Best yuji combo: cursed strikes, side dash behind, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, AND FINALLY black flash
more things that werent mentioned (im pretty sure) if you press 1 + 2 doors will spawn where your balls despawns (even if it whiffs) which lets you start combos from really far counter only progresses if it either activates or breaks by a projectile, counter whiffs do not progress getting countered as hakari interrupts your moves, and only overwhelming luck after activating is invincible (meaning being hit by a projectile during a move cancels it) rhythm also slightly boosts move cooldowns hakari gets 50% ult bar after running out (if you die you lose your entire bar) depending on the numbers you get and provided you stay alive, your next domain will have either boosted odds or increased animations
As a Mahito main, trust me, there are some NASTY combos. Edit: Some tips for Mahito players: Focus Strike is a really good combo extender. Don't always Black Flash it. You can do 3 m1s into Focus Strike, into 3 m1s into Stockpile into Soul Fire into Body Repel. That's a very high damage combo, and by the time you do it, your Focus Strike should be either off cooldown, or just about off cooldown. That means you can follow up very shortly after with a Black Flash. If you burn the enemy's evasive, you can do 4 m1s into the R variant of Focus Strike, turn around, and land Soul Fire, then do the aerial variant of Stockpile, and follow it up with the hammers front dash, then do 3 m1s, downslam/uppercut, Body Repel. The blade front dash cannot be turned, and is blockable; the hammer front dash goes less distance, but can be turned midway and goes through block. Because of this, hammers are actually VERY good for combos. It helps that they also have higher m1 damage. Force Grab is just your best move in awakening. You can use it, slam the enemy 2 or 3 times, then press R to throw them. Aim that at a wall so you can easily land your Idle Transfiguration right afterward. You can, alternatively, throw them into a very close wall and get a free domain expansion.
Nah I can't take it anymore when he was have his domin and the three normal move sets i was like alright anyway megumi free but now second awaking that strongest than daddy raga 💀 i mean mahoraga I need the early access from now on
Fun Facts: Gojo: You can uppercut someone and use rapid punches, but their internet decides how long you need to wait before using it. The same rule applies for Twinfold Kick and Rapid Punches, but you have to wait longer. Gojo Ult: Every move besides his domain can be used mid air. If you kill someone using Max Blue inside a domain, the ball will start going back and forth like it doesn’t know where to stay. If you’re able to hit Max Red with it you can create an invisible Purple Nuke. Yuji: if you use cursed strikes mid air, you can do an unblock-able drop kick. (You can still fake it.) Sukana: you can use dismantle mid-air and it does a downward slash that’s also unblock-able. You can also do world cutting slash mid-air. (Still unblock-able) Hakari: You can still activate a jackpot outside of his domain. Megumi: You can use r to enter your shadow, but you can be hit out of it. It lets you go far though. You can also store throwables like a garbage can or fire distinguisher, but you can only store one and you can’t pick up anything until you throw the stored item or let it go. You can also use r and rabbit escape which pushes you up into the air. Mahoraga: You can use g to select what style you want to use and just press r when you’re ready, which is actually very broken. Even though it’s a no brainer, it’s still worth mentioning. Adaptations also fills up your bar. World Slash isn’t as strong as world cutting slash. Mahito Awakening: Face Blitz can get you stuck at the edge on the top of a wall.
6:51 you forgot 3 things, those being the benefits for getting jackpot on an even and odd, even makes it more likely to get a jackpot in the first 3 tries, and odd makes scenarios go faster, allowing you to get jackpot faster, however if you get the guaranteed jackpot on the 4th try, you don't get a bonus no matter if it's even nor odd.
Nue into frog is a really good move that da ages and also feels the enemy in for a combo extension, also looks badass Just someone going "SIKE!" after they knock u away with borb
Used to be a Yuji main. Gojo is pretty menacing if you know how to do rapid punches and then flick your screen so you don't get punished and then right before the person gets up from rapid punches, you just hit them with your 4th m1 and they come back into lapse blue. Don't let me get started on bar. If you let a Gojo get bar and your already overwhelmed, you're cooked. They can prevent you from using evasive (not every time) if they hit with twofold kicks and then use red + special while your in the air. Which basically if you evasived, your just getting hit by that red if you got the ragdoll effect.
"99% of gamblers quit before hitting the jackpot"is my motivation to continue gambling 9:09 the dummy wanted to go to heaven 9:10 ohh god didn't want him in heaven
Best domain: gojo Best ult: sukuna Best super ult: mahogara(for now we dont see others skills of mahito's super ult) Best range: megumi Best base: hakari Best base Spaciel: gojo Best ult spaciel: sukuna Best combo: yuji Best air variants: yuji Best r variants: mahito Best ult r variants: gojo (if we not incluiding world slash) Best teaming: gojo/hakari (both fr) Best ult starter: mahito (throws the people around him upwards) Over all: 4 gojo 4 yuji 2 megumi 2 mahito 2 hakari Best for me: hakari
best domain should be mahito cuz its now just old domain which still progresses even if ur knocked, btw the ppl who gets hit by mahito domain will get stunned a lil best super ult is mahito, cuz mahoraga is straight up doo doo if u just keep getting stunned best base special def goes to mahito or hakari cuz mahito would change his arms depending on the situation, and hakari has a counter a special best teaming goes to megumi cuz idk what u on saying hakari
hakari does not deserve that best base, has to be yuji or mahito, and best ult is either gojo or mahito, gojo prob better with the fact that all his ult moves are nearly unblockable at mid range
@@mnam5822 Hakari does deserve best base, he has 4 damaging moves + his special being a counter, 3 moves deal already half his health in a combo, and now hes buffed to where u can use ball and door at a range, Best ult is mahito since his moves combo into eachother, which is force grab, drill splitter into idle transfiguration, which if u dont do the black flash version, u can pull off a domain
@@anjarnugraha3788 mahito's domain is strong yeah but gojo's domain way stronger Because it is easier to kill the person(s) in front of you and unlike Mahito's domain, it is not easily broken and it is very easy to escape from Mahito's domain, I think it takes longer than other domains Best base spaciel was gojo's cuz teleportion is very good for starting combos (and good for fighting with runner's) But i was thinking now yeah mahito's better or both Hakari's spaciel ıdk i think teleportions better his counter isnt so useful (but bye bye fuga) Best super ult is mahogara Mahito dont have all of skills now And his first skill is easy to escape (my noob friend escape from it in everytime/ he has 150 kill) (also if you are not lagging ofc) but second skill and dash is amazing yeah So lets make compare Health/def: mahogara (not need to explain right?😭💀) M1: mahogara (can break block) Dash: mahito(not need to explain) Skills for combat: mahito (tf second skill is so op and range 💀) Skills for killing: mahogara (world slash Mahogara wins 3-2 (For now mahito's super awk dont even have spaciel frrr and still have 2 point probably he will become better in future) Best teaming is hakari and gojo tbh I don't have any arguments to put forward, the reason I say them is an experience. One time, 1 gojo and 1 hakari threw me at each other like a ball and then I died
Also too, with face blitz, you can drag people on the map, it's a power move that just shows the enemy you're That Guy. To do it you have to jump till you reach the top of the stone border of the map, then you just angle it to each side, boom, you've done it!
