All Good Things... - Timberborn (END)

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  • Опубликовано: 1 янв 2025

Комментарии • 95

  • @CommissarTommy22
    @CommissarTommy22 2 года назад +99

    How it started: Build a cute wooden town for anthropomorphic Beavers.
    How it went: Build a gulag for unemployed Beavers.

    • @robertnett9793
      @robertnett9793 2 года назад +12

      Hm... Sounds like a typical Pravus game :D

    • @medoma7zoz239
      @medoma7zoz239 2 года назад

      If you want to watch Timberborn gameplay this is a great Channel from zero skills to professional survivor!
      ruclips.net/channel/UCPBiwhuv_bxEdeFAKG-G1IQ

  • @Leeham
    @Leeham 2 года назад +88

    if you want, i suggest checking out the iron teeth and one of the alternate maps as the iron teeth do have some very unique differences from the get go and this map is one of the most basic maps so you might find some of the other maps more intriguing to work with

    • @kiritotheabridgedgod4178
      @kiritotheabridgedgod4178 2 года назад +1

      And if he wants, he can look into some custom maps as well

    • @medoma7zoz239
      @medoma7zoz239 2 года назад

      If you want to watch Timberborn gameplay this is a great Channel from zero skills to professional survivor!
      ruclips.net/channel/UCPBiwhuv_bxEdeFAKG-G1IQ

    • @trumplostlol3007
      @trumplostlol3007 2 года назад

      Yup it is all about maps and terrain, just like in Banished.

  • @andrewleah1983
    @andrewleah1983 Год назад +1

    Doesn’t play the game correctly, complains game is bad. Outstanding work!

  • @ironglade6183
    @ironglade6183 2 года назад +64

    Instead of send his beavers off to die, he should build powerwheels to get his needed power

    • @animegamer4107
      @animegamer4107 2 года назад

      he was having food troubles that is why he sent them to die

    • @shuvohasan123
      @shuvohasan123 2 года назад +5

      @@animegamer4107 , Yeah, But He had Unemployed Beavers For a While... All Those Time, Those Powerweheels Would've Made Other Productions Run At 100% Efficiency... I Was Screaming And Asked Him So Many Times Via The Monitor And But He Never Listened... Sed Lyfe... 😥

    • @sourcererseven3858
      @sourcererseven3858 Год назад

      @@animegamer4107 And he also didn't just build more food industry with those idle workers 🤷‍♂ Maybe aquaculture in the lake that never dries up and has a village with 20 unemployed beavers in it 😁

  • @MatthewChenault
    @MatthewChenault 2 года назад +48

    The main issue I’ve noticed is with your play-style in general.
    Water is a resource that cannot be wasted so much. Sure, power is nice, but sometimes taking the L and not having the water wheels run to conserve water is far more important for long-term survival.
    Districts should be treated more as separate towns rather than a district. You should set up all of the basics there while having them focus on a specific resource to export back to the main town. Things like food, water, and logs should be produced within the district while they export certain resources consistently while only needing to import some resources for a short duration of time (“finished goods”). The capital should be the center where all of the major production takes place.
    Finally, this game is heavily focused on a concentrated industry. You want to have all of your water wheels concentrated in one power generation location to maximize power output. You have the right idea in mind, but the issue was how dispersed the overall industry was. This made it much harder to get consistent production going, especially when your water wheels weren’t working optimally due to some of them not being in good water flow areas.
    For future reference, don’t be afraid to stack water wheels in multiple rows down the same channel. Some of those spaces could fit nine or twelve water wheels, which would produce even more power and fuel your industry.

    • @wobblysauce
      @wobblysauce 2 года назад +2

      Working the storage was also quite an issue, setting up food and wood storage to know where stuff is, so when you had an excess of one thing that stops other items from being stored.
      That and most of the districts were too close to each other, just building outside the max area of the last one.

