@@charleshaines9715 yes I’m exaggerating. Currently I’m in an elo where everyone smokes crack and goes for every single deny like their life depends on it.
@@PoshByDefault i’m talking about the golden statues scattered around the map that give you permanent stat buffs when you destroy them. I’m not sure what those golden guardians are that you’re talking about?
@@AngryAlfonse I’ve played a lot of games similar that kind of combine into deadlock while deadlock is still fresh and unique. I’ve gamed more than you
@@FriscoFatseas 1. "I've gamed more than you" isn't a flex lol 2. You haven't gamed more than me. I'm a loser with tens of thousands of dollars in my steam account and several thousand hours per year logged 3. If you've played more games than me and Deadlock is the absolute best game you've ever played, then you've missed out on some good shit. Deadlock is a good game but no sane person with a good game library would say it's literally the top game they've ever played.
You say the two reasons for staying in a lane are to either get a kill or get the tower, but what if the enemy is aggressively pushing for the tower? In pubs I sometimes see that my opponents are aggressively pushing for a tower, but our duo is not a seven, ivy or mcginnis that can defend for free. Both players need to stay to stop the guardian from going down. It almost feels like both teams are taking each other hostage, if one of them has a player leave then they lose their guardian, but they both get bad farm...
Take what I say with a grain of salt because I'm awful, but depending on factors like the soul and structure economy, it might be wise to rotate off and give them the guardian to go and do some other objectives or maybe even jungle a little. Two heroes on a guardian is obviously a concern, but that's 2 heroes whose whereabouts are known to you and who aren't doing anything like running urn. Take the time to do an objective, and group up to push them off the walker.
what i find works well is keep 1 on to benefit from the creep waves and slow down their push, have them play passive, then have a second or even better a third player show up from behind them to gank when the attacking team is pushed up close to tower. Before this gank they are jungling or shoving other lanes, and after this gank, success or fail, they split back to jungling or other lanes
You’ve earned my sub deathy, I only go to you mainly to stay informed on deadlock and the constant changes of the game and I appreciate how in depth you go. Thx !😊
All this my personal opinion : |1) Seems like ideal timing to kill tower is 4:00-4:30. Its usualy mean u can kill opponent too or deal amount of damage to make him back to the base. Its more for side lanes where u can steal 2 medium camps if enemies didt respond. 2) For dual lanes its meta for active heroes who can easy gang or rotate over the map - lash, paradox, ivy?, kelvin etc? It seems be support+ganger/carry on dual lanes where support can easy outpush lane with a skills and go gang, or can stay on lane behidn the tower and farm nearest jungle 3) Urn become main objective after mid-boss, coz souls amount is absurdly big. Easy way to 5-6k lead on minute 10 4) Lash is an asshole 5) Game plan 5+1 (like the old dota 4+1) or for the deadlock its better 4+2, where u have 2 carrys who most of the time farms side lanes and can use teleports to join main fights and 4 active heroes who has a lot of kill potential/mass ults etc P.S is reactive barier is OP now coz in each game enemies will get silence/ stun/disarm?
No guardian = no shop. That's why it's always good to take them down asap as going back to base/secret shop for a small item is not something you wanna do but if you don't then despite stalling the lane you still running with unused gold so a 5K networth could be effectively be the same as having 2.5K gold which puts you in danger (plus no map control, harder to get jungle, boxes, etc...). May seems obvious but unspent money is useless besides the lvl it gives.
