Bright Memory Infinite - DF Tech Review - PS5 vs Xbox Series X/S vs Nintendo Switch!
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- Опубликовано: 11 сен 2024
- This one's VERY interesting! One of the games that kicked off Microsoft's introduction to next generation gaming has finally arrived - and it's not just available for Xbox Series consoles, it's also out now on PlayStation 5 and... Nintendo Switch? How do the three 'current-gen' console versions compare? What about the ray tracing and 120Hz support? And if this is a game designed for the new wave of consoles, how on earth has the developer delivered a port for Nintendo Switch? John Linneman has the answers.
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This game, with its high performance, cutting edge visuals, and many release platforms, would be a feat for a development team of 20 people. For 10 people, it'd be an amazing achievement. For one guy, this is sheer insanity.
The mad lad just wanted her waifu so much he just had to do it himself
Actually it’s not just one man, He made the beta on his own and put together a team to work on the full game but he do most of the work
@@thewalkingdad715 still mad props to the lad
It wasn’t made by one guy
The game kinda sucks. Like it looks cool and runs well, but its not great. Like 6/10 at best.
I hope this dev gets alot of praise, acknowledgment from the industry and funding for their next project.
He probably rich af already to afford all the quixel assets and then staff a team to help work on it.
@@suprflyification Quixel is free with Unreal Engine
@@shunnie8482 he uses a lot of other tools which are not free, so whatever way you look at it the developer definitely invested a lot of disposable cash into this project. Whilst the guy doesn't necessarily need to be "rich" to have afforded to fund it's development, I think that there is a high likelihood this guy is well off to have both the disposable cash to afford these tools, pay artists and musicians as well as having the available time to work on the project. This is easily a few hundred thousands worth of costs, factoring in living expenses.
@@Zuriki09 He got EPIC grants while developing the game, and of course he also got money after he released it
*his
It's one guy, as the video mentioned...
The Switch version seems surprisingly solid. Looks like they did a fine job balancing image quality, visuals, and performance as much as they reasonably could considering the hardware. Very good port.
'Considering' the hardware? Instead of unplaying the Switch and its 'weak hardware', how about we just acknowledge just how flexible the X1 still is. First, we had games like Doom 2016/Eternal, Warframe, The Witcher 3 and now Bright Memory on the Switch. Imo, people severely underestimated the Tegra X1 and how much it could do despite being 2 years of age when the Switch initially launched.
It truly is amazing how much this chipset has done. No doubt devs are more experienced in developing for the Switch than they have back in the first couple years of the Switch's inception.
He did a fine job balancing it*
@@cbgg1585 Because it ultimately is still very limited. That's what makes ports like this, Dying Light, Doom Eternal, etc. so impressive. I really thought the Witcher 3 was impossible initially, but then the port happened and proved me wrong. It's true that the Tegra X1 has been punching above its weight throughout the Switch's life.
@@VexAcer this game has been out on mobile for a while. It's the same port. If it's on mobile it literally can be on anything
@@cbgg1585 - You do realize that the Switch Hardware is 6yrs old. Also, it's been on mobile before the switch.
I must say its impressive to run this game on Series S in 1440p, 60 fps and still without implementing all current gen features
Almost native 4k/60fps and RT, now that's impressive. Imagine what this guy will be able to do with UE5 on series x.
this game was made for xbox, was a surprise that comes t ps5 because 2 years saying only xbox... normal the game was not optimized for ps5. What happend with elden ring lower fps on xbox than ps5? xD
@@abelald1310 Elden ring runs very old tech, which means less parallel work. Old tech scales better with ps5 faster clocks, it's as simple as that. Elden ring has been updated a lot since release, so you might need an updated comparison, last update made the series x load as fast as the ps5, performance might as well changed.
@@abelald1310 when the VRR patch for PS5 arrive you will see
@@abelald1310 That argument really went out of the window when both console vendors started using the same architecture and the same CPU. This isn't the PS3 with its SPUs and shit, this is Ryzen and RDNA2.
And then the arguments start 🙄
Kind of weird that they release the game on Switch and not on the PS4 and X1 seeing how those consoles are more powerful than the Switch. They probably would've been able to run at 60 frames or at least at a steady 30 frames. Not that it really matters to me since I have a PS5, but still, I do wonder how they would fare out.
