The worst part about the auto-aim is that if you shoot your sibling by accident you have to spend 10 minutes fighting each other, losing all your studs in the process, until you can finally convince each other to truce to progress. Source: My entire childhood
As the younger brother, it was my favorite mechanic to beat the living shit out of my older brother and loosing all our studs and him getting frustrated cause he was a perfectionist.
Silver stud: C tier Golden stud: C-D tier Blue stud: S tier Purple stud: A tier The silver stud seems balanced The golden stud appears less often and gives a cash bonus too small for it to be better Blue stud:Good rarity, Good value, perfect color, meta Purple stud: best value but very very rare
Sawtooth! I found you recently after binging the whole of FiM starting in mid 2020 and your channel has sustained me in my post-show "I have no content but I require horses" phase, and I also find it fascinating and wistful to look back at how people thought the show might go earlier before it was over. Thanks for all the good times! EDIT: Also i never expected to see you here for some reason
"Poo money" does not turn the studs into poo, it allows ridable creatures to poop studs, which is probably the fastest and most grindable way to get studs. I haven't discovered a better way.
my personal go-to is to get invincibility (multipliers optional) and shoot the cannons in the beginning of 3-1 and crash right after them to respawn in the beginning, rinse and repeat and I got thousands/millions of studs within minutes (depending on the stud multiplier)
I just feel it's incredibly important to point out that "an extra that gives every playable character glasses and a mustache" includes playable characters like The Millennium Falcon
I remember playing the Hoth battle level and losing my fucking mind when, in the intro cutscene, they zoom in on the ATAT's with binoculars, and the walkers have glasses and mustache as well.
@@Mrcrazy80 That is a top tier level with that extra. My favorite memory is when my brother and I would offten play as Gonk droids becouse we found them hallarious. In the count Dooku level we made the mistake of both being Gonk droids when the cutsceen where Yoda and whoever else run up to face Dooku . Its like 2 second but as Gonk droids it took 15 MINUTES for them to slowly walk their way across the room. All the while Dooku just stood their watching these 2 droids walk up to him as the room he was in kept exploding. And my brother and I were dying laughing the entire 15 minutes at the absurdity of it all because we were soft locked into watching the cutscene
It also affects cutscenes. You thought the lego star wars cutscenes were goofy already try watching them where everybody wears fake glasses and a mustache.
@@CaptNSquared lol my friend and I had this game where we play as gonk droids with super gonk and self destruct on and we would play to try and see how many times we could blow each other up.
My fondest memory is, beating the C3PO units down to one heart, bc they lost limbs with every heart, and so they hopped on one leg around and had to use consoles by bashing their heads into it lol
Mine is playing the Battle over Coruscant with my brother, activating silhouettes, and then us pissing each other off in sequence by intentionally dying because we thought it was funny to watch a cutscene of nothing exploding We've spent hours doing this I'm sure
I usually respect people's opinions and like to see every part of problem, but if Jay says even one slight negative thing about this masterpiece of a game, we're gonna have an issue on our hands, this game defined my childhood.
Lego Star Wars is a perfect showcase of how video games aren't just about their gameplay. You can have a lackaluster and non-challenging gameplay loop but if it's filled with so much CHARM, fun world building, and great writing then you still have a really fun and memorable experience. Lego Star Wars is remembered fondly by so many of us and its entirely because of its charm.
To me, that's nothing more than just watching a movie. Whenever I encounter a game like this, or just any story-driven game at all, I just think to myself, why not watch a movie instead? It might be me but it always removes the point of having gameplay at all or just being a game at all.
Big money this is what I just thought. I thought, what did I love about these games? I remember blowing through them so fast with my friends, but I remembered just enjoying myself doing it every time. That’s it right there-you get to participate in the movies you love, in a way that is so charming and relatable to real world experience because everyone has stepped on a Lego at some point.
@@HardwareFahrrad What abut games like undertale? You can't make those movies. What about indie games that can't just get funding to make movies and tv shows? What if they're a gaming company, not a movie company?
If Jay never before realized that deflecting blaster bolts back at the enemies requires a timed block, he definitely doesn’t know that every lightsaber-wielding character has a unique set of unblockable lightsaber combos you use by timing your attacks in sequence
@@adamlong6711 When you press the attack button if you wait to press the button again at the last second of the first attack it starts a special combo if you continue to press the attack button at the last second rather than the usual one you'd get by just mashing it.
Each character has two specific animations for that combo. Some of the extra Jedi uses Obi-Wan's and Anakin's. All the custom characters uses Obi-Wan's even in Lego Star Wars 3.
Me before this video: This game is the peak of gaming, by far one of the best games ever made and that's not just my nostalgia talking! Me during the video: Oh god yeah, the controls were janky, all these levels were far too drawn out or poorly designed, these sections were made tedious nightmares for no reason and the whole experience is just exhausting the more you play. Me after the video: I'm so glad we all agree this game is perfect and the peak of all human culture and achievement.
I think so much of the difficulty (as a kid) comes from playing in 2 player mode with a sibling. Friendly fire seems stupid? Now you can deliberately sabotage your sibling (for fun I guess???). Switching characters seems repetitive? Now you're stuck as C3PO while your little sister does all the fun stuff and you unlock doors. Puzzles too easy? Now you have to cajole your teammate into doing The Thing They Have To Do
It was a source of amusement for myself to friendly fire C-3PO as it would remove limbs until my brother was forced to hop around with no arms. I wonder if I was more easily amused as a child or if this would still seem funny to me now.
I like how duel-centric levels make the opponent the second player character if it’s just a 2-person duel, so Luke and Vader and Obi and Ani are forced to take breaks in their epic battles in order to solve some puzzles together
I hate that they removed this in the Skywalker Saga! Me and my best friend were so excited to duel as Anakin and Obiwan but were so disappointed seeing C-3PO and R2 as the extra characters
Honestly I like the lack of difficulty. Makes it a fun thing to unwind with and not have to think much. After an hard day when I don't want to try with anything, and want some nostalgic comfort, it's great.
There's another unspoken battle mechanic for lightsaber users. If you slightly delay your button presses for the basic combo, your saber starts to give off extra sparks and the full combo ends with an unblockable hit with zero drawbacks. Fun to do, especially with Grievous since you become a big mass of spinning death particles. Edit: Oh yeah, IIRC there's also another feature where if you jump mid lightsaber combo, you'll jump over your opponent.
Yup, most people just spam ground pound or make a video criticizing the combat system while not fully understanding it. The delay hits are good for breaking through a block and the jump over power can lead straight into a ground pound without a double jump and with zero chance of you getting hit I think the jump over ability could also be used if you're hit twice while you block, which lets you avoid the third unblockable sparking hit from somebody else, PVP was wild.
@@noahvanhyning7752 I remember how most of my friends had an absolute mindfuck when i told them about this mechanic. The way i found out about it was when i noticed that sometimes lightsabers have sparkles and animations are weird so i wondered what makes it happen and i noticed that when you delay the attacks it becomes unblockable. This was one of those games that i had so much fun i brought it to it's limits sometimes i also know 3 diffrent ways to kill maul before final battle but it was on the first game so only one of them works in complete saga
The ground pound also isn't as overpowered as people like to think it is. I used to duel my little sibling in that game and basically just countered it by moving away during the build up and then attacking right after the impact/at the start of the next build up.
@@Channel-ut8vu Why would I be angry? He made a long video about why LEGO Star Wars: The Complete Saga is the best game ever made, which I think everyone here can agree with!
This is actually the first game I ever played. I was 3 years old, and it unlocked a life long passion of mine, so I will forever love it from start to finish.
Honestly, I never knew the minikits had a noise. I think most people (kids) played this game on the family TV. No special stereo sound system or headphones/earphones. So that sound would get drowned out, or its direction not as obvious. Doesn't stop them being easy, or negate the minikit locator, but still.
I have replayed all the Lego Star Wars games more times than I can count, and I don't even recognize that noise. I don't know if it got drowned out by the music or if I just assumed it was ambience and filtered it out, but it doesn't ring any bells.
Jokes on you, the last time I played this game as a teenager, the puzzles were challenging because I made them challenging by convincing myself that the real answer to the puzzle was "too simple" and that "there must be something else I need to do" It took me half an hour to realize the answer to that Dagobah level was just shooting the bush...
That always happens to me in LEGO games. I spent 30 minutes trying to salve a puzzle in Skywalker Saga, thinking there was a hidden button or something, and all I had to do was close a door I had already opened.
'I'm not sure why you'd want to punch your friend in the face...' To be fair, when I played Lego Star Wars 1 and 2 with my siblings back in the day that was about 80% of what we did. Generally in an attempt to ensure the other player finished the level with zero studs.
As the lightsaber characters, if you time the button presses well for each swing, you trigger a more acrobatic saber combo that penetrates blocking. It's signified by sparks coming out of the saber and a whistling sound. Also, certain blaster characters have an action rolling attack when you press Jump twice. When you roll out, you can rapid fire 3 shots. I feel like I'm the only one in the universe who knows and cares about these cool little attacks.
also jumping and shooting as blaster characters applies autoaim even though normally running and shooting fires straight forward and you have to stay still for autoaim
I care a good bit as well & was a bit disappointed these points didn’t come up. Honestly the fact they think that Gunship Cavalry is a good level made me realize just how fundamentally I disagree with a lot in this vid…
Fr that was one my favorite things when using the lightsaber was using the super move and you can perfect block the lasers giving a guaranteed hit against the shooter
This game's story is such a well-written, almost Shakespearean tragedy that blends perfectly with the gameplay. The theme of minor errors grotesquely blossoming into even murder between siblings is as horrifying as it is poignant.
Now Jay, I get it. These LEGO games are easy. You could easily storm through the levels in like 20 minutes. But as a child it would take me HOURS to beat one level. I don't know if I was just a dumb kid, but me and my cousin would take upwards of an hour and a half to beat one level from beginning to end. (Also LEGO games are always more fun when played in co-op)
For me they take so long because I would compulsively destroy every single solitary breakable use every single solitary interactable and and get every single solitary stud.
