@@isha27324 that`s gonna be intresting, play full undertale 3d, because there is already a finished map and sagore battle, so you have to put it together and finish some parts. I`d like to play it lol
A few simple QoL improvements you could make : - Hide the red buttons during attacks for better visibility. -Make the flash in Asgore's eyes bigger for (yet again) better visibility. -Experiment with the camera angles a bit more. Don't worry about having slightly different camera angles for different attacks.
I think a great way to do the flash in asgores eyes is actually to dim the entire arena's lights, and illuminate the room instead with his eyes. Then the only thing that would illuminate the room would be the attacks themselves. It would give that extra pizazz and style to the attack. Maybe I'm crazy but the way I'm imagining it would make it look pretty damn cool and a nice way to telegraph his signature move.
@@Chex_Mex Definitely. Would be cool too if, when the lights go out like that, your character model is smoothly replaced with the floating red heart cursor you get in og undertale.
@@HakoTaco1Undertale hype would come back honestly. If this ever indeed does happen, it needs to be properly taken care of and taken good time on to be a majestic success!
I love how he used “Death by Glamour,” “Spider Dance,” and “Hopes and Dreams” for the parts when he’s making the fight but saved Bergentruking for the actual fight.
Bergentruckung (however you spell it) is the initial slow part for the intro of the battle, ASGORE is the actual fight theme im qssuming that you meant to refer to ASGORE in the comment.
I'm currently replaying Undertale having not played it in many years and I feel so lucky that this came up on RUclips as recommended. I'd 100% play a 3D version of Undertale! You did a fantastic job and it really just makes me want to say "PLEASE MAKE MORE UNDERTALE FIGHTS!" but I know you'll want to do lots of other games too. You earned a sub! STAY DETERMINED!"
I bought Undertale on Steam a few weeks ago and I recently got more and more interested in the game and all it has to offer. I decided to not do a True Reset yet. Maybe I might do one once I manage to dodge all the names in the Special Thanks credits. Anyway, I find it cool that there's this recent video on the game.
@@Poly_Knight I love that you're trying to recreate 3D version of Undertale, but in order to truly make a 3D game you have to add one more way that a character can move (going up/jumping) and there's more room for more bullet in the space (to make sure that player can't escape 2D directional bullet by jumping).
I loved what you did here, one of the best 3d Undertale videos I've ever seen, it translates so well. Idk if you plan on continuing this, but I have a couple suggestions: 1. Hide the UI while an attack is happening, it'll help it be more polished. 2. Make so when frisk is switching between defence and attack he starts in the same place. The fact he slides to different positions is a little jarring. 3. Give a little more animation to Asgore when he takes a hit, maybe make him heave his shoulders a bit more as the battle progresses or something. 4. Make the flashes of his eyes a bit more prominent. There's a lot more detail here than there is in Undertale, and the eyes are really easy to miss if your not actively looking for it. 5. Giving frisk an simple attack animation would make it feel a bit more dynamic. As well as maybe different posses depending on how hurt they are, or what weapon they have. 6. Animate him cooking and eating Ramen noodles mid fight. It's increadibly important, trust me bro.
I think an easier improvement you could do is when he is doing the blue and orange attack to cut the spotlight that lights asgore, maybe also the stage, since not only is it hard to see the sprite in his eyes, but it mimicks what the 2D game does. There's other things but this seems like the most crucial to facilitate what you already have. Still a very fun recreation for sure
I think angling the camera lower for that attack so the player has a better vision of Asgore's eyes would improve it. It also shouldn't be an issue for dodging because the attacks tell is the eyes.
Astarker lighting contrast on his face, a close-up zoom of his face, and a third animated stance for him (readying the trident for the swipes) would improve both the spectacle and readability, then it can zoom out and give just a second for players. He can swap to the stance in the some moment the camera zooms in to hide the lack of animation, and swap out of the stance when the camera refocuses on Frisk
Very nice! Some minor nitpicks: The marker cubes that spawn the wibbly fire lines are still visible. The music doesn't loop properly (it should just play ASGORE on loop instead of playing the intro theme again). Asgore's health bar in the target-select menu stays full the whole time instead of matching his actual health.
I’ve been a fan of Undertale for at least 5 years now, and seeing this was insane. The effort and work in this is obvious, and seeing a 2D fight become 3D is great and super impressive. Can’t wait to see what’s to come!
i'll start studying animation at the end of this september, and someone who wants to work in the game industry, you inspired me a LOT. undertale is the first game that captivated me into the rpg world and seeing it this beautifully re-made by an indie game dev me so inspired. of course this has minor mistakes and some parts that can be improved, but overall it still has the original game's main features and still has the specific "undertale" feeling. never give up on your dreams and keep working hard, i'm sure you'll gonna go far⭐
Looking good! A few tweak suggestions: -Custom camera angles for different attacks, especially when projectiles come from under the camera -Have Asgore disappear for attacks where the projectiles come from behind him -Have a black and white version of Asgore for certain attacks, will help make his eyes more readable, and make him have more flair
Oh my god. This was perfect, you managed to capture everything Undertale is in such a new and creative way. I would totally play a 3D remake of Undertale designed like this. The characters, the sprites, everything. You did an amazing job. I look forwards to what you will do next!
