I think that overall, this suggestion is actually pretty well-rounded and fair. Maybe the R Special could be reworked a bit as well as uzumaki, but otherwise this suggestion is pretty fire. Also, I dont know how I feel about the 4th move, I think it kind of just doesn't match with the rest, but that may just be me.
For Uzumaki I think it should be like how it was seen used against yuta where it's more of a bunch of curses flying out (that's how I saw it but I'm an anime only and could be miss remembering) so it would track people instead of just being an explosive ball then for the explosive Uzumaki make it to where you have to counter then use it (like how it was almost used in season 2) and have the person who got countered get one shot with the geto losing awakening and half his health along with anyone near by taking damage
* the person who made the moveset here *. I agree with a lot of peoples dislikes twords the 4th ult move uzumaki, it was the last one I did and I feel I kinda rushed it, but other than that YALL Ty for all the kinda words
Y'know, i was thinking and, maybe to somewhat balance Uzumaki being a bad move, the more persons you've consumed using R, the bigger range and more damage Uzumaki Will have and deal, it also would make a lot of sense and it'd give the special more purpose making it more essential in the long run.
Honestly, if there's one thing I'd add, it'd be an R variant on Uzumaki to make a mini Uzumaki, like Kenjaku did against Yuki. I know it's *technically* not Geto's thing, since Kenny did it, but I think it'd be cool, still. It probably wouldn't cancel your ult immediately, like the full Uzumaki does, and should instead fire a small black beam in front of the user that can hit ragdolled enemies, dealing substantially less damage than the full Uzumaki, but still a lot. It'd be best used as a combo ender for extra damage, or in neutral really quickly in order to get in some damage. It would probably ragdoll the opponent, and would cut them in half as a finisher. Genuinely, I think it'd be an amazing addition, that allows the player to utilize more of the kit normally, but still use the full Uzumaki if they so choose.
i was thinking to make it like rapid punches from gojo. sort of a mini cutscene where you send 1 mini uzumaki at the player's head while they try to defend it which in the process leaves their chest open where you use another mini uzumaki.
I was thinking of some sort of ‘uzumaki infusion’ where it pauses the ult timer and doubles damage, but every move decreases ult bar by 20 seconds, probably a bad idea though.
By the way I don't got discord but i do have a suggestion for something like the stronger Sukuna but for Gojo. 1st move Speed blitz: Like in shibyua Gojo will use the same speed he used to kill all 299 transfigured humans to kill up to 2 people at once. He will dash forward like that one mahito move i forgot the name of but in a zig zag twice getting 2 people in the attacks range. 2nd move Infinity Force: this has to be against a wall to work but how he kill Haname in the show he uses infinity to crush someone against a wall and destroys the building or great proportion of the wall. 3rd move teleport tear: The user would teleport behind someone and tear off the person's head like how he did with Jogo. 4th move Inf void (variant): So with this domain when they use it and press R it becomes a split second domain like in shibyua. It goes for a split second so no one can interrupt it. But once the domain is over the people in the domain's controls will get jacked. They're moveset with be swapped and they're movement will be backward for 15 seconds. R move: It won't be an ULT or Domain like Heian Sukuna. It will be his infinity. When he holds the R button he will have infinity on. But, he won't be able to moves so its balanced.
miwa moveset: instant death instant death instant death instant death ult has one move and its her domain anyone who gets in it, guess what, instantly dies i think this is pretty balanced
bro if you wanna balance it you need to make it so that she can clear servers in 1 second yknow a huge nerf to her cannon ability of being able to clear multiverses
I think Nanami would be really good for this game. Very matching. Here's my idea: R Special: Ratio Point; [ When used, it creates a Ratio point onto the target you're facing. This last for 4 seconds and during those 4 seconds. Any M'1 and attack from Nanami's moveset would be amplified with damage. For balancing issues, the damage would NOT be increased if attacked with other skills from another player/character even if the Ratio point is still there. ] First Skill: Counter Slice [ When used, you create 2 slashes in an X like direction. When used with a Ratio point on the opponent, the slashes become 3 with the final one being an uppercut that knocks them into the air and ragdolling them. ] Second skill: Collapse [ Unlike other moves. This one is similar's to Mahoraga earthquake move. Essentially, if used. The user would either grab the ground or the walls depending on their surroundings and create a shockwave that breaks and send those objects flying. The flying parts will have a 50% chance of damaging any players caught in the trajectory. If the user uses Ratio point and Collapse at the same time. The range of the broken parts becomes bigger, ALSO ALSO. Any players that are too close to players using the Collapse move would also get blown away and ragdolled. ] Third skill: Precise Cut [ The user would back off for a bit and spins before hitting the enemy with a slash down attack. If Ratio point is active on the target and they're blocking. Their blocks would be broken. ] Fourth Skill: Analysis [ A counter move. When triggered, the user automatically creates a Ratio point onto the target and slices them with a quick slash and passing through them. ] Ultimate: Working Overtime [ The little message that appears beside you when you activate your ult would be: "I hate working Overtime. So let's finish this quickly." ] Passives: Ratio Point last for 6 seconds instead of 4. First skill: Handling [ The user slashes forward and then continues on a rampage, swinging at everything and automatically applying Ratio points onto the target. This is similar to Hakari's Overwhelming Luck moveset. If the opponent is low health and died from the slashes, a black flash would occur. A reference to the Jujutsu Kaisen 0 movie. ] Second Skill: Salary Man [ The user kicks the target and hacks them down with their M'1s before kicking them away again, knocking them back with a force. Ratio Points can be applied midway through the scenes and if used at the very end. The knockback would be further. ] Third Skill: Interrogation [ Another counter, however it acts differently. Pretty much a whole ass scene. When triggered, the player would dodged the attack and crack their knuckles before seemingly disappearing and appearing behind the target, where the target would look surprised. The target would get punched and flunged a little bit. The user would then angrily walk up to them and grab their heads before punching them again. This time, it actually sends them flying. NOTE: If the target is already on low health, the finisher would show a Ratio point onto the target's screen. An ominous black screen with just a Ratio point on it each time the user punches them. ] Fourth Skill: 7:3 [ When used; the user would slice forward with a Ratio point automatically attached onto the target. Afterwards, the user would kick them down and throw them up into the air to slice them again, knocking them away. ] Another thing: Similar to Interrogation thingy. Instead of just usual finishers. All of Nanami's finisher would feature that very same image, except in a white background with it flashing and fading out when used on an opponent with low health. The killed opponents would get sliced into bits similar to Sukuna's Malevolent Shrine. Also also; if a Mahito user killed a Nanami user after using the Idle Transfiguration move. A text would pop up saying "Malaysia.. Yeah Malaysia, Kuantan would be nice.." before exploding into bits instead of just getting the head blown off. The name for this character ingame probably should be "Retired Salaryman" or something
@@galvin_izefr, the 1st move in the awakening could be named "payday" and be an aoe move applicable to 1-4 players. 2 black flashes if theres 1 enemy, 3 black flashes if theres 2-3 enemies, though if 2 the first 2 sparks are on the first target. And the full 4 black flashes, 1 each on 4 targets. Each black flash causes 25 dmg and this discourages teamers (hopefully)
nobara suggestion because i feel like it AGAIN AGAIN AGAINNNN name: man idk 1: hairpen shoot a nail at someone, stunning them for 0.3-6 seconds, has multiple variations, it deals 5.6 damage (base) and 8.3 damage (variation), has a 11.6 second cooldown. 2:resonance smash pin someone down and hammer a nail into them, has a special, deals 8.8 damage (base) and 9.6 damage (special), has a 14.5 second cooldown. 3: straw doll throw a strawdoll at someone, rush in, then hammer it in, is very important for variations of different moves, has a variation, 7.3 damage (base), and 9.1 (variation), has a 13.7 second coodown. 4: straw resonance a last ditch effort when losing, if below 60hp, you have a 1.5 second period after getting attacked, to counter it, deals 13.2 damage, has a 36 second cooldown. r/special: adds x1.1 damage to your 2 and m1 combo, is also used for on 3 for a strong melee version 1+3: shoot a nail near someone, then admittedly click 3 to shoot a person from the behind, pushing then towards you, and then hammer then away, 8.3 damage r+3: use r and 3 all the same time up close to hammer in someones skull, deals 9.1 damage r+3+2: similar yet different to 4, after damaging someone, use 3 and 2, impaling a part of them, dealing 10.4 damage ult: hammer ‘n one (i couldnt think of anything) (switches m1 to a hammer) 1: nail barrage shoot a barrage of nails at someone lasting 1.8 second (is mid-close ranged), dealing 14.4 damage. 2: hairpen rain shoot several nails around someone, then click twice to shoot them up at your enemy, when r is used when you click twice, it nails the person at you, then slamming then on the ground with the hammer, then hammering 2 nails in, 10.7 damage (base) 17.9 damage (special) 3: full powered resonance brutally hammer a nail into someone at full strength, when used with r it can be ranged also stunning a person, special is very useful FOR THOSE DAMN RUNNERS, 16.1 damage (base) and 17.7 damage (special) 4: cursed hammer barrage someone with attacks of a hammer (its just cursed strikes pretty much), extended by using m1+r around half way through the attack, extende by knocking away the person, then shoot 2-3 nails at them based if the timing of m1+r, 16.7 damage (base) and 18.8-20 damage (special) zeem zorp xim ribx narp gad gxab
Sorry for this comments that seems a little bit from a hater but i really like your vids and i encourage you too continue. The first ult move is actually a real cursed spirits that geto used on Toji, or on the elder one in the gojo past arc. That's it, have a good day !
Sixth time trying to get this suggestion into a vid Mechamarus move set Mechamarus first move would be called energy blast: the attack would be shooting a simple energy blast basically like genos in sbg the attack would deal a small amount of damage but wouldn't knockback too far so it might be good for combo extending his second move would be called jet impale: he speeds to his enemy and when he hits them, he would change his arm into a sword and stab them (in the anime he can do that btw) anyway the stab would also do a good chunk of damage his third move would be called mini Mechamaru: this move would throw out the Mechamaru speaker the one from season two the speaker would play feedback in the target's ears (not audible in game) doing about 5 damage and stunning for 1.5 seconds his last move would be called ultra shield in this move he turns his arm into a spiked shield it would behave similar to hakari's except when you hit it it counters and lunges the spiked shield into you stabbing you his special would be called mechamaru overdrive and he’ll make a shockwave about the same as the anti teamer mechanic but more damage and range his ult would be called ultimate mechumaru: mode absolute (the giant robot he made) it would not be to scale of course but it would be about the size of mahoraga his first ult move would be called energy blast evolved: this move would fire a beam from his his hand but this move would stun instead of knock back it would do 3/5 of health and also do alot of damage to buildings his second ult move would be called pigeon viola: it would make five orbs that would auto target until they reach the target and would hit them and then have a second impact that would be an explosion if it dosent reach the target within 7 seconds it goes away his third ult move would be called ultimate cannon: it would fire a giant energy blast out of his mouth and would also have a rising pillar effect it would take 6 seconds to fire and would be able to be canceled for the first 1.5 would also be aimable his last ult move would be called domain breaker: in the move he turns his fingers into drills that would stab into a domain and break it it takes five second to complete the move and can be stopped for the first 3 :edit I’m sorry parts of this are like genos but I mean there both robots who use energy blasts it’s not really my fault they just have similar moves in there respective anime
3 seconds of stun is alot. Frankly, drop it to like 1.2 and youre still good. Also, you can ABSOLUTELY size up the giant robot mode. Just go for it bruh, having another mahoraga ain't all that cool, having a building sized robot is.
move 4 R variant: the spear will stay in the enemy for 10 seconds, and when using the R variant, there will be 2 cooldowns for the skill. the first one is a 3 second cooldown, but it can only do the R variant, and the second is a normal length cooldown for the normal move. enemies that have spears in them take 10% more damage. if an enemy has multiple spears in them, then they will take 10 percent more damage for each spear. to make this a little bit more balanced, the R variant of the move would do very low damage (5% or so) domain: to make up for the domain being able to walk out of it, all scissors would knock you towards the center of the domain, and more scissors would spawn near the edge of the domain. ult move 4: instead of losing your entire ult, you would lose half of the ultimate bar, and a random one of ur moves would go on a 10 second cooldown. thoughts?
Pls make a video about this suggestion HAJIME KASHIMO (Thunder god) - R special: You place your staff on the floor and stay there, when you use the special again, the staff is directed towards you causing damage to whoever is in its path. 1- Staff impale: You use your staff to crush the enemy and you make an electric wave with the impact. When you use the attack and the staff is on the ground, you run towards the staff, grab it and jump towards the enemy, hitting them with the electrified staff. 2- Lightning blow: Use your staff to perform consecutive blows that send enemies away. If you use the move without the staff, you start by hitting the opponent with your fists and finish with a knee to the head. 3- Electric shock: You clap your hands to shoot electricity at high speed stunning the opponent for a short instant. 4- Electric wave: It makes you jump towards the opponent you are aiming at and releases a shock, when you land you hit the ground with your fist releasing an electrical wave in a large area. Awakening: Electric madness When you activate appears the text “ TURN UP THE VOLUME, BECAUSE IS A FUNERAL FOR THE LIVING” and releasing shocks in an area around you causing damage. Passive: You can see opponents through walls. You receive less damage than normal. -R special: You strike a pose and begin charging up your electrified cursed energy to buff your damage and attack speed, also it makes your ult bar drain slower. 1- Energetic charge: You launch a powerful lightning bolt with a huge range 2- Electric fists: You start running towards the enemy and launch a series of punches and launch an uppercut, launching the enemy into the sky and launch a powerful lightning bolt at them. 3- Electrifying race: This move is like Hakari's Overwhelming Luck, but instead of grabbing an opponent, anyone who gets in your way will take damage. 4- Thunderstorm: You launch a bunch of thunder in a large area around you, stunning anyone near.
I have a cool idear to change max uzamaki so there will be 4 variants first of 25-0% if the users ult bar is between 25% and 0% the uzamaki will do what the op suggested as like a mix between the hollow purple and fire arrow dealing 50-60% damage if hit by it 50-25% in this version the ult will be more like a limitless purple the user will jump in the air charging the max uzamaki before chucking it downwards like a spirit bomb exploding in a massive area bigger then a fire arrow and will deal 40-50% damage if hit 75-50% this one is very difrent from both the others in this one the user will charge the uzamaki over there head before absorbing it into there body indicated by a black spark on there chest this spark will then flash 5 times on the final flash the uzamaki will explode out of the user in a big aoe around them it will deal 70% damage to the user and 80% to everyone hit by it (the range is smaller then a limitless purple a little bigger then a fire arrow 100-75% this is the big one this version will basically act like a 2nd domain it will charge the uzumaki in the air before shooting out 100s of curses in evry direction the curses will deal small damage around 2-4% per hit and will be blockable but there will be some bigger curses that appear at random that deal knockback and block brake in total the move will last around 10-15 seconds and have decently big range bigger then a domain but not by to much Extra stuff as a joke it would be funny that while doing a 100% uzamaki if u press R the user would do like a finger gun animation shooting a small black pellet that would Insta kill but move pretty slow Another thing to note is visually the ult bar would get drained when u use the move and it would be like the ultimate bar is fueling the uzamaki (I apologise for any spelling mistakes English is not my first language but I thought this was I cool idear while watching this video) Have a great day ❤
The maximum uzumaki should be a variant that gets stronger with every body it has absorbed, and the normal four should consume one body to use an ult atack of that body
not related to the video but i respect that you gave your opponent some advice in the gameplay, as someone on mobile and that struggles with getting good, advice will always be well received and its rare seeing it in ranked
I'm late but Sending my suggestions here till NoobEternally makes a vid on it (Day 3) Every character should have a feature they can do with a throwable using their "Special" ability Gojo: Can use his special when throwing the item to create a distortion which teleports it behind an enemy that is within range of the special, however the enemy can cancel this at any point in the animation. Yuji: Can use his special to make it look like he feints the throw but then he throws it with more face giving it additional range and faster travel speed with the con of the throw taking longer to happen. Hakari: Can use his special while carrying it to protect himself from an enemy then throw the item back with extra force knocking back the enemy. Megumi already has one by being able to store it. (Mahoraga won't have a feature with a throwable) Mahito: Depending on whether it's the sword m1s or the hammer hand m1s the way it works will change, if it's the sword m1s the throwable is cut in half to create 2 items that are thrown, making it capable of hitting more people with the cost of the damage being cut in half as well, with the hammer hand mode the throwable will be thrown faster and harder having more knockback.
