The Cube is the PINACLE OF ENGINEERING in Timberborn!

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  • Опубликовано: 17 янв 2025

Комментарии • 436

  • @RealCivilEngineerGaming
    @RealCivilEngineerGaming  Год назад +68

    There's less than two weeks left to get the Engineering Beaver plush, dont miss out!
    www.makeship.com/products/engineering-beaver-plush

    • @ChampionIslandSpeedruning
      @ChampionIslandSpeedruning Год назад +1

      could you please do conduct THIS!, it is my favorite video of yours

    • @j.dot555
      @j.dot555 Год назад

      🦫

    • @jeremilemay
      @jeremilemay Год назад +1

      🦫🦫🦫🦫🦫🦫🦫🦫🦫🦫🦫🦫

    • @dylan-yu8rn
      @dylan-yu8rn Год назад

      🦫

    • @thelesls
      @thelesls Год назад

      Hey @RealCivelEngineer if each box is 2 meters, then it should be 200x200 to get to 400mx400m

  • @theRealJimothy
    @theRealJimothy Год назад +842

    I think that the fact that Matt couldn't fit the Cube into the build height limit is just a sign from the universe that this is pure, unfiltered ARCHITECTURE.

    • @jnartist3411
      @jnartist3411 Год назад +110

      Well, the cube itself is an architect.
      Who the hell puts more than 200.000 square metres of screens inside to simulate the outside. It takes about 3 small power plants to run those (24/7)
      It has unused space, and is build to keep rich and poor separate.
      It is just stupid. With that kind of money you could achieve so much more....

    • @sato_
      @sato_ Год назад +8

      Absolutely true

    • @fanOfMinecraft-UAs_channel
      @fanOfMinecraft-UAs_channel Год назад +28

      If it's like that the architects should be shamed!
      Shame! Shame! Shame!

    • @sato_
      @sato_ Год назад +10

      @@fanOfMinecraft-UAs_channel Shame! Shame! Shame!

    • @fenixmeaney6170
      @fenixmeaney6170 Год назад +11

      ​@@jnartist3411 doesn't extend district gates into cube: "they could've slept inside but they CHOSE not to"
      Yep, sounds about right.

  • @zecuse
    @zecuse Год назад +315

    17:06 splits everything up with district gates and then wonders why none of the beavers are using the houses. Sounds like an architect move.

    • @nurmr
      @nurmr Год назад +14

      Should have put the district gates half way up the building instead.

  • @kakashi_senpai042
    @kakashi_senpai042 Год назад +2

    I absolutely love engineering! As an engineer myself, I find it so fulfilling to know that I can use the knowledge and skills I have to help solve the world's problems. I love the feeling of being a part of something bigger than myself. Engineering allows us to come up with innovative solutions to improve our lives. I have found great joy in coding and creating tangible products with my engineering know how. Engineering has allowed me to broaden my horizons and expand my understanding of the world. It has also opened up opportunities for me to become a leader in my field and make a lasting impact. Kudos to everyone who loves engineering and strives to use it for the betterment of all!

  • @Keef_DGAF
    @Keef_DGAF Год назад +135

    Matt did you consider raising the town hall on platforms in such a way as to put it in the direct center?

    • @xChikyx
      @xChikyx Год назад +9

      that's exactly what I wad thinking

    • @TheSynecducky
      @TheSynecducky Год назад +8

      Distance from buildings to the district center is (was) based on the path. So just raising the town hall would actually extend the distance. Could do bridges though to the residential corners, and then we could get BRIDGE REVIEWS.

    • @Keef_DGAF
      @Keef_DGAF Год назад +1

      @@TheSynecducky nah if you lift the center you obviously lift the paths to access it

    • @toralf89
      @toralf89 Год назад +1

      @@Keef_DGAF having sentral staircase with bridges out to the sides :D

  • @takumi2023
    @takumi2023 Год назад +35

    A fix for the range issue is to elevate the district center and have the path connect half way up the tower. You can have the center be one district and the stuff on the ground floor be a other district.
    "They choose not to live in those houses for whatever reason". It's because it's in the wrong district. You need. A district gate in the middle of the tower to differentiate the two district.

  • @Mpkki
    @Mpkki Год назад +43

    I came up with a nice rename few days ago for district (sixty) 9 in your latest campaign (which I hope is not over yet). It could be renamed to District 6T-9
    Same pronunciation, cooler visual design.