This. I distinctly remember playing the Rescue the Princess level with my brother (I was about 9, he was about 4) and thinking you had to pull every single lever to find Leia. Only finished it because my brother accidentally walked into one of the cells. Took us wayyyyyy too long to figure that one out.
The "jedi" clones were supposed to be in Revenge of the Sith but the scene was cut and it was unfinished. You can see the deleted scene on RUclips. I was confused as to why they were dressed like Jedi when I first played it but I realized that was because they were using it as a disguise. Obi Wan and Yoda knew better. Plus their voices were a dead giveaway lol.
I feel like This and pretty much any Lego game is enjoyable primarily due to the two person co op. Simple combat and puzzles become way more enjoyable when you and your little brother are playing as one character each instead of you controlling both. The boss fight you beat with your eyes closed is instead a pvp battle between the 2 players if there are 2. I don’t fondly look back on the time I had to fight general grievous, but I certainly do remember the times me and my brother killed each other in mos eisely or when me and friend spent hours trying to figure out that damn 1 million stud mini game
Everything in this game makes a lot more sense when you realise it's designed for two kids playing together. The instant respawns are so you never have to sit out, the easy puzzles are much harder if the other player messes with the camera, and you target your friends because the other player MUST NEVER HAVE A SINGLE STUD.
I have fond memories of my mother and I screaming at each other trying to 100% Lego Star Wars on co-op. Every time one of us would die, we would lose money and possibly lose "true jedi" status, and we were both incompetent at the game. Plus the controls were really frustrating. Or y'know, accidentally sabotaging one another.
And yet, I still love these games. And no, that's not nostalgia talking; I was 32yo when this game came out. I liked them specifically because they were just simple, goofy fun. I called them (until they very recently went open world) "my no-stress gaming." Difficulty completely lacking is what I LIKED about it.
I'm personally rather a fan of the way dying normally works in LStCS, and not so much checkpoints. There's not really anything a game can ask me to do that's less engaging than "the thing you just did, but again." Dying is never crippling, but the chance that some of your cash will fall into the void, expire before you get to it, or, on the airship levels, glitch inside a wall, is still enough that it's worth avoiding.
It's also designed as a co-op game where players might have completely different skill levels (for as much as skill matters). I think a small part of the problem is Jay was playing single player, where sitting out because you're dead isn't a concern (and the way the camera works can make puzzles more difficult).
I feel this way exactly, especially since it works great with co-op. I'm just imagining playing this game with my dad but every time one of us dies it resets to a checkpoint and that would just make the game so much worse. Also, as someone who finds intrinsic joy in collecting collectables in video games, no matter how useless, and seeing a number go up on screen, the loss of studs is a good incentive to stay alive.
I personally like the Mario Odyssey idea of dying. You don't get set back too far from where you fell but you permanently lose some money, a very small amount to be fair but it still sets you back. Lego games are similar but I'd rather it permanently lose the money, rather than the scattering to the winds it does.
Exactly. I won't dispute the simple "puzzles" or anything, but being forced to redo something in a game over and over is _not_ more engaging or necessarily fun, and I'm tired of games being praised for -crappy- harsh checkpoint systems and critiqued for flexible ones. In fact, I can't think of a single game I regularly play that has harsh checkpoints. Though I also don't think anything should be universal in gaming; I'll never say "no game should have harsh checkpoints," even if I rarely enjoy it. On that note, calling harsh checkpoints "crappy" was just a joke. Every game has its own goals and needs to accomplish them differently.
In theory, at least for platformers, the role of checkpoints is to slowly make players master the game. If you have a sequence of 3 events, and you die on the 3rd event and have to redo all three, and then you try again and again, through iteration you become much better at 1 and 2, before suddenly you can complete 1, 2, and 3 all in one easy swoop which is supposed to feel rewarding to players. Obviously, checkpoint systems can be taken too far and can become extremely tedious, though.
I was hoping jay would talk about how timing your attacks correctly would make your lightsaber sparkle and deal damage to blocking enemies. Also pressing the jump button at the correct time after pressing attack once or twice will make lightsaber welders jump over and behind other enemies.
@@existentialselkath1264 you push the attack button at the correct time at or near the end of each previous swing your lightsaber will sparkle and the final attack will break the enemies block and damage them. Super useful for fighting the bosses so they don't hit you after you do the ground pound. Similarly if you push the jump button at the correct time after an attack you can do a flip jump behind the enemy which jay almost pulled off in the video as one scene on kashyyk where his character does a spinning side jump near some enemies.
@@existentialselkath1264 also I think in the og Lego star wars game there was a purchasable hint about the attack timing which is where I first discovered these moves. Also did you know that in the first one Yoda's double jump summons his floating chair that moves faster than any other toon in the game?
@@existentialselkath1264 You press the attack button 3 times with short intervals in between. It might take a few tries, but you'll see what he means by the sparkle on the saber.
Something about the combat system not mentioned here, is that if you press the attack button right as the previous attack animation completes, the next hit does double damage and becomes ✨sparkly✨
Not just that, it makes your attacks unblockable. I think the intention was that you time your attacks when fighting bosses kinda like how Arkham combat works, but they fucked it up and accidentally made the Jedi slam be able to do that too.
Also I could be entirely making this up but I swear to god on the Wii version if you swung the controller to attack instead of pressing B, you could attack WAY faster. Even melee enemies couldn’t block fast enough to keep up
Jay probably should have mentioned that the difficulty of the Mustafar level is compounded when you play with a friend, which is really what it's designed for.
So basically, the lesson of this game is that you can have bad gameplay, poor level design, and janky controls, but all will be forgiven if you let the player put a pair of fake glasses and a mustache on.
That might’ve been true back in the day when our standards for what a “good game” is were lower, and developers actually bothered to put any sort of charm in their games.
@Fenrir First of all I disagree, the puzzles are still super boring and unengaging even with someone else, any enjoyment is just because you're spending time with a friend, not because the game is good. Super smash brother is a much more engaging game with layered gameplay that is still very fun even without a friend/friends to play it with.
@Fenrir So the action is the core gameplay? I'm confused are you saying the game is bad or what. I never said playing by yourself, you can play smash online
While I feel everything said here is justified, I also feel that the content being limited to only a one-player perspective causes you to miss a load of the benefits and solutions to some of the problems you stated with 2-player mode. For instance, on Mustafar, if you play with a friend the boss battle becomes the two of you against each other making it human against human. So even though the combat is still simple, your opponent can now react in the same ways you would. Also for the Lego city million dollars rooms, while achieving the objective on your own might be tedious, the room itself also functions as a great sandbox area for me and a friend to hang out and goof around in with multiplayer. Finally, while the combat and puzzles can be simplistic alone, with friends, or with young kids, they can be incredibly engaging since you can compete with each other on your performance or, for platforming in a lot of cases, you have to work together to move on.
I never had a gaming console as a young kid so my fondest memories of playing video games are going to my friends place and play Lego Star Wars. Her brother was always focused on completing the story and we were focused on exploring the world. That said, if you say anything remotely negative about this Jay, I will track you down, study your movements for several months and live in your walls, making only slight differences to your surroundings until, over time, you go completely mad.
I was feeling pretty good about myself for figuring out the interesting tidbit about deflecting very early on. Then, when he said the thing about the mini kit noises, my mind was blown and I’m shocked that I didn’t realize that until just now.
I understand this critique and I think it’s perfectly valid, but I don’t play a Lego game to be stimulated. It’s a relaxing thing I can do with a friend or family member. If it was more challenging it would hurt my enjoyment. I think Lego games are close to perfect for that type of play.
I agree. The new game(At least the Prequels segment) is pretty flawed. The levels are pretty quick and boil down to go from A to B. But to me just walking around Couresant as lego Obi Wan is pretty satisfying to me.
Yeah. It feels like he was criticizing it for being too easy. But I don't really see that as a negative. Sometimes I just want something fun and mindless.
In the original version of the podrace you would actually instantly die when you hit a rock. When playing with two people this was actually pretty difficult (or at least it was to me and my friend when we were children).
I’m 24 and decided to replay TCS DS to try and 100% it, I’m at 70% right now and I’ve been having a blast revisiting the game! It was my first game I got for Christmas in 2007, I was given a black and red DS Lite with TCS. My first console and game I owned completely to myself (used to have to share a white DS Lite with my younger siblings) 🙌🏻
Something to note, the Challenge mode DID appear in Lego Star Wars 2, or at least the PSP version. In that game, the time limits were much more strict, about 10 minutes per level, which isn’t much but it’s a lot more challenging than 20 minutes
In terms of building animations being interrupted or canceled, I found that the strategy would be to wait for an opening, start building, and then stop mid build to deal with any threats. There is *some* strategy there.(but holy I didn't even know powerups made you invulnerable that kinda breaks that challenge lmao)
I'm willing to admit it, when I was a kid playing the first Lego Star Wars game, Anakin absolutely wrecked me and it took me an embarrassing amount of time to beat him.
That's because Anakin works on player two logic rather than boss enemy logic All the other bosses get knocked back and stunned from the ground pound but Anakin only takes damage and keeps wailing on you while you're stuck in your post ground pound animation during which he can sneak in a hit right after your invincibility period is over A much better strategy against him is to use the unblockable combo string the jedi and sith can do by pressing attack in a certain rhythm rather than mashing it mindlessly
@@megabuster3940 or do the single jump attack which is faster than the slam attack, you'll still get hit but Anakin's health will go down faster than your own
I actually love the easiness of the Lego games, it’s nice to relax with a Lego game Plus, the Lego yoda death noise I also love that you can make your own character
The lego game I started playing literally 3 days ago is lego DC super vilains, and it's the same formula, the puzzles are easy, the combat is simple, and that just makes everything perfect because I can just enjoy it and play in the at my own pace, picking up as many collectibles as I can. And having fun too with the jokes and references. (And I like that the main character can be customized however you want. ) for me lego games it's like I'm just playing with toys, I don't want to have a challenge I just want to have fun.
Hearing Jay talk about the solution to every boss fight being to spam the ground pound made me realise how much better of a gamer I was when I was five, versus how I am today.
