Is it Possible to Reach 1000 Population in Manor Lords?
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- Опубликовано: 15 апр 2024
- Today in Manor Lords we attempt to reach 1000 population in a single town!
Part 1 - • Attempting to Reach 10...
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#manorlords #citybuilder - Игры
Thanks for the support on these manor lords video again! I got some other ideas im working on now! 1 more of a silly challenge then after that a no trade run on the hardest difficulty!
Thanks for dropping so quick, appreciate the time you take by explaining your actions makes it more interesting to watch!
Try to reach 1 Million population ;)
@@smachdos1593 ok my pc would actually catch fire lmao
Will you use this village to conquer the map?
@@SnapStrategy make it a series 1 thousand in each region including the enemy ones
I like your idea of keep playing this town and filling out the entire tile.
Once you hit 6000 you've got the third biggest town in England at that time
For that you would need a few thousands more. In Germany I could name a number of towns bigger than 6000 people.
Hildesheim had 5000 militiamen, give 3000 of these men wifes and than each 3-5 children. You will easily have 12000 people. And it was not the biggest one, just the best fortified city.
@@jarlnils435 I remember a time where Brugges and Leipzig were one of the biggest ones with around 5k-6k
Maybe I was a couple of centuries off, iirc it was the 12th century
@@KingJupiter the numbers about Hildesheim were 15th century. It was one of the strongest north german cities. Had a century of war against the Welfen family and well trained, armed and armored citizen soldiers.
@@jarlnils435 I was right, at least not wrong
If we use England as an example, a city with a population of 6k would have been the 3rd largest in the year 1377
@@KingJupiter well, Hildesheim, Lüneburg, Braunschweig, Lübeck, Hamburg, Goslar, Bremen, Nürnberg, Wien, that would have been the biggest cities. Most cities were smaller. They were few.
For england 1377, it was a bad age for england. The black death had taken many lives. The same in germany. Many regions were void of people. But a hundred years later, the population had been back as strong as before the plague.
You know a game is good when you already start formulating plans on how to play it even before it was released
👍
You mean a "formulated plan" based on everything you've seen online?
@@Dyanosis yes
dumb...
beware, raiders can sneak through trees, so its better to have empty space around your town
Had this happen with me except is was enemy army
Pro Efficiency Tips:
1) Your markets don't have to be close to the houses (resources FROM markets teleport to houses, they are not carried) but they do need to be close to granaries and storage for clothing and firewood (resources going TO the market does get manually carried).
2) Break up your farms to increase efficiency. Same farm area, just broken up into several smaller adjacent farms. That way, when your oxen are plowing, your farm workers can simultaneously work on other plots instead of just waiting for the oxen to do the whole thing solo. Also, in the even that you don't have enough time to finish the whole thing in the season, instead of the whole field being wasted the sections that did get finished will be producing.
3) Build your city over the least fertile land in the region. Build small hamlets around resources, such as iron mine, smelter, and blacksmith all close together, and assign the nearby home's families to those jobs. Assign families to jobs close to their house whenever possible.
4) Have multiple storehouses and limit the resources they can store there to only the ones that are produced near by. This prevents resources on the other end of the region being delivered to storage that is far away from the production places that need them.
5) The size of the backyard for houses does not matter to goats and chickens, they will produce the same regardless of yard size, so long at it has one. Larger back yards do increase production for things like vegetable and fruit. So, reserve your larger backyards for planting.
Thanks for the tips!
You can choose the amount of building when placing residential, right next to the build button there's a + and - sign that allows you to increase or decrease the densitt, allows for larger gardens so you don't have to build those looooong gardens.
Also, the guard towers snaps to the walls so if you want to to look better, on the planning phase, you can build first the wall at the furtest you can, then put the tower, then continue the wall, then tower again and so on.
I came here to say this about the houses!
Beat me to it!
oh damn!! Makes a lot of sense haha didnt even take any notice at the + and - signs, thankyou!!
Also the acces road for the towers should be placed inside the walls. Curently you are placing them with the entrance outside.
900+ families and it's hardly lagging at all... yeah. Really good!
350 but still
@@ThatGuy56326 Wait, it isn't families but the total amount of people, the population?
Dang if so, but yeah, still!
@@HackerArmy03 yeah families is left to the total population, you can click on each home and see everyone living in it. so far a family is either 2 or 3 people but i suspect after some updates a family could have many more
For a Challenge: Build Historically Accurate
The farms he builds always give me an eyesore
For a Challenge: Reach 1 Million population
@@Cigmacica yeah the farms ain’t great lmao, in my next challenge the no trading run I’m going to try and build my village wide rather than tall with farms and stuff spread out to test how that looks haha
Theres another guy making a historically accurate German village in this game search it up it's pretty neat
Oh god
for dev notes, it seems that once you get an established town, resource management and money doesn't feel as big of an issue. It would be nice if that was offset with more aggressive neighboring kingdoms or some way to balance that out
it's probably because trading is completely unbalanced. trading is kinda useless before you get the trading perk, and then it gets overpowered.