  • @philb8437
    @philb8437 Год назад +13

    RCE at 7:57: "A shaft in that backend"
    How did he keep a straight face saying that !?!

  • @bostonredsoxfan.
    @bostonredsoxfan. Год назад +13

    I love how at 8:18 RCE has to remind himself that he loves beavers.

  • @boromir2787
    @boromir2787 Год назад +78

    Always a good day when timberborn drops

  • @lizziecarr8174
    @lizziecarr8174 Год назад +198

    You know RCE is about to be an architect when he's spelt pinnacle wrong

  • @FalkaRiannon
    @FalkaRiannon Год назад +23

    I'd actually say the billboards are more useful than the planned projector in the cube. Because they work without requiring the energyconsumption of an entire city to work.

  • @rickswordfire4774
    @rickswordfire4774 Год назад +88

    Saudi engineer: [draws a basic shape]
    Saudi investors: HOLY SHIT WE HAVE TO BUILD THIS

    • @soupwizard
      @soupwizard Год назад +9

      Saudi engineer: draws a sphere
      Saudi investors: MAKE IT EARTH SIZED!

    • @stylesrj
      @stylesrj Год назад +7

      @@soupwizard
      Flat Earthers: No! Make it a giant pancake!
      Saudi Investors: WE'LL NEED TO INVADE CANDA FOR ALL THAT SYRUP!

    • @stokkie01
      @stokkie01 Год назад +2

      I'm pretty sure it was designed by an architect.

  • @marcbrandstater6345
    @marcbrandstater6345 Год назад +7

    "We're are the Timborg, Resistance is futile" 😂😂😂 nice Borgcube you build

  • @memedaddy6932
    @memedaddy6932 Год назад +16

    What a lovely room does RCE have, it's what I always imagined it to look like.

  • @Tauramehtar
    @Tauramehtar Год назад +28

    "Not an X, an L and a K"
    The engineering letter combination game is working magic 😂

  • @quantum2330
    @quantum2330 Год назад +12

    ooh, i love the idea of scrapping district limits, i have had times where, i just need to build a dam or something far away, but it only needs to be build once, so i have to set up an entire separate district just to do this one thing, it kind of limits you early game until you unlock all the stuff for the second districts

    • @Trendyflute
      @Trendyflute Год назад +1

      yeah it makes more sense with this update for sure! Still have districts because they're still the centers, but you can more organically place them based on the map without that pesky limit. For instance I made a map with two valleys that I want to railroad between and not having to put a middle district to build the second valley is gonna be soooo nice.

    • @icantthinkofaname2176
      @icantthinkofaname2176 Год назад +1

      District limits was a pathing performance limitation. They've upgraded the game engine, and now districts can be as big as you want.

    • @hardyorange
      @hardyorange Год назад +2

      I don't fully mind district limits, but the distribution posts aren't intuitive and there isn't a lot of in-game information about them. Understanding worker queuing, storage limits on the distribution and receiving sides, having to manually set zeros for EVERY item you don't want to receive to avoid the outposts from getting filled with other random goods that prevent them from receiving actual food and water... even if you get all of that right, your new district might be so far from your established colony that goods aren't making it there in time to support the population, which doesn't seem any different from the new unlimited district's drawbacks. Which, I see they are also potentially improving goods distribution in the new update, so I'm looking forward to that moreso than unlimited districts!

    • @eliplayz22
      @eliplayz22 5 месяцев назад

      Tho I started playing Timberborn after this change was made, I didn’t know it was a thing until watching RCE’s videos. I still prefer a decentralized layout to my settlements in the game, tho, even if only so that I can say/think, ‘’I need to do this in .’’

  • @jenniferh3039
    @jenniferh3039 Год назад +1

    I just bought my Engineering Beaver Plush! :O
    I got a new computer for the exact purpose of being able to play this game after watching your series over the last couple years. I'm one week in, and it's better than I thought it was going to be.
    @RealCivilEngineer, your channel was recommended to me randomly about 3 years ago.
    This is all your fault.
    Much Love
    Jennifer

  • @Steveddie93
    @Steveddie93 Год назад +14

    Really proud of you for finally reading the faction names! 😂

  • @michaelplowman8674
    @michaelplowman8674 Год назад +16

    That point where you wonder if Matt is familiar with the movie "The Cube" and the horror he has unleashed on those poor beavers.