Nice in-depth review! Though I'm surprised you didn't cover the 2-player aspect of this game. It's built from the ground up for couch co-op. This adds the significant additional challenge of getting your little brother to step on his button or pull his lever, and trying in vain to move to the next area while your brother pulls the camera in the opposite direction because he lives to spite you.
If I remember the characters do different animations for this special attack, mainly though it's indicated by the lightsaber leaving a glowing trail behind it and the saber whistles while attacking, just in case anyone wants to know if they're doing it right or not. You basically just attack again right at the end of the swing.
Are you sure this is in all versions? I never played the complete saga, but the individual games were a huge part of my childhood. I feel like I would have noticed something like that...
I'm only at 17:26 so I don't know if this was brought up, but it's CRIMINAL that Mustafar's final boss being Player 2 wasn't mentioned along with the platforming challenge, because if you can beat Mustafar with any character in the P2 slot, they'll instantly become the final boss of the prequel trilogy. It's easily the most important part of the level to me, because there wouldn't be much incentive to beat the level if you can't have Wicket square off against Jar Jar Binks on a crumbling rock in a pit of lava
It’s crazy to me how as a 20 year old, I still remember most of those levels and puzzles like the back of my hand. Especially the prequel section of the game.
The best part about the Episode III Level 6 boss fight is that, if you are playing in coop it turns into a DUEL TO THE DEATH. The level ends normally when one of you wins. I don't know if it actually does end if anikin wins but it definitely does when Obi wan does
I think that if you win as Anakin, Obi wan stumbles for a moment in the cutscene but then still comes out on top with a relieved face or something like that. Haven't played the game in ages tho
Fun fact about the ghost characters - if you break into the room full of storm troopers on the Deathstar while a ghost character, the troopers will draw their guns, before putting them away again. They then start marching down the hallways in single file, up and down. A small detail, but its more effort than they needed to put in here.
How the hell did I go almost 20 years and never notice the minikits made a specific "minikit noise"?! Maybe my brother and I yelling at each other for killing each other too much overpowered the sound.
38:16 Okay but was I the only kid who thought the minikit noise was just part of the ambient sounds/music of the game, this is the first time I'm learning of this
I think that the cut scene in Revenge of the Sith where the clones are disguised as Jedi could've worked. It was a good enough idea, but the scene itself was terrible. All it really needed was a fairly minor change, here's how I would've done it: -Obi Wan and Yoda are walking through the massive ruined entrance of the temple, in the distance, a huddled group of robed figures are standing in a circle in the distance -Upon seeing them, Obi Wan breathes a massive sigh of relief, saying something like "Over, there, survivors! Perhaps not all is lost" and begins hurrying over to them. -Yoda keeps with him, but after a second slows down, saying something like "Hmm, something strange, I sense here" -It switches to a shot from inside the circle, where we can see one of the hooded figures slightly pulling open their robe, barely revealing clone armor underneath as they reach for a blaster at their waist. -Yoda calls out to Obi Wan, saying that it's a trap. All the disguised clones immediately pull out blasters, turn, and start firing. A few reflected blasts and lightsaber cuts later, and they're all dead. -Yoda and Obi Wan stand in shock. Yoda picks up a cut piece of a robe and solemnly says "From the dead, these robes were taken" Obi Wan gives a look of shock and horror before yoda continues "Dwell here, we cannot. A time for mourning, there will be, but not yet." and they head into the temple. What this improves: -Clones aren't shown as stupid. Why walk up to the jedi and show your faces while talking to them? Here, the plan they have is a little more straightforward and effective: wait far enough into the temple that Jedi will see you and drop their guard, but you can shoot them at range before they get too close or notice the ruse -Reveal that it's a trap by the clones builds more tension, the audience is shown that Obi Wan is walking into a trap and doesn't know it -It isn't treated as a joke. These clones just killed an entire temple of Jedi, then took their robes to trick other Jedi so they could kill them too. That's pretty messed up
I think we basically agree on this game and it's the thing I really love about the lego games. There's basically no challenge but theres a million collectables and they're the perfect thing to put on and turn off your brain and just play through, listening to some podcasts and getting the dopamine hit of watching the numbers go up, with the occasional break to check out the cute little easter eggs and scenes. love these games man....
9:16 I would like to point out that that boss fight was against player two if you have a friend, I think it was one of the most memorable because of that.
Any plans on reviewing the new game? I feel like the game would work very well for this format. Especially if you get 100% in the game since it is a completely different experience than just playing through each Episode.
I feel like the new game unintentionally fixed everything he said. The lightsaber spamming is punished, the force using is actually controlled by the player, and how much more of the game requires skill and speed rather than just pressing a button. I mean the game is still easy, because lego games are intended to just kinda be an easy stroll through a cute game. But even then, with additions like aiming through blasters and manual blocking and many more character mechanic abilities makes it more fun
@@hatefuleyebrows I feel like the game is still missing a major feature: Punishment for failure. Something like an optional extra that gives the player bonus studs but forces him to restart from the last checkpoint when dying would have worked great without changing the game too much.
As a child I used the character creator to create darth jar jar without ever having heard of the fan theorie, simply to keep switch between characters to a minimum.
No, it wasn't planned, it's a FAN theory. George Lucas says Jar Jar's story was always what it is in the films, only his screen time was reduced...there would have been more scenes of Palpatine influencing him, that's all.
Preeeety sure George said Darth Jar Jar was going to be a thing and was going to be the ESB style twist in attack of the clones, but then no one liked Jar Jar so they replaced him with Dooku.
Idk mate, if i actually had to face a "you lose" loading screen every time I died because i was bombarded with enemies while trying to progress through the simple puzzles, i would probably have dropped the game. There are many instances with infinite enemies where you must complete the puzzle to stop them from spawning. These sequences are very annoying.
ESPECIALLY from the perspective of a kid who doesn’t have the same sense timing or as deep of an understand of the games mechanics. i remember being INCREDIBLY frustrated with pretty much all of the timed/checkpoint based levels as a kid and needed my family’s help to basically complete those levels for me. i can’t possibly imagine how much this game would’ve been ruined if every level was checkpoint based
I am SO glad you brought up how hard it was to collect the studs in lego city! I never did end up completing it, but let's just say that many many mornings were spent by childhood me waking up obscenely early to try and collect the studs on this level before school.
So, I feel the need to mention how much I feel like playing this game in the 2-Player Mode really helps it out. The complaint about when you need to build while enemies are attacking you is made slightly easier when one player can focus on the building while the other is focused on the enemies. Additionally, both player's Studs are counted separately, meaning that you and your friends are likely to get into competitions about who'll have the higher stud counts at the end of the level (at least assuming that you and your friends are like me and mine). This competitiveness makes the whole stud-drop quick respawn deaths a lot better as now you can just kill your friend at any point, steal some of their studs, and then lose no progress in the level (not to mention that the quick respawn allows for immediate attempts at revenge kills). Multiplayer also makes the Obi-Wan vs. Anakin level a whole lot more interesting since you are forced to work cooperatively together in order to pass the majority of the level, at the very end you are *forced* into the only mandatory PvP section to decide who'll fight against the boss. I guess since I mention it, how is the PvP in Lego Star Wars the Complete Saga? From my experience with it it's... okay... (though apparently the Devs thought that it was good enough that they included a PvP game mode) it's mostly the same as when you fight against NPCs, but with a bit of added complexity from the fact that the other character is being controlled by a player instead of an AI. It certainly wouldn't win any awards, but hey, it's always funny to beat up your friends from the safety of a digital block game. (Why the fuck are the power ups in the PvP game mode too???) Also, I remember the Lego City levels being some of my favorites in the game as a kid but that was because my Brother and I would just ignore the Time Trial aspect of it and instead just use it as a huge open Playground area to just mess around in.
this video has single-handedly destroyed my pride in my gaming skills, I couldn't beat any full movie sections as a child since I was that awful, but hey, it was fun
Did you know that there’s a “timed strike” combo for all lightsaber characters where the third attack breaks blocking? I think that’s the intended way to do the boss battles, but you’re never told about it and I’m pretty sure that less than 0.1% of people who have played this game are even aware of.
I always knew about it and it's pretty cool. Among many other little hidden combat mechanics that aren't told to the player. Though I like it that way. It's rewarding for the more "experienced" players who went out their way exploring all the games extra hidden features. They can then use them to their advantage. Especially in co-op.
Yeah. If you time your attack press just after the first strike, you can do a timed strike swing and then do another, if you time it again. So, normal swing -> timed strike swing -> timed strike swing. Something not mentioned in this section is also that it shows particles and a different noise
Honestly this is probably the best analysis of the Complete Saga on RUclips. Jay really knows how to dissect games and whilst still making it entertaining and enjoyable. It would be epic if Jay made a sequel to this by talking about the Skywalker Saga, which is basically the new game for Lego Star Wars that came out this year.
31:56 this is painfully accurate. As someone the adhd, I simply MUST get every possible stud in an area. I dont care that I already got true Jedi 20 minutes ago I need them ALLLLL
Just played and finished the game 100% for the first time in about a decade a week or two ago, and this was exactly the kind of video I wanted on my recommended. A few things: 1. The *real* 100% completion award (which requires all the gold bricks AND the super stories beaten, which have no collectibles but make the percent tick up) is making it so your custom characters have every single powerup in the game. The fountain's more for maxing out your money (which caps at 4,000,000,000) in my experience. 2. Since most enemies die in one hit it's less of a question of damage, so much as damage per second. And since most blaster characters shoot faster than jedis can swing, you can take out most enemy packs from a safer distance, OR close in and punch them to death (which I didn't see much of in the video). Han Solo has the fastest shot speed and punching speed so he's more or less one of the best combat characters in the game. I was even able to beat some of the Sith bosses just by punching them from behind. 3. Episodes I-III definitely have more polish than IV-VI IMO. They're more varied and less tedious, and generally what I'd consider the "meat" of the experience. That said, II-1 is probably one of the worst, if not the worst levels in the game. Also, why does every puzzle have 4 bomb pads, but you can only carry 3 torpedos at a time? ;u; Great work on the video! Keep it up
as someone else who 100%ed it for the first time very recently, i *was* gonna post something like this? but no this covers it pretty succinctly, props to you. though i find it odd that you forgot to mention the REAL real 100% reward... which is getting customizer parts to make Asajj Ventress and Saesee Tiin. curious 🤔
I've only ever played the Lego games as an adult (I come from the NES era of gaming, as a child). I'm an obsessive completionist, so this game really scratches that itch with the sheer number of collectibles and things you can save up studs for and buy. And it's not terribly difficult, so you're not having to spend hours on one task like you would on a Final Fantasy game or something. But I'm also not above using cheats. So I usually wait until I get the cheats that attract studs to you and multiply the number of studs you get when you collect them before I *seriously* try to go through all the levels and get True Jedi.