Yeah looks like a 1080p30 on PS4 and 900p30 on Xbox one. Probably with an option of 1080p60 or 1440p30 on PS4 pro and 1080p60 or 1800p30 Xbox one X
@@ramonandrajo6348 again 😂
@@ramonandrajo6348 im a big fan!! There are many threads where you haven't posted your comment. Now get to work boy!!! 😅
It might be on the cards for later. A few indie devs have done that.
That said, we are never gonna kiss cross-gen goodbye until devs make this call.
The dev is extremely talented. Hopefully he gets a lot of work coming his way.
I don't think he could thrive in a corporate environment which stifles creativity. I think it better he gets the public support he needs to expand his studio and do medium scale projects according to his vision.
For only one person to create such a game, this is quite impressive.
Series X performance are impressive
@@redhunter1535 Kinda offtopic.
1 person started it now its a team of 10 or 20?
It's basically a single person's project but obviously more people worked on it including artists, voice actors, music, marketing etc...
This game advertising is a scam it's obvious a team is behind this.
Creating
Developing
Porting
Publishing
Advertising
Supporting
Maintaining
And I did not even detail developing subtasks like rigging animating testing...
Alex's nightmare: shader compilation issues in UE titles.
John's nightmare: improper frame pacing.
RIchard's nightmare: ?
I'm surprised I haven't heard of this game at all until now. It looks fun as hell! Props to the devs for having such solid performance on XSX.
It totally is fun as hell!
Props for the performance in the switch, that's an actual achievement
Living under a rock you do miss a lot of things,.
@@thisisres why you salty fam?
Props to the Dev. It's one guy, which is even more impressive 👏🏻
Oh yesssssss, I missed John covering new games so much
Man I'm so impressed with my Series X. Honestly the difference to PC really isn't that noticeable. If don't see the extra reflections as pointed out here then you don't miss it .
You don't have my PC.. 😂. But you're right, console have closed the gap somewhat. Pretty impressive
@@OVERKILLGAMING786 Yeah that was the point really. Of course PC will always have the slight fidelity edge but as said if you don't see it then you don't miss it and feel like you're playing a inferior version.
👌🏻A 500 $ device is playing games for a decade, while a 500 $ pc can do web browsing for that period.
@@OVERKILLGAMING786 Yeah make me a pc at 500$ I'll wait for you
@@cristi8183 Well technically it completely depends when you buy said $500 PC. At the beginning of a console's life it's absolutely impossible to build a PC for $500 to even come close to matching it.
But after a few years of the console being out you can build PCs to rival it for around the same money. Back in the Xbox one/PS4 days I built a $200 PC that was faster than either of them. But that was after they had been out for 4 years. Plus those consoles were kind of weak when they were released.
Even though the Switch has been cut back so much, it's amazing how close the overall look is to the Series X version.
Yea that's what I was thinking. There have been impressive ports to Switch no doubt, but this is the first time where the cutbacks didn't seem to affect clarity of the overall image all that much. It looks surprisingly crisp on Switch.
you're watching it on a compressed youtube video,probably in the default view mode,it will look worse irl
Lmao those frames on the switch is fking awful
@@smokeemifyagotem8851 Come on. It's budget portable hardware from 2015. This is impressive for the hardware limitations. Be at least a little objective. And I'm saying this as someone who has always had a gaming PC.
@@smokeemifyagotem8851 the framerate isn’t bad it’s the framepacing
Given that it is UE4 based and practically a launch title, it's an impressive showcase for the tools available at the time.
UE5 and newer/updated GDKs will only make things better.
Launch title? They new consoles have been out for 2 years, that's a quarter of the way through their life-cycle
This is the first multi Switch game between PS5 and Xbox Series, and being the first, the results is impressive.
lol this is the first and most likely the last, the guy massacred the game to make it barely playable (figure of speech)
What about doom eternal
@@bloodlinegate7 yeah, right, wait and see Nostradamus
@@The_MEMEphis Doom eternal is a ps4/xone title, originally.
@@joeylalonde3458 it's optimized for next gen
For the Switch's power this looks good on it. Interesting to see ports on it, it's like looking in the past.