Hey! I’m not sure if this suggestion is balanced so I’m asking for some kind of criticism and advice Toji # Sorcerer Hunter **R:** By pressing the R key the user can flash step onto a surface and stick there, imagine spiderman clinging to a building. This changes some moves effects and yea they can cling to the invisible walls in PVP. This cannot be interrupted 1. **Lethal Pierce:** User pulls out the split soul katana and dashes forward and stabs them in the stomach and throws them to the side - Finisher: The user stomps on them after throwing them to the ground - Blockable - 15 Damage 2. **Spinning Kick:** User runs forward whatever they hit they do a 360 spinning kick. - R Variant: If they used the R skill before this, the move will become auto lock on and instead of Ragdoll it acts like a down slam - Unblockable in the normal variant, blocking in the R - 11 damage 3. **Flash Stab:** the user assumes a stance and if hit they will do a slashing attack all around them. - Finisher: The user decapitates them with the final flash - 14 damage 4. **Gunshots:** The user pulls out a hand gun and shoots 3 Hakari ball sized bullets forward. - R Variant: If user activates R before using this, they will jump down and kick them to the ground and shoot them - R Variant Finisher: The user does a headshot to end it # Awakening: Left It All Behind “To be proud neither of myself nor others… I chose that path, don’t I?” User Pulls out the Inverted spear of Heaven **Heavenly Hunter:** User runs forward and if lands user stabs them in a neck, pushing them to the ground and does 3 stabs to their leg and finishes them off with a kick to the head - Finisher: After the 3 stabs the user does another stab the neck and throw a them away - R Variant: The user dashes off of walls and almost everything in the area and locks onto the enemy - 70 damage - Unblockable **Chain Of Thousand Miles:** User attaches the spear of inverted Heaven to the chain of a thousand miles. And they throw it and if lands on someone the user pulls them in and punches them - 26 damage - Unblockable **Domain Breaker:** user does a 360 slash around them with the spear of inverted heaven - 25 damage - Breaks domains even if it’s already in effect - The attack is Blockable **Playful Strikes:** User pulls out the playful cloud and does a few swings and hits with it - 29 damage - Blockable - Finisher: The user sharpens them quickly and stabs the enemy in the neck and drives them to the ground
This is a little basic and the ult is really weak or generic. You could try and make it a little more movement and AoE based, oorrr as an alternative use his resurrection as a base
Wsg man I have 2 suggestions for Megumi, One for base, One for ult. Suggestion 1 R Rework This is would allow the Megumi to store as many items as he wants, however the more items he carries the slower movement speed he gets. Suggestion 2 Shadow Swarm domain rework Yk how breaking into domains is useless unless you go into hakari’s, basically when you use the move the sure hit effect would go away and would only return if your dead, For example , in infinite void everyone would be unstunned. Also I think the health reduction should go down slower, like maybe 1hp/sc or 2hp This is my first suggestion hope you will enjoy it!
This suggestion is def one of the best you've covered so far. It seems fitting to the game as i see it (Bro who does this random think he is?🙏). Medium-Ranged fighter, something like Gojo's moveset. I really like it.
12:02 My suggestion would be to make Max Uzumaki be like WCS, where you have to use 3 moves (which would be the 3 non-domain moves and preferably curses) to charge it up, since it uses a mass of curses to shoot out, doing pretty good dmg
Mumen Rider/Justice Rider TSB design 1 - Justice Crash Justice Rider cycles forward at speed and throws the bike at the target You can move while he cycles forward and it hits when you get close to the target Finisher: after the bike hits the target you jump into the air and slam the target 1 - Justice Crash (aerial): Justice Rider jumps high into the air and throws the bike at the target You can aim it sort of Finisher: it cuts the target in half like Gojo 2 - Justice Tackle Justice rider reaches out and tackles the target launching them away Finisher: rather than launching them away, you slam them hard into the ground and slam your foot down on them. 3 - Justice Crane High Kick Justice Rider kicks target into the ground Finisher: after the target is on the ground, you kick them 5 more times. 4 - Helmet Beating Justice Rider takes off his helmet and does a beat down esque move with it to the target Finisher: He hits the target up into the air, launching them super far Awakening - Stand-Up Pedalling Mode It’s a counter. You get hit like you normally do but then you stand up, blood around your mouth. You say the thing he says against the Deep Sea King. He takes his helmet and glasses off and gets on his bike and stands up (plus 250% mobility) Awa 1 - Bike Ram You ram them with your bike, dragging them across the ground. You jump high and slam the bike down on them Awa 2 -Justice Combo You jump off the bike, spin round the target and punch them hundreds of times while spinning. Awa 3 - Bike Slices You tear the bike in half, using them as weapons. You hit the target up, jump in the air and build the bike back with them in the middle. Awa 4 - Wheelie Big Punch You hit them back. You begin to do wheelie, the camera zooms in on you. You and the bike jump up, you dismount at the top and you land behind the target. The target acts confused until… a hole appears in their chest after you punched them so quick. Epic impact frames. Pls rate this
I have a idea for yuta,move 1:slash, this ability slashes the enemy 3 times and if u press the move again it will allow u to hit a black flash,move2:inumaki:this move allows u to chose 3 moves don’t move, get crushed,and explode with explode sending u in the air also stunning you,move 3:Rika,this move works exactly like divine dog able to attack this times but with the addition of being able to block three times and if u press ur special move rika will lunge at ur opponent taking their arm allowing u to copy their moves for up to 2 minutes(copying their moves is important,let me cook) after copying the move press special(without rika out) to insure u keep the move u can only have 3 copy’s and out of those 3 one big move like hollow purple open rush dismantle etc,move 4: love combo,this move deals up to 50 damage if pulled off correctly first u must have rika out,by pressing this move u dash to your opponent,you give 5 hits rika gives 5 slashes AWAKENING,move1: copied,this move allows u to use one of the big ult moves u have copied,move2:true form,this ability summons rika as ur true form giving u higher damage to all of your previous moves,move 3 rampage,this move will allow rika to do 30 damage by hitting u 4 times and the final hit will be a slash stunning u in the process,move for and the final move pure love this works just like gojos(requires true form rika)and even has a air variant so that if u wanted to still fight just jump in the air press the move and rika will fly in the air shooting in the direction your looking. now after this you lose everything but gain a lot more,you have now gained the achievement culling games, this gives you evolve rika, move 1: come rika,this move let’s rika come out with a new look rika will stop any opponent from moving because rika is holding them still,if pressed twice your able to stab them taking 20 percent of their health,move 2:rika,this allows rika to be used like the last rika able to attack 3 times or block 3 times,if pressed again rika will split into 5 miniature versions letting you hit 5 more times,move 3:chase down,if your opponent is a runner or is two far from you,your speed will increase the longer the chase the faster you get,and if you press dash(if your close to them) you will lunge at them impelling them in the back(something I forgot to mention rika is use like the last rika key difference is if you press her move twice small rikas come out,you you use the special button your still able to copy other people’s moves)move 4:pure love, this works like the last pure love except you don’t lose anything and it has a spam ability with a short but long cool down, AWAKENING-DOMAIN EXPANSION-MUTUAL LOVE,this opens your domain,when in this domain you have a infinite amount of cursed energy and swords,theses swords randomly have a ability you have copied, with rika and her small variants they stay longer and do more damage while in the domain
I would kinda like a resource bar like system like 4 curse icons that restocks every 15 secs use any move and then press r and a more powerful curse shoots out of it but you won't be able to spam shoot curses because it takes a little animation that can be cancelled and punished that way people are gonna be smart with there resource and only use at the right time
Another day putting my choso suggestion here (really want see it on a video) Concept blood brother (choso) Choso has various moves but it has low health i will start with R.-convergence:this move drains ult and makes all the moves change and be stronger, it has the cooldown of a normal move. This move collects blood from the users face and make it float in a little blood orb, if the user does not use a move in set time it comes back into the user's face and the cooldown is of 1 second, if the user press “R” again it comes back and the cooldown is the same as 1 second, but if hit by any attack it resets his cooldown.(All the changed moves are the “R” variant and their cooldown last longer) blood meteorite.- it's an attack that makes the user fire a quick blood meteorite that pierce through various players ragdolling them (blockable) “R”variant(Piercing blood).-its a much stronger move that charges blood in a lapse of 1 second making a distinct sound and release it in the users mouse direction lasting 4 seconds but as it last long it gets sluggish every second until it stops movement. if the user press the key again it makes the move stop ,also while you use it you can use the “A” and “D” keys to lean and curve the shot when it cant move anymore( it will make a bit of poison damage) Supernova (use 3 times).-its a move that plants 3 little blood orbs anywhere in the user mouse (also it has to be close to the player) and if the user press “R” makes it all explode in the order that the user place them (just the last explosion ragdoll even if 1 or 2 are placed the last one that explodes will ragdoll), if the user places less than 3 supernovas the cooldown will be a little less and you can place them as you attack with m1’s but if the player is damaged by anything while the supernovas are placed they will deform and the cooldown will be a little less as if used normally (blockable but hard to do) Air variant.-if you are falling or in the air and use the move you will make 2 orbs on your feet and be launched on the air making a little damage on the area below (using it will make the cooldown go off if as 3 orbs where used) R variant (convergence supernova).-it charges for 1 second and then makes a big supernova explode that covers an area in front of the user making a lot of damage and launching the enemy(Combo finisher,unblockable but not so big radius) Blood edge.-it manifest two blood knives that slashes the enemy through the chest and then pierce her foot without pushing him back making it a combo extender (blockable) R variant (slicing exorcism).-its a move that manifest 3 blood saws behind the player that launch themselves at the mouse direction, it is a move that makes the enemy back away but it takes more ult bar than the other moves (unblockable) Red flowing scale.- this move forbids the player from using any other attacks than blood knife and makes the players m1’s strong while it makes the player faster and his dashes longer and quicker while giving him a blood armor that reduces the damage taken by a medium rate (the move can be activated and deactivated). The move last forever until the key is pressed again but if used more than a while the user will start taking damage progressively faster, if the player press “R” while using the move it will make a small combo that launches the enemy away (the move is stronger as it starts and weakens by ¼ at the moment the user start taking damage)(blockable but if hit 4 m1s it will break guard) Ultimate (Death paintings) “R” Wing king.-this move completely changes making the player grow wings that make the player insanely fast while making him able to do a high double jump, if used at the end of the ult it ends instantly if the player press “R” while using the move it will fire 4 blood shots that target the closest player to the user while making the move disappear (unblockable but dodgeable) (eso ability) Blood shower.-this move forms various piercing bloods that target the enemy and poison him if hit (blockable but the damage of the poison will still affect) (Kechizu ability) “R” variant (blood wave).-makes a wave of blood that pushes everyone on an area making less damage to anyone but more damage AoE (unblockable) Demon slam.-it launches the players arm into a straight line, and if it hits someone it will slam into the ground making a giant hole if a enemy is caught it will slam his head dealing massive damage (unblockable) (Yuji ability) Hypernova.-the move makes the user fire various blood orbs to the nearest enemy and explode all at once making a lot of damage (undodgeable but blockable) Burst.-Every move that you make paints blocks of red and if you use the move you place your hands on the floor it will explode all blocks making a lot of damage as much blocks you explode, after exploding the blocks will disappear or if the ultimate runs out, you can also taint someone if you hit a move on them making a lot of damage on a single target (if you use the move when no blood has been placed it will take a lot of your ult bar and make a disc of blood that can be launched dealing 50% of max health in an area, the disc is very big and has a lot of range but its very thin and dodgeable if your fast)
Mr Eternally, I implore you, please review my Kirara Hoshi character idea. (they're my favourite character) Base move set: 1- Mark Tag: Creates a mark on a person you hit with an m1 for 20 seconds after the usage. Can have 2 marks at once. 2- Trash Launcher: Create a bin next to you that is then thrown and attracts to the current selected star mark. Cancels block but doesn’t stun, puts a short cooldown on blocking. If no one is marked, then you swing it in front of you for some knock back. 3- Environment Storm: Slam a kick into the floor that then marks a brick, launches it, then repeats a few times, like rabbit swarm, but slower and can’t be blocked unless you block before it starts. Press R to instead pull the other player to a brick in your hand, allowing for combo extension.
4- Star Spangled Grab: Pulls a marked player towards you, then does a down kick, bounces them off the ground then grabs and throws them away.
R- Marks: Swaps between your two marks and having no mark selected. Whichever mark you have selected is the mark it will use when deciding your attacks. Awakening move set: 1- Quickstep mark: Dash forwards and grab the person, placing a mark on them before throwing yourself off them and dropping them to the floor 2- Surprise Drop: Slap across the face before kicking a brick underneath their feet with a mark on it and dragging them to the ground and stomping them a few times, then kick them away. 3- Burning desire of protection: A counter, proceeds to throw a brick into the air drag the other player and themselves towards it before kicking them to the ground 4- Automobile compression: Kick a car to launch it at a marked player, make it possible to dodge but block break. If no mark selected, then just have player ride the car forwards in a straight line. Aerial usage puts the player and car above the marked target and then drops on it from above with the play stood on the car.
Idea for Uzumaki. Make it a mini uzumaki on normal use similar to maximum red. But by using it with another move you sacrifice (for the rest of awakening) that move and gain a stronger uzumaki. If all moves ares used you get maximum uzumaki ending your awakening but doing purple damage maybe with a slight tracking to make worth while. These uses wouldn’t require cooldown as it removes it. Also make his domain usable 1-2 times in awakenings to allow more flexibility in his awakening as well as choice of ultimate
R variant for Uzumaki: idle transfiguration Maximum Uzumaki (it turns the player hit by it into a diffrent character like Restless Gmabler Into Honored One
This suggestion is cool and all, but i think that somethings could be inclued, like: An curse-o-meter (with the max of absorving being 5 points) that would serve to refresh cooldown of attacks of the player's choice (2 points, execept for Uzumaki and kuichisake-onna's simple domain) buff the geto user's speed and dmg (3 points for... Idk 25% both) and would determinate how long Maximum: Uzumaki would last (with the minimum to use Uzumaki being 2 Absorptions) Now, i think that Maximum: Uzumaki would not be an hollow-purple like attack, more like an attack that has an startup, and starts to bombard whatever is on the Cursor's path (with idk, 15 dmg per shot, with knockback to not pummel people, and being un-blockable to still have value and that has an good range and breaking buildings, but does not have fast projectiles) The curse-o-meter would determinate how long the Maximum Uzumaki would last based on how much points you'd have, and you'd need to hold the button to use Uzumaki.
i have a maki suggestion Maki zen"in R:u can chance movesets. You drop ur soul spliting katana(ill get into that later) First move: soulless slash U quickly dash up to the opponent and slash them away(ik basic as hell) Second move: soulless jump Its a combo extender for the first move as u jump into the air slam down and slash the opponent away Third move:counter strike U tp behind them then and impale them in the chest Finisher: as u tp behind them u slash their head off Forth move:airless slash Its a mid range move which u do a colourless slash tilted to right Second moveset:hands and fist(im making this on the spot) First move:restless barrage Kinda like luffy gum gum gatling u throw multiple fist at them. Then u throw ur oppoent away after u throw multiple fist Second move:fist throw As u grab ur oppoent by the head u send them flying kinda like mahito/yuji black flash(i want maki to have a black flash but it just wouldn't make sense) Third move: uppercut U grab ur oppoent from the jaw and hit them up into the air then u in the air u punch them in the face and send them back down Finisher:as u hit them into the air u slash their neck Forth move:rages fate As stomp ur oppoent into the ground u do a elbow back hit(some wwe thing yk) Finisher:as u stomp them into the ground u impale them with the soul spilit kanata Like after 3 minutes u go back to ur soul katana If u want ur katana back u can hug someone someone from ur friend list(idk how to say it but when mai sacrificed herself for maki) and it takes like 5 sec to go back so it ain't unfair AWAKENING As u do iconic toji post the manga pannel says this is for you sister(smth like that) R: from what ive read from the manga it says that maki or toji can enter domains correct me if im wrong. So yh basic u can just walk into domains just you alone its not like megumi's also a little buff u do x2 dmg to mahito uses cuz ur using the soul katana and yh but that's only in awakening First move: soulless barrage a mid range move where u throw out sword barrages Second move: counter of the soul As the opponent trys and hit you u. Someone from ur friends list jumps over u and has yutas sword and slash them away Third move:Hells core Like mahito drill move u flash step u stab them in the chest u drag ur sword out as u use ur legs to jump off them. As Ur in the air u slam down then kinda how toji breaks domains u do multiple slashes and u break the ground Forth move:Sword fist combo As u do 3 slashs u punch them with ur fist then u to behind them and slash there back u kick them away If ur reading this tell me what to change and make better i hope u see this NoobEternally
Honestly maybe the 4th move have a close variant where the player punches him a strong one (the person will take a few steps behind )and then the player walks up to him and grabs his head which then gets crushed and merges with the other souls and then does the exact same thing. make big ,fling doesn’t kaboom? instead it will expand a bit and have arms coming out of the ball (around the ball probably like 10)and trying to grab people and if they do get grabbed they go in the kaboom (ball) nobody close variant when the move starts it will suck on people if they are close enough and then the space or click button will appear same as mahito’s second move heavy fist R version but twice the pressing if you do escape you will get flinged out of the ball but if you are too late you go through the events :you have one second of thinking of your life ball does not go kaboom hands come out grabs people oh yeah and if it does not grab anyone the hands explode the radius will be bigger then reversal red. catching anyone who almost got caught by the hand (the size of the hand is probably about 1 and a half trash can ) is get damaged by the explosion and then the ball kaboom the size of one and a half hollow purple nukes oh and it also take away 1/3 of your ult and it’s one use oh yeah it immediately takes out 1/3 at the start of the move and when it flings so when it gets big gradually 1/6 of your ult disappear when the startup occurs and when it flings the ball another 1/6 with be gone simplify 2/6 gets 1/3 you will be vulnerable at the start up but there will be a indicator you can’t be hit so the startup will go out starting as small and then pulsating then becomes big takes like 4 seconds so here’s the events you have your hand up starts small pulsate becomes big gets fling (you get damaged and knock back when the ball comes at you, ball stops becomes a bit bigger hands come out grab goes back in )(the hands that did not catch will explode) then ball kaboom. this took quite long so it would be amazing if you liked which shows that you read everything till the end.