    • @RealCivilEngineerGaming
      @RealCivilEngineerGaming  Год назад +18

      Yeah I spent lockdown watching all shape films lol, cube was a good one!

    • @michaelplowman8674
      @michaelplowman8674 Год назад +2

      @@RealCivilEngineerGaming The concept is awesome. TRAP!

    • @AtomBomb420
      @AtomBomb420 Год назад +2

      Bad news, you are in a trapped cube. Good news, you get to be in a movie!

  • @Stellars012
    @Stellars012 6 месяцев назад +1

    3:49 whoa whoa whoa did that beaver kill another beaver

  • @JoeBurgerCinematicUniverse
    @JoeBurgerCinematicUniverse Год назад +16

    the more this man recreates saudi buildings, the more i think he is an architect

  • @gameknight0130
    @gameknight0130 Год назад +5

    "Before time began, there was the Cube. We know not where it comes from, only that it holds the power to create worlds and fill them with life."
    ... and beavers

  • @1stsana
    @1stsana Год назад +6

    Could you put the district center half way up in the air on platforms so that the beavs can path all the way up?

  • @Smytjf11
    @Smytjf11 Год назад +4

    They claim its inspired by that megabuilding, but we all know that Robbaz's Cube has escaped containment after all these years

  • @TheMostUt
    @TheMostUt Год назад +6

    So, I've noticed that you don't typically use the layers controls to hide upper layers. I imagine the "Cuuuuuuuuube" (tm) might benefit from that feature quite a bit. Also, completely missed opportunity to use "Beavgineering". Last item, I'm not sure if district gates can be built underneath platforms (not that it will matter once the update drops), but you can give "Cuuuuuuuuube" (tm) rooftop dwellers housing if it can.

  • @HORRIOR1
    @HORRIOR1 Год назад +4

    I feel like this project would have been much easier with the Iron teeth.

  • @hwgusn
    @hwgusn Год назад +11

    Could’ve backed your housing up one block and made it part of the block perimeter.

  • @Astraeus..
    @Astraeus.. Год назад +1

    Fun fact; here in Canada (Alberta, specifically) is the worlds largest beaver dam. Total length is around 775 meters. It, along with the area it has flooded, are so expansive that they show up in satellite images.

  • @LadyMapi
    @LadyMapi Год назад +6

    I would honestly love to see a season of Timberborners that's entirely focused on building a megastructure "properly". Matt really hasn't played around that much with verticality in Timberborn, and I think that could be fun.
    EDIT: Is there a way to have water on top of buildings without them breaking, or would you need a mod for that?

    • @hardyorange
      @hardyorange Год назад

      Probably a mod; you'd need a way to keep water from flowing off the roof, and vanilla dam, levee, floodgate, and ground blocks can't be placed on top of other buildings. I actually haven't seen anyone use, say, the backs of houses in place of levee blocks yet, but I haven't been in the community long enough to know if you could do that or not.

  • @Suh
    @Suh Год назад +1

    Saudi Arabia about to summon the Transformers in a couple years with the Cube

  • @privatetrolldier5640
    @privatetrolldier5640 Год назад +19

    I think the developers killed that one beaver.

  • @screech3859
    @screech3859 Год назад +4

    I've been watching you play Timberborn since the beginning and bought the game because of you. Thanks for that!

  • @ghostfather1390
    @ghostfather1390 Год назад +3

    if you place the district gates on the stairwells you can cover the top residential units that were outside of range, and have residences for the roof
    you are filling the rest of the roof with windmills and shaming wheels, right?

  • @MrDanAng1
    @MrDanAng1 Год назад +1

    Who have the heart to inform Matt he built a 40 meter cube? Not 400 meter!
    He sounds so proud of himself... I just can't bring myself to do it. 🤩😍

  • @fieldie
    @fieldie Год назад +5

    Matt doing his best at Architecture!

