat" made my die laughing
@@TheFantasyForge
It had to be Tweety. All of the other characters have been beaten, including Bugs Bunny (well, maybe not Roadrunner, but all he does is run fast and dodge death traps, he doesn't fight back).
@@TheFantasyForge
Make your resurrection roll.
1:48 - I have a statblock for a Swarm of Baby Mimics that can take on the form of individual coins
OMG that's amazing haha
I had to check and double check the number of words in the phrase "so you touch it" just to be certain that at least one of us can count correctly.
LOL oh no did I say it wrong?
4:53 Hi buddy!!!!
Also, I love your content, it's really well done and I'm sorry I didn't subscribe sooner. I can't wait to see more from you!
Glad you're here! 😁thanks for the love
4:54 hello tobias
Here's a deadly cursed "item" for you:
A ballroom that once you enter it, you are doomed to dance forever, even after death, until your undead body crumbles apart (the irony - the undead musicians play the same song over and over again, "Staying Alive"; also, listening to the same song again and again gives the PCs a 1% chance if going insane each time they hear it, the chance being cumulative, so 1% the first time, 2% the second time, 3% the third time, etc.)
The room is not the key to the curse, it's the big, mirrored disco ball hanging from the ceiling; destroy it, and the curse is broken.
A battle planning room:
It has a long table covered in maps that are too faded to read, old plates, mugs, and silverware covered in dust and desiccated food, tapestries on the walls depicting old historical battles featuring archers, and alcoves hidden by the tapestries that hold magically preserved food and drinks (other things can be hidden here, as well).
As soon as something is touched in the room, the door (covered in metal on this side, with no knob or latch) slams shut, and arrows fly from the tapestries, 10 per round per tapestry (so 40 total per round). The tapestries cannot be destroyed, nor torn down from the walls.
The defense: hide in the alcoves until 5 rounds have passed; after 5 rounds with nothing to shoot at, the tapestries stop firing until something is touched in the room again.
This one can be a pain for the DM, though, as he has to make 40 to hit rolls per round to see if any of the PCs get hit.
A pit in a dungeon that is too far to jump across, but it's covered in non reflective glass, which provides safe passage as long as the weight on the glass does not exceed 500 lbs.
A painting on the floor that looks like a pit, but it's just a painting (like those realistic street paintings that were popular 10 years ago). It's so realistic that it can't be seen to be a painting except from the opposite side of the "pit." No magic is involved, so disbelieving illusions won't work, nor will dispel magic. It's a trick, so it triggers a thief's detect traps.
A lock that looks like something from our ordinary, everyday, mundane world, but seems like a trapped lock to a D&D thief. The DM can't show a picture of the lock to the PCs because they would recognize it immediately (an electrical outlet), so he can only describe it as a lock with two slots for keys; but which slot is used?
Poking and prodding the slots will result in a nasty electric shock (3d8 HP damage). It takes a special (insulated) key to open this lock.
A curses doorknocker: Once you grab hold of it and use it, you can't let go.
The same trick works for a doorknob.
That's all they are - no damage, but now the person so cursed can't use that hand for anything else, and to pull the knocker/knob loose from the door, you have to smash the door, making a lot of noise, and so possibly attracting monsters.
Mimics:
The most common form the creature takes is a chest.
So PCs are wary of chests, but not the stuff stored in chests. Since mimics can mimic anything, they can be a helm, a cloak, a bedroll, etc, that's in the chest. A mimic is naturally patient, so imagine if you will...
A bedroll mimic that waits until the party makes camp and goes to sleep. The mimic quietly smothers the PC using it as a bedroll and then consumes him. Then there are two options: (1) the mimic slithers away, leaving the party to think that something crept into camp and snatched away their friend, or (2) the mimic stays put, presenting itself as a now empty bedroll, leaving the party to think that the missing PC crept away into the night and got eaten out there (this error can be helped along by the mimic leaving footprints that lead away from itself, and it glided back to avoid leaving footprints the lead back to itself).
Or, even more dastardly, since mimics can look like anything, it can look like the PC it just ate, waiting several days, even weeks, before it eats another member of the party.