Dude, this is so cool! I know I'm a little late, but I still wanted to comment and say that this looks AWESOME! I love the way you put the fight in an actual physical space, while still keeping all the important elements from the original game! And the dynamic camera angle worked really well with the 3D space to make it super cinematic and give the player a clear view of what they're doing. All in all, really cool, and I can't wait to see what games you do next.
I also like it but i can't help but feel frisk's head is an apple model that has multiple colors and layers added onto it, just because of the top part which seems like it sinks in at the middle and has a strand goimg out of it just like an apple, might not actually be like that during designing but it just feels like it
I always love seeing such talented unknown artists make their first video and get the recognition they deserve in less than 24 hours, thats so beautiful, keep doing videos like this and you are guaranteed for success. Subbed.
Thank you!! I honestly didnt think it would do well most people say that you have to be consistent and make a 100 videos before people see you , I was happy just learning and had no expectations. Imagine my surprise waking up and seeing this much support T_T
@@Poly_Knight the secret to youtube is like 60% skill, 30% knowledge on the algorithm, and 10% luck, likely to have another good video people will likely expect another undertale video, but dont feel inclined to not change around content, whatever it is I’ll watch it
This remake was AMAZING! I love the sprites and the unique environment you made for the boss. Even the UI and the mechanics were on point. I just recently did another playthrough of Undertale, so I'm really excited to see more fights made in 3D!
Yeah, I think it'd be way to heartwrenching if it were Toriel. I have unresolved feelings about that fight considering Toriel is a very motherly character and I was raised only by my mum. So it takes me a while to even get past that fight cause it feels like I'm fighting my own mum.
DAMNNNN the atmosphere is beautiful for this!! The fire ashes translated so well in the 3d space and it blended so well with the slight gradient of purple at the front so pretty
I love this so much! This actually feels like a version of the game that could've existed, the energy of the original is portrayed perfectly here! I'd pay good money to have the entire game like this if it was possible :)
This is very good project for studying different areas of gamedev while creating something you like! I do see imperfections and stuff that could be improved, yet even so it's still very impressive to see so much made and seem to be easy(which is actually not and requires skill and effort) You motivated to me to make such project myself in a future, can't wait to see your future attempts as well!
I really enjoyed the video, I'm surprised by how well you translated Undertale into 3D! I didn't expect it to be able to work so well. Am looking forward to your next video if it's anything similar to this :)
Turned out so clean… Really inspiring content to watch? Weird punctuations, yes!? Goofiness aside, I really liked the video. The style was incredibly clean and professional with the particles, lighting and the models. This video format is quite bite-size and YT friendly, but I sure would love to see something more in depth too! I’m looking forward to watching more content in the future =3
bro made only a single video and got 18K SUBSCRIBERS, what a legend, and the video is amazing and the game is also amazing, you should make it be able to us to play it
This is amazing!!! i already wondered how Undertale would look in 3d but i always thought it would be super hard to make, I'm pretty impressed by what you put together! It's super cool and I love it :)
I actually love this project so much and if I could, I would gladly play it. i’m actually SHOCKED how underrated you are for how much talent you’ve demonstrated. take my sub and continue to grow!
Just saying this in case you’d want to update the project later, or maybe it can give you ideas for future projects, but I think that the camera for enemy attacks should be slightly further away and probably shouldn’t follow the player. During enemy attacks, the HUD should either be hidden or have the opacity reduced by a good amount. The flashes on Asgore’s eyes could’ve been more noticeable if you displayed a light effect on them, respective to the colors they should display, as well as dimming the rest of the arena a little bit. Otherwise a very solid project, I have high hopes for the future of your projects :)
Genuinely surprised at how well this turned out. I don't know much about the whole "remaking-a-video-game" process, but I love the scene, the ambience, and especially the character models. The models live up to the simplistic style so well. I really hope you make more videos like this, it's so cool so see video games turned 3D
Hey! I just found this video, and wondered, "what would a Chara jumpscare be like in 3D?" This looks cool! The way you move around to avoid attacks is amazing. 👍
This is an awesome thing you've done! All of the models and sprites look so good and the gameplay looks just as good and clean as the original! But just as my note: I think that dimming the surroundings during his Orange and Blue attack, and possibly during the opening too, could make it look a lot smoother. Attack wind ups have to be extremely clear and more full of life, which is very easy with how minimalistic Undertale is, but it's a little hard to recognise here with how much is going on! Other than that, this was an awesome job! Keep up the incredible work! You've done such a great job by yourself and I look forward to seeing your future work!