a thing to note with world cutting slash is that you DONT have to press 1 and 3 at the same time. you have to press 3 right after pressing 1 quickly during dismantle's windup. then you press 3, 2 and R
Important notes regarding Mahoraga - When you summon Mahoraga, ALWAYS prioritize adapting to **melee** damage. This will be your main source of taking damage when being jumped and helps ALOT in the long run. The best way to do so is holding block and waiting for someone to attempt to combo you while hitting your block and using Adaption. It's a double positive if it's a Yuji main as all they have are melee based attacks. - Avoid using adaption when you hit 70% melee reduction, this will wipe all your progress - Spam using Adaption in Sukuna's domain actually makes it possible to survive a Sukuna domain thanks to the cooldown nerfs - Takedown is actually better than world slash. It's cooldown is only 10 seconds when you land it, works perfectly with all the moves, and does a solid 15% of a player's health most of the time. - Not sure if you know this, but you can be behind a wall and still summon mahoraga as long as the player is in range - Avoid running head first towards people in mode, 9/10 they will wait for you to be in a combo and then use domain and you're cooked - When fighting Hakari, time and abuse your 70% melee reduction and adaption counter (I do this and it genuinely works) - Bait there ragdoll dash before doing a combo (My recommended combo is m1 m1 m1 down slam m1, divine pummel, ground pitcher right into a wall, earthquake aoe variant finished off by takedown, this will do about 60% of there hp.)
Quick tip to 12:40 about mahoraga, if you wanna break a hakari domain in 1 hit with world slash, aim for the edge since the slash has a specific damage per tick and in short the domain tanks like 5 world slashes, that works on everything that has inf piercing like hollow purple, aerial dismantle, world cutting slash (sukuna) and aerial world cutting slash. Ofc to add in more, bu edge i mean the right or left side of the domain so you hit at least 3 walls, imagine the whole sphere as a square, usually aiming for the middle is like hitting 2 walls thus doing 2x damage. Which for a normal domain like a gojo, sukuna or mahito is ok, but hakari's domain is way tougher. What i suggest for him is, aiming for the edge of that square usually hits at least 3 walls and thus you do 3x the normal damage just like i said earlier. (Sorry for the yapping lmao i got carried away, thanks for reading if you really wanted to)
As a former Hakari main i got to share my experience with this character. First move: when you are far it stuns for a bit but not enough to combo with so use it just to finish a combo (also you can use the second move with reserve Ball) But if you use the first move up close, you knock the opponent down for a short time,its enough to combo extend if you side dash behind him, so overall is a good reset tool and a combo extender and a Combo ender. / Second move: its the BEST combo extender in the game, it has good range its fast and stuns for a while (sadly if you do m1's too fast you can drop the combo) There's nothing much to say,its an solid combo extender. / Move 3: an unblockable slow with a long wide up punch, the only block Breaker in Hakari kit, because of this move's wide up you can use it after uppetcut or during someone's wake up. / Move 4: This is Hakari number one mind game tool, if you hit the first part you can re-position the second part to make it easier to combo,and after a side dash,both Shutter doors and Rough energy are true,unless the enemy has a counter but you can bait it with rough energy,it also can force another knock down with reserve balls. / R skill: a counter that you can use to block a few Ult moves and escape pressure,but its not very viable for combo extending or reseting,just use it if you are sure it will land. / Conclusion: 7/10 Pros- Very versatile kit Great combo potencial Great reset potencial Fast cooldowns Very usefull projectile Best combo extender in the game - Cons- One block breaker Predictable moves Dificult to use Weak counter Just one move hits grounded(Reserve balls) No auto track moves Terrible agaist runners / And finally: its not the best base kit,but you still can kick some ass with it,if you know how to imrpovise and be unpredictable and know how to apply pressure,hakari base kit is just great,but running away beat up him very bad, since he has no mobility skill or auto track, he is straight up hands. / Ult moveset / Move 1: a powerfull move with devastating damage and unreactable block breaker, solid move. Move 2: a rush that goes throgh block, and carries people,i recomend throwing people at walls so you can conect Lucky barrage. Move 3: an Unstable (parcially) rush that carries very far away, good damage but bad follow up. Move 4: its a powerfull punch that sends people in the air and knock them down after, good damage and mobility. R skill: a dance that speeds up your attack speed and thats it, Just use this Once or don't even use it at all. / Conclusion: 7.5/10 Cons: Huge damage Easily chains All block breakers Awesome mobility Massive regeneration Easy to use / Cons: Long lasting moves No auto track All moves are counterable Not very viable R skill And finally: a very fun and chaotic moveset,and because of the fast regeneration you can risk much more crazy stuff without consequences, you don't have to think much using this moveset just go nuts and punch people really hard. / Combos: base kit Untrue but optimal (no ragdoll) 4 m1's into Reserve ball, side dash, 3 m1's, Shutter doors, 3 m1's, fourth move, Turn arround during the Second part, Front dash behind them, 4 m1's into uppercut, and Rough energy. Quick true combo: 3 m1's, Shutter doors, Rough energy.(Reserve ball, optional) Easier combo: (no ragdoll cancel) 3 m1's, Shutter doors, 3 m1's, Fever breaker, turn arround during the second part, Side dash, Rough energy, Reserve balls. / Combos: Ult kit RANDOM BULSHIT GO!!! The best "combo" Lucky rushdown, energy surge, backdash,side dash, Lucky barrage, Overwhelming luck. Hakari is straight up hands,play him if you want to have fun, both base and Ult Kit are solid and very good, but terrible to chase runners, so go crazy.
