If you want to watch Timberborn gameplay this is a great Channel from zero skills to professional survivor! ruclips.net/channel/UCPBiwhuv_bxEdeFAKG-G1IQ
if you want, i suggest checking out the iron teeth and one of the alternate maps as the iron teeth do have some very unique differences from the get go and this map is one of the most basic maps so you might find some of the other maps more intriguing to work with
If you want to watch Timberborn gameplay this is a great Channel from zero skills to professional survivor! ruclips.net/channel/UCPBiwhuv_bxEdeFAKG-G1IQ
@@animegamer4107 , Yeah, But He had Unemployed Beavers For a While... All Those Time, Those Powerweheels Would've Made Other Productions Run At 100% Efficiency... I Was Screaming And Asked Him So Many Times Via The Monitor And But He Never Listened... Sed Lyfe... 😥
@@animegamer4107 And he also didn't just build more food industry with those idle workers 🤷♂ Maybe aquaculture in the lake that never dries up and has a village with 20 unemployed beavers in it 😁
The main issue I’ve noticed is with your play-style in general. Water is a resource that cannot be wasted so much. Sure, power is nice, but sometimes taking the L and not having the water wheels run to conserve water is far more important for long-term survival. Districts should be treated more as separate towns rather than a district. You should set up all of the basics there while having them focus on a specific resource to export back to the main town. Things like food, water, and logs should be produced within the district while they export certain resources consistently while only needing to import some resources for a short duration of time (“finished goods”). The capital should be the center where all of the major production takes place. Finally, this game is heavily focused on a concentrated industry. You want to have all of your water wheels concentrated in one power generation location to maximize power output. You have the right idea in mind, but the issue was how dispersed the overall industry was. This made it much harder to get consistent production going, especially when your water wheels weren’t working optimally due to some of them not being in good water flow areas. For future reference, don’t be afraid to stack water wheels in multiple rows down the same channel. Some of those spaces could fit nine or twelve water wheels, which would produce even more power and fuel your industry.
Working the storage was also quite an issue, setting up food and wood storage to know where stuff is, so when you had an excess of one thing that stops other items from being stored. That and most of the districts were too close to each other, just building outside the max area of the last one.
Well, I know you're not gonna make another video in woodsie ville, but with the excess of beavers and lack of concistent power, you could just make the unemployment beavers run in those hamster wheels for power
Over and over in the past few episodes, Pravus says the same things. "There is this problem, I know how to solve the problem. I don't want to play it that way. Gosh I don't like how hard this is" If power is hard, try not having 6 power grids... If you make a district for a purpose, get rid of it when the purpose is gone... Too many beavers? Get rid of some housing. Killing the beavers will just free up more housing for beavers to fill with kids. Your solution is actually making the problem worse in many cases. Terraform. I know it's hard and slow, but it's what you do in this game... Dig channels, build dams. Become beaver
Reject humanity, return to beaver. But yeah, also, if you're having trouble with distribution posts, it's because you aren't building them properly, if you have a distribution post, you want it about half way between your storage in that district, and the district you're sending it to. Having all your distribution posts clumped together is a fucking horrendous idea m
To be fair you did bring up really solid points that are a little bit annoying but at least half of your problems were because your power setups kinda sucks (but since this is your first time playing is something to be expected), without power you can't made enough resources and everything feels too slow
Although valid, I think to you were a little harsh with your criticisms. I feel like you complained for most of your last two episodes without trying to work around the problems, but I see where you are coming from. Regardless, I enjoyed this series! Great work. Two things I would like to see in the game; 1) Automation of flood gates based on water levels. 2) some type of upgraded transport system for between districts. Like a train or canal/barge system to transport goods.
One last mechanic, water evaporates large shallow pools are inferior to tall or deep reservoirs. But that is a lot of work and for a casual run, it is more important when doing the mega brutal kind of run. This game can be played as the technical blueprint or as the relaxing beaver simulator. Relaxing beaver simulator is my preferred way and I like making my small colony of beavers happy.
As a Dev myself, I love the way Pravus provide constructive criticism, he just says what he likes and what he doesn't, provides lots of interesting ideas as feedback, shows _how much_ the unpolished parts of the game are frustrating sincerely without even being rude! I know he is a professional at this point, and it shows!
He also hasn't even figured out all the mechanics of the game let alone maximized strategy in one game. There may not be anything wrong with the game, he is probably making mistakes, but instead criticizes the game.