Better Jogo suggestion than anything you’ve seen Jogo jjs Name:scorching cyclops M1: orange yellow trail Magma is a special kind of brick that will break other blocks it touches and damages players. Move 1: fire fists Jogo lights his hands on fire and unleashed a barrage of fire punches to a person right in front of him(range of rapid punches) and finishes with Jogo smacking the head of the other player like what Jogo did to Gojo. This move will send the player flying ragdolled. Move 2: flame burst Purple flames shoot out from Jogos hands for the range that Gojos red travels. It will hit enemies on the floor but it won’t Ragdoll, only stun. Move 3:fire flies Shoots 3 shikigami at the cursor that explode on impact. They are fairly fast. Move 4: scorching crush Jogo jumps about a dash of distance. When he lands he causes about a room sized explosion and ragdolls players in the radius,spewing magma everywhere. Special: lava burst When aimed at a player, stick both hands out for about half a second. A burst of lava will shoot out from the nearest surface to the players head if possible(this makes it so that there is a chance a wall will burst instead of just the floor unless they are mid air). The range for how far the player can be from you is as long as megumi’s frog(to help against the runners). Ultimate:Rage Jogo takes a step to the right and right as his foot lands, fire shoots out from his ears and top of head. His quote is “it doesn’t have to be me specifically who is smiling in the end. As long as curses emerge as the true humans” R: upgrades to be larger and a continuous spray instead of lava. It also breaks block Move 1: maximum meteor Jogo flies into the air. To he looks down and to the right of him a meteor the size of a tree comes hurling down. It will gravitate materials from the ground like max blue. When it lands it does massive damage if it hits directly or a little bit if it’s the explosion. The explosion covers the area of a building. Regardless, if you are hit it will make you ragdoll. Move 2: machine gun Jogo puts his hands out like he does with the special. An orange orb charges up for a second and then Jogo shoots 12 orange projectiles that explode on impact. If Jogo jumps he floats up in the air like Gojo. Move 3: magma flood Jogo puts his hands to the floor and he rises himself with a pillar of lava. The pillar and player go through destructible bricks and breaks them, turning them into magma.Then, bright orange bricks(magma)will begin flowing out from the pillar that destroy other bricks in their path. Move 4: domain expansion iron mountain coffin The domain is black on the outside. On the inside, it looks like the inside of a volcano with scattered rocks that appear on the floor. If you touch the lava you take damage. The domains effect is a constant regular special move so it’s still block able.
No even close to first unless I am idk youtube’s weird (if I am noob I love your content please keep doing what your doing you bring so much to this community and are an icon to me and my friends)
Pretty solid suggestion, but me personally I wouldnt mix post Geto moveset with past Geto, maybe a little bit, like if he had his ult it would include an uzumaki, rainbow dragon which he can control with + r, maybe his base set could have a counter or block like in S2 he used a curse to block Toji's bullet, the rest is fine and I would love to play him that way.
I have a Uzumaki suggestion The user generates a black ball, and a barrage of curses follow your cursor or shiftlock aim thing for the duration of 10 seconds. Then, like the guy said, it will fire the Uzumaki like a fire arrow and do massive destruction.
taking into example how mahitos instant body of disorted killing works in jjs, i feel like for uzumaki, you'd have to land moves to build up a meter, and in the end, you could use uzumaki, this way, the 4th move could be replaced with something else Also, in the awakening, it'd be nice if you had playful cloud by default
Maximum Uzumaki should work like a combo of WCS and HP Nuke like you need to use the inputs from the first 3 moves and your R special and it doesn't get rid of your ult instantly and it's a massive AOE like HP Nuke, maybe with like a bunch of curses popping out of the Shadows in a circle like what Kenjaku does at the end of Shibuya.
i have a suggestion for domain clashing and its basically a rock paper and scissors but theres a countdown of 5 seconds and you can see you opponents choice and you can change freely your decision and whoever is with the one that beats each other when the countdown ends gets the domain off and i think the domain range should be increased a bit because people can easily escape the range of a domain within 5 seconds
This is the 8th? video I commented I lost track on I hope you see it. I edited some thing) Here’s my suggestion for a character this is my first one and i hope you like it (don’t mind bad grammar) Kento Nanami Character select name:Mr 9 to 5 Stats: he does the least damage in the game in base m1s but he’s cooldowns are slightly shorter than most.M1s are a mix of hits with blade and sword. R special: infuses cursed energy with he’s move for a couple seconds and has a long cool-down this does longer the cool-down of the move and can be cancelled by being hit. First move(simple slash): a slash that is has the same range as Reverse balls (knocks back and ragdolls at close range and just delivers the the damage and slightly stuns and a far) and is wide enough to be side dashed out of and is block-able (not when r special is in play tho) Second move:(fatal knee) dashes towards the opponent and knees then to be followed up with a combo,the finisher is the player slicing the opponent’s head off.(blockable). With R special it is still blockable but when it lands it follows up the player vanishing to the back and hit him twice more, the last slash hits the enemy far enough to not be hit by a dash(finisher has him throw his blade at him when they get launched). Third move(Blade rush): This move is a hit twice one with the base move having a start up time and dashing forward to slice them up into air higher than a normal uppercut and makes then fall to the ground (while in air can be side dashed out of). The move if tapped again during the start up will have them stay in place and have the enemy be cut along the 7:3 ratio and sent to the left (this move does not differ with the R special).Finisher to base on has them land on the blade and be impaled, and for the 7:3 finisher your right arm gets chopped off. Fourth move (too slow): this move only counters melee moves the payoff for this is that it counters every melee move (except for takedown and hakari’s third move and sukuna R move) deflects throwables, the move works by holding out the blade and when you get hit an animation plays that the opponent hits the outstretched blade and then gets hit my the handle allowing for a combo to take place as it does not hit them away. with R special it increases the window that you need to get hit in for the counter to work (has no finisher). Ult:Overtime. Unwraps the blade and ties the cloth around his fist, this increases his damage by 20%. R Special: teleports to the enemy and hits them to the side, has the range of Sukuna’s world slash. First move(Twin Air Slashes) The player will slice the air twice in a diagonal pattern the first one is unblockable but the second one is. If you do it in the air the player will do a Tall vertical line(keep in mind it’s not very wide). Second move(“I simply chose the job I hated the least.”) Runs forward and when it hits the enemy gets cut along the 7:3(but knocking the enemy back). If you tap again before it hits the player will dash forward and slash the opponent (but not stopping when it reaches them so they end up behind the player and this variant is blockable). Third move(the zone) The move would make the player rush at the opponent and hit a mixture of regular hits and 4 black flashes launching the enemy into the air and away.if your camera or your mouse is on the opponent and you press 3 the player will jump up and hit them to the ground as a reward for their skill. Fourth move(Stoic pummel): this move is a close range one and makes the player throw the enemy up into the air and when they fall down they get pummelled into the ground(finisher is that the pummel is extended and ended with a black flash). So that’s the move set hope you like it
I get what noob is saying, but I have my own version for maximum uzumaki. So here's what im saying: replace maximum uzu with another move like noob said, then like world slash, input all moves but this case, it's 1+2+3+4+R. That way, you can choose to not use it, but still have it available. Also, due to the long startup with the inputs and you base moves going on cooldown too, it should one shot, or just deal like 90-95 damage
that is still not nearly as worth it, unless you mean the initial "hollow purple" phase of the Uzumaki by itself dealing ~95 dmg, the "fire arrow" should do 5 dmg, to balance it. I think the initial impact of Uzumaki dealing 85 and the spread of the curses dealing 20 is more balanced as you can evasive out of the second attack if you were hit point blank, preventing another gojo using hollow purple inside of his own domain situation, which can still happen inside the open domain but it will be avoidable as you can move. But yeah the combination would also help with that balancing, except for teamers, which will be able to cancel it unless you can use it mid air.
My friend and I were talking about having Geto in JJS, and we thought it would be cool to also have a super ult like Mahito, in the super ult he embodies Kenjaku, we thought about making you You had to kill your opponent with the Uzumaki and then use the special to "switch bodies" and use the Kenjaku form In Kenjaku's form we only thought about having Mini Uzumaki and Kenjaku's Domain Expansion Maybe it would be cool (Sorry for my not so perfect English, as I don't have it as my main language)
of trying to get my moveset in to a NoobEternally video. “White-haired senpai” aka Inumaki.(no, I'm not simping, they call him senpai in the anime) Cosmetic: inumaki’s high collar with a zipper, and in awakening shows the snake and fangs seal on mouth area. M1s: three normal punches, then a right foot kick to do the last blow, the m1 trail would be grey-ish white. R / star speciel: when a Megumi is killed by an Inumaki, the demon dog will stay if it was still being used when they died. He will pat the shikigami on the head, and make them return into a shadow below. Gives the Inumaki user 5% ult, (just for fun, doesn't work on another character, just added it for fun. Move 1 “blast away” : is a similar combo to cursed strikes once hit with the first punch, the rest of the move plays out.the user does two punches,and does a shouting affect with a distortion affect, doing 15 damage, and dealing knock back, should be used to end a combo (jump variant: just makes the user do a jump animation in the air, and in a certain distance facing the ground makes the person hit by the move get hit by knock back, still does 15 damage.) [finisher: flings them farther then normal, and causing a impact affect on whatever they hit. not showing anything extra than the first move tho] Move 2 “stop” doesn't stop people, but projectile moves such as (Megumi’s toad, Hakari’s reserve ball, and even Mahoraga’s ground pitch, not the pick up variant, but the regular throw variant. But if not timed right, the player will be hit, and it will go on cooldown.) Move 3 “explode” shows a signal like megumi’s toad, only being blackable and cannot be dashed out of, causes knock back with an explosion effect. 10 damage [finisher: makes them burst, leaving limbs and an ash spot on the ground.] Move 4 “get crushed” shows a shockwave, If hit by it, has the effect similar to a down slam, lasting a 2-second stun. 10 damage [Finisher:shows the person getting compressed at their sides, then completely exploding, like that one curse with the gold beams in Jjk 0.] Awakening, “limit breaking will” shows the animation of the character spitting out blood, falling down to their knees, but standing back up, the side speech boxes only show “….”, do to not being able to speak. The reference being the Hanami vs Megumi and Inumaki when inumaki continues fight even after his voice is almost destroyed. Move 1 “don't move!” is an AOE move, causing everyone in a short distance to freeze for 4 seconds, or until they are hit by someone, does no damage. And stops working if either the user or the person under affect is hit. Move 3 “pummel” also an AOE move, making everyone fall to the ground, in simple terms, a stronger version of of crush, but making they take 20 damage [finsiner: the person attacked completely Bursts, no special animation.] Move 3 “Twist” causes the person in front of them to lose a Limb. 20 damage no matter the limb [50% arm, 50% leg, of they lose a leg, they run slower by 5% but if an arm is lost, they do 10% less damage] Move 5 “Die” in replacing a domain, it is way more “high risk high reward.” it has a 3-second start-up, if someone is in front of the user, they will automatically die, but the user will lose 30 health, and some awakening bar, can only be used once, but the penalty of being canceled by an m1 is ‘dry voice ’ which causes another cut scene animation, the box on his right saying “tuna mayo…..” *And the dialogue on the outside saying *’caugh caugh’* and the only move you have left is “voice medication.” When clicked, the user does an animation of grabbing a ‘dry throat medical spray from CVS’ out of their pocket, and spraying their mouth, you lose your ult no matter what, and is just a punisher/ funni mechanic I added. And just to troll Inumaki users. (Note: all moves will use voice lines from the anime, and all the base moves with the high collar shows the user pull it down off his face, before putting it back quickly. voice medication punished part only works when cancelled with m1s specifically. This is also the updated version from a couple days ago.) To NoobEternally
I think a good way to make uzumaki good, is to make it so everyone you've killed and r special absorbed while in awakening, gets shot out of the uzumaki well (like mahito's ult awakening) damaging surrounding players, and then these players would have a timer on their head, where they would have to kill someone before it ends, or else they die (the kills would count towards the awakened player)
How about you hold G to use uzumaki instead, and it’ll deal more damage based on how much ult bar you have left? (to avoid saving till the end, which you can still do but it’ll be weaker and smaller) that, and it’ll deal extra damage for each of your moves that’re off cooldown when you use it. So you can expend all your moves to nuke, or nuke as soon as you ult if you want to just troll, or save till the end and just use a tiny nuke (but it’ll still put all your base moves on cooldown after your ult, so even that wouldn’t be free). This also gives room for an extra move, which could be small pox deity, mini uzumaki, or even kenjaku’s gravity domain. (In my opinion, replace the fake electric move counter with mini uzumaki (and it has the same effect), make scissor domain just spawn AOE scissors around you in a big circle that people can run into, and then make his 4th move the gravity domain to cover all the stuff kenjaku did so you don’t have to make 2 of the same character to cover both of them)
they could make the 4th move something like it summons tamamo no mae incarnate next to the user. The curse would send out large blue orbs of fire at the enemy. But if you press R during the summon, it replicates the scene from the movie where he summons that same tamamo no mae incarnate curse alongside his Uzumaki. I'm not a game dev or that active so I don't know if it'd be busted, but maybe using the R variant is a 1 time use as you've put your curses into the uzumaki. But it still gives him an option with his 4 move actually being a move. Also for his "domain" it's very similar to how it works in jujutsu kaisen cursed clash, where in that game any attempt to attack triggered the scissors. So I don't think it'd be a 1 time use. I also think to balance that out they could maybe make it so Geto leaving the area closes the domain, assuming it isn't 1 time use, so he's not encouraged to sit around and wait in his domain like Law and his room in aba.
