Engineering INFINITE POWER in Timberborn!

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  • Опубликовано: 29 сен 2024
  • We're back in Timberborn, and with the help of the Creative Mode mod we build a huge machine capable of providing infinite power to our beaver colony of engineers! (kind of...)
    LINKS!
    PATREON: / realcivilengineer
    MERCH: teespring.com/...
    MEMBERSHIP: / @realcivilengineergaming
    REDDIT: / realcivilengineer
    TWITCH: / realcivilengineer
    PADDY (MY DOG): / @paddytheapprentice
    STREAM ARCHIVE: / @realcivilengineerarchive
    PLAYLISTS!
    MINI MOTORWAYS: • Mini Motorways
    INFRA: • INFRA!
    DORFROMANTIK: • Dorfromantik
    CITIES SKYLINES - ENGITOPIA: • Cities Skylines - Engi...
    KERBAL SPACE PROGRAM: • KSP
    POLY BRIDGE 2: • Poly Bridge 2
    HYDRONEER: • Hydroneer
    VARIETY PLAYLIST: • VARIETY PLAYLIST
    Epic Game Store Support-A-Creator Code: RCE
    (In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)
    #realcivilengineer #timberborn #engineering

Комментарии • 891

  • @tetie_
    @tetie_ 2 года назад +1212

    If you add dams to the end the water will first fill up everything, then once it hits the tops it overflows. This helps a lot because the wheels generate power based on how high the water is. The water will stay high because of the dams at the end.

    • @takumi2023
      @takumi2023 2 года назад +87

      Yes and no, the speed of the water flow is what makes the wheel turn. Having it higher doesn't change anything unless he introduce more water to flow through the aqueduct.
      The issue is one pump is not enough to run the wheel run.

    • @leagueofrowledge7120
      @leagueofrowledge7120 2 года назад +41

      @@takumi2023 once the dam is in place and fills up, it creates flow meaning a dam would of solved everything if he put one at then end of each drop off. flow would be the same but at a higher level which is what he needed

    • @Taolan8472
      @Taolan8472 2 года назад +23

      @@takumi2023 but the wheels do require a minimum depth before they will spin.

    • @bluewhalestudioblenderanim1132
      @bluewhalestudioblenderanim1132 2 года назад +19

      the Middle of the channel could be made out of platforms to save time
      also thin water weels would be better for this . . because that would compact the water flow into a smaller area

    • @DavidGuild
      @DavidGuild 2 года назад +33

      The waterwheels in this game are really weird. In real life you can't get much useful energy from flow, because if you take away the kinetic energy of the water then you end up with water that _isn't moving_ which kind of jams.
      Real waterwheels convert _gravitational_ potential energy. The water flows over the top and then down, and it's the drop which provides power.

  • @RTS_Games0110
    @RTS_Games0110 2 года назад

    This is possible. I've finally managed to do this and am currently dialing in the power percentages to compensate evaporation. You'll want to run mechanical water pumps on a dedicated power supply to resupply your upper reservoir so that your percentages are precise. My net power available from this system holds fairly steady at an extra 8,000hp and the reservoirs are supplied by only 1 engine and nothing else :). The trick is to have enough mechanical pumps for the width of your canal. It will take slightly lover one pump for each tile of your canal width. Your canal should run straight with no turns, dams, or floodgates.

  • @benlunaris
    @benlunaris 2 года назад

    It might be better to pump water up into a super high waterfall then have the wheels in steeper aqueducts (2-3 wheels then step down, 2-3 more, step down). Or make a volcano basin full of water then make a bunch of streams going down the mountainside and try the waterwheels there. Maybe also build the wheels one lower than the max water level so it'll always be a solid stream.
    Honestly, it's probably gonna look like a massive hyrdodam that takes up half a map no matter what.

  • @markusthiel7687
    @markusthiel7687 2 года назад

    Do what it takes to make this work, in the name of engineering!!

  • @JesusCheeseburger
    @JesusCheeseburger 2 года назад

    I really like the map editor. I haven't used it myself but I imagine we'll start seeing some really awesome custom maps in a year or two.

  • @Gilgwathir
    @Gilgwathir 2 года назад

    Lord Sidious approves of your unlimited power!

  • @C-BoT-AU
    @C-BoT-AU 2 года назад

    So... I have my wheels running 2 wide along a 4sq wide river (thank you explosives! and with good flow, I can generate up to 100hp each.
    My thinking is. You need more volume. So 2 pumps per level. Then each level has 20 wheels (2x10 config). That should leave you in a surplus for what is needed for the pump
    You would either need the torture wheels to start it off, or, you build another 2 wide row of wheels first as the kickstarter. In times of drought, you would lose some power but it should conserve enough water.

  • @robertmaag7291
    @robertmaag7291 2 года назад

    is AND WE ARE GOING ALL THE WAY to make things

  • @yashgurav394
    @yashgurav394 2 года назад

    Ready with popcorn tub

  • @jaevernyong826
    @jaevernyong826 2 года назад +1

    i have school tommorow and its 1am but RCE is more important

  • @RhombonianKnight
    @RhombonianKnight 2 года назад

    Is it me or did this river and reservoir look like the strongest shape?

  • @rosemarydodds7665
    @rosemarydodds7665 2 года назад +145

    RCE: I think I need to add steps to keep the water's momentum.
    Also RCE: *builds top two rows with only one level change.*

  • @alvinnguyen98
    @alvinnguyen98 2 года назад +361

    It’s always a good day when there’s a timberborn video

  • @EEEEEEEE
    @EEEEEEEE 2 года назад +10

    E

  • @ZephyCluster
    @ZephyCluster 2 года назад +312

    Are the water wheels programmed to only accept horizontal movement? Cause having them spin from vertical water movement like a waterfall feels like a better method.