7:30 one really simple combo for awakened hakari is 3 m1s, lucky volley, then luck rushdown right after throwing them (practice that in a private server.) Then overwhelming luck so 3 m1s, 1 2 4 3
A little of topic but potato has a PFP I had back in the Xbox 360 day's were I'm playing one of the lego batman games completing the games like 12 times over and when I'm bored I just grab an other one and do the same thing till I have to sleep and repeat after coming home from school (those days were the best but now I'm retaking the asylum and city and beat the breaks of the Arkham Knight)
"Gojo is the most beginner friendly character, you can just M1 3 times, use rapid punches, use lapse blue", aaaand then they q out of your blue and you are stunned for ~2 seconds due to move end lag and all of a sudden you're in the middle of getting combo'd.
9:40 you do it by using his R special first and then rabbit escape i personally like to use it over the regular varient of it whenever i can since its litterly the only up close move megumi has in his base kit
megumi can use rabbit escape while in shadow. You can also store items in your shadow and m1 during shadow to retrieve it. Also, frog var into nue is guaranteed hit.
I'll just say this. The most beginner friendly is in this order. 1. Megumi: Why? All you need to do is spam. 2. Gojo: Why? Simple move sets. 3. Mahito: Why? He's basically just a better Megumi + Yuji combined. Can be between very spamable character to skilled. But thats my bias. 4. Yuji: Why? In my opinion, most sweats use this character. And to an extent requires skill. Would not really recommend to a beginner. 5. Hakari: Why? Kinda has the worst movesets. Doesn't have any mobility moves. But does have one ranged move (that is not really good). And I believe Hakari requires the most skill. (Not including his Ult. His Ult requires no skill).
Dude i swear ultrakill is everywhere, during the maho explanation i heard the background music and i was like “that sounds familiar” so i listened closer and its the fucking cybergrind from ultrakill
people don't typically uppercut into shutter doors cause the window to actually hit them is kinda small, tag that along with different pings and you almost never realistically hit it made a lil wording mistake, fixed now
Just a side note: If you try aiming max elephant with megumi and your ult runs out before you hit it you will be stuck in the aiming animation until someone hits you (No you cannot move) Also don't bother using any other adaptation that isn't agility (blue star) It's a waste of time and the other abilities have no good use. An easy one shot combo with Mahoraga is 3 m1's-Divine Pummel-Earthquake-Ground Pitch (Make sure you get their body into the Ground Pitch)- World Slash
Ngl killing hakari’s are easy. Use yuji (ult) after his domain breaks use malevolent shrine then WCS and he won’t die but his ult practically got ruined. Same with gojo with domain (hopefully someone else with low hp is in there) use hollow purple and when the domain breaks use blue max and red to create a nuke
He's not, you know how hard it is to use mahito?, And if you say mahito ult one shots, the domain has the slowest opening you can cancel it easily, and the first move easily counter
Fun facts the bird and frog move combo does not require the bird to be off cooldown you can just use it as long as the frogs are cool down you can use the move
Fun fact, vessel's awakening world cutting slash doesn't need 2 3 and r cooldowns to be out, it just put them on cool down, BUT, if you use WCS without cooldowns for chants, dismantle will get permanent cooldown increase for the duration of the mode
Something he forgot to explain in mahitos First ultimate is that inorder to use idle transfiguration you must use it on a person twice if you use it the first time they get sent back and take a bit of dmg you use it the second time it kills them making their head explode and when it's starting it can be interrupted and counterd Edit:in his second awakening once a opponent is dead you can face blitz and when they despawn in the middle of the move once you land down use wide spread strikes and it has some more effects keep in mind the glitch will be gone if you use face blitz on someone again
You forgot about a few things 1 you forgot that mahito focus strike as a variant where in the start of it you press r it throws them back pretty good combo starter
All characters role: Gojo: he is a single normal damage with kinda good combos Yuji: very strong aggressive combos strong varients Hakari: a combo extender only and kinda for new people who are trash Megumi: a ninja type of fighter nice combos good combo extenders and really good to use Mahito: nice spam defense attacker and soul fire is a very good combo extender Choso (future early): blood attacker blood edge is a nice and good combo extender I worked very hard pls just get 350 likes So your welcome (leave a reply to appreciate me or a like)
cool, here’s a recipe for oatmeal raisin cookies: 1 cup (230g) unsalted butter, softened 1 cup (200g) granulated sugar 1 cup (220g) packed brown sugar 2 large eggs 1 tsp vanilla extract 1 1/2 cups (190g) all-purpose flour 1 tsp baking soda 1 tsp ground cinnamon 1/2 tsp salt 3 cups (240g) rolled oats 1 cup (145g) raisins Instructions: Preheat your oven to 350°F (175°C). Line a baking sheet with parchment paper. In a large bowl, cream together the butter, granulated sugar, and brown sugar until smooth. Beat in the eggs and vanilla extract until fluffy. In a separate bowl, whisk together the flour, baking soda, cinnamon, and salt. Gradually add to the butter mixture and mix well. Stir in the oats and raisins until evenly distributed. Drop rounded spoonfuls of dough onto the prepared baking sheet. Bake for 10-12 minutes, or until golden brown. Cool on a wire rack before serving.