I loved it at the end when you zoomed out to the "map view" (54:07), that you could actually see your town drawn on the map.
Like it would be if you looked on an actual map of the area.
That's a nice touch!
Vote for a "no trading" run! Would be awesome!
ooohhh interesting, yet to play it but man i cant wait!
Think it will be my next video!
@@SnapStrategyyesssir, drop it brother I’ll be first to watch and share
Aye
@@SnapStrategy sure but you also need to continue this run please i beg of you
Oh yes! Literally the first time in years I've been updating a profile just for a video.
Same broooo
Me toooooo
+1
Me too
Me too gang i was up all Night waiting for this
A little tip I could give you is the same tip I'd give to a city skyline player : build with the curvature of the earth, build your roads accordingly and you buildings accordingly : maybe the road going up the hill is a little curvy so its not too steep. Same for farms and fields, I just think it looks better where it's flat, and if it's not flat, maybe it has a weird shape to accomodate to the land, instead of a big squary field !
>build with the curvature of the earth
what is this blasphemy? the earth is flat
@@tl2402… in places.
@SnapStrategy 43:02 You CAN choose the size of your burgages. When you plot out a burgage, before clicking on the Hammer to confirm, there's a + & - next to it where you can adjust the layout of your Burgages
Thank you man, Im really grateful youre dropping the episodes rather quickly. I couldnt wait for this one.
thankyou for watching! I appreciate it!
Granary is what moves food to stalls from pantry, make sure you have plenty and full of families
ooo!! that makes sense i thought it was the trading post workers moving them!
i have a suggestion
>build a manor castle town in the center of an area
> can only have houses, workshops( not food based), and market in the castle town
> smallest footprint as you can
I like this, a trading only, walled of rich merchant town.
I spawn camped this video lmao. I've never sat and waited for a video before but for some reason this game has my whole undivided attention
heh heh one tapped baby 🐀
(just in case you are also a stankrat fan)
"spawn camped"? Do you know what that means?
@@Dyanosis hes saying he was refreshing waiting for the drop. like camping his feed until the video spawned. not that deep bro
@@Dyanosis enlighten me
I really enjoyed this playthrough. I think you could start a new run using all the experience you got from this one. I'd really love to see your settlements divided into "themed" specialized districts to be historically accurate. These themed districts could look like:
- a main town with a really dense building structure (tier 3 houses) containing mostly workshops that process goods that are either produced in designated farming and mining/woodcutting districts or being imported by trading posts surrounding the town. This could be like the commercial/economic center of your holding
- designated farming and mining/woodcutting districts surrounding/further away from your main town with not over tier 2 houses to support these buildings, that produce the goods needed in your commercial district.
- a walled fortress in a tactically advantageous terrain to be the place from where you exercise your power over your realm with all the trees surrounding cut to grant you good tactical vision over your land.
I think this might be somewhat historically accurate.
Thankyou very much!! also thank you for becoming a member!!
Yeah that would actually be really nice to try! instead of solely focusing on a single region to just spread it out and try full map control with some of the things you mentioned!
I got a poll going out tomorrow asking if people want this continued and whether or not we should settle new regions, So if people vote could end up doing that!
The cow during the raid and the hitchem stable was js chillin as his house and stable was on fire lolol
I love how you build, so many people who played manor lords just make row houses and they all look the same (ugly af) but even without planning you manage to make your towns look STUNNING. I hope you continue playing this game when it gets more updates!
Really enjoying the pace of these videos. Very calm, relaxing and just chill.
Just binged the other two videos and this came out a minute after I’d finished! Perfect timing.
Calm? Lol dude is moving that mouse frenetically all over the place
@@aboriani the game itself is very chill, as is his commentary, I find it calming lol.
@@sierra5360 Oh yeah, I'm not hating on the video, I actually enjoyed it too
Ive been waiting for this for two days straight refreshing the page and the gameplay didnt dissapoint good job snip
FOR A CHALLENGE:try tò build a Metropolis whit this city tò see if the game can handle It so you can both test the game and make It a bit of a challenge for yourself
The best series ever for the game Manor Lords. Keep going and grow your city! Reach a population of 5.000.
Thankyou!! I have a poll going out tomorrow to see if people want to see me try reach 5k!