Cue the evil laugh:
"Bwah-ha-ha-ha-ha-ha!"
7 Samurai scenario where the party must defend a village against a band of whatever
Yes! That's also a great film so you get brownie points for that one
I don't know, if it count. But the dangerous pet from my group is a goat
LOL please explain more
My group that I'm running for is currently *attempting* to get me to allow them to adopt a Worg puppy.
LOL my last group had a pet giant spider that eventually went amuck in a town
I did the ball one last session. Plot twist, that mercenary group who the parties been investigating because of backstory reasons infiltrated the ball and performed an assassination on one of the attending nobles. Double plot twist, the killer was the new party member being introduced that session.
oh snap! Haha players must have loved that
Been there, done that - and DM'ed it as well!
At my table players have experienced all but 4, I tend not to betray them with npcs as I feel it's cheap being the one who already makes the decisions to cheat them out of certain things, but the unexpected definitely still happens.
Good point! Thanks for the love
The party I ran with 14 children, got a 20 foot tall hydra goose as a pet
Great content
aw thanks for the love!
Had my Barbarian haggle over the cost of 1 silver because he wanted a lime with his drink 😂
Lmao that's comedy gold
I so want to make a mimic room that is a suspicious looking chest but it's perfectly safe just to watch the panicked "I poke the chest" or "I investigate the chest" and when it's opened and there's actually treasure only to reveal that the real mimic was the gold in the chest 😈
that sounds like so much fun to watch a party go through
I HAVE AN IDEA FOR DND
NPC FIGHTING WITH THE PLAYERS
I personally think that experiencing the death of a player character, or near-death, is a good experience to get the full scope of DnD.
I think it makes sessions juicier
Get engulfed by a Gelatinous Cube. Have all 27 of these things happen in the same session.
#28 - Talk back to a dragon.
fun, subscribed 👍
You should turn this into a 1-6 adventure, before I do.
LOL let's both do it
I'll argue like hell over the gold piece then tip them a gold sometimes. I've also put the money down with one more piece than needed, as we counted it out I "found" the extra piece, then after the transaction I throw the gold piece over the buildings so I don't have to reopen my coin pouch. 😂
LMAO I've done that too. Ask for the 1g discount and then tip them that discount. This made me crack up
Oh it's my favorite Friends episode, The One Where They Touch It With A Ten-Foot Pole!
4:53 My big fat mama kitty is sitting on my lap rn, and she could care less about your cute little Displacer Kitty (cats, man, why do we even?) (btw, she's solid shiny black, and her name is Sleek, her 3 kids are outside)
25: We got attacked by Driders once, and they were using darkness spells to hide, so I fireballed the darkness, but they had cast it on a butterfly! Then they captured me...
I do wish you'd post this list somewhere, but ok, I'll watch it again and make my own. How about a list of all the monsters they should fight at least once?
I'll have to post this on my blog page haha. I love that idea, I'll add that to my list of videos
Ha ha ha awesome. Just last night my party made an elaborate plan to break someone out of a jail, it all depended on the wizard enveloping the jail with a fog spell which she crit failed & a crit fail on a spell attempt causes a bad side effect. This time she ended up creating a portal that transported another member of the party about 3 blocks away from the jail who was also an integral part of the jail break 😂
Did they get out?! Or are they just MORE stuck now? 😂
I'm at 16 in the list and my campaign already has all of these and I plan to implement them 😭
Lol I need to make a new list then!
@@TheFantasyForge Definitely! Absolutely loved this one and will be (if I haven't already T~T) implementing them into my game, though, not fault of yours. I've been worldbuilding this homebrew world for 8 years now, someone was BOUND to have the same ideas LMAO
Tobias, the very best boy arrives at exactly 4:53
Don't mind me, just saying hi to Tobias at 4:55. 😅
It's always "Hi Tobias," never "Hi Lore" 😔
Jk lol, Tobias is much cuter😏
4:54 18(nat19 and -1) on animal handling
Lol you got lucky with that roll 😏
For 3 I had my players get a 1ft gelatinous cube called Coob
LOL omg why is that so cute? Did it sting when they pet it?