  • @Aisndianeidnawbedja
    @Aisndianeidnawbedja 2 года назад +34

    Well, I know you're not gonna make another video in woodsie ville, but with the excess of beavers and lack of concistent power, you could just make the unemployment beavers run in those hamster wheels for power

  • @JaggedDragon
    @JaggedDragon 2 года назад +5

    Over and over in the past few episodes, Pravus says the same things. "There is this problem, I know how to solve the problem. I don't want to play it that way. Gosh I don't like how hard this is"
    If power is hard, try not having 6 power grids... If you make a district for a purpose, get rid of it when the purpose is gone... Too many beavers? Get rid of some housing. Killing the beavers will just free up more housing for beavers to fill with kids. Your solution is actually making the problem worse in many cases.
    Terraform. I know it's hard and slow, but it's what you do in this game... Dig channels, build dams. Become beaver

    • @kiritotheabridgedgod4178
      @kiritotheabridgedgod4178 2 года назад +1

      Reject humanity, return to beaver. But yeah, also, if you're having trouble with distribution posts, it's because you aren't building them properly, if you have a distribution post, you want it about half way between your storage in that district, and the district you're sending it to. Having all your distribution posts clumped together is a fucking horrendous idea m

  • @Aisndianeidnawbedja
    @Aisndianeidnawbedja 2 года назад +7

    NOOOOO
    Please play as the Iron teeth next

  • @samul88888888
    @samul88888888 2 года назад +15

    To be fair you did bring up really solid points that are a little bit annoying but at least half of your problems were because your power setups kinda sucks (but since this is your first time playing is something to be expected), without power you can't made enough resources and everything feels too slow

  • @Lachlan.Wright
    @Lachlan.Wright 2 года назад +1

    Although valid, I think to you were a little harsh with your criticisms. I feel like you complained for most of your last two episodes without trying to work around the problems, but I see where you are coming from.
    Regardless, I enjoyed this series! Great work.
    Two things I would like to see in the game;
    1) Automation of flood gates based on water levels.
    2) some type of upgraded transport system for between districts. Like a train or canal/barge system to transport goods.

  • @basbekjenl
    @basbekjenl 2 года назад +1

    One last mechanic, water evaporates large shallow pools are inferior to tall or deep reservoirs. But that is a lot of work and for a casual run, it is more important when doing the mega brutal kind of run. This game can be played as the technical blueprint or as the relaxing beaver simulator. Relaxing beaver simulator is my preferred way and I like making my small colony of beavers happy.

  • @France.chinois
    @France.chinois 2 года назад +1

    11:08 Or to get some sort of tech and be able to build something like vehicles powered by rechargeable batteries

  • @Khether0001
    @Khether0001 2 года назад +2

    As a Dev myself, I love the way Pravus provide constructive criticism, he just says what he likes and what he doesn't, provides lots of interesting ideas as feedback, shows _how much_ the unpolished parts of the game are frustrating sincerely without even being rude! I know he is a professional at this point, and it shows!

    • @michaelrudolph7003
      @michaelrudolph7003 2 года назад +1

      He also hasn't even figured out all the mechanics of the game let alone maximized strategy in one game. There may not be anything wrong with the game, he is probably making mistakes, but instead criticizes the game.

  • @aaronbaker2186
    @aaronbaker2186 2 года назад +4

    Since water loss is based on surface area, a wide, shallow reservoir is probably worse than a narrow, deep one.

    • @samuvisser
      @samuvisser 2 года назад

      No it is not. I myself dammed off the entire lake in 2 deep water, like he did too. I have got 600 beavers over multiple districts and they all punt their water from this same lake. I never had the lane run dry, even though my drought seasons are around 12 days now

  • @Mostaism
    @Mostaism 2 года назад

    "The water hungry side". If only there was a word for something wanting a lot of water...
    Nice videos champ. Keep it up

  • @Gavirael
    @Gavirael 2 года назад +1

    Maybe make each outpost self sufficient with food, water and wood. Giant windmills and put you extra workers on hamster wheels

  • @codywebster0852
    @codywebster0852 2 года назад +1

    If you did some things to save water it would help,. Close the floodgates at night, take all the pumps and put them in the lake after the stream

  • @emzzz2370
    @emzzz2370 2 года назад +2

    Hey man! I saw your first video last Friday and downloaded the game immediately. Learned a lot from the series!