We need a part 3 of this! I'd be cool to see an another town and manor in the region you just claimed to expand on your army and conquer the rest of the map. Also, 10000 population should be your next challenge in this playthrough!
I appreciate how you made your town in a natural way. Other youtubers ive seen made their town in a grid system and i didnt like that at all.
Yours acrually looked natural.
Also maybe you could make a short video of just you walking around your town and make it scenic
43:05 You can choose how many houses go on a plot. Use the plus/minus buttons after selecting the outline. Then you can change the number of burgage plots that will be built. Also, the accessory dwellings seem to boost density over building two houses. If you are trying to build big towns that may help you put more people in less space.
Man I love your manor lords video , hour is perfect and you don’t cut out the good stuff. Keep up the good work !
Thx! FINALLY a demo which pushes the planning limits in manor lord .... would be amazing to get like 10K pop on the entire map
God damn the anticipation was high for this
Was literally just watching the previous video wondering when this one would come. Was pleasant to see it sitting there when I clicked back on your profile
I wanna see you building up the middle region into the full city
i just figured out about this game today, have binged all your videos aswell as some other videos about it, watched about 5 hours of manor lords today😂
You can add or subtract houses on a plot. When you see the button of the wooden mallet to confirm construction, you will see the rotation button and a plus sign and a minus sign, those will add or subtract a house from the lot.
This is awesome, great job mate, game looks so good!
Your series of Manor Lords is really entertaining. Nice pace and good editing. I am learning a lot about the game, and excited for when I get my hands on it. As a challenge, it would be interesting to see how far you can push self-sufficiency and become an exporting monolith. You could explore going deeper into the tech trees that you didn't do for that.
Just subbed waiting for this episode like an hour ago! Must've been fate knowing you'd upload. 😂😂
While I've watched many streamers last days, your series are awesome, so satifying!
I would love to see you keep growing this town!
Nice! Congrats on 1k pops. I would like to see how the performance hits if you build up another region that you just took from the other lord.
Clear the map with this play through!!
Well done! This was awesome.
I absalutely love this! Would love if you posted more manor lords. You defenitely gained one subcriber.
Thankyou! I definitely will be got some more stuff planned!
It's been years since I don't enjoy a gameplay as much as this one mate!!! Incredible!
Honestly means alot!! Thankyou!!
This series has been great fun to watch, Can’t give it enough thumbs up 👍
Thanks!!:)
Hell yeah been waiting forever for this
This playthrough is great!!
The wall makes your second town look super nice 👌
I was literally waiting for this to come out!!!!
Please keep a side series expanding this town! Just seeing how far you can really take this one - would suck to see it go so quickly
Yeah i think i might do that!
Never had interest in this type of stuff but love your content keep going man🙏🏾
Yes, please, more Manor Lords! You did an incredible job!
Love to see you build a wall and towers around the larger town and fill out all the regions you own with towns or villages.
Good job man, beatifull city you built, I really liked your idea of make 3 little towns instead of a huge one
I’ve been waiting for this 😊❤
What a guy! I knew a part two was coming!
Like your content a lot man... Please keep going
It would be very cool to return to this map and get it built up as much as possible, maybe seeing some of the settlements grow into each other
Im thinking about it! could have each region have its own purpose and style!
I’d like another episode. I am falling in love with these towns
Thanks! I think i might do another haha
I really hope they'll implement a form of automatic employment for families. Ostriv does it really well, families will move to empty houses that are built closer to their workplace, or you can swap with other families. Also having empty houses nearby will allow their children to move in there once they grow up. Having automatic job assignment with some form of priority system would allow you to plot out an entire village ensuring specific buildings for production are built first or in order, and then sit back with no UI and watch it grow and sustain itself. Would make for awesome time lapses given how natural and realistic the town ends up looking. The building system in this game is actually amazing.
Let’s gooo, first video was awesome! Can’t wait for even more videos on this game if he keeps playing it
Definitely continue playing and get all the regions and see just how big of a population you can get on the whole map.
I was waiting for this video bro... 🎉
I enjoy your gameplay. I can't imagine how many hours of looking at a screen were put into this video. I'd go crazy but thank you.
Great gameplay! I love the look of your towns. This game is going to eat up a lot of my time in the very near future! 😂🎉😂
Nice that there's a part 2 already
LETS GOOOOOOOO!!!!!!!!!!!!!! i love your manor lords videos
A family of 3 in this game is really a family of around 5. On average, on top of the husband-wife-son, you'd have a daughter around the son's age without her own child, and a toddler, maybe half an elder unable to work.
A town of 100 families would have 500-600 population instead of 300
thanks for these vids i enoyed them this is how i found ur channel i even subbed whey! whats the next one going to be i would like to see a city or a huge walled castle i dont know just keep them coming!
aw man after watching a lot of Manor Lords videos, I really like yours the most (nothing againts all the other creators)
The towns look incredible!