No it is not. I myself dammed off the entire lake in 2 deep water, like he did too. I have got 600 beavers over multiple districts and they all punt their water from this same lake. I never had the lane run dry, even though my drought seasons are around 12 days now
When your beavers got stuck in places they shouldn't be able to reach full stop I had PTSD flashbacks from Oyxgen not Included of my dupes drowning in places that they can't even reach.
The way you're using districts is quite inefficient but that's understandable, it took me around 6 playthroughs (and many more failed runs) to learn how nice districts are. Removing the cap on distribution posts on desired goods and manning hauling posts nearby to move items from the posts to warehouses is a must to not clog up the posts since that has only 300 storage limit in general which gets filled up pretty fast. Since this was a normal difficulty, I'm only gonna say the way that I use districts on normal too. One way that I use'em is establishing two massive districts which are focused on food and production industries. Slowly transitioning the starting district from a general district into a food producing powerhouse and slowly moving all timber production and other industries away to another district is a pretty good idea and by the 9th or 10th cycle I'd have one massive log farm and one massive food farm that basically makes everything self-sufficient and make the game run on it's own. Water isn't much of an issue either if you got around 6 or 8 large reservoirs and have deep separate dams for each district which can tide you over. Don't be afraid to knock over buildings to relocate them even if it does hurt and yes that includes the starting district. City planning in this game is truly unique since verticality has to be accounted for and you have to take advantage of it as much as you can.
If you need a idea for a new series might i suggest Airborne Kingdom? You make a city in the sky and you have to unite all the kingdoms on the ground to fulfill a prophecy of the original airborne kingdom. Its really fun stuff.
I cant wait until you will make a new series one day with the iron teeth and use another (costum ) map and perhaps some mods, or just after a future date. I really enjoyed this series and i get why you got bored of it
Your timberborn tutorials are always helpful. Reminds me of a RUclipsr- Jetrecords266 he used to guides stuff like this but I think he got Covid and didn’t make it
Powerwheels solve the downtime. I build the water wheels and I build the windmills to get power like normal, but I also put a powerwheel on pretty much every production building. It keeps some of those beavers employed so they have a purpose, and when neither water nor wind suffice... my production doesn't run at 100%, but it doesn't grind to a halt either. It keeps chugging along. >:3
Game developer: strategy games are sometime too disheartening, let's make something with the cute little beavers for the gamers to have some lightened gameplay. Pravus: (moves green pasture from Mars back to post-apocalyptic Earth))
You need to make your districts more self-sufficient. Part of the issue is that you're just sending castoffs to work in these outer districts while building up the main district to do everything and supplying everything that's needed everywhere at once. The logistics aren't fast enough to supply every location with what they need quickly and not in one go. The other issue is that you aren't working out ways to maximize the use of your water. You're constraining yourself to the main river system and doing nothing to branch outwards to better supply your beavers.
Thanks for introducing me to this massive time sink. Started playing on Friday and suddenly it was Sunday evening. xD PS: One thing I noticed in this playthrough, you use the storage system with default settings requesting 40 of everything which is terrible. It's much easier to control production by limiting storages to a single resource.
Just from watching your playthrough a way to fix some of the logistics would be to add some sort of water transport, since it is a water based game having locks, canals etc. I also think that the river completely disappearing during a drought isn't super accurate, but could be fixed if there was a way to pump groundwater using wind or the beaver walking power.
The transport system is the biggest problem in the game, there should be a mass transit idea like canals, locks and barges and a better automated supply and demand system between districts. That said I think you're being a bit harsh on the power, you need to make sure there's flow rate, and accept less flow in droughts.
I think that when developers add seasons and rain (and rainfloods) things should be better. You could accumulate more water in very large reservoirs during rainstorms and have water wheels work like actual hydro power plants.
For whatever reason you seem to believe you should be able to play a game you know almost nothing about and first play-through solve the entire thing. Can I just offer the wild idea that you may have to play the game more to learn more strategy to be better at the game? I just don't get why you think you should be a God at the game in one game. I don't appreciate the criticisms given that. There are a ton of mechanics going on and there is no reason you should believe you've figured them all out perfectly instantly. It's grating. You are very smart, no doubt, just a little more self awareness and some humility that you may not know everything there is.
You really messed up by spreading your base to far away, you can use TNT to make your dam better by make it deeper instead of bigger, the water pump can be use more effective spread them out on deep water so you make your water last longer and you don't even have to move just add TNT make a deeper hole for each pump, you also could just make each outpost be self sustaining instead of killing beaver's, that will reduce the amount of time that it takes to move everything
I know this is old, but why no windmills? Also, unemployed beavers make good farmers. I agree with others, maps with water output at high elevation are more fun.
