I don’t even have any motor disorders but I would absolutely buy this. It seems like the type of thing ANYONE would love to use, regardless of whether or not they have a disability. This is what gaming was meant to be. A community that is open to anyone and everyone.
@sanane66543 thb depending on how much the module bits are to replace that isnt to much more compared to the pro controllers which have less functionality when it comes to customization especially with what the other guy said for stick drift even tho in my opinion on that is hall effect has been around forever now and should be standardized but oh well
I know this is going to sound very "entitled" but... in this day and age... EVERYONE deserves the right, or at least the opportunity, to enjoy video games. Instead of wasting money on "inclusivity," the gaming industry needs to start heavily investing in "accessibility."
Videogames have never been more accessible than they are now They've also never been more inclusive Both benefit gamers we don't need to sacrifice one for the other
A bit entitled, but not incorrect. Video games haven’t been around that long. It has been ever changing also. This is the job of a 3rd party to innovate. There will always be people who may not fit into what’s available for one reason or another. Even when the goal of some is to evolve media to that “ready player one” level. Still 3rd party innovation in specific means of accessibility to then prove it works and is wanted to prompt console companies to adopt that new tech.
People play to escape and/or socialise with others. They assume the role of a digital life not their real world life. Prioritising accessibility is spot on the right way to go rather than making 'artistic' games where people see themselves.
Despite not having a condition that prevents me from using a regular controller, I’m kind of captivated by how strange and innovative it is. I'm wondering if there's anything there other than accessibility that could take controllers to the next level.
This could solve the multi-mapping of button functions, which is the current bane for controllers ( Having to hold button inputs to differentiate input functions or having many actions bound to the same button because there aren't enough buttons). You could add or remove segments depending on how many inputs the game requires. The future looks bright for this controller!!
What games need more buttons than what’s on a controller, specially when we live in a time where we have pro controllers with even more buttons on the back. I’m sure there are people with some kind of condition that have trouble pressing and holding multiple buttons, but that’s talking about accessibility. I was looking past that and pondering if this could be an evolution of the game pad for able bodied people too. If Nintendo wasn’t going to just make a stronger Switch for their next machine, I think they’d make something like the Proteus and base an entire console around it. Games could require specific controller modules and arrangements, you could have modules with an interface that is nothing like a regular controller that would hopefully enhance gameplay somehow. Whether such a thing would be genuinely innovative or end up as another gimmick is really hard to say. Nintendo is thought of as a gimmicky company sometimes. However, they truly have tried to think outside the box with things that have been derided as gimmicks like the Wii motion controls. The wacky things they try won’t always be the next big step in gaming, they have my respect for at least having a sense of imagination. I imagine there’s not enough time in the planning of a console to fully determine whether their wild new console feature/design will be a simple novelty or a true innovation. Games take longer and longer years to develop as graphics become increasingly complex. I’d really like to know how they operate when planning the next generation.
@@protocetid There are plenty of games that would benefit from having more buttons. The whole reason certain inputs have to be held instead of just pressed is because there is more than one function mapped to that button. Most of the pro controllers add four paddles or buttons on the back, but it still isn't enough. The current controllers do a good job with what they have available, but more would always be better. I like to use a controller with the extra paddles on the back for pc games and there is still a myriad of functions that cannot be mapped to the controller because there are still not enough buttons. These controllers would benefit able-bodied players by simply providing more mappable buttons.
I know it's better than the two officially released adaptive controllers by Microsoft and Sony, but Byoware may release their modular controllers outside of Xbox, like for PlayStation, at some point. However, figuring out how to incorporate the touch bar from the DualSense into a small modular attachment may be challenging for them to achieve.
Way to go, Byowave Microsoft/Xbox. I saw this video after reading an article while scrolling google this morning. I'd like to say it absolutely touches my heart that steps are being taken to make gaming accessable to everyone. I know some are always going to have a complaint or some negative comment when seeing anything; game, controller, monitor, etc. Take heart, I say, nothing ever started exactly as envisioned it. Not the wheel, not the cup. But the very thought that someone out there is thinking about the disabled and/or those that don't meet the mainstream norms of society gives us hope of a brighter and happier future for everyone. Thank you.
As someone who is becoming more and more interested in different kinds of gaming who has issues with her hands and wrists (and as someone who cares about other beings in general), this makes me so damn happy and excited! It also gives me a little more hope. I wish I could get at least one of these!! Hopefully someday 😊
Using this to create a left hand controller with a real analog thumbstick for motion, and pairing it with a mouse for camera/aiming...this would be the perfect solution for those of us who have arthritis problems with WASD.
Gyro controls would be a great option for this thing. I've used Nintendo Switch's button remapping feature to make a single-handed control scheme for Splatoon a while ago, that extra input from the wrist is what ties the entire thing together and lets you have nearly feature-complete in-game experience (with only system controls like screenshot left on the other Joycon).