For uzumaki, maybe make it like mahoraga where you need a certain amount of ult bar to even use it, because using it at the end of ult seems like a massive loophole
Personally I'd do uzumaki like Sakura stand, in this case they could make it like a plasma wave that consumes small bit of ult and sends a wave of curse things that explode
for his last move uzumaki I want more damage the more ult bar you have left and it slowly gets weaker idk how weak but lets say the damage starts draining at 70% this way it doesnt encourage either using it at the end or at the beginning because both would be good
my idea for ultimate Uzumaki is that works like a blue pulling enemies that are close to it to the ball and for that to make sense it would be that many cursed spirits enter the ball making it bigger than its launches like hollow purple but when it gets a player it rapidly starts draining their health not totally but draining a close amount of damage hollow purple does like 50 percent and when the ultimate uzumaki about to end explodes launching players away making 30 damage
To make uzumaki more worth it he need to make it enchantable like world cutting slash you press r+1 then r+2 then r+3 then r+4 to create a stronger uzumaki that will release alot of cursed spirits comming from the uzumaki catching every player within the radius draging the players while doing bleed damage and this chanted version will be called maximum uzumaki
What I also like about the suggestion is at first I thought it was a bit too goofy asspecially with the domain. But than I remember the game is literally called “Jujtsu SHENANIGANS”
For forth move and how to implement Maximum uzumaki i have an idea. Minimum Uzumami You grab an opponent and hit them with a small uzumaki. This can be blocked. If you press R, this makes maximum uzumaki which is now unable to be interrupted and deals hollow nuke damage
I think to fix the uzumaki thing, you could make it so geto has a normal 4th ult move and by pressing g while in ult, u use uzumaki. Kinda like mahitos ult black flashes. But to make it fairer, the uzumaki would remove around half of ur ult bar so u cant spam it
Part 26 of posting my movesets until he reviews them Hey man I've been watching your vids your vids for a long time now and I love them, so if you can, pls review my JJK Hana Kurusu (Angel) and my Uro moveset Visual changes: Your avatar will have a glowing yellow halo above your head and small angel wings Btw sorry if this underwhelming, cus we don't see much of angel's cursed technique in the manga, but I still hope that you enjoy reading this Ingame name: The Ascended One R move- you can fly for 3 seconds as fast as running normally and break through any building you fly into (drains a little bit of your ult bar kind of like Gojo) 1) Divine grab (Blockable)- This is a 'press twice move' where if you just press once, you will grab your opponent and slam them into the ground, if you press twice, you will grab your opponent and float a little bit into the air, and send your opponent flying into the ground with a glowing yellow aura released from your wings (kind of like tsb Tatsumaki first move variant) 2) Blessed beam (Unblockable)- this is a ranged attack where you clasp your hands together (like piercing blood) and shoot out a glowing yellow beam (a very mini Jacob's ladder) 2+R- Once you hit someone with the beam you will automatically fly towards your opponent and while striking them in the head with a cursed energy infused fist, however you will have to aim where your character flies and if you miss, then the person that you hit with the beam will be on his knees for 2 seconds, stunned and unable to get up, once the two seconds are up, your opponent will get up unless you hit that person before the two seconds are up 3) Seraphic aura (Unblockable)- Creates a small glowing yellow sphere around you (transparent) that lasts 2 seconds, this heals you and gives you a speed buff anyone that enters the area a speed debuff 4) Paradisical touch (Unblockable but reduces damage if blocked)- this will make you fly for 1.5 seconds and whoever you fly into receives a reasonable amount of damage while getting knocked back None of the awakening moves are blockable Awakening- Celestial Evolution- which makes you float into the air and makes you perform the t pose that Sukuna did while fighting Jogo along with some manga panels with quotes from angel in the manga 1) Sacred Authority- lets out a glowing yellow aura that expands a like an explosion and whoever gets caught in that aura will stop what they are doing and kneel towards you on one leg while they take damage every second, this last for five seconds, the range is half as far as hollow Nuke 2) Planetary Plummel- You fly into the air and sends a giant glowing yellow fist that makes all buildings that came in contact with the fist crumble to the floor, and any person that came in contact with it will be sent flying into the nearest building 3) Jacob's Ladder (I'm sure you already know what this is)- Summons the infamous star symbol in the sky and sends a giant glowing yellow beam from that symbol, this does the most damage to curses which means if someone who has Sukuna or Mahito equipped gets hit by this it will take away half of their health, then it takes away a quarter of their health if they are a human like Hakari Gojo or Megumi, this also erases any object/part of a building that it touches. Also, anyone that comes in contact with Jacob's Ladder, will not be able to use there moves for 3 seconds 4) (This isn't canon but I thought it would be cool if I made this up) Domain expansion, Empyreal Era- Inside of the domain is a floating cloud, there is a staircase that leads to a pair of pearly gates, who ever is in this domain has 20 seconds to make it to the gates, people may sabotage each other while trying to make it to the gates, you may sabotage others as well, if you manage to make it in time you will automatically exit the domain, and who ever doesn't make it to the gates in time, gets one shot by a guaranteed hit Jacob's Ladder Awakening passive- You get healed the same amount of damage that you deal, for example, if you deal half health to someone, you get healed half of your health, and if you deal a quarter of someone's health, you get healed a quarter of your health and so on, the only drawback is that you won't heal naturally, which means that you have to do damage to someone in order to heal And that's it for my Angel moveset, I did this because I thought that she was a really unique character in jjk Like this comment so that he can see this Uro Ingame name: (I really have no idea what Uro's ingame name could be) R move- You can fly as fast as running normally for 3 seconds but unlike my Angel moveset, instead of breaking through buildings, you can bounce off buildings and each time you bounce, you get a quick boost before going back to normal speeds (kind of like the F move for the spring fruit in Blox Fruits) 1) Malleable Force- You grab the sky and spin it in a small tornado like form that knocks back anyone that comes in contact (kind of like Mahito's dash with the chunky hands except it goes much faster, much further and it does much more damage) 1+R) Instead of spinning, you make the sky that you grabbed collide together which releases a force of wind that knocks back anyone near you 2)Unexpected Beatdown- You grab the sky to pull your opponent towards you and proceed to hit you opponent three times and the last hit being a small 'Thin Ice Breaker' (for those of you who don't know what thin ice breaker is just search it up) 3) Coated Sabotage (press twice move)- If you don't press twice, you fly up into the air as you grab the sky and coat yourself in it as you fly back down creating a medium ranged AOE explosion 3) If you manage to press twice, instead of grabbing the air around you and flying up, you just fly up and instead of immediately flying back down, you stay up there for one second giving you the time to aim where you want to release a wave of cursed energy using sky manipulation 4) Clear Warning (counter move)- The pose for this is when Uro was covering certain parts of her body with the sky, when someone gets countered by this, they get quickly whipped with the sky used to cover your body Awakening R move (Can only use once during awakening)- You grab the sky and covers you completely, if timed correctly, it can block anything 1) Unfixable Breakage- You pull down the sky and crushes anyone infront of you with the AOE of Max Elephant, (you can also choose where it lands like Max Elephant) 2) Inescapable Chaos- Your opponent infront of you gets ravelled into a ball made up of the sky, and the size of this sphere decreases until it explodes 3) Thin Ice Breaker (There are two variants: close range and far range) Close range does more damage than far range 3) Far range- You charge up your fist with cursed energy as you break the sky infront of you, cracks appear like thin ice, this knocks back anyone infront of you and has the range of Hollow Purple (50% health) 3) Close range- You grab your opponent by the head and drag them across the floor until you use their head to break the sky infront of you (75% health for the person that you used to break the sky, and 65% health for anyone that was caught in the AOE of the move) 4) Domain Expansion, Destiny's Roar (we didn't get to see what her domain was in the manga but I still think that it would be cool to make one for her)- The barrier as well as the inside of this domain is made up of the sky, each step that someone takes in this domain creates a little crack where that person took a step (apart from you), the more steps the bigger the crack, when the domain shatters, the amount of cracks that were made in the domain, is the amount of Thin Ice Breakers that will be shot out of random places of the domains barrier (but only when the domain shatters) and same goes for the inside, each crack made in the domain will be one 50% output Thin Ice Breaker being fired at the people in the domain (I say 50% output because it would be too overpowered if it were a normal Thin Ice Breaker, but the ones on the outside are normal Thin Ice Breakers), but keep in mind that only steps can create cracks so if your opponent just doesn't move at all, the domain won't do anything. Please review both of my movesets in separate videos Thank you for your time
I think for the forth move maximum uzumaki should be the r and that it should shoot all around you instead of a purple. Also for the base move of 4 ultimate you should summon a cursed spirit to do m1s to opponents, you should be able to use this twice per ultimate and there should be should be 4 different grade spirits each having their own chance to spawn each one having their own buff. The spirits should have 30 health and will despawn if the geto user dies or runs out of ult or if the spirit dies. Just a little idea
The only issue that I have is the r move. whilst I understand the balancing with needing to kill someone and being interruptible, it should heal and give roughly 1/3 of you alt
Here’s is a add on to that Edit: I know my spelling is bad I did this whole thing in a few minutes and I kinda rushed if u don’t under stand just reply And I will reply back and explain When the user dies with there ult on a brain jumps into there head based of kenjaku they activate a 2 ult and they jump into a cutscene so the person who is fighting as a chance to run or heal •To nerf it they spawn in with half hp •also they continue there old ult it doesn’t start a new cool down 1. The first move would be curse sprit rush, it would be that it spawn a curse sprit running to them and grabs them and then it hits them in a combo like shadow swarm then it radolls the player 2. Gravity crash based on kenjaku 2d technique makes a field on the ground if you are in the felid it will show u a grab like gojo bule or toad but instead of grabbing you it smashes u on the ground and after that the person who gets hit has a slowness effect •can’t be block •hits while ralldoll 3. Uzumaki when you use it u have a moment to use another move but instead of useing the move it uses it as fuel for Uzumaki and this stacks the more moves u put into it the more dmg it would do 25% each time u add a move u could one shot the person depending on how much u put into it and it would be like hollow purple and then fire arrow with the aoe •when you use your atks to fuel it u cant use the atk for the rest of the ult 4.Small pox this would be a domain but instead of doing passive dmg or give the user some effect instead you would have to punch the other person once and they would be stuck in the ground then a count down for 5 seconds happens it would be like mahtio grab u would have to jump to escape and if you don’t escape it would be a instant kill •the other person can block the m1 and not be effected •the person can use moves in the domain to make some space
They literally have the perfect way to make a hp nuke with geto along with giving him a new 4 if he presses ult r and 4 he absorbs the body to become a usumaki and for the new 4 I have 2 ideas a non absorbed and an absorbed one if you used r on a player successfully on this like geto gains a unique ability depending on the character and if you didn’t I want it to be a tracking version of the squid summon
I would make the last move is a mini uzumaki like how Kenjaku uses it against yuki, kinda like a grab and then a gojo awakened red burst that ragdolls. But if the geto user used his R on someone on awakening he can do maximum uzumaki like the one on the video
I personally think Maximum Uzumaki should be more like a World Cutting Slash, using all of your moves like: "1, 3, 2, 4, R". It would make more sense especially since you could think of that as you gathering up all of your curses into one single move.
I think Uzumaki should be a charged move like the more damage u do with ur other moves the bigger it gets and instead of it being a stright shooting projectile it should be a stationary ball in the air with shoots a lot of unblock able projectile with high-mid damage to others. They can nerf it a little by making the range the size of a normal domain and ur whole ult bar going out if u use it and needing atleast 1/5th of a bar to use it 1 time. This can be an op combo with the open domain and a little more canon. To compromise for the whole awakening bar going out and making it a 1 t9me use they should make the open domain a 2 time use in my opinion
id say uzumaki should be more like world cutter slash and be more of a "special move", but also i feel like its fine as the 4th move if changes are made. also id like to think there should be some sort of meter or counter that keeps track of how many bodies u consume in base, and if u reach a certain number u can put in a combination to do maximum uzumaki but thats just me
The fact that choso's ult's 3 and 4 are basically geto's ult (suggestion) 3 and 4 but weaker is crazy, plasma wave consumes a high amount of ur awakening bar, deals hollow purple damage, but doesnt have a high explosion, while his 3 is basically geto's open domain but only dealing small amounts of damage,
The awakening counter should simply be mini uzamaki. A high risk high reward counter that can finalize encounters or guarantee health advantage in shaky clashes. You get hit and take on half the damage of the countered move(though some moves have an exception) activating the uzumaki which fires back flinging the opponent dealing damage according to some arbitrary system on how many orbs have been eaten. Maximum Uzumaki should perform in the same away, of course both moves have a base damage that simply scales accordingly and maximum obviously doing more.
See thing is with geto is it’s annoying to add him and kenjaku but if they do this you can use cockroaches and the leech as a variant, curse gun, the curse which can be set with special which cycles between maybe curses like stingray jjk 0 curse light beam and junpei jellyfish, and then the combo he used vs the old guy and a variant for playful cloud then his ult is uzumaki which works like purple, a counter for kuchisake to cut you, rainbow dragon and then worm counter he dashes back and the worm appears doing 20 damage and for kenjaku would be a combo like vs yuki his 2nd move kurorushi a 2 slash move then cockroach swarm and a variant is 2 bugs u can block if not a swarm tornado his 3rd move counter to smallpox deity where he appears if u hit him he dashes back and drops a rock on you and his last move is Ganesha he picks everyone up and if people dash in they go up and the higher u are the more damage from 10 to 30 damage 10 seconds till the drop and can only be interrupted by a range move then his ult would be mahito curse where he touches the ground and puts a random move on cooldown and stuns with 10 damage and a variant could be a weak uzumaki for like 30 damage, then mini uzumaki a uzumaki to the top then drops down for a second like vs yuki and a uzumaki variant for 60 damage anti gravity as a stun move or a counter then domain as his last move and he’d be a good damage character with meh combos to do and can be close or ranged and would have decent mixups better than most but less than gojo basically hakari but slight better and his special is meh like
Day 10 of asking noob eternally to review my character concept Nanami- relentless worker Spawn with a neck tie and bandaged cleaver (no extended m1 range) R/delayed numbers- slam down on the ground making the small area around around you blue, if you press R again it will detonate if standing directly on it it does high damage if close slight damage, guard breaker, rag doll, first time is cancel able, and can damage self (after a minute of no detonation it will auto detonate) [high dmg] 1- frenzy Kind of like cursed strikes but the end you kick them behind you (no rag doll, high punish, mid damage) R+1- ratio frenzy Same as frenzy but you hit them with the ratio technique sending them forward (rag doll, high punish, mid plus a bit extra damage) 2- errand runner You run if colliding with someone you stab them and keep running then slamming them into the ground after 2 secs (high punish,rag doll, block able, pickup, mid damage) 2+R- office rage You run but instead of slamming them down you grab them and Stun them 3- ratio slash You lunge forward and slash a player if hit then the 7:3 ratio appears on the enemy and it pops them upward.( not block able, rag-doll, high punish, high damage ) 4- enraged throw Throw the cleaver at the enemy if it hits it will do the ratio technique then comeback ( can move after throw, block able, low punish, rag doll, low damage). If timing right you’ll run and drop kick them doing a black flash keeping them in place but you go medium distance (block able, high damage) G/ awaking- overtime The player will wrap the tie around the wrist and in two speech boxes will say “Unfortunately thanks to you I’ll” “have to go into overtime” R- same but you can now hit people with it 1- statistics It’s a counter if someone hits you will punch them medium distance the will start to crawl away while you walk to them you grab them by the top of their head throw them up and hit them away, finisher is black flash on first punch, reference to the blond dude in S2 (High damage, rag doll) 2- ratio 7:3 You stomp on the ground making a huge area around you sending people caught in it up the you spin yourself in circles with your cleaver out hitting the people with the ratio technique killing them (Cancel able, insta kill) 3- workaholic You dash forward grabbing enemy then making a series of attacks then doing a domain (mid damage) Domain- vacation This is kinda sorta not a domain it has a barrier and buffs the moves of the user by 60%, the person who got this triggered on and the user see a beach and cannot leave the user is clothed in nice beach clothing and flippy floppies, people outside see none of this (Non cancel able) 4- mid life crisis You run like hakaris 3rd awakening move but if colliding you do 8 fast slashes then you slam on the ground and detonate it doing high damage
The fact I was able to “Play” Geto in my head without having to make stupidly ridiculous scenarios to pull off combos is interesting
your head? oh no kenjaku got you D:
wait a minute-
Lol i was also imagining what it would look like if i had the moveset. Its pretty op if you think about it
Something isn’t right
NORITOSHI KAMO!
"Counter will work on everything in the game" Geto parrying hollow purple (he turned a grade 4 curse into an uzumaki):
LOL
😂😂😂😂
Manji kick:
@@MagiccVRmanji kick doesnt counter everything
@@LemantraRabbit escape
Someone making a fanmade geto moveset is a huge achievement and im really excited the poster could do this without much trouble at all!
There is a separate discord channel for suggestions so its most likely ok for them to post it
Cant have any trouble if its posted in the suggestions channel
@BL4CKER-L4CKER
when i said trouble i meant that making a geto type character would be pretty hard.
Sorry for confusing you lol
I love how he's giving the people tip's on how to use divine dog while fighting 😭😭
FR LOL
Bro didn’t listen to him, he kept using up all of his moves like an idiot
@@HeliuMono no need to be rude he probably is on console
Tbh I just use it as a pressure tool
I think that overall, this suggestion is actually pretty well-rounded and fair. Maybe the R Special could be reworked a bit as well as uzumaki, but otherwise this suggestion is pretty fire. Also, I dont know how I feel about the 4th move, I think it kind of just doesn't match with the rest, but that may just be me.
Geto summons a curse to give him the curses tool, it wouldn't be as fun if all of his moves were just spammy curses, you need some variety.
it’s good, cause if they didnt add it, it would’ve been just like megumi (all zoning, no close moves)
I think it would fit as an Alt move, Like World Slash better
For Uzumaki I think it should be like how it was seen used against yuta where it's more of a bunch of curses flying out (that's how I saw it but I'm an anime only and could be miss remembering) so it would track people instead of just being an explosive ball then for the explosive Uzumaki make it to where you have to counter then use it (like how it was almost used in season 2) and have the person who got countered get one shot with the geto losing awakening and half his health along with anyone near by taking damage
Its like toji’s inventory curse
* the person who made the moveset here *. I agree with a lot of peoples dislikes twords the 4th ult move uzumaki, it was the last one I did and I feel I kinda rushed it, but other than that YALL Ty for all the kinda words
Show us proof.
gu gu gag ga
@@JXS2003 Talking like this is someone trying to claim credit of the cure of cancer 😭
Y'know, i was thinking and, maybe to somewhat balance Uzumaki being a bad move, the more persons you've consumed using R, the bigger range and more damage Uzumaki Will have and deal, it also would make a lot of sense and it'd give the special more purpose making it more essential in the long run.
