Welllllll yes and no, in the TCB translations it states "That move wasn't aimed at a person... But rather at the "surface" of the "sky"!! Like cracking a thin layer of ice... While trapping the opponent!" essentially suggesting that it does trap the person before she breaks that layer.
I was thinking that the cursed speaker could be this- 1. When you normally use it, it stuns the opponent “Don’t Move” 2. When you jump and use it it deals heavy knock back “Blast Away”
I’d make yuta’s domain work like this: he has his own ult moves, and in his domain he can use r to pick up the swords on the ground. These swords will give him a random ult move excluding domains. When he presses r again the ult move fires off, Yuta will be told the move after he gets it. The r has a 2 second cool down after you use the ult move.
It would be cool if you keep his counter as an extender and then make his self recovery into a black flash that you need to land to heal. As it fixes both problems that the moves have
jacobs ladder could be buffed to hit the entire domain expansion, so if ALL conditions are met, aka: getting full awakening, trapping at least one person in the domain, 6 seconds have passed, and the domain hasnt been broken already, it could be a good tradeoff for attempting to use the domain and using the ability itself.
The domain should be like this, you go picking up swords that are around the domain and give a random ult move, and it is consumed upon use. Pressing r during the domain should make a random domain effect for a while( just one idle transfiguration for mahito), and you can only use each effect once. Upon usong all efects the next one is jacobs laders effect, basically instakill inside the domain. It would make yuta strong as his moveset coldown is basically gone as long as he keeps taking swords, and the r makes it so the enemy needs to atack you, cant wait it out.
i did one on a video a while ago but ill redo it here because i can think of a more chaotic character R - speed blitz - teleport to the opponent and slam your sword into them (if blocked your sword breaks, if landed they will be sent extremely far) character - monster 1. enraged slashes - 4 aggressive slashes with a purple tint that knocks quite far (can be followed with speed blitz) 2. rock chuck - jump forward and cause a crater, then throw one of the craters at an enemy 3. sweep - cause an aoe sweep from one of rikkas arms 4. sword pull - throw your sword into someone and press 4 again to get rikka to pull them with the sword (arm goes through buildings) R (no sword) - black flash, using black flash will fill a decent amount of ult bar and will regain your sword, m1s are slower and weaker without the sword however so its high risk high reward ultimate - cursed love 1.double team - basically shadow swarm but remember that combo they did on geto? 2. rikka - rikka teleports behind an opponent and throws them EXTREMELY far, execution brings you their corpse and you can steal one of their moves for a one time use as your R 3. aerial cuts - jump in the air and start slashing while progressing forward, like a mix of great serpent and the base 1 4. domain expansion - trade movesets with your enemy and give them your base in exchange for their awakening for as long as the domain is active (this is a shorter domain because you'll still have your sword and that'll probably be pretty unfair paired with an ult like hakaris) pressing R during the domain startup will give you 4 moves that yuta has copied: 1. inumakis "die" which will just fling everyone infront of him and set them at half hp 2. dismantle except its got a purple instead of white outline and it'll do only the air variant 3. purple which is an aoe pushback type thing like almighty push 4. trade - it just turns on the norma domain effect so effectively in the domain yuta has a 1 and 1/3 of a moveset
@@confettininja1505 Which is why NoobEternally's ult idea for it was better, how only some moves are random; but you get 1-2 of Yuta's own moves in ult
I feel like instead of "die" it should be replaced with "plummet" (like Inumaki says to Geto), because telling someone to die with cursed speech as a base move just seems crazy
I have a idea for yuta,move 1:slash, this ability slashes the enemy 3 times and if u press the move again it will allow u to hit a black flash,move2:inumaki:this move allows u to chose 3 moves don’t move, get crushed,and explode with explode sending u in the air also stunning you,move 3:Rika,this move works exactly like divine dog able to attack this times but with the addition of being able to block three times and if u press ur special move rika will lunge at ur opponent taking their arm allowing u to copy their moves for up to 2 minutes(copying their moves is important,let me cook) after copying the move press special(without rika out) to insure u keep the move u can only have 3 copy’s and out of those 3 one big move like hollow purple open rush dismantle etc,move 4: love combo,this move deals up to 50 damage if pulled off correctly first u must have rika out,by pressing this move u dash to your opponent,you give 5 hits rika gives 5 slashes AWAKENING,move1: copied,this move allows u to use one of the big ult moves u have copied,move2:true form,this ability summons rika as ur true form giving u higher damage to all of your previous moves,move 3 rampage,this move will allow rika to do 30 damage by hitting u 4 times and the final hit will be a slash stunning u in the process,move for and the final move pure love this works just like gojos(requires true form rika)and even has a air variant so that if u wanted to still fight just jump in the air press the move and rika will fly in the air shooting in the direction your looking. now after this you lose everything but gain a lot more,you have now gained the achievement culling games, this gives you evolve rika, move 1: come rika,this move let’s rika come out with a new look rika will stop any opponent from moving because rika is holding them still,if pressed twice your able to stab them taking 20 percent of their health,move 2:rika,this allows rika to be used like the last rika able to attack 3 times or block 3 times,if pressed again rika will split into 5 miniature versions letting you hit 5 more times,move 3:chase down,if your opponent is a runner or is two far from you,your speed will increase the longer the chase the faster you get,and if you press dash(if your close to them) you will lunge at them impelling them in the back(something I forgot to mention rika is use like the last rika key difference is if you press her move twice small rikas come out,you you use the special button your still able to copy other people’s moves)move 4:pure love, this works like the last pure love except you don’t lose anything and it has a spam ability with a short but long cool down, AWAKENING-DOMAIN EXPANSION-MUTUAL LOVE,this opens your domain,when in this domain you have a infinite amount of cursed energy and swords,theses swords randomly have a ability you have copied, with rika and her small variants they stay longer and do more damage while in the domain
I'm slightly confused on most of these moves but. The one thing I can't understand at all is the third state, do you always have to get awk then lose it for that, or after getting the badge you can go into settings and equip Yuta third state
Geto Suggestion :) R: Curse block(When used it pulls up a curse Spirit and if someone hits you while it's active it lowers the damage by 70% and it's has a decently quick cool down) 1: Centipede Swarm(Knock off rabbit escape but bugs) 2: Millipede Feast(Send out a close range swipe of millipedes stunning them if it hits as the millipedes feasts thing aka combo extender)Unlockable: Interruptible 3:Squid bullet(Shoots of a wave of squids that are blockable) 4:Handful Smash(2 creepy hands smash a player but it is dodgeable stuns and block breaking) Awakening:Parade of Demons 1:Vengeful Cut(Summons a curse Spirit that puts scissors around everyone in a range and makes a explosion after the cut) Quick: Blockable 2: Rampaging Giant(Sends out a giant cursed spirit that runs for a bit destroying everything in its path) 3:Playful Cloud(A close range combo with playful cloud that you combo by sending the poor player flying with centipedes) 4:Maximum Uzamki(Sends out a giant ball kinda like a aimbale mini hollow nuke) I know it's bad but I do wanna hear what you think
hey better idea maybe but what if instead of using bootleg megumi moves why not make like a necromancer style character where you absorb dead body parts to use moves like you would have a gauge to hold body parts and each move would use them to make summons to attack people but the moves become normal punches and kicks if the bar runs out
I've always been confused on why people want Geto Kenjaku is the superior option (imo) he does everything Geto does but with more options. He could have both Uzumaki and Domain Expansion in his ult (like how Gojo has Purple and Domain, and Sukuna has Fire arrow and Domain) He could have the antigravity system as a counter in base and a different move with it in ult He could use curses only Kenjaku has been shown to use, giving him more curse manip potential than Geto has etc Best of both worlds honestly, people get the creativeness of Kenjaku's moveset Geto cosplayers still get curse manipulation moves (Not to say Geto suggestions are bad)
Thank you for responding to this Moveset!!! You do raise a bunch of point about the moveset I want to bring up! ( 2:15 - small NoobEternally ) 1 - 🤺No notes on move 1 2 - ⚔Fury Rush was taken from Atomic, but instead it's a grounded version. He was my main in TSBG 3 - 😔For the 3rd move, I will admit, I got carried away as all people do. Probably should have just made the Black Flash a execution. 4 - 🏥For Self Recovery is the same kind of move every battlegrounds needs, like Gojo need hollow purple to be Gojo and Sukuna needs flame arrow or shrine to be Sukuna. So I intended to spice it up with a alt move, R+4 - 😠Jealous Recovery, being the first character not only to heal himself but the enemy as well, but Jealous Recovery can also be a execution which is kind of dumb fun, imagine this you're friend is very low and needs a quick heal, are you really going to tell him that you're going to execute him if you heal him?... If you heal the opponent YOU get punished because it only deals stun TO YOU, so bragging rights if you kill the enemy with it. R - 🐈 if anything about the R moves seem (too OP) it's because it is. It's supposed to be a 1 OP move or 1 really good move. If you think about it it TAKES UP METER and only 1 can be used before cd. R+2 - 🧊ICE BREAKER, I didn't read the manga and only played the AUT version and saw the move name. Thought it would be more useful the way I put it. R+3 - 😡Don't Bully was kind of made for anti teaming move + a counter so yk yk. G - 💖 PURE LOVE is VERY busted that's why it has a good start up and even a warning with Rika flying up before it fires. G+R - ✝ Mutual Love to be fair, you're able to use Early Access moves if you randomize it enough, he can copy everyone's ultimate. Imagine a Flame Arrow / Hollow Purple / Divine Slash / Mahoraga. You just wont be able to be touched. ((I don't really know what I did wrong here with the Gimmick, as (boring) with the copy gimmick it's literally what his domain does, and all of the moves he could have as a Ultimate is literally in his base move set)) I can see the reason why the Domain shouldn't be breakable. and maybe I should have the breaking mechanic removed, he had a very big ultimate gauge (meaning VERY long domain) and it was kind of a reason for people to get out of certain death, but if I remove the fact it breaks, I guess Megumi's Move has more of a use now. R - 🎰 LETS GO GAMBLING! ? - 🪜Jacobs Ladder as I said i haven't read the manga and what you said was honestly kind of confusing, In the video. I think it's kind of balanced seeing how it's a literal instant kill, and everyone is already in a limited place. Thank you for reading this and again you're cool 👍
I'd prefer that jacob's ladder does gradual damage and not instant and like the manga I think it should nullify abilities(players can't use their moves, only m1s).
I feel like making it so that, if you use Awakening normally it just gives you some awakening moves, and if you do R + Awakening *Then* it expends your whole meter, and does the beam attack
Yuta’s normal out concept seems to be like RR’s Ichigo clash move horn cero to where it has a long start up but those caught in the blast would take it until they are at half HP
I think for yuta domain is that you have your own moveset but by pressing r again you gain a random moveset from one of the other characters that can be a mix of awakening and non awakening moves the only moves that would you not be able to get would be domains,hollow purple and its nuke version mahoraga and world cutting slash
My first jjs suggestion: Yuta moveset (i made this 1 week ago): M1s: 4 simple sword slashes ending with a ragdoll. 1. CURSED SLASHES: The player dashes forward with their sword and starts a combo with a series of punches and slashes ending with a ragdoll. Blockable. 2. CURSED SPEACH: The user brings out a megaphone and yells “Get Crushed” before the enemy gets ragdolled similar to crushing blows ending. Not blockable. 3. SHADOW COUNTER: a shadow appears under the player for 1.5 seconds if hit during the duration rika will appear behind attacker before smashing down with both arms. Not blockable. 4. RIKA: Rika gets summoned (similar to divine dogs) if you press 4 again Rika hits the enemy once before disappearing while rika is active 2 move changes. Blockable. R. CURSED COATING: Makes your m1s do a bit more damage it also takes a bit of your bar. RIKA’S MOVES: 1. CURSED THROW: Rika picks up the enemy and squeezes them in her palm before throwing them a small distance. Not blockable 2. COPY: The move becomes any base moves of the 4 moves from the a player you hit in the last 5 seconds. (Even after Rika is gone the copied moves stays until you press R) 8 sec cd (8s until you can copy again) R: Discards your copied move ULTIMATE: 1. HATEFUL STRIKE: You dash forward and hit the enemy with a powerful punch if you get the timing right you hit a spinning black flash (in reference to the black flash Yuta hit on Geto). 2. TRUE LOVE: Rika appears behind you and charges and fires a pink beam. 3. JACOB’S LADDER: you charge a yellow beam above your target’s head before sending down a bright yellow column similar to Open/Fire arrow. 40 dmg. 30 sec cd. 4. MUTUAL LOVE: Opens up a domain with a bunch of swords on the ground which you can pick up when you do your 4th move becomes a random ult move (that’s not a domain of course) from the other movesets each sword is a different move. Sword cd 20 seconds. Domain cd 120 seconds. Your copied move stays until you discard it(R).
4:00 is super simple, make it so, if you hit the black flash you charge your meter a lot, you don't get the combo, but get closer to the ultimate, trading damage for the ultimate
One concept I'd be really hype to see would be an inumaki concept. There's just so much that can be done (While making random ideas I pretty much just said screw it and created a very scuffed draft of what it could be) R - Throat Spray Reduces the cooldown of his moves 1 - "Don't move!" / "Stop!" Inumaki grabs a target, putting down his "mask" before telling them not to move, stunning them. 2 - "Burn" Summons a line of flames that burns an enemy and deals upwards knockback, this move hits prone Alternatively, instead of summoning lines of flames, just anyone within range bursts up in flames. If the target for this move is blocking, they'll instead receive a regular knockback instead of an upwards knockback. This move bypasses block. 3 - "Explode!" This move can be used as an "invisible projectile"(soundwaves) that simply blows up and knocks back anyone that touches it. Alternatively, it can also be used on the air in order to explode the ground and launch yourself upwards while dealing damage. If this move is used to catch someone on the air, they'll receive the command "Fall" and receive fall damage and be laid prone. 4 - "Sink" The foe sinks to the ground. If they're standing, they'll have their speed reduced and dashes disabled (like rabbit escape). If they're already prone, they sink deeper into the ground, being suffocated, which deals damage and drastically decreases their defense while making them vulnerable to any moves, but the next attack they receive knocks them back with invincibility frames at the end no matter what. This move can be used while airborne. 1ult - "Suffer" / "Die" Deals damage to all foes in a wide range and have them slowly collapse in prone. This move bypasses block. 2ult - "Evaporate" Targets in range are raised up by a cloud of steam while taking a bit of damage. This slightly drains the target's ult meter. This move bypasses block and hits prone targets. You can still attack while the foe is being raised by the steam. 3ult - "Forget" + "Inexist" Inumaki uses "Explode" to jump up and forwards, then fires off "forget" at the user's cursor. The target temporarily forgets one of their moves. If the first dash catches someone on the air, this move becomes "inexist" (or some other one worded attack), which reduces the foe's maximum HP by 30-ish idk (also deals the same amount in damage) 4ult - idk Might come back to it later, I intend this move to be more gimmicky than damage heavy, like forget, since I imagine the combo [die > evaporate > inexist] to pretty much hit kill. I also might create a different R for the ultimate or else it might be too strong.
Inumaki moveset (I don't have a name yet, so try and think of something) R / star special sends a shock wave that is visible, if hit, the person affected by it will be stunned for 2 seconds, allowing for either a combo extender, or to start a combo (cool down is 15 seconds, takes around 5% of ult,) Move 1 “blast away” : has a normal length startup, also shows a light up affect to let the person who is about to be hit know so they can dodge or evade. doing 10 damage, and dealing knock back, should be used to end a combo Move 2 “Come”: shows a light up signal around the person in front of them, like gojo’s blue, bringing the person to them, not doing damage, can't be evaded, unless blocking. should be used to start a combo. Move 3 “explode” like ‘come’, ialso shows a signal, only being blackable and cannot be dashed out of, causes knock back. Move 4 “crush” shows a shockwave, similar to the r move, is visible so you can evade. If hit by it, has the effect similar to a down slam, lasting a 2-second stun. Awakening, “Crushing Limit” shows the animation of the character spitting out blood, falling down to their knees, but standing back up, the side speech boxes only show “….”, do to not being able to speak. [Move 1 “freeze!” is an AOE move, causing everyone in a short distance to stop moving for 4 seconds, or until they are hit by someone.] Move 2 “mass explosion” if in a certain distance in front of the person, causes camera shake, indicating that they are about to be hit, they are hit with 3 back-to-back explosions, causing ragdoll and knockback Move 3 “Twist” causes the person in front of them to lose a Limb. [50% arm, 50% leg, of they lose a leg, they run slower, but if an arm is lost, they do 10% less damage] Too NoobEterernally, please do a vid! Move 5 “Die” in replacing of a domain, it has a 3 second start up, but if someone is in front of the user, they will automatically die, but the user will lose 30 health, so be careful.