Agree, it's awesome considering it's a 5 year old SOC that was outdated the moment it released
@@ramonandrajo6348 lol are you posting this moronic comment on all threads? Get a life. 🤣
@@halahmilksheikh didn't they update the Switch or came out with a newer one, i haven't kept up with Nintendo in a longtime but i do know about the Switch since my neice has one.
@@ramonandrajo6348 are you a bot? A media influencer for one of the other two platforms? The village idiot? I’ve seen your comment posted verbatim on so many other comments? Wtf?
@@ramonandrajo6348 its not what they said.
They did a technical description over different consoles.
Imagine having this game in your portfolio of projects completed. Game companies are going to find that pretty impressive.
Yes I can guarantee you many developers all over the planet are reaching out to this person. Trying to hire them
If the frame pacing issues can be fixed, this game will be a contender for one of the best looking Switch games I've ever seen.
@@ramonandrajo6348 here too?? So surprising!! 🤣
@@ramonandrajo6348 In conclusion, yes.
I'm pretty much avoiding all new Unreal Engine games until Epic can fix their shit!
@@ramonandrajo6348 I’m a Nintendrone for agreeing that the switch version is not worth it? Alright lol
@@ramonandrajo6348 You created this trolling burner account specifically to troll "Nintendrones", lol, people in very fragile glass houses would be advised to refrain from hurling rocks.
stories of these solo devs are inspiring. another one i can think of is Art of Rally. how these one-person teams pull this off is simply amazing.
Who would win, one passionate developer that doesn't check any diversity boxes or an entire AAA dev studio of diversity hires?
hopefully the Dev can get the legal issues fixed to continue this game with an Episode 02 or something. he really killed it
@@magic3383 what does that have to do with anything you anglo-Saxon are Weird
Would be cool to see Steam Deck on the mix for titles that have a portable counterpart (like Switch).
Well, it's listed as fully supported on Deck.
check out elanalista youtube channel, he did compare them
@@ramonandrajo6348 and there you are again 😂 at least change one letter in your corporate simping comment 😅
@@ramonandrajo6348 It is if you have a switch. weird conclusion
@@ramonandrajo6348 I'm saying your comment was useless and you left your useless comment in many places as one would expect a useless person to do. GG
It’s crazy because this is the game that made me go “wow, that looks next gen”. And now it’s on Switch!
We need a Digital Foundry mascot, Bad Frame Pacing. I’m thinking he would be like the Noid from those old Domino’s pizza commercials
What about a battle mage?
I thought turok was their mascot
Now that I have my Steam Deck, I was wondering if you guys will be keeping track of how games run on the Steam Deck. I know it's a weird situation but it would be much appreciated as the Deck develops. You guys are my go-to for game analysis.
I would like to see how this game on the Steam Deck stacks up against the Switch version. It would be nice if Digital Foundry started to add Steam Deck to comparison whenever there's a game that runs both on it and on the Switch.
@@LuizFernando-li1du that's what inspired me to comment. It's really quite impressive that they got it to run on the switch but a Steam Deck comparison would also be welcome. I would just be unsure of the compatibility.
I played it on Deck and it’s interesting, because even the lowest graphics settings are gorgeous 60 fps is out of the question. But if you set the game to medium settings and put the frame rate at 40fps you get a locked experience and honestly very good looking on the small screen.
@@LuizFernando-li1du Yeah I would like to see the Steam Deck being thrown in the mix with comparisons and I suspect a lot of others would as well.
Are you serious? there are already too many steam deck videos on this channel
One guy made this. I bought Bright memory back in the day and that was already impressive. Got Infinite for free and this is even more impressive. That dev has serious skills.
This should be an eye opener to these AAA studios like Ubisoft releasing shitty unifinished games.
And I don't think the fault is in the developers or tools: It's scope and focus. The ONLY reason Bright Memory ever got finished in the first place is because that one guy knew exactly what he wanted to do and did it. He did change the scope a bit, but he had his focus constant. No management to change up the focus just because a market analysis showed that you need to have dialogue options and RPG elements to keep up player retention so now you gotta scrap like half of the game to make this shit work.