Does anyone feel like for pressuring at the tower its the opposite? Feels like the pushing player/duo have more room to operate, and more angles to harass at the tower because the minions are moving up closer. Vs before when they're further back. Seems like my losing lanes are harder and winning lanes are easier But obviously lower elo player, so just my experience thus far
i agree as not lower elo player. good players literally shoot you for free standing next to the tower as long as they have minions and nothing happens. you basically get punished for letting them push you in
@@marcinczapski8547 you don't have to play right up next to the minions, you can stand a bit farther back and last hit the minions when they flash and then secure the soul, if the enemy starts shooting at the tower you can start poking him a little bit without actually trying to fight, and if all else is lost PLEASE contest the souls that come out of the guardian when it dies
deathy one day: so if the opp laner completely disappears, you can freeze a wave and basically make back the differential internet: so never take the guardian because they can just freeze the wave, got it
@@lukkkasz323bait it outby intentionally missing because if you see the parry or think he will parry, then it is on cooldown and you opponent "stunned" himself for a second
So much interesting stuff with this change. Seems like the potential for snowballing with hyper aggressive/good lane pressure comps is even more powerful, since the faster you take guardians, the faster you can start stealing enemy jungle camps and breakables now. I'm also curious if there will be some situations where there's a jungler/ganker after 8 minutes if a lane is at a stalemate in pressure, or if a hero like mcginnis or something can manage to hold off 2 less aggressive heroes solo while her duo jungles and ganks. I still think early game/towers are a little too weak/easy to push for this to be a thing, but will be interesting to see what happens.
@@bullatognya5480 yeah you have to really commit to take the tower down early. Either shove the wave hard all the time or kill your opponents many times to have enough free time to kill the tower yourself. I kinda feel like it is a buff to offensive items, mostly weapons since it allows you to deal more damage yourself. Especially monster rounds since the bonus dmg works against structires but also basic mag for even more dmg and less reloading
in my games (especially when i'm solo on an outside lane as haze) the other team pretty quickly sends over another player to push me and my gaurdian aroudn the 3-5 minute mark and bullies me off the lane/takes down my tower , its really effective
Honestly with the guardian damage change I feel like it doesn’t help that much, mainly because the problem with guardians wasn’t so much the damage but the fact that they don’t automatically prioritize enemies who are damaging allied heroes while in turret range like league towers do. The enemy can stand under your tower and shoot you all day as long as there’s a minion closer to the tower than they are. Which I guess makes clearing those minions important but it can be hard when they’re pressuring you.
@@dekina1198 sadly the tower drops agro way too fast for that to matter. you can dash back and forth around the tower and harass for free, it wont do anything substantial unless the enemy is way too greedy. you will just get poked down until they can last hit you, you can also easily shoot around the edges of the tower and there is no cover. so you just dont want to get pushed in rn or its just pain. there is no punishment for good players. you have a gun, you dont need to get closer than the troopers are when you poke the enemy under the tower. a very flawed change imo, tower agro drops instantly too via range not damage which doesnt make sense to me in a moba setting
yes, but I completely understand as I call them urns too. : ( ..It gets pretty confusing (but tbh they kinda look like urns too, maybe they change the spirit urn to something else)
Please make a meta report on how gun builds are slowly returning. Some ideas, Urn buffs 3 gun stats vs 2 spirit stats which gun builds can still use and urns scaling better along with EE nerf. Heroes- Gun viscious making comeback thanks to huge bullet size, Grey Talon has been getting played a lot more in eu thanks to lystic, the big change/bug?? is being able to air dash infinitely during his 2 with GT rushing superior stam midgame. Gun lash is now the meta lash build thanks to free 3x headshot off groundpound and of course melee shiv which is now a predominate bullet damage build instead of the prev knife build being full spirit.
deathy could you also make a video on how to impact the map when you win the lane or when you lose it? Also would be nice to know, overall, how deadlock games get won or lost
Playing Haze, a very weak laner, these changes have benefited me at least a little bit. Sitting behind tower and keeping up on CS while taking minimal tower damage is something I can fall back on if my enemy laner applies a lot of pressure before I hit T2 Fixation. It makes a lot more sense that you need to be more overtly attacking the Guardian and make yourself more visible, it was a little frustrating to have someone 80% obscured behind the stair wall wailing on your Guardian, now you actually need to confront it out in the open. I'm a fan of the change as a Haze player and in general!
me too but since it almost always puts me as solo/outside lane i almost always have other enemy team send over another player so its 2v1 against me and they push me out/take out gaurdian edit: usually around 4-5 minute mark once they both have ults and some decent items
Hi how do you make the crosshair static on yamato? I was trying to do so and I had to settle for just the dot in the middle because any of the pips swapped to dynamic during her left click. Maybe its only static cause youre in replay mode? not sure but would love to swap from a dot to static crosshair!
you didn't talk about how solo lane affected the patch though cause in my experience it's now the same as dota's safe lane since you can play passive since tower's stronger now and buying ammo scav and last hitting behind tower is so much easier enemies won't be able to kill you also no teammate would be able to grief you by staying in your lane.
actually there's no point to split to line+jungle your duo line, since you basically put 1 person to stay against 2 enemies and it increasing chance being ganked, even if not, its way harder to lasthit when you alone against two ppl so it makes no sense.