Gotta say, as a professional Undertale creator, it was pretty good. I've seen a lot of games come and go in the UT community, and this one is by far one of the best ones I have seen. It matches levels with fangames currently out, such as No More Deals, Undertale Yellow(Upcoming), and Dusttale: Last Genocide. A lot of fangames have come out, and this Undertale 3d was not totally unique, as there have been demos beforehand. But. This is the highest when it comes to quality. By Quality, some of the fangames when they were 3d were rough redesigns or really short ideas, but were playable nonetheless. I've played them as well. Since Gamejolt allows you to post them on it for free without needing permission from Toby Fox - as long as you put credits, why don't you upload it there? I would love to play that!
I do notice an oversight on 7:41 you can see when selecting Fight and the target it always shows Asgore with a full health bar. Minor detail, overall incredible work!
Overall great! 2 things i'd improve though: 1. On Asgore's eye attack, I'd dim the brightness of the room (or if we're getting lazy you could just use a vignette) to put the player's attention on Asgore himself. Alternatively, you could keep the attack camera on him until he finishes his eye patterns and THEN switch out to the battle camera. 2. The dynamic camera angles are great, and i'm sure it was complicated to setup, but I'd personally have kept the player's position when switching back to the battle camera, as changing the player's position constantly can be off-putting in 3D, in Underatle it worked great though, so this is more optional. Be proud of this! This is an amazing project. I'm being nitpicky with these small details due to your desire to be a great developer and because I noticed you spent a lot of time on polish.
I'm so glad to see Undertale content being made in 2023. I loved Undertale so much when it came out, and it still holds a heavy grip on me to this day. This game changed my life forever, I'm so glad it inspired you too! You did a great job!!!
A perfect representation of the game preserved in a 3D environment so far. Part of me would like to see more animation for the bosses when performing their attacks, but it could also probably distract a lot from the scaling.
This looks pretty damn neat. The attacks/attack arena look nice and the speed change to compensate the 3d looks like it works well. I feel like the one thing that bothered me though was his eye attack. It doesn't seem to give a tell besides the small period of no attacks at the beginning, and the eye flashing seems small. I feel like darkening the sprite (slightly or obviously) would probably be a good indication of the attack, alongside making it feel a bit more dynamic than Asgore just standing there.
I'm glad the algorithm brought me here! I'm really looking forward to following your game development journey! Keep it up! Given that I saw The Messenger in your intro during the Hollow Knight video, I'm really interested in seeing how you plan to put your spin on it, as it is one of my favorite video games
The sad thing is that Asgore is holding back the whole fight. He doesn't want to kill, but he's in a position where he absolutely must do this for his people otherwise they will literally die from depression. He also holds back because he is extremely depressed himself. He even kills himself in neutral endings if you got rid of Flowey after the previous fight. Let's hope that he and Toriel patch things up while working together at the school. They both deserve happiness again.
For real, this was one of the fights that didn't expect to hit me so hard. There was so much guilt in his words and music and I hope he can forgive himself one day :')
This is an amazing creation, everything looks so good! Some parts even work better then some triple A games. I loved how the camera panned to frisks when it’s his turn to attack. I would love to see a photoshop flowey fight in 3D, but that would seem very difficult. Keep up the good work❤
This is the best recreation of Undertale I’ve ever seen 🤩 If Toby Fox ever made a 3D Undertale, I think he should bring you on for those amazing 3D designs!
that is some insane talent, knowledge and hard work you've put there. it's amazing how many stuff are still made for undertale even after years. amazing content sir U_U🤌🏽
This is really inspiring to me, I've always wanted to make some games of my own, but I've always been told that I need a team of creators and I'd never be able to make a good functioning game without that. I think I'll try to make games once again.
@@Poly_Knight It is really good, hell if you give some animation to the moves like Asgore casting the magic instead of just standing there... menacingly But with the resources you had available and the time you did a very impressive job
This is amazing! But I do think you can add some things to make it even better. - asgores eyes flashing bigger -possibly make his swinging animations better and his opening scene animation have his arm come out like in the game - better camera angles for some attacks But this is amazing other than those things!
great job man! the graphics look amazing imo, the only thing i would change is maybe make Frisks hitbox where their SOUL would be and add a visual of Frisks SOUL during attacks, so it would be easier to see the hitbox, therefore making it easier to dodge attacks. But overall, great job!!
man this is incredible! I can imagine how cool all the bosses can be in this style with like platforming section for sans and papyrus, the Muffet fight or a firing opinion for mettaton
hello, your adaptation to 3D is really cool. Love it, it's badass and sick; there's some details that may be usefull to you, idk. I'll just write and hope that helps you. the movement of the frisk character feels a bit fast, I see that the speed is enought to avoid the attacks, maybe shrinking a little the hitbox of attacks and making the character just a little slower would give the battle some I MUST RUN feeling. and the THAT ALMOST HIT ME feeling. this version is like a beta, I know some animations are dificult, but giving Asgore's character a begining animation when destroys the mercy button would look more natural. idk if it's a taste thing, but maybe, when is frisk's turn, a perspective form the back of them, might look more badass. when Asgore uses the circles attack, the perpective would be a little annoying; maybe a upper or just on top perspective would help, but idk about the sthetics. You are amazing, bro. Thank you for doing this, looks amazing and I'm looking foward to more of it, if there would be. 😎
I legit want to see this, but for the whole game, with a voice cast and everything! If this goes beyond just this one fight, I would absolutely love the opportunity to voice anyone 👀 This was done incredibly!