Yea seems like something you’d put on a dead body and using ult r + skill combo
Honestly, if there's one thing I'd add, it'd be an R variant on Uzumaki to make a mini Uzumaki, like Kenjaku did against Yuki. I know it's *technically* not Geto's thing, since Kenny did it, but I think it'd be cool, still. It probably wouldn't cancel your ult immediately, like the full Uzumaki does, and should instead fire a small black beam in front of the user that can hit ragdolled enemies, dealing substantially less damage than the full Uzumaki, but still a lot. It'd be best used as a combo ender for extra damage, or in neutral really quickly in order to get in some damage. It would probably ragdoll the opponent, and would cut them in half as a finisher. Genuinely, I think it'd be an amazing addition, that allows the player to utilize more of the kit normally, but still use the full Uzumaki if they so choose.
this is a good idea, would make maximum uzumaki actually viable without just ending your ult
i was thinking to make it like rapid punches from gojo. sort of a mini cutscene where you send 1 mini uzumaki at the player's head while they try to defend it which in the process leaves their chest open where you use another mini uzumaki.
nah bro geto isn't capable of doing that
@@ejosjek52.87 all hes doing is compressing uzumaki into 2 small balls
I was thinking of some sort of ‘uzumaki infusion’ where it pauses the ult timer and doubles damage, but every move decreases ult bar by 20 seconds, probably a bad idea though.
By the way I don't got discord but i do have a suggestion for something like the stronger Sukuna but for Gojo.
1st move Speed blitz: Like in shibyua Gojo will use the same speed he used to kill all 299 transfigured humans to kill up to 2 people at once. He will dash forward like that one mahito move i forgot the name of but in a zig zag twice getting 2 people in the attacks range.
2nd move Infinity Force: this has to be against a wall to work but how he kill Haname in the show he uses infinity to crush someone against a wall and destroys the building or great proportion of the wall.
3rd move teleport tear: The user would teleport behind someone and tear off the person's head like how he did with Jogo.
4th move Inf void (variant): So with this domain when they use it and press R it becomes a split second domain like in shibyua. It goes for a split second so no one can interrupt it. But once the domain is over the people in the domain's controls will get jacked. They're moveset with be swapped and they're movement will be backward for 15 seconds.
R move: It won't be an ULT or Domain like Heian Sukuna. It will be his infinity. When he holds the R button he will have infinity on. But, he won't be able to moves so its balanced.
miwa moveset:
instant death
instant death
instant death
instant death
ult has one move and its her domain
anyone who gets in it, guess what, instantly dies
i think this is pretty balanced
Too weak for Canon miwa,not balanced.
bro if you wanna balance it you need to make it so that she can clear servers in 1 second yknow a huge nerf to her cannon ability of being able to clear multiverses
You underrating Miwa Fr
guys when I said instant death who said I didn't mean instant death to everyone in the server
It's very balanced bro 😔
I think Nanami would be really good for this game. Very matching.
Here's my idea:
R Special: Ratio Point;
[ When used, it creates a Ratio point onto the target you're facing. This last for 4 seconds and during those 4 seconds. Any M'1 and attack from Nanami's moveset would be amplified with damage. For balancing issues, the damage would NOT be increased if attacked with other skills from another player/character even if the Ratio point is still there. ]
First Skill: Counter Slice
[ When used, you create 2 slashes in an X like direction. When used with a Ratio point on the opponent, the slashes become 3 with the final one being an uppercut that knocks them into the air and ragdolling them. ]
Second skill: Collapse
[ Unlike other moves. This one is similar's to Mahoraga earthquake move. Essentially, if used. The user would either grab the ground or the walls depending on their surroundings and create a shockwave that breaks and send those objects flying. The flying parts will have a 50% chance of damaging any players caught in the trajectory. If the user uses Ratio point and Collapse at the same time. The range of the broken parts becomes bigger, ALSO ALSO. Any players that are too close to players using the Collapse move would also get blown away and ragdolled. ]
Third skill: Precise Cut
[ The user would back off for a bit and spins before hitting the enemy with a slash down attack. If Ratio point is active on the target and they're blocking. Their blocks would be broken. ]
Fourth Skill: Analysis
[ A counter move. When triggered, the user automatically creates a Ratio point onto the target and slices them with a quick slash and passing through them. ]
Ultimate: Working Overtime
[ The little message that appears beside you when you activate your ult would be: "I hate working Overtime. So let's finish this quickly." ]
Passives: Ratio Point last for 6 seconds instead of 4.
First skill: Handling
[ The user slashes forward and then continues on a rampage, swinging at everything and automatically applying Ratio points onto the target. This is similar to Hakari's Overwhelming Luck moveset. If the opponent is low health and died from the slashes, a black flash would occur. A reference to the Jujutsu Kaisen 0 movie. ]
Second Skill: Salary Man
[ The user kicks the target and hacks them down with their M'1s before kicking them away again, knocking them back with a force. Ratio Points can be applied midway through the scenes and if used at the very end. The knockback would be further. ]
Third Skill: Interrogation
[ Another counter, however it acts differently. Pretty much a whole ass scene. When triggered, the player would dodged the attack and crack their knuckles before seemingly disappearing and appearing behind the target, where the target would look surprised. The target would get punched and flunged a little bit. The user would then angrily walk up to them and grab their heads before punching them again. This time, it actually sends them flying. NOTE: If the target is already on low health, the finisher would show a Ratio point onto the target's screen. An ominous black screen with just a Ratio point on it each time the user punches them. ]
Fourth Skill: 7:3
[ When used; the user would slice forward with a Ratio point automatically attached onto the target. Afterwards, the user would kick them down and throw them up into the air to slice them again, knocking them away. ]
Another thing:
Similar to Interrogation thingy. Instead of just usual finishers. All of Nanami's finisher would feature that very same image, except in a white background with it flashing and fading out when used on an opponent with low health. The killed opponents would get sliced into bits similar to Sukuna's Malevolent Shrine.
Also also; if a Mahito user killed a Nanami user after using the Idle Transfiguration move. A text would pop up saying "Malaysia.. Yeah Malaysia, Kuantan would be nice.." before exploding into bits instead of just getting the head blown off.
The name for this character ingame probably should be "Retired Salaryman" or something
can i send this in the discord?
its actually really good
ill send it but ill put credit
i cannot believe this includes 0 black flashes
@@galvin_izefr, the 1st move in the awakening could be named "payday" and be an aoe move applicable to 1-4 players. 2 black flashes if theres 1 enemy, 3 black flashes if theres 2-3 enemies, though if 2 the first 2 sparks are on the first target. And the full 4 black flashes, 1 each on 4 targets. Each black flash causes 25 dmg and this discourages teamers (hopefully)
yo this background gameplay is sick and- IS THAT ERLKING HEATHCLIFF!!!
IS THAT THE LIBRARY
nobara suggestion because i feel like it AGAIN AGAIN AGAINNNN
name: man idk
1: hairpen
shoot a nail at someone, stunning them for 0.3-6 seconds, has multiple variations, it deals 5.6 damage (base) and 8.3 damage (variation), has a 11.6 second cooldown.
2:resonance smash
pin someone down and hammer a nail into them, has a special, deals 8.8 damage (base) and 9.6 damage (special), has a 14.5 second cooldown.
3: straw doll
throw a strawdoll at someone, rush in, then hammer it in, is very important for variations of different moves, has a variation, 7.3 damage (base), and 9.1 (variation), has a 13.7 second coodown.
4: straw resonance
a last ditch effort when losing, if below 60hp, you have a 1.5 second period after getting attacked, to counter it, deals 13.2 damage, has a 36 second cooldown.
r/special: adds x1.1 damage to your 2 and m1 combo, is also used for on 3 for a strong melee version
1+3: shoot a nail near someone, then admittedly click 3 to shoot a person from the behind, pushing then towards you, and then hammer then away, 8.3 damage
r+3: use r and 3 all the same time up close to hammer in someones skull, deals 9.1 damage
r+3+2: similar yet different to 4, after damaging someone, use 3 and 2, impaling a part of them, dealing 10.4 damage
ult: hammer ‘n one (i couldnt think of anything) (switches m1 to a hammer)
1: nail barrage
shoot a barrage of nails at someone lasting 1.8 second (is mid-close ranged), dealing 14.4 damage.
2: hairpen rain
shoot several nails around someone, then click twice to shoot them up at your enemy, when r is used when you click twice, it nails the person at you, then slamming then on the ground with the hammer, then hammering 2 nails in, 10.7 damage (base) 17.9 damage (special)
3: full powered resonance
brutally hammer a nail into someone at full strength, when used with r it can be ranged also stunning a person, special is very useful FOR THOSE DAMN RUNNERS, 16.1 damage (base) and 17.7 damage (special)
4: cursed hammer
barrage someone with attacks of a hammer (its just cursed strikes pretty much), extended by using m1+r around half way through the attack, extende by knocking away the person, then shoot 2-3 nails at them based if the timing of m1+r, 16.7 damage (base) and 18.8-20 damage (special)
zeem zorp xim ribx narp gad gxab
bro you sound like a robot and im lowkey diggin it
Sorry for this comments that seems a little bit from a hater but i really like your vids and i encourage you too continue. The first ult move is actually a real cursed spirits that geto used on Toji, or on the elder one in the gojo past arc. That's it, have a good day !
Sixth time trying to get this suggestion into a vid Mechamarus move set
Mechamarus first move would be called energy blast: the attack would be shooting a simple energy blast basically like genos in sbg the attack would deal a small amount of damage but wouldn't knockback too far so it might be good for combo extending
his second move would be called jet impale: he speeds to his enemy and when he hits them, he would change his arm into a sword and stab them (in the anime he can do that btw) anyway the stab would also do a good chunk of damage
his third move would be called mini Mechamaru: this move would throw out the Mechamaru speaker the one from season two the speaker would play feedback in the target's ears (not audible in game) doing about 5 damage and stunning for 1.5 seconds
his last move would be called ultra shield in this move he turns his arm into a spiked shield it would behave similar to hakari's except when you hit it it counters and lunges the spiked shield into you stabbing you
his special would be called mechamaru overdrive and he’ll make a shockwave about the same as the anti teamer mechanic but more damage and range
his ult would be called ultimate mechumaru: mode absolute (the giant robot he made) it would not be to scale of course but it would be about the size of mahoraga
his first ult move would be called energy blast evolved: this move would fire a beam from his his hand but this move would stun instead of knock back it would do 3/5 of health and also do alot of damage to buildings
his second ult move would be called pigeon viola: it would make five orbs that would auto target until they reach the target and would hit them and then have a second impact that would be an explosion if it dosent reach the target within 7 seconds it goes away
his third ult move would be called ultimate cannon: it would fire a giant energy blast out of his mouth and would also have a rising pillar effect it would take 6 seconds to fire and would be able to be canceled for the first 1.5 would also be aimable
his last ult move would be called domain breaker: in the move he turns his fingers into drills that would stab into a domain and break it it takes five second to complete the move and can be stopped for the first 3 :edit I’m sorry parts of this are like genos but I mean there both robots who use energy blasts it’s not really my fault they just have similar moves in there respective anime
W moveset
I feel like his ult special could be a one use simple domain?
His third move is way too overpowered 15 damage and 3 second stun is way to insane
nerf the 3rd mode ngl
3 seconds of stun is alot.
Frankly, drop it to like 1.2 and youre still good.
Also, you can ABSOLUTELY size up the giant robot mode. Just go for it bruh, having another mahoraga ain't all that cool, having a building sized robot is.
Those were some good drawings by that guy holy
Ty 🙏
move 4 R variant: the spear will stay in the enemy for 10 seconds, and when using the R variant, there will be 2 cooldowns for the skill. the first one is a 3 second cooldown, but it can only do the R variant, and the second is a normal length cooldown for the normal move. enemies that have spears in them take 10% more damage. if an enemy has multiple spears in them, then they will take 10 percent more damage for each spear. to make this a little bit more balanced, the R variant of the move would do very low damage (5% or so)
domain:
to make up for the domain being able to walk out of it, all scissors would knock you towards the center of the domain, and more scissors would spawn near the edge of the domain.
ult move 4: instead of losing your entire ult, you would lose half of the ultimate bar, and a random one of ur moves would go on a 10 second cooldown.
thoughts?
bro i love how mid fight he gives his opponent tips hes really the nicest person out there keep shining dude im rooting for you!
I have an idea for the maximum uzumaki. Give it a regular cooldown, but allow you to charge it by lowering your ult bar and giving it crazy damage.
Pls make a video about this suggestion
HAJIME KASHIMO
(Thunder god)
- R special:
You place your staff on the floor and stay there, when you use the special again, the staff is directed towards you causing damage to whoever is in its path.
1- Staff impale:
You use your staff to crush the enemy and you make an electric wave with the impact.
When you use the attack and the staff is on the ground, you run towards the staff, grab it and jump towards the enemy, hitting them with the electrified staff.
2- Lightning blow:
Use your staff to perform consecutive blows that send enemies away.
If you use the move without the staff, you start by hitting the opponent with your fists and finish with a knee to the head.
3- Electric shock:
You clap your hands to shoot electricity at high speed stunning the opponent for a short instant.
4- Electric wave:
It makes you jump towards the opponent you are aiming at and releases a shock, when you land you hit the ground with your fist releasing an electrical wave in a large area.
Awakening: Electric madness
When you activate appears the text “ TURN UP THE VOLUME, BECAUSE IS A FUNERAL FOR THE LIVING” and releasing shocks in an area around you causing damage.
Passive:
You can see opponents through walls.
You receive less damage than normal.
-R special:
You strike a pose and begin charging up your electrified cursed energy to buff your damage and attack speed, also it makes your ult bar drain slower.
1- Energetic charge:
You launch a powerful lightning bolt with a huge range
2- Electric fists:
You start running towards the enemy and launch a series of punches and launch an uppercut, launching the enemy into the sky and launch a powerful lightning bolt at them.
3- Electrifying race:
This move is like Hakari's Overwhelming Luck, but instead of grabbing an opponent, anyone who gets in your way will take damage.
4- Thunderstorm:
You launch a bunch of thunder in a large area around you, stunning anyone near.
Ohhhh this suggestion, I remember watching them post this in the thread as it came out (I was also one of the first people to comment under it)
Idea: What if instead of a domain and an uzumaki, the uzumaki is an r variant of the domain, and the 3rd move could work like toad, pulling people in.
I have a cool idear to change max uzamaki so there will be 4 variants first of
25-0% if the users ult bar is between 25% and 0% the uzamaki will do what the op suggested as like a mix between the hollow purple and fire arrow dealing 50-60% damage if hit by it
50-25% in this version the ult will be more like a limitless purple the user will jump in the air charging the max uzamaki before chucking it downwards like a spirit bomb exploding in a massive area bigger then a fire arrow and will deal 40-50% damage if hit
75-50% this one is very difrent from both the others in this one the user will charge the uzamaki over there head before absorbing it into there body indicated by a black spark on there chest this spark will then flash 5 times on the final flash the uzamaki will explode out of the user in a big aoe around them it will deal 70% damage to the user and 80% to everyone hit by it (the range is smaller then a limitless purple a little bigger then a fire arrow
100-75% this is the big one this version will basically act like a 2nd domain it will charge the uzumaki in the air before shooting out 100s of curses in evry direction the curses will deal small damage around 2-4% per hit and will be blockable but there will be some bigger curses that appear at random that deal knockback and block brake in total the move will last around 10-15 seconds and have decently big range bigger then a domain but not by to much
Extra stuff as a joke it would be funny that while doing a 100% uzamaki if u press R the user would do like a finger gun animation shooting a small black pellet that would Insta kill but move pretty slow
Another thing to note is visually the ult bar would get drained when u use the move and it would be like the ultimate bar is fueling the uzamaki
(I apologise for any spelling mistakes English is not my first language but I thought this was I cool idear while watching this video)
Have a great day ❤
0:01 IS THAT THE LIBRARY OF RUINA???
OPEN THE CURTAINS
LIGHTS ON
DON'T MISS A MOMENT OF THIS EX-PER-I-MENT!
OH, THE BOOK IS STRANGE
LIKE CLOCKWORK ORANGE
Rralm rampage be taking notes
Bro that thumbnail goes crazy!
The maximum uzumaki should be a variant that gets stronger with every body it has absorbed, and the normal four should consume one body to use an ult atack of that body
not related to the video but i respect that you gave your opponent some advice in the gameplay, as someone on mobile and that struggles with getting good, advice will always be well received and its rare seeing it in ranked
I'm late but
Sending my suggestions here till NoobEternally makes a vid on it (Day 3)
Every character should have a feature they can do with a throwable using their "Special" ability
Gojo: Can use his special when throwing the item to create a distortion which teleports it behind an enemy that is within range of the special, however the enemy can cancel this at any point in the animation.
Yuji: Can use his special to make it look like he feints the throw but then he throws it with more face giving it additional range and faster travel speed with the con of the throw taking longer to happen.
Hakari: Can use his special while carrying it to protect himself from an enemy then throw the item back with extra force knocking back the enemy.
Megumi already has one by being able to store it.
(Mahoraga won't have a feature with a throwable)
Mahito: Depending on whether it's the sword m1s or the hammer hand m1s the way it works will change, if it's the sword m1s the throwable is cut in half to create 2 items that are thrown, making it capable of hitting more people with the cost of the damage being cut in half as well, with the hammer hand mode the throwable will be thrown faster and harder having more knockback.
