WATER STORAGE Like You've NEVER SEEN Before in Timberborn! (Update 6 Wonders of Water)

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  • Опубликовано: 12 окт 2024
  • ⭐ If you wish to Support me on Patreon & have a Beaver named after you AND enjoy the Patreon Only Satisfactory series click this: / biffa2001 ⭐
    Enjoy the ups and down of my new Timberborn Badwater (Update 6) playthrough, this time with the Iron Teeth and a much harder map start. This series has it all: drama, stress, jubilation...these beavers are going to face every disaster and (hopefully!) survive! :-)
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Комментарии • 91

  • @zyeborm
    @zyeborm 17 часов назад +28

    if you insist on contaminating beavers rather than building platforms at least put food and water near the decontamination pods. They have to walk very very slowly back to those all the time rather than getting decontaminated. Contaminating them all also pulls all your haulers from their jobs (as their jobs are set to low priority so the haulers become builders, who get contaminated) which crashes your economy as haulers carry twice as much and prevent the workers from stopping working. It's one of the big reasons "the incident" happened.

  • @crowaust
    @crowaust 17 часов назад +9

    Biffa, you need to check your paths, the route from the Mine to the Industrial area is going via the District Centre, when if you add a few paths and a couple of ladders you could have a much more direct path.
    Also you can build any of the Platforms on top of Shafts, the shafts can pass through the legs, so if you need to be more economical with space you can put a trench in and run power through under the paths.
    Even better if you need to run water too, you can have water passing through the shaft/Platform combo. It's a great space saver if you need it.

    • @kaltaron1284
      @kaltaron1284 12 часов назад

      Agreed on the more direct connection. I don't think you could always place platforms on things like shafts but it certainly is a good idea now and allows basically for below street electricity under your paths whereever you want.
      Biffa sounded like he was aware though but ripping out your paths, digging them out and replacing them with shafts and platforms (and possibly even water) is a bit tedious..

  • @yellowbird8690
    @yellowbird8690 12 часов назад +8

    12:08 "Holly East died of hunger" because Biffa didn't want to waste logs to build a ladder that could have easily saved it. Hail Overlord Biffa.

  • @hollyeast7979
    @hollyeast7979 16 часов назад +24

    As the Holly Patreon… I am glad to have sacrificed to the beaver course 😂

  • @jimUkay
    @jimUkay 17 часов назад +18

    You could have given Holly a ladder.

  • @TreasureFiend
    @TreasureFiend 15 часов назад +7

    aqua duct to dry areas and turn the map green

  • @squallloire
    @squallloire 19 часов назад +20

    I know I say it a lot, but this is the highlight of Saturday mornings. Thanks for keeping us entertained, Biffa!

  • @montykenrick1004
    @montykenrick1004 19 часов назад +6

    I’m excited to see what you can do with this update

  • @DJarr216
    @DJarr216 13 часов назад +4

    Both your industrial area and your mine are a giant cul de sac. You can toss a lot of haulers at the problem, but a more efficient path network would be better.
    When you build the giant water wheels and connected them to the industrial site with power shafts, you could have also connected both areas with a path which you didn't. While power gets to travel the short route, any materials needed to expand the power area has to go the long route causing delays and making bots run out of power faster.. If this was cities skylines, you would have seen the giant traffic jams and fixed it ages ago, but timberborn doesn't have traffic jams so it has gone unnoticed.
    Sidenote: Near the beginning of this series you build a giant ladder from the starting area down to the farm area below the starting plateau. You had a period that you played without the ladder mod and that made all ladders dissapear. To this day that ladder is still missing

  • @CaribouKH
    @CaribouKH 18 часов назад +2

    Thank you again Biffa for the Saturday chill moment!
    With ladders you can stack the warehouses "infinitely" a bit easier by always putting platforms in front of the door and a ladder stack next to. This way the path that goes by never gets blocked .

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  14 часов назад

      You're welcome and yes I've been stacking like that in the next episode, very handy 👍😊

  • @S4B3R117
    @S4B3R117 15 часов назад +4

    Also, you're staring to run into the same hauler problems that led to The Calamitea

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  14 часов назад +1

      I'll be good don't worry 👍😁

    • @nurmr
      @nurmr 9 часов назад

      keeps disabling "obtain" for warehouses 🤦

  • @TRPLD
    @TRPLD 18 часов назад +9

    I think a "beaver retreat" would be nice. Like a couple of houses with lots of decorations and well-being stuff around. Maybe even a little forest and a waterfall to give it vibes!