4:00 the combo starter would literally be just a slap to stun, dealing 0 damage, and black flash would make you deal like 15 damage but putting the move on 1.25x more cd As for his domain, i say it lasts like as long as an ultimate would(cause it is his awakening basically), and takes only 25% damage done to it from the outside to make it more fair so that he doesnt just lose his awakening which is his awakening, and not a conditional to fill out
What I would change to the heal move is to replace it completely with Rika getting summoned and grabbing the opponent, smashing them into the ground once and disappearing afterward. The finisher would be that after Rika smashes the opponent into the ground, her chest opens, revealing a black empty void. You then grab the megaphone, in which Rika's chest closes back up, and she then holds the enemy in place facing towards you, lifting their arms and spreading them. Following up with this would be you saying "Die" into the mic, exploding the opponent kind of in the way that Mahito's Idle Transfiguration does it but without the bubbly flesh.
6:16 doesnt R work like an ultimate? By what it said it has an animation where yuta gives his sword rika energy so it would have start up so you wouldn't be able to combo with it. I think it would work only if the yuta uses r then does m1s 2 and then because they used a move be able to use 1. I think it being cancelable can save it
Also for the thing you said in the domain with stealing ultimates i think how mahoraga changes modes is perfect for that. You can get the first move of any awakening (shared cool down ig idk) and have yuta moves for all the others 2-3-4 moves
For the jealous recovery move it should be changed to a 25%-ish chance of executing while on low health and r should be copy where u can copy a move and have a 5th but its one use and it takes about 20%-30% of awk bar.
the domain expansion random character move could be "fixed" with for example you get a random move from the 1s ability slot such as lapse blue max or dismantle, another random 2 slot such as red max or fuga and same with the 3 slot. for the 4th slot you could just add there the reroll thing. and lastly for the special move(r) i think you could make it that half the cooldown goes off all abilities
So I have an idea for his ultimate mode. Firstly you’d have 2 beginning moves one his domain, and 2 A melee attack that is the same as ignition burst but stronger. And in his domain this move would change a lot. Now in his domain expansion if he hits the second move on someone let’s say a Yuji then Yuta would get 2 of Sukanas ult moves but at a weaker LV and then his base second move and then a Rika move. For gojos weaker moves, It’d be blue has less range and doesn’t do as much damage. Red would lose its black flash variation and less damage and less range. Then sukanas, for Dismantle it’d shoot out less shots and if blocked it would completely negate it and for rush less range and less damage.
4:03 i have some idea on this If you success to counter then use m1 , yuta will instead punch , downslam with his katana , ragdoll them but this variant cosume around 5-10% amount of awakening , so you cant use it freely
I know this is a day or two late but character suggestion Mad scientist: AKA Geto/Kenjaku R- absorption: Eat an orb that allows you to summon the last curse(player) you’ve defeated the next time you press the button, to do an assist move(two concepts, does a move from their move set or has them simply tackle the opponent for a combo extension) or take a hit to save you(an evasive, like how the small squid curses are used to stop bullets, and in chapter 204 he sacrifices a bird curse to take an attack) Note: This is a resource and you only get one use, you have to get another kill to obtain another usage which I think helps balance it out 1- Centipede burst: Launch a blast of centipedes that grabs the opponent in a ball of centipedes that bursts when they hit the nearest player or structure. R+1- Centipede bind: Release centipedes along the ground in front of you grabbing an opponent by the legs and stunning them(combo extender) 2- spirit combo: punch the opponent then strike them with a kick, knocking them back as you summon a cursed spirit behind them to knock them back towards you(basic combo extender, however incorporating curses into basic hand to hand was my favorite part of Geto and Kenjaku fights) 3- Cyclops spirit: Create a large shadow circle on the floor in front of you, after a longer startup summon a massive cyclops spirit from the floor that knocks all enemies away dealing large damage, and going through block. Note: Startup gives enough time to escape the area if you have dash or use stuff like wall running, probably best used after Ragdoll R+3- Catfish spirit: if you press R during the startup for cyclops, instead immediately summon a catfish illusion on the ground immediately tripping(ragdoll) enemies but dealing no damage. Note: if the opponent is in the air they will not be affected 4- Accursed escape: Create a curse to jump off of and flip backwards releasing a short ranged blast of cursed spirits Note: Moslty and escape tool to use when you want to back off from close range and I wasn’t sure what else to add, if possible I’d prefer it be something for the close range situation so the moveset remains a mix between zoner and brawler. Awakening: A cursed world(based on kejaku’s quote to tengen in chapter 206) R-Antigravity technique: Release a burst of antigravity around yourself canceling any attack that hits you(except for hollow purple, purple nuke, and both world slashes) 1-Rainbow dragon: Release the rainbow dragon in front of grabbing all enemies hit and then It flys up slamming itself and enemies into floor in front of you(ragdolls) 2- Miniature Uzumaki: Release a quick blast dealing large damage to anything right in frontof you Note: Was going to make this an R variant for the normal uzumaki but couldn’t think of anything else that felt like an awakening move 3- Maximum technique Uzumaki: Charge up a black spiral behind you and release a volley of explosive projectiles ripping through any structures 4- Domain expansion: Profusion(womb prolly can’t be in Roblox, feels like something the platform would want censored) Acts entirely like a domain for startup, however, all opponents who would be trapped inside the domain are instead stunned, as instead of creating a barrier all targets are crushed by anti gravity for one large aoe attack Note: I specifically state working like a domain for the specific way domains interact within the game especially if you press a domain seconds before someone else does. Yapping over, I’m pretty proud of this concept and even checked anime and manga scenes for reference and inspiration, hope you like it!
Pls review Ma Dagon concept 1 user jumps back shooting five fish in a array one hit the fish will stay in the target for 2 seconds doing passive damage blockable dosent hit grounded 2 user does a punch if hit he steps to the side with a shark jumping at the target 3 sea serpent slash this move sends a sea snake that has two variants on up close and one from far away the first one has the snake tangle around the target biting them stunning for a combo extend the one from afar had the snake strike forward pushing the targets onto the floor with a shark bursting from the ground 4 dead calm this move spawn two water currents like In shibuya before he pops domain it takes the enemy into it throwing them back as a swarm of pirañas naw at the targets leaving passive damage for 3 seconds R is a variant for the second move allowing you to ride the shark ramming other players It’s also allows for the first move to have a variant were the fish stay around the player when a target goes near the swim towards them dealing damage when they do moves/m1 If you review this I will do the ult moves in the comment of that video please let this blow up so he reviews it
And if he need an ult I’ll make one rn So I think the ultimate with revolve around the domain like hakari with the it being domain Passive effect is death swarm doing around the same damage as sukunas slashes in his domain can block to make it deal less damage 1 arthropod clash this move uses those two giant creatures from the scene where toji is tied up with the sea snakes it will have them slam down kinda like max elephant but bigger aoe 2 plummet take one player and submerge them underwater a mini game will pop up like hold your breathe if they fail they drown if they survive they get shot out of the water 3 whirlpool of the swarm This move creates a whirlpool the pulls all players into it spinning them giving a confusing effect onto their screens pirañas and other fish attack the players in the whirlpool for 6 seconds then they all get shot out 4 the Meg this attack shoots a massive and I mean massive shark forward swallowing all player that get hit it will hold them in their mouth for 3 seconds then vanish or until the move is used again when’s it’s vanished the players with me missing an arm so their m1s are slow and can be escaped aswell as lower damage on all of their moves. Also the domain has extra hp like hakaris so it won’t get swarmed instantly also maybe a bigger radius to balence it out pls review i put allot of effort into it
Personally, I think the special would be a weapon swap, similar to Mahitos special. It could swap between his blade (the base moveset) and the gauntlet (the special moveset) both having different movesets. The only way to balance this, though, would be that the cooldowns dont reset.
# **Charcter:** **Nobara Kugisaki:** **Voodoo sorcerer** **Properties:** You're avatar will have a Nail pouch and hammer in hand for m1s. **Moveset:** **R: ** **Hairpin** Click your nails, Detonating any nails you have stuck in the map. Effects nails stuck on targets. **1: Nail in the coffin:** *The player takes 4 nails out of your pouch and they float around your avatar hovering with cursed energy surrounding them. Doing a M1 with it active will shoot them at the target. Holding M1 down will shoot them all at once while tapping will shoot them at a time. They don't do much dmg by itself but with hairpin it is good.* (Aimable with mouse or tapping on screen for mobile) **Variant:** *Use R while they are hovered For close-range detonation knocks them back far similar to mahitos 1st move knockback. Good for "get off me" because it has bad damage but lots of knockback* **2: Put a pin it it/scatter:** *You scatter hairpins around the player in a radius. Doing similar stun and damage to hakari's second* **(You can detonate them manually)** **Variant:** You can down slam them and if you use resonance pinning them down and using resonance with a different visual. **3 Resonance:** **Using hairpin on someone spills blood. Leaving puddles, use resoance while standing near them throwing the straw doll on the puddle. Setting up a connection for resonance using the nail damages the target. Does very good damage since it an conditional.** (Might add a version without the setup so it isnt useless when you dont have the setup) **4 Hairpin: ** *Very similar to hakari's fever breaker but with a shorter startup you kick forward nails on your feet detonating them and knocking them back.* **AWAKENING** **Let's play a game of chicken.** **Specifics: ** *Instead of a completely new moveset, It will be a mode were your attack speed and damage output is increased with more Damage fire rate* **R:** *Rate of which you can use hairpin is increased by a large amount any nails stuck inside someone now does stun if detonated.* **1st move change:** *Your fire rate is increased significantly instead of 4 you have 6 nails too.* **2nd: Impale:** *Hairpin's output is vastly increased Instead of an aoe explosion your target gets impaled stunning the target for a significantly long time.* **3rd: Connection.** *The player can now mark up to 2 players with resonance by hitting them with a nail. Once you mark the two you want to mark using the move again damages them remotely but in return deals damage to you. Damage dealt to them does 2 times the amount you did to yourself. (I really wanted to incorporate this as a even if it isn't as accurate)* 4th: **Black flash:** *You take a nail out and charge up your cursed energy while the windup is happening. There is a small bam a nod to the time nobara used black flash. It does a lot of damage and has the same music as gojos red black flash when hit.*
For the black flash counter I think that if you fail the black flash it smacks them back ending the combo, but if you land the black flash it stuns the player allowing you to combo
Day 1 of asking noob eternally to review my suggestion Nanami- relentless worker Spawn with a neck tie and bandaged cleaver (no extended m1 range) R/delayed numbers- slam down on the ground making the small area around around you blue, if you press R again it will detonate if standing directly on it it does high damage if close slight damage, guard breaker, rag doll, first time is cancel able, and can damage self (after a minute of no detonation it will auto detonate) [high dmg] 1- frenzy Kind of like cursed strikes but the end you kick them behind you (no rag doll, high punish, mid damage) R+1- ratio frenzy Same as frenzy but you hit them with the ratio technique sending them forward (rag doll, high punish, mid plus a bit extra damage) 2- errand runner You run if colliding with someone you stab them and keep running then slamming them into the ground after 2 secs (high punish,rag doll, block able, pickup, mid damage) 2+R- office rage You run but instead of slamming them down you grab them and Stun them 3- ratio slash You lunge forward and slash a player if hit then the 7:3 ratio appears on the enemy and it pops them upward.( not block able, rag-doll, high punish, high damage ) 4- enraged throw Throw the cleaver at the enemy if it hits it will do the ratio technique then comeback ( can move after throw, block able, low punish, rag doll, low damage). If timing right you’ll run and drop kick them doing a black flash keeping them in place but you go medium distance (block able, high damage) G/ awaking- overtime The player will wrap the tie around the wrist and in two speech boxes will say “Unfortunately thanks to you I’ll” “have to go into overtime” R- same but you can now hit people with it 1- statistics It’s a counter if someone hits you will punch them medium distance the will start to crawl away while you walk to them you grab them by the top of their head throw them up and hit them away, finisher is black flash on first punch, reference to the blond dude in S2 (High damage, rag doll) 2- ratio 7:3 You stomp on the ground making a huge area around you sending people caught in it up the you spin yourself in circles with your cleaver out hitting the people with the ratio technique killing them (Cancel able, insta kill) 3- workaholic You dash forward grabbing enemy then making a series of attacks then doing a domain (mid damage) Domain- vacation This is kinda sorta not a domain it has a barrier and buffs the moves of the user by 60%, the person who got this triggered on and the user see a beach and cannot leave the user is clothed in nice beach clothing and flippy floppies, people outside see none of this (Non cancel able) 4- mid life crisis You run like hakaris 3rd awakening move but if colliding you do 8 fast slashes then you slam on the ground and detonate it doing high damage Edit: I intended the base moveset to be centered around the R
I have an idea for an suggestion, this is for Hakari. This suggestion is to promote putting people in your domain instead of just using it in the corners of the map. If a Hakari opens his domain and he is the only person in it he will only get 50 sec of jackpot (30s if it is a pity) and will get only 25 percent of his ult back afterward his ult is over. However if he uses his domain with one person in it it will work just like how it does now. If you open it with 2 or more people he will get 2 minutes of jackpot (1 min if pity) and recover 75% of his ult back. And for fun if a Hakari domains over 2 people and rolls a 777 first try while switching into the scenario with a gold object he will get a three minute jackpot with tuca donka playing instead of tripping out on love. (To balance this out of you take damage in your jackpot it will take double the bar to heal it
Brotha, have you ever played Hakari? If you open your domain you either A. Get jumped by the ppl u trapped or B. The domain gets destroyed from the outside by a hollow purple/world slash. So rewarding players with a smidge more jackpot time for surviving a 1v2 or more jumping and punishing them for trying to play it safe is kinda dum, no? Besides Im pretty sure the jackpot already lasts a simular duration to what you suggested
5:53 Yep, that's not how Thin Icebreaker works. It gets it's name from the cracking in the sky from Sky Manipulation. While sure, it still traps people, that's trapping them in the sky using Sky Manipulation, and then punching it, which makes it solid, crack, boom
self recovery feels like something from alternate battlegrounds(inspiration of soul shatters but idk if they made the healing thing) cuz theres no passive regen in the game
Nobara Kugisaki suggestion, Character name: hammer girl. R special- after striking another player with an m1, pressing r makes you craft a voodoo doll of them. While it's in your hand you can continuously m1 it untill it's durability gives out, all damage(and the stun that comes alongside) done to it will reflect on the other player. Pressing r while it's in your hand causes you to drop it. 1- hair pin, toss out a hail Mary of nails and boot them with highly precise airborne kick. They go whichever direction your facing. a pretty versatile move which can be used on an offguard opponent in neutral 2- Resonance, toss a slew of nails from your palm and bash them midair homed onto the nearest player. It's a use twice move in which pressing again causes several larger nails to protrude from the target, spewing blood and cursed energy out of. The intial hit is blockable but the use twice negates block. Timing R at the right bit of the animation triggers a blackflash as you curtsey proudly. 3- Enraged pummel, you reel up your hammer above your head bitterly and mercilessly trounce the ground. An upscaled, transparent apparition of your hammer will appear reenacting your slamming. Ends with the player kicking those in their path to the side. Block breaks and hits ragdoll, a very simple move. 4- Toy hammer tossdown, you leap forward thwacking the opposition in the jaw, after doing so you quickly switch between your main tool and a toy backup. You relentlessly bonk them on their face(playing a fitting sound effect for each hit) you then quickly switch back to your hammer in time to extend. A medium-high distance move with good mobility and average wind-up.
I feel like for the awakening, it should just make it so that he has his 4 moves, and he gets a 5th slot, which is a random move from the awakening of anyone in the domain. After the move is used it dissapears, and he has to hit someone. If he presses R after hitting someone then whoever he damaged last's move will be copied. Sorry if i got anything canon wrong, ive only watched the anime, so if you have any suggestions please dont spoil! thanks
So maybe the whole self healing move could be replaced with moves including rika, perhaps the normal one being a few slashes and the R variation a slam or a grab, like one being a combo extender and the other one a combo finisher, a throw would be pretty goofy
A fix for the copy cat theme is that instead of them completely copying a random persons moveset, maybe you can have your own variation of this. Example: You open your domain and the person that your domain chooses to copy is a vessel user, maybe one of his moves could be a reference when Yuta first used cleave (or dismantle, I forgot which one it was) on Sukuna, like rushing forward to stab someone with your katana, then use cleave, knocking them back, maybe it can only be ONE character or it could be multiple different moves that are randomized.
