6:04 you could greatly alleviate this problem by adding "sophisticated backpacks" or a similar mod to the pack, for portable containers capable of holding vast amounts of fluid, that are fully compatible with create. So you could have a fueling station that automatically fills a backpack sporting 2 liquid tanks with fuel, pick it up, and then place it on a reverse station on the ship itself that drains the fuel from the backpack and into the fuel tank.
I like the indoor area in the middle of the deck, and how the balloon is attached by that instead of the usual nets. Makes it feel more modern. Like the Ferrari of fantasy airships.
1. glue everything of your ship with bluperglue 2. put down a physics infuser anywhere on the ship 3. right click the physics infuser once and wait for a bit, until the animation finished 4. your ship should now be physical :)
Well made ship! It is made with only clockwork and without Eureka, which is much harder to do. I also like how it looks from the outside. 9:18 this only controles how fast you travel up right?
Eureka allows you to place down a shiphelm, which basicly stabilizes the ship completly and moves it easily via wasd and other buttons. In normal clockwork, you have to balance your ship, so it isn't for example front heavy and does not tip down. YOu also have to figure out the movement aspect all by yourself. By adding for example controller units and propellers. Its so much more complex@@shweedy_
6:04 you could greatly alleviate this problem by adding "sophisticated backpacks" or a similar mod to the pack, for portable containers capable of holding vast amounts of fluid, that are fully compatible with create. So you could have a fueling station that automatically fills a backpack sporting 2 liquid tanks with fuel, pick it up, and then place it on a reverse station on the ship itself that drains the fuel from the backpack and into the fuel tank.
I like the indoor area in the middle of the deck, and how the balloon is attached by that instead of the usual nets. Makes it feel more modern. Like the Ferrari of fantasy airships.
would love to see an updated version of this when Melting Point releases
Could you make an updated one for the current version of clockwork/valkerian skies
Love the shape man good job
Whenever i convert the schematic into a physics obejct, it becomes really laggy
I want to live here!
if you use the mod that adds straws you can use lava as fuel and have an infinite power supply for the engine.
the download does not work
in dropbox
Damn i need this for 1.20.1 ASAP, i love it
how much frosting does the ship hold (in buckets)
how to assemble it, I can't do it with Physics Infuser?, if you can help me I would appreciate it
how do you get the ship to actually move? do you need to glue it with bluperglue or how does the physics thingy work. im new to this. thanks
1. glue everything of your ship with bluperglue
2. put down a physics infuser anywhere on the ship
3. right click the physics infuser once and wait for a bit, until the animation finished
4. your ship should now be physical :)
Don't mean to self advertise here, but my channel has multiple simple tutorials on clockwork blocks
You no longer need glue, but balloons have been temporarily removed for a rework.
How can i activate physycs on the ship it isnt glued so i cant make the whole ship glued
Use /create glue (position 1) (position 2)
Sorry for mi Bad English
I may be stupid, but how do i get ballooners in newest version of clockwork (mine for 1.20 doesn't have any)?
they were removed i think
perfect. but how do ballooneers descend?
What version is this on?
i know how i move it but it wont work pls help
when i use the schematics the baloons in the air ship doesnt load in
do you have all the mods required?
@@mashash9594 yes ido
@@BlueMage3334 they temporarily removed balloons
@@BlueMage3334 latest versions of clockwork removed the balloons
the game crashes when i open it anyone know why??????????????
Well made video!
Well made ship! It is made with only clockwork and without Eureka, which is much harder to do. I also like how it looks from the outside.
9:18 this only controles how fast you travel up right?
what does eureka do?
Eureka allows you to place down a shiphelm, which basicly stabilizes the ship completly and moves it easily via wasd and other buttons. In normal clockwork, you have to balance your ship, so it isn't for example front heavy and does not tip down. YOu also have to figure out the movement aspect all by yourself. By adding for example controller units and propellers. Its so much more complex@@shweedy_
it balances the ship, so that if you have a front heavy ship, a lot of weight at the front, it doesn't matter at all.@@shweedy_
I think you like zelda
how hard was it to balance the ship? I'd like to modify the ship with create big cannons weapons, but I'll have to watch out for the balance.
so the buoyancy of this airship somes from air sacks, and they have to have no holes in order to work. you make holes, it goes down
In the newest version, you could put on a gyro
what? They added a gyro block? Thats awesome!@@XanderRodmell
dope
I play on a Minecraft server with clockwork and someone uses this exact same ship I also constructed one 3 times as big as it
Hey, could you please tell me which versions of the clockwork mod and create you use? If you use forge or fabric and which version of that. Thanks