Hey!
I’m not sure if this suggestion is balanced so I’m asking for some kind of criticism and advice
Toji
# Sorcerer Hunter
**R:** By pressing the R key the user can flash step onto a surface and stick there, imagine spiderman clinging to a building. This changes some moves effects and yea they can cling to the invisible walls in PVP. This cannot be interrupted
1. **Lethal Pierce:** User pulls out the split soul katana and dashes forward and stabs them in the stomach and throws them to the side
- Finisher: The user stomps on them after throwing them to the ground
- Blockable
- 15 Damage
2. **Spinning Kick:** User runs forward whatever they hit they do a 360 spinning kick.
- R Variant: If they used the R skill before this, the move will become auto lock on and instead of Ragdoll it acts like a down slam
- Unblockable in the normal variant, blocking in the R
- 11 damage
3. **Flash Stab:** the user assumes a stance and if hit they will do a slashing attack all around them.
- Finisher: The user decapitates them with the final flash
- 14 damage
4. **Gunshots:** The user pulls out a hand gun and shoots 3 Hakari ball sized bullets forward.
- R Variant: If user activates R before using this, they will jump down and kick them to the ground and shoot them
- R Variant Finisher: The user does a headshot to end it
# Awakening: Left It All Behind
“To be proud neither of myself nor others… I chose that path, don’t I?”
User Pulls out the Inverted spear of Heaven
**Heavenly Hunter:** User runs forward and if lands user stabs them in a neck, pushing them to the ground and does 3 stabs to their leg and finishes them off with a kick to the head
- Finisher: After the 3 stabs the user does another stab the neck and throw a them away
- R Variant: The user dashes off of walls and almost everything in the area and locks onto the enemy
- 70 damage
- Unblockable
**Chain Of Thousand Miles:** User attaches the spear of inverted Heaven to the chain of a thousand miles. And they throw it and if lands on someone the user pulls them in and punches them
- 26 damage
- Unblockable
**Domain Breaker:** user does a 360 slash around them with the spear of inverted heaven
- 25 damage
- Breaks domains even if it’s already in effect
- The attack is Blockable
**Playful Strikes:** User pulls out the playful cloud and does a few swings and hits with it
- 29 damage
- Blockable
- Finisher: The user sharpens them quickly and stabs the enemy in the neck and drives them to the ground
This is a little basic and the ult is really weak or generic. You could try and make it a little more movement and AoE based, oorrr as an alternative use his resurrection as a base
Wsg man I have 2 suggestions for Megumi, One for base, One for ult.
Suggestion 1
R Rework
This is would allow the Megumi to store as many items as he wants, however the more items he carries the slower movement speed he gets.
Suggestion 2
Shadow Swarm domain rework
Yk how breaking into domains is useless unless you go into hakari’s, basically when you use the move the sure hit effect would go away and would only return if your dead, For example , in infinite void everyone would be unstunned. Also I think the health reduction should go down slower, like maybe 1hp/sc or 2hp
This is my first suggestion hope you will enjoy it!
This suggestion is def one of the best you've covered so far. It seems fitting to the game as i see it (Bro who does this random think he is?🙏). Medium-Ranged fighter, something like Gojo's moveset. I really like it.
12:02 My suggestion would be to make Max Uzumaki be like WCS, where you have to use 3 moves (which would be the 3 non-domain moves and preferably curses) to charge it up, since it uses a mass of curses to shoot out, doing pretty good dmg
Mumen Rider/Justice Rider TSB design
1 - Justice Crash
Justice Rider cycles forward at speed and throws the bike at the target
You can move while he cycles forward and it hits when you get close to the target
Finisher: after the bike hits the target you jump into the air and slam the target
1 - Justice Crash (aerial):
Justice Rider jumps high into the air and throws the bike at the target
You can aim it sort of
Finisher: it cuts the target in half like Gojo
2 - Justice Tackle
Justice rider reaches out and tackles the target launching them away
Finisher: rather than launching them away, you slam them hard into the ground and slam your foot down on them.
3 - Justice Crane High Kick
Justice Rider kicks target into the ground
Finisher: after the target is on the ground, you kick them 5 more times.
4 - Helmet Beating
Justice Rider takes off his helmet and does a beat down esque move with it to the target
Finisher: He hits the target up into the air, launching them super far
Awakening - Stand-Up Pedalling Mode
It’s a counter. You get hit like you normally do but then you stand up, blood around your mouth. You say the thing he says against the Deep Sea King. He takes his helmet and glasses off and gets on his bike and stands up (plus 250% mobility)
Awa 1 - Bike Ram
You ram them with your bike, dragging them across the ground. You jump high and slam the bike down on them
Awa 2 -Justice Combo
You jump off the bike, spin round the target and punch them hundreds of times while spinning.
Awa 3 - Bike Slices
You tear the bike in half, using them as weapons. You hit the target up, jump in the air and build the bike back with them in the middle.
Awa 4 - Wheelie Big Punch
You hit them back. You begin to do wheelie, the camera zooms in on you. You and the bike jump up, you dismount at the top and you land behind the target. The target acts confused until… a hole appears in their chest after you punched them so quick. Epic impact frames.
Pls rate this
I have a idea for yuta,move 1:slash, this ability slashes the enemy 3 times and if u press the move again it will allow u to hit a black flash,move2:inumaki:this move allows u to chose 3 moves don’t move, get crushed,and explode with explode sending u in the air also stunning you,move 3:Rika,this move works exactly like divine dog able to attack this times but with the addition of being able to block three times and if u press ur special move rika will lunge at ur opponent taking their arm allowing u to copy their moves for up to 2 minutes(copying their moves is important,let me cook) after copying the move press special(without rika out) to insure u keep the move u can only have 3 copy’s and out of those 3 one big move like hollow purple open rush dismantle etc,move 4: love combo,this move deals up to 50 damage if pulled off correctly first u must have rika out,by pressing this move u dash to your opponent,you give 5 hits rika gives 5 slashes AWAKENING,move1: copied,this move allows u to use one of the big ult moves u have copied,move2:true form,this ability summons rika as ur true form giving u higher damage to all of your previous moves,move 3 rampage,this move will allow rika to do 30 damage by hitting u 4 times and the final hit will be a slash stunning u in the process,move for and the final move pure love this works just like gojos(requires true form rika)and even has a air variant so that if u wanted to still fight just jump in the air press the move and rika will fly in the air shooting in the direction your looking. now after this you lose everything but gain a lot more,you have now gained the achievement culling games, this gives you evolve rika, move 1: come rika,this move let’s rika come out with a new look rika will stop any opponent from moving because rika is holding them still,if pressed twice your able to stab them taking 20 percent of their health,move 2:rika,this allows rika to be used like the last rika able to attack 3 times or block 3 times,if pressed again rika will split into 5 miniature versions letting you hit 5 more times,move 3:chase down,if your opponent is a runner or is two far from you,your speed will increase the longer the chase the faster you get,and if you press dash(if your close to them) you will lunge at them impelling them in the back(something I forgot to mention rika is use like the last rika key difference is if you press her move twice small rikas come out,you you use the special button your still able to copy other people’s moves)move 4:pure love, this works like the last pure love except you don’t lose anything and it has a spam ability with a short but long cool down, AWAKENING-DOMAIN EXPANSION-MUTUAL LOVE,this opens your domain,when in this domain you have a infinite amount of cursed energy and swords,theses swords randomly have a ability you have copied, with rika and her small variants they stay longer and do more damage while in the domain
i really want a geto in any battlegrounds game tbh
Its insane how it managed to consistently make it into featured, the community really likes it, got even tze confused
I would kinda like a resource bar like system like 4 curse icons that restocks every 15 secs use any move and then press r and a more powerful curse shoots out of it but you won't be able to spam shoot curses because it takes a little animation that can be cancelled and punished that way people are gonna be smart with there resource and only use at the right time
extra suggestion : 1 + 2 + R when someone dies you can transfer your bodies into theirs while also taking their moveset
Another day putting my choso suggestion here (really want see it on a video)
Concept blood brother (choso)
Choso has various moves but it has low health i will start with
R.-convergence:this move drains ult and makes all the moves change and be stronger, it has the cooldown of a normal move.
This move collects blood from the users face and make it float in a little blood orb, if the user does not use a move in set time it comes back into the user's face and the cooldown is of 1 second, if the user press “R” again it comes back and the cooldown is the same as 1 second, but if hit by any attack it resets his cooldown.(All the changed moves are the “R” variant and their cooldown last longer)
blood meteorite.- it's an attack that makes the user fire a quick blood meteorite that pierce through various players ragdolling them (blockable)
“R”variant(Piercing blood).-its a much stronger move that charges blood in a lapse of 1 second making a distinct sound and release it in the users mouse direction lasting 4 seconds but as it last long it gets sluggish every second until it stops movement. if the user press the key again it makes the move stop ,also while you use it you can use the “A” and “D” keys to lean and curve the shot when it cant move anymore( it will make a bit of poison damage)
Supernova (use 3 times).-its a move that plants 3 little blood orbs anywhere in the user mouse (also it has to be close to the player) and if the user press “R” makes it all explode in the order that the user place them (just the last explosion ragdoll even if 1 or 2 are placed the last one that explodes will ragdoll), if the user places less than 3 supernovas the cooldown will be a little less and you can place them as you attack with m1’s but if the player is damaged by anything while the supernovas are placed they will deform and the cooldown will be a little less as if used normally (blockable but hard to do)
Air variant.-if you are falling or in the air and use the move you will make 2 orbs on your feet and be launched on the air making a little damage on the area below (using it will make the cooldown go off if as 3 orbs where used)
R variant (convergence supernova).-it charges for 1 second and then makes a big supernova explode that covers an area in front of the user making a lot of damage and launching the enemy(Combo finisher,unblockable but not so big radius)
Blood edge.-it manifest two blood knives that slashes the enemy through the chest and then pierce her foot without pushing him back making it a combo extender (blockable)
R variant (slicing exorcism).-its a move that manifest 3 blood saws behind the player that launch themselves at the mouse direction, it is a move that makes the enemy back away but it takes more ult bar than the other moves (unblockable)
Red flowing scale.- this move forbids the player from using any other attacks than blood knife and makes the players m1’s strong while it makes the player faster and his dashes longer and quicker while giving him a blood armor that reduces the damage taken by a medium rate (the move can be activated and deactivated). The move last forever until the key is pressed again but if used more than a while the user will start taking damage progressively faster, if the player press “R” while using the move it will make a small combo that launches the enemy away (the move is stronger as it starts and weakens by ¼ at the moment the user start taking damage)(blockable but if hit 4 m1s it will break guard)
Ultimate (Death paintings)
“R” Wing king.-this move completely changes making the player grow wings that make the player insanely fast while making him able to do a high double jump, if used at the end of the ult it ends instantly if the player press “R” while using the move it will fire 4 blood shots that target the closest player to the user while making the move disappear (unblockable but dodgeable)
(eso ability)
Blood shower.-this move forms various piercing bloods that target the enemy and poison him if hit (blockable but the damage of the poison will still affect)
(Kechizu ability)
“R” variant (blood wave).-makes a wave of blood that pushes everyone on an area making less damage to anyone but more damage AoE (unblockable)
Demon slam.-it launches the players arm into a straight line, and if it hits someone it will slam into the ground making a giant hole if a enemy is caught it will slam his head dealing massive damage (unblockable)
(Yuji ability)
Hypernova.-the move makes the user fire various blood orbs to the nearest enemy and explode all at once making a lot of damage (undodgeable but blockable)
Burst.-Every move that you make paints blocks of red and if you use the move you place your hands on the floor it will explode all blocks making a lot of damage as much blocks you explode, after exploding the blocks will disappear or if the ultimate runs out, you can also taint someone if you hit a move on them making a lot of damage on a single target (if you use the move when no blood has been placed it will take a lot of your ult bar and make a disc of blood that can be launched dealing 50% of max health in an area, the disc is very big and has a lot of range but its very thin and dodgeable if your fast)
Mr Eternally, I implore you, please review my Kirara Hoshi character idea. (they're my favourite character)
Base move set:
1- Mark Tag:
Creates a mark on a person you hit with an m1 for 20 seconds after the usage. Can have 2 marks at once.
2- Trash Launcher:
Create a bin next to you that is then thrown and attracts to the current selected star mark. Cancels block but doesn’t stun, puts a short cooldown on blocking. If no one is marked, then you swing it in front of you for some knock back.
3- Environment Storm:
Slam a kick into the floor that then marks a brick, launches it, then repeats a few times, like rabbit swarm, but slower and can’t be blocked unless you block before it starts. Press R to instead pull the other player to a brick in your hand, allowing for combo extension.
4- Star Spangled Grab:
Pulls a marked player towards you, then does a down kick, bounces them off the ground then grabs and throws them away.
R- Marks:
Swaps between your two marks and having no mark selected. Whichever mark you have selected is the mark it will use when deciding your attacks.
Awakening move set:
1- Quickstep mark:
Dash forwards and grab the person, placing a mark on them before throwing yourself off them and dropping them to the floor
2- Surprise Drop:
Slap across the face before kicking a brick underneath their feet with a mark on it and dragging them to the ground and stomping them a few times, then kick them away.
3- Burning desire of protection:
A counter, proceeds to throw a brick into the air drag the other player and themselves towards it before kicking them to the ground
4- Automobile compression:
Kick a car to launch it at a marked player, make it possible to dodge but block break. If no mark selected, then just have player ride the car forwards in a straight line. Aerial usage puts the player and car above the marked target and then drops on it from above with the play stood on the car.
Idea for Uzumaki. Make it a mini uzumaki on normal use similar to maximum red. But by using it with another move you sacrifice (for the rest of awakening) that move and gain a stronger uzumaki. If all moves ares used you get maximum uzumaki ending your awakening but doing purple damage maybe with a slight tracking to make worth while.
These uses wouldn’t require cooldown as it removes it.
Also make his domain usable 1-2 times in awakenings to allow more flexibility in his awakening as well as choice of ultimate
R variant for Uzumaki: idle transfiguration Maximum Uzumaki (it turns the player hit by it into a diffrent character like Restless Gmabler Into Honored One
God dang this is way better than the one I came up with
yo this suggestion is very nice and- IS THAT ERLKING HEATHCLIFF!!!
This suggestion is cool and all, but i think that somethings could be inclued, like:
An curse-o-meter (with the max of absorving being 5 points) that would serve to refresh cooldown of attacks of the player's choice (2 points, execept for Uzumaki and kuichisake-onna's simple domain) buff the geto user's speed and dmg (3 points for... Idk 25% both) and would determinate how long Maximum: Uzumaki would last (with the minimum to use Uzumaki being 2 Absorptions)
Now, i think that Maximum: Uzumaki would not be an hollow-purple like attack, more like an attack that has an startup, and starts to bombard whatever is on the Cursor's path (with idk, 15 dmg per shot, with knockback to not pummel people, and being un-blockable to still have value and that has an good range and breaking buildings, but does not have fast projectiles)
The curse-o-meter would determinate how long the Maximum Uzumaki would last based on how much points you'd have, and you'd need to hold the button to use Uzumaki.