  • @chadmckean9026
    @chadmckean9026 14 часов назад +2

    you know if rotate the large wheels to the support shaft on of the outside you can have a single 4 wide channel and you would have saved a lot of wood on levees, also water that is 1.01 tiles deep will power wheels if only 0.01 water touches the wheel as as well an 1.01 touching
    btw if you run bad water on the ground to can get rid of contamination by putting a metal floor on the ground inside the channel

  • @DönerMann1
    @DönerMann1 17 часов назад +2

    I think you already know this but Fun fact: the more pressure you have(1 block water line) the faster the water wheels will spin (to create more energy) love your vids biffa❤

  • @feckneddy
    @feckneddy 17 часов назад +2

    Yes more big wheels ...My dog was 🐶fascinated watching them

  • @MEGAME985
    @MEGAME985 16 часов назад +2

    One of the waterwheels is not connected to the rest 4:07
    I retract my previous statement 10:27

  • @cotynietling2567
    @cotynietling2567 14 часов назад +2

    I'd love to see a complete revamp on industry it's a mess put it on platforms above water wheels so it can be stacked food on one level other industry above

  • @JDKempton
    @JDKempton 16 часов назад +2

    Save Holly Save Holly Save Holly

  • @EternalGamingNet
    @EternalGamingNet 2 часа назад

    So much water, Gib all the water!

  • @JohnSmith-bk9iz
    @JohnSmith-bk9iz 14 часов назад

    7K in power? Skye said… “ROOKIE NUMBERS!!!” Great vid!

  • @veldtwalker
    @veldtwalker 12 часов назад

    If you put in food and water by the Decontamination Pods they will recover quicker and snacks just makes anyone feel better !

  • @Komirowsky
    @Komirowsky 17 часов назад +2

    You need more haulers then builders - adding builders do not make you build quicker if you do not have things delivered to the building zone....

  • @DamienDegois
    @DamienDegois 13 часов назад

    On thing I learned recently thank to skye is you can transfer power vertically THROUGH overhangs and impermeable floor...

  • @S4B3R117
    @S4B3R117 15 часов назад

    Whem you get those aqueducts built, you'll be able to run wheels off of them wherever you need some power

  • @rhueoflandorin
    @rhueoflandorin 4 часа назад

    for the waterwheels, the value it gives you isn't a MAXIMUM, it's a straight-up equation. the power the big ones provide is 270hp PER cms, so at 1 cubic meter per second of water flow rate, you'll get 270 hp out of the wheel. if you double the water speed, you'll get 540hp.

  • @kaltaron1284
    @kaltaron1284 12 часов назад

    There is no (theoretical) maximum of power the water wheels can give you. You "just" need more water to flow through.
    A more direct connection between your industrial zone and the mine along the water wheel zone might be helpful.

  • @targetdreamer257
    @targetdreamer257 9 часов назад

    Now you should look into going around and capping the Badwater sources. With the Iron Teeth I think those sources can be kept flowing even during a drought. constant power.

  • @deadm5337
    @deadm5337 17 часов назад +3

    bever happiness is a big thing if you make them happy they live longer and work harder/faster

  • @jabcmw1
    @jabcmw1 Час назад

    You've beaten the map. Time for a mega structure or a new map

  • @ryderlynch2281
    @ryderlynch2281 12 часов назад

    I may be mistaken, but it looked like there was space to build a ladder next to Holly. So... maybe she could have been saved? With the new water tanks on the storage platforms, how long until you begin dynamiting the bottom of the reservoir underneath to its maximum depth to hold even more water? And now that Overcharged Egg has started posting Timberborn content, how long until we have a 3B/1 BeaverColony challenge with you, him and CPP passing around the save file?

