A pretty illuminating point in the middle of the video, in that Skids should be understood as a 'combo' investigator who can have an explosive, do-everything turn... which can overshadow some of his instances where he doesn't appear to be doing anything to advance the game state. Now that I think about it, I think Wendy definitely fits into that playstyle as well, even though I enjoyed playing Wendy far more than I did Skids. But yeah, I don't think I'm used to that sort of character playstyle just yet; monster fighters and clue gatherers who can consistently do their respective jobs are more up to my speed. Looking back, I don't think Wendy should have been one of the two 'recommended' investigators that newer players should start with (Roland is perfectly fine as an introductory character). The other beginner character should have been Daisy instead.
I suspect the reason Wendy is recommended is the Ghoul Priest. Daisy doesn't have that many tools to help Roland deal with the Ghoul Priest, which means it's up to Roland to chew through its 10 health by himself before it kills him. At least Wendy has a chance evade the Ghoul Priest, keeping it exhausted while Roland chips away at it. Wendy also has baseball bat if necessary.
@@TheWhispererinDarkness On the other hand, back in the original Core, there weren't enough physical cards in the box to run Roland and Daisy at the same time! There was only one copy of each the classes' cards to go around back then!
@@Mattastrophic Fair enough, I was operating under the assumption that the player bought two core sets to make the game available to play for 3-4 players, which was what I did. But with just one, yes, your point stands.
As a new player I assumed the switchblade was like that because you didn’t want the fight icon on it. If you’re fighting you want to be using something like Backstab to use his Dexterity, so a combat icon wouldn’t be helpful. Having to win by a lot to do damage feels a bit punishing though.
hi, thanks for the video. As a new player, i dont get how i can donate resources towards another investigator's weakness. Could you please clarify this rule to me, thanks :D
Hi. How do you get exp to purchase new cards if you evade a lot? Don't you need to kill the mob and only evade when necessary? Apologies, noob question.
You have hit on one of the weaknesses of evasion: you don't get the XP. There are a few exceptions of course (the Survivor car Waylay comes to mind) but generally speaking you don't get the XP unless you kill it. You can still get XP from other sources like locations. If you don't kill VP enemies you may earn little XP for scenario, which will put you behind the invisible curve for future scenarios, which kind of expect you to have earned a certain amount of XP to upgrade your deck. Evasion is a very powerful strategy, however you should usually have a couple ways to kill those enemies that absolutely must die (ie Wizard of the Order from the Core).
Generally speaking, if a treachery is in your threat area, and another investigator is at your location, they can help you deal with the treachery. The rule is in the rules reference, but i don't remember the page number off hand.
There are many treacheries in the encounter deck that work the same way. For example, Dreams of R'lyeh from the core set. You put it in your threat area when you draw it. If there is another investigator at your location, they may take an action on their turn to trigger the action on Dreams to make the Will test for you. This can be very important in multiplayer if, say, you have a very low Will or you are tied up with enemies and can't take the action yourself without triggering attacks of opportunity.
@@TheWhispererinDarkness I think this is not correct. As per FAQ Rulings & Clarifications 1.2 (p.6), it's about SCENARIO cards, specially ENCOUNTER cards in threat areas of other investigators in same locations, where other investigators are allowed to use triggered abilities. Hospital debts is a PLAYER card, not a SCENARIO card (s. Learn to play p.3), so other investigators are NOT allowed to help.
@@Lrephcsak Page 21 of the Rules Reference under the Weakness heading, first bulletpoint: When an investigator draws a weakness with an encounter cardtype (for example, an enemy or treachery weakness) resolve that card as it it were just drawn from the encounter deck. Same heading, second last bulletpoint: Weaknesses with an encounter cardtype are, like other encounter cards, not controlled by any player. Weaknesses with the player card type are controlled by their bearer. Hospital Debts is a weakness with an encounter cardtype (treachery) and, like other encounter cards, is resolved as if it were just drawn from the encounter deck. The same rules apply to other weakness treacheries, like Cover Up, and other weakness enemies, like Norman Withers' signature replacement card Vengeful Hound.
Really enjoying these analyses of the revised core set!
Glad to hear it! Reviewing the Revised Core gave me a new appreciation for many of the cards it contains.
