WATER STORAGE Like You've NEVER SEEN Before in Timberborn! (Update 6 Wonders of Water)
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- Опубликовано: 12 окт 2024
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Enjoy the ups and down of my new Timberborn Badwater (Update 6) playthrough, this time with the Iron Teeth and a much harder map start. This series has it all: drama, stress, jubilation...these beavers are going to face every disaster and (hopefully!) survive! :-)
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#biffaplays #timberborn #ironteeth
if you insist on contaminating beavers rather than building platforms at least put food and water near the decontamination pods. They have to walk very very slowly back to those all the time rather than getting decontaminated. Contaminating them all also pulls all your haulers from their jobs (as their jobs are set to low priority so the haulers become builders, who get contaminated) which crashes your economy as haulers carry twice as much and prevent the workers from stopping working. It's one of the big reasons "the incident" happened.
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Biffa, you need to check your paths, the route from the Mine to the Industrial area is going via the District Centre, when if you add a few paths and a couple of ladders you could have a much more direct path.
Also you can build any of the Platforms on top of Shafts, the shafts can pass through the legs, so if you need to be more economical with space you can put a trench in and run power through under the paths.
Even better if you need to run water too, you can have water passing through the shaft/Platform combo. It's a great space saver if you need it.
Agreed on the more direct connection. I don't think you could always place platforms on things like shafts but it certainly is a good idea now and allows basically for below street electricity under your paths whereever you want.
Biffa sounded like he was aware though but ripping out your paths, digging them out and replacing them with shafts and platforms (and possibly even water) is a bit tedious..
12:08 "Holly East died of hunger" because Biffa didn't want to waste logs to build a ladder that could have easily saved it. Hail Overlord Biffa.
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As the Holly Patreon… I am glad to have sacrificed to the beaver course 😂
o7
Oh....well....this is embarrassing 😅
He couldn't be bothered to build 1 ladder or stairs to save you…
You could have given Holly a ladder.
aqua duct to dry areas and turn the map green
I know I say it a lot, but this is the highlight of Saturday mornings. Thanks for keeping us entertained, Biffa!
I second this.
Thankyou so much 😊
I’m excited to see what you can do with this update
😊👍
Both your industrial area and your mine are a giant cul de sac. You can toss a lot of haulers at the problem, but a more efficient path network would be better.
When you build the giant water wheels and connected them to the industrial site with power shafts, you could have also connected both areas with a path which you didn't. While power gets to travel the short route, any materials needed to expand the power area has to go the long route causing delays and making bots run out of power faster.. If this was cities skylines, you would have seen the giant traffic jams and fixed it ages ago, but timberborn doesn't have traffic jams so it has gone unnoticed.
Sidenote: Near the beginning of this series you build a giant ladder from the starting area down to the farm area below the starting plateau. You had a period that you played without the ladder mod and that made all ladders dissapear. To this day that ladder is still missing
Thank you again Biffa for the Saturday chill moment!
With ladders you can stack the warehouses "infinitely" a bit easier by always putting platforms in front of the door and a ladder stack next to. This way the path that goes by never gets blocked .
You're welcome and yes I've been stacking like that in the next episode, very handy 👍😊
Also, you're staring to run into the same hauler problems that led to The Calamitea
I'll be good don't worry 👍😁
keeps disabling "obtain" for warehouses 🤦
I think a "beaver retreat" would be nice. Like a couple of houses with lots of decorations and well-being stuff around. Maybe even a little forest and a waterfall to give it vibes!
Oooh nice 👍😊
you know if rotate the large wheels to the support shaft on of the outside you can have a single 4 wide channel and you would have saved a lot of wood on levees, also water that is 1.01 tiles deep will power wheels if only 0.01 water touches the wheel as as well an 1.01 touching
btw if you run bad water on the ground to can get rid of contamination by putting a metal floor on the ground inside the channel
Sandbox game with 100 ways to do anything, but thanks for the ideas 👍😁
I think you already know this but Fun fact: the more pressure you have(1 block water line) the faster the water wheels will spin (to create more energy) love your vids biffa❤
Yes more big wheels ...My dog was 🐶fascinated watching them
😅
One of the waterwheels is not connected to the rest 4:07
I retract my previous statement 10:27
👍👍
I'd love to see a complete revamp on industry it's a mess put it on platforms above water wheels so it can be stacked food on one level other industry above
Watch this space 😉
Save Holly Save Holly Save Holly
So much water, Gib all the water!