  • @mrbigberd
    @mrbigberd 2 года назад

    I've read that every single tile evaporates a fixed amount every day. Deeper trenches would probably sustain much better than wider lakes.

  • @maltardraco9555
    @maltardraco9555 2 года назад +2

    When your beavers got stuck in places they shouldn't be able to reach full stop I had PTSD flashbacks from Oyxgen not Included of my dupes drowning in places that they can't even reach.

  • @johannoas1
    @johannoas1 2 года назад

    You could send your unemployed beavers into a hamster wheel so you have unlimited power.

  • @badjoke4467
    @badjoke4467 2 года назад

    The way you're using districts is quite inefficient but that's understandable, it took me around 6 playthroughs (and many more failed runs) to learn how nice districts are.
    Removing the cap on distribution posts on desired goods and manning hauling posts nearby to move items from the posts to warehouses is a must to not clog up the posts since that has only 300 storage limit in general which gets filled up pretty fast.
    Since this was a normal difficulty, I'm only gonna say the way that I use districts on normal too. One way that I use'em is establishing two massive districts which are focused on food and production industries. Slowly transitioning the starting district from a general district into a food producing powerhouse and slowly moving all timber production and other industries away to another district is a pretty good idea and by the 9th or 10th cycle I'd have one massive log farm and one massive food farm that basically makes everything self-sufficient and make the game run on it's own. Water isn't much of an issue either if you got around 6 or 8 large reservoirs and have deep separate dams for each district which can tide you over.
    Don't be afraid to knock over buildings to relocate them even if it does hurt and yes that includes the starting district. City planning in this game is truly unique since verticality has to be accounted for and you have to take advantage of it as much as you can.

  • @Drag0nk1ngmark
    @Drag0nk1ngmark 2 года назад +2

    If you need a idea for a new series might i suggest Airborne Kingdom? You make a city in the sky and you have to unite all the kingdoms on the ground to fulfill a prophecy of the original airborne kingdom. Its really fun stuff.

  • @toddsterrtm5756
    @toddsterrtm5756 2 года назад

    Great Series, I got bored too, but then I found MODS.... no more Districts, combined factions, makes for a great replay

  • @tigeriussvarne177
    @tigeriussvarne177 2 года назад +1

    Please show us Gimli again, he must be a grown boi by now.
    Praise Pravus!

  • @abyssal_phoenix
    @abyssal_phoenix 2 года назад +7

    I cant wait until you will make a new series one day with the iron teeth and use another (costum ) map and perhaps some mods, or just after a future date. I really enjoyed this series and i get why you got bored of it

  • @AllenYCLau
    @AllenYCLau 2 года назад

    There is no Gimli in your recent uploads. Please let Gimli be the play cam for maximum enjoyment of ours.
    Praise Pravus

  • @flipstr123
    @flipstr123 2 года назад

    Creative mode would be nice with this but anyways thank you for playing this!

  • @jeremiahsa1
    @jeremiahsa1 2 года назад

    Your timberborn tutorials are always helpful. Reminds me of a RUclipsr- Jetrecords266 he used to guides stuff like this but I think he got Covid and didn’t make it

  • @puppycat470
    @puppycat470 2 года назад

    Powerwheels solve the downtime. I build the water wheels and I build the windmills to get power like normal, but I also put a powerwheel on pretty much every production building. It keeps some of those beavers employed so they have a purpose, and when neither water nor wind suffice... my production doesn't run at 100%, but it doesn't grind to a halt either. It keeps chugging along. >:3

  • @Kaethor819
    @Kaethor819 2 года назад

    you can hear the resignation in his voice lol

  • @benmartin1988
    @benmartin1988 2 года назад +1

    You should have hamster wheels for all the unemployed, powering a main power line!!

  • @AllenYCLau
    @AllenYCLau 2 года назад

    Game developer: strategy games are sometime too disheartening, let's make something with the cute little beavers for the gamers to have some lightened gameplay.
    Pravus: (moves green pasture from Mars back to post-apocalyptic Earth))

  • @chipchap2007
    @chipchap2007 2 года назад +1

    you clearly miss to mix Wind into your power situation, the big windmills are insanely good to compensate for water power

  • @scottrussell360
    @scottrussell360 2 года назад

    Lack of haulers was the production issue, not really power.
    Distribution and hauling posts could be folded into one easily.