    • @traniel123456789
      @traniel123456789 2 года назад +21

      Can't get enough waterwheels in that way. Even if a 1 tile drop was enough to max out a waterwheel with that method you still have a 100hp deficit.
      On the other hand, by minimizing the height and having pumps in parallel to actually fill the canals you can actually be net positive.

    • @hafidzgi
      @hafidzgi 2 года назад +13

      That won't work I think, since the water is like "laid" out horizontally, they can't "move" up and down, they just gradually change height, that's why you can't build leeves above a platform, since the water above that leeves will also be visible from underneath the leeves.
      Water is literally everywhere, turn off camera collision and you'll get what I mean

    • @DavidGuild
      @DavidGuild 2 года назад +9

      The wheels in game don't work like real life. You're right that they really should work by having water fall over them.

    • @MrMattkid
      @MrMattkid 2 года назад +1

      I would like to say that I setup the massive water wheel next to a water fall and was generating massive amounts of power. I do think that as long as the falling water also flows under the water wheel as well it'll calculate the falling water as part of flow.

    • @JaceGameplay
      @JaceGameplay 2 года назад +4

      I tested vertical movement, they ignore it. The wheel next to the waterfall produced just a bit of power, the wheel next to it produced as normal.

  • @afisap6969
    @afisap6969 2 года назад +134

    I don't think the height that matters to convert the power, but the flow rate.
    Instead of making a staircase water pump, try to make multiple water pump in a single pool, it should increase the flow rate, and hopefully the horsepower too

    • @Nitrosomonas21
      @Nitrosomonas21 2 года назад +9

      This. I think for his video he went straight to a big setup, but an engineer would make a small proof of concept. 1 pump and water wheel. But because you need more flow, up the number of pumps. Height difference of the floor does not seem to matter. Only height difference of the water surface. Once the water surface reaches 0 height then that is the max amount of wheels you can add

    • @hellothere6627
      @hellothere6627 2 года назад +11

      You mean beaver power

    • @TheDemonturkey
      @TheDemonturkey 2 года назад

      @@hellothere6627 underrated comment here

    • @brendenpolkinghorn1415
      @brendenpolkinghorn1415 2 года назад +2

      Max is 180 bp out of a water wheel so you need 4 wheels at full capacity for every pump. From his set up, if you get it started up from shame wheels, you should be able to pump more into the reservoir to get more flow and get the system self sufficient. Might need a bigger surface area reservoir so water levels don't dip as quickly as well.

    • @icaruswindrune7116
      @icaruswindrune7116 2 года назад +3

      @@brendenpolkinghorn1415 the wheels don't max out at 180. They produce 180 hp per cm/s of waterflow. That means a single wheel could power two pumps if the flow is great enough.

  • @RachelTension
    @RachelTension 2 года назад +360

    Really need some more pumps to increase the water flow. I would try 4 pumps on bottom row, 3 on the next, then 2, then 1. Let the overflow of each pump level flow into the wheel levels. Fairly certain pumps pump more water when the block they pull from is full.
    Edit: or maybe just decrease the size of the pool each pump collects from

    • @markusthiel7687
      @markusthiel7687 2 года назад +3

      4,3,2,1 is a good idea! Also deeper or wider aqueducts/viaducts 🤔😝

    • @feejthoj3356
      @feejthoj3356 2 года назад

      Also, maybe making wiers with one dam and one levee at the edges (water ladder) to focus the water pressure.

    • @quantum2330
      @quantum2330 2 года назад +5

      while having more pumps on the lower level may sounds like a good idea, it is not in the best interest of efficiency. it seems that, having more pumps then nessacery wont cause water to "spill out" clearly by game design, what you are doing is, wasting energy pumping extra water up that you don't need, instead of spending just 700 BP pumping water up a single level. your now spending 2800 BP doing essentially the same thing with no extra benefit, the speed of the water running over the water wheels is important, but only to a certain extent. an easy way to think about it is in water block per second. which lets just say is the maximum amount of water you can flow through a 1X channel before it overflows
      water wheels are 2 wide at the bottom. and it is possible to flow water through the middle of a water wheel as well to make it flow faster so if you have 4 blocks worth of water you can possible double the energy output of a water wheel, in most cases however you need to get tricky with how you receive energy from this setup making it larger then nessacery. also when working with multiple layers it is not really important to shove 4 block worth of water through a water wheel. 2 is plenty, 1 pump also outputs about 1 block worth of water so for this setup. 2 pumps per layer would be ideal for this setup, again in your example. you would be only pumping half the amount of water into the water wheels. the 1 pump at the top would be a bottleneck and the 3-4 pumps at the bottom would be a waste of energy unfortunately :/

    • @ghadturner5645
      @ghadturner5645 2 года назад

      More pumps. Let the overflow in, to combat evap as well but wider water wheels would give you better efficiency across the horizontal movement. Try making the wheels twice as wide. Ideally you’ll get twice the power concentration this would mean also wider basins which would increase the amount of water in your network. And then a small amount of over flow going In to the lazy river at awayward flowing points to give it that extra push. And maybe if you can find pumps that use less power you can increase the flow amount that way.

    • @Veklim
      @Veklim 2 года назад +1

      what?! NO! OMG.....the only thing which matters is the throughput of water per pump and if you have only 1 pump at the top level then you only have 1 pumps worth of water throughput going over the water wheels, but you're now using an ungodly amount of power on all the lower level pumps which are now flooding over each pumping tier reservoir since the pumps on each row are moving less water than the previous row. instead of 4,3,2,1 just do 2 in parallel and use the 4 extra tiles of height for a bunch of wheels, remember to bottleneck flow to 1 tile between each wheel and you're golden, it's all you need to go net positive.