3:12 Um. What do you mean… “almost”?
Also, Tobias: 4:54
11 for Animal Handling.
Owlbear encounter good or bad beholder encounter good or bad , introduction to vecna and the demo gorgen
I feel like the most iconic thing was left out, which is embracing chaos. The new player, who doesn't quite understand the game yet, asking to play a battle tune on their turn in the first round of combat, on a druid? Give that player an inspiration and let em roll! That was my first combat, anyway.
4:54 Tobias soooo cute!
Ok, controversial here, but I think every party needs to experience at minimum one PC death. Nothing makes a BBEG fight more emotional or intense than fighting them because the party got attached to one of the characters who gets killed by them in a cutscene-like fashion. I imagine the descriptions of that character's last moments, added to the tears streaming from the surviving characters will live in memories for ages to come.
Usually knock these out in the first session or two.
LOL sounds about right
Tobias! 4:53
But I'm guessing I'm way too late to the party.
That said, also, you can just refer to me as Joey V, because I tend to not put people through the agony of spelling or pronouncing my last name.
5:06
I hope Tobias likes me
Never too late! And I’m gonna give it a shot anyways haha
@@TheFantasyForge awesome, thanks!
Hmm... A 4 on animal handling. Oh well, Hi kitty!
First the easiest ones, Fighting iconic monsters like Dragons or the Tarrasque.
Stopping an invasion, assassinating an evil lord.
Getting adopted by a Grey Render... Whether they want to be or not. Seriously, they chase wagons and carriages, eat horses, steal and bury treasure whether or not it belongs to the party, compulsively dig up the ground even if it`s part of a lord`s estate, will jump in to defend the party even if they don't need it, and have really terrible gas. And you can`t drive them away! They are like giant destructive puppies that will follow you around, like to snuggle, and whines in the dark. Tugs at the heartstrings and the plot hooks.
Having to survive in the woods with no food for weeks, either because it was stolen, confiscated, or more likely they forgot to pack it. Can they hunt? Pick berries? Have a Druid? Eat monsters? Gotta love those levels of exhaustion...
Adopt children, even when they probably shouldn't. "Hey! Stop teaching them how to pickpocket!"
Take part in an elaborate heist. This one is a classic. You haven't lived if you haven't Oceans elevend a McGuffin.
Deal with a party member who`s been possessed by a sentient magic weapon.
4:53
I love your profile pic. Boop
@@TheFantasyForge Lol, ty!
Tobias is too cute. I would love a bother or sister of his, please. Time stamp 4:52. I rolled for animal handling, which I'm proficient in, and rolled a 22.
with a roll like that you could probably take Tobias with you on an adventure 🥺
@TheFantasyForge Great. I promise to make sure Tobias is well-fed, petted, and helps me defend the enemy. Then, I will let you know what happens and send him back to you.
The adventures you'll have...@@hippoAutwell
5:00🐈⬛
Tobias 4:54 🐈⬛
Tobias @ 4:58
and then there is number 28, try to kill the mage in your party because he fireballed you, and your a barbarian in the throws of rage..... number 29, be the only guy in the party who is able to damage what ever is killing the party.. number 30, your party travels to an ancient forest with trees soo tall and big it takes a day to travel around one tree... while there encounter some dinosaurs, followed by a sighting of THREE Death Knights walking thru the woods... and no, i don't mean one at a time, i mean ALL three at once....
LOL number 29 is too real 🤣 been there
A TPK.
never did a masquerade ball, my party was mostly dudes. seems like it could be fun tho. also you forgot an encounter with a dragon! its in the name of the game smh... killing your first dragon is def something the party will always remember
I know! Someone else pointed that out. I failed you. I'm so sorry
Maybe it's because I've been playing for so long but I absolutely despise the whole "you meet in a tavern" thing for the campaign start, there's thousands of better ways to kick off a campaign than that, not because its generic, not because it's been overedone, but because its boring.