  • @huntmining
    @huntmining 2 года назад

    I know what you mean. Dynamite did that for me trying to carve out sections of the ground.

  • @159Revan
    @159Revan 2 года назад

    Well, I have to say I enjoy the game but I agree. But in any case thank you for giving us hours of entertainment.

  • @BlackPhantom08
    @BlackPhantom08 2 года назад

    You need to make your districts more self-sufficient. Part of the issue is that you're just sending castoffs to work in these outer districts while building up the main district to do everything and supplying everything that's needed everywhere at once. The logistics aren't fast enough to supply every location with what they need quickly and not in one go. The other issue is that you aren't working out ways to maximize the use of your water. You're constraining yourself to the main river system and doing nothing to branch outwards to better supply your beavers.

  • @abyssal_phoenix
    @abyssal_phoenix 2 года назад

    Oh also about the iron teeth, they have engines which use logs to get energy. I think you could like those

  • @Gamer-xy9rf
    @Gamer-xy9rf 2 года назад +3

    That moment when he decides to start controlling population for the good of society.

  • @juleksz.5785
    @juleksz.5785 2 года назад

    18:30 Final Solution

  • @BatBeardGames
    @BatBeardGames 2 года назад

    The only suggestions I have for the devs are more power options and district range extenders over district centers.

  • @linuxares
    @linuxares 2 года назад

    Iron Teeth is much better group since you can keep production running at all times. No need for wind or water.

  • @kipperkopper1529
    @kipperkopper1529 2 года назад

    i think i will purchase it. thanks for the showcase!

  • @ayeniszwan
    @ayeniszwan 2 года назад

    good series. was fun to watch ^^

  • @0ptera
    @0ptera 2 года назад

    Thanks for introducing me to this massive time sink.
    Started playing on Friday and suddenly it was Sunday evening. xD
    PS: One thing I noticed in this playthrough, you use the storage system with default settings requesting 40 of everything which is terrible.
    It's much easier to control production by limiting storages to a single resource.

  • @TheHalo294
    @TheHalo294 2 года назад

    Love your humor, building the dam with some corpses :)
    But this game is so dreadful in the long run...

  • @nicholasmaher1909
    @nicholasmaher1909 2 года назад

    I hope you do a another series on hard mode with iron teeth! This was a fun series.

  • @cpiff100
    @cpiff100 2 года назад

    That does it!!! This weekend you must watch all the lord of the rings movies, and not the regular versions… the extended versions

  • @austinebert710
    @austinebert710 2 года назад

    Just from watching your playthrough a way to fix some of the logistics would be to add some sort of water transport, since it is a water based game having locks, canals etc. I also think that the river completely disappearing during a drought isn't super accurate, but could be fixed if there was a way to pump groundwater using wind or the beaver walking power.

  • @gianpreisner
    @gianpreisner 2 года назад

    If you put all the wheels in succesion they slow the water and make the next one slower, best way would be space them a bit

  • @r25-j9e
    @r25-j9e 2 года назад

    Try using iron teeth! They have controlled population using birth pods and have engines for your electrical issues! And other unique builds (:

  • @laurenceT141
    @laurenceT141 2 года назад

    The transport system is the biggest problem in the game, there should be a mass transit idea like canals, locks and barges and a better automated supply and demand system between districts. That said I think you're being a bit harsh on the power, you need to make sure there's flow rate, and accept less flow in droughts.

  • @gianpreisner
    @gianpreisner 2 года назад

    I think if you managed your storage you'd be easier... That's why you keep having food problems

  • @shnr2003
    @shnr2003 2 года назад

    I think that there needs to be weather associated with the four seasons. Obviously there would need to be a water heater to keep drinkable water.