I kinda miss that mid-2000s Lego aesthetic where builds and pieces were becoming more complex but not too intricate and the figures still retained completely black pupils for eyes.
I honestly think the only reason I remember this game so fondly is because of how charming it is. I think that speaks volumes about how much the developers cared for this game. Sure I wish the combat and puzzles were better but like you pointed out there can be more than one way to enjoy a game. The game might not be challenging but it was a blast to play through.
@2:59 Not all gamers are in it for the challenge. Some of us low skill players are just in it for the adventure and exploration and just plain old fun of it. Spamming the "I win" button is just fine for me.
One hilarious detail with Threepio and Teesee (My phonetic moniker for TC-14) is that they lose limbs with each point of damage taken until at one heart left, they have to hobble around on one leg and to activate protocol panels, they bonk their heads up against it. This detail is usually unnoticed because enemies never target droid characters outside of straying into the line of fire of other characters.
I think the last gold structure is a reward for speedrunners. Either you buy everything by collecting studs (slow 100%) or you unlock everything by collecting bricks (fast 100%).
Jay, your meant to kill the infinitely respawning enemies to give yourself an opening for the puzzles that take too long. The time they take to respawn if you kill them all quicky is enough time to complete the puzzle.
I feel you missed a big part of the experience not playing with another person. A lot of the charm comes from beating each other to death because someone has more studs
Hey Jay! On the return-to-sender blaster bolts, it's not just when it's about to hit you. If you block at any point after the bolt leaves the gun, you'll deflect it back. If you're blocking before it's fired, it'll get randomly deflected.
The segment where you’re building a grapple hook area while getting shot: there’s storm trooper helmet stations throughout the level that make you camouflaged from stormtroopers. you were right next to one, that was the puzzle. You just brute forced it. Also, you’re using a character with a gun, you could’ve killed them. The section where you have to build a giant door with a room of like 10 stormtroopers: If you kill enough of them they stop coming. It’s a survival room, you have to kill them all before you get a chance to build the door
Amusing seeing what he got stumped on Immediately figured the deflection because of course I can deflect with a lightsaber was my thought Same to those difficult build moments, defeat the current enemies the build a part of it, rinse repeat, Even bosses i didnt cheat around cause it was more interesting to let the fight drag and make it epic, also just stun them with the force and time attacks past their defense Still best version for the saga
I have a small objection in regards to melee characters' combat mechanics Lightsaber users such as Jedi and Sith can actually do unblockable attack combos if you tap the attack button three times at a certain tempo, kinda like just frame move/strings in Tekken (only far more forgiving with the timing of your button presses) A successful unblockable attack combo is indicated by your Lightsaber gradually emitting brighter particle effects and louder sound effects with each consecutive strike, with the final third strike resulting in an unblockable This way you are far less likely to take gradual damage over time each time you get sniped during your double jump animation before a plunge It also looks far cooler since characters have unique animation swings for their unblockable attack combo which in general looks far flashier and acrobatical than their usual three hit combo that come out when you just mash
Are you sure this is in all versions? I never played the complete saga, but the individual games were a huge part of my childhood. I feel like I would have noticed something like that...
@@garlicicecream9087 Not sure what you mean by "all versions" But this mechanic exists in Lego Star Wars 1 and 2 and the Comete Saga From Lego Star Wars 3: The Clone Wars I am not too sure
i just wanted to mention something about the combat that he failed to, that being that double jump attacks are good for groups of simple enemies but for single enemies and especially lightsaber wielding bosses enemies its better to use the single jump attack as its faster and way more spamable, also with Han Solo you can fire 3 quick shots after a dive roll but cant move so its good for begining encounters.
100% agree with everything here. That said, the charm element has won me over and I will continue to profess to the world that this is one of my favorite games alongside the Souls franchise soo However, this video was really well done and good for putting the masterpiece from my childhood in perspective, so thank you!
This and mariokart were the games of choice for me and my little sister to play co-op together so I've got a lot of fond memories for Lego star wars. I appreciate the honest critique of a childhood favorite.
I'm about to start a road trip, and have put together a list of videos, usually long form, to listen to. The night before I'm about to head out, Jay drops this. It really feels like a little gift. Thanks, Jay!
37:13 poo money actually allows dewbacks to shit studs. This means that after purchasing that Red Brick, the most efficient and easiest way to farm studs is going to Mos Eisley Spaceport, getting on a dewback, hiding in a corner, and mashing Z.
The worst part about the auto-aim is that if you shoot your sibling by accident you have to spend 10 minutes fighting each other, losing all your studs in the process, until you can finally convince each other to truce to progress.
Source: My entire childhood
Yup
Holy shit you just unlocked a core memory
I was much better than my younger sibling so it was usually me beating them down until they gave up lol
@@qbc_03x65 gg
Wait, you started those sessions by accident? I remember them being on purpose.
Because when they die you can steal their studs.
"I'm not sure why you would ever want to target your co-op partner."
Clearly you never played this with a younger brother.
Dude, how dare you. That hit in the nostalgia......
As the younger brother, it was my favorite mechanic to beat the living shit out of my older brother and loosing all our studs and him getting frustrated cause he was a perfectionist.
So true. I still do it in skywalker saga
He was grievous and i was maul and he got frustrated everytime i carried him
I am fortunate enough to have never had to play this with my younger brother
Even my younger brother understands sarcasm.
7:13 how could you say dying has no huge penalty, just as the sacred blue stud bounces over the edge 😭
Oml IKR!!!
I felt my soul drop with that stud-
Silver stud: C tier
Golden stud: C-D tier
Blue stud: S tier
Purple stud: A tier
The silver stud seems balanced
The golden stud appears less often and gives a cash bonus too small for it to be better
Blue stud:Good rarity, Good value, perfect color, meta
Purple stud: best value but very very rare
@@bruhbrat9038 Blue stud also makes the noise.
(yes yes, purple too)
@@offlinemedia1784 “The blue stud dropped as did his spirits….”
Sawtooth! I found you recently after binging the whole of FiM starting in mid 2020 and your channel has sustained me in my post-show "I have no content but I require horses" phase, and I also find it fascinating and wistful to look back at how people thought the show might go earlier before it was over. Thanks for all the good times!
EDIT: Also i never expected to see you here for some reason
Something about Obi-Wan ripping out Grievous's chest brain and then just summoning a glock really speaks to me
The way of the yedi
@@tonnentonie2767 So civilized.
@@tonnentonie2767 correction Jedi
@@KLAPPY.🤡
Dude meant what they said
"Poo money" does not turn the studs into poo, it allows ridable creatures to poop studs, which is probably the fastest and most grindable way to get studs. I haven't discovered a better way.
faster than spamming replay on the first revenge of the sith level?
I haven’t tried that one, but my favorite was to put on character studs, invincibility, and maybe a multiplier and get into cantina fights.
@@queenkatara7861 that has always been my favorite way of stud grinding, it’s so much fun
Considering it’s a kiddie game, Jay’s theory would not have surprised me
XD
my personal go-to is to get invincibility (multipliers optional) and shoot the cannons in the beginning of 3-1 and crash right after them to respawn in the beginning, rinse and repeat and I got thousands/millions of studs within minutes (depending on the stud multiplier)
I just feel it's incredibly important to point out that "an extra that gives every playable character glasses and a mustache" includes playable characters like The Millennium Falcon
I remember playing the Hoth battle level and losing my fucking mind when, in the intro cutscene, they zoom in on the ATAT's with binoculars, and the walkers have glasses and mustache as well.
@@Mrcrazy80 ahhh childhood
@@Mrcrazy80 That is a top tier level with that extra.
My favorite memory is when my brother and I would offten play as Gonk droids becouse we found them hallarious.
In the count Dooku level we made the mistake of both being Gonk droids when the cutsceen where Yoda and whoever else run up to face Dooku . Its like 2 second but as Gonk droids it took 15 MINUTES for them to slowly walk their way across the room. All the while Dooku just stood their watching these 2 droids walk up to him as the room he was in kept exploding. And my brother and I were dying laughing the entire 15 minutes at the absurdity of it all because we were soft locked into watching the cutscene
It also affects cutscenes. You thought the lego star wars cutscenes were goofy already try watching them where everybody wears fake glasses and a mustache.
@@CaptNSquared lol my friend and I had this game where we play as gonk droids with super gonk and self destruct on and we would play to try and see how many times we could blow each other up.
My fondest memory is, beating the C3PO units down to one heart, bc they lost limbs with every heart, and so they hopped on one leg around and had to use consoles by bashing their heads into it lol
Yes. This is the way
Dang we were pretty cruel as kids lol
On those computer panels they would bash their heads against it to get by, what a chad
Mine is playing the Battle over Coruscant with my brother, activating silhouettes, and then us pissing each other off in sequence by intentionally dying because we thought it was funny to watch a cutscene of nothing exploding
We've spent hours doing this I'm sure
I loved ripping the storm trooper arms off with Chewbacca
I usually respect people's opinions and like to see every part of problem, but if Jay says even one slight negative thing about this masterpiece of a game, we're gonna have an issue on our hands, this game defined my childhood.
Facts
Facts facts
How is it a masterpiece when there are no levels???
Edit: i thought we were talking about the skywalker saga
@@chile_en_nogada2090 well that's your fault for not reading
@@AeonKnigh432 what is a woman?