I feel like mysteries work best, in my last campaign I had a few douchebags but no bad guys/murder hobos and their travels merged in a very agricultural village, in charge of exporting various things to their kingdom. Travelers were passing by, most of them because they were low on rations and was an in an out kind of deal, however there were several cases of missing people, the village grew scared and overworked, crisis was about to strike and the party decided to help with the search.
They could've ignored it, they were not part of the searching thing and it was not part of their background either, but they choose to stay and help figure out why people were missing and ended finding a portal in the sewers to an underdark city of ratfolk that worshipped the god of rebirth and was abducting people to mutate and tranform them into ratfolk. most of them lost their identity during the transformation, some did not.
To me the start of the campaign needs a hook that unites the party for the first time, taverns are good for recurring location and quest givers, but at the very beginning, they feel forced and boring to me.
So many DMs forget how much power they have, especially at the beginning of a campaign. It's the only time where a DM can actually _make decisions for the player characters_ and the players will shrug and roll with it.
"You all slowly awaken and find yourself chained to the wall of some sort of dungeon. Your memory is hazy and you don't remember exactly how you got here."
"The Phoenix Guild has tasked your party with finding the Fire Gem in the Temple of Hephaestus. After three days of hiking in the mountains, you have arrived at the temple's gates."
"Throughout your recent travels, you've heard of some strange happenings in Treehouse Village. Apparently, young men have been going missing, and among those men is your old friend Barnabas..."
"You have been hired to escort the Mayor's nephew through bandit territory to visit his mother..."
In any other situation, players will want to make the decisions for their characters and they might not bite whatever plot hook you're laying down for them, which can make for a drawn-out and boring session 1. Force the characters into _any_ plot and the players will be able to take the decision-making from there.
4:55 Tobias in the houz!
thanks for the love!
4:58 TOBIAS IS SO PRECIOUS
thanks for the love! haha
Wow, I did a lot but not all of them in separate campaigns, groups and systems, I will add more, finding fantasy porn and marriage, two groups I have been in found smut magazines randomly once in pre written adventure because we did something that was random and out of the way and we found it, we found in total like 4 smut magazines so far
And one very important, like it should happen that I am disappointed you didn't mention, get a party member married in game, I did that twice, first by trusting a shady character(well, my character was shady too to be fair) because she was hot and in the end they got married and owned castle and big land, also she was a Vampire and she turned my character into a Vampire
The second one that my other character got married to wasn't in dnd it was a different system and we were playing Demons, anyway my character married a water nymph
Also my demon and his water nymph wife by the end of the campaign had a daughter and another child on the way and they were such a wholesome family that my demon lost some of his evil stat!
Get married and find fantasy porn! Adding it to the list lol. Those are good.
Tobias as 4:53
I feel like you're using A.I. for the scripts of your videos. I don't think ill of you if that's the case, I'm too lazy to get the answers myself at the moment, but the language seems too flowery in some cases, like it was read from text generated by A.I.... keep it up. Love the content.
I definitely use AI in my day-to-day, concepts...etc, but for scripts that's all me. However, I worked a job for 3 years where all I did was make scripts for someone else's channel and they ONLY wanted me to use AI and I HATED it, so maybe it rubbed off? But I definitely write the scripts myself because, I don't know if you've used Chat recently, but it sounds too god awful to make anything good. Appreciate the comment and the love!
I rolled a nat 1 for animal handling. . . Might be because I have a hell hound puppy that hates felines. . . Sorry about the potted plant. . . Also 4 minutes and 53 seconds. I know I'm late, but still.
hell hounds are cool tho 😎
And adorable as puppies!
4:54 SO ADORABLE!
Who else was thrown off slightly by 27 which is kind of an odd number for a list of items
LOL it's even worse when you account that I forgot at least 3 things people have mentioned. My bad LOL
Did you really say "so, you touch it" is 6 words..?
Gambling/betting game in a tavern
dang how did I miss this one! Rookie mistake. Thanks for the comment!
So you touch it?
Try another RPG?
get away with a bullshit
LOL fair, I'll need to add that to part 2
Too many harry potter clips ugh
BLASHPEMY
My search engine "roll 1d20" result was 2. 😢😢 but Tobias is too cute 😭
4:53