  • @canuckster24
    @canuckster24 2 года назад +168

    Well it's neat to see that Timberborn is obeying the laws of thermodynamics and conservation of energy.

    • @drewbeck1000
      @drewbeck1000 2 года назад +48

      RCE saying "it should work in theory" was good for a laugh. It _shouldn't_ work in theory, but it might work in practice

    • @Zilahi-Branyi_Laszlo
      @Zilahi-Branyi_Laszlo 2 года назад +6

      Not really. I made a one level design (no pumps in series), where I get constans 728 HP with one pump and 1575 HP with two in parallel. It now gives energy for two lumber mills for droughts.

    • @KorhalKk
      @KorhalKk 2 года назад +2

      He's using power wheels. Its not perpetual but its renewable. Anyway, 8-10 day droughts dries it up pretty quickly you won't be able to produce energy constantly unless you use some windmills or energy factories.

    • @Delibro
      @Delibro 2 года назад

      @@drewbeck1000 hahaha that gave me a laugh :)) You are right :)

    • @JohnSmith-zl1tr
      @JohnSmith-zl1tr 2 года назад

      @@KorhalKk The wheels are powered by water moving, the water moves due to gravity, the water is moving due to gravity because it's high up, the water is high up because it was pumped up, the water was pumped up because the pumps have power, the pumps have power because the wheels are turning.
      ie: the pumps power the wheels which power the pumps. It's perpetual energy.

  • @EleBug
    @EleBug 2 года назад +49

    imkibitz did almost the same thing and he succeeded so the question left is: who is the better engineer?

    • @BooleanDev
      @BooleanDev 2 года назад +4

      Tbf he had help from the comments on a previous episode

    • @okachobe1
      @okachobe1 2 года назад +3

      Apples and oranges. One is a modded version and one is a labor of love
      Also I think civil engineer has a day job on top of his RUclips career.

    • @AshishMannu
      @AshishMannu 2 года назад +7

      imkibitz spent more than 10 hours building this. Matt went crazy in a few minutes. I think that answers the question.

    • @pupslab2183
      @pupslab2183 2 года назад +6

      @@okachobe1 In case you're curious, he did have a day job, as a civil engineer of course for over 10 years, but he mentioned in one of his timberborn streams that he was able to leave that job in favor of putting more work into his youtube

    • @okachobe1
      @okachobe1 2 года назад +1

      @@pupslab2183 Ah that makes sense! i just found out last night while watching his initial city skylines video he mentioned being a roadway engineer for 8 years. but the video is a bit older too! thanks for the heads up!

  • @Mike-mu7tk
    @Mike-mu7tk 2 года назад +78

    Imkibitz did a very similar design. I'm starting to think it would be better to have separate individual pump loops. A couple pumps and a drop of a few tiles, and then connect them together later into one power grid.

    • @1TheExpertGamer
      @1TheExpertGamer 2 года назад

      Not a bad idea

    • @zombielizard218
      @zombielizard218 2 года назад +12

      I don't think they're copying anyone, it's a logical conclusion.
      If a game has a way to use power to move water, and a way to generate power with moving water, trying to break the physics engine to get infinite power is the first thing I thought too.

    • @PuckLokin
      @PuckLokin 2 года назад +3

      @@thats_absrd convergent designs

    • @Coldheart322
      @Coldheart322 2 года назад +3

      @@thats_absrd Considering Kibitz took a few days to make his video, I doubt they are copying each other. Just a natural idea to emerge from pumping water up, then using the flow to generate enough power to at least power the pumps. And of course everyone wants to be the first to publish the video showing how it can be done.

    • @Veklim
      @Veklim 2 года назад +1

      @@thats_absrd not at all, you're seeing people using stuff from a recent update to do new things, some convergence is to be expected, not marvelled upon.

  • @TomtheUNseen16
    @TomtheUNseen16 2 года назад +10

    i almost instantly saw that you made to map the strongest shape and i had to pause the video to laugh for quite a while

  • @danbert8
    @danbert8 2 года назад +144

    You definitely need more slope. For a single row of pumps, you're probably going to want to do 3-4 small power wheels per step of levee. For a double row of pumps, you can probably up it to the regular power wheel. It will probably take a triple row of pumps to keep up with the large power wheels. It's probably a lot easier to think out the layout and build the slope/channels in the map editor rather than trying to levee it up in the map.

    • @traniel123456789
      @traniel123456789 2 года назад +11

      Thats all backwards. He isn't able to fill his canals, so he needs less slope. To solve his canal filling issue he needs more pumps. With a lower slope he can put more waterwheels with less pumps. The goal is to have the lowest pump:waterwheel ratio possible, so from the video it seems like 4 parallel pumps with only 4 steps if slope would be more ideal.

    • @residentevilfan4925
      @residentevilfan4925 2 года назад +2

      No I think he's right you need more slope to increase the flow and speed of the water which would give the water wheels more power n probably put the same set of water wheels on the opposite side to double the power with the same amount of pumps

    • @milolc
      @milolc 2 года назад +5

      @@traniel123456789 Water wheels reduce the speed of water flow since a patch or two ago. He needs a lot more slope.

    • @JesusCheeseburger
      @JesusCheeseburger 2 года назад

      What if the canals were wider? Or if he used the thin wheels from the Iron Teeth? Then he could zigzag the wheels, would this help the flow?