thats... so good. especually the idea to actually not force 3rd person view (behind the character) during the dodging phase... thats much better idea here tbh. theres definitely many things to improve but its such a great looking fight tbh. good work
this guy is an absolute legend, he translated the game into this while preserving the emotions of the battle and adding to it
Do you even know what translated means
@@Nooblet4573 moving C from A to B without any distortions 🤓
personally, the moment he destroys the button, I thought it was a little soft
@@Nooblet4573 there is more than one meaning of translated of course its not your fault that you hadnt been taught
@@Nooblet4573 Do YOU even know what translated means?
This is honestly the best translation of Undertale’s battles from 2D to 3D I’ve ever seen. Great work!
ye
**pokemon bdsp flashbacks**
What a masterpiece. It's done well.
right! Netflix could never
fr
this man appeared out of nowhere, dropped an absolute banger video, refused to elaborate further, and just disappeared
Lololololol
Jokes apart, maybe i can continue his job, of course only if if you want
I want it@@isha27324
@@isha27324 that`s gonna be intresting, play full undertale 3d, because there is already a finished map and sagore battle, so you have to put it together and finish some parts. I`d like to play it lol
He made a hollow knight one btw
A few simple QoL improvements you could make :
- Hide the red buttons during attacks for better visibility.
-Make the flash in Asgore's eyes bigger for (yet again) better visibility.
-Experiment with the camera angles a bit more. Don't worry about having slightly different camera angles for different attacks.
Yeah I was gonna say camera angle
I think a great way to do the flash in asgores eyes is actually to dim the entire arena's lights, and illuminate the room instead with his eyes. Then the only thing that would illuminate the room would be the attacks themselves. It would give that extra pizazz and style to the attack. Maybe I'm crazy but the way I'm imagining it would make it look pretty damn cool and a nice way to telegraph his signature move.
@@Chex_Mex Definitely. Would be cool too if, when the lights go out like that, your character model is smoothly replaced with the floating red heart cursor you get in og undertale.
yea the flashes I can hardly see + I'm near sighted so its hard for me to see it sometimes
I'd also change the color of the projectiles, considering that the character models themselves have color i think colored attacks would fit right in
I would love to see something like this expanded to a full project honestly.
That'll take a lot of work and probably a well dedicated team, but it's possible. Only need permission from Toby.
@@HakoTaco1Undertale hype would come back honestly. If this ever indeed does happen, it needs to be properly taken care of and taken good time on to be a majestic success!
@@INFP-Turd Oh I'm 100% with you there, in fact, I am learning Unreal Engine 5 right now, learning from a paid course. It's going great.
@@HakoTaco1 There are all kind of fan games for undertale none of them needed permission
@@kylewilliams5454 yeah but none of them are remaking the original game.
I love how he used “Death by Glamour,” “Spider Dance,” and “Hopes and Dreams” for the parts when he’s making the fight but saved Bergentruking for the actual fight.
and ıf you dıdnt notıce theres aIso 071 ın the very begınıng
Bergentruckung (however you spell it) is the initial slow part for the intro of the battle, ASGORE is the actual fight theme
im qssuming that you meant to refer to ASGORE in the comment.
um, actually, that was last goodbye not hopes and dreams🤓🤓🤓🤓🤓
"Undertale" can also be heard in the start too
@@InfiniteRiley thats what ı saıd
I'm currently replaying Undertale having not played it in many years and I feel so lucky that this came up on RUclips as recommended.
I'd 100% play a 3D version of Undertale!
You did a fantastic job and it really just makes me want to say "PLEASE MAKE MORE UNDERTALE FIGHTS!" but I know you'll want to do lots of other games too.
You earned a sub! STAY DETERMINED!"
Thank you!!! In the future I definitely want to make the fight with Asriel when I'm better and can do it justice
I bought Undertale on Steam a few weeks ago and I recently got more and more interested in the game and all it has to offer. I decided to not do a True Reset yet. Maybe I might do one once I manage to dodge all the names in the Special Thanks credits. Anyway, I find it cool that there's this recent video on the game.
@@Poly_Knight make omega flowey after asriel
@@Poly_Knight 100 cheers fill you with DETERMINATION.
@@Poly_Knight I love that you're trying to recreate 3D version of Undertale, but in order to truly make a 3D game you have to add one more way that a character can move (going up/jumping) and there's more room for more bullet in the space (to make sure that player can't escape 2D directional bullet by jumping).
Simply, wow. Rarely does a video embolden passion in such a way, this was seriously great. You made it transition into 3D unbelievably well.
This is his only video 😭😭😭😭
@@LocalKarura he didn't mean this specific person's videos, just videos in general
This game will forever have a special place in my heart.
