C64 Games memories - Scarabaeus

Поделиться
HTML-код
  • Опубликовано: 12 июн 2024
  • In this video I look at Commodore 64 "Scarabaeus", in America known as "Invaders of the Lost Tomb". Having a look at the 3D view rendering, game maps in memory, and finding a bit of a cheat for collecting items.
    github.com/martinpiper/Debugg...
    00:11 Introduction
    01:00 Intro sequence graphics
    03:53 Initial investigation with C64DebugGUI
    10:23 Finding a few map views in memory
    11:39 Dual screen 3D and debug map view
    12:55 3D view investigations
    18:59 Finding a map view item cheat
    23:24 Map for the 3D view
    26:41 Monster escapes the map
    26:57 Filling the map with solid walls
    28:37 Far wall movement!
    29:07 Making a very long corridor
    29:38 Empty space, just columns
    30:06 3D draw routine logic
    35:58 Seems to use a table for drawing
    37:03 Not a full 3D view, more optimised
    38:29 Summary and outro
  • ИгрыИгры

Комментарии • 8

  • @Zentauri77
    @Zentauri77 Месяц назад +2

    That wiggling thing in the elevator (sprite 7) is the ears and tail of the little dog seen in the intro.
    I remember playing this game back in the day. I didn't played it a lot because I had no clue what is going on, but I really loved the mystic and spooky atmosphere.

  • @Emulous79
    @Emulous79 Месяц назад +1

    A fantastic atmospheric classic. I first played it at either 6 or 7 years old and it scared the sheet out of me.

  • @3vi1J
    @3vi1J Месяц назад +2

    Your videos bring back so many of these technical "how exactly did they do that" questions I had from 35+ years ago. I love that you're solving them for us and showing exactly how clever some of these developers were in the day. Developers now have to optimize so that it's playable on a "reasonable" machine, but back then it had to work within the fixed machine specs (and outshine the competition developed for those same machines). I know there are guys who are amazing at optimization (the work Michael Abrash for Id, for example), but performance optimization isn't quite the same as using quirks and intimate knowledge of the hardware to make it do something people thought impossible. Keep making these insanely interesting video, Martin!

    • @MartinPiper6502
      @MartinPiper6502  Месяц назад

      Thank you for the kind feedback :) I will continue to make videos. I'm also looking for games suggestions to look at next.

  • @TheStuffMade
    @TheStuffMade Месяц назад +1

    It's a nice easy way of doing a 3D like environment, the gradual turning is a nice touch instead of just doing 90 degree turns. I think most of the 8 bit home computers had a similar game back in the day, but while impressive looking at first, none of them were good games.

  • @jumhed994
    @jumhed994 Месяц назад

    Always been fascinated with how this game was made, how little-known it is and why no-one pinched the 'engine' for other games.

  • @alanbourke4069
    @alanbourke4069 Месяц назад

    The first immersive sim?