Personally I think it'd be cool if we can make it bigger or longer🤔 I have a relative that's in a wheelchair and that would make it work better for her, specially since you can't put her hands together.
i have a major surgery coming on my wrist and hand and they are takieng bone or something from other its A 4 year old fractured scaphoid and im going to have severe arthritis and severe pain if surgery don't work. i also have hypotonia and its really painful to type now o my god actually aow ow ow ow that HURTS BADDD
I don’t even have any motor disorders but I would absolutely buy this. It seems like the type of thing ANYONE would love to use, regardless of whether or not they have a disability. This is what gaming was meant to be. A community that is open to anyone and everyone.
1st thing that come to me is stickdrift? easy pop a new module on it and fixed lol
price is a big joke do lol they scamming them disable people bruh 300$??? it shouldnt be any more than 199$ tbh
@sanane66543 thb depending on how much the module bits are to replace that isnt to much more compared to the pro controllers which have less functionality when it comes to customization especially with what the other guy said for stick drift even tho in my opinion on that is hall effect has been around forever now and should be standardized but oh well
this would also help if you want to change a broken module (analog-stick drifting) without buying a whole controller
Very impressive and thoughtful design, the more options exist the better!
This is just a massive win overall. Great concept awesome to see it realized !!
I know this is going to sound very "entitled" but... in this day and age... EVERYONE deserves the right, or at least the opportunity, to enjoy video games. Instead of wasting money on "inclusivity," the gaming industry needs to start heavily investing in "accessibility."
Both are important and they're not mutually exclusive.
Videogames have never been more accessible than they are now
They've also never been more inclusive
Both benefit gamers we don't need to sacrifice one for the other
That's not entitled. It's correct.
A bit entitled, but not incorrect. Video games haven’t been around that long. It has been ever changing also. This is the job of a 3rd party to innovate. There will always be people who may not fit into what’s available for one reason or another. Even when the goal of some is to evolve media to that “ready player one” level. Still 3rd party innovation in specific means of accessibility to then prove it works and is wanted to prompt console companies to adopt that new tech.
People play to escape and/or socialise with others. They assume the role of a digital life not their real world life. Prioritising accessibility is spot on the right way to go rather than making 'artistic' games where people see themselves.
Cubix, Robots for everyone: Controller edition
Despite not having a condition that prevents me from using a regular controller, I’m kind of captivated by how strange and innovative it is. I'm wondering if there's anything there other than accessibility that could take controllers to the next level.
This could solve the multi-mapping of button functions, which is the current bane for controllers ( Having to hold button inputs to differentiate input functions or having many actions bound to the same button because there aren't enough buttons). You could add or remove segments depending on how many inputs the game requires. The future looks bright for this controller!!
What games need more buttons than what’s on a controller, specially when we live in a time where we have pro controllers with even more buttons on the back. I’m sure there are people with some kind of condition that have trouble pressing and holding multiple buttons, but that’s talking about accessibility. I was looking past that and pondering if this could be an evolution of the game pad for able bodied people too. If Nintendo wasn’t going to just make a stronger Switch for their next machine, I think they’d make something like the Proteus and base an entire console around it.
Games could require specific controller modules and arrangements, you could have modules with an interface that is nothing like a regular controller that would hopefully enhance gameplay somehow. Whether such a thing would be genuinely innovative or end up as another gimmick is really hard to say. Nintendo is thought of as a gimmicky company sometimes. However, they truly have tried to think outside the box with things that have been derided as gimmicks like the Wii motion controls. The wacky things they try won’t always be the next big step in gaming, they have my respect for at least having a sense of imagination.
I imagine there’s not enough time in the planning of a console to fully determine whether their wild new console feature/design will be a simple novelty or a true innovation. Games take longer and longer years to develop as graphics become increasingly complex. I’d really like to know how they operate when planning the next generation.
@@protocetid There are plenty of games that would benefit from having more buttons. The whole reason certain inputs have to be held instead of just pressed is because there is more than one function mapped to that button. Most of the pro controllers add four paddles or buttons on the back, but it still isn't enough. The current controllers do a good job with what they have available, but more would always be better. I like to use a controller with the extra paddles on the back for pc games and there is still a myriad of functions that cannot be mapped to the controller because there are still not enough buttons.
These controllers would benefit able-bodied players by simply providing more mappable buttons.
@@baltogames1501 Bro you’re already on PC, just use the keyboard. Some of the consoles have support for M+KB too.
@@protocetid I know, but I just really prefer a controller.
This looks way better than the Sony offering and maybe even the Xbox Adaptive one. Closest thing I’ve seen to what Ben Heck came up with.
I know it's better than the two officially released adaptive controllers by Microsoft and Sony, but Byoware may release their modular controllers outside of Xbox, like for PlayStation, at some point. However, figuring out how to incorporate the touch bar from the DualSense into a small modular attachment may be challenging for them to achieve.