A pretty illuminating point in the middle of the video, in that Skids should be understood as a 'combo' investigator who can have an explosive, do-everything turn... which can overshadow some of his instances where he doesn't appear to be doing anything to advance the game state.
Now that I think about it, I think Wendy definitely fits into that playstyle as well, even though I enjoyed playing Wendy far more than I did Skids. But yeah, I don't think I'm used to that sort of character playstyle just yet; monster fighters and clue gatherers who can consistently do their respective jobs are more up to my speed.
Looking back, I don't think Wendy should have been one of the two 'recommended' investigators that newer players should start with (Roland is perfectly fine as an introductory character). The other beginner character should have been Daisy instead.
I suspect the reason Wendy is recommended is the Ghoul Priest. Daisy doesn't have that many tools to help Roland deal with the Ghoul Priest, which means it's up to Roland to chew through its 10 health by himself before it kills him. At least Wendy has a chance evade the Ghoul Priest, keeping it exhausted while Roland chips away at it. Wendy also has baseball bat if necessary.
@@TheWhispererinDarkness On the other hand, back in the original Core, there weren't enough physical cards in the box to run Roland and Daisy at the same time! There was only one copy of each the classes' cards to go around back then!
@@Mattastrophic Fair enough, I was operating under the assumption that the player bought two core sets to make the game available to play for 3-4 players, which was what I did. But with just one, yes, your point stands.
As a new player I assumed the switchblade was like that because you didn’t want the fight icon on it. If you’re fighting you want to be using something like Backstab to use his Dexterity, so a combat icon wouldn’t be helpful. Having to win by a lot to do damage feels a bit punishing though.
hi, thanks for the video. As a new player, i dont get how i can donate resources towards another investigator's weakness. Could you please clarify this rule to me, thanks :D
I absolutely love playing Skids, if not only because it justifies me talking in a stereotypical new york accent.
Hi. How do you get exp to purchase new cards if you evade a lot? Don't you need to kill the mob and only evade when necessary? Apologies, noob question.
You have hit on one of the weaknesses of evasion: you don't get the XP. There are a few exceptions of course (the Survivor car Waylay comes to mind) but generally speaking you don't get the XP unless you kill it. You can still get XP from other sources like locations. If you don't kill VP enemies you may earn little XP for scenario, which will put you behind the invisible curve for future scenarios, which kind of expect you to have earned a certain amount of XP to upgrade your deck. Evasion is a very powerful strategy, however you should usually have a couple ways to kill those enemies that absolutely must die (ie Wizard of the Order from the Core).
Why can other players help pay for hospital debts, I do t see where it says others can help?
Generally speaking, if a treachery is in your threat area, and another investigator is at your location, they can help you deal with the treachery. The rule is in the rules reference, but i don't remember the page number off hand.
There are many treacheries in the encounter deck that work the same way. For example, Dreams of R'lyeh from the core set. You put it in your threat area when you draw it. If there is another investigator at your location, they may take an action on their turn to trigger the action on Dreams to make the Will test for you. This can be very important in multiplayer if, say, you have a very low Will or you are tied up with enemies and can't take the action yourself without triggering attacks of opportunity.
@@TheWhispererinDarkness I think this is not correct. As per FAQ Rulings & Clarifications 1.2 (p.6), it's about SCENARIO cards, specially ENCOUNTER cards in threat areas of other investigators in same locations, where other investigators are allowed to use triggered abilities. Hospital debts is a PLAYER card, not a SCENARIO card (s. Learn to play p.3), so other investigators are NOT allowed to help.
@@Lrephcsak Page 21 of the Rules Reference under the Weakness heading, first bulletpoint: When an investigator draws a weakness with an encounter cardtype (for example, an enemy or treachery weakness) resolve that card as it it were just drawn from the encounter deck. Same heading, second last bulletpoint: Weaknesses with an encounter cardtype are, like other encounter cards, not controlled by any player. Weaknesses with the player card type are controlled by their bearer. Hospital Debts is a weakness with an encounter cardtype (treachery) and, like other encounter cards, is resolved as if it were just drawn from the encounter deck. The same rules apply to other weakness treacheries, like Cover Up, and other weakness enemies, like Norman Withers' signature replacement card Vengeful Hound.
@@TheWhispererinDarkness Ok, this seems to be convincing. Thanks a lot for your effort. And your great videos, of course.