Looks like we're slowly being introduced to farm priority meta like Dota has, but probably not to the same extreme where pos 5 players live in poverty.
lmao i've got 10k hours and 8k mmr and pos fives are having a time of their life rn with the amount of saves and effective hp they have, if we were in 2014-2015 i'd agree but not these days my bro
To stop it from moving. basically let the minions come to your side where its safe, then ONLY last hit the minions so they kill as many allied minions before dying. If you start with enough enemy minions the wave will never move back towards your opponent. This means that they ether have to take a risky position to farm or just give up a ton of farm. Generally a decent thing to do if you're really behind. Though in deadlock im not sure whhen to do it.
i beg link your crosshair whenever i play yamato the crosshair goes like omega wide and it fucks me up so bad. cant find the command to remove the spread on the crosshair
Yeah I do not enjoy the new meta. Jungle camps are absolutely empty and games snowball more it feels like. I don't really see a big advantage for not flash farming characters. Like you just straight up fall behind because you can't jungle as early, but also can't really make an impact on the map fighting since non farming characters aren't significantly stronger than the farming ones at fighting early/mid game.
The main point about the creep bounty change at 8 minutes is that, if you get denied at 8 minutes, you get NOTHING. This used to happend at 10 minutes only. This means that it can actually be beneficial to have more people in lane to secure denies. Creep bounty also increases to compensate the bounty sharing.
Good video but you should really be referring to the towers as walkers. People new to mobas will get confused if you don't use the terms the game uses.
@@ParodyNiticRUS Someone picking up deadlock as their first moba (which is a lot of people) and trying to get into its meta might. And it might cause some confusion. It's constructive feedback, I'm not hating. No clue why you're being so upset about it.
Awesome vid, also looking forward to the meta update so I'm ready as can be for ranked tomorrow. Right now I'm looking at queing up as McGinnis, Shiv, and Dynamo, but I'm happy to switch to whoever has the most busted spirit build atm 😈
They don't get duplicated after 8 mins in duo lane. Here's an example: You kill a trooper in a duo lane at 7:58. You and your teammates get 84 souls each, for a total of 168 souls. Now, if you kill a trooper at 8:01, you will get 100 souls. If your teammate is there, you will instead get 50 souls each. Hope that clears things up!
i've used a route of boxes/statues that give me more souls than an entire wave of creeps at any time of the game, and gives more than any medium camp. 250hrs+ played. As an example, I take the route after a near death escape instead of zipping back right away, as typically, i'm gaining more than the people who just tried to kill me. i'm telling you, people aren't approaching it the right way, and i've brought this up many times in peoples communities. I'm also not going to physically show anybody as if it's an advantage i have over others through my trial and error, i should keep that advantage for as long as i can, no? ;) you're lucky i'm even sharing this info. GL finding the routes.
CORRECTION: T3 Camps (Large Neutral Camps) spawn at 8 mins now, not 7. My bad!
Unforgivable . Unsubscribe
@@nicobay4512
Hmmm very interesting (me proceeding to lane for 20 minutes in my low elo games)
Wait, are you exaggerating a little. I feel like I'm in low elo games, and usually one side has all 4 guardians down by 15 minutes.
@@charleshaines9715 yes I’m exaggerating. Currently I’m in an elo where everyone smokes crack and goes for every single deny like their life depends on it.
@@Ahmadabdal_this is relatable
My positioning is closer to Brownian motion.