    • @milolc
      @milolc 2 года назад +1

      @@Bama_Boy From the Update 1 patch notes:
      Water Wheels now have variable HP output, depending on the current’s strength. If placed well, they’ll be even more effective than before.
      Water Wheels will now slightly slow down the water passing through.

  • @jsnsk101
    @jsnsk101 2 года назад +42

    "Why do i never think things through?"
    Because you're an engineer matt, because youre an engineer.

    • @FoxDog1080
      @FoxDog1080 2 года назад +2

      You might also be an engineer, using an apostrophe on the first but not the second you're

  • @RainLoft
    @RainLoft 2 года назад +6

    i love ur video matt keep up the good work and have an awesome day

  • @dylanmcgill9544
    @dylanmcgill9544 2 года назад +3

    Hi

  • @wanderingursa8184
    @wanderingursa8184 2 года назад +19

    The water wheels reduce the speed of the water as they take energy out of it. You need to make more "steps" (have the water flow down) more often for it to keep its momentum.
    TL:DR Water needs to go faster, the faster the water, the more energy from the wheels, wheels slow down water.

    • @Bama_Boy
      @Bama_Boy 2 года назад +1

      If this was irl then this would be true but its not true with this game. The water wheels do not currently slow the water flow.
      If you want proof, you can put the depth marker in the water, since it also shows you the speed of the water's flow. You can compare the water flow without water wheels and then with water wheels in place.
      I believe devs have spoken on this. I saw like 3 or more videos this weekend, all on this same concept. In one video, the creator talks about the devs acknowledging that the wheels do not slow the flow of water.

    • @wanderingursa8184
      @wanderingursa8184 2 года назад +3

      @@Bama_Boy
      From the December 17 patch notes:
      -Water Wheels now have variable HP output, depending on the current’s strength. If placed well, they’ll be even more effective than before.
      -Water Wheels will now slightly slow down the water passing through.

    • @Bama_Boy
      @Bama_Boy 2 года назад +1

      @@wanderingursa8184 yes I missed that part of the update. Slightly slowing it, I'm curious as to how much each wheel slows the flow.
      They need to add slopes, I don't see how dropping straight down will speed up the water that much. Yes if there was slopes I could see it working well, but not a straight drop off.

  • @Harrydewulf
    @Harrydewulf 2 года назад +23

    You have to arrange your wheels in parallel, not in series. You can put them in separate channels, two wheels wide. You also need to have a big-ass top reservoir that you can fill slowly. That gives you the start needed to get the whole system running.

    • @KatotsuSama
      @KatotsuSama 2 года назад +3

      Series is way better than parallel. When you align wheels in parallel you're at best halving the water flow through each wheel, which cuts power generated by the same amount. The best thing is actually to put a levee between each wheel, halving the width and doubling the flow rate. Parallel is for when you've cut the water's path down so much it starts flooding and you need another place for it to flow.

    • @Harrydewulf
      @Harrydewulf 2 года назад

      @@KatotsuSama Halving the flow? I don't see why. I'm using an optimal amount of water for each (double) channel and I'm getting about 4 times as much power for the same water volume as in series. Is there a reddit for this? I'll post a clip.

    • @KatotsuSama
      @KatotsuSama 2 года назад +4

      @@Harrydewulf When the experimental build went live they changed it to water speed instead of just movement. When you restrict the flow of the river through a choke point it increases in speed. If you don't choke the whole river blocking one tile means little, but if you have a 2-wide channel bringing it down to one for the wheel will speed the water up for the detection of the wheel. Iron Tails like doing this even more since their wheel is one tile wide by default, which makes catching the flow hard in the first place.
      Edit: went back and found the video that experiments with this for a demonstration. The vid is covering a lot more than just this, but the 5 mins after the timestamp is him talking about flow affecting power.
      ruclips.net/video/D_kPxwQsN7U/видео.html

    • @Harrydewulf
      @Harrydewulf 2 года назад

      @@KatotsuSama Thanks!

  • @inversevoltage
    @inversevoltage 2 года назад +9

    I myself have been experimenting with infinite power. In my experiments, I have found that, using the extra large power wheels from the Iron teeth faction, 3 rows of 8 wheels will spin on the same level before needing to drop down at all. I made 4 sets of this design and used 14 deep water mechanical pumps(the Iron teeth's pumps go 6 blocks deep) to get the water back up to the start. The pumps use 9400 beaverpower and pump water at a rate of about .3 cms each. This amount of flow gets the wheels to produce an average of 370 bp apiece. With 4 sets of three rows of 8(96) wheels, that brings my total power production to over 35,000 beaverpower. The system does need to be supplemented with water as it evaporates, and some manual adjustment is required to get the prime amount of water in the system, but I was able to keep the system running up to five days into a drought with no backup reservoir. I think that is definitely worth the extra 25,000 power you get out of this system. I will probably post a RUclips video of it if I have enough people request it.

    • @This_0ne_Person
      @This_0ne_Person 2 года назад +2

      Personally, I'd love to watch that. Maybe even go into detail on how you approached this problem

  • @samuelmendlowitz7276
    @samuelmendlowitz7276 2 года назад +25

    If you do it again but this time have a step down right where the canal starts, it’ll give the water a boost of strength right away and it’ll produce a lot more power.
    Also it might be worth it to have two pumps for every level so that you can double the amount of water coming down. It’ll cost you more power but the efficiency of the water wheels will more than double with the exponentially increasing speed caused by a surge of water through a thin canal.

    • @hokkaidowolf3
      @hokkaidowolf3 2 года назад +2

      this :D or like ImKibitz did... 3 by 3 pumps... :D need more water to be pumped :D

  • @TheSlinkyBlack
    @TheSlinkyBlack 2 года назад +1

    why would you make the horizontal sections so long? surely if you had more steps down with less movement across you would get more power

  • @AHL1204
    @AHL1204 2 года назад +8

    Definitely possible, did it last night with the large power wheels and the same slope theory!