  • @elopez1369
    @elopez1369 Год назад +3

    Ladder mod would be great for the skyscrapers

  • @SmokinBlunts781
    @SmokinBlunts781 Год назад +4

    The strongest plushy knob log I’ve ever seen

  • @censors_starve
    @censors_starve Год назад +3

    I like to point out it said the beavers are only 1.5ft tall when standing but RCE went with 3ft meaning that everything is at ½ scale

    • @QuantumWaltz
      @QuantumWaltz Год назад

      No? The 1.5-foot height is a standard beaver's height, which is to say, foot-to-shoulder as is standard height measurement for a quadruped. The 3-foot height RCE went with was the head+body _length_ of a standard North American Beaver (the tail adds another foot, but wouldn't be used in a bipedal standing creature's height.)
      He IS making the whole thing at 1/20th scale, though, because he handwaved his limitations by claiming the beavers were "giant beavers" when he realized his 1-meter-tall beaver for scale left him with a Cube too large for the map height. He settled on 20x20x20 (levees) for the Cube, so if the "giant beavers" aren't 10 meters tall and are actually normal North American Beavers, the Cube's 1/20th the size it would be if it were full-scale.

    • @censors_starve
      @censors_starve Год назад

      @@QuantumWaltz bro he literally went and said that they are 3ft or 1.5ft when standing upright. And then stated that the block was twice as big as the beaver was making it 2m or about 6ft. According to him. So yes he did mess up and think the blocks are twice the size meaning even with scaling it down he was still ½ the scale he thought he was at.
      Edit: he stated the block was twice the height when compared to a beaver who was standing next to it.

  • @phimuskapsi
    @phimuskapsi Год назад +7

    I'm trying to do something like this on the Plains map with the experimental branch. I want the entire surface of the map covered by wood.

  • @iwant2watchytandgiblik681
    @iwant2watchytandgiblik681 Год назад +10

    love the timberborn videos. Keep it up!

  • @zachmara2083
    @zachmara2083 Год назад +4

    Raise the district center up with platforms to make the top levels accessible

  • @Kiuruju
    @Kiuruju Год назад +41

    Wouldn't this make u... AN ARCHITECHT?

  • @matthewcutter8760
    @matthewcutter8760 Год назад +3

    Couldn't you move the roof district gates to halfway down the structure and split the housing between the two centres?

  • @alkaliwreck2474
    @alkaliwreck2474 Год назад +3

    You could elevate the town center to the center of the cube and have a mezzanine level with bridges.

  • @boink666
    @boink666 Год назад +10

    Almost every Saudi "mega Project" stays either a CGI animation, or a pile of dirt. I have no hope the line, the hexagon, or the cube will ever be complete.

    • @Shuizid
      @Shuizid Год назад

      They are all design-desasters and practically impossible. Dunno if they purely exist to make the king feel special or maybe to attract foreign workers because otherwise nobody wants to live in these totalitarian deserts.

    • @Dealanach
      @Dealanach Год назад

      What others have there been?

    • @Shuizid
      @Shuizid Год назад

      @@Dealanach Cube, Line, Oxagon, palm-tree shaped artificial islands, the dome...

    • @Dealanach
      @Dealanach Год назад

      @@Shuizid I thought the palm tree islands were Dubai.

    • @Shuizid
      @Shuizid Год назад

      @@Dealanach Might be. But that's just different people with the exact same stupid obsession of impractical mega-projects.

  • @m8e
    @m8e Год назад +3

    Going by the stream gauge and water dept, one cube is one meter.

    • @tyrnordmann5580
      @tyrnordmann5580 Год назад +2

      As far as I heard it one beaver is around 1 feet so 33cm. One cube is around 3 beavers so around one meter. I believe you're correct and Matt is wronnnngg.

  • @Saothz
    @Saothz Год назад

    I almost died choking on my food when you edited the sound and camera zoom on the dead beaver.... lmfaooo

  • @LKLM138
    @LKLM138 Год назад +1

    Matts room is something else.

  • @jacksonstarky8288
    @jacksonstarky8288 Год назад

    Now that I have mods working, the log stairs are one of my most used mods in the early stages of a colony. This video convinces me that the Cube is definitely the brainchild of architects. But the corner residential towers definitely look efficient.
    I'm looking forward to the elimination of district limits... but for now, there's a mod that allows district limits to be stretched that is meeting my needs.

  • @ThatRandomNeonGuy
    @ThatRandomNeonGuy Год назад

    1:37
    Nice room Matt 🗿👍

  • @Panda-moan-ium
    @Panda-moan-ium Год назад +4

    Alexa: "beavers stand 1-1.5ft tall"
    Matt: "how many feet in a meter?"
    Alexa: "there are 3ft 3.37in"
    Matt: proceeds to miscalculate the height of a block as 2m rather than 1m.
    Engineering degree huh?