@Ahmadabdal_ for me it got to the point where it is dangerous to farm with heavy melee, because mfs would try to parry it
Love this style of video with a clear structure and script, please keep it going
++
lmao, that kill @ 3:10, Mirage with the one stack proc from the respawn screen
Nice catch lol, I would be so mad if I were that Lash
I’d definitely just call them statues or golden statues, far less confusing when the soul urn is a thing
Them? Are you talking about the Buddhas or the Guardians that are gold?
@@PoshByDefault i’m talking about the golden statues scattered around the map that give you permanent stat buffs when you destroy them. I’m not sure what those golden guardians are that you’re talking about?
Looking forward to the box/statue routes video :)
im 80 percent sure deadlock is the best game i've ever played
Curious what the 20% is!
same but im also 20 percent sure it will have permanent damage on my mental health
It's a good game... but best game you've ever played? You must not have played many games, bro.
@@AngryAlfonse I’ve played a lot of games similar that kind of combine into deadlock while deadlock is still fresh and unique. I’ve gamed more than you
@@FriscoFatseas 1. "I've gamed more than you" isn't a flex lol
2. You haven't gamed more than me. I'm a loser with tens of thousands of dollars in my steam account and several thousand hours per year logged
3. If you've played more games than me and Deadlock is the absolute best game you've ever played, then you've missed out on some good shit. Deadlock is a good game but no sane person with a good game library would say it's literally the top game they've ever played.
You say the two reasons for staying in a lane are to either get a kill or get the tower, but what if the enemy is aggressively pushing for the tower?
In pubs I sometimes see that my opponents are aggressively pushing for a tower, but our duo is not a seven, ivy or mcginnis that can defend for free. Both players need to stay to stop the guardian from going down. It almost feels like both teams are taking each other hostage, if one of them has a player leave then they lose their guardian, but they both get bad farm...
Take what I say with a grain of salt because I'm awful, but depending on factors like the soul and structure economy, it might be wise to rotate off and give them the guardian to go and do some other objectives or maybe even jungle a little. Two heroes on a guardian is obviously a concern, but that's 2 heroes whose whereabouts are known to you and who aren't doing anything like running urn. Take the time to do an objective, and group up to push them off the walker.
what i find works well is keep 1 on to benefit from the creep waves and slow down their push, have them play passive, then have a second or even better a third player show up from behind them to gank when the attacking team is pushed up close to tower. Before this gank they are jungling or shoving other lanes, and after this gank, success or fail, they split back to jungling or other lanes
Yeah I did forget to mention that, you do want to defend your guardian
You’ve earned my sub deathy, I only go to you mainly to stay informed on deadlock and the constant changes of the game and I appreciate how in depth you go. Thx !😊
All this my personal opinion :
|1) Seems like ideal timing to kill tower is 4:00-4:30. Its usualy mean u can kill opponent too or deal amount of damage to make him back to the base. Its more for side lanes where u can steal 2 medium camps if enemies didt respond.
2) For dual lanes its meta for active heroes who can easy gang or rotate over the map - lash, paradox, ivy?, kelvin etc?
It seems be support+ganger/carry on dual lanes where support can easy outpush lane with a skills and go gang, or can stay on lane behidn the tower and farm nearest jungle
3) Urn become main objective after mid-boss, coz souls amount is absurdly big. Easy way to 5-6k lead on minute 10
4) Lash is an asshole
5) Game plan 5+1 (like the old dota 4+1) or for the deadlock its better 4+2, where u have 2 carrys who most of the time farms side lanes and can use teleports to join main fights and 4 active heroes who has a lot of kill potential/mass ults etc
P.S is reactive barier is OP now coz in each game enemies will get silence/ stun/disarm?
No guardian = no shop.
That's why it's always good to take them down asap as going back to base/secret shop for a small item is not something you wanna do but if you don't then despite stalling the lane you still running with unused gold so a 5K networth could be effectively be the same as having 2.5K gold which puts you in danger (plus no map control, harder to get jungle, boxes, etc...).
May seems obvious but unspent money is useless besides the lvl it gives.