The masses will always buy the AAA games no matter the quality, so theses giant money printing publishers have no reason to change.
ubisofts games are at least longer than 2 hours
@@fourohsevenfishing Yeah: that 2 hours is copy and pasted 20 times to reach 40 hours. Hour 2 in Assassin's Creed Valhalla looks identical to hour 80.
@@fourohsevenfishing Yeah, 2 hours and 60+ hours of absolute boredom. Those games are for the unwashed masses.
What I'm really a little annoyed is the fact that it's on switch but the more powerful Xbox one, one X or even PS4, Pro were abandoned. Shame!
This enters into the Hall of Fame. The best ports of the house, sharing room with Dying Light, Doom and Crash Nitro Fueled.
Will Sonic Frontiers enter that Hall too?
@@EggFighterXB- Giving what they showed us with Sonic Colors Ultimate, probably no.
@@LuizFernando-li1du That's a different developer
"Console versions are dramatically scaled back."
Scenes look 98% the same.
Digital Foundry in a Nutshell.
They are talking about details
On a big screen you'll see the difference the rt on consoles are awful compared to what i played on pc
@@eslamarida I watched the video in 4k on my 12" OLED tablet 1' from my face.
@@eslamarida Honestly the game itself doesn't look that great to begin with.
Kudos for that Ace Combat 2 soundtrack
The fact that this runs on Switch at all is utterly astounding.
Nah. If Witcher 3 and Doom Eternal can run on the Switch, so can anything else with the apropriate cuts.
This game is on fucking mobile
@@raresmacovei8382 What's astounding here is your ignorance.
@MonaLisa iPhones are more powerful than android phones
@@raresmacovei8382 playing those games on switch is torture to my eyes. Switch is good for sidescrollers and platformers for the most part.
Comparing the consoles to a P.C priced 3-4X its price is such a tough pill. Makes you realize how much better the game could look but then still just happy your rocking 4K 60/120hz and getting some ray tracing to boot. looks pretty nice for a small dev.
True but it's all about showing the game at it's best, still with that, it would be nice to know how it runs on more modest hardware.
Even through youtube compression, all the high speed motion and particles are causing havoc with the TAA. Dlss is a decent solution, but is there an option to turn it off? Supersampling would be a great fit for a game like this.
Well, I guess you could Supersample at decent framerates with the new generation of graphic cards
@@martinantelo7086 Supersampling doesn't work to it's strength if TAA is enabled anyway.
Supersampling will get rid of aliasing, but it won't get rid of ghosting and TAA artifacts.
You could try supersampling through the Universal Unreal 4 Unlocker.
@@martinantelo7086 Or you could output to a 1080p screen at which point "supersampling" means a resolution current GPUs can already handle.
I am blown away that a modern release in 2022 can look just that good on Switch. Amazing job to the port company! Edit: Guys, literally no one is noticing an intermittent frame drop from 30 to 29 on Switch. Literally, no one actually playing just for enjoyment, that is. Analysts will see it, but gamers will never notice.
@I'm a Bear shut up bear, no one care
It's still strangely surprising to me to see games like this and Temtem coming out for the Nintendo Switch alongside the PS5 and SX but not the PS4 and XONE despite those consoles being more powerful than the Switch.
@I'm a Bear Casuals are 99.9% of people playing on Switch. The console was literally made for that, and it does it really well.
@I'm a Bear PC idiot
@@TheNerd not exactly some hardcore play on switch portably to continue games if it’s not too compromised
I found this and the first bright memory by accident and got them cause they were on sale for roughly 8 bucks each, best blind purchase I’ve made for a game in a long time, dude man should be very proud of this. Small teams seem to make most of the good games these days (small is a relative term, I would consider Id software small also, but this is like super small basically a couple people which I find extraordinary). Not only that but it’s real fun, has a good 4 or 5 playthrewss for anyone into shooters and it’s on sale often. We gotta support this kindof game 100%
I think the conclusion for me is that you can't go wrong no matter what platform.
I played the Switch version and just found myself impressed that somebody can push UE4 so well, even if it's got cutbacks. It still manages to surprised despite having predictable expectations.
I'd likely to eventually try the game out on my Series X!
I got it on Series X, and it's next on my play-list.
the switch version looks amazing. considering you can just take it with you wherever you go.
For a $200-$300 machine with tech from 2015, it really is amazing.