i have a maki suggestion
Maki zen"in
R:u can chance movesets. You drop ur soul spliting katana(ill get into that later)
First move: soulless slash
U quickly dash up to the opponent and slash them away(ik basic as hell)
Second move: soulless jump
Its a combo extender for the first move as u jump into the air slam down and slash the opponent away
Third move:counter strike
U tp behind them then and impale them in the chest
Finisher: as u tp behind them u slash their head off
Forth move:airless slash
Its a mid range move which u do a colourless slash tilted to right
Second moveset:hands and fist(im making this on the spot)
First move:restless barrage
Kinda like luffy gum gum gatling u throw multiple fist at them. Then u throw ur oppoent away after u throw multiple fist
Second move:fist throw
As u grab ur oppoent by the head u send them flying kinda like mahito/yuji black flash(i want maki to have a black flash but it just wouldn't make sense)
Third move: uppercut
U grab ur oppoent from the jaw and hit them up into the air then u in the air u punch them in the face and send them back down
Finisher:as u hit them into the air u slash their neck
Forth move:rages fate
As stomp ur oppoent into the ground u do a elbow back hit(some wwe thing yk)
Finisher:as u stomp them into the ground u impale them with the soul spilit kanata
Like after 3 minutes u go back to ur soul katana
If u want ur katana back u can hug someone someone from ur friend list(idk how to say it but when mai sacrificed herself for maki) and it takes like 5 sec to go back so it ain't unfair
AWAKENING
As u do iconic toji post the manga pannel says this is for you sister(smth like that)
R: from what ive read from the manga it says that maki or toji can enter domains correct me if im wrong. So yh basic u can just walk into domains just you alone its not like megumi's also a little buff u do x2 dmg to mahito uses cuz ur using the soul katana and yh but that's only in awakening
First move: soulless barrage a mid range move where u throw out sword barrages
Second move: counter of the soul
As the opponent trys and hit you u. Someone from ur friends list jumps over u and has yutas sword and slash them away
Third move:Hells core
Like mahito drill move u flash step u stab them in the chest u drag ur sword out as u use ur legs to jump off them. As Ur in the air u slam down then kinda how toji breaks domains u do multiple slashes and u break the ground
Forth move:Sword fist combo
As u do 3 slashs u punch them with ur fist then u to behind them and slash there back u kick them away
If ur reading this tell me what to change and make better i hope u see this NoobEternally
Why is that so SICK
I would make two and 1 for base the same move, you can make one a just use twice kinda thing
i adore how all of the backdrops are just the floors from ruina
I think that to give geto more variety in ykt is to give the same feature as megumi which you sacrifice a bit of ult to switch between base and ult
more video its nice to see ideas from community :)
Honestly maybe the 4th move have a close variant where the player punches him a strong one (the person will take a few steps behind )and then the player walks up to him and grabs his head which then gets crushed and merges with the other souls and then does the exact same thing. make big ,fling doesn’t kaboom? instead it will expand a bit and have arms coming out of the ball (around the ball probably like 10)and trying to grab people and if they do get grabbed they go in the kaboom (ball) nobody close variant when the move starts it will suck on people if they are close enough and then the space or click button will appear same as mahito’s second move heavy fist R version but twice the pressing if you do escape you will get flinged out of the ball but if you are too late you go through the events :you have one second of thinking of your life ball does not go kaboom hands come out grabs people oh yeah and if it does not grab anyone the hands explode the radius will be bigger then reversal red. catching anyone who almost got caught by the hand (the size of the hand is probably about 1 and a half trash can ) is get damaged by the explosion and then the ball kaboom the size of one and a half hollow purple nukes oh and it also take away 1/3 of your ult and it’s one use oh yeah it immediately takes out 1/3 at the start of the move and when it flings so when it gets big gradually 1/6 of your ult disappear when the startup occurs and when it flings the ball another 1/6 with be gone simplify 2/6 gets 1/3 you will be vulnerable at the start up but there will be a indicator you can’t be hit so the startup will go out starting as small and then pulsating then becomes big takes like 4 seconds so here’s the events you have your hand up starts small pulsate becomes big gets fling (you get damaged and knock back when the ball comes at you, ball stops becomes a bit bigger hands come out grab goes back in )(the hands that did not catch will explode) then ball kaboom. this took quite long so it would be amazing if you liked which shows that you read everything till the end.
Better Jogo suggestion than anything you’ve seen
Jogo jjs
Name:scorching cyclops
M1: orange yellow trail
Magma is a special kind of brick that will break other blocks it touches and damages players.
Move 1: fire fists
Jogo lights his hands on fire and unleashed a barrage of fire punches to a person right in front of him(range of rapid punches) and finishes with Jogo smacking the head of the other player like what Jogo did to Gojo. This move will send the player flying ragdolled.
Move 2: flame burst
Purple flames shoot out from Jogos hands for the range that Gojos red travels. It will hit enemies on the floor but it won’t Ragdoll, only stun.
Move 3:fire flies
Shoots 3 shikigami at the cursor that explode on impact. They are fairly fast.
Move 4: scorching crush
Jogo jumps about a dash of distance. When he lands he causes about a room sized explosion and ragdolls players in the radius,spewing magma everywhere.
Special: lava burst
When aimed at a player, stick both hands out for about half a second. A burst of lava will shoot out from the nearest surface to the players head if possible(this makes it so that there is a chance a wall will burst instead of just the floor unless they are mid air). The range for how far the player can be from you is as long as megumi’s frog(to help against the runners).
Ultimate:Rage
Jogo takes a step to the right and right as his foot lands, fire shoots out from his ears and top of head. His quote is “it doesn’t have to be me specifically who is smiling in the end. As long as curses emerge as the true humans”
R: upgrades to be larger and a continuous spray instead of lava. It also breaks block
Move 1: maximum meteor
Jogo flies into the air. To he looks down and to the right of him a meteor the size of a tree comes hurling down. It will gravitate materials from the ground like max blue. When it lands it does massive damage if it hits directly or a little bit if it’s the explosion. The explosion covers the area of a building. Regardless, if you are hit it will make you ragdoll.
Move 2: machine gun
Jogo puts his hands out like he does with the special. An orange orb charges up for a second and then Jogo shoots 12 orange projectiles that explode on impact. If Jogo jumps he floats up in the air like Gojo.
Move 3: magma flood
Jogo puts his hands to the floor and he rises himself with a pillar of lava. The pillar and player go through destructible bricks and breaks them, turning them into magma.Then, bright orange bricks(magma)will begin flowing out from the pillar that destroy other bricks in their path.
Move 4: domain expansion iron mountain coffin
The domain is black on the outside. On the inside, it looks like the inside of a volcano with scattered rocks that appear on the floor. If you touch the lava you take damage. The domains effect is a constant regular special move so it’s still block able.
bro geto added into jjs would make megumi users non existent
They would still use megumi for mahoraga
No even close to first unless I am idk youtube’s weird (if I am noob I love your content please keep doing what your doing you bring so much to this community and are an icon to me and my friends)
Fun fact, the first awakening move is actually a curse Geto used in the first episode of season 2
Pretty solid suggestion, but me personally I wouldnt mix post Geto moveset with past Geto, maybe a little bit, like if he had his ult it would include an uzumaki, rainbow dragon which he can control with + r, maybe his base set could have a counter or block like in S2 he used a curse to block Toji's bullet, the rest is fine and I would love to play him that way.
5:52 ahh hell nah, bro tried ti manji kick that
10:25 Bro turned into a smooth criminal
I have a Uzumaki suggestion
The user generates a black ball, and a barrage of curses follow your cursor or shiftlock aim thing for the duration of 10 seconds. Then, like the guy said, it will fire the Uzumaki like a fire arrow and do massive destruction.
taking into example how mahitos instant body of disorted killing works in jjs, i feel like for uzumaki, you'd have to land moves to build up a meter, and in the end, you could use uzumaki, this way, the 4th move could be replaced with something else
Also, in the awakening, it'd be nice if you had playful cloud by default
Maximum Uzumaki should work like a combo of WCS and HP Nuke like you need to use the inputs from the first 3 moves and your R special and it doesn't get rid of your ult instantly and it's a massive AOE like HP Nuke, maybe with like a bunch of curses popping out of the Shadows in a circle like what Kenjaku does at the end of Shibuya.
i have a suggestion for domain clashing and its basically a rock paper and scissors but theres a countdown of 5 seconds and you can see you opponents choice and you can change freely your decision and whoever is with the one that beats each other when the countdown ends gets the domain off and i think the domain range should be increased a bit because people can easily escape the range of a domain within 5 seconds
This is the 8th? video I commented I lost track on I hope you see it. I edited some thing)
Here’s my suggestion for a character this is my first one and i hope you like it (don’t mind bad grammar)
Kento Nanami
Character select name:Mr 9 to 5
Stats: he does the least damage in the game in base m1s but he’s cooldowns are slightly shorter than most.M1s are a mix of hits with blade and sword.
R special: infuses cursed energy with he’s move for a couple seconds and has a long cool-down this does longer the cool-down of the move and can be cancelled by being hit.
First move(simple slash): a slash that is has the same range as Reverse balls (knocks back and ragdolls at close range and just delivers the the damage and slightly stuns and a far) and is wide enough to be side dashed out of and is block-able (not when r special is in play tho)
Second move:(fatal knee) dashes towards the opponent and knees then to be followed up with a combo,the finisher is the player slicing the opponent’s head off.(blockable). With R special it is still blockable but when it lands it follows up the player vanishing to the back and hit him twice more, the last slash hits the enemy far enough to not be hit by a dash(finisher has him throw his blade at him when they get launched).
Third move(Blade rush): This move is a hit twice one with the base move having a start up time and dashing forward to slice them up into air higher than a normal uppercut and makes then fall to the ground (while in air can be side dashed out of). The move if tapped again during the start up will have them stay in place and have the enemy be cut along the 7:3 ratio and sent to the left (this move does not differ with the R special).Finisher to base on has them land on the blade and be impaled, and for the 7:3 finisher your right arm gets chopped off.
Fourth move (too slow): this move only counters melee moves the payoff for this is that it counters every melee move (except for takedown and hakari’s third move and sukuna R move) deflects throwables, the move works by holding out the blade and when you get hit an animation plays that the opponent hits the outstretched blade and then gets hit my the handle allowing for a combo to take place as it does not hit them away. with R special it increases the window that you need to get hit in for the counter to work (has no finisher).
Ult:Overtime.
Unwraps the blade and ties the cloth around his fist, this increases his damage by 20%.
R Special: teleports to the enemy and hits them to the side, has the range of Sukuna’s world slash.
First move(Twin Air Slashes) The player will slice the air twice in a diagonal pattern the first one is unblockable but the second one is. If you do it in the air the player will do a Tall vertical line(keep in mind it’s not very wide).
Second move(“I simply chose the job I hated the least.”) Runs forward and when it hits the enemy gets cut along the 7:3(but knocking the enemy back). If you tap again before it hits the player will dash forward and slash the opponent (but not stopping when it reaches them so they end up behind the player and this variant is blockable).
Third move(the zone) The move would make the player rush at the opponent and hit a mixture of regular hits and 4 black flashes launching the enemy into the air and away.if your camera or your mouse is on the opponent and you press 3 the player will jump up and hit them to the ground as a reward for their skill.
Fourth move(Stoic pummel): this move is a close range one and makes the player throw the enemy up into the air and when they fall down they get pummelled into the ground(finisher is that the pummel is extended and ended with a black flash).
So that’s the move set hope you like it
I get what noob is saying, but I have my own version for maximum uzumaki. So here's what im saying: replace maximum uzu with another move like noob said, then like world slash, input all moves but this case, it's 1+2+3+4+R. That way, you can choose to not use it, but still have it available. Also, due to the long startup with the inputs and you base moves going on cooldown too, it should one shot, or just deal like 90-95 damage
that is still not nearly as worth it, unless you mean the initial "hollow purple" phase of the Uzumaki by itself dealing ~95 dmg, the "fire arrow" should do 5 dmg, to balance it.
I think the initial impact of Uzumaki dealing 85 and the spread of the curses dealing 20 is more balanced as you can evasive out of the second attack if you were hit point blank, preventing another gojo using hollow purple inside of his own domain situation, which can still happen inside the open domain but it will be avoidable as you can move.
But yeah the combination would also help with that balancing, except for teamers, which will be able to cancel it unless you can use it mid air.
My friend and I were talking about having Geto in JJS, and we thought it would be cool to also have a super ult like Mahito, in the super ult he embodies Kenjaku, we thought about making you You had to kill your opponent with the Uzumaki and then use the special to "switch bodies" and use the Kenjaku form
In Kenjaku's form we only thought about having Mini Uzumaki and Kenjaku's Domain Expansion
Maybe it would be cool
(Sorry for my not so perfect English, as I don't have it as my main language)
dude your thumbnails look so cool
of trying to get my moveset in to a NoobEternally video. “White-haired senpai” aka Inumaki.(no, I'm not simping, they call him senpai in the anime)
Cosmetic: inumaki’s high collar with a zipper, and in awakening shows the snake and fangs seal on mouth area.
M1s: three normal punches, then a right foot kick to do the last blow, the m1 trail would be grey-ish white.
R / star speciel: when a Megumi is killed by an Inumaki, the demon dog will stay if it was still being used when they died. He will pat the shikigami on the head, and make them return into a shadow below. Gives the Inumaki user 5% ult, (just for fun, doesn't work on another character, just added it for fun.
Move 1 “blast away” : is a similar combo to cursed strikes once hit with the first punch, the rest of the move plays out.the user does two punches,and does a shouting affect with a distortion affect, doing 15 damage, and dealing knock back, should be used to end a combo (jump variant: just makes the user do a jump animation in the air, and in a certain distance facing the ground makes the person hit by the move get hit by knock back, still does 15 damage.) [finisher: flings them farther then normal, and causing a impact affect on whatever they hit. not showing anything extra than the first move tho]
Move 2 “stop” doesn't stop people, but projectile moves such as (Megumi’s toad, Hakari’s reserve ball, and even Mahoraga’s ground pitch, not the pick up variant, but the regular throw variant. But if not timed right, the player will be hit, and it will go on cooldown.)
Move 3 “explode” shows a signal like megumi’s toad, only being blackable and cannot be dashed out of, causes knock back with an explosion effect. 10 damage [finisher: makes them burst, leaving limbs and an ash spot on the ground.]
Move 4 “get crushed” shows a shockwave, If hit by it, has the effect similar to a down slam, lasting a 2-second stun. 10 damage [Finisher:shows the person getting compressed at their sides, then completely exploding, like that one curse with the gold beams in Jjk 0.]
Awakening, “limit breaking will” shows the animation of the character spitting out blood, falling down to their knees, but standing back up, the side speech boxes only show “….”, do to not being able to speak. The reference being the Hanami vs Megumi and Inumaki when inumaki continues fight even after his voice is almost destroyed.
Move 1 “don't move!” is an AOE move, causing everyone in a short distance to freeze for 4 seconds, or until they are hit by someone, does no damage. And stops working if either the user or the person under affect is hit.
Move 3 “pummel” also an AOE move, making everyone fall to the ground, in simple terms, a stronger version of of crush, but making they take 20 damage
[finsiner: the person attacked completely Bursts, no special animation.]
Move 3 “Twist” causes the person in front of them to lose a Limb. 20 damage no matter the limb [50% arm, 50% leg, of they lose a leg, they run slower by 5% but if an arm is lost, they do 10% less damage]
Move 5 “Die” in replacing a domain, it is way more “high risk high reward.” it has a 3-second start-up, if someone is in front of the user, they will automatically die, but the user will lose 30 health, and some awakening bar, can only be used once, but the penalty of being canceled by an m1 is ‘dry voice ’ which causes another cut scene animation, the box on his right saying “tuna mayo…..” *And the dialogue on the outside saying *’caugh caugh’* and the only move you have left is “voice medication.” When clicked, the user does an animation of grabbing a ‘dry throat medical spray from CVS’ out of their pocket, and spraying their mouth, you lose your ult no matter what, and is just a punisher/ funni mechanic I added. And just to troll Inumaki users.
(Note: all moves will use voice lines from the anime, and all the base moves with the high collar shows the user pull it down off his face, before putting it back quickly. voice medication punished part only works when cancelled with m1s specifically. This is also the updated version from a couple days ago.)
To NoobEternally
I think a good way to make uzumaki good, is to make it so everyone you've killed and r special absorbed while in awakening, gets shot out of the uzumaki well (like mahito's ult awakening) damaging surrounding players, and then these players would have a timer on their head, where they would have to kill someone before it ends, or else they die (the kills would count towards the awakened player)
How about you hold G to use uzumaki instead, and it’ll deal more damage based on how much ult bar you have left? (to avoid saving till the end, which you can still do but it’ll be weaker and smaller) that, and it’ll deal extra damage for each of your moves that’re off cooldown when you use it. So you can expend all your moves to nuke, or nuke as soon as you ult if you want to just troll, or save till the end and just use a tiny nuke (but it’ll still put all your base moves on cooldown after your ult, so even that wouldn’t be free). This also gives room for an extra move, which could be small pox deity, mini uzumaki, or even kenjaku’s gravity domain.
(In my opinion, replace the fake electric move counter with mini uzumaki (and it has the same effect), make scissor domain just spawn AOE scissors around you in a big circle that people can run into, and then make his 4th move the gravity domain to cover all the stuff kenjaku did so you don’t have to make 2 of the same character to cover both of them)
they could make the 4th move something like it summons tamamo no mae incarnate next to the user. The curse would send out large blue orbs of fire at the enemy. But if you press R during the summon, it replicates the scene from the movie where he summons that same tamamo no mae incarnate curse alongside his Uzumaki.
I'm not a game dev or that active so I don't know if it'd be busted, but maybe using the R variant is a 1 time use as you've put your curses into the uzumaki. But it still gives him an option with his 4 move actually being a move. Also for his "domain" it's very similar to how it works in jujutsu kaisen cursed clash, where in that game any attempt to attack triggered the scissors. So I don't think it'd be a 1 time use. I also think to balance that out they could maybe make it so Geto leaving the area closes the domain, assuming it isn't 1 time use, so he's not encouraged to sit around and wait in his domain like Law and his room in aba.
This would honestly make the game a lot more chaotic, yet at the same time I think that it would make things a lot more fun.