  • @AlexBaz143
    @AlexBaz143 2 года назад

    really sad about this loved the game and the series

  • @BarcelPL
    @BarcelPL 2 года назад

    I think that when developers add seasons and rain (and rainfloods) things should be better. You could accumulate more water in very large reservoirs during rainstorms and have water wheels work like actual hydro power plants.

  • @benmartin1988
    @benmartin1988 2 года назад +1

    Plus you shortened working hours to 13hours when 20hours if fine

  • @SteveTAGamer
    @SteveTAGamer 2 года назад

    Curious why you didn’t use a bunch of dynamite to clear land and increase the amount of water you can store in your reservoirs.

  • @thecrazytexan5899
    @thecrazytexan5899 2 года назад

    Working beavers eat less.

  • @michaelrudolph7003
    @michaelrudolph7003 2 года назад +2

    For whatever reason you seem to believe you should be able to play a game you know almost nothing about and first play-through solve the entire thing. Can I just offer the wild idea that you may have to play the game more to learn more strategy to be better at the game? I just don't get why you think you should be a God at the game in one game. I don't appreciate the criticisms given that. There are a ton of mechanics going on and there is no reason you should believe you've figured them all out perfectly instantly. It's grating. You are very smart, no doubt, just a little more self awareness and some humility that you may not know everything there is.

  • @8644100
    @8644100 2 года назад +1

    You really messed up by spreading your base to far away, you can use TNT to make your dam better by make it deeper instead of bigger, the water pump can be use more effective spread them out on deep water so you make your water last longer and you don't even have to move just add TNT make a deeper hole for each pump, you also could just make each outpost be self sustaining instead of killing beaver's, that will reduce the amount of time that it takes to move everything

  • @abdullahemek2488
    @abdullahemek2488 2 года назад

    yes

  • @XtianApi
    @XtianApi Год назад

    I know this is old, but why no windmills?
    Also, unemployed beavers make good farmers.
    I agree with others, maps with water output at high elevation are more fun.

  • @peste1463
    @peste1463 2 года назад +1

    Nobody
    Absolutely nobody
    Pravus:
    I would let 1000 beavers die before my colony falls

  • @scotthoffmaster4600
    @scotthoffmaster4600 2 года назад

    He was the Bob Ross of beavers, now he is the communist of beavers!!

  • @susanbersee1621
    @susanbersee1621 2 года назад

    What if the game Timberborn became a movie?

  • @donfeloni3923
    @donfeloni3923 2 года назад

    Spadderdock farmis around the lake town and grill it up. should solve some food and unemployment issues.

  • @allpeople7652
    @allpeople7652 2 года назад

    did you ever try the hamster wheel

  • @The_Starfleet_Ensign
    @The_Starfleet_Ensign 2 года назад +3

    ah yes 1 view, 6 likes 0 comments....something sounds wrong with this :P
    enjoy the comment for more engagement pravus

  • @scotth4713
    @scotth4713 2 года назад

    Yeah, the whole district system tends to ruin the game. Juggling districts is just a pain and needs to go away.

  • @johngraybiel9245
    @johngraybiel9245 2 года назад

    At this point you start again
    Then the with the next factions get back to this point and then start mega projects

  • @MrSHADOWANGEL999
    @MrSHADOWANGEL999 2 года назад

    Come to an end

  • @sayantanghosh9576
    @sayantanghosh9576 2 года назад

    Next iron teeth?

  • @kevinhyland264
    @kevinhyland264 2 года назад

    Make a new series

  • @jamesportal14
    @jamesportal14 2 года назад

    Windmill farm

  • @krakyr
    @krakyr 2 года назад

    👍👍👍

  • @martinferjancic
    @martinferjancic 2 года назад

    more rimworld good sir?

  • @djohnnyemaus
    @djohnnyemaus 2 года назад

    🖤

  • @rasulseidagul
    @rasulseidagul 2 года назад

    60 unemployed beavers + power wheel (50 power) => 60 * 50 => 3000 consistent power. Do you really had problem with power or you just didn’t consider all options? 😂I think you got yourself too focused on water wheels.

  • @echoforgemedia
    @echoforgemedia 2 года назад

    this game has the most boring endgame ever...well apart from aven colony