60 unemployed beavers + power wheel (50 power) => 60 * 50 => 3000 consistent power. Do you really had problem with power or you just didn’t consider all options? 😂I think you got yourself too focused on water wheels.
How it started: Build a cute wooden town for anthropomorphic Beavers.
How it went: Build a gulag for unemployed Beavers.
Hm... Sounds like a typical Pravus game :D
If you want to watch Timberborn gameplay this is a great Channel from zero skills to professional survivor!
ruclips.net/channel/UCPBiwhuv_bxEdeFAKG-G1IQ
if you want, i suggest checking out the iron teeth and one of the alternate maps as the iron teeth do have some very unique differences from the get go and this map is one of the most basic maps so you might find some of the other maps more intriguing to work with
And if he wants, he can look into some custom maps as well
If you want to watch Timberborn gameplay this is a great Channel from zero skills to professional survivor!
ruclips.net/channel/UCPBiwhuv_bxEdeFAKG-G1IQ
Yup it is all about maps and terrain, just like in Banished.
Doesn’t play the game correctly, complains game is bad. Outstanding work!
Instead of send his beavers off to die, he should build powerwheels to get his needed power
he was having food troubles that is why he sent them to die
@@animegamer4107 , Yeah, But He had Unemployed Beavers For a While... All Those Time, Those Powerweheels Would've Made Other Productions Run At 100% Efficiency... I Was Screaming And Asked Him So Many Times Via The Monitor And But He Never Listened... Sed Lyfe... 😥
@@animegamer4107 And he also didn't just build more food industry with those idle workers 🤷♂ Maybe aquaculture in the lake that never dries up and has a village with 20 unemployed beavers in it 😁
The main issue I’ve noticed is with your play-style in general.
Water is a resource that cannot be wasted so much. Sure, power is nice, but sometimes taking the L and not having the water wheels run to conserve water is far more important for long-term survival.
Districts should be treated more as separate towns rather than a district. You should set up all of the basics there while having them focus on a specific resource to export back to the main town. Things like food, water, and logs should be produced within the district while they export certain resources consistently while only needing to import some resources for a short duration of time (“finished goods”). The capital should be the center where all of the major production takes place.
Finally, this game is heavily focused on a concentrated industry. You want to have all of your water wheels concentrated in one power generation location to maximize power output. You have the right idea in mind, but the issue was how dispersed the overall industry was. This made it much harder to get consistent production going, especially when your water wheels weren’t working optimally due to some of them not being in good water flow areas.
For future reference, don’t be afraid to stack water wheels in multiple rows down the same channel. Some of those spaces could fit nine or twelve water wheels, which would produce even more power and fuel your industry.
Working the storage was also quite an issue, setting up food and wood storage to know where stuff is, so when you had an excess of one thing that stops other items from being stored.
That and most of the districts were too close to each other, just building outside the max area of the last one.
Well, I know you're not gonna make another video in woodsie ville, but with the excess of beavers and lack of concistent power, you could just make the unemployment beavers run in those hamster wheels for power
Over and over in the past few episodes, Pravus says the same things. "There is this problem, I know how to solve the problem. I don't want to play it that way. Gosh I don't like how hard this is"
If power is hard, try not having 6 power grids... If you make a district for a purpose, get rid of it when the purpose is gone... Too many beavers? Get rid of some housing. Killing the beavers will just free up more housing for beavers to fill with kids. Your solution is actually making the problem worse in many cases.
Terraform. I know it's hard and slow, but it's what you do in this game... Dig channels, build dams. Become beaver
Reject humanity, return to beaver. But yeah, also, if you're having trouble with distribution posts, it's because you aren't building them properly, if you have a distribution post, you want it about half way between your storage in that district, and the district you're sending it to. Having all your distribution posts clumped together is a fucking horrendous idea m
NOOOOO
Please play as the Iron teeth next
To be fair you did bring up really solid points that are a little bit annoying but at least half of your problems were because your power setups kinda sucks (but since this is your first time playing is something to be expected), without power you can't made enough resources and everything feels too slow
Although valid, I think to you were a little harsh with your criticisms. I feel like you complained for most of your last two episodes without trying to work around the problems, but I see where you are coming from.
Regardless, I enjoyed this series! Great work.
Two things I would like to see in the game;
1) Automation of flood gates based on water levels.
2) some type of upgraded transport system for between districts. Like a train or canal/barge system to transport goods.
One last mechanic, water evaporates large shallow pools are inferior to tall or deep reservoirs. But that is a lot of work and for a casual run, it is more important when doing the mega brutal kind of run. This game can be played as the technical blueprint or as the relaxing beaver simulator. Relaxing beaver simulator is my preferred way and I like making my small colony of beavers happy.