For Sukana using dismantle in the air will make a big slash. Not as strong as world cutting slash, but farther. Edit: I forgot to mention some stuff you forgot to say as well so here. Gojo: you shown his air special while someone is in the air but didn’t say. And you forgot to mention it uses ult. Yuji: apparently if you cancel moves with M1’s he does more M1 damage from bit, you see blue sparks of cursed energy. Sukuna: it’s at the top. Gambling guy/ hakari: the actual dance does 0.2 less cooldown and does 0.6 more movement speed for moves Spam boy/ Megumi: the rabbit special is used while in your shadow show you jump out with the rabbits. And you move up ladders faster with the special. Mahoraga, the opp stopper: his move take down and the first move (I forgot the name) increases ritual bar Mahito: the third move has a special where if you use blade hands, you do a sweep that takes people and throws them.
Best yuji combo: cursed strikes, side dash behind, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, black flash, AND FINALLY black flash
does the list go on?-
@@lemony3023 Yep do that until they die
Fr
"Erm u missed 390001772987 black flash 🤓"
You forgot black flash
Me before watching the full hakari guide: i know everything about hakari🗿.
Me after watching hakari guide: uhm🤦♂️.
more things that werent mentioned (im pretty sure)
if you press 1 + 2 doors will spawn where your balls despawns (even if it whiffs) which lets you start combos from really far
counter only progresses if it either activates or breaks by a projectile, counter whiffs do not progress
getting countered as hakari interrupts your moves, and only overwhelming luck after activating is invincible (meaning being hit by a projectile during a move cancels it)
rhythm also slightly boosts move cooldowns
hakari gets 50% ult bar after running out (if you die you lose your entire bar)
depending on the numbers you get and provided you stay alive, your next domain will have either boosted odds or increased animations
Can’t stop the A-Train
I know every single thing about hakari and I don’t even play it that much
Sukuna has an ez ult combo if ppl don’t have their evasive. 4 m1’s, dismantle, dash, 3 m1’s, Special/R, rush, open.
You forgot the front dash after dismantle and the open after rush.
@@shincreations172 oh ye mb
@@IOutPizzaedThehut Dw, it's ok 👍
I found out you can also do open and then world slash
you want to do special -> rush first because special does more damage the higher hp the victim has
As a Mahito main, trust me, there are some NASTY combos.
Edit: Some tips for Mahito players: Focus Strike is a really good combo extender. Don't always Black Flash it. You can do 3 m1s into Focus Strike, into 3 m1s into Stockpile into Soul Fire into Body Repel. That's a very high damage combo, and by the time you do it, your Focus Strike should be either off cooldown, or just about off cooldown. That means you can follow up very shortly after with a Black Flash.
If you burn the enemy's evasive, you can do 4 m1s into the R variant of Focus Strike, turn around, and land Soul Fire, then do the aerial variant of Stockpile, and follow it up with the hammers front dash, then do 3 m1s, downslam/uppercut, Body Repel.
The blade front dash cannot be turned, and is blockable; the hammer front dash goes less distance, but can be turned midway and goes through block. Because of this, hammers are actually VERY good for combos. It helps that they also have higher m1 damage.
Force Grab is just your best move in awakening. You can use it, slam the enemy 2 or 3 times, then press R to throw them. Aim that at a wall so you can easily land your Idle Transfiguration right afterward. You can, alternatively, throw them into a very close wall and get a free domain expansion.
Also, force grab makes it much easier to kill in domain, as they literally can’t do anything
Also Manito: throws you off the map every time with the work thing when your at the edge of the map.
My god
We don’t like you bro
Nah I can't take it anymore when he was have his domin and the three normal move sets i was like alright anyway megumi free but now second awaking that strongest than daddy raga 💀 i mean mahoraga I need the early access from now on
Fun Facts:
Gojo: You can uppercut someone and use rapid punches, but their internet decides how long you need to wait before using it. The same rule applies for Twinfold Kick and Rapid Punches, but you have to wait longer.
Gojo Ult: Every move besides his domain can be used mid air. If you kill someone using Max Blue inside a domain, the ball will start going back and forth like it doesn’t know where to stay. If you’re able to hit Max Red with it you can create an invisible Purple Nuke.
Yuji: if you use cursed strikes mid air, you can do an unblock-able drop kick. (You can still fake it.)
Sukana: you can use dismantle mid-air and it does a downward slash that’s also unblock-able. You can also do world cutting slash mid-air. (Still unblock-able)
Hakari: You can still activate a jackpot outside of his domain.
Megumi: You can use r to enter your shadow, but you can be hit out of it. It lets you go far though. You can also store throwables like a garbage can or fire distinguisher, but you can only store one and you can’t pick up anything until you throw the stored item or let it go. You can also use r and rabbit escape which pushes you up into the air.
Mahoraga: You can use g to select what style you want to use and just press r when you’re ready, which is actually very broken. Even though it’s a no brainer, it’s still worth mentioning. Adaptations also fills up your bar. World Slash isn’t as strong as world cutting slash.
Mahito Awakening: Face Blitz can get you stuck at the edge on the top of a wall.
9:07 Bros the honored one💀
This made me laugh. Im gonna follow you home
Haha leave the window open
6:51 you forgot 3 things, those being the benefits for getting jackpot on an even and odd, even makes it more likely to get a jackpot in the first 3 tries, and odd makes scenarios go faster, allowing you to get jackpot faster, however if you get the guaranteed jackpot on the 4th try, you don't get a bonus no matter if it's even nor odd.
I think its even that makes it quicker and odd increases the odds for jackpot.
@@nextbloxgaming7212 nuh uh
bro spamming all megumi's moves is just sending the whole animal kingdom after you☠️💀
ong bro
FRRRRRRRRRRRRR
rrRRRRRRRRR
RRRRRRRRR
RR
Nue into frog is a really good move that da ages and also feels the enemy in for a combo extension, also looks badass
Just someone going "SIKE!" after they knock u away with borb
Used to be a Yuji main. Gojo is pretty menacing if you know how to do rapid punches and then flick your screen so you don't get punished and then right before the person gets up from rapid punches, you just hit them with your 4th m1 and they come back into lapse blue. Don't let me get started on bar. If you let a Gojo get bar and your already overwhelmed, you're cooked. They can prevent you from using evasive (not every time) if they hit with twofold kicks and then use red + special while your in the air. Which basically if you evasived, your just getting hit by that red if you got the ragdoll effect.