Yo for the black flash 3rd move what you said i think it could launch the player getting hit into the air but he will fall right where he got knocked upwards and you could be able to use any move on them like cursed strikes and it would work like the uppercut
overly complicated jjs geto concept: special: when near a dead player, geto can use his special to absorb the body, turning it into a sphere which he then eats. if he uses the special when he's not near a dead body and has already absorbed a body, he will summon an NPC to fight for him. this npc isn't very strong, and has like 50 percent of the health of a normal player, but it's damage and speed are increased depending on how many kills the person geto absorbed to summon it had. the NPCs would be split into two categories: ranged and melee. if the person he absorbed ran away during their fights, they'll be a ranged NPC and shoot projectiles at foes. if they stayed close to their opponents during combat, they'd be a melee NPC and punch people ig. when you summon an NPC or use a variation it removes a certain amount of absorbed bodies from your corpse-pile. move 1: playful rush. geto pulls out the playful cloud, slamming it against an opponent's chest before hitting them a bunch of times with it, ending the attack by sweeping their legs, ragdolling them. move 1 variation: centipede rush. by pressing R and then using the first move with two dead bodies absorbed, geto summons two large centipede cursed spirits, which run where geto's looking. if they hit an opponent, they wrap around the poor dude, stunning him for a few seconds and dealing small damage. move 2: shroom jump. geto summons two mushroom cursed spirit guys beneath him, using them to bounce up into the air before pulling out the playful cloud and slamming it into the floor, this does aoe damage. you do not need to have a dead body absorbed to use this move. move 3: i can't think of a name. geto jumps back, pulling out the playful cloud and jumping back to where he previously was, swinging the cursed weapon. move 3 variation: rainbow dragon. geto jumps back, summoning the rainbow dragon cursed spirit for one absorbed dead corpse. at first, this acts like a body repel, but then it comes back and circles geto, turning into an automatic divine dog. you are able to ride and fly around on it, but not if you're in combat. move 4: kuchisake. geto summons kuchisake-onna behind himself. if anybody hits geto, scissors appear around them and cut them. too tired to make an ult so pretend it's here and it's really cool and it has maximum uzumaki
I think the 4th move of his base could be swapped with something cooler like stabbing them in the chest the punching them away dealing knock back then healing a LITTLE bit so it’s a bit more interesting.
i think 4 should just be a sword power-up that gives you lifesteal and the damage scales the more u combo the enemy that would be cool but i dont think thats from the anime
4th move in base should be a summing of rika like the divine dogs allowing you to send her to attack 3 times. Yutas heal should be a passive animation that just appears around a Yuta when they are naturally healing. 4 move of ult should be like summoning mahoraga, the animation that will play during the countdown to spawn rika will be Yuta putting on his ring and raising his hand. After summoning rika you willl fall into her hands, she will then put a healing barrier around your body and set you down, you are now rika. Rika a m1s will be her raising her arms just to her shoulders and swiping down at the ground left right left right and her last m1 being a downslam. The first move in rika mode is a basic aoe where rika uses her first arm to slam down and her second right after. The second move is a block move that rika will put her two hands around her torso to take less damage from all attacks, this can be held down for a duration of 5 seconds and gives a 60% damage reduction from all types of attacks. The third move is a scream that stuns people around her for 2 seconds allowing her to combo extend or combo start (can be blocked) has a 1 second start up time, rika slams her hands down before screaming. The 4th move pure love, will be rika screaming as she grows a big eyeball 👁️ and allows her to do more damage with m1s but she looses all her move and gains one move called pure love that can be canceled in the first 1.5 seconds but after that you are untouchable and you fire a beam that does half health and lasts 4 seconds and less damage the father you are. It has the range of hollow purple. After using pure love you have 20 seconds before you die as rika. All other moves I agree with for base Rikas running animation is her levitating just above the ground and slithering around like a snake. Her basic walk animation is the same thing but just slower
They should have a rika summon like divine dogs. Where rika can be summoned and sent out to attack 2-3 times before dissipating again. This can be in ultimate or base move set
7:28 I think it should be a move that heals Yuta while Rika is in front of him defending and if anyone try’s to attack him then Rika attacks them and it’s just like Megumis dog where the dog gets three shots, but if they go in behind the player using Yuta and hit him, the move will end. But the player using Yuta can turn, so if you have amazing reflexes you can turn around where they’re gonna hit and let Rika hit, but it’ll be hard for others to turn.
Soul fire tech was removed in the last update (it’s faster and no longer inflicts stun) while the blade dash extend was removed with the dash tech patch (unless something’s changed since then)
move 4 should of been that its a default stab with a kick. however once you kill someone your move 4 will be from the person you killed tho i dont mind the R move 4 even tho the low enough hp threshold should make it so that they get a temporary speed boost with that as well
I think some move I don’t really know if it was going bass or ULT, but some move should be a counter that when used it can copy any move. Someone uses on can copy literally anything that manji kick can counter and once you use the move, your coffee move go back and you will have it on. Cool down obviously. Cooldown.
For yuta his 3rd move black flash counter should be a down slam black flash. His fourth move should be a dash that moves you side to side three time but is cancellable during side the three side dashes and if you land the move you grab and the throw them to the left ragdoling them but pushing them further away. Also yutas ult should be two rika moves and one random ult move (not a domain) and then just have his last move be his domain where yuta gets a buff and a random move and every time you use the random move it gets swapped with a different random move until the domain ends and once it does end yuta loses his buff and gets 10% of his health back from rct and then 15% of his ultimate time
How about making self recovery, Yuta dashes forward, kissing someone and expelling positive energy (Hits ragdolled people and deals knockback) have a variant which heals you.
Part 16 of posting my movesets until he reviews them Hey man I've your vids for a long time now and I love them, so if you can, pls review my jjk Hana Kurusu (Angel) moveset Visual changes: Your avatar will have a glowing yellow halo above your head and small angel wings Btw sorry if this underwhelming, cus we don't see much of angel's cursed technique in the manga, but I still hope that you enjoy reading this Ingame name: The Ascended One R move- you can fly for 3 seconds as fast as running normally and break through any building you fly into 1) Divine grab (Blockable)- This is a 'press twice move' where if you just press once, you will grab your opponent and slam them into the ground, if you press twice, you will grab your opponent and float a little bit into the air, and send your opponent flying into the ground with a glowing yellow aura released from your wings (kind of like tsb Tatsumaki first move variant) 2) Blessed beam (Unblockable)- this is a ranged attack where you clasp your hands together (like piercing blood) and shoot out a glowing yellow beam (a very mini Jacob's ladder) 2+R- Once you hit someone with the beam you will automatically fly towards your opponent and while striking them in the head with a cursed energy infused fist, however you will have to aim where your character flies and if you miss, then the person that you hit with the beam will be on his knees for 2 seconds, stunned and unable to get up, once the two seconds are up, your opponent will get up unless you hit that person before the two seconds are up 3) Seraphic aura (Unblockable)- Creates a small glowing yellow sphere around you (transparent) that lasts 2 seconds, this heals you and gives you a speed buff anyone that enters the area a speed debuff 4) Paradisical touch (Unblockable but reduces damage if blocked)- this will make you fly for 1.5 seconds and whoever you fly into receives a reasonable amount of damage while getting knocked back None of the awakening moves are blockable Awakening- Celestial Evolution- which makes you float into the air and makes you perform the t pose that Sukuna did while fighting jogo along with some manga panels with quotes from angel in the manga 1) Sacred Authority- lets out a glowing yellow aura that expands a like an explosion and whoever gets caught in that aura will stop what they are doing and kneel towards you on one leg while they take damage every second, this last for five seconds, the range is half as far as hollow Nuke 2) Planetary Plummel- You fly into the air and sends a giant glowing yellow fist that makes all buildings that came in contact with the fist crumble to the floor, and any person that came in contact with it will be sent flying into the nearest building 3) Jacob's Ladder (I'm sure you already know what this is)- Summons the infamous star symbol in the sky and sends a giant glowing yellow beam from that symbol, this does the most damage to curses which means if someone who has Sukuna or Mahito equipped gets hit by this it will take away half of their health, then it takes away a quarter of their health if they are a human like Hakari Gojo or Megumi, this also erases any object/part of a building that it touches. Also, anyone that comes in contact with Jacob's Ladder, will not be able to use there moves for 3 seconds 4) (This isn't canon but I thought it would be cool if I made this up) Domain expansion, Empyreal Era- Inside of the domain is a floating cloud, there is a staircase that leads to a pair of pearly gates, who ever is in this domain has 20 seconds to make it to the gates, people may sabotage each other while trying to make it to the gates, you may sabotage others as well, if you manage to make it in time you will automatically exit the domain, and who ever doesn't make it to the gates in time, gets one shot by a guaranteed hit Jacob's Ladder Awakening passive- You get healed the same amount of damage that you deal, for example, if you deal half health to someone, you get healed half of your health, and if you deal a quarter of someone's health, you get healed a quarter of your health and so on, the only drawback is that you won't heal naturally, which means that you have to do damage to someone in order to heal And that's it for my Angel moveset, I did this because I thought that she was a really unique character in jjk Like this comment so that he can see this Higuruma Ingame name: Last Drop of Justice Visual Changes: You will now wield a Gavel at all times R move- Changes the form of the Gavel which changes the moves (similar to Mahito's r move except it is with the Gavel) Forms of the Gavel: Normal form (normal ranged m1s, normal damage m1s) Long form (resembles a staff, longer ranged m1s, m1s do 15% less damage than normal) Big form (Slower m1s, m1s do 15% more damage than normal) 1) Strike Of Justice Normal Gavel Form- Dash forwards and proceeds to do a 360 and then strikes your opponent with your gavel -Blockable Long Gavel Form- Drags your opponent towards you -Unblockable Big Gavel Form- You grab your opponent and simply hit them to your left 2) Judgemental Thrashes Normal Gavel Form- You perform a barrage of strikes with your Gavel Long Gavel Form- You continuously swing your Long Gavel for 2.5 seconds (You may move in the duration of the 2.5 seconds) -Blockable Big Gavel Form- You perform a barrage of punches with your left hand and do one final hit with your Giant Gavel 3) Reasonable Suspicion (This move remains the same regardless of your current Gavel form as this does not include the use of your Gavel, this also does no damage) You flip over your enemy and once you are directly over your enemy, you lightly tap their face with your hand (kind of like what Madara did to take Kakashi's sharingan), which confiscates their ability to use their moves for 2.5 seconds 4) No need for resistance Normal Gavel Form- You simply throw your gavel in the direction that you are facing Long Gavel Form- You swiftly perform multiple spins while swinging your gavel around (kind of like KJ's third base move from tsb) Big Gavel Form- You grab your enemy by their chest, trip them up, and once they are on the floor you proceed to violently smash your giant Gavel onto them Awakening- Deadly Sentencing- This activates your Domain Expansion (The interior design remains the same as in the manga) In the domain there has to be at least four or more people as one of them will be randomly selected to be the defendent in a court stand opposite your own court stand, the rest of the people in the domain will be the jury sitting in the side stands of the court room, the Jury have to vote what will happen to the defendant, they have three options to vote for Options 1- Confiscation- Confiscates the defendant's ability to use their moves until they die, they also lose the ability to reset Option 2- Death Penalty- Transforms your Gavel into a one time use Executioners Sword that oneshots anyone that gets hit by it, once used it will transform back to a normal Gavel until you get another Death Penalty Option 3- Promotion- Gives you an awakening moveset that includes the Executioner's Sword and when you use a move your ult runs out due to the fact that all of the ultimate moves oneshot (kind of like Saitama's ult from tsb). As a reward for getting 'Promotion', once your ult runs out you receive 50% of your ult bar back (kind of like Hakari getting 75% of his ult bar back but instead of 75%, it is 50%) Once you receive promotion two manga panels will appear on each side of you with the first one saying: 'A man..' and the second one saying:'...who can rival Satorou Gojo!' (All of these moves are cutscenes without cinematic) Btw since Jujutsu shenanigans isn't the type of game to have dramatic attacks, all of the following attacks will happen as fast as you would expect them to be 1) Harsh Truth- You juke your opponent by throwing your Executioner's Sword behind them, only for it to reappear in your hand, and while they are still looking behind them, you jump up and swing your Executioner's Sword onto their head 2) Deserved Punishment- You simply kick your opponent to the floor as you proceed to stab your Executioner's Sword into their stomach 3) Last Moments-You grab your opponent by the chest and throw them onto the air and jump up and stab them through their back with your Executioner's Sword 4) Case Closed- You swiftly move so fast behind your opponent, that it makes it look like your teleported, you kick them in their back violently, while they are on the floor facing the ground, you throw your Executioner's Sword up into the air as it starts to fall down directly aimed at your opponent as it smoothly stabs them through their head Please review both of my movesets in separate videos Thank you for your time
I made a cool battleground character concept inspired by wonder of u In-game name: calamity M1: a crotch R/special; teleport; able to teleport and pass through object 1)rock insect's: throw out a bunch of rock insects that become barb that stuck enemy Air variant: throws out a bunch of flying rock insects that become a block breaker but a combo ender 2)small rain: a small cloud appear that rain down on enemy and pinned them 3) earth quake: a stone come out of the ground and hit them sending them flying R/special: teleports and slams them 4) calamity counter: a counter move that teleports behind enemy and choke them and throw them "Calamity is coming"ult A bunch of manga panel appear OH well. So your still going Its not for the second Like you're. Shot? Already Unable to Pursue me Or anything R/special same but does not deplete your ult All ult move are insta kill and one use 1) storm: a massive dark cloud rain down a Storm pinning them and also the player pulls out an umbrella 2) plague: a grab move On hit: the player gets infected by a bunch of diseases and slowly dies and making their moves longer 3.) absolute calamity: the players Walks around seeming to have hundreds of doppelganger in the sky then the enemy gets hit by a truck
Kashimo idea i got randomly , i dont know a lot of english since im spanish but ill try my best so sorry if i write something wrong Thunder God: passive: your normal attacks do damage through blocking (3% normal I think -> 2% blocking, I don't know the damage of normal attacks). Skill 1: you throw your sword and do 4% damage, if you hit the enemy, touch again and teleport and make two cuts instantly, cut 1:6%, cut2: 4%, you can block the sword that is going towards you, the sword goes very fast. 9 seconds cooldown Skill 2: you make a counter and do 13% damage, you get 3 lightning dash. 10 second cooldown. Lightning dash: these are instantaneous and without cooldown and they do more damage than a normal dash, ( normal:5%, I think, lightning:7%, side dash:0%, lightning side dash:2% and has more range). Skill 3: You make a slash in a square area and do 3% damage and your normal attacks do 2% more for 5 seconds, only if you hit an enemy, 6 seconds cooldown Skill 4: You do an electric shock forward in a triangular area and enemies are paralyzed for 1.2 seconds and you become faster for 2 seconds, 14 seconds cooldown. R: Your attacks do 1% more damage and when making the last normal attack the enemy is paralyzed for 0.7 seconds, this effect ends when you use 4 normal attacks, 17 seconds cooldown. Ultimate: By using the ultimate you become 18% faster for the duration of the ultimate. Skill 1: you stick a sword into the ground and if you are behind an enemy, touch the skill again and it will return to you doing 55% damage, 17 second cooldown. Skill 2: Make a loud scream forward in a large triangle area and deal 10% damage and paralyze enemies for 2.3 seconds. 15 second cooldown Skill 3: Teleport to the most recent enemy you attacked and deal 18% damage. damage and become 5% faster for 10 seconds, 15 seconds cooldown. Skill 4: you make some quick punches(like Hakari), 15% damage in total and when you give the last one you get 4 lightning dashes, 13 seconds cooldown Passive: each kill in the ultimate charges 5% your ultimate bar. I dont really know how to balance but i hope this is good
Pretty sure the r+4 was a reference to when Yuta saved the little girl, so I believe the person you grab gets healed and it targets the closest person besides them on low hp and kills them.