I loved what you did here, one of the best 3d Undertale videos I've ever seen, it translates so well. Idk if you plan on continuing this, but I have a couple suggestions:
1. Hide the UI while an attack is happening, it'll help it be more polished.
2. Make so when frisk is switching between defence and attack he starts in the same place. The fact he slides to different positions is a little jarring.
3. Give a little more animation to Asgore when he takes a hit, maybe make him heave his shoulders a bit more as the battle progresses or something.
4. Make the flashes of his eyes a bit more prominent. There's a lot more detail here than there is in Undertale, and the eyes are really easy to miss if your not actively looking for it.
5. Giving frisk an simple attack animation would make it feel a bit more dynamic. As well as maybe different posses depending on how hurt they are, or what weapon they have.
6. Animate him cooking and eating Ramen noodles mid fight. It's increadibly important, trust me bro.
The ramen noodles are 100% necessary
Frisk just eats the Instant Noodles dry in this fight. So you don't see them cooking the noodles during this fight either way.
The noodles were actually the only reason I watch undertale, and why I want the game so mutch
frisk actually eats them dry!
*they :)
I think an easier improvement you could do is when he is doing the blue and orange attack to cut the spotlight that lights asgore, maybe also the stage, since not only is it hard to see the sprite in his eyes, but it mimicks what the 2D game does. There's other things but this seems like the most crucial to facilitate what you already have. Still a very fun recreation for sure
I think angling the camera lower for that attack so the player has a better vision of Asgore's eyes would improve it. It also shouldn't be an issue for dodging because the attacks tell is the eyes.
Astarker lighting contrast on his face, a close-up zoom of his face, and a third animated stance for him (readying the trident for the swipes) would improve both the spectacle and readability, then it can zoom out and give just a second for players. He can swap to the stance in the some moment the camera zooms in to hide the lack of animation, and swap out of the stance when the camera refocuses on Frisk
Very nice! Some minor nitpicks:
The marker cubes that spawn the wibbly fire lines are still visible.
The music doesn't loop properly (it should just play ASGORE on loop instead of playing the intro theme again).
Asgore's health bar in the target-select menu stays full the whole time instead of matching his actual health.
I like the music thing, personally 😄
Playing Undertale like this would be amazing!! The camera angles and shadings almost remind me of Link's awakening ^^
Same art style
@Itoki Norishiba bruh
@Axel Eastwoods I don't believe so
I didn't even realize this was your first video, even expected you to have 100k subs minimum. This was really well produced.
thank you so much, I hope my next ones are better
@@Poly_Knight Im sure you'll get an big mile stone quickly
sameeee
@Itoki Norishiba shut up
@Itoki Norishiba jesus is selfish if he promotes it like this can't god just like come down or smthn
Man, this too epic. You did a very good job designing the models and the attacks, and just EVERYTHING! I love it, you should do more in the future!
This is so DARN cool! Jeez dude, I'm praying you'll make this an entire boss-rush project someday. You clearly deserve a sub for the hard work.
I’ve been a fan of Undertale for at least 5 years now, and seeing this was insane. The effort and work in this is obvious, and seeing a 2D fight become 3D is great and super impressive. Can’t wait to see what’s to come!
Thank you so much for your kind words. The game really helped me stay positive in hard times so I wanted to try to do it justice
i'll start studying animation at the end of this september, and someone who wants to work in the game industry, you inspired me a LOT. undertale is the first game that captivated me into the rpg world and seeing it this beautifully re-made by an indie game dev me so inspired. of course this has minor mistakes and some parts that can be improved, but overall it still has the original game's main features and still has the specific "undertale" feeling. never give up on your dreams and keep working hard, i'm sure you'll gonna go far⭐
Looking good! A few tweak suggestions:
-Custom camera angles for different attacks, especially when projectiles come from under the camera
-Have Asgore disappear for attacks where the projectiles come from behind him
-Have a black and white version of Asgore for certain attacks, will help make his eyes more readable, and make him have more flair
not disappear completly but almost invisible would be cool
You know how badass Asriel's fight(s) would look in 3D like this?
what this guy said
What they said
the wat💀
yes it would be ultra badass
da username change it
i just binged your whole channel! great stuff!
Yeah me too! Only took 9:25 minutes!
I would love to see a full release. This is just too beautiful
@Itoki Norishiba ok but did anyone ask for you to go ''bleeeh go be christian bleeeh i'm an annoying religion promoter''
Oh my god. This was perfect, you managed to capture everything Undertale is in such a new and creative way. I would totally play a 3D remake of Undertale designed like this. The characters, the sprites, everything. You did an amazing job. I look forwards to what you will do next!
Many thanks! Thank you for the support
@@Poly_Knightpls, but like PLSSSS answer, did you use c++ or visual programming???
Dude, this is so cool! I know I'm a little late, but I still wanted to comment and say that this looks AWESOME! I love the way you put the fight in an actual physical space, while still keeping all the important elements from the original game! And the dynamic camera angle worked really well with the 3D space to make it super cinematic and give the player a clear view of what they're doing. All in all, really cool, and I can't wait to see what games you do next.