For uzumaki, maybe make it like mahoraga where you need a certain amount of ult bar to even use it, because using it at the end of ult seems like a massive loophole
Personally I'd do uzumaki like Sakura stand, in this case they could make it like a plasma wave that consumes small bit of ult and sends a wave of curse things that explode
for his last move uzumaki
I want more damage the more ult bar you have left and it slowly gets weaker
idk how weak but lets say the damage starts draining at 70%
this way it doesnt encourage either using it at the end or at the beginning because both would be good
my idea for ultimate Uzumaki is that works like a blue pulling enemies that are close to it to the ball and for that to make sense it would be that many cursed spirits enter the ball making it bigger than its launches like hollow purple but when it gets a player it rapidly starts draining their health not totally but draining a close amount of damage hollow purple does like 50 percent and when the ultimate uzumaki about to end explodes launching players away making 30 damage
To make uzumaki more worth it he need to make it enchantable like world cutting slash you press r+1 then r+2 then r+3 then r+4 to create a stronger uzumaki that will release alot of cursed spirits comming from the uzumaki catching every player within the radius draging the players while doing bleed damage and this chanted version will be called maximum uzumaki
What I also like about the suggestion is at first I thought it was a bit too goofy asspecially with the domain. But than I remember the game is literally called “Jujtsu SHENANIGANS”
For forth move and how to implement Maximum uzumaki i have an idea.
Minimum Uzumami
You grab an opponent and hit them with a small uzumaki. This can be blocked. If you press R, this makes maximum uzumaki which is now unable to be interrupted and deals hollow nuke damage
I think to fix the uzumaki thing, you could make it so geto has a normal 4th ult move and by pressing g while in ult, u use uzumaki. Kinda like mahitos ult black flashes. But to make it fairer, the uzumaki would remove around half of ur ult bar so u cant spam it
Maybe making geto like megumi where in your ult you can use the base moveset after pressing the G key would make it better
I think uzimaki should just do a 6th of your ultimate, you c an use it two times, but if you use uzimaki and r, you’ll do maximum uzimaki
Part 26 of posting my movesets until he reviews them
Hey man I've been watching your vids your vids for a long time now and I love them, so if you can, pls review my JJK Hana Kurusu (Angel) and my Uro moveset
Visual changes: Your avatar will have a glowing yellow halo above your head and small angel wings
Btw sorry if this underwhelming, cus we don't see much of angel's cursed technique in the manga, but I still hope that you enjoy reading this
Ingame name: The Ascended One
R move- you can fly for 3 seconds as fast as running normally and break through any building you fly into (drains a little bit of your ult bar kind of like Gojo)
1) Divine grab (Blockable)- This is a 'press twice move' where if you just press once, you will grab your opponent and slam them into the ground, if you press twice, you will grab your opponent and float a little bit into the air, and send your opponent flying into the ground with a glowing yellow aura released from your wings (kind of like tsb Tatsumaki first move variant)
2) Blessed beam (Unblockable)- this is a ranged attack where you clasp your hands together (like piercing blood) and shoot out a glowing yellow beam (a very mini Jacob's ladder)
2+R- Once you hit someone with the beam you will automatically fly towards your opponent and while striking them in the head with a cursed energy infused fist, however you will have to aim where your character flies and if you miss, then the person that you hit with the beam will be on his knees for 2 seconds, stunned and unable to get up, once the two seconds are up, your opponent will get up unless you hit that person before the two seconds are up
3) Seraphic aura (Unblockable)- Creates a small glowing yellow sphere around you (transparent) that lasts 2 seconds, this heals you and gives you a speed buff anyone that enters the area a speed debuff
4) Paradisical touch (Unblockable but reduces damage if blocked)- this will make you fly for 1.5 seconds and whoever you fly into receives a reasonable amount of damage while getting knocked back
None of the awakening moves are blockable
Awakening- Celestial Evolution- which makes you float into the air and makes you perform the t pose that Sukuna did while fighting Jogo along with some manga panels with quotes from angel in the manga
1) Sacred Authority- lets out a glowing yellow aura that expands a like an explosion and whoever gets caught in that aura will stop what they are doing and kneel towards you on one leg while they take damage every second, this last for five seconds, the range is half as far as hollow Nuke
2) Planetary Plummel- You fly into the air and sends a giant glowing yellow fist that makes all buildings that came in contact with the fist crumble to the floor, and any person that came in contact with it will be sent flying into the nearest building
3) Jacob's Ladder (I'm sure you already know what this is)- Summons the infamous star symbol in the sky and sends a giant glowing yellow beam from that symbol, this does the most damage to curses which means if someone who has Sukuna or Mahito equipped gets hit by this it will take away half of their health, then it takes away a quarter of their health if they are a human like Hakari Gojo or Megumi, this also erases any object/part of a building that it touches. Also, anyone that comes in contact with Jacob's Ladder, will not be able to use there moves for 3 seconds
4) (This isn't canon but I thought it would be cool if I made this up) Domain expansion, Empyreal Era- Inside of the domain is a floating cloud, there is a staircase that leads to a pair of pearly gates, who ever is in this domain has 20 seconds to make it to the gates, people may sabotage each other while trying to make it to the gates, you may sabotage others as well, if you manage to make it in time you will automatically exit the domain, and who ever doesn't make it to the gates in time, gets one shot by a guaranteed hit Jacob's Ladder
Awakening passive- You get healed the same amount of damage that you deal, for example, if you deal half health to someone, you get healed half of your health, and if you deal a quarter of someone's health, you get healed a quarter of your health and so on, the only drawback is that you won't heal naturally, which means that you have to do damage to someone in order to heal
And that's it for my Angel moveset, I did this because I thought that she was a really unique character in jjk
Like this comment so that he can see this
Uro
Ingame name: (I really have no idea what Uro's ingame name could be)
R move- You can fly as fast as running normally for 3 seconds but unlike my Angel moveset, instead of breaking through buildings, you can bounce off buildings and each time you bounce, you get a quick boost before going back to normal speeds (kind of like the F move for the spring fruit in Blox Fruits)
1) Malleable Force- You grab the sky and spin it in a small tornado like form that knocks back anyone that comes in contact (kind of like Mahito's dash with the chunky hands except it goes much faster, much further and it does much more damage)
1+R) Instead of spinning, you make the sky that you grabbed collide together which releases a force of wind that knocks back anyone near you
2)Unexpected Beatdown- You grab the sky to pull your opponent towards you and proceed to hit you opponent three times and the last hit being a small 'Thin Ice Breaker' (for those of you who don't know what thin ice breaker is just search it up)
3) Coated Sabotage (press twice move)- If you don't press twice, you fly up into the air as you grab the sky and coat yourself in it as you fly back down creating a medium ranged AOE explosion
3) If you manage to press twice, instead of grabbing the air around you and flying up, you just fly up and instead of immediately flying back down, you stay up there for one second giving you the time to aim where you want to release a wave of cursed energy using sky manipulation
4) Clear Warning (counter move)- The pose for this is when Uro was covering certain parts of her body with the sky, when someone gets countered by this, they get quickly whipped with the sky used to cover your body
Awakening
R move (Can only use once during awakening)- You grab the sky and covers you completely, if timed correctly, it can block anything
1) Unfixable Breakage- You pull down the sky and crushes anyone infront of you with the AOE of Max Elephant, (you can also choose where it lands like Max Elephant)
2) Inescapable Chaos- Your opponent infront of you gets ravelled into a ball made up of the sky, and the size of this sphere decreases until it explodes
3) Thin Ice Breaker (There are two variants: close range and far range) Close range does more damage than far range
3) Far range- You charge up your fist with cursed energy as you break the sky infront of you, cracks appear like thin ice, this knocks back anyone infront of you and has the range of Hollow Purple (50% health)
3) Close range- You grab your opponent by the head and drag them across the floor until you use their head to break the sky infront of you (75% health for the person that you used to break the sky, and 65% health for anyone that was caught in the AOE of the move)
4) Domain Expansion, Destiny's Roar (we didn't get to see what her domain was in the manga but I still think that it would be cool to make one for her)- The barrier as well as the inside of this domain is made up of the sky, each step that someone takes in this domain creates a little crack where that person took a step (apart from you), the more steps the bigger the crack, when the domain shatters, the amount of cracks that were made in the domain, is the amount of Thin Ice Breakers that will be shot out of random places of the domains barrier (but only when the domain shatters) and same goes for the inside, each crack made in the domain will be one 50% output Thin Ice Breaker being fired at the people in the domain (I say 50% output because it would be too overpowered if it were a normal Thin Ice Breaker, but the ones on the outside are normal Thin Ice Breakers), but keep in mind that only steps can create cracks so if your opponent just doesn't move at all, the domain won't do anything.
Please review both of my movesets in separate videos
Thank you for your time
Was NOT expecting to dee kuchisake onna in a geto moveset 😭😭
I think for the forth move maximum uzumaki should be the r and that it should shoot all around you instead of a purple. Also for the base move of 4 ultimate you should summon a cursed spirit to do m1s to opponents, you should be able to use this twice per ultimate and there should be should be 4 different grade spirits each having their own chance to spawn each one having their own buff. The spirits should have 30 health and will despawn if the geto user dies or runs out of ult or if the spirit dies. Just a little idea
The only issue that I have is the r move. whilst I understand the balancing with needing to kill someone and being interruptible, it should heal and give roughly 1/3 of you alt
Here’s is a add on to that
Edit: I know my spelling is bad I did this whole thing in a few minutes and I kinda rushed if u don’t under stand just reply
And I will reply back and explain
When the user dies with there ult on a brain jumps into there head based of kenjaku they activate a 2 ult and they jump into a cutscene so the person who is fighting as a chance to run or heal
•To nerf it they spawn in with half hp
•also they continue there old ult it doesn’t start a new cool down
1. The first move would be curse sprit rush, it would be that it spawn a curse sprit running to them and grabs them and then it hits them in a combo like shadow swarm then it radolls the player
2. Gravity crash based on kenjaku 2d technique makes a field on the ground if you are in the felid it will show u a grab like gojo bule or toad but instead of grabbing you it smashes u on the ground and after that the person who gets hit has a slowness effect
•can’t be block
•hits while ralldoll
3. Uzumaki when you use it u have a moment to use another move but instead of useing the move it uses it as fuel for Uzumaki and this stacks the more moves u put into it the more dmg it would do 25% each time u add a move u could one shot the person depending on how much u put into it and it would be like hollow purple and then fire arrow with the aoe
•when you use your atks to fuel it u cant use the atk for the rest of the ult
4.Small pox this would be a domain but instead of doing passive dmg or give the user some effect instead you would have to punch the other person once and they would be stuck in the ground then a count down for 5 seconds happens it would be like mahtio grab u would have to jump to escape and if you don’t escape it would be a instant kill
•the other person can block the m1 and not be effected
•the person can use moves in the domain to make some space
They literally have the perfect way to make a hp nuke with geto along with giving him a new 4 if he presses ult r and 4 he absorbs the body to become a usumaki and for the new 4 I have 2 ideas a non absorbed and an absorbed one if you used r on a player successfully on this like geto gains a unique ability depending on the character and if you didn’t I want it to be a tracking version of the squid summon
I would make the last move is a mini uzumaki like how Kenjaku uses it against yuki, kinda like a grab and then a gojo awakened red burst that ragdolls. But if the geto user used his R on someone on awakening he can do maximum uzumaki like the one on the video
I personally think Maximum Uzumaki should be more like a World Cutting Slash, using all of your moves like: "1, 3, 2, 4, R".
It would make more sense especially since you could think of that as you gathering up all of your curses into one single move.
I think Uzumaki should be a charged move like the more damage u do with ur other moves the bigger it gets and instead of it being a stright shooting projectile it should be a stationary ball in the air with shoots a lot of unblock able projectile with high-mid damage to others. They can nerf it a little by making the range the size of a normal domain and ur whole ult bar going out if u use it and needing atleast 1/5th of a bar to use it 1 time.
This can be an op combo with the open domain and a little more canon.
To compromise for the whole awakening bar going out and making it a 1 t9me use they should make the open domain a 2 time use in my opinion
id say uzumaki should be more like world cutter slash and be more of a "special move", but also i feel like its fine as the 4th move if changes are made. also id like to think there should be some sort of meter or counter that keeps track of how many bodies u consume in base, and if u reach a certain number u can put in a combination to do maximum uzumaki but thats just me
The fact that choso's ult's 3 and 4 are basically geto's ult (suggestion) 3 and 4 but weaker is crazy, plasma wave consumes a high amount of ur awakening bar, deals hollow purple damage, but doesnt have a high explosion, while his 3 is basically geto's open domain but only dealing small amounts of damage,
Might aswell add a mini uzamaki move as a special for the normal one that you can use as much as your ult bar can last but smaller.
Rip Yuki(do)nut
The awakening counter should simply be mini uzamaki. A high risk high reward counter that can finalize encounters or guarantee health advantage in shaky clashes. You get hit and take on half the damage of the countered move(though some moves have an exception) activating the uzumaki which fires back flinging the opponent dealing damage according to some arbitrary system on how many orbs have been eaten. Maximum Uzumaki should perform in the same away, of course both moves have a base damage that simply scales accordingly and maximum obviously doing more.
Geto IS PEAK
Me and my friend love geto’s technique in jujutsu kaisen and that’s why I hope tze adds him to the game
See thing is with geto is it’s annoying to add him and kenjaku but if they do this you can use cockroaches and the leech as a variant, curse gun, the curse which can be set with special which cycles between maybe curses like stingray jjk 0 curse light beam and junpei jellyfish, and then the combo he used vs the old guy and a variant for playful cloud then his ult is uzumaki which works like purple, a counter for kuchisake to cut you, rainbow dragon and then worm counter he dashes back and the worm appears doing 20 damage and for kenjaku would be a combo like vs yuki his 2nd move kurorushi a 2 slash move then cockroach swarm and a variant is 2 bugs u can block if not a swarm tornado his 3rd move counter to smallpox deity where he appears if u hit him he dashes back and drops a rock on you and his last move is Ganesha he picks everyone up and if people dash in they go up and the higher u are the more damage from 10 to 30 damage 10 seconds till the drop and can only be interrupted by a range move then his ult would be mahito curse where he touches the ground and puts a random move on cooldown and stuns with 10 damage and a variant could be a weak uzumaki for like 30 damage, then mini uzumaki a uzumaki to the top then drops down for a second like vs yuki and a uzumaki variant for 60 damage anti gravity as a stun move or a counter then domain as his last move and he’d be a good damage character with meh combos to do and can be close or ranged and would have decent mixups better than most but less than gojo basically hakari but slight better and his special is meh like
Holding the domain move with R could summon uzumaki rather than having a move that ends your ult it could be a variant
uzumaki should be a keystroke like sukunas fire arrow, maybe with its power depending on how many of your moves you sacrifice for it
Day 10 of asking noob eternally to review my character concept
Nanami- relentless worker
Spawn with a neck tie and bandaged cleaver (no extended m1 range)
R/delayed numbers- slam down on the ground making the small area around around you blue, if you press R again it will detonate if standing directly on it it does high damage if close slight damage, guard breaker, rag doll, first time is cancel able, and can damage self (after a minute of no detonation it will auto detonate) [high dmg]
1- frenzy
Kind of like cursed strikes but the end you kick them behind you (no rag doll, high punish, mid damage)
R+1- ratio frenzy
Same as frenzy but you hit them with the ratio technique sending them forward (rag doll, high punish, mid plus a bit extra damage)
2- errand runner
You run if colliding with someone you stab them and keep running then slamming them into the ground after 2 secs (high punish,rag doll, block able, pickup, mid damage)
2+R- office rage
You run but instead of slamming them down you grab them and Stun them
3- ratio slash
You lunge forward and slash a player if hit then the 7:3 ratio appears on the enemy and it pops them upward.( not block able, rag-doll, high punish, high damage )
4- enraged throw
Throw the cleaver at the enemy if it hits it will do the ratio technique then comeback ( can move after throw, block able, low punish, rag doll, low damage). If timing right you’ll run and drop kick them doing a black flash keeping them in place but you go medium distance (block able, high damage)
G/ awaking- overtime
The player will wrap the tie around the wrist and in two speech boxes will say “Unfortunately thanks to you I’ll” “have to go into overtime”
R- same but you can now hit people with it
1- statistics
It’s a counter if someone hits you will punch them medium distance the will start to crawl away while you walk to them you grab them by the top of their head throw them up and hit them away, finisher is black flash on first punch, reference to the blond dude in S2
(High damage, rag doll)
2- ratio 7:3
You stomp on the ground making a huge area around you sending people caught in it up the you spin yourself in circles with your cleaver out hitting the people with the ratio technique killing them
(Cancel able, insta kill)
3- workaholic
You dash forward grabbing enemy then making a series of attacks then doing a domain (mid damage)
Domain- vacation
This is kinda sorta not a domain it has a barrier and buffs the moves of the user by 60%, the person who got this triggered on and the user see a beach and cannot leave the user is clothed in nice beach clothing and flippy floppies, people outside see none of this
(Non cancel able)
4- mid life crisis
You run like hakaris 3rd awakening move but if colliding you do 8 fast slashes then you slam on the ground and detonate it doing high damage