7K in power? Skye said… “ROOKIE NUMBERS!!!” Great vid!
If you put in food and water by the Decontamination Pods they will recover quicker and snacks just makes anyone feel better !
You need more haulers then builders - adding builders do not make you build quicker if you do not have things delivered to the building zone....
On thing I learned recently thank to skye is you can transfer power vertically THROUGH overhangs and impermeable floor...
Whem you get those aqueducts built, you'll be able to run wheels off of them wherever you need some power
for the waterwheels, the value it gives you isn't a MAXIMUM, it's a straight-up equation. the power the big ones provide is 270hp PER cms, so at 1 cubic meter per second of water flow rate, you'll get 270 hp out of the wheel. if you double the water speed, you'll get 540hp.
There is no (theoretical) maximum of power the water wheels can give you. You "just" need more water to flow through.
A more direct connection between your industrial zone and the mine along the water wheel zone might be helpful.
Now you should look into going around and capping the Badwater sources. With the Iron Teeth I think those sources can be kept flowing even during a drought. constant power.
Ooooh nice!
bever happiness is a big thing if you make them happy they live longer and work harder/faster
You've beaten the map. Time for a mega structure or a new map
I may be mistaken, but it looked like there was space to build a ladder next to Holly. So... maybe she could have been saved? With the new water tanks on the storage platforms, how long until you begin dynamiting the bottom of the reservoir underneath to its maximum depth to hold even more water? And now that Overcharged Egg has started posting Timberborn content, how long until we have a 3B/1 BeaverColony challenge with you, him and CPP passing around the save file?
I would make the mining area, a smelting area as well, though they have to transport the metal,blocks anyway may speed up production
Let's go Timberborn
Enjoy 👍😊
I think you should put in the doctor or the one that makes antidotes to save all your beavers working in bad water
Different beaver class, Ironteeth have the healing pods, which I have 4 of 👍
Hey Biffa, water is weird in this game, your channels flood because they end in a single tile 'edge' if you add a single square overhang after the end of the channel it creates 3 'edges' for the water to fall off and stops the channel flooding. 👍
You've got almost 40 vacant jobs between beavers and bots. With all of the 'extra' hauling jobs at low priority your production is slowing down everywhere.
If you're ripping out the waterwheels anyway, why not blast out the channels before rebuilding them?
Maybe the walls were easier, faster or cheaper than blasting those channels?
It worked well 😁
how far are you from making water caps - is it possible you could make your next big project to be to make the entire map fertile and ensure your bad tides and droughts are automatically handled?
I would like to see you take water to the desert lands and turn them desert into farm lands maybe you could show us how you could do that if you don’t mind thank you for the amazing content
#justiceforHollyEast😢
Justice for Holly! ☮
Justice for Holly East!!!
Have you found the hidden water source yet??
Can't remember if you did or not.
If not you should make sure to employ bots in the bot part factories and assembler, 1 assembler with a lvl 2 bot can maintain about 90 bot population if you make sure they never run out of materials.
I have bots building bots 😁👍
@@BiffaPlaysCitiesSkylines Then make sure they are prioritised by haulers aswell, so that the factory workers never have to leave to get supplies.
You should be able to maintain a higher ammount of bots that you have atm.
Yay no disasters!
😅
Why not give the big kettle a pore spout and handle?
Fantastic work again.
Thanks again!
I’d love to see something done with the mega water tank, aqueduct time?
Soon 👍
Next project should be “Super Well-being”
How about you green the rest of the map and make them all kinds of luxury food
Why not use the Unstuckify mod? Stuck beavers are instantly moved to your district center.
Now that the workshop is active, do you have a mod list? I can't find the twisty staircase anywhere...
It's just called Staircase AFAIK 👍
Luv it ❤
12:07 😢
Nice Video!
Thanks!
At what point do you think it would be safe to reopen the other town area?
Soon maybe 😁
Perfect timing, settling down to watch Biffa shenanigans with a cuppa (coffee, sorry I'm a heathen and don't like tea) and a Rich Tea for dunking and my morning is complete 🙂
I may let you off 😅
Sub 10 minute gang 👇👇
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I'm not watching your channel. Save Holly. It's not that hard. Good bye
3:29 "Day 49-6 Garrett was born!" - As soon as I saw this, my mind was thinking: "The Master Thief of Beavers has arrived!"
Biffa, I'll give ya three guesses what I am referencing here. 🫖
The Thief 😉