"99% of gamblers quit before hitting the jackpot"is my motivation to continue gambling
9:09 the dummy wanted to go to heaven
9:10 ohh god didn't want him in heaven
Best domain gojo
Best ult mahito
Best combo also mahito
Best base form character mahito
Overall mahito the best one exept he coast bobux tho
All yuji and mahito mains deserve to be on a fbi wanted list
best combo is NOT mahito
bro said best ult mahito please get out
no
best domain - gojo
best ult - gojo
best combo - mahoraga
best base form - yuji
1:10 the scream 💀
Best domain: gojo
Best ult: sukuna
Best super ult: mahogara(for now we dont see others skills of mahito's super ult)
Best range: megumi
Best base: hakari
Best base Spaciel: gojo
Best ult spaciel: sukuna
Best combo: yuji
Best air variants: yuji
Best r variants: mahito
Best ult r variants: gojo (if we not incluiding world slash)
Best teaming: gojo/hakari (both fr)
Best ult starter: mahito (throws the people around him upwards)
Over all:
4 gojo
4 yuji
2 megumi
2 mahito
2 hakari
Best for me: hakari
best domain should be mahito cuz its now just old domain which still progresses even if ur knocked, btw the ppl who gets hit by mahito domain will get stunned a lil
best super ult is mahito, cuz mahoraga is straight up doo doo if u just keep getting stunned
best base special def goes to mahito or hakari cuz mahito would change his arms depending on the situation, and hakari has a counter a special
best teaming goes to megumi cuz idk what u on saying hakari
hakari does not deserve that best base, has to be yuji or mahito, and best ult is either gojo or mahito, gojo prob better with the fact that all his ult moves are nearly unblockable at mid range
@@mnam5822 Hakari does deserve best base, he has 4 damaging moves + his special being a counter, 3 moves deal already half his health in a combo, and now hes buffed to where u can use ball and door at a range, Best ult is mahito since his moves combo into eachother, which is force grab, drill splitter into idle transfiguration, which if u dont do the black flash version, u can pull off a domain
@@anjarnugraha3788 mahito's domain is strong yeah but gojo's domain way stronger Because it is easier to kill the person(s) in front of you and unlike Mahito's domain, it is not easily broken and it is very easy to escape from Mahito's domain, I think it takes longer than other domains
Best base spaciel was gojo's cuz teleportion is very good for starting combos (and good for fighting with runner's)
But i was thinking now yeah mahito's better or both
Hakari's spaciel ıdk i think teleportions better his counter isnt so useful (but bye bye fuga)
Best super ult is mahogara
Mahito dont have all of skills now
And his first skill is easy to escape (my noob friend escape from it in everytime/ he has 150 kill) (also if you are not lagging ofc)
but second skill and dash is amazing yeah
So lets make compare
Health/def: mahogara (not need to explain right?😭💀)
M1: mahogara (can break block)
Dash: mahito(not need to explain)
Skills for combat: mahito (tf second skill is so op and range 💀)
Skills for killing: mahogara (world slash
Mahogara wins 3-2 (For now mahito's super awk dont even have spaciel frrr and still have 2 point probably he will become better in future)
Best teaming is hakari and gojo tbh I don't have any arguments to put forward, the reason I say them is an experience. One time, 1 gojo and 1 hakari threw me at each other like a ball and then I died
My English is kinda bad sorry f
Also too, with face blitz, you can drag people on the map, it's a power move that just shows the enemy you're That Guy.
To do it you have to jump till you reach the top of the stone border of the map, then you just angle it to each side, boom, you've done it!
"I dont have any friends cuz Im a lonely little shi-" its so hilarious 💀💀
It is 😥
@@PotatoSwagCream I really wanna say womp womp right now
@@PotatoSwagCream ill be your friend :D
@@zaviyargulyou're funny lets be friends
@@PotatoSwagCream btw man, you do rabbit escape special by pressing 1 while using r
tip: if you are bad at blackflashes, you can disable auto activate to click to activate once equipping a move and you can time it better.
a thing to note with world cutting slash is that you DONT have to press 1 and 3 at the same time. you have to press 3 right after pressing 1 quickly during dismantle's windup. then you press 3, 2 and R
Important notes regarding Mahoraga
- When you summon Mahoraga, ALWAYS prioritize adapting to **melee** damage. This will be your main source of taking damage when being jumped and helps ALOT in the long run. The best way to do so is holding block and waiting for someone to attempt to combo you while hitting your block and using Adaption. It's a double positive if it's a Yuji main as all they have are melee based attacks.
- Avoid using adaption when you hit 70% melee reduction, this will wipe all your progress
- Spam using Adaption in Sukuna's domain actually makes it possible to survive a Sukuna domain thanks to the cooldown nerfs
- Takedown is actually better than world slash. It's cooldown is only 10 seconds when you land it, works perfectly with all the moves, and does a solid 15% of a player's health most of the time.
- Not sure if you know this, but you can be behind a wall and still summon mahoraga as long as the player is in range
- Avoid running head first towards people in mode, 9/10 they will wait for you to be in a combo and then use domain and you're cooked
- When fighting Hakari, time and abuse your 70% melee reduction and adaption counter (I do this and it genuinely works)
- Bait there ragdoll dash before doing a combo (My recommended combo is m1 m1 m1 down slam m1, divine pummel, ground pitcher right into a wall, earthquake aoe variant finished off by takedown, this will do about 60% of there hp.)