    • @Bama_Boy
      @Bama_Boy 2 года назад

      Congratulations, good Job. (Not being a smart ass)

  • @Pjx1989
    @Pjx1989 2 года назад +7

    If you use ironteeth, their pump is 6 units deep for the same amount of power.
    Plus they have the large water wheel that generates more power with the same flow

  • @flameendcyborgguy883
    @flameendcyborgguy883 2 года назад +4

    Well, I must remind you: Water wheels produce water based on the speed at which it is moving. So shorter steps should produce more power.

    • @hurktang
      @hurktang 2 года назад +1

      But each pump obviously just allow for 4 steps.

  • @knightbeforedawn
    @knightbeforedawn 2 года назад +4

    The best technique would be to pump the water up into a large elevated basin then let that fill up... Once it's full let the water flow down through an array of water wheels similar to what you're doing in the video. Have the first set of wheels already lowered by 1 cube.
    This will give you enough volume per second to start the system and once it's running it should become self sustainable.

  • @DavidGuild
    @DavidGuild 2 года назад +1

    12:35 Yeah the water physics is 2D, not 3D. Each cell has a water height and that's it. So you're not allowed to put solid objects (i.e. levees) on top of non-solid objects (e.g. platforms) because the simulation can't handle water being above empty space.

  • @panagiotissfikas2348
    @panagiotissfikas2348 2 года назад +13

    Hey Matto instead of pumping up the water why dont you start with the water shore on top for the initial water and at the end pump it up on top for the dry season

  • @adrianthoroughgood1191
    @adrianthoroughgood1191 2 года назад +1

    In case anyone was wondering, the song Matt was attempting to sing was Stop The Cavalry by Jona Lewie. My parents had this single on vinyl and I played it a lot as a kid, annoying everyone.
    ruclips.net/video/2HkJHApgKqw/видео.html

  • @genericytprofile852
    @genericytprofile852 2 года назад +1

    Infinite power might be a bit difficult to do, but you sure can do water batteries. Kind of like how dams store up water when they're running in excess to release it when power needs increase.

  • @eidolor
    @eidolor 2 года назад +1

    Aqueducts could end in the reservoir below theirs, maybe with doubled pumps. Starting on the edge of the map would give space for even more wheels

  • @remyb833
    @remyb833 Месяц назад +1

    just bringing this back, please revisit it, maybe with the new water physics some new things are possible.

  • @stibium127
    @stibium127 2 года назад +1

    being on yt at this time
    and RCE uploads a vid

  • @blitz4711
    @blitz4711 2 года назад +2

    All that water dropping of the end is wasted gravitational energy! Maybe with wheels all the way back down to the surface elevation it will be enough

  • @swagstev3
    @swagstev3 2 года назад +1

    you can tell this video is prerecorded because the maximum depth of the water pump in this video is 4, they changed it to 6.

  • @Chad19892
    @Chad19892 2 года назад +2

    To save space/blocks you should of used the support of the higher canal as the inner wall for the lower canal. Across four rows you'd save enough space for a fifth row. Also it'd probably be best to build up instead of down. You'd get the bottom row first, with just one pump (a sort of primer) and then start building the next row higher up, that way you aren't taxing the power supply to much to quickly.

  • @CMF412
    @CMF412 2 года назад +2

    Look at all those beavers
    Me: "It's like an all you can eat buffet."
    RCE: "Context is important"
    Me: "Yep XD"

  • @kieranfake2157
    @kieranfake2157 2 года назад +1

    I definitely watched the whole video and didnt just go straight to the comment section to comment "first"
    Definitely

  • @therydargamer1982
    @therydargamer1982 2 года назад +2

    Do you know you can press shift alt z to access the map editing tools. You'd go less crazy using the terrain modification tool instead of building 10000000 levees

  • @ophidahlia1464
    @ophidahlia1464 2 года назад +1

    So, you made an infinite power mechanism , eh...
    *ElectroBOOM has entered the chat*

  • @onatgz
    @onatgz 2 года назад +1

    great video, this game is so chill.
    are you gonna check out factorio? i think you'd like it.

  • @SigmaGE
    @SigmaGE 2 года назад +3

    I think if you tried a more gradual slope downward, instead of having a row of water wheels at the same level, go down a block, add a water wheel, go down a blow, add a water wheel. I think your main issue was that your terraces created vast expanses of flat space while moving the water upward, but you didn't use the gravity to your advantage because you could have had a drop between almost every waterwheel to give it the push in momentum.(Though, I say all this having never played the game)

  • @Tyrnak_Fenrir
    @Tyrnak_Fenrir 2 года назад +1

    I reckon you need to increase the volume you're pumping, to push more water into the canals.

  • @justanotherguy9765
    @justanotherguy9765 Год назад +1

    *watches RCE making the water in the beginning*
    *thinks hes putting a lot of thought into it*
    *he zooms out*

  • @vosechu
    @vosechu 2 года назад +1

    Go watch imkibitz’s attempt. He made this work. In survival no less…

  • @DeepTalksPodcast777
    @DeepTalksPodcast777 2 года назад +1

    "a real engineer builds a bridge that can barely stand, any idiot can build a sturdy bridge." According to this statement, either RCE is lazy asf or he's actually an architect in disguise.

  • @goldenandesite
    @goldenandesite 2 года назад +3

    Instead of making it out of levees, try making it in the level editor and use springs to kickstart it

  • @daylencarey2752
    @daylencarey2752 2 года назад +1

    Kibitz made a video about this same concept. He got it to work in a real world.