Awesome video!
I love when you really focus and develop an area, not like others who just build a small town in every region
So frustrating seeing so many youtubers having access to the game. Sitting here drooling for another 10 days feels so bad 😢
It is interesting seeing how the dev is still finishing the game. Tax building just got a rework.
@@PatrickKniesler It's releasing into Early Access on April 26th. So the developer isn't really finishing the game just quite yet, in case you were expecting that. But yeah so far it looks really good and I agree with OP that it's hard to wait with all these gameplay videos coming out! 😂
Part 3: hit 2000
Loved it I’ve just subbed!
43:01 you can set how many houses are in plot when you designate zone and before you click the hammer there is + and - that controls how many houses you want to fit into that plot, this feature also can help when you have tight spot but you want to not have 2 houses but only 1 with extension
Oops yeah haha, a few people mentioned that! dont know how i didnt see it! Thankyou!
Another great vid!!
Thankyou!:)
This game is a true gem!
For someone who appreciate medieval ages vibes - this is priceless ♥.
A whole region would be great for 10k pop challenge, any idea on how inter trade is conducted between multiple regions? Haven't seen that yet regarding Manor Lords
1000 is really easy, here is how:
1. Place all granaries next to your market and put that lot near to you food production areas. Food is transported to granaries and from granaries to markets. It is not transported from markets to home, it is teleported instead.
2. For vegies and apples the amount a property produces is based on its size, not its population. So you want just a few massive vegie and apple properties and keep them at level 1 housing.
3. A property produces the same amount of eggs not matter its size. So for egg producing properties make them as small as possible.
4. For coin you need to make the smallest property size you can level up to level 3. Keep them to this size to make as many as possible. Level 3 means 4 families live there.
5. For berries and meat try making 4 foraging and 4 hunting lodges with 1 family working in each. Dont be tempted to go beyond more than 1 family working per building as there are efficiency penalties.
6. Once your land has developed to the point where supplying food becomes a property you need to be exporting things made from wood, such as bows. Use the money you earn to buy in berries and meat. The other food items you should be self sufficient in. You can combine 6 foresters with a log, plank, and firewood properties, into an area that produces wood output forever.
7. Pastures - If you imported for example 5000 sheep then the amount of pasture land they need isn`t as much as you might think. Import that many and every year you will be getting about 200 new sheep you can sell.
Do one more part pls ! I think what would make the city look even nicer(and more historically realistic) is to have smaller houses or farms at the edges of the town and the big townhouses in the center.
Good point! And yeah for sure!
Hey Snap excited for the new vid👍
Eagerly awaiting a new video already 😂😂. I just stumbled upon this channel with the last manor upload and now subscribed with 🔔.
Thankyou!!
Honestly a mega city sounds fun, i love the focused grind as you build up the city as bog as you can before your computer blows up lol
I love this series! Can you keep going further? ❤️
Maybe! I got a poll going out tomorrow to see what people would like to see!
Keep it growing!
Dang I'm stoked for this game. Hope they do larger maps with more AI.
Sir! I do not know if the buying hordes of sheep was a under the radar meme being a Welshman or a missed opportunity for one. Lol
Good content as always! Been feeding my habit until the game releases. 🙏🏻
Would be nice if you could build a vineyard o steeper parts on the Map.
you can select the number of houses in the plot after laying down the four points and then clicking on +/-. This was you can have one big house in the plot or many small ones or somewhere in between
+1 I love ur content since a long time , You gained me .
Thankyou!
Go for a "Castle" town. Center of your starting area, plan how big your Manor Walls will be and wall it off and build ONLY inside the walls (exception would be trading post/logging and fields).
That would actually be a lot of fun!
Enjoyed thank you 😊.
YESSSSS NEW VIDEO!!!
Congratulations on achieving your goal!
I think if you take from this what you've learned so far, it would be good to start over again with a new map. I liked the idea of no trading challenge. I also think you could make better use of warehouses and granaries next time perhaps, because those should move around foods and supplies effectively, when manned and managed right I guess.
Also, when you hit control, you can increase or decrease the area where woods can be cut or grown.
Yeah im conspiring it! but yeah something was really wrong with my supply chains in this save haha, Also i had no idea!! Thankyou!
Just looked for this video and it popped up, yay!
i feel so invested in this city! i hope you keep going, adding more territory, maybe 10k pop???
Haha honestly maybe!
I'm so hyped to play this for myself.
you CAN choose how many houses u want Pr housing plot, there is a + - to the right of the build button than lets u remove or add houses to the plot
Some good looking strategy