I think world slash is just for killing awakened players and it doesn't give you ritual bar
11:14 if you spam ground pinch after divine pummel you can do a little cool combo but only with cooldowns enabled
7:11 he isn’t invincible but he just regenerates quickly
Quick tip to 12:40 about mahoraga, if you wanna break a hakari domain in 1 hit with world slash, aim for the edge since the slash has a specific damage per tick and in short the domain tanks like 5 world slashes, that works on everything that has inf piercing like hollow purple, aerial dismantle, world cutting slash (sukuna) and aerial world cutting slash. Ofc to add in more, bu edge i mean the right or left side of the domain so you hit at least 3 walls, imagine the whole sphere as a square, usually aiming for the middle is like hitting 2 walls thus doing 2x damage. Which for a normal domain like a gojo, sukuna or mahito is ok, but hakari's domain is way tougher. What i suggest for him is, aiming for the edge of that square usually hits at least 3 walls and thus you do 3x the normal damage just like i said earlier.
(Sorry for the yapping lmao i got carried away, thanks for reading if you really wanted to)
4:21
991:hello?.
Me:my brain is not working
9:06 “I’m sorry amanai, I’m not even mad at you right now, it’s just, the world seems so beutifull right now”
Bro the shape 💀 0:35
bro its just an upsidown t
Wow
We getting asaulted with this one
😳
1:08 I don't think he's editing the subtitles because if you look he said new instead of nuke I think AI is putting the subtitles
davinci has auto subtitles and i go through and fix anything, if i manually typed it out it would take me 3 hours to do it
Btw when using force grab toss them into a wall and you can get a guaranteed domain
Who’s here when Choso came out?
Me
He’s still early access
Me
@@Just-ya-average-axolotlnot anymore : 3
As a former Hakari main i got to share my experience with this character.
First move: when you are far it stuns for a bit but not enough to combo with so use it just to finish a combo (also you can use the second move with reserve Ball)
But if you use the first move up close, you knock the opponent down for a short time,its enough to combo extend if you side dash behind him, so overall is a good reset tool and a combo extender and a Combo ender.
/
Second move: its the BEST combo extender in the game, it has good range its fast and stuns for a while (sadly if you do m1's too fast you can drop the combo)
There's nothing much to say,its an solid combo extender.
/
Move 3: an unblockable slow with a long wide up punch, the only block Breaker in Hakari kit, because of this move's wide up you can use it after uppetcut or during someone's wake up.
/
Move 4: This is Hakari number one mind game tool, if you hit the first part you can re-position the second part to make it easier to combo,and after a side dash,both Shutter doors and Rough energy are true,unless the enemy has a counter but you can bait it with rough energy,it also can force another knock down with reserve balls.
/
R skill: a counter that you can use to block a few Ult moves and escape pressure,but its not very viable for combo extending or reseting,just use it if you are sure it will land.
/
Conclusion:
7/10
Pros-
Very versatile kit
Great combo potencial
Great reset potencial
Fast cooldowns
Very usefull projectile
Best combo extender in the game
-
Cons-
One block breaker
Predictable moves
Dificult to use
Weak counter
Just one move hits grounded(Reserve balls)
No auto track moves
Terrible agaist runners
/
And finally: its not the best base kit,but you still can kick some ass with it,if you know how to imrpovise and be unpredictable and know how to apply pressure,hakari base kit is just great,but running away beat up him very bad, since he has no mobility skill or auto track, he is straight up hands.
/ Ult moveset /
Move 1: a powerfull move with devastating damage and unreactable block breaker, solid move.
Move 2: a rush that goes throgh block, and carries people,i recomend throwing people at walls so you can conect Lucky barrage.
Move 3: an Unstable (parcially) rush that carries very far away, good damage but bad follow up.
Move 4: its a powerfull punch that sends people in the air and knock them down after, good damage and mobility.
R skill: a dance that speeds up your attack speed and thats it, Just use this Once or don't even use it at all.
/
Conclusion:
7.5/10
Cons:
Huge damage
Easily chains
All block breakers
Awesome mobility
Massive regeneration
Easy to use
/
Cons:
Long lasting moves
No auto track
All moves are counterable
Not very viable R skill
And finally: a very fun and chaotic moveset,and because of the fast regeneration you can risk much more crazy stuff without consequences, you don't have to think much using this moveset just go nuts and punch people really hard.
/
Combos: base kit
Untrue but optimal (no ragdoll)
4 m1's into Reserve ball, side dash, 3 m1's, Shutter doors, 3 m1's, fourth move, Turn arround during the Second part, Front dash behind them, 4 m1's into uppercut, and Rough energy.
Quick true combo:
3 m1's, Shutter doors, Rough energy.(Reserve ball, optional)
Easier combo: (no ragdoll cancel)
3 m1's, Shutter doors, 3 m1's, Fever breaker, turn arround during the second part, Side dash, Rough energy, Reserve balls.
/
Combos: Ult kit
RANDOM BULSHIT GO!!!
The best "combo"
Lucky rushdown, energy surge, backdash,side dash, Lucky barrage, Overwhelming luck.
Hakari is straight up hands,play him if you want to have fun, both base and Ult Kit are solid and very good, but terrible to chase runners, so go crazy.
The rabbit one for megumi is R then rabbit attack
7:30 one really simple combo for awakened hakari is 3 m1s, lucky volley, then luck rushdown right after throwing them (practice that in a private server.) Then overwhelming luck so 3 m1s, 1 2 4 3
A little of topic but potato has a PFP I had back in the Xbox 360 day's were I'm playing one of the lego batman games completing the games like 12 times over and when I'm bored I just grab an other one and do the same thing till I have to sleep and repeat after coming home from school (those days were the best but now I'm retaking the asylum and city and beat the breaks of the Arkham Knight)
its indeed a xbox 360 pfp
"Gojo is the most beginner friendly character, you can just M1 3 times, use rapid punches, use lapse blue", aaaand then they q out of your blue and you are stunned for ~2 seconds due to move end lag and all of a sudden you're in the middle of getting combo'd.