  • @caddywompus02
    @caddywompus02 2 года назад +3

    Love the Timberborn videos. You should try this again but next time play as the Iron Teeth and use their Large Water Wheels. They produce a lot more power at a lower flow rate. I was daydreaming about doing something similar all day at work yesterday haha.

  • @liab-qc5sk
    @liab-qc5sk 2 года назад +1

    I thought you are smarter than that!
    what's the point of energy conservation?

  • @wenamechainasama395
    @wenamechainasama395 2 года назад +1

    Have you guys seen my dad he said he went to go get milk and never came back

  • @clashmasterraghav6917
    @clashmasterraghav6917 2 года назад +1

    1:11 i just realized , its the strongest structure
    edit : 1:40 2 strongest shapes

  • @Gallifreyans
    @Gallifreyans 2 года назад +2

    use Iron teeth faction, they have a bigger more efficient water wheel option and you can give yourself wood to get engines going in the beginning!
    (also their pumps can go 6 tall instead of only 4)
    I did this in my unmodded game, did a more efficient job of my levies, but works a treat!

  • @brickcat5342
    @brickcat5342 2 года назад +2

    Imkibitz just did the same thing

  • @MrGregsRnR
    @MrGregsRnR 2 года назад +3

    Need more than a single pump to keep the volume high enough. Add to that, damming up will give you a surge but then is more likely to drain too fast if the pumps can't keep up

    • @luizrbf01
      @luizrbf01 2 года назад

      I was thinking that as well, his problem was that one pump couldn't keep up to keep the wheels spinning, however increasing the number of pumps will increase the amount of energy needed, it will be a gamble if the wheels will produce enough energy for more than one pump even with the increase in water volume.

  • @187Streak
    @187Streak 2 года назад +2

    0:19 that's not what she said :(

  • @duckinthecommentsection1596
    @duckinthecommentsection1596 Месяц назад +1

    Stop the cavalry is the best Christmas song

  • @theothercreare
    @theothercreare 2 года назад +1

    Well this was a total waste of 17 minutes and 25 seconds

  • @SimonSky.
    @SimonSky. 2 года назад +1

    Ahhhh, I've missed Schmichael's editing! He's a fun one that Schmike.

  • @The_Purp
    @The_Purp Год назад +1

    Watch Skye Storme he did it in his play threw its sick

  • @viarusss9713
    @viarusss9713 2 года назад +2

    Just finished rewatching both seasons of the mighty beaver series and was hoping to see some more timberboners today. Perfect timing, thank You! :D

  • @mabel3425
    @mabel3425 2 года назад +3

    The reservoir looks incredibly strong

  • @kaijuclub8579
    @kaijuclub8579 Год назад +1

    I dont think any of dem architects could do better

  • @mickkal
    @mickkal 2 года назад +1

    i would probably try dow put a dam before the water wheels. Then you alread have a little drop and the water will be moving. Then every 3 water wheels another drop. and 2 water wheels next to each other ( 6 in total per section). I think you will need to get the water wheels to 90 bp and not at 22 bp. I also think you have a water shortage problem at the bottom ones because you send all water upstream. Starting with 1 Level first you get down to normal level. add another pump at the bottom than add another level that feeds into the first wheels, like you already did. That should get the bottom ones moving fast. So for four tears you will need 4 pumps on the bottom, 3 on step 2, 2 on step 3 and 1 at step 4. Does that make sense? Am I totally overthinking this? Probably...

  • @wtf778
    @wtf778 2 года назад +1

    If you are in the CreativeMode anyway, then instead of building 10 levels of levees, you could use the "Map editor tools" where you can use Terrain height (absolute or relative), and you can easily build like 3x3 and setup height from 1 - 16, i know it works only for the creativemode, but it saves a lot of time and brain cells in cases like yours now. Hope you would see this, cheers!
    EDIT:
    plus if you use the Development Console (Shift+ALT+Z) you can set speed to 30x or 99x, if your PC won't burn due to how game is straining the CPU

  • @JaceGameplay
    @JaceGameplay 2 года назад

    I made one of this "infinite" generators in a normal game mode. The trick is you need direct all the water flow to the system, build a huge reservoir (at least 3 deep, large area) to store water (easy in the right map) and use 1 Triple floodgate (can be just a empty space tbh) keeping the system running.
    The reservoir stores the energy and the flow is limited by the 1 block wide gate. The energy fluctuates according to the water level, but it works.

  • @SayanMuhuri
    @SayanMuhuri 2 года назад +1

    What Am I watching, pinnacle of Engineering

  • @somebodykares1
    @somebodykares1 2 года назад +1

    Wasn't that the Yogscast ModdingAPI song?

  • @MrMaradok
    @MrMaradok 2 года назад +1

    11:31
    For anyone who’s interested, RCE is talking about “Stop The Calvary” by The Cory Band.

  • @cheererobinson475
    @cheererobinson475 2 года назад +1

    If you need a design a RUclipsr imkibits has done it before and succeeded. The key to infinite power is patients as it takes a while for the water to flow all the way down and the water wheels can be somewhat inconsistent. Also I don’t recommend putting any levees in the system instead use a flood gate set to 0.5 this will allow there to be enough water to flow while not stopping the initial flow too much. Also when it starts running it will not spin fast.

  • @justonemonkey
    @justonemonkey 7 месяцев назад

    Heyo don't know if you are still reading these but the Water wheels seem to be generating power based on flow rather than head pressure, so instead of raising the water higher and higher to make more "pressure" have a bunch of pumps on the same level and increase the amount of water moving.

