I STRONGLY look forward to the Vbridger mouth with blend shapes. I've followed a guide on doing it but you are fantastic at making people actually understand what is happening, rather than just saying "do this".
This is AWESOME, you're great at this! I watched several blendshape tutorials and none of them ever answered the question to why to use them. It completely clicked for me when you showed 1:22.
Thank you so much! This is the most clear tutorial I've found about Blendshapes. I couldn't figure out what they even DID, and you explained it so precise! Definitely recommending you when anyone asks for live2D tutorials! 💗
Happy to see you back!! I was just looking in to learning about blendshapes. I hear that one drawback is that they're unable to be used in the physics menu? I haven't played with them myself much.
Thank you!! I should be back to uploading more regularly from now since I'm a lot less busy! My experience so far using blendshapes with physics is limited, I do know you can use them as output parameters without too much issue
So would the best way to make your life easier when doing blend shapes on a work in progress rig be finish the basic rig and come back in for the blendshapes? Because I’ve been working on a personal model for around 6 months now and wanna try this out on it
honestly doesn't really matter either way, but it tends to be easier to make the blendshapes for the specific parts after the base rigging is down so you can better see how it interacts with the other keyforms!
Hey Cutie Dragon Thanks for the tip. I have a question: Is it true that using blendshapes then you will no longer be able to use form edit in the timeline animation?
I had started rigging my model before the blendshape update and am so worried of adding them and messing up everything I did before; But starting again from scratch depresses me so much :(
You could experiment around with them, just make sure to save a duplicate and mess around with that one not the original! What sort of parts are you considering using blendshapes for? It can help to get an idea first then check your parameters to see if anything might break from that
@@CutieDragon Hi there! thanks for answering my comment! Well I think they'd be useful for emotes ( such as heart eyes, angry face, outy face and such) since I have my base model all prepped and ready (she's rigged, i've added some physics to the hair and accessories etc). I wanted to add more "life" and possibilities to the model with toggles or stickers
@@alicebissonnet457 a lot of emotes you won't need blendshapes for (just opacity toggles like the heart eyes) but there's definitely some neat uses for expressions like the angry and pout face!
I STRONGLY look forward to the Vbridger mouth with blend shapes. I've followed a guide on doing it but you are fantastic at making people actually understand what is happening, rather than just saying "do this".
I try my best to make sure all my stuff is as complete beginner friendly as possible! Should be out in the next few weeks!
This is AWESOME, you're great at this! I watched several blendshape tutorials and none of them ever answered the question to why to use them. It completely clicked for me when you showed 1:22.
Thank goodness!! I've always struggled to understand blendshapes and your tutorials are always so helpful!
Oh my thank you! I was just thinking about these. Ive never understood the way people explained but you and the showcase make it seem so simple!
I really enjoy the way you explain things. Thank you for taking the time to make this!
tysm i got so confused because i'd previously learned blender and i couldnt find a clear explanation as to what live2d meant by the term
Thank you so much! This is the most clear tutorial I've found about Blendshapes. I couldn't figure out what they even DID, and you explained it so precise! Definitely recommending you when anyone asks for live2D tutorials! 💗
Thank you very, very much for this very explanative and simple to understand tutorial. You're a very eloquent teacher!
I'm glad to see you back.
The first time I saw blendshapes it all seemed so tricky, now I really wanna give it a try, thanks for the explanation!
Ay thanks for this, I started using blend shapes lately lol, so your tips surely helps!
This is legit the clearest explaination how blendshapes work. Thank you so much!
The best explanation so far i got for blend shape! Thank you very much
omg your explanation is really helpful, thanks goodness I found your video, I love how you explain the things that appear on the screen ❤️
Omg thank you so much 😭 you're once again, my HERO
Thanks for the Tutorial
Happy to see you back!!
I was just looking in to learning about blendshapes. I hear that one drawback is that they're unable to be used in the physics menu? I haven't played with them myself much.
Thank you!! I should be back to uploading more regularly from now since I'm a lot less busy!
My experience so far using blendshapes with physics is limited, I do know you can use them as output parameters without too much issue
you explained so well, thanks you!
Thanks a lot!
TY SO MUCH
Looking forward to see blendshapes for mouth 😀
Thank yooooou this is so helpful!!!! :3
Thank you for the tutorial. 💚
Спасибо
So would the best way to make your life easier when doing blend shapes on a work in progress rig be finish the basic rig and come back in for the blendshapes? Because I’ve been working on a personal model for around 6 months now and wanna try this out on it
honestly doesn't really matter either way, but it tends to be easier to make the blendshapes for the specific parts after the base rigging is down so you can better see how it interacts with the other keyforms!
Damn, I came here too early, I'm trying to look for the Vbridger Mouth guide LOL
Hey Cutie Dragon Thanks for the tip.
I have a question: Is it true that using blendshapes then you will no longer be able to use form edit in the timeline animation?
I believe so unfortunately! There are a few limitations on using them so bear that in mind!
@@CutieDragon Thank you so much.. . and Happy new year!
Me, discovering Blend Shape only after almost finish the model 💀
I had started rigging my model before the blendshape update and am so worried of adding them and messing up everything I did before; But starting again from scratch depresses me so much :(
You could experiment around with them, just make sure to save a duplicate and mess around with that one not the original!
What sort of parts are you considering using blendshapes for? It can help to get an idea first then check your parameters to see if anything might break from that
@@CutieDragon Hi there! thanks for answering my comment! Well I think they'd be useful for emotes ( such as heart eyes, angry face, outy face and such) since I have my base model all prepped and ready (she's rigged, i've added some physics to the hair and accessories etc). I wanted to add more "life" and possibilities to the model with toggles or stickers
@@alicebissonnet457 a lot of emotes you won't need blendshapes for (just opacity toggles like the heart eyes) but there's definitely some neat uses for expressions like the angry and pout face!