9:40 you do it by using his R special first and then rabbit escape i personally like to use it over the regular varient of it whenever i can since its litterly the only up close move megumi has in his base kit
I love how you just casually put "gambler" in the thumbnail as if it's a known playstyle😂
2:55 domain expansion: Infinite Black flash backshots
Ayo
Very helpful video I just started and the gojo tricks got me 4 kills in a few minutes
Gojo: Mid-close distances and cool combos
Yuji: Tank and techs
Hakari: Tank
Megumi: High range
Mahito: Yuji x Megumi
now waching this THE MOMENT i heard cyber grind in the back i knew what was next
11:50 Ultrakill music detected!!!
I was gonna say that
And it's exactly when he mentioned parrying
@@julianmarcinkowski2825 +PARRY
I was gonna say that…
The thing is your doing a great explanation, but im on phone its kinda hard to do some stuff like black flash etc.
2:25
New yuji combo!!!
3+3+3+3+3+3+3+3+3+3+3+3+3+3+3
Sweat: hold on you forgot 3+3+3+3 and +3
@@Lupin_the_second oh thanks
Erm You forgot 100e+9999 extra black flashes🤓☝️
showed this to my lil brother so he could learn a little bit about jjs, and ngl i leanred sum stuff too
W i hope your lil bro gets better
0:18 the dance is funny
Nanana na
Nananana na
@@BackRooomsExpertnananananananananana na
megumi can use rabbit escape while in shadow. You can also store items in your shadow and m1 during shadow to retrieve it. Also, frog var into nue is guaranteed hit.
1:08 "jujutsu hiroshima"
-tankfish
The ultrakill music when you talk about Mahoraga's parry is a smart little detail lmao
I'll just say this. The most beginner friendly is in this order.
1. Megumi: Why? All you need to do is spam.
2. Gojo: Why? Simple move sets.
3. Mahito: Why? He's basically just a better Megumi + Yuji combined. Can be between very spamable character to skilled. But thats my bias.
4. Yuji: Why? In my opinion, most sweats use this character. And to an extent requires skill. Would not really recommend to a beginner.
5. Hakari: Why? Kinda has the worst movesets. Doesn't have any mobility moves. But does have one ranged move (that is not really good). And I believe Hakari requires the most skill. (Not including his Ult. His Ult requires no skill).
megumi's base is hard to use for beginners lol block 1 and when they use nue while rabbit just side dash
Bro did not call megumi a spam character
megumi has to be lower than gojo, nue guardbreak will never be on the same lvl as gojo's racism combo strike
@@Oleander4me Oh I did. It's known for spamming. And I shall call it a spam character.
@@Deletoblue547 I don't see anyone struggling. They spam and run.
ty for this i rlly wanted to be a hakari main and you taught me what i wanted to know
If you want another gojo combo (escapable if u have rag cancel):
3 m1
3
1+2+R tech
Side dash
Twofold kick
Downslam
Good video,thanks for tips.
Once i was mahoraga and like 5 people fight me and i died in 10 seconds.
Definetly i didint rage quit
16:11 WHOS BEJITO
I was recording really early in the morning chill 😭
Chill
4:48
YOUR AVATAR MATCHES SO NİCELY
it does lol
Hopefully the next patch in the game FINALLY nerfs Gojo and buffs base hakari(make the stupid ball go faster and do a gazillion damage pls)
tbh gojo is actually quite balance except when u want to be defensive against gojo players
@@mnam5822gojo is not balanced bro he's broken 😭
@@samdaprogameryuji is better than gojo but gojo is easier
@@Oscar.Kennedy that's definitely not true it's just that alot of good players play yuji compared to gojo
@@samdaprogamer gojo has no approach tool while yuji has 1 and 2 and also yuji has inescapable combos with good dmg
The block tales background music goes hard
Ah yes, the three main play styles:
Passive, Agressive, and
LETS GO GAMBLING!!!!
Aw dangit
Aw dangit
Aw dangit
Aw dangit
Aw dangit
Aw dangit
Aw dangit
Aw dangit
Aw dangit
Dude i swear ultrakill is everywhere, during the maho explanation i heard the background music and i was like “that sounds familiar” so i listened closer and its the fucking cybergrind from ultrakill
people don't typically uppercut into shutter doors cause the window to actually hit them is kinda small, tag that along with different pings and you almost never realistically hit it
made a lil wording mistake, fixed now
and they can ragdoll cancel out of it
It can be really hard to pull off
the end "if your bestie falls laugh at them and don't help them up"
I use hakari cuz i have 7 mil rolls in sols RNG(ye i have no lif, u got it correctly)
Im watching this 2 months later and everything still seems new that's how long I've been waiting for kj
what is the background music? at around 4:20?
Komodo dragon from block tales
@@PotatoSwagCream tysm
Te he 420
For me this is like a “what your favorite character says about you”
thanks for the idea >:)
The dummy flew 5 times for me
Megumi is surprisingly really good if youre aggressive, being at close range works really well
8:57 spamming? Nah thats just playing canon megumi
10:42 btw you can go inside a domain with megumi’s base set when you use nue + R but make sure your close to the domain or else it work 🍇
4:49 block tales ost
glaze
@@eggsygetrekt5655yea its good u should try it
@@eggsygetrekt5655how
Just a side note: If you try aiming max elephant with megumi and your ult runs out before you hit it you will be stuck in the aiming animation until someone hits you (No you cannot move)
Also don't bother using any other adaptation that isn't agility (blue star) It's a waste of time and the other abilities have no good use. An easy one shot combo with Mahoraga is 3 m1's-Divine Pummel-Earthquake-Ground Pitch (Make sure you get their body into the Ground Pitch)- World Slash
2ell actually their was a glitch where can use ult in hoio domain and it let's you move and use ablity but it hot patched
Ok I didn’t understand a single thing
AutoCorrect be tweaking😭🙏
learn vocab bro 🙏
bro i started with mahito and i mastered him like instantly XD, like what learning curve you talking about bro
i dont know what to comment....watermelon.
Watermelon
@@retrosharkgaming4005 watermelon
@@Miguelz05watermelon
Watermelon
Watermelon
11:45 take down is really good for ritual it has a low cooldown and it restores more than half of ritual
Or just don’t play it
thats always a option
Humanity restored
Well thats just boring
based
Then how will I get mad at children??