Idea for domain expansion: swords spawn around his domain, and you can pick one up like a trash can and it turns your r into a random move and you would have an awk move set
i feel like the larger ult capacity doesn’t need a super powerful ult to be worth it since the longer ult is already better because it can outlast other ults i feel like true love should only take half of the ult bar as a fun move for nuking crowds also i feel like in his domain he should have 3 decent (mid for ult) moves and a move that grabs a nearby sword the sword has a random ult move from another character on it and if you hold 4 you discard it if you only press 4 you use it but you can’t use it again and have to get another sword
Also self recovery should have a special variant (r+4) where you can grab someone and either heal them and damage them base on the character they are using. Like in the Yuta vs Kurourushi fight he grabbed the cockroach and killed it with rct because it's a cursed spirit, so I think that if you grab a character who is a cursed spirit like mahito and use the self recovery variant you should be able to damage them
@@confettininja1505 it's a pretty niche interaction at the moment but I can see it being somewhat more useful when more curse spirit character is added to the game
I feel like the heal would be better if it instead of instantly healing a little bit of health, it takes like 3 or 4 seconds after activating until he heals the health, but if interrupted you get more damage than the attack usually should do
Okay because people do nice yuta suggestions and not shenanigans suggestions, here it is (going to based on his) Passive of having more awekening, which mean yes, longer but also longer to charge R, reinforcement, you make like an hakari dance but way shorter and get 20% damage reduction for 5 second or use a variant move Take 5% of the awaken bar and have surrender by cool pink aura 1 big sword - yuta dash with his sword, thrusting, then if it lands he will German suplex, as strong as 4 m1 and nice combo extender or starter if the enemy doesn't dodge Block break Reinforcement variant - he will do a wild thrust and then blast him away dealing thrice the damage but sending extremely far 2 slash - he makes a slash to combo extend, blockable around 3 m1 Reinforcement variant - extend the damage and range 5 M1 3 energy burst - yuta scream and really close enemy get stunned, like a toad but without range though it can stun multiple person block break Reinforcement variant - he scream in a megafon which does the same but instead of a circle around him it's a cone giving more range, and it does a M1 damage, finisher - it crush the guy, rarely gonna be seen but it's cool 4 counter - it counter, if you land a black flash, instead of combo starting, you heal yourself 10% and throw them really far away Reinforcement variant - Rika grabs them and throws them on the ground, more damage but he starts ragdolled on the ground G - as wide as open, make you lose 5% health and you blast a laser as long as half the map, a bit taller than the building (not the tall one) and dealing 95% if one enemy gets caught or 75% if multiple are in there which still really good G + R domain expansion, like hakari uncancelable, twice bigger and twice more life, it lasts as much as your ult bar is and will that, you have 4 time the same move, a dash, when you land it, you still one of opponent move, can't be domain expansion and after using it, instantly regain the dash but it's on a 10 seconds cooldown, in addition of this, your R makes a random ultimate move, every time it's use the move change and have a 10% chance to be ladder of Jacob which makes 70% damage and put all move on cooldown, and a 5% chance to break the domain, if you break the domain, everything the same except you don't have your R Finally if the domain is broken, even though you're no more in ultimate, you retain your ult bar and gain 10% in addition to what you had except if break because you had no more Like if you like my shenanigans fix
they could make black flash like lower the cooldowns on moves that are on cooldown once when you land black flash so there would be a point to using black flash
How i would change that character. I think that R move is quite boring here, so i think suggestion for it. Make 4th move an RCT counter, so its a counter that knocks back your opponent with ragdoll, normally it lasts a 5 seconds with addiotional 1.5%/per second, however if you hit someone it gives you a additional second of heal, capping on +5 seconds. So R is a 30 second long cooldown move that copies opponents last move(which person is chosen is desided by who you hitted last or by who hittted you), after using R you will be stunned for 1-2 seconds(so its easily to punish), if you could succsesfully copy someones move it will replace 4th move with it, move will have double couldown and will be again replaced by RCT after 30 seconds,you also can whenever you want to manually replace coppied move with RCT by pressing R. AAAAND i havent imadined it for ult, uhh so skibidi levandowski
I feel like the Jacob’s ladder would just work like fuga and you would be invincible charging it up so it’s literally just a flex to charge it up for 6 seconds
I think Jackobs Ladder just hits the entire domain which would be hilarious land the six seconds is for all the people in your domain to throw a hollow purple at you.
I’d rework Jacob’s ladder to be a SURE HIT if you roll it and it essentially acts like a “faster damaging” sukuna domain BUT! The damage is Completely negated while blocked
Dude I wasted all my lunacy on erlking heathcliff, I am broke. Also Kashimo concept Kashimo has a unique gimmick called charge. (Taken from LIMBUSSY CUMPANY with the same max amount, 20 for non limbusters) Charge is a resource that the Femboy has to watch over, and he is a stance character, he has 2 stance's, Pole, and Fist. lets get into his Pole moveset. Pole is designed to use up and consume charge in order to do massive combo's , 3 skills could consume charge. 1. Gut strike, a single hit can't combo extend under 5 charge, lose startup and endlag with each piece of charge. 2. Stun spin, spin's the staff and deflect any projectile but needs charge to deflect, consumes 3 charge for every deflected projectile, can combo extender without charge. (Like in black myth: Wukong) 3. Ripspace, a 5 hit combo move that dashes like a foward dash, knocks back the opponent and ragdolls them, then dash again and repeat, the first hit doesn't consume charge, the rest of the combo does, take's away 5 charge each. one of the 4 moves that can hit ragdoll players. (Just like W corp Don Quixote and as op as Ripspace from the limbusting.) 4. The zone, a counter that consumes 2 charge if unsuccessful, and gives 2 charge and gives a damage, if successful, as well as allow the user to combo extend (Dam that's a lot of combo extenders.) R. Throws the staff, sends the user to fist stance, can hit ragdoll and unragdolls, has a variation, R + Jump. Throw the staff and jump to the staff and downslams whoever was hit, combo extender, however you stay in Pole stance. Yipeeee, now for Fist. Fist is designed to Gain charge and control charge consuming. 1. shock barrage, a combo extender that gives 2 charge, has a hold variation, 1 + hold. barrages then knocks back the opponent and ragdolls them, making you lose your combo for 3 extra charge, 5 charge in total. 2. thunder line, sends a line of lighting or thunder to your pole that consumes 1 charge, can hit ragdoll. 3. Self shock, give a limburst of lighting or thunder, can cancel moves easily with how fast, but weak it is, combo extends, gives 2 charge. 4. Charged punch, a slow punch that is comparable to hakaris 3rd move, but just copied and on this femboys moveset and gives 5 charge if landed (I ran out of ideas.) R. does the kashimo pose from the hakari vs kashimo fight with thunder or lightning around it that deals damage and hits ragdoll, gives 3 charge and if near the pose, grabs the pole and gains 1 charge for no reason. I AM NOT DOING THE AWAKENING, tomorrow promise
Hajime Kashimo Suggestion HP: 85 The player spawns with Kashimo's staff on their back. 1 - Lightning Hand Grabs onto the opponent, electrocutes them and punches them away with the users other hand, the knockback is similar to Cursed Strikes, allowing for a combo extender. Holding Special kicks them instead, dealing slightly more damage in exchange for the combo being unchainable. 2 - City of Sparks The user places their hands outward and shocks a medium sized area in front of them, incredibly poor damage but stuns the opponent for a bit, allowing for combo extensions. 3 - Discharge This move in unusable at first but after dealing enough damage, the user can use it, upon using the move, the player will have to charge it up again. The user's curse energy is released from all angles, this move takes from the scene underwater in which Kashimo explodes all of his cursed energy. Deals hefty damage. If it is interrupted, the player will still have to charge the move again. Blockable and parriable, however is quick enough to combo with m1s. 4 - Staff Sweep Similar to Collateral Ruin/Falcon Punch, preforms a fairly big sweeping attack using the staff in front of the player, slow windup and interruptible. High risk but high reward. Attack is unusable without the staff. Does not hit downed opponents. Easily punishable if missed. Not interruptible by Reserve Balls, Soul Fire, Toad, Red and Blue. Parries don't work. Aerial variant has reduced damage. Awakening - Charged Up Taken from when Hakari lands a jackpot and Kashimo amps his own energy. Manga Panel Text: turn up the volume because... ...this is a funeral for the living Does damage to people close the user, hits downed people. 1 - Electric Volley Takes from the ship container scene from the Hakari vs Kashimo fight. Almost indentical to Lucky Volley, however, it has reduced damage, is incapable of hitting downed opponents, blockable, parriable, and has no final hit. Any player caught in will be knocked back a bit, akin to Cursed Strikes. Finisher has the player uppercut the player, uppercut is unblockable and unparriable to other people caught in the attack. 2 - Thunder Strike A strike of thunder from the clouds smites the targeted opponent, targeting is similar to max elephant. Holding Special causes the bolt to be bigger in aoe but deals less damage overall. Parries are usable. 3- Repulsion Similar to Discharge but releases a bigger shockwave. The amount of damage needed to charge is the same. Move is very destructive, however it doesn't do that much damage. The user is invunerable while using this move. 4 - Shocking Recall - Use Twice Dashes forward akin to Lucky Rushdown, Idle Transfiguration, and Cursed Strikes. Pummels the opponent with attacks from the staff, at the end, the user kicks the opponent away and stabs the ground with the staff. Is interruptible by Lucky Rushdown and Idle Transfiguration, however it overrides Cursed Strikes. If the move is interrupted, the user keeps the staff and can use the move again. If the opponent is already infront of the user during usage, the windup for the dash will be skipped and the pummeling will begin immediately. If the attack is missed the user will still stab the ground with the staff regardless. The finisher is very similar to Ultimate Battlegrounds' Rod finisher, in which the opponent gets impaled and the staff stays. Pressing it again after a long cooldown will make the player create a huge devastating lightning bolt which trails the staff. It pierces through any wall instantaneously and automatically beelines for the user. Almost like an instant hollow purple with infinite range, However, the further away you are to the user the less damage the bolt does. If you get hit by the bolt right next to the staff's original point and the user is across the map, the bolt does little damage. However, if you are next to the user of the move and get hit by the bolt. The attack will do incredible damage almost the same as a World Cutting Slash due to the fact that Kashimo lacks a domain. This move is very quick in comparison to World Cutting Slash and Hollow Purple. However this entirely depends on if it hits your opponent. If you mess up your positioning the attack can easily miss. It can only realistically used once due to the cooldown. The animation consists of the user facing the direction of the staff and holding their hand out and catching the staff and sheathing it on their back. The user is invulnerable using this move. If meter is drained, and the staff is lodged in the ground, a weaker version of the move can be used. The weaker version can also be used by holding Special. Footnotes: Mythical Beast Amber was not used due to having the player die after using it. This wouldn't want the person to use their awakening at all. There is no passive, due to it being unreasonable to implement. The weaker version of Shocking Recall does the same damage throughout every part of it, in turn, the damage amount is marginally lowered. Shocking Recall is most effective if it used on the same altitude as where the staff is, not doing this makes it so that the move is very hard to hit. Blur my name if this gets covered.
Hey I have a move set idea aswell :D Toji fushiguro moveset idea: Name: The failure (a reference to him being the failure of the zenin clan) R special: It grants the user 5 seconds of 120% speed and strength but after use it will drain 10% of the users ultimate First move:playful strike, this move is a short range grab that uses the playful cloud that raps aroud the targets head while you stomp on there face once and it knocks them back(deals 15% damage) Second move: Blitzing puncture, this move runs towards your target and stabs them twice which allows you to combo extend (deals 15% damage ) Third move: Furry kick It will do a 360 short range kick that knocks the enemy to the floor (deals 20% damage) Forth move: Soul splitting counter, This move will teleport you behind the person that hit you and you will stab them in the back once and it will allow you to combo extend (deals 15% damage) Base mode M1s: you use the soul splitting katana Ultimate animation: You spit out his cursed spirit with the text around you "There was a black sheep in the zenin clan" and "Im like the invisible man" Ultimate name: Unrestricted First ultimate move: ground stomp this will stomp your foot onto the ground and creates a shockwave that destroys the floor and launches anyone nearby into the air as you fling peices of debris in a 360 rotation (cant be cancelled and deals 30% damage) Second ultimate move: Heavenly chain, this move will lock onto one target and it will throw a chain at them which stabs threw there chest and flings them into the air (can be blocked/ cancelled deals 20% damage and can combo extend) Second ultimate move R variant: It will throw the chain into the air and you will swing it around which causes destruction and damage to everything and everyone (deals 15% damage) Third ultimate move: Flashstep flurry, this move will teleport you infront of the enemy as you punch them over and over again with one hand in a flurry of attacks (deals 30% damage) Forth ultimate move: Domain breaker this move creates a ton of sword slashes that break any domain if your inside it and outside it (deals 15% damage) Forth ultimate move R variant: this will rush you towards the enemy and you will lung at them while repeatedly stabbing them (deals 20% damage) Ultimate passive ablility, domains dont effect you so sukunas slashes dont affect you neither does gojos domain and if hakari hits you it counts as a regular move not one that rolls for a scenario Ultimate M1s you use the inverted spear of heaven Ps: anything can be tweaked im open to suggestions such as lowering the damage output
Thin ice breaker does actually trap the opponent as if they were inside ice, then cracks it, or at least that's how Uro describes it. (TCB translations, officials? Not sure.)
Thin Ice Breaker is called Thin Ice Breaker because you crack the sky itself as if it were thin ice, causing damage to the enemy (The "thin ice" part of it's name is just a metaphor / pun about how the move looks, not how it operates - the pun operates in both english and japanese apparently)
We should have a todo moveset cause it’s gonna look goofy if someone is abouta get hollow purpled and then suddenly someone switches with you Da ultimate save
If I made a move set, with animations and art, would you review it? Not even a video, even just a message saying you like it would be dope, but I also don’t wanna put in the effort to make it if you wouldn’t see it
Thin ice breaker doesn’t really freeze it’s a punch that cracks the sky
I didn't know I'm sorry
Welllllll yes and no, in the TCB translations it states "That move wasn't aimed at a person... But rather at the "surface" of the "sky"!! Like cracking a thin layer of ice... While trapping the opponent!" essentially suggesting that it does trap the person before she breaks that layer.
@@violenced6710lil bro using tcb as his source
@@confettininja1505its okay, you still made a super cool and amazing suggestion tho
@@mrbobb1610 thanks
I was thinking that the cursed speaker could be this-
1. When you normally use it, it stuns the opponent “Don’t Move”
2. When you jump and use it it deals heavy knock back “Blast Away”
he only has the one voice line.....
They used Mahito's voice line for Hakari's domain, they can just take it from Inumaki and slap it on Yuta @@confettininja1505
I know he has only 1 voice but Tze can but a second line if it gets added
I’d make yuta’s domain work like this: he has his own ult moves, and in his domain he can use r to pick up the swords on the ground. These swords will give him a random ult move excluding domains. When he presses r again the ult move fires off, Yuta will be told the move after he gets it. The r has a 2 second cool down after you use the ult move.
There's a game that does that its called jujutsu beatdown.
6:53 "aba is such an old antiquated game" wait until he hears about sukuna and todo in that game
Shitty game
@@10human7 shut up kid
@@10human7its a shitty game with an addicted community
@@10human7 i wish, i want to stop playing
@@10human7nah thats he peak, the og
It would be cool if you keep his counter as an extender and then make his self recovery into a black flash that you need to land to heal. As it fixes both problems that the moves have
that's actually a pretty good suggestion it give a reason to black flash, cool.
@@Portable_Korean_BBQ thx bro
jacobs ladder could be buffed to hit the entire domain expansion, so if ALL conditions are met, aka: getting full awakening, trapping at least one person in the domain, 6 seconds have passed, and the domain hasnt been broken already, it could be a good tradeoff for attempting to use the domain and using the ability itself.
That’s fair but I was running out of room to write
7:52 I think he was doing this as a reference to when Rika got mad at Maki when Yuta was healing her, holding her in the same way.
Lol yeah, but instead yuta didn’t say anything, via slam on ground
This is my friend Confetti! I'm happy for you my friend.
Great on your friend B)
LETS GO, COOL DUD
also my friend, i did not think it would get a vid on it, neat
@@alt458 now you won’t need to read it
The domain should be like this, you go picking up swords that are around the domain and give a random ult move, and it is consumed upon use. Pressing r during the domain should make a random domain effect for a while( just one idle transfiguration for mahito), and you can only use each effect once. Upon usong all efects the next one is jacobs laders effect, basically instakill inside the domain. It would make yuta strong as his moveset coldown is basically gone as long as he keeps taking swords, and the r makes it so the enemy needs to atack you, cant wait it out.