    • @censors_starve
      @censors_starve Год назад

      And this is why we don't trust engineers.
      Edit: I did concrete work and have seen plenty of engineering mess ups. Usually small stuff they probably copy and pasted from other places but didn't make the necessary adjustments. Gives us a nice chuckle and a small break while they confirm with the engineer.

  • @OpreanMircea
    @OpreanMircea Год назад +1

    1:50 I wish this was RCE's desk setup

  • @valecasini
    @valecasini Год назад +3

    2:09 well the biggest beaver that ever lived was actually 2.2m (7,22 ft)
    So yeah let's let's pretend they are highly evolved giant beavers 😁

  • @_GhostMiner
    @_GhostMiner Год назад

    *3:47** why is this so funny?* 😂

  • @danielantoniocanasurbina2936
    @danielantoniocanasurbina2936 Год назад

    You can already try update 4 in the experimental branch. It's really nice being able to have a huge district. All u need to do is have enough warehouses to keep wealth distributed around storage places all across ur beaver city :)

  • @ravenbathory9471
    @ravenbathory9471 Год назад

    Pro tip;
    Use levies to block the water flow next to your wheels. It maximises the flow through the wheels for efficient energry production

  • @phluid61
    @phluid61 Год назад +2

    Walling it up seems sad. I'd like to see the hab blocks on the exposed outer faces.

  • @bruce3195
    @bruce3195 Год назад

    would be really interesting to see a similar sort of challenge as a series... make Food and Wood/Iron an exception with all other infrastructure and resource processing restricted to a tower.

  • @almughni90
    @almughni90 Год назад +1

    no intro songs 🫤 love the content 7.6/10

  • @sqdoversteer1638
    @sqdoversteer1638 Год назад

    Yes the smg firing away during the Booshing! Love to see it.

  • @hwgusn
    @hwgusn Год назад +1

    Put in a big vertical power shaft and outline the top of the cube with batteries.

  • @Welgeldiguniekalias
    @Welgeldiguniekalias Год назад +2

    A beaver is not a metre tall, the length is including the tail. It said they stand 1 to 1,5ft tall, so more like 30 to 50cm.

    • @censors_starve
      @censors_starve Год назад +1

      I caught that too and pointed it out. Means he started off at ½ scale then.

  • @caderidley2309
    @caderidley2309 Год назад +34

    Matt: Alexa how tall is a beaver?
    Alexa: beavers stand 3-4 ft long or 1-1.5 m tall
    Matt: oh I guess that's kind of useful * compares beaver to block * so he looks about 3ft tall, Alexa how many feet in a meter?
    Alexa: 1m is 3'3.37"
    Matt: what a beaver is 1m long?!

    • @Panda-moan-ium
      @Panda-moan-ium Год назад +4

      "1-1.5ft tall"

    • @jonathanwoods9903
      @jonathanwoods9903 Год назад +1

      3-4 ft long, 1-1.5 ft tall when on all fours, like real beavers, but with the timberborn beavers being bipedal, the length would be treated as the height. The same principle as not saying a person is 6 ft long, you say tall, because we're bipedal. So they would be about a meter tall.

    • @Panda-moan-ium
      @Panda-moan-ium Год назад +1

      ​@@jonathanwoods9903 Ok. Except that the tail is up to 50cm long and beavers do often stand on their hind legs to eat, walk, carry things, chew wood... They are, however, usually hunched. A beaver stood as upright as the ones in Timberborn are probably still only a max of 2ft tall.

  • @arasandru1749
    @arasandru1749 Год назад

    3:47 Bro really said 😴😴😴

  • @sirzorg5728
    @sirzorg5728 Год назад

    The Cube and The Line are the most architect things I have ever seen.

  • @davidparks395
    @davidparks395 Год назад

    Real Engineering Field Technician hear…really but not really the name. I’ve enjoyed your Timberborn series…aside from the singing at the start..haha. I ended up buying it on steam, early access. Don’t play much on PC so I’m not sure if any mods will work, but the limited zoom out is bothering me when I see you get the entire map in view. So far loving it, I’m gonna have to get a better PC tho because I’m playing on my surface and it isn’t quite handling it, my display goes bonkers. I like a lot of the other city builder/puzzlers you play too, may have to add a better PC to the Christmas list this year so I can play them. Cheers from across the pond, enjoy the channel.