Lego Star Wars is a perfect showcase of how video games aren't just about their gameplay. You can have a lackaluster and non-challenging gameplay loop but if it's filled with so much CHARM, fun world building, and great writing then you still have a really fun and memorable experience. Lego Star Wars is remembered fondly by so many of us and its entirely because of its charm.
(Nods in agreement)
it was my favorite game as a kid it's just so boring now as an adult, especially being a person who loves challenging games
To me, that's nothing more than just watching a movie. Whenever I encounter a game like this, or just any story-driven game at all, I just think to myself, why not watch a movie instead? It might be me but it always removes the point of having gameplay at all or just being a game at all.
Big money this is what I just thought. I thought, what did I love about these games? I remember blowing through them so fast with my friends, but I remembered just enjoying myself doing it every time. That’s it right there-you get to participate in the movies you love, in a way that is so charming and relatable to real world experience because everyone has stepped on a Lego at some point.
@@HardwareFahrrad What abut games like undertale? You can't make those movies. What about indie games that can't just get funding to make movies and tv shows? What if they're a gaming company, not a movie company?
If Jay never before realized that deflecting blaster bolts back at the enemies requires a timed block, he definitely doesn’t know that every lightsaber-wielding character has a unique set of unblockable lightsaber combos you use by timing your attacks in sequence
They what?
wot
I knew that
@@adamlong6711 When you press the attack button if you wait to press the button again at the last second of the first attack it starts a special combo if you continue to press the attack button at the last second rather than the usual one you'd get by just mashing it.
Each character has two specific animations for that combo. Some of the extra Jedi uses Obi-Wan's and Anakin's.
All the custom characters uses Obi-Wan's even in Lego Star Wars 3.
Me before this video: This game is the peak of gaming, by far one of the best games ever made and that's not just my nostalgia talking!
Me during the video: Oh god yeah, the controls were janky, all these levels were far too drawn out or poorly designed, these sections were made tedious nightmares for no reason and the whole experience is just exhausting the more you play.
Me after the video: I'm so glad we all agree this game is perfect and the peak of all human culture and achievement.
honestly same
Honestly, we should just give up on gaming, after The Complete Saga we peaked as a species
i never had doubt
You have the longest goddamn username. GG
Strife and imperfections is what makes life and art beautiful
I think so much of the difficulty (as a kid) comes from playing in 2 player mode with a sibling. Friendly fire seems stupid? Now you can deliberately sabotage your sibling (for fun I guess???). Switching characters seems repetitive? Now you're stuck as C3PO while your little sister does all the fun stuff and you unlock doors. Puzzles too easy? Now you have to cajole your teammate into doing The Thing They Have To Do
And then there's the fun of pissing off your siblings by intentionally dying RIGHT before you do the thing you need to do
It was a source of amusement for myself to friendly fire C-3PO as it would remove limbs until my brother was forced to hop around with no arms.
I wonder if I was more easily amused as a child or if this would still seem funny to me now.
I played lego harry potter and let me tell you sabotaging is as fun as i remember
Something that stood out to me, even when I was a kid, was that there was only one level in the entire game that you could lose, the pod race
And before the update, you most certainly did- over and over and over
Most nerve wracking level ever in the original version
I like how duel-centric levels make the opponent the second player character if it’s just a 2-person duel, so Luke and Vader and Obi and Ani are forced to take breaks in their epic battles in order to solve some puzzles together
Vader isn't player 2
@@AlexPastGrey he was talking about the palpatine level
@@Mrenderboyo In that one they aren't dueling
I hate that they removed this in the Skywalker Saga! Me and my best friend were so excited to duel as Anakin and Obiwan but were so disappointed seeing C-3PO and R2 as the extra characters
Honestly I like the lack of difficulty. Makes it a fun thing to unwind with and not have to think much. After an hard day when I don't want to try with anything, and want some nostalgic comfort, it's great.
Wonder if jay's ever played kirby's epic yarn. Its fairly similar as a stupid easy romp with a friend, that works entirely bc of its charm.
"Absence of challenge makes game not only accessible to kids, but also to game journalists."
SAVAGE
And accurate.
Now you got to apologize to Jay in writing
Hee-larious
Welp I suck at games even as an adult and I love this game for being perfectly difficult lmao
game Journalists would struggle eith the Puzzles
There's another unspoken battle mechanic for lightsaber users. If you slightly delay your button presses for the basic combo, your saber starts to give off extra sparks and the full combo ends with an unblockable hit with zero drawbacks. Fun to do, especially with Grievous since you become a big mass of spinning death particles.
Edit: Oh yeah, IIRC there's also another feature where if you jump mid lightsaber combo, you'll jump over your opponent.
WHAT?!
Yup, most people just spam ground pound or make a video criticizing the combat system while not fully understanding it. The delay hits are good for breaking through a block and the jump over power can lead straight into a ground pound without a double jump and with zero chance of you getting hit
I think the jump over ability could also be used if you're hit twice while you block, which lets you avoid the third unblockable sparking hit from somebody else, PVP was wild.
@@noahvanhyning7752 I remember how most of my friends had an absolute mindfuck when i told them about this mechanic. The way i found out about it was when i noticed that sometimes lightsabers have sparkles and animations are weird so i wondered what makes it happen and i noticed that when you delay the attacks it becomes unblockable. This was one of those games that i had so much fun i brought it to it's limits sometimes i also know 3 diffrent ways to kill maul before final battle but it was on the first game so only one of them works in complete saga
See yeah there was more to the combat than people gave credit. I did those moves all the time!
The ground pound also isn't as overpowered as people like to think it is. I used to duel my little sibling in that game and basically just countered it by moving away during the build up and then attacking right after the impact/at the start of the next build up.
Glad to see you think this game is a perfect masterpiece with no flaws, it only makes sense.
@@Channel-ut8vu Why would I be angry? He made a long video about why LEGO Star Wars: The Complete Saga is the best game ever made, which I think everyone here can agree with!
@@Channel-ut8vu (No)
This is actually the first game I ever played. I was 3 years old, and it unlocked a life long passion of mine, so I will forever love it from start to finish.
Same here.
Same
me to or it was toy story 3
“The change they showed in the trailer is the ability to choke jar jar to death”
_everyone liked that_
A surprise, to be sure, but a welcome one.
Honestly, I never knew the minikits had a noise.
I think most people (kids) played this game on the family TV. No special stereo sound system or headphones/earphones. So that sound would get drowned out, or its direction not as obvious.
Doesn't stop them being easy, or negate the minikit locator, but still.
I heard the sound but I never realized that it was from minikits. For some reason I thought that this was a phantom menace exclusive sound
@@angrychicken2874 me too actually. Only much later I realized what it was
@@the_seer_0421 I only learned about it from him talking about it and had a massive 'WAIT WHAT THE FLUFF, THAT'S WHAT THAT NOISE IS???' moment xD
I have replayed all the Lego Star Wars games more times than I can count, and I don't even recognize that noise. I don't know if it got drowned out by the music or if I just assumed it was ambience and filtered it out, but it doesn't ring any bells.
@@MrTheCheesecaker you may have thought that it was just ambiance. I did too.
Jokes on you, the last time I played this game as a teenager, the puzzles were challenging because I made them challenging by convincing myself that the real answer to the puzzle was "too simple" and that "there must be something else I need to do"
It took me half an hour to realize the answer to that Dagobah level was just shooting the bush...
That always happens to me in LEGO games. I spent 30 minutes trying to salve a puzzle in Skywalker Saga, thinking there was a hidden button or something, and all I had to do was close a door I had already opened.
so basically play the levels when doing a "sandwich".
'I'm not sure why you'd want to punch your friend in the face...'
To be fair, when I played Lego Star Wars 1 and 2 with my siblings back in the day that was about 80% of what we did. Generally in an attempt to ensure the other player finished the level with zero studs.
Finally... the punching bag has arrived!
As the lightsaber characters, if you time the button presses well for each swing, you trigger a more acrobatic saber combo that penetrates blocking. It's signified by sparks coming out of the saber and a whistling sound.
Also, certain blaster characters have an action rolling attack when you press Jump twice. When you roll out, you can rapid fire 3 shots.
I feel like I'm the only one in the universe who knows and cares about these cool little attacks.
This is also why the stormtroopers fall on their face if you press A in the air. It's not an attempt to double jump, it's an attempt to roll.
also jumping and shooting as blaster characters applies autoaim
even though normally running and shooting fires straight forward and you have to stay still for autoaim
You could also do different combos with different timings, only the last attack needs flairs for the block penetration.
I care a good bit as well & was a bit disappointed these points didn’t come up. Honestly the fact they think that Gunship Cavalry is a good level made me realize just how fundamentally I disagree with a lot in this vid…
Fr that was one my favorite things when using the lightsaber was using the super move and you can perfect block the lasers giving a guaranteed hit against the shooter
This game's story is such a well-written, almost Shakespearean tragedy that blends perfectly with the gameplay. The theme of minor errors grotesquely blossoming into even murder between siblings is as horrifying as it is poignant.
Now Jay, I get it. These LEGO games are easy. You could easily storm through the levels in like 20 minutes. But as a child it would take me HOURS to beat one level. I don't know if I was just a dumb kid, but me and my cousin would take upwards of an hour and a half to beat one level from beginning to end. (Also LEGO games are always more fun when played in co-op)
For me they take so long because I would compulsively destroy every single solitary breakable use every single solitary interactable and and get every single solitary stud.
As a child they seemed so long
This. I distinctly remember playing the Rescue the Princess level with my brother (I was about 9, he was about 4) and thinking you had to pull every single lever to find Leia. Only finished it because my brother accidentally walked into one of the cells. Took us wayyyyyy too long to figure that one out.
I'd get stuck so often and found them pretty hard when I was a couple years old
To this day, I have never finished the Jedi Temple lever in Revenge of the Sith.
Love the breakdown of the clone Jedi scene. “Just ignore our faces that look identical to the clones you’ve fought with over the years.”
