2D Characters in 3D Worlds (and how I improved them)

Поделиться
HTML-код
  • Опубликовано: 27 сен 2024
  • The most overproduced possible way for me to explain why I think little paper guys in video games are neat. Credit for the SDF idea goes to my friend MorganLaK! Their links are below:
    ClassyHam recently did a writeup on how they recreated this effect in Material Maker and Unreal Engine, if anyone is interested in implementing this for themselves I highly recommend their writeup: classyham.com/...
    CG Cookie’s Normal Map video:
    • Deconstructing a Norma...
    Valve’s article on distance fields:
    steamcdn-a.aka...
    Another useful article on distance fields by Joyrok:
    joyrok.com/Wha...
    My old friend Morgan who figured out the hard stuff:
    www.tumblr.com...
    / morganlak
    My socials (please don’t follow):
    / jaythedevguy

Комментарии • 476