11:08 Or to get some sort of tech and be able to build something like vehicles powered by rechargeable batteries
As a Dev myself, I love the way Pravus provide constructive criticism, he just says what he likes and what he doesn't, provides lots of interesting ideas as feedback, shows _how much_ the unpolished parts of the game are frustrating sincerely without even being rude! I know he is a professional at this point, and it shows!
He also hasn't even figured out all the mechanics of the game let alone maximized strategy in one game. There may not be anything wrong with the game, he is probably making mistakes, but instead criticizes the game.
Since water loss is based on surface area, a wide, shallow reservoir is probably worse than a narrow, deep one.
No it is not. I myself dammed off the entire lake in 2 deep water, like he did too. I have got 600 beavers over multiple districts and they all punt their water from this same lake. I never had the lane run dry, even though my drought seasons are around 12 days now
"The water hungry side". If only there was a word for something wanting a lot of water...
Nice videos champ. Keep it up
Maybe make each outpost self sufficient with food, water and wood. Giant windmills and put you extra workers on hamster wheels
If you did some things to save water it would help,. Close the floodgates at night, take all the pumps and put them in the lake after the stream
Hey man! I saw your first video last Friday and downloaded the game immediately. Learned a lot from the series!
I've read that every single tile evaporates a fixed amount every day. Deeper trenches would probably sustain much better than wider lakes.
When your beavers got stuck in places they shouldn't be able to reach full stop I had PTSD flashbacks from Oyxgen not Included of my dupes drowning in places that they can't even reach.
You could send your unemployed beavers into a hamster wheel so you have unlimited power.
The way you're using districts is quite inefficient but that's understandable, it took me around 6 playthroughs (and many more failed runs) to learn how nice districts are.
Removing the cap on distribution posts on desired goods and manning hauling posts nearby to move items from the posts to warehouses is a must to not clog up the posts since that has only 300 storage limit in general which gets filled up pretty fast.
Since this was a normal difficulty, I'm only gonna say the way that I use districts on normal too. One way that I use'em is establishing two massive districts which are focused on food and production industries. Slowly transitioning the starting district from a general district into a food producing powerhouse and slowly moving all timber production and other industries away to another district is a pretty good idea and by the 9th or 10th cycle I'd have one massive log farm and one massive food farm that basically makes everything self-sufficient and make the game run on it's own. Water isn't much of an issue either if you got around 6 or 8 large reservoirs and have deep separate dams for each district which can tide you over.
Don't be afraid to knock over buildings to relocate them even if it does hurt and yes that includes the starting district. City planning in this game is truly unique since verticality has to be accounted for and you have to take advantage of it as much as you can.
If you need a idea for a new series might i suggest Airborne Kingdom? You make a city in the sky and you have to unite all the kingdoms on the ground to fulfill a prophecy of the original airborne kingdom. Its really fun stuff.
Great Series, I got bored too, but then I found MODS.... no more Districts, combined factions, makes for a great replay
Please show us Gimli again, he must be a grown boi by now.
Praise Pravus!
I cant wait until you will make a new series one day with the iron teeth and use another (costum ) map and perhaps some mods, or just after a future date. I really enjoyed this series and i get why you got bored of it
There is no Gimli in your recent uploads. Please let Gimli be the play cam for maximum enjoyment of ours.
Praise Pravus
Creative mode would be nice with this but anyways thank you for playing this!
Your timberborn tutorials are always helpful. Reminds me of a RUclipsr- Jetrecords266 he used to guides stuff like this but I think he got Covid and didn’t make it
Powerwheels solve the downtime. I build the water wheels and I build the windmills to get power like normal, but I also put a powerwheel on pretty much every production building. It keeps some of those beavers employed so they have a purpose, and when neither water nor wind suffice... my production doesn't run at 100%, but it doesn't grind to a halt either. It keeps chugging along. >:3
you can hear the resignation in his voice lol
You should have hamster wheels for all the unemployed, powering a main power line!!
Game developer: strategy games are sometime too disheartening, let's make something with the cute little beavers for the gamers to have some lightened gameplay.
Pravus: (moves green pasture from Mars back to post-apocalyptic Earth))
you clearly miss to mix Wind into your power situation, the big windmills are insanely good to compensate for water power
Lack of haulers was the production issue, not really power.
Distribution and hauling posts could be folded into one easily.
I know what you mean. Dynamite did that for me trying to carve out sections of the ground.