“Ivy with his thorns”
Does anyone feel like for pressuring at the tower its the opposite? Feels like the pushing player/duo have more room to operate, and more angles to harass at the tower because the minions are moving up closer. Vs before when they're further back.
Seems like my losing lanes are harder and winning lanes are easier
But obviously lower elo player, so just my experience thus far
It's harder to dive.
i agree as not lower elo player. good players literally shoot you for free standing next to the tower as long as they have minions and nothing happens. you basically get punished for letting them push you in
@@marcinczapski8547 you don't have to play right up next to the minions, you can stand a bit farther back and last hit the minions when they flash and then secure the soul, if the enemy starts shooting at the tower you can start poking him a little bit without actually trying to fight, and if all else is lost PLEASE contest the souls that come out of the guardian when it dies
deathy one day: so if the opp laner completely disappears, you can freeze a wave and basically make back the differential
internet: so never take the guardian because they can just freeze the wave, got it
small correction around 0:40, dont large camps spawn at 8 mins now?
Correct, my mistake
Meta report m: Melee Shiv goes BONK
yeah he is insane, abuse while still can LOL
How do you prevent parry as shiv though?
@@lukkkasz323bait it outby intentionally missing because if you see the parry or think he will parry, then it is on cooldown and you opponent "stunned" himself for a second
Share build id?
@@jenkinsuu Type Deathy's Melee Shiv( when you are on Shiv) or BuildID: 108157
So much interesting stuff with this change. Seems like the potential for snowballing with hyper aggressive/good lane pressure comps is even more powerful, since the faster you take guardians, the faster you can start stealing enemy jungle camps and breakables now. I'm also curious if there will be some situations where there's a jungler/ganker after 8 minutes if a lane is at a stalemate in pressure, or if a hero like mcginnis or something can manage to hold off 2 less aggressive heroes solo while her duo jungles and ganks.
I still think early game/towers are a little too weak/easy to push for this to be a thing, but will be interesting to see what happens.
Dunno man
T1 towers are now WAY harder to push than before
For me iven if I kill an opponent 3 times, I can't get tower downing the first 8 minutes
@@bullatognya5480 yeah you have to really commit to take the tower down early. Either shove the wave hard all the time or kill your opponents many times to have enough free time to kill the tower yourself.
I kinda feel like it is a buff to offensive items, mostly weapons since it allows you to deal more damage yourself. Especially monster rounds since the bonus dmg works against structires but also basic mag for even more dmg and less reloading
in my games (especially when i'm solo on an outside lane as haze) the other team pretty quickly sends over another player to push me and my gaurdian aroudn the 3-5 minute mark and bullies me off the lane/takes down my tower , its really effective
another high quality video with great info, keep it up brother!
This patch to me is a massive success, for all the reasons you pointed out when to comes to laning
Honestly with the guardian damage change I feel like it doesn’t help that much, mainly because the problem with guardians wasn’t so much the damage but the fact that they don’t automatically prioritize enemies who are damaging allied heroes while in turret range like league towers do. The enemy can stand under your tower and shoot you all day as long as there’s a minion closer to the tower than they are.
Which I guess makes clearing those minions important but it can be hard when they’re pressuring you.
I guess the best way to help with that is stay close to your tower so if the opponent dives you he is closer then troopers
@@dekina1198 sadly the tower drops agro way too fast for that to matter. you can dash back and forth around the tower and harass for free, it wont do anything substantial unless the enemy is way too greedy. you will just get poked down until they can last hit you, you can also easily shoot around the edges of the tower and there is no cover. so you just dont want to get pushed in rn or its just pain. there is no punishment for good players. you have a gun, you dont need to get closer than the troopers are when you poke the enemy under the tower. a very flawed change imo, tower agro drops instantly too via range not damage which doesnt make sense to me in a moba setting
Calling the statues urns is interesting for sure haha. An Urn is a pot, not a golden Buddha statue.