I'm fine with the goofy heal honestly. the idea just sounds funny, and that's what I think they were going for.
i did one on a video a while ago but ill redo it here because i can think of a more chaotic character
R - speed blitz - teleport to the opponent and slam your sword into them (if blocked your sword breaks, if landed they will be sent extremely far)
character - monster
1. enraged slashes - 4 aggressive slashes with a purple tint that knocks quite far (can be followed with speed blitz)
2. rock chuck - jump forward and cause a crater, then throw one of the craters at an enemy
3. sweep - cause an aoe sweep from one of rikkas arms
4. sword pull - throw your sword into someone and press 4 again to get rikka to pull them with the sword (arm goes through buildings)
R (no sword) - black flash, using black flash will fill a decent amount of ult bar and will regain your sword, m1s are slower and weaker without the sword however so its high risk high reward
ultimate - cursed love
1.double team - basically shadow swarm but remember that combo they did on geto?
2. rikka - rikka teleports behind an opponent and throws them EXTREMELY far, execution brings you their corpse and you can steal one of their moves for a one time use as your R
3. aerial cuts - jump in the air and start slashing while progressing forward, like a mix of great serpent and the base 1
4. domain expansion - trade movesets with your enemy and give them your base in exchange for their awakening for as long as the domain is active (this is a shorter domain because you'll still have your sword and that'll probably be pretty unfair paired with an ult like hakaris)
pressing R during the domain startup will give you 4 moves that yuta has copied:
1. inumakis "die" which will just fling everyone infront of him and set them at half hp
2. dismantle except its got a purple instead of white outline and it'll do only the air variant
3. purple which is an aoe pushback type thing like almighty push
4. trade - it just turns on the norma domain effect so effectively in the domain yuta has a 1 and 1/3 of a moveset
6:54 Bro really pulled that "Gallop on Rocinante, Justice Shall Prevail" fit in the background
Special should be the ability to copy the last (non ult) move used by the person in front of him. His 4th move would be the copied move
i find it weird on jjs for yuta r+1 move to be a non ult move because other games yuta cursed speaker is always a ult one and deals lot of dmg.
Yeah but then the Ultimate idea wouldn't have worked.
@@confettininja1505 Which is why NoobEternally's ult idea for it was better, how only some moves are random; but you get 1-2 of Yuta's own moves in ult
I feel like instead of "die" it should be replaced with "plummet" (like Inumaki says to Geto), because telling someone to die with cursed speech as a base move just seems crazy
@@Snoopdog2034it said the cursed speech stuns ur opponent so i think it should be “don’t move”?
@@AetherrinkTheGamer or "Stop!"
I have a idea for yuta,move 1:slash, this ability slashes the enemy 3 times and if u press the move again it will allow u to hit a black flash,move2:inumaki:this move allows u to chose 3 moves don’t move, get crushed,and explode with explode sending u in the air also stunning you,move 3:Rika,this move works exactly like divine dog able to attack this times but with the addition of being able to block three times and if u press ur special move rika will lunge at ur opponent taking their arm allowing u to copy their moves for up to 2 minutes(copying their moves is important,let me cook) after copying the move press special(without rika out) to insure u keep the move u can only have 3 copy’s and out of those 3 one big move like hollow purple open rush dismantle etc,move 4: love combo,this move deals up to 50 damage if pulled off correctly first u must have rika out,by pressing this move u dash to your opponent,you give 5 hits rika gives 5 slashes AWAKENING,move1: copied,this move allows u to use one of the big ult moves u have copied,move2:true form,this ability summons rika as ur true form giving u higher damage to all of your previous moves,move 3 rampage,this move will allow rika to do 30 damage by hitting u 4 times and the final hit will be a slash stunning u in the process,move for and the final move pure love this works just like gojos(requires true form rika)and even has a air variant so that if u wanted to still fight just jump in the air press the move and rika will fly in the air shooting in the direction your looking. now after this you lose everything but gain a lot more,you have now gained the achievement culling games, this gives you evolve rika, move 1: come rika,this move let’s rika come out with a new look rika will stop any opponent from moving because rika is holding them still,if pressed twice your able to stab them taking 20 percent of their health,move 2:rika,this allows rika to be used like the last rika able to attack 3 times or block 3 times,if pressed again rika will split into 5 miniature versions letting you hit 5 more times,move 3:chase down,if your opponent is a runner or is two far from you,your speed will increase the longer the chase the faster you get,and if you press dash(if your close to them) you will lunge at them impelling them in the back(something I forgot to mention rika is use like the last rika key difference is if you press her move twice small rikas come out,you you use the special button your still able to copy other people’s moves)move 4:pure love, this works like the last pure love except you don’t lose anything and it has a spam ability with a short but long cool down, AWAKENING-DOMAIN EXPANSION-MUTUAL LOVE,this opens your domain,when in this domain you have a infinite amount of cursed energy and swords,theses swords randomly have a ability you have copied, with rika and her small variants they stay longer and do more damage while in the domain
I'm slightly confused on most of these moves but. The one thing I can't understand at all is the third state, do you always have to get awk then lose it for that, or after getting the badge you can go into settings and equip Yuta third state
Geto Suggestion :)
R: Curse block(When used it pulls up a curse Spirit and if someone hits you while it's active it lowers the damage by 70% and it's has a decently quick cool down)
1: Centipede Swarm(Knock off rabbit escape but bugs)
2: Millipede Feast(Send out a close range swipe of millipedes stunning them if it hits as the millipedes feasts thing aka combo extender)Unlockable: Interruptible
3:Squid bullet(Shoots of a wave of squids that are blockable)
4:Handful Smash(2 creepy hands smash a player but it is dodgeable stuns and block breaking)
Awakening:Parade of Demons
1:Vengeful Cut(Summons a curse Spirit that puts scissors around everyone in a range and makes a explosion after the cut) Quick: Blockable
2: Rampaging Giant(Sends out a giant cursed spirit that runs for a bit destroying everything in its path)
3:Playful Cloud(A close range combo with playful cloud that you combo by sending the poor player flying with centipedes)
4:Maximum Uzamki(Sends out a giant ball kinda like a aimbale mini hollow nuke)
I know it's bad but I do wanna hear what you think
hey better idea maybe but what if instead of using bootleg megumi moves why not make like a necromancer style character where you absorb dead body parts to use moves like you would have a gauge to hold body parts and each move would use them to make summons to attack people but the moves become normal punches and kicks if the bar runs out
@@imahumanperson7045 Honestly idk what you mean but probably a much better idea then what I did
Ultimate 4 + R: Mini Uzumakis
@@sr.batatao9639 Good idea tbh
I've always been confused on why people want Geto
Kenjaku is the superior option (imo)
he does everything Geto does but with more options.
He could have both Uzumaki and Domain Expansion in his ult (like how Gojo has Purple and Domain, and Sukuna has Fire arrow and Domain)
He could have the antigravity system as a counter in base and a different move with it in ult
He could use curses only Kenjaku has been shown to use, giving him more curse manip potential than Geto has
etc
Best of both worlds honestly, people get the creativeness of Kenjaku's moveset
Geto cosplayers still get curse manipulation moves
(Not to say Geto suggestions are bad)
0:26 My Idea was an infinite ult bar that can only work when you have 100+ bar/meter but the ult will be drained 1.5x the speed of the regular rate
Thank you for responding to this Moveset!!! You do raise a bunch of point about the moveset I want to bring up! ( 2:15 - small NoobEternally )
1 - 🤺No notes on move 1
2 - ⚔Fury Rush was taken from Atomic, but instead it's a grounded version. He was my main in TSBG
3 - 😔For the 3rd move, I will admit, I got carried away as all people do. Probably should have just made the Black Flash a execution.
4 - 🏥For Self Recovery is the same kind of move every battlegrounds needs, like Gojo need hollow purple to be Gojo and Sukuna needs flame arrow or shrine to be Sukuna. So I intended to spice it up with a alt move,
R+4 - 😠Jealous Recovery, being the first character not only to heal himself but the enemy as well, but Jealous Recovery can also be a execution which is kind of dumb fun, imagine this you're friend is very low and needs a quick heal, are you really going to tell him that you're going to execute him if you heal him?... If you heal the opponent YOU get punished because it only deals stun TO YOU, so bragging rights if you kill the enemy with it.
R - 🐈 if anything about the R moves seem (too OP) it's because it is. It's supposed to be a 1 OP move or 1 really good move. If you think about it it TAKES UP METER and only 1 can be used before cd.
R+2 - 🧊ICE BREAKER, I didn't read the manga and only played the AUT version and saw the move name. Thought it would be more useful the way I put it.
R+3 - 😡Don't Bully was kind of made for anti teaming move + a counter so yk yk.
G - 💖 PURE LOVE is VERY busted that's why it has a good start up and even a warning with Rika flying up before it fires.
G+R - ✝ Mutual Love to be fair, you're able to use Early Access moves if you randomize it enough, he can copy everyone's ultimate. Imagine a Flame Arrow / Hollow Purple / Divine Slash / Mahoraga. You just wont be able to be touched. ((I don't really know what I did wrong here with the Gimmick, as (boring) with the copy gimmick it's literally what his domain does, and all of the moves he could have as a Ultimate is literally in his base move set))
I can see the reason why the Domain shouldn't be breakable. and maybe I should have the breaking mechanic removed, he had a very big ultimate gauge (meaning VERY long domain) and it was kind of a reason for people to get out of certain death, but if I remove the fact it breaks, I guess Megumi's Move has more of a use now.
R - 🎰 LETS GO GAMBLING!
? - 🪜Jacobs Ladder as I said i haven't read the manga and what you said was honestly kind of confusing, In the video. I think it's kind of balanced seeing how it's a literal instant kill, and everyone is already in a limited place.
Thank you for reading this and again you're cool 👍
how good Jacob's ladder would be depends on how big it is tbh
ngl the g + r thing is pretty bad only cause of early acces chars
@@jakubaszek9482 its a randomizer dude, you would have to keep doing it until you get it, which is like 2 out of 20, rn
@@aaaaaaaaaaaaaaaaaaaa0 fair
I'd prefer that jacob's ladder does gradual damage and not instant and like the manga I think it should nullify abilities(players can't use their moves, only m1s).
For jealous recovery, I think it has an execution at low health to somewhat counter teamers using it to heal each other
That aswell as it’s also really funny
For R4 imagine you are fighting an enemy and it just heals them
I feel like making it so that, if you use Awakening normally it just gives you some awakening moves, and if you do R + Awakening *Then* it expends your whole meter, and does the beam attack
3:39 if you hit a black flash you grab their hand and pull them in after 70 frames your m1 chain resarts
Normal counter knocks back
Yuta’s normal out concept seems to be like RR’s Ichigo clash move horn cero to where it has a long start up but those caught in the blast would take it until they are at half HP
I think for yuta domain is that you have your own moveset but by pressing r again you gain a random moveset from one of the other characters that can be a mix of awakening and non awakening moves the only moves that would you not be able to get would be domains,hollow purple and its nuke version mahoraga and world cutting slash
w vid keep the good work
imagine being chased by teamers and u someone rika , rip everyone
1 bad insult to 1 bad day.
@@confettininja1505 xd
My first jjs suggestion: Yuta moveset (i made this 1 week ago):
M1s: 4 simple sword slashes ending with a ragdoll.
1. CURSED SLASHES: The player dashes forward with their sword and starts a combo with a series of punches and slashes ending with a ragdoll. Blockable.
2. CURSED SPEACH: The user brings out a megaphone and yells “Get Crushed” before the enemy gets ragdolled similar to crushing blows ending. Not blockable.
3. SHADOW COUNTER: a shadow appears under the player for 1.5 seconds if hit during the duration rika will appear behind attacker before smashing down with both arms. Not blockable.
4. RIKA: Rika gets summoned (similar to divine dogs) if you press 4 again Rika hits the enemy once before disappearing while rika is active 2 move changes. Blockable.
R. CURSED COATING: Makes your m1s do a bit more damage it also takes a bit of your bar.
RIKA’S MOVES:
1. CURSED THROW: Rika picks up the enemy and squeezes them in her palm before throwing them a small distance. Not blockable
2. COPY: The move becomes any base moves of the 4 moves from the a player you hit in the last 5 seconds. (Even after Rika is gone the copied moves stays until you
press R) 8 sec cd (8s until you can copy again)
R: Discards your copied move
ULTIMATE:
1. HATEFUL STRIKE: You dash forward and hit the enemy with a powerful punch if you get the timing right you hit a spinning black flash (in reference to the black flash Yuta hit on Geto).
2. TRUE LOVE: Rika appears behind you and charges and fires a pink beam.
3. JACOB’S LADDER: you charge a yellow beam above your target’s head before sending down a bright yellow column similar to Open/Fire arrow. 40 dmg. 30 sec cd.
4. MUTUAL LOVE: Opens up a domain with a bunch of swords on the ground which you can pick up when you do your 4th move becomes a random ult move (that’s not a domain of course) from the other movesets each sword is a different move. Sword cd 20 seconds. Domain cd 120 seconds.
Your copied move stays until you discard it(R).
6:54 IS THAT DON ????
LIMBUS COMPANEH
bait used to be believable...
4:00 is super simple, make it so, if you hit the black flash you charge your meter a lot, you don't get the combo, but get closer to the ultimate, trading damage for the ultimate
Heard this suggestion before, wish i made it so.
On 7:55 it’s when the player stands next to you you heal and when they are far they hurt them
3:51 ok so what you could is have you be able to use black flash no matter if you counter or not while you only extend if you counter
One concept I'd be really hype to see would be an inumaki concept. There's just so much that can be done
(While making random ideas I pretty much just said screw it and created a very scuffed draft of what it could be)
R - Throat Spray
Reduces the cooldown of his moves
1 - "Don't move!" / "Stop!"
Inumaki grabs a target, putting down his "mask" before telling them not to move, stunning them.
2 - "Burn"
Summons a line of flames that burns an enemy and deals upwards knockback, this move hits prone
Alternatively, instead of summoning lines of flames, just anyone within range bursts up in flames.
If the target for this move is blocking, they'll instead receive a regular knockback instead of an upwards knockback. This move bypasses block.
3 - "Explode!"
This move can be used as an "invisible projectile"(soundwaves) that simply blows up and knocks back anyone that touches it. Alternatively, it can also be used on the air in order to explode the ground and launch yourself upwards while dealing damage.
If this move is used to catch someone on the air, they'll receive the command "Fall" and receive fall damage and be laid prone.
4 - "Sink"
The foe sinks to the ground. If they're standing, they'll have their speed reduced and dashes disabled (like rabbit escape). If they're already prone, they sink deeper into the ground, being suffocated, which deals damage and drastically decreases their defense while making them vulnerable to any moves, but the next attack they receive knocks them back with invincibility frames at the end no matter what.
This move can be used while airborne.
1ult - "Suffer" / "Die"
Deals damage to all foes in a wide range and have them slowly collapse in prone.
This move bypasses block.
2ult - "Evaporate"
Targets in range are raised up by a cloud of steam while taking a bit of damage. This slightly drains the target's ult meter.
This move bypasses block and hits prone targets. You can still attack while the foe is being raised by the steam.
3ult - "Forget" + "Inexist"
Inumaki uses "Explode" to jump up and forwards, then fires off "forget" at the user's cursor. The target temporarily forgets one of their moves. If the first dash catches someone on the air, this move becomes "inexist" (or some other one worded attack), which reduces the foe's maximum HP by 30-ish idk (also deals the same amount in damage)
4ult - idk
Might come back to it later, I intend this move to be more gimmicky than damage heavy, like forget, since I imagine the combo
[die > evaporate > inexist] to pretty much hit kill. I also might create a different R for the ultimate or else it might be too strong.
9:56
I feel like to remedy this, yuta could have 3 ukt moves and 1 move called “copy” where he just rolls for a random ult move
Inumaki moveset (I don't have a name yet, so try and think of something)
R / star special sends a shock wave that is visible, if hit, the person affected by it will be stunned for 2 seconds, allowing for either a combo extender, or to start a combo (cool down is 15 seconds, takes around 5% of ult,)
Move 1 “blast away” : has a normal length startup, also shows a light up affect to let the person who is about to be hit know so they can dodge or evade. doing 10 damage, and dealing knock back, should be used to end a combo
Move 2 “Come”: shows a light up signal around the person in front of them, like gojo’s blue, bringing the person to them, not doing damage, can't be evaded, unless blocking. should be used to start a combo.
Move 3 “explode” like ‘come’, ialso shows a signal, only being blackable and cannot be dashed out of, causes knock back.
Move 4 “crush” shows a shockwave, similar to the r move, is visible so you can evade. If hit by it, has the effect similar to a down slam, lasting a 2-second stun.
Awakening, “Crushing Limit” shows the animation of the character spitting out blood, falling down to their knees, but standing back up, the side speech boxes only show “….”, do to not being able to speak.
[Move 1 “freeze!” is an AOE move, causing everyone in a short distance to stop moving for 4 seconds, or until they are hit by someone.]