I like the Frisk model a lot. It actually looks like Frisk, which is surprisingly tough.
Except for the fact that FRISK HAS YELLOW SKIN FOR GOD SAKES!
I also like it but i can't help but feel frisk's head is an apple model that has multiple colors and layers added onto it, just because of the top part which seems like it sinks in at the middle and has a strand goimg out of it just like an apple, might not actually be like that during designing but it just feels like it
@@Caleb-bz6kc yeah, but that looks kinda weird in 3d
@@Caleb-bz6kc I would rather not be playing as a Simpsons character thank you!
@@SpiffyMario55 Don't care. It's not accurate.
I always love seeing such talented unknown artists make their first video and get the recognition they deserve in less than 24 hours, thats so beautiful, keep doing videos like this and you are guaranteed for success. Subbed.
Thank you!! I honestly didnt think it would do well most people say that you have to be consistent and make a 100 videos before people see you , I was happy just learning and had no expectations. Imagine my surprise waking up and seeing this much support T_T
@@Poly_Knight the secret to youtube is like 60% skill, 30% knowledge on the algorithm, and 10% luck, likely to have another good video people will likely expect another undertale video, but dont feel inclined to not change around content, whatever it is I’ll watch it
@@Icedonot same bro
@@Icedonot I second that.
Cool!!
Can’t wait to see the rest of the fights, especially the flowey & sans fights 🧐😁
The animations are incredible and I really like that you preserved the original style! It's amazing!
Thank you so much!
This remake was AMAZING! I love the sprites and the unique environment you made for the boss. Even the UI and the mechanics were on point. I just recently did another playthrough of Undertale, so I'm really excited to see more fights made in 3D!
This is absolutely gorgeous!! I wish there was more! If you ever plan on making this into a full game please do so!
This is kind of amazing! I'm glad you recreated Asgore instead of any other fight.
Yeah, I think it'd be way to heartwrenching if it were Toriel. I have unresolved feelings about that fight considering Toriel is a very motherly character and I was raised only by my mum. So it takes me a while to even get past that fight cause it feels like I'm fighting my own mum.
MEGALOVANIA HEHEHEHEHEHHEHEHEHEEHHEHEHE
DAMNNNN the atmosphere is beautiful for this!! The fire ashes translated so well in the 3d space and it blended so well with the slight gradient of purple at the front so pretty
Thank you T_T
I love this so much! This actually feels like a version of the game that could've existed, the energy of the original is portrayed perfectly here!
I'd pay good money to have the entire game like this if it was possible :)
This is very good project for studying different areas of gamedev while creating something you like! I do see imperfections and stuff that could be improved, yet even so it's still very impressive to see so much made and seem to be easy(which is actually not and requires skill and effort) You motivated to me to make such project myself in a future, can't wait to see your future attempts as well!
WOO Thank you!! I will be waiting for your project too. You got this
This is absolutely insane, very well done 👍
Appreciate it!!
I really enjoyed the video, I'm surprised by how well you translated Undertale into 3D! I didn't expect it to be able to work so well. Am looking forward to your next video if it's anything similar to this :)
You did an absolute incredible job making the undertale battle system work in 3D, I'm very impressed, good job!
Turned out so clean… Really inspiring content to watch? Weird punctuations, yes!? Goofiness aside, I really liked the video. The style was incredibly clean and professional with the particles, lighting and the models. This video format is quite bite-size and YT friendly, but I sure would love to see something more in depth too! I’m looking forward to watching more content in the future =3
bro made only a single video and got 18K SUBSCRIBERS, what a legend, and the video is amazing and the game is also amazing, you should make it be able to us to play it
This is just beautiful!
If Toby ever wants to make Undertale a 3D rerelease I hope he messages you! 🤞
I am looking forward what you post next!
This is amazing!!! i already wondered how Undertale would look in 3d but i always thought it would be super hard to make, I'm pretty impressed by what you put together! It's super cool and I love it :)
thank you so much!
I'm really glad you explored this idea a 3d undertale battle system has so much potential for future games
I actually love this project so much and if I could, I would gladly play it.
i’m actually SHOCKED how underrated you are for how much talent you’ve demonstrated. take my sub and continue to grow!
Thank you for your kind words, I will do my best >:)
This is the best first video I have ever seen, this guy has so much hidden potential within the community, great work man!
Just saying this in case you’d want to update the project later, or maybe it can give you ideas for future projects, but I think that the camera for enemy attacks should be slightly further away and probably shouldn’t follow the player. During enemy attacks, the HUD should either be hidden or have the opacity reduced by a good amount. The flashes on Asgore’s eyes could’ve been more noticeable if you displayed a light effect on them, respective to the colors they should display, as well as dimming the rest of the arena a little bit. Otherwise a very solid project, I have high hopes for the future of your projects :)
Genuinely surprised at how well this turned out. I don't know much about the whole "remaking-a-video-game" process, but I love the scene, the ambience, and especially the character models. The models live up to the simplistic style so well.