The "jedi" clones were supposed to be in Revenge of the Sith but the scene was cut and it was unfinished. You can see the deleted scene on RUclips. I was confused as to why they were dressed like Jedi when I first played it but I realized that was because they were using it as a disguise. Obi Wan and Yoda knew better. Plus their voices were a dead giveaway lol.
Well it's like what Obi-Wan says in that scene: "You Clones make terrible Jedi".
@@DovahFett yeah with his cheeky grin just before slashing them down 😆
I feel like This and pretty much any Lego game is enjoyable primarily due to the two person co op. Simple combat and puzzles become way more enjoyable when you and your little brother are playing as one character each instead of you controlling both. The boss fight you beat with your eyes closed is instead a pvp battle between the 2 players if there are 2.
I don’t fondly look back on the time I had to fight general grievous, but I certainly do remember the times me and my brother killed each other in mos eisely or when me and friend spent hours trying to figure out that damn 1 million stud mini game
Everything in this game makes a lot more sense when you realise it's designed for two kids playing together. The instant respawns are so you never have to sit out, the easy puzzles are much harder if the other player messes with the camera, and you target your friends because the other player MUST NEVER HAVE A SINGLE STUD.
I have fond memories of my mother and I screaming at each other trying to 100% Lego Star Wars on co-op. Every time one of us would die, we would lose money and possibly lose "true jedi" status, and we were both incompetent at the game. Plus the controls were really frustrating. Or y'know, accidentally sabotaging one another.
"accidentally"
And yet, I still love these games. And no, that's not nostalgia talking; I was 32yo when this game came out. I liked them specifically because they were just simple, goofy fun. I called them (until they very recently went open world) "my no-stress gaming." Difficulty completely lacking is what I LIKED about it.
I'm personally rather a fan of the way dying normally works in LStCS, and not so much checkpoints. There's not really anything a game can ask me to do that's less engaging than "the thing you just did, but again." Dying is never crippling, but the chance that some of your cash will fall into the void, expire before you get to it, or, on the airship levels, glitch inside a wall, is still enough that it's worth avoiding.
It's also designed as a co-op game where players might have completely different skill levels (for as much as skill matters). I think a small part of the problem is Jay was playing single player, where sitting out because you're dead isn't a concern (and the way the camera works can make puzzles more difficult).
I feel this way exactly, especially since it works great with co-op. I'm just imagining playing this game with my dad but every time one of us dies it resets to a checkpoint and that would just make the game so much worse. Also, as someone who finds intrinsic joy in collecting collectables in video games, no matter how useless, and seeing a number go up on screen, the loss of studs is a good incentive to stay alive.
I personally like the Mario Odyssey idea of dying. You don't get set back too far from where you fell but you permanently lose some money, a very small amount to be fair but it still sets you back. Lego games are similar but I'd rather it permanently lose the money, rather than the scattering to the winds it does.
Exactly. I won't dispute the simple "puzzles" or anything, but being forced to redo something in a game over and over is _not_ more engaging or necessarily fun, and I'm tired of games being praised for -crappy- harsh checkpoint systems and critiqued for flexible ones. In fact, I can't think of a single game I regularly play that has harsh checkpoints.
Though I also don't think anything should be universal in gaming; I'll never say "no game should have harsh checkpoints," even if I rarely enjoy it. On that note, calling harsh checkpoints "crappy" was just a joke. Every game has its own goals and needs to accomplish them differently.
In theory, at least for platformers, the role of checkpoints is to slowly make players master the game. If you have a sequence of 3 events, and you die on the 3rd event and have to redo all three, and then you try again and again, through iteration you become much better at 1 and 2, before suddenly you can complete 1, 2, and 3 all in one easy swoop which is supposed to feel rewarding to players.
Obviously, checkpoint systems can be taken too far and can become extremely tedious, though.
I was hoping jay would talk about how timing your attacks correctly would make your lightsaber sparkle and deal damage to blocking enemies. Also pressing the jump button at the correct time after pressing attack once or twice will make lightsaber welders jump over and behind other enemies.
This game is the only game I've ever 100% completed, and I somehow never knew any of that.
What do you even mean 'timing your attacks correctly'?
Lightsaber welding would have made Flashdance a much cooler movie
@@existentialselkath1264 you push the attack button at the correct time at or near the end of each previous swing your lightsaber will sparkle and the final attack will break the enemies block and damage them. Super useful for fighting the bosses so they don't hit you after you do the ground pound. Similarly if you push the jump button at the correct time after an attack you can do a flip jump behind the enemy which jay almost pulled off in the video as one scene on kashyyk where his character does a spinning side jump near some enemies.
@@existentialselkath1264 also I think in the og Lego star wars game there was a purchasable hint about the attack timing which is where I first discovered these moves. Also did you know that in the first one Yoda's double jump summons his floating chair that moves faster than any other toon in the game?
@@existentialselkath1264 You press the attack button 3 times with short intervals in between. It might take a few tries, but you'll see what he means by the sparkle on the saber.
My largest, greatest, most crucial critique that has haunted me since childhood? *Jabba the Hut is a cut playable character.*
weird how they got every bounty hunter but no jabba
Something about the combat system not mentioned here, is that if you press the attack button right as the previous attack animation completes, the next hit does double damage and becomes ✨sparkly✨
Not just that, it makes your attacks unblockable. I think the intention was that you time your attacks when fighting bosses kinda like how Arkham combat works, but they fucked it up and accidentally made the Jedi slam be able to do that too.
Also I could be entirely making this up but I swear to god on the Wii version if you swung the controller to attack instead of pressing B, you could attack WAY faster. Even melee enemies couldn’t block fast enough to keep up
Jay probably should have mentioned that the difficulty of the Mustafar level is compounded when you play with a friend, which is really what it's designed for.
So basically, the lesson of this game is that you can have bad gameplay, poor level design, and janky controls, but all will be forgiven if you let the player put a pair of fake glasses and a mustache on.
That might’ve been true back in the day when our standards for what a “good game” is were lower, and developers actually bothered to put any sort of charm in their games.
@Fenrir First of all I disagree, the puzzles are still super boring and unengaging even with someone else, any enjoyment is just because you're spending time with a friend, not because the game is good. Super smash brother is a much more engaging game with layered gameplay that is still very fun even without a friend/friends to play it with.
@Fenrir So the action is the core gameplay? I'm confused are you saying the game is bad or what.
I never said playing by yourself, you can play smash online
@Alex DeLarge lmao that much edge is an occupational hazard.
@@DeepfriedBeans4492 Average Smash player
While I feel everything said here is justified, I also feel that the content being limited to only a one-player perspective causes you to miss a load of the benefits and solutions to some of the problems you stated with 2-player mode. For instance, on Mustafar, if you play with a friend the boss battle becomes the two of you against each other making it human against human. So even though the combat is still simple, your opponent can now react in the same ways you would. Also for the Lego city million dollars rooms, while achieving the objective on your own might be tedious, the room itself also functions as a great sandbox area for me and a friend to hang out and goof around in with multiplayer. Finally, while the combat and puzzles can be simplistic alone, with friends, or with young kids, they can be incredibly engaging since you can compete with each other on your performance or, for platforming in a lot of cases, you have to work together to move on.
Multiplayer make most things better
I loved this as a kid, I was the little brother so I was always player 2, but man when I turned out to be the final boss, that was so cool.
did anyone knows you can perfectly time swing perform a different animation that is unblockable
I never had a gaming console as a young kid so my fondest memories of playing video games are going to my friends place and play Lego Star Wars. Her brother was always focused on completing the story and we were focused on exploring the world. That said, if you say anything remotely negative about this Jay, I will track you down, study your movements for several months and live in your walls, making only slight differences to your surroundings until, over time, you go completely mad.
38:19 I could’ve sworn that was just part of the soundtrack! It felt so natural and atmospheric that I didn’t know that’s why it’s there!
I was feeling pretty good about myself for figuring out the interesting tidbit about deflecting very early on. Then, when he said the thing about the mini kit noises, my mind was blown and I’m shocked that I didn’t realize that until just now.
I always thought that it was background noise for the longest time.
I understand this critique and I think it’s perfectly valid, but I don’t play a Lego game to be stimulated. It’s a relaxing thing I can do with a friend or family member. If it was more challenging it would hurt my enjoyment. I think Lego games are close to perfect for that type of play.
I agree. The new game(At least the Prequels segment) is pretty flawed. The levels are pretty quick and boil down to go from A to B. But to me just walking around Couresant as lego Obi Wan is pretty satisfying to me.
Yeah. It feels like he was criticizing it for being too easy. But I don't really see that as a negative. Sometimes I just want something fun and mindless.
@@Whitedudeabove as a seven year old who played the game I had so much difficulty on 3 different maps mainly eps 3 and 5
if this isn’t a 10 hour video talking about how this is the greatest video game ever i’m gonna cry
I don't think so. From the previews Jay has released, they were not flattering.
I'm so sorry...
It’s not, go cry
In the original version of the podrace you would actually instantly die when you hit a rock. When playing with two people this was actually pretty difficult (or at least it was to me and my friend when we were children).
there's actually an extra level in complete saga of the original pod race 🤩
Ohhhh that's why I remember the podracer loose Animation so vividly
Yeah still a tough one, mostly cause your speeder plays like absolutely dogshit.@@barbequeboii
I’m 24 and decided to replay TCS DS to try and 100% it, I’m at 70% right now and I’ve been having a blast revisiting the game! It was my first game I got for Christmas in 2007, I was given a black and red DS Lite with TCS. My first console and game I owned completely to myself (used to have to share a white DS Lite with my younger siblings) 🙌🏻
awesome game. I could never get all gold bricks because of some minigames and I also couldn't find 1 minikit in the phantom menace
Something to note, the Challenge mode DID appear in Lego Star Wars 2, or at least the PSP version. In that game, the time limits were much more strict, about 10 minutes per level, which isn’t much but it’s a lot more challenging than 20 minutes
On that note, LEGO speedruns are surprisingly really fun. The LEGO Batman games have a lot of very unique jank and tricks to skip cutscenes
"here's a clip of me beating it with my eyes closed."
funniest shit i have ever seen, Jay has a really great sense of humor.