Move 2 “mass explosion” if in a certain distance in front of the person, causes camera shake, indicating that they are about to be hit, they are hit with 3 back-to-back explosions, causing ragdoll and knockback
Move 3 “Twist” causes the person in front of them to lose a Limb. [50% arm, 50% leg, of they lose a leg, they run slower, but if an arm is lost, they do 10% less damage]
Too NoobEterernally, please do a vid!
Move 5 “Die” in replacing of a domain, it has a 3 second start up, but if someone is in front of the user, they will automatically die, but the user will lose 30 health, so be careful.
4:00 the combo starter would literally be just a slap to stun, dealing 0 damage, and black flash would make you deal like 15 damage but putting the move on 1.25x more cd
As for his domain, i say it lasts like as long as an ultimate would(cause it is his awakening basically), and takes only 25% damage done to it from the outside to make it more fair so that he doesnt just lose his awakening which is his awakening, and not a conditional to fill out
What I would change to the heal move is to replace it completely with Rika getting summoned and grabbing the opponent, smashing them into the ground once and disappearing afterward. The finisher would be that after Rika smashes the opponent into the ground, her chest opens, revealing a black empty void. You then grab the megaphone, in which Rika's chest closes back up, and she then holds the enemy in place facing towards you, lifting their arms and spreading them. Following up with this would be you saying "Die" into the mic, exploding the opponent kind of in the way that Mahito's Idle Transfiguration does it but without the bubbly flesh.
6:16 doesnt R work like an ultimate? By what it said it has an animation where yuta gives his sword rika energy so it would have start up so you wouldn't be able to combo with it. I think it would work only if the yuta uses r then does m1s 2 and then because they used a move be able to use 1. I think it being cancelable can save it
Also for the thing you said in the domain with stealing ultimates i think how mahoraga changes modes is perfect for that. You can get the first move of any awakening (shared cool down ig idk) and have yuta moves for all the others 2-3-4 moves
You are correct.
For the jealous recovery move it should be changed to a 25%-ish chance of executing while on low health and r should be copy where u can copy a move and have a 5th but its one use and it takes about 20%-30% of awk bar.
the domain expansion random character move could be "fixed" with for example you get a random move from the 1s ability slot such as lapse blue max or dismantle, another random 2 slot such as red max or fuga and same with the 3 slot. for the 4th slot you could just add there the reroll thing. and lastly for the special move(r) i think you could make it that half the cooldown goes off all abilities
I think he means he get a random ultimate from each character for every move, example, 1 lapse blue, 2 dismantle, 3 fuga, 4 lucky rushdown,
So I have an idea for his ultimate mode. Firstly you’d have 2 beginning moves one his domain, and 2 A melee attack that is the same as ignition burst but stronger. And in his domain this move would change a lot. Now in his domain expansion if he hits the second move on someone let’s say a Yuji then Yuta would get 2 of Sukanas ult moves but at a weaker LV and then his base second move and then a Rika move. For gojos weaker moves, It’d be blue has less range and doesn’t do as much damage. Red would lose its black flash variation and less damage and less range. Then sukanas, for Dismantle it’d shoot out less shots and if blocked it would completely negate it and for rush less range and less damage.
4:03 i have some idea on this
If you success to counter then use m1 , yuta will instead punch , downslam with his katana , ragdoll them but this variant cosume around 5-10% amount of awakening , so you cant use it freely
I know this is a day or two late but character suggestion
Mad scientist: AKA Geto/Kenjaku
R- absorption: Eat an orb that allows you to summon the last curse(player) you’ve defeated the next time you press the button, to do an assist move(two concepts, does a move from their move set or has them simply tackle the opponent for a combo extension) or take a hit to save you(an evasive, like how the small squid curses are used to stop bullets, and in chapter 204 he sacrifices a bird curse to take an attack)
Note: This is a resource and you only get one use, you have to get another kill to obtain another usage which I think helps balance it out
1- Centipede burst: Launch a blast of centipedes that grabs the opponent in a ball of centipedes that bursts when they hit the nearest player or structure.
R+1- Centipede bind: Release centipedes along the ground in front of you grabbing an opponent by the legs and stunning them(combo extender)
2- spirit combo: punch the opponent then strike them with a kick, knocking them back as you summon a cursed spirit behind them to knock them back towards you(basic combo extender, however incorporating curses into basic hand to hand was my favorite part of Geto and Kenjaku fights)
3- Cyclops spirit: Create a large shadow circle on the floor in front of you, after a longer startup summon a massive cyclops spirit from the floor that knocks all enemies away dealing large damage, and going through block.
Note: Startup gives enough time to escape the area if you have dash or use stuff like wall running, probably best used after Ragdoll
R+3- Catfish spirit: if you press R during the startup for cyclops, instead immediately summon a catfish illusion on the ground immediately tripping(ragdoll) enemies but dealing no damage.
Note: if the opponent is in the air they will not be affected
4- Accursed escape:
Create a curse to jump off of and flip backwards releasing a short ranged blast of cursed spirits
Note: Moslty and escape tool to use when you want to back off from close range and I wasn’t sure what else to add, if possible I’d prefer it be something for the close range situation so the moveset remains a mix between zoner and brawler.
Awakening: A cursed world(based on kejaku’s quote to tengen in chapter 206)
R-Antigravity technique: Release a burst of antigravity around yourself canceling any attack that hits you(except for hollow purple, purple nuke, and both world slashes)
1-Rainbow dragon: Release the rainbow dragon in front of grabbing all enemies hit and then It flys up slamming itself and enemies into floor in front of you(ragdolls)
2- Miniature Uzumaki: Release a quick blast dealing large damage to anything right in frontof you
Note: Was going to make this an R variant for the normal uzumaki but couldn’t think of anything else that felt like an awakening move
3- Maximum technique Uzumaki: Charge up a black spiral behind you and release a volley of explosive projectiles ripping through any structures
4- Domain expansion: Profusion(womb prolly can’t be in Roblox, feels like something the platform would want censored) Acts entirely like a domain for startup, however, all opponents who would be trapped inside the domain are instead stunned, as instead of creating a barrier all targets are crushed by anti gravity for one large aoe attack
Note: I specifically state working like a domain for the specific way domains interact within the game especially if you press a domain seconds before someone else does.
Yapping over, I’m pretty proud of this concept and even checked anime and manga scenes for reference and inspiration, hope you like it!
Pls review
Ma Dagon concept
1 user jumps back shooting five fish in a array one hit the fish will stay in the target for 2 seconds doing passive damage blockable dosent hit grounded
2 user does a punch if hit he steps to the side with a shark jumping at the target
3 sea serpent slash this move sends a sea snake that has two variants on up close and one from far away the first one has the snake tangle around the target biting them stunning for a combo extend the one from afar had the snake strike forward pushing the targets onto the floor with a shark bursting from the ground
4 dead calm this move spawn two water currents like In shibuya before he pops domain it takes the enemy into it throwing them back as a swarm of pirañas naw at the targets leaving passive damage for 3 seconds
R is a variant for the second move allowing you to ride the shark ramming other players
It’s also allows for the first move to have a variant were the fish stay around the player when a target goes near the swim towards them dealing damage when they do moves/m1
If you review this I will do the ult moves in the comment of that video please let this blow up so he reviews it
I don't know if he'll review it without an ult
i dont think dagon can summon fishes without being in his domain
@@Justin0ty idc he can now
@@Justin0ty just go with it
And if he need an ult I’ll make one rn
So I think the ultimate with revolve around the domain like hakari with the it being domain
Passive effect is death swarm doing around the same damage as sukunas slashes in his domain can block to make it deal less damage
1 arthropod clash this move uses those two giant creatures from the scene where toji is tied up with the sea snakes it will have them slam down kinda like max elephant but bigger aoe
2 plummet take one player and submerge them underwater a mini game will pop up like hold your breathe if they fail they drown if they survive they get shot out of the water
3 whirlpool of the swarm
This move creates a whirlpool the pulls all players into it spinning them giving a confusing effect onto their screens pirañas and other fish attack the players in the whirlpool for 6 seconds then they all get shot out
4 the Meg this attack shoots a massive and I mean massive shark forward swallowing all player that get hit it will hold them in their mouth for 3 seconds then vanish or until the move is used again when’s it’s vanished the players with me missing an arm so their m1s are slow and can be escaped aswell as lower damage on all of their moves.
Also the domain has extra hp like hakaris so it won’t get swarmed instantly also maybe a bigger radius to balence it out pls review i put allot of effort into it
Personally, I think the special would be a weapon swap, similar to Mahitos special. It could swap between his blade (the base moveset) and the gauntlet (the special moveset) both having different movesets. The only way to balance this, though, would be that the cooldowns dont reset.
# **Charcter:** **Nobara Kugisaki:**
**Voodoo sorcerer**
**Properties:** You're avatar will have a Nail pouch and hammer in hand for m1s.
**Moveset:**
**R: ** **Hairpin** Click your nails, Detonating any nails you have stuck in the map. Effects nails stuck on targets.
**1: Nail in the coffin:**
*The player takes 4 nails out of your pouch and they float around your avatar hovering with cursed energy surrounding them. Doing a M1 with it active will shoot them at the target. Holding M1 down will shoot them all at once while tapping will shoot them at a time. They don't do much dmg by itself but with hairpin it is good.*
(Aimable with mouse or tapping on screen for mobile)
**Variant:** *Use R while they are hovered For close-range detonation knocks them back far similar to mahitos 1st move knockback. Good for "get off me" because it has bad damage but lots of knockback*
**2: Put a pin it it/scatter:**
*You scatter hairpins around the player in a radius. Doing similar stun and damage to hakari's second* **(You can detonate them manually)**
**Variant:**
You can down slam them and if you use resonance pinning them down and using resonance with a different visual.
**3 Resonance:** **Using hairpin on someone spills blood. Leaving puddles, use resoance while standing near them throwing the straw doll on the puddle. Setting up a connection for resonance using the nail damages the target. Does very good damage since it an conditional.** (Might add a version without the setup so it isnt useless when you dont have the setup)
**4 Hairpin: ** *Very similar to hakari's fever breaker but with a shorter startup you kick forward nails on your feet detonating them and knocking them back.*
**AWAKENING**
**Let's play a game of chicken.**
**Specifics: ** *Instead of a completely new moveset, It will be a mode were your attack speed and damage output is increased with more Damage fire rate*
**R:** *Rate of which you can use hairpin is increased by a large amount any nails stuck inside someone now does stun if detonated.*
**1st move change:** *Your fire rate is increased significantly instead of 4 you have 6 nails too.*
**2nd: Impale:** *Hairpin's output is vastly increased Instead of an aoe explosion your target gets impaled stunning the target for a significantly long time.*
**3rd: Connection.**
*The player can now mark up to 2 players with resonance by hitting them with a nail. Once you mark the two you want to mark using the move again damages them remotely but in return deals damage to you. Damage dealt to them does 2 times the amount you did to yourself. (I really wanted to incorporate this as a even if it isn't as accurate)*
4th: **Black flash:**
*You take a nail out and charge up your cursed energy while the windup is happening. There is a small bam a nod to the time nobara used black flash. It does a lot of damage and has the same music as gojos red black flash when hit.*
I'm just gonna copy and past that.
eyepoppingly detailed suggestion
That's actually incredible
Nobara uses voodoo?
@@KvngLeroy1 i mean basically
Landing a black flash counter gives lots of ult or refreshes coldowns
For the black flash counter I think that if you fail the black flash it smacks them back ending the combo, but if you land the black flash it stuns the player allowing you to combo
That would make so much more sense.
Day 1 of asking noob eternally to review my suggestion
Nanami- relentless worker
Spawn with a neck tie and bandaged cleaver (no extended m1 range)
R/delayed numbers- slam down on the ground making the small area around around you blue, if you press R again it will detonate if standing directly on it it does high damage if close slight damage, guard breaker, rag doll, first time is cancel able, and can damage self (after a minute of no detonation it will auto detonate) [high dmg]
1- frenzy
Kind of like cursed strikes but the end you kick them behind you (no rag doll, high punish, mid damage)
R+1- ratio frenzy
Same as frenzy but you hit them with the ratio technique sending them forward (rag doll, high punish, mid plus a bit extra damage)
2- errand runner
You run if colliding with someone you stab them and keep running then slamming them into the ground after 2 secs (high punish,rag doll, block able, pickup, mid damage)
2+R- office rage
You run but instead of slamming them down you grab them and Stun them
3- ratio slash
You lunge forward and slash a player if hit then the 7:3 ratio appears on the enemy and it pops them upward.( not block able, rag-doll, high punish, high damage )
4- enraged throw
Throw the cleaver at the enemy if it hits it will do the ratio technique then comeback ( can move after throw, block able, low punish, rag doll, low damage). If timing right you’ll run and drop kick them doing a black flash keeping them in place but you go medium distance (block able, high damage)
G/ awaking- overtime
The player will wrap the tie around the wrist and in two speech boxes will say “Unfortunately thanks to you I’ll” “have to go into overtime”
R- same but you can now hit people with it
1- statistics
It’s a counter if someone hits you will punch them medium distance the will start to crawl away while you walk to them you grab them by the top of their head throw them up and hit them away, finisher is black flash on first punch, reference to the blond dude in S2
(High damage, rag doll)
2- ratio 7:3
You stomp on the ground making a huge area around you sending people caught in it up the you spin yourself in circles with your cleaver out hitting the people with the ratio technique killing them
(Cancel able, insta kill)
3- workaholic
You dash forward grabbing enemy then making a series of attacks then doing a domain (mid damage)
Domain- vacation
This is kinda sorta not a domain it has a barrier and buffs the moves of the user by 60%, the person who got this triggered on and the user see a beach and cannot leave the user is clothed in nice beach clothing and flippy floppies, people outside see none of this
(Non cancel able)
4- mid life crisis
You run like hakaris 3rd awakening move but if colliding you do 8 fast slashes then you slam on the ground and detonate it doing high damage
Edit: I intended the base moveset to be centered around the R
I have an idea for an suggestion, this is for Hakari. This suggestion is to promote putting people in your domain instead of just using it in the corners of the map. If a Hakari opens his domain and he is the only person in it he will only get 50 sec of jackpot (30s if it is a pity) and will get only 25 percent of his ult back afterward his ult is over. However if he uses his domain with one person in it it will work just like how it does now. If you open it with 2 or more people he will get 2 minutes of jackpot (1 min if pity) and recover 75% of his ult back. And for fun if a Hakari domains over 2 people and rolls a 777 first try while switching into the scenario with a gold object he will get a three minute jackpot with tuca donka playing instead of tripping out on love. (To balance this out of you take damage in your jackpot it will take double the bar to heal it
Brotha, have you ever played Hakari? If you open your domain you either A. Get jumped by the ppl u trapped or B. The domain gets destroyed from the outside by a hollow purple/world slash. So rewarding players with a smidge more jackpot time for surviving a 1v2 or more jumping and punishing them for trying to play it safe is kinda dum, no? Besides Im pretty sure the jackpot already lasts a simular duration to what you suggested
Also the color of his attacks does nothing about the chance of jackpot, tze (the dev) said this himself
5:53 Yep, that's not how Thin Icebreaker works.
It gets it's name from the cracking in the sky from Sky Manipulation.
While sure, it still traps people, that's trapping them in the sky using Sky Manipulation, and then punching it, which makes it solid, crack, boom
I forgot...
self recovery feels like something from alternate battlegrounds(inspiration of soul shatters but idk if they made the healing thing) cuz theres no passive regen in the game
4:54 maybe have it so when you're doing the move and press R you heal anyone next to you
Nobara Kugisaki suggestion,
Character name: hammer girl.
R special- after striking another player with an m1, pressing r makes you craft a voodoo doll of them. While it's in your hand you can continuously m1 it untill it's durability gives out, all damage(and the stun that comes alongside) done to it will reflect on the other player. Pressing r while it's in your hand causes you to drop it.
1- hair pin, toss out a hail Mary of nails and boot them with highly precise airborne kick. They go whichever direction your facing. a pretty versatile move which can be used on an offguard opponent in neutral
2- Resonance, toss a slew of nails from your palm and bash them midair homed onto the nearest player. It's a use twice move in which pressing again causes several larger nails to protrude from the target, spewing blood and cursed energy out of. The intial hit is blockable but the use twice negates block. Timing R at the right bit of the animation triggers a blackflash as you curtsey proudly.