Especially since the Urn is already an important objective!
yes, but I completely understand as I call them urns too. : ( ..It gets pretty confusing (but tbh they kinda look like urns too, maybe they change the spirit urn to something else)
There's also actual urns that are functionally soul boxes too, a bunch are around mid boss.
yeah true idk why i call them that
I call them "stat urns" or "gold urns"
This channel is dope thank-you
The entirety of oce server needs to here this
surely the amazon delivery driver build is going to be in the meta report???
Great vid, but what ranked session is Deathy playing on
I'll be playing tmrw 7pm EST get ready.
Please make a meta report on how gun builds are slowly returning. Some ideas, Urn buffs 3 gun stats vs 2 spirit stats which gun builds can still use and urns scaling better along with EE nerf. Heroes- Gun viscious making comeback thanks to huge bullet size, Grey Talon has been getting played a lot more in eu thanks to lystic, the big change/bug?? is being able to air dash infinitely during his 2 with GT rushing superior stam midgame. Gun lash is now the meta lash build thanks to free 3x headshot off groundpound and of course melee shiv which is now a predominate bullet damage build instead of the prev knife build being full spirit.
deathy could you also make a video on how to impact the map when you win the lane or when you lose it? Also would be nice to know, overall, how deadlock games get won or lost
2:09 why
Playing Haze, a very weak laner, these changes have benefited me at least a little bit. Sitting behind tower and keeping up on CS while taking minimal tower damage is something I can fall back on if my enemy laner applies a lot of pressure before I hit T2 Fixation. It makes a lot more sense that you need to be more overtly attacking the Guardian and make yourself more visible, it was a little frustrating to have someone 80% obscured behind the stair wall wailing on your Guardian, now you actually need to confront it out in the open.
I'm a fan of the change as a Haze player and in general!
me too but since it almost always puts me as solo/outside lane i almost always have other enemy team send over another player so its 2v1 against me and they push me out/take out gaurdian edit: usually around 4-5 minute mark once they both have ults and some decent items
Hi how do you make the crosshair static on yamato? I was trying to do so and I had to settle for just the dot in the middle because any of the pips swapped to dynamic during her left click. Maybe its only static cause youre in replay mode? not sure but would love to swap from a dot to static crosshair!
Did you get the Abrams kill at the end there or did he get you?
you didn't talk about how solo lane affected the patch though cause in my experience it's now the same as dota's safe lane since you can play passive since tower's stronger now and buying ammo scav and last hitting behind tower is so much easier enemies won't be able to kill you also no teammate would be able to grief you by staying in your lane.
5:14
We get beheaded by the neck
Man i wanted to see the last kill...
Yeah I think I’ll subscribe, think I’ll hit the bell icon as well
How are you able to get these replays? I’m unable to download
The game could become more chaotic yes
3:12 minions to the rescue
mirage 3
nooooo why did you cut you the abrams fight in the end :c
actually there's no point to split to line+jungle your duo line, since you basically put 1 person to stay against 2 enemies and it increasing chance being ganked, even if not, its way harder to lasthit when you alone against two ppl so it makes no sense.
great vid mate
Yay, new deathy vid!
I wouldn't be surprised if in the future they gave towers an aura that provide resistance... like dota
Looks like we're slowly being introduced to farm priority meta like Dota has, but probably not to the same extreme where pos 5 players live in poverty.
lmao i've got 10k hours and 8k mmr and pos fives are having a time of their life rn with the amount of saves and effective hp they have, if we were in 2014-2015 i'd agree but not these days my bro
Tbh pos 5s are balling out of control these days
Pos 5 is awesome in todays Dota. Not like the early days
Poor as Shit? Or piece of shit?
You guys sound like birds
7:00 what does it mean to freeze the wave?
To stop it from moving. basically let the minions come to your side where its safe, then ONLY last hit the minions so they kill as many allied minions before dying. If you start with enough enemy minions the wave will never move back towards your opponent. This means that they ether have to take a risky position to farm or just give up a ton of farm. Generally a decent thing to do if you're really behind. Though in deadlock im not sure whhen to do it.
i beg link your crosshair whenever i play yamato the crosshair goes like omega wide and it fucks me up so bad. cant find the command to remove the spread on the crosshair
LOVE YOU DEATHY
2:17 you call Ivy a His when it’s a female
I mean, yeah, and Pocket is a they/them not a he him but it's generally not a big deal
@@LuciSheppyLive keep dreaming
@@thescoundrel9826kid named "character bio"
@@thescoundrel9826they didn't say anything out of the ordinary lmao
Don't cut the fight like that ! I wanna know what happens !