I laughed hard at that part, perfectly executed joke
Yeah, that was one of the most perfectly executed jokes I've seen.
😂😂😂
In terms of building animations being interrupted or canceled, I found that the strategy would be to wait for an opening, start building, and then stop mid build to deal with any threats. There is *some* strategy there.(but holy I didn't even know powerups made you invulnerable that kinda breaks that challenge lmao)
Yes, if you're about to get hit, stop building, it will stay semi-finished and won't reset back completely.
I'm willing to admit it, when I was a kid playing the first Lego Star Wars game, Anakin absolutely wrecked me and it took me an embarrassing amount of time to beat him.
That's because Anakin works on player two logic rather than boss enemy logic
All the other bosses get knocked back and stunned from the ground pound but Anakin only takes damage and keeps wailing on you while you're stuck in your post ground pound animation during which he can sneak in a hit right after your invincibility period is over
A much better strategy against him is to use the unblockable combo string the jedi and sith can do by pressing attack in a certain rhythm rather than mashing it mindlessly
@@megabuster3940 or do the single jump attack which is faster than the slam attack, you'll still get hit but Anakin's health will go down faster than your own
@@braeden4878
I prefer being flashy while also getting a flawless victory
I actually love the easiness of the Lego games, it’s nice to relax with a Lego game
Plus, the Lego yoda death noise
I also love that you can make your own character
The lego game I started playing literally 3 days ago is lego DC super vilains, and it's the same formula, the puzzles are easy, the combat is simple, and that just makes everything perfect because I can just enjoy it and play in the at my own pace, picking up as many collectibles as I can. And having fun too with the jokes and references. (And I like that the main character can be customized however you want.
)
for me lego games it's like I'm just playing with toys, I don't want to have a challenge I just want to have fun.
Hearing Jay talk about the solution to every boss fight being to spam the ground pound made me realise how much better of a gamer I was when I was five, versus how I am today.
Nice in-depth review! Though I'm surprised you didn't cover the 2-player aspect of this game. It's built from the ground up for couch co-op. This adds the significant additional challenge of getting your little brother to step on his button or pull his lever, and trying in vain to move to the next area while your brother pulls the camera in the opposite direction because he lives to spite you.
Facts
Hidden feature: If you time your lightsaber attacks right, the third hit in the combo does double damage and goes through blocks.
If I remember the characters do different animations for this special attack, mainly though it's indicated by the lightsaber leaving a glowing trail behind it and the saber whistles while attacking, just in case anyone wants to know if they're doing it right or not. You basically just attack again right at the end of the swing.
I really thought almost everyone knew this. Kind of crazy they didn't.
Are you sure this is in all versions? I never played the complete saga, but the individual games were a huge part of my childhood. I feel like I would have noticed something like that...
@@garlicicecream9087 It was in the first and second lego star wars games as well, so I'm pretty sure it's in all versions of the complete saga.
I'm only at 17:26 so I don't know if this was brought up, but it's CRIMINAL that Mustafar's final boss being Player 2 wasn't mentioned along with the platforming challenge, because if you can beat Mustafar with any character in the P2 slot, they'll instantly become the final boss of the prequel trilogy. It's easily the most important part of the level to me, because there wouldn't be much incentive to beat the level if you can't have Wicket square off against Jar Jar Binks on a crumbling rock in a pit of lava
It’s crazy to me how as a 20 year old, I still remember most of those levels and puzzles like the back of my hand. Especially the prequel section of the game.
The best part about the Episode III Level 6 boss fight is that, if you are playing in coop it turns into a DUEL TO THE DEATH. The level ends normally when one of you wins. I don't know if it actually does end if anikin wins but it definitely does when Obi wan does
There was a non Lego revenge of the sith tie in game that had an alternate ending where obi wan dies if you play as anikan in the final level and win
I think that if you win as Anakin, Obi wan stumbles for a moment in the cutscene but then still comes out on top with a relieved face or something like that. Haven't played the game in ages tho
If Anakin wins Obi Wan stumbles but ultimately cuts Anakin's limbs anyway
Fun fact about the ghost characters - if you break into the room full of storm troopers on the Deathstar while a ghost character, the troopers will draw their guns, before putting them away again. They then start marching down the hallways in single file, up and down. A small detail, but its more effort than they needed to put in here.
How the hell did I go almost 20 years and never notice the minikits made a specific "minikit noise"?!
Maybe my brother and I yelling at each other for killing each other too much overpowered the sound.
I'll admit, I never had any knowledge about it, this video was the first time I learned about this.
i think most people didn't have directional sound because they didn't have headphones with theiir consoles
38:16 Okay but was I the only kid who thought the minikit noise was just part of the ambient sounds/music of the game, this is the first time I'm learning of this
9:00 i remember being a kid playing the mustafar level and when dying had an actual consequence i was shook
I think that the cut scene in Revenge of the Sith where the clones are disguised as Jedi could've worked. It was a good enough idea, but the scene itself was terrible. All it really needed was a fairly minor change, here's how I would've done it:
-Obi Wan and Yoda are walking through the massive ruined entrance of the temple, in the distance, a huddled group of robed figures are standing in a circle in the distance
-Upon seeing them, Obi Wan breathes a massive sigh of relief, saying something like "Over, there, survivors! Perhaps not all is lost" and begins hurrying over to them.
-Yoda keeps with him, but after a second slows down, saying something like "Hmm, something strange, I sense here"
-It switches to a shot from inside the circle, where we can see one of the hooded figures slightly pulling open their robe, barely revealing clone armor underneath as they reach for a blaster at their waist.
-Yoda calls out to Obi Wan, saying that it's a trap. All the disguised clones immediately pull out blasters, turn, and start firing. A few reflected blasts and lightsaber cuts later, and they're all dead.
-Yoda and Obi Wan stand in shock. Yoda picks up a cut piece of a robe and solemnly says "From the dead, these robes were taken" Obi Wan gives a look of shock and horror before yoda continues "Dwell here, we cannot. A time for mourning, there will be, but not yet." and they head into the temple.
What this improves:
-Clones aren't shown as stupid. Why walk up to the jedi and show your faces while talking to them? Here, the plan they have is a little more straightforward and effective: wait far enough into the temple that Jedi will see you and drop their guard, but you can shoot them at range before they get too close or notice the ruse
-Reveal that it's a trap by the clones builds more tension, the audience is shown that Obi Wan is walking into a trap and doesn't know it
-It isn't treated as a joke. These clones just killed an entire temple of Jedi, then took their robes to trick other Jedi so they could kill them too. That's pretty messed up
This is a really good change
the cutscene in the game actually looks similar to what you described
I think we basically agree on this game and it's the thing I really love about the lego games. There's basically no challenge but theres a million collectables and they're the perfect thing to put on and turn off your brain and just play through, listening to some podcasts and getting the dopamine hit of watching the numbers go up, with the occasional break to check out the cute little easter eggs and scenes.
love these games man....
“Is this really how the world works?”
“Yes son, it is” - replied Hassan’s dad
This blindsided me and killed me at the same time, thanks :’)
I’m very sorry that you died
@@andreassmed2255 *ghost noises*
extra shoutout to the mustafar level because if it's coop you fight eachother and that's sick as hell
9:16 I would like to point out that that boss fight was against player two if you have a friend, I think it was one of the most memorable because of that.
Any plans on reviewing the new game? I feel like the game would work very well for this format. Especially if you get 100% in the game since it is a completely different experience than just playing through each Episode.
Hello there
I did not expect to see you here
Don't know about video but he'll be on the next efap on Saturday talking about the new game.
I feel like the new game unintentionally fixed everything he said. The lightsaber spamming is punished, the force using is actually controlled by the player, and how much more of the game requires skill and speed rather than just pressing a button. I mean the game is still easy, because lego games are intended to just kinda be an easy stroll through a cute game. But even then, with additions like aiming through blasters and manual blocking and many more character mechanic abilities makes it more fun
@@hatefuleyebrows the new game is nowhere near as good as this game
@@hatefuleyebrows I feel like the game is still missing a major feature: Punishment for failure. Something like an optional extra that gives the player bonus studs but forces him to restart from the last checkpoint when dying would have worked great without changing the game too much.
As a child I used the character creator to create darth jar jar without ever having heard of the fan theorie, simply to keep switch between characters to a minimum.
It isn't a theory. it was actually planned.
@@AnAverageGoblin Until there is evidence for that, it's still a theory
No, it wasn't planned, it's a FAN theory. George Lucas says Jar Jar's story was always what it is in the films, only his screen time was reduced...there would have been more scenes of Palpatine influencing him, that's all.
Preeeety sure George said Darth Jar Jar was going to be a thing and was going to be the ESB style twist in attack of the clones, but then no one liked Jar Jar so they replaced him with Dooku.
@@Kjf365 its just nonsensical Rumors
Idk mate, if i actually had to face a "you lose" loading screen every time I died because i was bombarded with enemies while trying to progress through the simple puzzles, i would probably have dropped the game. There are many instances with infinite enemies where you must complete the puzzle to stop them from spawning. These sequences are very annoying.
ESPECIALLY from the perspective of a kid who doesn’t have the same sense timing or as deep of an understand of the games mechanics. i remember being INCREDIBLY frustrated with pretty much all of the timed/checkpoint based levels as a kid and needed my family’s help to basically complete those levels for me. i can’t possibly imagine how much this game would’ve been ruined if every level was checkpoint based
Game reviewers want every game to be Dark Souls
@@big-gloom mild overstatement detected.
@@big-gloom I want that so bad dark souls isn’t even hard
Yes Jay agrees with you.
I am SO glad you brought up how hard it was to collect the studs in lego city! I never did end up completing it, but let's just say that many many mornings were spent by childhood me waking up obscenely early to try and collect the studs on this level before school.