  • @beerscout9408
    @beerscout9408 2 года назад

    You need deeper channels. You need to have a 1 step drop right at the start. That way it has some flow. Second, you want the end of each channel length to have a block to keep the water at a certain level. Repeat this drop and pooling process on each and it should maintain a high flow.

  • @jalynnestanaway6029
    @jalynnestanaway6029 2 года назад +1

    You should try Oxygen not included :3

  • @pietrolocatelli33
    @pietrolocatelli33 2 года назад +1

    You don't actually need to build up too much and making steps, you just need it to be at least one block higher than the surface of the water so that it flows back and it can be just flat as long as you pump enough water in. So basically build all the watermills on the same 1 block high level and build 3 or 4 water pumps all pumping water from the lake to the watermills. There is still the problem that to make 2 to 3k hp you would need so many watermills that the canal could become too long and water wouldn't reach the end, but you can try
    y

  • @tlgaming1243
    @tlgaming1243 2 года назад +1

    Use water dumps, they don’t use any power

  • @elduquecaradura1468
    @elduquecaradura1468 2 года назад +1

    I only see this possible if the water source it's high, or you manage to do a... "Water silo"? With enough water reservoir to give a strong water stream all the dry season, even if has passed three days already. But that's weird and kinda impossible to handle 24/7, since in certain point you should lower the water stream to fill the silo again and... No, keep it unstoppable it's not possible, besides you could pull this thanks to the shamewheels at the beggining, al the invested resources doesn't worth. If the terrain and/or buildings are somewhat on your favor of doing a big and deep reservoir of water, I see possible of doing a good energy source to supply instead of engines when you get low on logs

  • @JohnTrustworthy
    @JohnTrustworthy 2 года назад

    I've tested perpetual motion with the Iron faction and with 10 of their 6 height pumps and 6 levels of 10 of their 6x2 power wheels I was able to achieve a power of 28Khp for the 7Khp I was inputting so 400% efficiency. Also I was returning the water straight to the basin of the water pumps so there was need no need for an additional level of water pumps.
    The lesson I learned from it was that even though perpetual motion is possible, the cost of explosives, construction wood, time, s̵͇͇̫͓̫̜̹̣̯͋̾ͅą̸͈͚̮̻͙̭̫͐̓̾́̿̈̽̋͐n̶̛̜̻̪̫͍͐̅ͅị̷̻̗͙̈́͐̑̒͒̓̈́̇̕͜t̸̨̧̻̺͖̙̪͍̱͈̟̍ͅͅͅy̴̢̟͙̹͚̜̘̏̌͐̄͛̔̀͝ and area is so high that simply using it as a growing area for engine fuel is more efficient and is clearly the sane option. But if I were sane I wouldn't be commanding beavers to break the laws of thermodynamics...

  • @masterofthelag8414
    @masterofthelag8414 2 года назад +1

    Loving the *slightly* unhinged cover of Stop the Cavalry! Also love seeing physics being questionable what with making more energy coming out than was out in lol.

  • @SergeiKoshman86
    @SergeiKoshman86 2 года назад

    I started on Meander, Iron Teeth, Hard difficulty.
    First I built a reservoir where water comes in, on surface like 1/8 of map, about 10m deep.
    I found a way to slow down water flow (1-wide 10-high gap): if you dig one extra block down where that waterfall falls (only one block, 1x1x1), it slows down water rate ~6 times or so.
    Then I built ~20 big water wheels, and it was enough to power 2 mechanical pumps and all my carousel and other stuff I later built.
    Experimentally, I found that big water wheel only accounts the water flow under its axle (2-wide channel but actually only its 2x1 area). I had no height-drops in all my wheels chain, the 1-block height channel (2-wide) was enough and every wheel gave like 180hp.
    It was not completely infinite engine, but enough to 'survive' 30-day droughts (longest) with full power on.

  • @chikientran8742
    @chikientran8742 2 года назад

    4 pumps at least for every row to sustain a 2-unit wide output. I would use 6 pumps just to be safe. The last mega project I did use 21k power for pumps and produce average 90k electricity. Project is 20 Height, probably around 100 Length (15 wheels for 1 row 1 elevation) and 70 Width (20ish rows, I didnt count)

  • @Pikai-Uwe
    @Pikai-Uwe 2 года назад

    I love how in every series He manages so built Something and explain Like, okay Here a River, over there a Reservoir, and i Accept IT. Then the vid goes on and i slowly realize, wait is that another dong -.- But then i realize, ITS ANOTHER SNEAKY DONG 🥳🥳 and i keep getting tricked at the beginning, and i Love IT.
    Keep it Up man

  • @nathanmccabe1850
    @nathanmccabe1850 Год назад

    Play Space Engineers, build to survive the Ravagers. Or turn it to peaceful mode cause your scared of your work getting destroyed every so often once it is big and complicated enough and the Ravagers take notice. Watch Captain Jack's youtube channel for examples of what can be built. SE Water physics is workable in the moded version and in development for the next instalment of the game. So, Space Engineers 2 will have water physics, sand grains, wind, volcanos, and everything Space Engineers 1 has.

  • @jakubm5545
    @jakubm5545 2 года назад

    leaving each floor half-filled with watter might have fix some problems.
    Also (IDK if Devs taken it into consideration), but you should not be able to make infinite source of powers by pumping watter up and then on turbines. The energy in system have to be the same, so watter turbine should produce at maximum 100% or less then what was consumed on pumping watter up.
    In IRL there are "Pumped-storage hydroelectricity" which uses power when there is excess to pump watter up into the Dam and when energy is in demand, flow it onto the turbines. Glorified battery if you will.