There's statues in the closets
they really nerfed freezing
I think the game volume would be best off being lowered a liiiittle bit, it's a little hard to follow the talking
Yeah I do not enjoy the new meta. Jungle camps are absolutely empty and games snowball more it feels like.
I don't really see a big advantage for not flash farming characters. Like you just straight up fall behind because you can't jungle as early, but also can't really make an impact on the map fighting since non farming characters aren't significantly stronger than the farming ones at fighting early/mid game.
Okay but did you kill that Abrams?
I did... Had to keep you guys guessing
Pretty confusing and bad idea to call gold statues, urns. The urn exists in The game, completely separate, could be confusing to new folks
The main point about the creep bounty change at 8 minutes is that, if you get denied at 8 minutes, you get NOTHING. This used to happend at 10 minutes only.
This means that it can actually be beneficial to have more people in lane to secure denies. Creep bounty also increases to compensate the bounty sharing.
3:12
Good video but you should really be referring to the towers as walkers. People new to mobas will get confused if you don't use the terms the game uses.
I refer to them as Guardians for most of the video, but you're right, I should avoid the term "tower". Thanks for the feedback!
It’s no way gonna be ever first video that new people will be watching. So no one gonna be confused
@@ParodyNiticRUS Someone picking up deadlock as their first moba (which is a lot of people) and trying to get into its meta might. And it might cause some confusion. It's constructive feedback, I'm not hating. No clue why you're being so upset about it.
@Deathy someone make a douchey "callout" of him on this video
Yes!
Early game feels wayyy slower now in my low mmr pubs not a big fan.
lmao league guys trying to freeze the wave, like they are frozen in time with their game
Luh u big dawg
Awesome vid, also looking forward to the meta update so I'm ready as can be for ranked tomorrow. Right now I'm looking at queing up as McGinnis, Shiv, and Dynamo, but I'm happy to switch to whoever has the most busted spirit build atm 😈
These videos with a random gameplay and so much explanation not related are hard to focus... I loose myself on the gameplay all the time... 🤣
You keep using different words to describe what happens to souls after 8mins. It's confusing.
They don't get duplicated after 8 mins in duo lane. Here's an example:
You kill a trooper in a duo lane at 7:58. You and your teammates get 84 souls each, for a total of 168 souls. Now, if you kill a trooper at 8:01, you will get 100 souls. If your teammate is there, you will instead get 50 souls each.
Hope that clears things up!
i've used a route of boxes/statues that give me more souls than an entire wave of creeps at any time of the game, and gives more than any medium camp. 250hrs+ played. As an example, I take the route after a near death escape instead of zipping back right away, as typically, i'm gaining more than the people who just tried to kill me.
i'm telling you, people aren't approaching it the right way, and i've brought this up many times in peoples communities. I'm also not going to physically show anybody as if it's an advantage i have over others through my trial and error, i should keep that advantage for as long as i can, no? ;) you're lucky i'm even sharing this info. GL finding the routes.
I have seen so many people already being this "I want to brag without any proof" type.
Are you guys made in a factory?
This guy is so corny
i bet it doesnt work and you just get by because people are worse at laning in your bracket lol
this guy probably doesn't speak to anyone irl
ivy a girl no?
Not to be that person but Pocket is a they not a he
No one cares, it's a video game character. Also, "they" is not a real pronoun, you can only be he or she.
Also Ivy is a she, no? I was a bit confused as to which characters were being discussed at certain points due to the pronoun mixups
@@RealSnarb Yeah Ivy is a she.
yeah don't worry, I was gonna be that person if you weren't
@@PeachiPrism youtube loves deleting comments. No one cares, it's a video game character and "they" isn't a real thing.
"Pocket with his cloak & Ivy with his thorns" learn characters genders man wtf
First