  • @pine18-e7j
    @pine18-e7j 13 часов назад

    I would make the mining area, a smelting area as well, though they have to transport the metal,blocks anyway may speed up production

  • @MrKristijanP
    @MrKristijanP 19 часов назад +2

    Let's go Timberborn

  • @nicolaischnberg8196
    @nicolaischnberg8196 14 часов назад

    I think you should put in the doctor or the one that makes antidotes to save all your beavers working in bad water

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  14 часов назад +1

      Different beaver class, Ironteeth have the healing pods, which I have 4 of 👍

  • @artechwebdesign
    @artechwebdesign 15 часов назад

    Hey Biffa, water is weird in this game, your channels flood because they end in a single tile 'edge' if you add a single square overhang after the end of the channel it creates 3 'edges' for the water to fall off and stops the channel flooding. 👍

  • @HazMattAtk
    @HazMattAtk 15 часов назад +1

    You've got almost 40 vacant jobs between beavers and bots. With all of the 'extra' hauling jobs at low priority your production is slowing down everywhere.

  • @hanneken4026
    @hanneken4026 17 часов назад +1

    If you're ripping out the waterwheels anyway, why not blast out the channels before rebuilding them?
    Maybe the walls were easier, faster or cheaper than blasting those channels?

  • @rdpeake
    @rdpeake 16 часов назад +1

    how far are you from making water caps - is it possible you could make your next big project to be to make the entire map fertile and ensure your bad tides and droughts are automatically handled?

  • @MrFallenhero363
    @MrFallenhero363 11 часов назад

    I would like to see you take water to the desert lands and turn them desert into farm lands maybe you could show us how you could do that if you don’t mind thank you for the amazing content

  • @Blobbo-uh
    @Blobbo-uh 17 часов назад

    #justiceforHollyEast😢

  • @lightningswd
    @lightningswd 12 часов назад

    Justice for Holly! ☮

  • @Kris_96
    @Kris_96 2 часа назад

    Justice for Holly East!!!

  • @brianmiller1077
    @brianmiller1077 2 часа назад

    Have you found the hidden water source yet??

  • @DonGorgen
    @DonGorgen 16 часов назад

    Can't remember if you did or not.
    If not you should make sure to employ bots in the bot part factories and assembler, 1 assembler with a lvl 2 bot can maintain about 90 bot population if you make sure they never run out of materials.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  14 часов назад

      I have bots building bots 😁👍

    • @DonGorgen
      @DonGorgen 10 часов назад

      @@BiffaPlaysCitiesSkylines Then make sure they are prioritised by haulers aswell, so that the factory workers never have to leave to get supplies.
      You should be able to maintain a higher ammount of bots that you have atm.

  • @successmeditations110
    @successmeditations110 15 часов назад

    Yay no disasters!

  • @jimUkay
    @jimUkay 18 часов назад +1

    Why not give the big kettle a pore spout and handle?

  • @walterverlaan1286
    @walterverlaan1286 17 часов назад

    Fantastic work again.

  • @tree0515
    @tree0515 15 часов назад

    I’d love to see something done with the mega water tank, aqueduct time?

  • @danielm2082
    @danielm2082 14 часов назад +2

    Next project should be “Super Well-being”

  • @lordsleepyhead
    @lordsleepyhead 5 часов назад

    How about you green the rest of the map and make them all kinds of luxury food

  • @DaemonRai
    @DaemonRai 15 часов назад

    Why not use the Unstuckify mod? Stuck beavers are instantly moved to your district center.

  • @timcotrell9753
    @timcotrell9753 13 часов назад

    Now that the workshop is active, do you have a mod list? I can't find the twisty staircase anywhere...

  • @_oceanman
    @_oceanman 18 часов назад +1

    Luv it ❤

  • @marcusdirk
    @marcusdirk 16 часов назад

    12:07 😢

  • @WillyLangley
    @WillyLangley 14 часов назад

    Nice Video!

  • @sadbear101
    @sadbear101 12 часов назад

    At what point do you think it would be safe to reopen the other town area?

  • @doodlesbug
    @doodlesbug 19 часов назад +2

    Perfect timing, settling down to watch Biffa shenanigans with a cuppa (coffee, sorry I'm a heathen and don't like tea) and a Rich Tea for dunking and my morning is complete 🙂

  • @sargo3546
    @sargo3546 19 часов назад +2

    Sub 10 minute gang 👇👇

  • @hustler3of4culture3
    @hustler3of4culture3 3 часа назад

    I'm not watching your channel. Save Holly. It's not that hard. Good bye

  • @DrakeGamer85
    @DrakeGamer85 18 часов назад +3

    3:29 "Day 49-6 Garrett was born!" - As soon as I saw this, my mind was thinking: "The Master Thief of Beavers has arrived!"
    Biffa, I'll give ya three guesses what I am referencing here. 🫖