  • @jaye1967
    @jaye1967 2 года назад

    It's all about the cms (cubic meters per second). A mechanical pump has an outflow of 0.07 X 1 tile at 0.5cms. Compare this to a source block which is 0.15 X 1 tile at 1cms.But the flow gets cut in half because this waterwheel needs a channel 2 tiles wide, so your flow will be 0.035 X 2 tiles at 0.25cms from 1 pump. All this means that each water weel should output 90hp X 0.25 = 22 hp per wheel. At the very least you'd want to change your setup so all 4 pumps are dumping at the top, meaning your limited by the 4 tile height of the pumps go up to. This should get you an output of 90 hp per waterwheel. Keep in mind the volume of the water, too. With 4 pumps your flow should be 0.14 X 2 tiles.

  • @Strav24
    @Strav24 2 года назад +1

    What if instead of levees at the end that you delete you use dams/floodgates, then you can make sure that there's enough water to engage the wheels, but water is still flowing out

  • @The_Econom1st
    @The_Econom1st 2 года назад +2

    You might need 2 pumps per row to get that stronger flow!

  • @thomasknight-wagener6630
    @thomasknight-wagener6630 2 года назад

    this is funny coz there is only one pump for flow... that is the problem and it is so blatantly obvious that there was a much needed sequel planned in advance. You are a civil engineer, for christ sakes!... if you honestly didn't know that this would be a problem then lol the obvious thing to do would be to start with extra pumps, then cut down to increase efficiency. Nice sequence you have either found yourself in, or put yourself there on purpose. Either way you have ignored the "extra pump" scenario, coz it would end up with conclusive results, I guess... who knows. Do you? xD

  • @Veklim
    @Veklim 2 года назад

    There are certain things you can do to increase the efficiency a little but with only 1 pump throughput you're limited. If you place a bottleneck between each wheel (preferably 1 tile levee, 1 tile dam for a single pump I'd say) then the flowrate will be increased and you'll generate more power per wheel at the expense of 1 extra tile length per wheel. Whereas it is technically feasible to generate infinite power and you can fairly easily top up the reservoir as long as you have the water to spare somewhere, it's not really practical in my experience. The output WILL fluctuate, you have to take care not to overdraw power as well, if you drop below 100% of your full demand, the pump output will immediately start to decrease, therefore so does the output of the wheels.
    However, this behaviour can actually be quite useful if you're running a wind powered setup, since you can set up single tier pump to wheels runs in a fairly cheap and compact manner, attaching a windmill to one side of each wheel and one or both sides of the pump. Once the system warms up and you have water flowing you are left with a capacitor which will continue to produce power after the windmills stop turning. I have a setup running reliably which uses 2 parallel pumps to power 28 total wheels at an average of 85HP per wheel, meaning the pumps use 1400HP and leave me with just under 1000HP 'free'. I use more than that so the system will slowly bleed out energy but it takes a good couple of days to run dry
    I have been using essentially the above design for my folktails latest couple of runs and it has made power during drought MUCH easier (if not trivial in easier difficulties) since you can rely on wind pretty much exclusively, water is just for energy storage.

  • @AbaddonOnGanja
    @AbaddonOnGanja 2 года назад

    What kind of "infinite power" is this supposed to be? Used 2100 HP to generate 700. This makes no sense. Not to mention space requirements, not enough flow for the wheels. Engineer by name but not by trade definitely. Or maybe this is content only for children in which case it's my mistake thinking it wasn't

  • @haribo836
    @haribo836 2 года назад

    I've actually managed to get "free" power, not much, but out of one pump working, I was getting on average 750-800 HP from the wheels. What I did is a bit similar, but I had 2 pumps on each reservoir with a dam at the end. I then had a little canal (with a drop of 1 height) with 2 rows of 4 wheels leading to a second reservoir on the same level, from which the next pump pumped the water up to the next reservoir and a canal with again 8 wheels etc. Had that 5 times, and then made canal like you did, but with only 3 wheels per level, a drop of only 1 height and a dam at each drop. So when I started my system, I had 28 hamsterwheels to power the first two pumps, once the first water wheels started spinning, I could connect the next 2 pumps (would be low on power from here on until everything was running) and continue doing it, until all pumps were running. Think that extra bit of power I made between the pumps made the difference so I could start the system, which was the most difficult bit. I later changed the dams to those where you can control the height. Worked a bit better, but it was still hard to get the system full and running all the way. Once it was running though, it didn't stop.
    I did it actually in a normal game, not modded, but with a map in which I had all the canals and stuff build in. Had to restart and edit the map quite a few times, but on my final run I was on hard mode and survived dry seasons of up to 15 days without loss of power.

  • @matthewtalbot-paine7977
    @matthewtalbot-paine7977 2 года назад

    I feel like the area you are using to fail to create a perpetual motion machine could be used to grow trees and put those trees into 10 engines at a rate of 1 log per hour per engine meaning for a 16 hour day you just need to cut 160 logs. A Maple tree is the most efficient at producing logs with 8 logs in 30 days the wiki says 1 engine requires 90 maples so 10 engines require 900 maples that's a 30x30 square. You can manage that many trees with 2 foresters and like 4 lumber jacks meaning 16 beavers. That said you could also use windmills which seem to output a random amount of power any where from 0-400 and location doesn't seem to matter so you could in theory make better use of the space by using loads of them instead.

  • @rustybarber3016
    @rustybarber3016 2 года назад

    I generated infinite power with a super damn, maybe 20 blocks high, that has a single column of levee’s missing. It fills up and overflows my normal spillway during the wet season (supplying other districts) and continues to flow out the slot throughout the droughts without dropping lower than 10 blocks above ground level.