Way to go, Byowave Microsoft/Xbox.
I saw this video after reading an article while scrolling google this morning.
I'd like to say it absolutely touches my heart that steps are being taken to make gaming accessable to everyone.
I know some are always going to have a complaint or some negative comment when seeing anything; game, controller, monitor, etc. Take heart, I say, nothing ever started exactly as envisioned it. Not the wheel, not the cup. But the very thought that someone out there is thinking about the disabled and/or those that don't meet the mainstream norms of society gives us hope of a brighter and happier future for everyone.
Thank you.
As someone who is becoming more and more interested in different kinds of gaming who has issues with her hands and wrists (and as someone who cares about other beings in general), this makes me so damn happy and excited! It also gives me a little more hope. I wish I could get at least one of these!! Hopefully someday 😊
Using this to create a left hand controller with a real analog thumbstick for motion, and pairing it with a mouse for camera/aiming...this would be the perfect solution for those of us who have arthritis problems with WASD.
You didn’t put the purchase link in the description so that’s not helpful
Heard of the phrase 'google it'?
@@CodeGr88n I haven't, but I'm too busy to ask siri
I remember the mid 2000s RUclips had videos predicting this in the future!!
Gyro controls would be a great option for this thing. I've used Nintendo Switch's button remapping feature to make a single-handed control scheme for Splatoon a while ago, that extra input from the wrist is what ties the entire thing together and lets you have nearly feature-complete in-game experience (with only system controls like screenshot left on the other Joycon).
I wish they had SQUARED versions of the modules so you can choose between SQUARED or CIRCULAR models depending on the style.
Therapist:- "Biblically accurate controller doesn't exist, it can't hurt you."
Biblically accurate controller:-
Very innovative. Awesome 😎
Kudos to the Proteus Modular controller! Their commitment to an accessible controller is amazing! Wish you nothing less than success!
Xbox always has a great selection of different controllers from different manufacturers, but this one is truly special.
Bop it!, Twist it! and Pull it!
I hope they have hall-effect sticks. This would be very comfy for playing JRPGs one handed
This is the coolest thing iv seen this week
I see that as a win for console emulation as well
That price would leave my bank account disabled....
This is cool and looks super futuristic.
One of the best initiatives from Xbox. An actual “inclusive” cause.
Super cool. Thank you. I’ll be sharing this with friends.
This is amazing! Way to go, guys!!!
Are the sticks a HALL effect type?
XBox Series X is true gaming and innovation.
you probably smell the fumes from your xbox huh?
AI comment slop
@@Deathscythe91 I do from time to time
@@DrPepperone weirdo 🤔
@@SwitchinLanez720 i have to respect that
Very impressive and im honestly thinking this would BE great for me AS well :0
Does it have rapid fire button and under hands 🙌 buttons???
If not, no deal 🙅♂️
hall effect sticks?
Yes
That's brilliant and very well done.
This is the future, amazing 🎉
Very cool concept. Hopefully if/when the bring it to Playstation they can add things like touch pad models and gyro, along with rumble.
Why it looks an object that you need to connect from tears of the kingdom
XBOX is taking further
Ricky Brunswick is the one who should be reviewing
Personally I think it'd be cool if we can make it bigger or longer🤔
I have a relative that's in a wheelchair and that would make it work better for her, specially since you can't put her hands together.
God bless you guys
Looks like something from those fake "PlayStation 9" or "xbox 7" pictures from 2008😅
Time to become creative like Nintendo
Very cool.
I would buy one. i also like Xbox joycon too
so cool, wish i had this when I was 12yo!
If the joy sticks are made in a way that prevent stick they things will sell out non-stop, bought by regular gamers.
i have a major surgery coming on my wrist and hand and they are takieng bone or something from other its A 4 year old fractured scaphoid and im going to have severe arthritis and severe pain if surgery don't work. i also have hypotonia and its really painful to type now o my god actually aow ow ow ow that HURTS BADDD
Looks Like LeGo
Man, as an owner of a ps5, Sony is really dropping the ball when it comes to adaptability
You dont have a PS5 Mr Xbot👀🤣
I think this is cool but I think it's too late for something like this as VR and neurolink are becoming more and more a thing.
is this a April fools joke?
IDK maybe someone will have a reason for this. i suppose.
Looks weird!
Yooo
ack ack
very demure, very mindful
Hall Jeffrey Lopez Thomas Clark Jason
Thanks for sharing your review!
So… extra-expensive Xbox-brand needs replacement parts in six-months?
Why didn’t I find your channel earlier?
💋💋
$300? Wow
Good price!
For people who can game now, the price of entry is more than acceptable. Most adaptive tech is very expensive
It is quite a complex controller.
Plus tax