Amazing? LMAO
@@Jaekization $200-300?? OLED switch here in Canada is $450 lmao more than a series s which is a joke
@@smokeemifyagotem8851 is that in Canadian dollars or US dollars
@@Jaekization what's amazing 🤣🤣🤣🤣🤣
Considering how gimped the Switch is, the fact they've got this running and looking good, is a minor miracle.
@@ramonandrajo6348 annnnnnnddddd here too. 😂 you made me laugh hard today, thanks. Always a pleasure to discover a moronic mind.
@@ramonandrajo6348 Come on bro, it's not a riddle, the conclusion is "Considering how gimped the Switch is, the fact they've got this running and looking good, is a minor miracle.".
Dude. He has commented that exact thing in dozens and dozens of comments. Some type of bot or something.
@@fensoxx Oh yeah, I saw that, it's like some kind of reverse fanboy thing to do or something along those line, I just wonder where the profit lies after all that effort
I was thinking the same thing about the PS5!
So this beautiful game runs at 1440p 60 on Series S, but Dying Light 2 runs at 720p 60, or RDR2 at 864p 30. Talk about lazy devs...
Whether you like it or not most developers don't care about series S. And you'll end receiving a poor experience a lot of the time. If you have a series S I'd recommend selling it and buying a Series X instead. It really is worth the extra money
to be fair the xbox was the only console they was developing for for two years..so they had time to fully optimise those consoles
Glad I have this on my Series X and not my PS5.
If UE5's focal point is scalability, more so than UE4, then I feel pretty positive that the Switch can handle ports of future Ps5/Series X games. While they are still by far the worst versions in every single way, it's always a spectacle to witness the Switch almost choke to death on these types of games. And if competently made, these ports can still deliver a solid experience if the Switch is all you have.
The most standing out aspect of this video is John's usage of Ace Combat 2 soundtrack. Now that was a curious surprise and a nice pick.
Dammit! XSX wins over PS5 yet again! Argh!
Pleasant surprise seeing this game get coverage on DF. Played it on PC last year when it came out and was impressed by how good it looked and how well it ran even with all raytracing options at max, so it's great to see that carry over to the new consoles.
But is the gameplay good?
@@cybervoid8442 Mostly yes. The weapons are nice and feel good to use, and the gameplay is fast and fluid aside from the wall running being a bit inconsistent. The only major problems I had with it is that there's a boring stealth section and that the game is very short.
IIRC the first one ran at like 40 fps (with dips to 20) on a 2080ti at 4k with RT turned on. It RT performance was saved by being one of the first games to implement DLSS 2.0.
@@link99912 That sounds about right. I'm running a 2060 and the original Bright Memory at 1080p with all settings at max ran at around 40 FPS without DLSS, but would hold at least 60 with DLSS on Quality Mode. Infinite runs about the same at max settings, but has a much more involved RT implementation with different quality levels for scalability.
I just realized I have this on Steam. Got it free as an owner of the original game. Completely forgot about it. And considering I just got my new 3080 (finally!), I am glad to be reminded of this. Will definitely play it on the weekend.
PS5 weaker hardware has become obvious more frequently lately I have noticed.
No it has not. Tell me the games...
And this is an one person game dude, chill out...
@@kostasbousbouras2654 The PS5 GPU has 20% less teraflops than the XBSX, don't be a butt hurt ignorantly fan boy.
Love to see John back covering games. Great video!
He spend a lot of time with the retro series, which are fantastic videos as well 😊
@@MisterReen oh those really were fantastic. The PS3 series is honestly some 10/10 content.
If only we could clone Johns so he could do all sorts of content all the time lol
The fact the Switch version has gyro aiming is a bigger pro to me than the other stuff. It’s hard for me to play FPS games without it, and I primarily play handheld so it’s a great option for me. :)
This could also be implemented in the PS5 version. I don’t get why it is used so rarely on PS games.
@@max_the_german4989 They waste time with all that aptic crap when the only thing they had to do is some good gyro support lol
Gyro aiming is nice but 30fps is too big a drawback for me. I wonder how well the Steam Deck plays this...
@@Fina1Ragnarok Gyro aiming makes FPS titles so much better even at 30 fps, to the point where I'd take it over 60 fps and plain controller stick aiming.