Ngl killing hakari’s are easy. Use yuji (ult) after his domain breaks use malevolent shrine then WCS and he won’t die but his ult practically got ruined. Same with gojo with domain (hopefully someone else with low hp is in there) use hollow purple and when the domain breaks use blue max and red to create a nuke
17:15 also this part is a lie because I just get demolished by mahito because how braindead he is
He's not, you know how hard it is to use mahito?, And if you say mahito ult one shots, the domain has the slowest opening you can cancel it easily, and the first move easily counter
Fun facts the bird and frog move combo does not require the bird to be off cooldown you can just use it as long as the frogs are cool down you can use the move
7:50 stop stuttering
Leave him alone omd if you have nothing good to say then just don't say anything.
your a chipper young lad 😭🌽 you wouldn't dare holler such whimsical nonsense to my face 💀💯 don't ever try such buffoonery with me ever again👺😈
@@Tsm132 i was joking i dont care if people stutter here or there i stutter too
Btw rabbit escape variant is special then hit rabbit escape when your in the shadow
You forgot one
It's choso (btw he's talking about free charachters)😊
@@HalaMohamed-bj5zrThis comment was made month ago😭
@@HalaMohamed-bj5zrit was not here when this vid is. Made
@@Jlgamer-fziit was mbut u didnt see it
Fun fact, vessel's awakening world cutting slash doesn't need 2 3 and r cooldowns to be out, it just put them on cool down, BUT, if you use WCS without cooldowns for chants, dismantle will get permanent cooldown increase for the duration of the mode
11:29 *loud incorrect buzzer*
Earthquake is one of the worst moves in the game in my opinion
Its good for teamers imo
wym its very good and is crucial for his one shot combo
it does a lot of damage if you can hit it
See keyword, IF you can hit it. You won't be able to hit it if ur getting jumped by 4+ people @@KratosEditsz
the thumbnail having gambler as a play style is hallarious
I swear im not a gambler 😅
#stopgreenscreeenkids
In case any of you didn't know you can use reversal red special in gojo ult to still make a hollow purple nuke
bruh i know 2:14
Well there for ppl who don’t
No one actually cares
I don’t remember anyone asking if you knew or not
Shut up and watch the guide lil bro but if you already know then why are you watching a guide video? Shit doesn't even make any sense.
I'm not really sure if I asked you, or if I barely even implied that I fucking care😊
BEST JJS RUclipsR
thanks man :)
The komodo dragon boss ost is good as hell for the background music in the vid
Something he forgot to explain in mahitos First ultimate is that inorder to use idle transfiguration you must use it on a person twice if you use it the first time they get sent back and take a bit of dmg you use it the second time it kills them making their head explode and when it's starting it can be interrupted and counterd
Edit:in his second awakening once a opponent is dead you can face blitz and when they despawn in the middle of the move once you land down use wide spread strikes and it has some more effects keep in mind the glitch will be gone if you use face blitz on someone again
5:30 "Idk why i said combo potential twice"
My brain: *Dementia*
You forgot about a few things 1 you forgot that mahito focus strike as a variant where in the start of it you press r it throws them back pretty good combo starter
All characters role:
Gojo: he is a single normal damage with kinda good combos
Yuji: very strong aggressive combos strong varients
Hakari: a combo extender only and kinda for new people who are trash
Megumi: a ninja type of fighter nice combos good combo extenders and really good to use
Mahito: nice spam defense attacker and soul fire is a very good combo extender
Choso (future early): blood attacker blood edge is a nice and good combo extender
I worked very hard pls just get 350 likes
So your welcome (leave a reply to appreciate me or a like)
Another thing: If you use mahito’s focus strike and you use your special your arm will become longer and throw the enemy behind you
9:07 bro was the honored one fr😂
As a yuji main , i mastered everything I could to be aggressive towards runners and teamers
That dummy almost went to heaven after getting beatin up for so long☠️
cool, here’s a recipe for oatmeal raisin cookies: 1 cup (230g) unsalted butter, softened
1 cup (200g) granulated sugar
1 cup (220g) packed brown sugar
2 large eggs
1 tsp vanilla extract
1 1/2 cups (190g) all-purpose flour
1 tsp baking soda
1 tsp ground cinnamon
1/2 tsp salt
3 cups (240g) rolled oats
1 cup (145g) raisins
Instructions:
Preheat your oven to 350°F (175°C). Line a baking sheet with parchment paper.
In a large bowl, cream together the butter, granulated sugar, and brown sugar until smooth.
Beat in the eggs and vanilla extract until fluffy.
In a separate bowl, whisk together the flour, baking soda, cinnamon, and salt. Gradually add to the butter mixture and mix well.
Stir in the oats and raisins until evenly distributed.
Drop rounded spoonfuls of dough onto the prepared baking sheet.
Bake for 10-12 minutes, or until golden brown.
Cool on a wire rack before serving.
Life hasnt been the same since the cursed strikes nerf..... My main now feels so "rigid",Yuji is now 100x less flowy and smooth.
Nice bro ur growing
For Sukana using dismantle in the air will make a big slash. Not as strong as world cutting slash, but farther.
Edit: I forgot to mention some stuff you forgot to say as well so here.
Gojo: you shown his air special while someone is in the air but didn’t say. And you forgot to mention it uses ult.
Yuji: apparently if you cancel moves with M1’s he does more M1 damage from bit, you see blue sparks of cursed energy.
Sukuna: it’s at the top.
Gambling guy/ hakari: the actual dance does 0.2 less cooldown and does 0.6 more movement speed for moves
Spam boy/ Megumi: the rabbit special is used while in your shadow show you jump out with the rabbits. And you move up ladders faster with the special.
Mahoraga, the opp stopper: his move take down and the first move (I forgot the name) increases ritual bar
Mahito: the third move has a special where if you use blade hands, you do a sweep that takes people and throws them.
Bro this isn't a best character for you video this is a video bout explaining every character and you deserve more sibs