5:38 Hell, I'm playing along with your video and I caught myself relying on the ground-pound right as you talked about it
So, I feel the need to mention how much I feel like playing this game in the 2-Player Mode really helps it out. The complaint about when you need to build while enemies are attacking you is made slightly easier when one player can focus on the building while the other is focused on the enemies. Additionally, both player's Studs are counted separately, meaning that you and your friends are likely to get into competitions about who'll have the higher stud counts at the end of the level (at least assuming that you and your friends are like me and mine). This competitiveness makes the whole stud-drop quick respawn deaths a lot better as now you can just kill your friend at any point, steal some of their studs, and then lose no progress in the level (not to mention that the quick respawn allows for immediate attempts at revenge kills). Multiplayer also makes the Obi-Wan vs. Anakin level a whole lot more interesting since you are forced to work cooperatively together in order to pass the majority of the level, at the very end you are *forced* into the only mandatory PvP section to decide who'll fight against the boss. I guess since I mention it, how is the PvP in Lego Star Wars the Complete Saga? From my experience with it it's... okay... (though apparently the Devs thought that it was good enough that they included a PvP game mode) it's mostly the same as when you fight against NPCs, but with a bit of added complexity from the fact that the other character is being controlled by a player instead of an AI. It certainly wouldn't win any awards, but hey, it's always funny to beat up your friends from the safety of a digital block game. (Why the fuck are the power ups in the PvP game mode too???)
Also, I remember the Lego City levels being some of my favorites in the game as a kid but that was because my Brother and I would just ignore the Time Trial aspect of it and instead just use it as a huge open Playground area to just mess around in.
this video has single-handedly destroyed my pride in my gaming skills, I couldn't beat any full movie sections as a child since I was that awful, but hey, it was fun
Did you know that there’s a “timed strike” combo for all lightsaber characters where the third attack breaks blocking? I think that’s the intended way to do the boss battles, but you’re never told about it and I’m pretty sure that less than 0.1% of people who have played this game are even aware of.
I found it out on my attempt to get 100% *a few months ago*
15 years, and I found out a few months ago
I 100% the game and I never knew this. I always just air jumped them or got a lucky strike.
I always knew about it and it's pretty cool. Among many other little hidden combat mechanics that aren't told to the player. Though I like it that way. It's rewarding for the more "experienced" players who went out their way exploring all the games extra hidden features. They can then use them to their advantage. Especially in co-op.
They even made unique animations for all the characters when they're doing these, yet there's no signifier that you're able to do it.
Yeah. If you time your attack press just after the first strike, you can do a timed strike swing and then do another, if you time it again. So, normal swing -> timed strike swing -> timed strike swing. Something not mentioned in this section is also that it shows particles and a different noise
Honestly this is probably the best analysis of the Complete Saga on RUclips. Jay really knows how to dissect games and whilst still making it entertaining and enjoyable.
It would be epic if Jay made a sequel to this by talking about the Skywalker Saga, which is basically the new game for Lego Star Wars that came out this year.
31:56 this is painfully accurate. As someone the adhd, I simply MUST get every possible stud in an area. I dont care that I already got true Jedi 20 minutes ago I need them ALLLLL
Just played and finished the game 100% for the first time in about a decade a week or two ago, and this was exactly the kind of video I wanted on my recommended. A few things:
1. The *real* 100% completion award (which requires all the gold bricks AND the super stories beaten, which have no collectibles but make the percent tick up) is making it so your custom characters have every single powerup in the game. The fountain's more for maxing out your money (which caps at 4,000,000,000) in my experience.
2. Since most enemies die in one hit it's less of a question of damage, so much as damage per second. And since most blaster characters shoot faster than jedis can swing, you can take out most enemy packs from a safer distance, OR close in and punch them to death (which I didn't see much of in the video). Han Solo has the fastest shot speed and punching speed so he's more or less one of the best combat characters in the game. I was even able to beat some of the Sith bosses just by punching them from behind.
3. Episodes I-III definitely have more polish than IV-VI IMO. They're more varied and less tedious, and generally what I'd consider the "meat" of the experience. That said, II-1 is probably one of the worst, if not the worst levels in the game. Also, why does every puzzle have 4 bomb pads, but you can only carry 3 torpedos at a time? ;u;
Great work on the video! Keep it up
as someone else who 100%ed it for the first time very recently, i *was* gonna post something like this? but no this covers it pretty succinctly, props to you.
though i find it odd that you forgot to mention the REAL real 100% reward... which is getting customizer parts to make Asajj Ventress and Saesee Tiin. curious 🤔
When I was a kid, I liked playing as Jar Jar Binks because I like how he jumps. That's it.
I also like how he’s plump
I've only ever played the Lego games as an adult (I come from the NES era of gaming, as a child). I'm an obsessive completionist, so this game really scratches that itch with the sheer number of collectibles and things you can save up studs for and buy. And it's not terribly difficult, so you're not having to spend hours on one task like you would on a Final Fantasy game or something. But I'm also not above using cheats. So I usually wait until I get the cheats that attract studs to you and multiply the number of studs you get when you collect them before I *seriously* try to go through all the levels and get True Jedi.
One of the things I love about old Lego games is that all the dialogue is just moans and grunts.
“Use the force in fun new ways” he says as Vader chokes Jar Jar and throws him off a cliff to hide the body.
I kinda miss that mid-2000s Lego aesthetic where builds and pieces were becoming more complex but not too intricate and the figures still retained completely black pupils for eyes.
Ye, that was peak Lego right there. As polished Lego starwasrs 3 was, it never captured me like the first three.
there's something charming about the classic lego minifigure face, just look at that smile 🙂 they look very friendly haha
I honestly think the only reason I remember this game so fondly is because of how charming it is. I think that speaks volumes about how much the developers cared for this game. Sure I wish the combat and puzzles were better but like you pointed out there can be more than one way to enjoy a game. The game might not be challenging but it was a blast to play through.
32:25 would've been a great timing to bring up the counterpoint that the Stud Magnet fixes this issue and is accessible early on
what level is it in?
@2:59 Not all gamers are in it for the challenge. Some of us low skill players are just in it for the adventure and exploration and just plain old fun of it. Spamming the "I win" button is just fine for me.
One hilarious detail with Threepio and Teesee (My phonetic moniker for TC-14) is that they lose limbs with each point of damage taken until at one heart left, they have to hobble around on one leg and to activate protocol panels, they bonk their heads up against it. This detail is usually unnoticed because enemies never target droid characters outside of straying into the line of fire of other characters.
I think the last gold structure is a reward for speedrunners. Either you buy everything by collecting studs (slow 100%) or you unlock everything by collecting bricks (fast 100%).
Jay, your meant to kill the infinitely respawning enemies to give yourself an opening for the puzzles that take too long. The time they take to respawn if you kill them all quicky is enough time to complete the puzzle.
I feel you missed a big part of the experience not playing with another person. A lot of the charm comes from beating each other to death because someone has more studs
Hey Jay! On the return-to-sender blaster bolts, it's not just when it's about to hit you. If you block at any point after the bolt leaves the gun, you'll deflect it back. If you're blocking before it's fired, it'll get randomly deflected.
The segment where you’re building a grapple hook area while getting shot: there’s storm trooper helmet stations throughout the level that make you camouflaged from stormtroopers. you were right next to one, that was the puzzle. You just brute forced it. Also, you’re using a character with a gun, you could’ve killed them.
The section where you have to build a giant door with a room of like 10 stormtroopers: If you kill enough of them they stop coming. It’s a survival room, you have to kill them all before you get a chance to build the door
Amusing seeing what he got stumped on
Immediately figured the deflection because of course I can deflect with a lightsaber was my thought
Same to those difficult build moments, defeat the current enemies the build a part of it, rinse repeat,
Even bosses i didnt cheat around cause it was more interesting to let the fight drag and make it epic, also just stun them with the force and time attacks past their defense
Still best version for the saga
I have a small objection in regards to melee characters' combat mechanics
Lightsaber users such as Jedi and Sith can actually do unblockable attack combos if you tap the attack button three times at a certain tempo, kinda like just frame move/strings in Tekken (only far more forgiving with the timing of your button presses)
A successful unblockable attack combo is indicated by your Lightsaber gradually emitting brighter particle effects and louder sound effects with each consecutive strike, with the final third strike resulting in an unblockable
This way you are far less likely to take gradual damage over time each time you get sniped during your double jump animation before a plunge
It also looks far cooler since characters have unique animation swings for their unblockable attack combo which in general looks far flashier and acrobatical than their usual three hit combo that come out when you just mash
Are you sure this is in all versions? I never played the complete saga, but the individual games were a huge part of my childhood. I feel like I would have noticed something like that...
@@garlicicecream9087
Not sure what you mean by "all versions"
But this mechanic exists in Lego Star Wars 1 and 2 and the Comete Saga
From Lego Star Wars 3: The Clone Wars I am not too sure
@@garlicicecream9087 ruclips.net/video/sTdey4A57zk/видео.html
Here is a video detailing what I am talking about
i just wanted to mention something about the combat that he failed to, that being that double jump attacks are good for groups of simple enemies but for single enemies and especially lightsaber wielding bosses enemies its better to use the single jump attack as its faster and way more spamable, also with Han Solo you can fire 3 quick shots after a dive roll but cant move so its good for begining encounters.
31:50
That's why I'm here
Imagine playing Lego game without breaking everything you see for couple more studs
2:03 Finally someone mentioned this, the strange camera angles always made me annoyed as a kid
100% agree with everything here. That said, the charm element has won me over and I will continue to profess to the world that this is one of my favorite games alongside the Souls franchise soo
However, this video was really well done and good for putting the masterpiece from my childhood in perspective, so thank you!
This and mariokart were the games of choice for me and my little sister to play co-op together so I've got a lot of fond memories for Lego star wars.
I appreciate the honest critique of a childhood favorite.
I'm about to start a road trip, and have put together a list of videos, usually long form, to listen to. The night before I'm about to head out, Jay drops this. It really feels like a little gift. Thanks, Jay!
37:13 poo money actually allows dewbacks to shit studs. This means that after purchasing that Red Brick, the most efficient and easiest way to farm studs is going to Mos Eisley Spaceport, getting on a dewback, hiding in a corner, and mashing Z.
58:37 "use the Force in fun new ways"
shows Vader choking Jar Jar
lol