Well, I have to say I enjoy the game but I agree. But in any case thank you for giving us hours of entertainment.
You need to make your districts more self-sufficient. Part of the issue is that you're just sending castoffs to work in these outer districts while building up the main district to do everything and supplying everything that's needed everywhere at once. The logistics aren't fast enough to supply every location with what they need quickly and not in one go. The other issue is that you aren't working out ways to maximize the use of your water. You're constraining yourself to the main river system and doing nothing to branch outwards to better supply your beavers.
Oh also about the iron teeth, they have engines which use logs to get energy. I think you could like those
That moment when he decides to start controlling population for the good of society.
18:30 Final Solution
The only suggestions I have for the devs are more power options and district range extenders over district centers.
Iron Teeth is much better group since you can keep production running at all times. No need for wind or water.
i think i will purchase it. thanks for the showcase!
good series. was fun to watch ^^
Thanks for introducing me to this massive time sink.
Started playing on Friday and suddenly it was Sunday evening. xD
PS: One thing I noticed in this playthrough, you use the storage system with default settings requesting 40 of everything which is terrible.
It's much easier to control production by limiting storages to a single resource.
Love your humor, building the dam with some corpses :)
But this game is so dreadful in the long run...
I hope you do a another series on hard mode with iron teeth! This was a fun series.
That does it!!! This weekend you must watch all the lord of the rings movies, and not the regular versions… the extended versions
Just from watching your playthrough a way to fix some of the logistics would be to add some sort of water transport, since it is a water based game having locks, canals etc. I also think that the river completely disappearing during a drought isn't super accurate, but could be fixed if there was a way to pump groundwater using wind or the beaver walking power.
If you put all the wheels in succesion they slow the water and make the next one slower, best way would be space them a bit
Try using iron teeth! They have controlled population using birth pods and have engines for your electrical issues! And other unique builds (:
The transport system is the biggest problem in the game, there should be a mass transit idea like canals, locks and barges and a better automated supply and demand system between districts. That said I think you're being a bit harsh on the power, you need to make sure there's flow rate, and accept less flow in droughts.
I think if you managed your storage you'd be easier... That's why you keep having food problems
I think that there needs to be weather associated with the four seasons. Obviously there would need to be a water heater to keep drinkable water.
really sad about this loved the game and the series
I think that when developers add seasons and rain (and rainfloods) things should be better. You could accumulate more water in very large reservoirs during rainstorms and have water wheels work like actual hydro power plants.
Plus you shortened working hours to 13hours when 20hours if fine
Curious why you didn’t use a bunch of dynamite to clear land and increase the amount of water you can store in your reservoirs.
Working beavers eat less.
For whatever reason you seem to believe you should be able to play a game you know almost nothing about and first play-through solve the entire thing. Can I just offer the wild idea that you may have to play the game more to learn more strategy to be better at the game? I just don't get why you think you should be a God at the game in one game. I don't appreciate the criticisms given that. There are a ton of mechanics going on and there is no reason you should believe you've figured them all out perfectly instantly. It's grating. You are very smart, no doubt, just a little more self awareness and some humility that you may not know everything there is.
You really messed up by spreading your base to far away, you can use TNT to make your dam better by make it deeper instead of bigger, the water pump can be use more effective spread them out on deep water so you make your water last longer and you don't even have to move just add TNT make a deeper hole for each pump, you also could just make each outpost be self sustaining instead of killing beaver's, that will reduce the amount of time that it takes to move everything
yes
I know this is old, but why no windmills?
Also, unemployed beavers make good farmers.
I agree with others, maps with water output at high elevation are more fun.
Nobody
Absolutely nobody
Pravus:
I would let 1000 beavers die before my colony falls
He was the Bob Ross of beavers, now he is the communist of beavers!!
What if the game Timberborn became a movie?
Spadderdock farmis around the lake town and grill it up. should solve some food and unemployment issues.
did you ever try the hamster wheel
ah yes 1 view, 6 likes 0 comments....something sounds wrong with this :P
enjoy the comment for more engagement pravus
Yeah, the whole district system tends to ruin the game. Juggling districts is just a pain and needs to go away.
At this point you start again
Then the with the next factions get back to this point and then start mega projects
Come to an end
Next iron teeth?
Make a new series
Windmill farm
👍👍👍
more rimworld good sir?
🖤
60 unemployed beavers + power wheel (50 power) => 60 * 50 => 3000 consistent power. Do you really had problem with power or you just didn’t consider all options? 😂I think you got yourself too focused on water wheels.
this game has the most boring endgame ever...well apart from aven colony