  • @LeglessWonder
    @LeglessWonder Год назад +1

    “Never want a dry beaver”
    “Lots and lots of side pieces”
    Don’t hate the playa

  • @ekajake2
    @ekajake2 Год назад +1

    Loved the video but was expecting almost everything built inside the cube on platforms like a BEEver hive.

  • @jeremilemay
    @jeremilemay Год назад +2

    What a good video man keep going

  • @netbrood
    @netbrood Год назад +2

    how about reforesting the world Terra Nil style... in Timberborn?

  • @YosoColo
    @YosoColo Год назад +1

    Matt, could you put another cube next to the first cube then place two cubes on top of it to create the strongest shape!

  • @Papershields001
    @Papershields001 Год назад +1

    Eh! Your Siri quoted the Smithsonian’s national zoo! I used to work there and am happy to report, We have a beaver colony in our American Trail exhibit.

  • @Hummingbird-ju7tk
    @Hummingbird-ju7tk Год назад

    3 ft beaver is kind of a scary but freaking adorable thought.

  • @soral94
    @soral94 Год назад +3

    Why not use the side scaffolding mod to spiral around the inside of The Cube™

  • @SnyperMK2000JclL
    @SnyperMK2000JclL Год назад

    Im really surprised Matt didnt raise the town center up and added bridges to connect shortcuts to the middle third layer of houses.

  • @joachimknecht1762
    @joachimknecht1762 Год назад +2

    Every star trek fan be like : brace yourself the borgs are coming

  • @GreaterGood258
    @GreaterGood258 Год назад

    RCE: "Let's just say they're giant beavers."
    Me: *looks at beaver*
    *looks at tree next to beaver*
    *looks back at beaver*
    Yeah, I'd say those are some pretty dam big beavers.

  • @haylanderfreitasjunior4539
    @haylanderfreitasjunior4539 Год назад +1

    could use the side platforms to create levels and then have everything inside

  • @159Revan
    @159Revan Год назад +1

    I'm happy to hear about removing districts.

  • @peta_der_panda_4079
    @peta_der_panda_4079 Год назад +1

    good video

  • @Argaitlam
    @Argaitlam Год назад +1

    "A shaft in the back end" smh 😂😂😂

  • @BerzerkaDurk
    @BerzerkaDurk Год назад

    13:50 - no one tell RCE that he missed a path on one of the stairways near the top.

  • @Dyrlien
    @Dyrlien Год назад

    saw timberborn is being sold with the game "going medieval". would love to see you play that!

  • @fredox999
    @fredox999 Год назад

    The Cube is a great movie.

  • @misterjee6772
    @misterjee6772 Год назад

    Thanks for letting my ears die at 10:39 !

  • @mgunter
    @mgunter Год назад +1

    Why not have the homes and storage buildings make up the wall? Gets you a little more room.

  • @marktheman2000
    @marktheman2000 5 месяцев назад

    you really need to rebuild this with the new water physics

  • @velarswood
    @velarswood Год назад +1

    2:18 those are the biggest beavers i ever saw. Id guess they had to be at least 4 meters tall.....

  • @Gamerbro_YT12300
    @Gamerbro_YT12300 Год назад +2

    There is a evil beaver Among us

  • @Borret
    @Borret Год назад +1

    Only one that thought the maps were randomly generated?

  • @the_explorer4600
    @the_explorer4600 Год назад

    5:34 Bro got murdered.😅

  • @steair
    @steair Год назад

    A self sufficient cube with everything inside would have been much more interesting. This smells like architecture to me.

  • @TheRealSkele
    @TheRealSkele Год назад +1

    It seems like Matt's being sponsored by Saudi Arabia.

  • @TheNeraum
    @TheNeraum Год назад

    Man now I wanna do this with ironteeth 5x5 steel platforms, pretty sure you can farm under them too

  • @MattJDylan
    @MattJDylan Год назад

    Saudi Arabia: exists.
    RCE: so, you have chosen... timberborne episode...

  • @xjosephjoestar
    @xjosephjoestar Год назад

    interesting gaming room you got there

  • @DrakDivergent
    @DrakDivergent Год назад

    Ladder mod would have been helpful here.
    Also the extra height mod could make a monster cube.

  • @DrPsychotic
    @DrPsychotic Год назад

    wow! you made a cube!

  • @TheNukedNacho
    @TheNukedNacho Год назад

    Maybe put the Cuuuube Roof district gates at the points where the Cuuuube Floor district reach ends?