3- Enraged pummel, you reel up your hammer above your head bitterly and mercilessly trounce the ground. An upscaled, transparent apparition of your hammer will appear reenacting your slamming. Ends with the player kicking those in their path to the side. Block breaks and hits ragdoll, a very simple move.
4- Toy hammer tossdown, you leap forward thwacking the opposition in the jaw, after doing so you quickly switch between your main tool and a toy backup. You relentlessly bonk them on their face(playing a fitting sound effect for each hit) you then quickly switch back to your hammer in time to extend. A medium-high distance move with good mobility and average wind-up.
I like r+4 it has the shenanagins aspect
Thanks
I feel like for the awakening, it should just make it so that he has his 4 moves, and he gets a 5th slot, which is a random move from the awakening of anyone in the domain. After the move is used it dissapears, and he has to hit someone. If he presses R after hitting someone then whoever he damaged last's move will be copied. Sorry if i got anything canon wrong, ive only watched the anime, so if you have any suggestions please dont spoil! thanks
So maybe the whole self healing move could be replaced with moves including rika, perhaps the normal one being a few slashes and the R variation a slam or a grab, like one being a combo extender and the other one a combo finisher, a throw would be pretty goofy
A fix for the copy cat theme is that instead of them completely copying a random persons moveset, maybe you can have your own variation of this.
Example: You open your domain and the person that your domain chooses to copy is a vessel user, maybe one of his moves could be a reference when Yuta first used cleave (or dismantle, I forgot which one it was) on Sukuna, like rushing forward to stab someone with your katana, then use cleave, knocking them back, maybe it can only be ONE character or it could be multiple different moves that are randomized.
Yo for the black flash 3rd move what you said i think it could launch the player getting hit into the air but he will fall right where he got knocked upwards and you could be able to use any move on them like cursed strikes and it would work like the uppercut
overly complicated jjs geto concept:
special: when near a dead player, geto can use his special to absorb the body, turning it into a sphere which he then eats. if he uses the special when he's not near a dead body and has already absorbed a body, he will summon an NPC to fight for him. this npc isn't very strong, and has like 50 percent of the health of a normal player, but it's damage and speed are increased depending on how many kills the person geto absorbed to summon it had. the NPCs would be split into two categories: ranged and melee. if the person he absorbed ran away during their fights, they'll be a ranged NPC and shoot projectiles at foes. if they stayed close to their opponents during combat, they'd be a melee NPC and punch people ig. when you summon an NPC or use a variation it removes a certain amount of absorbed bodies from your corpse-pile.
move 1: playful rush. geto pulls out the playful cloud, slamming it against an opponent's chest before hitting them a bunch of times with it, ending the attack by sweeping their legs, ragdolling them.
move 1 variation: centipede rush. by pressing R and then using the first move with two dead bodies absorbed, geto summons two large centipede cursed spirits, which run where geto's looking. if they hit an opponent, they wrap around the poor dude, stunning him for a few seconds and dealing small damage.
move 2: shroom jump. geto summons two mushroom cursed spirit guys beneath him, using them to bounce up into the air before pulling out the playful cloud and slamming it into the floor, this does aoe damage. you do not need to have a dead body absorbed to use this move.
move 3: i can't think of a name. geto jumps back, pulling out the playful cloud and jumping back to where he previously was, swinging the cursed weapon.
move 3 variation: rainbow dragon. geto jumps back, summoning the rainbow dragon cursed spirit for one absorbed dead corpse. at first, this acts like a body repel, but then it comes back and circles geto, turning into an automatic divine dog. you are able to ride and fly around on it, but not if you're in combat.
move 4: kuchisake. geto summons kuchisake-onna behind himself. if anybody hits geto, scissors appear around them and cut them.
too tired to make an ult so pretend it's here and it's really cool and it has maximum uzumaki
I think the 4th move of his base could be swapped with something cooler like stabbing them in the chest the punching them away dealing knock back then healing a LITTLE bit so it’s a bit more interesting.
i think 4 should just be a sword power-up that gives you lifesteal and the damage scales the more u combo the enemy that would be cool but i dont think thats from the anime
thats a better idea
4th move in base should be a summing of rika like the divine dogs allowing you to send her to attack 3 times. Yutas heal should be a passive animation that just appears around a Yuta when they are naturally healing. 4 move of ult should be like summoning mahoraga, the animation that will play during the countdown to spawn rika will be Yuta putting on his ring and raising his hand. After summoning rika you willl fall into her hands, she will then put a healing barrier around your body and set you down, you are now rika. Rika a m1s will be her raising her arms just to her shoulders and swiping down at the ground left right left right and her last m1 being a downslam. The first move in rika mode is a basic aoe where rika uses her first arm to slam down and her second right after. The second move is a block move that rika will put her two hands around her torso to take less damage from all attacks, this can be held down for a duration of 5 seconds and gives a 60% damage reduction from all types of attacks. The third move is a scream that stuns people around her for 2 seconds allowing her to combo extend or combo start (can be blocked) has a 1 second start up time, rika slams her hands down before screaming. The 4th move pure love, will be rika screaming as she grows a big eyeball 👁️ and allows her to do more damage with m1s but she looses all her move and gains one move called pure love that can be canceled in the first 1.5 seconds but after that you are untouchable and you fire a beam that does half health and lasts 4 seconds and less damage the father you are. It has the range of hollow purple. After using pure love you have 20 seconds before you die as rika. All other moves I agree with for base
Rikas running animation is her levitating just above the ground and slithering around like a snake. Her basic walk animation is the same thing but just slower
Hey, atleast my staying up. Sense 3 am makes it so i can watch this quick
They should have a rika summon like divine dogs. Where rika can be summoned and sent out to attack 2-3 times before dissipating again. This can be in ultimate or base move set
7:28 I think it should be a move that heals Yuta while Rika is in front of him defending and if anyone try’s to attack him then Rika attacks them and it’s just like Megumis dog where the dog gets three shots, but if they go in behind the player using Yuta and hit him, the move will end. But the player using Yuta can turn, so if you have amazing reflexes you can turn around where they’re gonna hit and let Rika hit, but it’ll be hard for others to turn.
seems a bit OP. I'm not really one to judge but you get a heal + counter? what is they were really far away and all you got is front dash?
To be fair, Mahito has 3 combo extenders.. the Soul Fire Tech, Focus Strike, and the Knife Hands R Special. 6:11
Soul fire tech was removed in the last update (it’s faster and no longer inflicts stun) while the blade dash extend was removed with the dash tech patch (unless something’s changed since then)
move 4 should of been that its a default stab with a kick. however once you kill someone your move 4 will be from the person you killed tho i dont mind the R move 4 even tho the low enough hp threshold should make it so that they get a temporary speed boost with that as well
I think some move I don’t really know if it was going bass or ULT, but some move should be a counter that when used it can copy any move. Someone uses on can copy literally anything that manji kick can counter and once you use the move, your coffee move go back and you will have it on. Cool down obviously. Cooldown.
For yuta his 3rd move black flash counter should be a down slam black flash. His fourth move should be a dash that moves you side to side three time but is cancellable during side the three side dashes and if you land the move you grab and the throw them to the left ragdoling them but pushing them further away. Also yutas ult should be two rika moves and one random ult move (not a domain) and then just have his last move be his domain where yuta gets a buff and a random move and every time you use the random move it gets swapped with a different random move until the domain ends and once it does end yuta loses his buff and gets 10% of his health back from rct and then 15% of his ultimate time
8:44 "Marko? Polo!" is diabolical bruh
How about making self recovery, Yuta dashes forward, kissing someone and expelling positive energy (Hits ragdolled people and deals knockback) have a variant which heals you.
The 4th base is just nuh uh you ain’t gonna be killing me
your thumbnails are so uniqie and cool
Part 16 of posting my movesets until he reviews them
Hey man I've your vids for a long time now and I love them, so if you can, pls review my jjk Hana Kurusu (Angel) moveset
Visual changes: Your avatar will have a glowing yellow halo above your head and small angel wings
Btw sorry if this underwhelming, cus we don't see much of angel's cursed technique in the manga, but I still hope that you enjoy reading this
Ingame name: The Ascended One
R move- you can fly for 3 seconds as fast as running normally and break through any building you fly into
1) Divine grab (Blockable)- This is a 'press twice move' where if you just press once, you will grab your opponent and slam them into the ground, if you press twice, you will grab your opponent and float a little bit into the air, and send your opponent flying into the ground with a glowing yellow aura released from your wings (kind of like tsb Tatsumaki first move variant)
2) Blessed beam (Unblockable)- this is a ranged attack where you clasp your hands together (like piercing blood) and shoot out a glowing yellow beam (a very mini Jacob's ladder)
2+R- Once you hit someone with the beam you will automatically fly towards your opponent and while striking them in the head with a cursed energy infused fist, however you will have to aim where your character flies and if you miss, then the person that you hit with the beam will be on his knees for 2 seconds, stunned and unable to get up, once the two seconds are up, your opponent will get up unless you hit that person before the two seconds are up
3) Seraphic aura (Unblockable)- Creates a small glowing yellow sphere around you (transparent) that lasts 2 seconds, this heals you and gives you a speed buff anyone that enters the area a speed debuff
4) Paradisical touch (Unblockable but reduces damage if blocked)- this will make you fly for 1.5 seconds and whoever you fly into receives a reasonable amount of damage while getting knocked back
None of the awakening moves are blockable
Awakening- Celestial Evolution- which makes you float into the air and makes you perform the t pose that Sukuna did while fighting jogo along with some manga panels with quotes from angel in the manga
1) Sacred Authority- lets out a glowing yellow aura that expands a like an explosion and whoever gets caught in that aura will stop what they are doing and kneel towards you on one leg while they take damage every second, this last for five seconds, the range is half as far as hollow Nuke
2) Planetary Plummel- You fly into the air and sends a giant glowing yellow fist that makes all buildings that came in contact with the fist crumble to the floor, and any person that came in contact with it will be sent flying into the nearest building
3) Jacob's Ladder (I'm sure you already know what this is)- Summons the infamous star symbol in the sky and sends a giant glowing yellow beam from that symbol, this does the most damage to curses which means if someone who has Sukuna or Mahito equipped gets hit by this it will take away half of their health, then it takes away a quarter of their health if they are a human like Hakari Gojo or Megumi, this also erases any object/part of a building that it touches. Also, anyone that comes in contact with Jacob's Ladder, will not be able to use there moves for 3 seconds
4) (This isn't canon but I thought it would be cool if I made this up) Domain expansion, Empyreal Era- Inside of the domain is a floating cloud, there is a staircase that leads to a pair of pearly gates, who ever is in this domain has 20 seconds to make it to the gates, people may sabotage each other while trying to make it to the gates, you may sabotage others as well, if you manage to make it in time you will automatically exit the domain, and who ever doesn't make it to the gates in time, gets one shot by a guaranteed hit Jacob's Ladder
Awakening passive- You get healed the same amount of damage that you deal, for example, if you deal half health to someone, you get healed half of your health, and if you deal a quarter of someone's health, you get healed a quarter of your health and so on, the only drawback is that you won't heal naturally, which means that you have to do damage to someone in order to heal
And that's it for my Angel moveset, I did this because I thought that she was a really unique character in jjk
Like this comment so that he can see this
Higuruma
Ingame name: Last Drop of Justice
Visual Changes: You will now wield a Gavel at all times
R move- Changes the form of the Gavel which changes the moves (similar to Mahito's r move except it is with the Gavel)
Forms of the Gavel:
Normal form (normal ranged m1s, normal damage m1s)
Long form (resembles a staff, longer ranged m1s, m1s do 15% less damage than normal)
Big form (Slower m1s, m1s do 15% more damage than normal)
1) Strike Of Justice
Normal Gavel Form- Dash forwards and proceeds to do a 360 and then strikes your opponent with your gavel
-Blockable
Long Gavel Form- Drags your opponent towards you
-Unblockable
Big Gavel Form- You grab your opponent and simply hit them to your left
2) Judgemental Thrashes
Normal Gavel Form- You perform a barrage of strikes with your Gavel
Long Gavel Form- You continuously swing your Long Gavel for 2.5 seconds (You may move in the duration of the 2.5 seconds)
-Blockable
Big Gavel Form- You perform a barrage of punches with your left hand and do one final hit with your Giant Gavel
3) Reasonable Suspicion (This move remains the same regardless of your current Gavel form as this does not include the use of your Gavel, this also does no damage)
You flip over your enemy and once you are directly over your enemy, you lightly tap their face with your hand (kind of like what Madara did to take Kakashi's sharingan), which confiscates their ability to use their moves for 2.5 seconds
4) No need for resistance
Normal Gavel Form- You simply throw your gavel in the direction that you are facing
Long Gavel Form- You swiftly perform multiple spins while swinging your gavel around (kind of like KJ's third base move from tsb)
Big Gavel Form- You grab your enemy by their chest, trip them up, and once they are on the floor you proceed to violently smash your giant Gavel onto them
Awakening- Deadly Sentencing- This activates your Domain Expansion (The interior design remains the same as in the manga)
In the domain there has to be at least four or more people as one of them will be randomly selected to be the defendent in a court stand opposite your own court stand, the rest of the people in the domain will be the jury sitting in the side stands of the court room, the Jury have to vote what will happen to the defendant, they have three options to vote for
Options 1- Confiscation- Confiscates the defendant's ability to use their moves until they die, they also lose the ability to reset
Option 2- Death Penalty- Transforms your Gavel into a one time use Executioners Sword that oneshots anyone that gets hit by it, once used it will transform back to a normal Gavel until you get another Death Penalty
Option 3- Promotion- Gives you an awakening moveset that includes the Executioner's Sword and when you use a move your ult runs out due to the fact that all of the ultimate moves oneshot (kind of like Saitama's ult from tsb). As a reward for getting 'Promotion', once your ult runs out you receive 50% of your ult bar back (kind of like Hakari getting 75% of his ult bar back but instead of 75%, it is 50%)
Once you receive promotion two manga panels will appear on each side of you with the first one saying: 'A man..' and the second one saying:'...who can rival Satorou Gojo!'
(All of these moves are cutscenes without cinematic)
Btw since Jujutsu shenanigans isn't the type of game to have dramatic attacks, all of the following attacks will happen as fast as you would expect them to be
1) Harsh Truth- You juke your opponent by throwing your Executioner's Sword behind them, only for it to reappear in your hand, and while they are still looking behind them, you jump up and swing your Executioner's Sword onto their head
2) Deserved Punishment- You simply kick your opponent to the floor as you proceed to stab your Executioner's Sword into their stomach
3) Last Moments-You grab your opponent by the chest and throw them onto the air and jump up and stab them through their back with your Executioner's Sword
4) Case Closed- You swiftly move so fast behind your opponent, that it makes it look like your teleported, you kick them in their back violently, while they are on the floor facing the ground, you throw your Executioner's Sword up into the air as it starts to fall down directly aimed at your opponent as it smoothly stabs them through their head
Please review both of my movesets in separate videos
Thank you for your time
ok think about it. When you hit someone with this whole combo, they’re one shot, you forward dash them, and then you hit them with the heal.
then rika goes beserk
i think a cool way to make black flash more worth it for yuta is faster/more ult gain
I made a cool battleground character concept inspired by wonder of u
In-game name: calamity
M1: a crotch
R/special; teleport; able to teleport and pass through object
1)rock insect's: throw out a bunch of rock insects that become barb that stuck enemy
Air variant: throws out a bunch of flying rock insects that become a block breaker but a combo ender
2)small rain: a small cloud appear that rain down on enemy and pinned them
3) earth quake: a stone come out of the ground and hit them sending them flying
R/special: teleports and slams them
4) calamity counter: a counter move that teleports behind enemy and choke them and throw them
"Calamity is coming"ult
A bunch of manga panel appear
OH well. So your still going
Its not for the second
Like you're. Shot?
Already
Unable to
Pursue me
Or anything
R/special same but does not deplete your ult
All ult move are insta kill and one use
1) storm: a massive dark cloud rain down a Storm pinning them and also the player pulls out an umbrella
2) plague: a grab move
On hit: the player gets infected by a bunch of diseases and slowly dies and making their moves longer
3.) absolute calamity: the players Walks around seeming to have hundreds of doppelganger in the sky then the enemy gets hit by a truck
Kashimo idea i got randomly , i dont know a lot of english since im spanish but ill try my best so sorry if i write something wrong
Thunder God: passive: your normal attacks do damage through blocking (3% normal I think -> 2% blocking, I don't know the damage of normal attacks).
Skill 1: you throw your sword and do 4% damage, if you hit the enemy, touch again and teleport and make two cuts instantly, cut 1:6%, cut2: 4%, you can block the sword that is going towards you, the sword goes very fast. 9 seconds cooldown
Skill 2: you make a counter and do 13% damage, you get 3 lightning dash. 10 second cooldown.