I really hope you make more videos like this, it's so cool so see video games turned 3D
i love how he explains it to where if you didn't know about undertale you'd still be able to enjoy it
Hey! I just found this video, and wondered, "what would a Chara jumpscare be like in 3D?" This looks cool! The way you move around to avoid attacks is amazing. 👍
Man... Seeing the final result legit brought tears to my eyes. It was so nice to see such a nostalgic fight turned into a playable 3d scenario
This is an awesome thing you've done! All of the models and sprites look so good and the gameplay looks just as good and clean as the original!
But just as my note: I think that dimming the surroundings during his Orange and Blue attack, and possibly during the opening too, could make it look a lot smoother. Attack wind ups have to be extremely clear and more full of life, which is very easy with how minimalistic Undertale is, but it's a little hard to recognise here with how much is going on!
Other than that, this was an awesome job! Keep up the incredible work! You've done such a great job by yourself and I look forward to seeing your future work!
Gotta say, as a professional Undertale creator, it was pretty good. I've seen a lot of games come and go in the UT community, and this one is by far one of the best ones I have seen.
It matches levels with fangames currently out, such as No More Deals, Undertale Yellow(Upcoming), and Dusttale: Last Genocide. A lot of fangames have come out, and this Undertale 3d was not totally unique, as there have been demos beforehand. But.
This is the highest when it comes to quality.
By Quality, some of the fangames when they were 3d were rough redesigns or really short ideas, but were playable nonetheless.
I've played them as well. Since Gamejolt allows you to post them on it for free without needing permission from Toby Fox - as long as you put credits, why don't you upload it there? I would love to play that!
This is so cool man, i wish one day someone will make something like this with the full game
I do notice an oversight on 7:41 you can see when selecting Fight and the target it always shows Asgore with a full health bar. Minor detail, overall incredible work!
Overall great! 2 things i'd improve though:
1. On Asgore's eye attack, I'd dim the brightness of the room (or if we're getting lazy you could just use a vignette) to put the player's attention on Asgore himself. Alternatively, you could keep the attack camera on him until he finishes his eye patterns and THEN switch out to the battle camera.
2. The dynamic camera angles are great, and i'm sure it was complicated to setup, but I'd personally have kept the player's position when switching back to the battle camera, as changing the player's position constantly can be off-putting in 3D, in Underatle it worked great though, so this is more optional.
Be proud of this! This is an amazing project. I'm being nitpicky with these small details due to your desire to be a great developer and because I noticed you spent a lot of time on polish.
I'm so glad to see Undertale content being made in 2023. I loved Undertale so much when it came out, and it still holds a heavy grip on me to this day. This game changed my life forever, I'm so glad it inspired you too! You did a great job!!!
I love what you did here. I found this video by chance, and it's amazing. I love Undertale and you did such a wonderful job!
You only have one video, yet it is this amount of quality? Well done. I can't wait for more.
A perfect representation of the game preserved in a 3D environment so far. Part of me would like to see more animation for the bosses when performing their attacks, but it could also probably distract a lot from the scaling.
Making the best fight in the game in 3D? This video is very underrated. Great job!
That is surprisingly well translated! It almost feels like an alternative universe version, like a pre alpha or something.
More like if Undertale was Earthbound, this would be the Earthbound 64 of the franchise
This looks pretty damn neat. The attacks/attack arena look nice and the speed change to compensate the 3d looks like it works well. I feel like the one thing that bothered me though was his eye attack. It doesn't seem to give a tell besides the small period of no attacks at the beginning, and the eye flashing seems small. I feel like darkening the sprite (slightly or obviously) would probably be a good indication of the attack, alongside making it feel a bit more dynamic than Asgore just standing there.
I also thinks the projectiles are just not fast enough. They’re too easy to dodge and don’t speed up.
I'm glad the algorithm brought me here! I'm really looking forward to following your game development journey! Keep it up! Given that I saw The Messenger in your intro during the Hollow Knight video, I'm really interested in seeing how you plan to put your spin on it, as it is one of my favorite video games
This guy is so talented. The games looks so good. Can't wait for the Asriel Fight!
The sad thing is that Asgore is holding back the whole fight. He doesn't want to kill, but he's in a position where he absolutely must do this for his people otherwise they will literally die from depression. He also holds back because he is extremely depressed himself. He even kills himself in neutral endings if you got rid of Flowey after the previous fight.
Let's hope that he and Toriel patch things up while working together at the school. They both deserve happiness again.
For real, this was one of the fights that didn't expect to hit me so hard. There was so much guilt in his words and music and I hope he can forgive himself one day :')
@@Poly_Knight yo can you make the ruins?
The thing is, Asgore can dodge as said by undyne, if he wasn't holding back he would block our attacks via trident or dodge
@@Yoriichi2378 He's faster than we are.... sad.
Also, Toriel is happy. ASGORE isn't, but he's living with it. Would you rather Toriel be miserable?