Lightning dash: these are instantaneous and without cooldown and they do more damage than a normal dash, ( normal:5%, I think, lightning:7%, side dash:0%, lightning side dash:2% and has more range).
Skill 3: You make a slash in a square area and do 3% damage and your normal attacks do 2% more for 5 seconds, only if you hit an enemy, 6 seconds cooldown
Skill 4: You do an electric shock forward in a triangular area and enemies are paralyzed for 1.2 seconds and you become faster for 2 seconds, 14 seconds cooldown.
R: Your attacks do 1% more damage and when making the last normal attack the enemy is paralyzed for 0.7 seconds, this effect ends when you use 4 normal attacks, 17 seconds cooldown.
Ultimate: By using the ultimate you become 18% faster for the duration of the ultimate.
Skill 1: you stick a sword into the ground and if you are behind an enemy, touch the skill again and it will return to you doing 55% damage, 17 second cooldown.
Skill 2: Make a loud scream forward in a large triangle area and deal 10% damage and paralyze enemies for 2.3 seconds. 15 second cooldown
Skill 3: Teleport to the most recent enemy you attacked and deal 18% damage. damage and become 5% faster for 10 seconds, 15 seconds cooldown.
Skill 4: you make some quick punches(like Hakari), 15% damage in total and when you give the last one you get 4 lightning dashes, 13 seconds cooldown
Passive: each kill in the ultimate charges 5% your ultimate bar.
I dont really know how to balance but i hope this is good
Pretty sure the r+4 was a reference to when Yuta saved the little girl, so I believe the person you grab gets healed and it targets the closest person besides them on low hp and kills them.
Maki
Idea for domain expansion: swords spawn around his domain, and you can pick one up like a trash can and it turns your r into a random move
and you would have an awk move set
Yeah but i thought going to grab something in the domain was too troublesome
4th move should steal one of the other persons base abilities randomly, that is a good shenanigans moment
yeah but the domain kinda does that...
i feel like the larger ult capacity doesn’t need a super powerful ult to be worth it since the longer ult is already better because it can outlast other ults
i feel like true love should only take half of the ult bar as a fun move for nuking crowds
also i feel like in his domain he should have 3 decent (mid for ult) moves and a move that grabs a nearby sword
the sword has a random ult move from another character on it and if you hold 4 you discard it
if you only press 4 you use it but you can’t use it again and have to get another sword
All fair arguements
the jealous recovery is to prevent teaming kinda. this suggestion is Amazing.
Thank you
Also self recovery should have a special variant (r+4) where you can grab someone and either heal them and damage them base on the character they are using. Like in the Yuta vs Kurourushi fight he grabbed the cockroach and killed it with rct because it's a cursed spirit, so I think that if you grab a character who is a cursed spirit like mahito and use the self recovery variant you should be able to damage them
Kinda complicated, but It's not a bad idea.
@@confettininja1505 it's a pretty niche interaction at the moment but I can see it being somewhat more useful when more curse spirit character is added to the game
I feel like the heal would be better if it instead of instantly healing a little bit of health, it takes like 3 or 4 seconds after activating until he heals the health, but if interrupted you get more damage than the attack usually should do
Heal is a heal
Okay because people do nice yuta suggestions and not shenanigans suggestions, here it is (going to based on his)
Passive of having more awekening, which mean yes, longer but also longer to charge
R, reinforcement, you make like an hakari dance but way shorter and get 20% damage reduction for 5 second or use a variant move
Take 5% of the awaken bar and have surrender by cool pink aura
1 big sword - yuta dash with his sword, thrusting, then if it lands he will German suplex, as strong as 4 m1 and nice combo extender or starter if the enemy doesn't dodge
Block break
Reinforcement variant - he will do a wild thrust and then blast him away dealing thrice the damage but sending extremely far
2 slash - he makes a slash to combo extend, blockable around 3 m1
Reinforcement variant - extend the damage and range 5 M1
3 energy burst - yuta scream and really close enemy get stunned, like a toad but without range though it can stun multiple person block break
Reinforcement variant - he scream in a megafon which does the same but instead of a circle around him it's a cone giving more range, and it does a M1 damage, finisher - it crush the guy, rarely gonna be seen but it's cool
4 counter - it counter, if you land a black flash, instead of combo starting, you heal yourself 10% and throw them really far away
Reinforcement variant - Rika grabs them and throws them on the ground, more damage but he starts ragdolled on the ground
G - as wide as open, make you lose 5% health and you blast a laser as long as half the map, a bit taller than the building (not the tall one) and dealing 95% if one enemy gets caught or 75% if multiple are in there which still really good
G + R domain expansion, like hakari uncancelable, twice bigger and twice more life, it lasts as much as your ult bar is and will that, you have 4 time the same move, a dash, when you land it, you still one of opponent move, can't be domain expansion and after using it, instantly regain the dash but it's on a 10 seconds cooldown, in addition of this, your R makes a random ultimate move, every time it's use the move change and have a 10% chance to be ladder of Jacob which makes 70% damage and put all move on cooldown, and a 5% chance to break the domain, if you break the domain, everything the same except you don't have your R
Finally if the domain is broken, even though you're no more in ultimate, you retain your ult bar and gain 10% in addition to what you had except if break because you had no more
Like if you like my shenanigans fix
they could make black flash like lower the cooldowns on moves that are on cooldown once when you land black flash so there would be a point to using black flash
yeah wasn't very creative on that part
How i would change that character.
I think that R move is quite boring here, so i think suggestion for it.
Make 4th move an RCT counter, so its a counter that knocks back your opponent with ragdoll, normally it lasts a 5 seconds with addiotional 1.5%/per second, however if you hit someone it gives you a additional second of heal, capping on +5 seconds.
So R is a 30 second long cooldown move that copies opponents last move(which person is chosen is desided by who you hitted last or by who hittted you), after using R you will be stunned for 1-2 seconds(so its easily to punish), if you could succsesfully copy someones move it will replace 4th move with it, move will have double couldown and will be again replaced by RCT after 30 seconds,you also can whenever you want to manually replace coppied move with RCT by pressing R.
AAAAND i havent imadined it for ult, uhh so skibidi levandowski
I feel like the Jacob’s ladder would just work like fuga and you would be invincible charging it up so it’s literally just a flex to charge it up for 6 seconds
I think it should take all of their moves and stun them while in the domain
I think Jackobs Ladder just hits the entire domain which would be hilarious land the six seconds is for all the people in your domain to throw a hollow purple at you.
fair
I’d rework Jacob’s ladder to be a SURE HIT if you roll it and it essentially acts like a “faster damaging” sukuna domain
BUT! The damage is Completely negated while blocked
Dude I wasted all my lunacy on erlking heathcliff, I am broke.
Also Kashimo concept
Kashimo has a unique gimmick called charge. (Taken from LIMBUSSY CUMPANY with the same max amount, 20 for non limbusters)
Charge is a resource that the Femboy has to watch over, and he is a stance character, he has 2 stance's, Pole, and Fist.
lets get into his Pole moveset.
Pole is designed to use up and consume charge in order to do massive combo's , 3 skills could consume charge.
1. Gut strike, a single hit can't combo extend under 5 charge, lose startup and endlag with each piece of charge.
2. Stun spin, spin's the staff and deflect any projectile but needs charge to deflect, consumes 3 charge for every deflected projectile, can combo extender without charge. (Like in black myth: Wukong)
3. Ripspace, a 5 hit combo move that dashes like a foward dash, knocks back the opponent and ragdolls them, then dash again and repeat, the first hit doesn't consume charge, the rest of the combo does, take's away 5 charge each. one of the 4 moves that can hit ragdoll players. (Just like W corp Don Quixote and as op as Ripspace from the limbusting.)
4. The zone, a counter that consumes 2 charge if unsuccessful, and gives 2 charge and gives a damage, if successful, as well as allow the user to combo extend (Dam that's a lot of combo extenders.)
R. Throws the staff, sends the user to fist stance, can hit ragdoll and unragdolls, has a variation, R + Jump. Throw the staff and jump to the staff and downslams whoever was hit, combo extender, however you stay in Pole stance.
Yipeeee, now for Fist.
Fist is designed to Gain charge and control charge consuming.
1. shock barrage, a combo extender that gives 2 charge, has a hold variation, 1 + hold. barrages then knocks back the opponent and ragdolls them, making you lose your combo for 3 extra charge, 5 charge in total.
2. thunder line, sends a line of lighting or thunder to your pole that consumes 1 charge, can hit ragdoll.
3. Self shock, give a limburst of lighting or thunder, can cancel moves easily with how fast, but weak it is, combo extends, gives 2 charge.
4. Charged punch, a slow punch that is comparable to hakaris 3rd move, but just copied and on this femboys moveset and gives 5 charge if landed (I ran out of ideas.)
R. does the kashimo pose from the hakari vs kashimo fight with thunder or lightning around it that deals damage and hits ragdoll, gives 3 charge and if near the pose, grabs the pole and gains 1 charge for no reason.
I AM NOT DOING THE AWAKENING, tomorrow promise
"oh no we're fine we're fine 😊"
He was infact, not fine.
Hajime Kashimo Suggestion
HP: 85
The player spawns with Kashimo's staff on their back.
1 - Lightning Hand
Grabs onto the opponent, electrocutes them and punches them away with the users other hand, the knockback is similar to Cursed Strikes, allowing for a combo extender. Holding Special kicks them instead, dealing slightly more damage in exchange for the combo being unchainable.
2 - City of Sparks
The user places their hands outward and shocks a medium sized area in front of them, incredibly poor damage but stuns the opponent for a bit, allowing for combo extensions.
3 - Discharge
This move in unusable at first but after dealing enough damage, the user can use it, upon using the move, the player will have to charge it up again. The user's curse energy is released from all angles, this move takes from the scene underwater in which Kashimo explodes all of his cursed energy. Deals hefty damage. If it is interrupted, the player will still have to charge the move again. Blockable and parriable, however is quick enough to combo with m1s.
4 - Staff Sweep
Similar to Collateral Ruin/Falcon Punch, preforms a fairly big sweeping attack using the staff in front of the player, slow windup and interruptible.
High risk but high reward. Attack is unusable without the staff. Does not hit downed opponents. Easily punishable if missed.
Not interruptible by Reserve Balls, Soul Fire, Toad, Red and Blue. Parries don't work. Aerial variant has reduced damage.
Awakening - Charged Up
Taken from when Hakari lands a jackpot and Kashimo amps his own energy.
Manga Panel Text: turn up the volume because... ...this is a funeral for the living
Does damage to people close the user, hits downed people.
1 - Electric Volley
Takes from the ship container scene from the Hakari vs Kashimo fight. Almost indentical to Lucky Volley, however, it has reduced damage, is incapable of hitting downed opponents, blockable, parriable, and has no final hit. Any player caught in will be knocked back a bit, akin to Cursed Strikes. Finisher has the player uppercut the player, uppercut is unblockable and unparriable to other people caught in the attack.
2 - Thunder Strike
A strike of thunder from the clouds smites the targeted opponent, targeting is similar to max elephant. Holding Special causes the bolt to be bigger in aoe but deals less damage overall. Parries are usable.
3- Repulsion
Similar to Discharge but releases a bigger shockwave. The amount of damage needed to charge is the same. Move is very destructive, however it doesn't do that much damage. The user is invunerable while using this move.
4 - Shocking Recall - Use Twice
Dashes forward akin to Lucky Rushdown, Idle Transfiguration, and Cursed Strikes. Pummels the opponent with attacks from the staff, at the end, the user kicks the opponent away and stabs the ground with the staff. Is interruptible by Lucky Rushdown and Idle Transfiguration, however it overrides Cursed Strikes. If the move is interrupted, the user keeps the staff and can use the move again. If the opponent is already infront of the user during usage, the windup for the dash will be skipped and the pummeling will begin immediately. If the attack is missed the user will still stab the ground with the staff regardless. The finisher is very similar to Ultimate Battlegrounds' Rod finisher, in which the opponent gets impaled and the staff stays.
Pressing it again after a long cooldown will make the player create a huge devastating lightning bolt which trails the staff. It pierces through any wall instantaneously and automatically beelines for the user. Almost like an instant hollow purple with infinite range, However, the further away you are to the user the less damage the bolt does. If you get hit by the bolt right next to the staff's original point and the user is across the map, the bolt does little damage. However, if you are next to the user of the move and get hit by the bolt. The attack will do incredible damage almost the same as a World Cutting Slash due to the fact that Kashimo lacks a domain. This move is very quick in comparison to World Cutting Slash and Hollow Purple. However this entirely depends on if it hits your opponent. If you mess up your positioning the attack can easily miss.
It can only realistically used once due to the cooldown.
The animation consists of the user facing the direction of the staff and holding their hand out and catching the staff and sheathing it on their back.
The user is invulnerable using this move.
If meter is drained, and the staff is lodged in the ground, a weaker version of the move can be used. The weaker version can also be used by holding Special.
Footnotes:
Mythical Beast Amber was not used due to having the player die after using it. This wouldn't want the person to use their awakening at all.
There is no passive, due to it being unreasonable to implement.
The weaker version of Shocking Recall does the same damage throughout every part of it, in turn, the damage amount is marginally lowered.
Shocking Recall is most effective if it used on the same altitude as where the staff is, not doing this makes it so that the move is very hard to hit.
Blur my name if this gets covered.
Hey I have a move set idea aswell :D
Toji fushiguro moveset idea:
Name: The failure (a reference to him being the failure of the zenin clan)
R special: It grants the user 5 seconds of 120% speed and strength but after use it will drain 10% of the users ultimate
First move:playful strike, this move is a short range grab that uses the playful cloud that raps aroud the targets head while you stomp on there face once and it knocks them back(deals 15% damage)
Second move: Blitzing puncture, this move runs towards your target and stabs them twice which allows you to combo extend (deals 15% damage )
Third move: Furry kick It will do a 360 short range kick that knocks the enemy to the floor (deals 20% damage)
Forth move: Soul splitting counter, This move will teleport you behind the person that hit you and you will stab them in the back once and it will allow you to combo extend (deals 15% damage)
Base mode M1s: you use the soul splitting katana
Ultimate animation: You spit out his cursed spirit with the text around you "There was a black sheep in the zenin clan" and "Im like the invisible man"
Ultimate name: Unrestricted
First ultimate move: ground stomp this will stomp your foot onto the ground and creates a shockwave that destroys the floor and launches anyone nearby into the air as you fling peices of debris in a 360 rotation (cant be cancelled and deals 30% damage)
Second ultimate move: Heavenly chain, this move will lock onto one target and it will throw a chain at them which stabs threw there chest and flings them into the air (can be blocked/ cancelled deals 20% damage and can combo extend)
Second ultimate move R variant: It will throw the chain into the air and you will swing it around which causes destruction and damage to everything and everyone (deals 15% damage)
Third ultimate move: Flashstep flurry, this move will teleport you infront of the enemy as you punch them over and over again with one hand in a flurry of attacks (deals 30% damage)
Forth ultimate move: Domain breaker this move creates a ton of sword slashes that break any domain if your inside it and outside it (deals 15% damage)
Forth ultimate move R variant: this will rush you towards the enemy and you will lung at them while repeatedly stabbing them (deals 20% damage)
Ultimate passive ablility, domains dont effect you so sukunas slashes dont affect you neither does gojos domain and if hakari hits you it counts as a regular move not one that rolls for a scenario
Ultimate M1s you use the inverted spear of heaven
Ps: anything can be tweaked im open to suggestions such as lowering the damage output
I like the idea, but a better name I feel could be “The Cast Away” or something like that
I honestly think that yutas ult should be changed so he has his own moveset instead of just using other ults
yeah but it has a big payoff / :
Thin ice breaker does actually trap the opponent as if they were inside ice, then cracks it, or at least that's how Uro describes it. (TCB translations, officials? Not sure.)
Thin Ice Breaker is called Thin Ice Breaker because you crack the sky itself as if it were thin ice, causing damage to the enemy
(The "thin ice" part of it's name is just a metaphor / pun about how the move looks, not how it operates - the pun operates in both english and japanese apparently)
We should have a todo moveset cause it’s gonna look goofy if someone is abouta get hollow purpled and then suddenly someone switches with you
Da ultimate save
Looking forward to the day Noob makes content other than jjs
If I made a move set, with animations and art, would you review it? Not even a video, even just a message saying you like it would be dope, but I also don’t wanna put in the effort to make it if you wouldn’t see it