This is an amazing creation, everything looks so good! Some parts even work better then some triple A games. I loved how the camera panned to frisks when it’s his turn to attack. I would love to see a photoshop flowey fight in 3D, but that would seem very difficult. Keep up the good work❤
I guarantee this guy will be big. Keep the good work up, man!
Thank you!!
Holy crap! This is amazing, the whole artstyle looks amazing.
thank you for your kind words!!
This is the best recreation of Undertale I’ve ever seen 🤩 If Toby Fox ever made a 3D Undertale, I think he should bring you on for those amazing 3D designs!
that is some insane talent, knowledge and hard work you've put there. it's amazing how many stuff are still made for undertale even after years. amazing content sir U_U🤌🏽
@Itoki Norishiba touch grass
Incredible. I want to see the whole game like this now, that would be super cool!
I would definitely pay for a full game in this style for the UT 10th anniversary or something.
This is really inspiring to me, I've always wanted to make some games of my own, but I've always been told that I need a team of creators and I'd never be able to make a good functioning game without that. I think I'll try to make games once again.
One Time i thought if someone would actually make Undertale in 3D
and surprisingly, someone actually did it.
That deserves a Sub
Appreciated :D
@@Poly_Knight It is really good, hell if you give some animation to the moves like Asgore casting the magic instead of just standing there... menacingly
But with the resources you had available and the time you did a very impressive job
Ficou incrível parabéns pelo trabalho!adoraria jogar sua versão
I really hope to see more from you in the future.
Found this 6 months after it was uploaded but its a really cool project.
This guy has a huge future he is pretty good coding
yeah he wouldve been hired by roblox because he so good at coding
photoshop flowey would be INSANE
Fr
Dude, this was so awesome to watch. Please upload this game somewhere, I need it:
This is amazing! But I do think you can add some things to make it even better.
- asgores eyes flashing bigger
-possibly make his swinging animations better and his opening scene animation have his arm come out like in the game
- better camera angles for some attacks
But this is amazing other than those things!
Please do sans next
For your first video, I can tell you’ll be one the finest people to see. Keep on working hard and rest if needed ✊
Awwww yeah, very vibe game and video😘
._.
You can't say Frisk without risk
Just say fsk then
@@Beastlythomas Spider-Man?
@@zuveresgames what? When did I say spider man💀
@@Beastlythomas You said fsk, Fisk is a villain in Spider-Man
@@zuveresgames I never knew that💀
This was a vey well made project and I can’t wait to see what else he can do! Hope to see some more stuff like this. Great work man!
5:00 Fris 😂
Bro, last year I responded to the top comment, and just literally created a war 💀
great job man! the graphics look amazing imo, the only thing i would change is maybe make Frisks hitbox where their SOUL would be and add a visual of Frisks SOUL during attacks, so it would be easier to see the hitbox, therefore making it easier to dodge attacks. But overall, great job!!
Bro, you are a legend. I share this to my friends and they say "this Is amazing". Wow
man this is incredible! I can imagine how cool all the bosses can be in this style with like platforming section for sans and papyrus, the Muffet fight or a firing opinion for mettaton
And it is people like you (and other game developers/content creators) who are the reason I 1ant to be a game dev.
Thank you.
I just love how the name is fris
Damn this is really impressive for a first RUclips video
Amazing job! You recaptured the movements so well! The background is gorgeous too!
The animations are so smooth! I need to see more of this
You did an amazing job, 100/10 but i recommend making it so when the music loops in the fight it doesnt have the intro just the fight theme.
You have a knack for 3D bullet hells. If you ever make binding of isaac 3D, I'll cry.
6:11 The trident interacting with the gui looked suprisingly cool!
hello, your adaptation to 3D is really cool. Love it, it's badass and sick; there's some details that may be usefull to you, idk. I'll just write and hope that helps you.
the movement of the frisk character feels a bit fast, I see that the speed is enought to avoid the attacks, maybe shrinking a little the hitbox of attacks and making the character just a little slower would give the battle some I MUST RUN feeling. and the THAT ALMOST HIT ME feeling.
this version is like a beta, I know some animations are dificult, but giving Asgore's character a begining animation when destroys the mercy button would look more natural.
idk if it's a taste thing, but maybe, when is frisk's turn, a perspective form the back of them, might look more badass.
when Asgore uses the circles attack, the perpective would be a little annoying; maybe a upper or just on top perspective would help, but idk about the sthetics.
You are amazing, bro. Thank you for doing this, looks amazing and I'm looking foward to more of it, if there would be. 😎
I legit want to see this, but for the whole game, with a voice cast and everything! If this goes beyond just this one fight, I would absolutely love the opportunity to voice anyone 👀
This was done incredibly!
thats... so good. especually the idea to actually not force 3rd person view (behind the character) during the dodging phase... thats much better idea here tbh.
theres definitely many things to improve but its such a great looking fight tbh. good work
Imagine a full 3d undertale made by you
MAN YOU ARE SO TALENTED