Edit: Of course, aim assist can bridge the gap, but that stuff has always felt awful to me. The precision that mouse and gyro aiming offer is so much better to play than something that's on autopilot.
Yay team gyro! Love the gyro on switch fps too! But I also play fps on pc using gyro! Ps controllers gyro can be remapped to mouse on steam! might be one of the few weird ones who play fps with controller on pc lol!
Ace Combat 2 music playing in this video. Awesome. The nostalgia hits me.
So one developer is getting a game with RT at 4K 60. While other AAA developers can’t do this? Wow Shows u that 99.9 % of developers aren’t really trying
XSX wins again
This game and Stray should be the bird to flip at AAA Studios and their half-baked releases.
Fund Indie Games, they're the oasis in the middle of this desert.
Great video, especially like seeing your take on the switch versions. Offer a layer most don't.
I really want it for the Switch but not for $20 for two hours. I'll wait for a sale. $9.99 or even 14.99 and I probably would have taken the plunge.
@@Fifth313ment Switch can barely run this game on low settings.
@ralfiejr34 did you watch the DF video? It ram the game fine. It's amazing it's running it at all considering the Switch is mobile hardware from 2015. And it's the only one on that list that is mobile. Im amazed as most Unreal 4 games run horrible but the reviews for this on Switch were good. Not too mention I only own the switch, lol.
I got to say, the Switch version is remarkably well done! Considering the poor results that normally entail a porting an 8th-gen targeted UE4 title to Switch (Ark, Outer Worlds), Bright Memory both looks and runs incredible for a game primarily targeting 9th-gen consoles.
The Switch port of Ark: Survival Evolved was so bad that they are completely rebuilding it and releasing a new version in a few months.
@@GenerationZ313 or maybe Nintendo should invest in slightly better tech in the first place.
Fair assessment. I got the PC version by owning the original and had a good time with it.
I'm severely impressed one dude did all this, this guy deserves the accolades n attention to create more titles in the future, highly impressed! This guy has a phenomenal future ahead of him and can't wait to see what he'll work on next
Why is it, that when Xbox has a clear performance advantage you don't state the exact DRS lower and upper cap on each platform? The bias is so bad...
A cool thing I just noticed is this is one of the VERY few PS5 games that always outputs at 120hz regardless of performance or raytracing. The input lag is amazingly low and is still baffles me that don’t doesn’t give us the option to always output 120hz even for 30&60fps games like Xbox.
Best verson is Xbox Series X on consoles, you herad it.
Comparing a 500$ hardware Vs i9 12900K - RT 3090 - 64Gb RAM
Digital Foundry at it's finest.
it's interesting to see what cheap box can do comparing to high end pc and even if you spend 2k on pc, it will do much better than ps5 or xsx for much longer, basically ps5pro or new Xbox won't even scratch performance of 3080.
Comparing hardware performance at differrent prices is pointless. A 500 $ device plays games for a decade, while a 500 $ pc does web browsing for that period.
@@ThereIsOnlyOneRandom no shit? 😂😂
These videos exist to show which kind of sacrifices were made to port this game to consoles, and you can't do that if your PC has bottlenecks. The i9 12900K + RTX 3090 + 64GB RAM will always win in terms of presentation of course, but by how much? How far are the consoles from delivering this experience? Which kind of technologies are they using to retain image quality even on lower-spec hardware? Digital Foundry is mostly about this rather than "X version is better than Y version".
even a 2080 will run this game better than consoles, nvidia gpus with RT are another league plus DLSS
Pc version might have a significant visual advantage over the consoles however that’s only gonna be applicable if you’ve got a Pc that’s 3X the cost of the new Consoles ! The average Pc build won’t be outperforming The Console versions although if you’ve got an Rtx 3080 or better than you’ll start see some fairly significant visual and performance improvements for sure but anything less than that and it’s simply not gonna be vastly superior but if you’ve got Rtx 3080 - 3090 level cards then of course it’s gonna be better !
What does cost have to do with it?
This is just about the visuals of the game itself compared across multiple versions, this isn't a contest.
It's always about the cost in everything. What you pay and what you get for it.
A 500 $ console plays games for a decade. A 500 $ pc is web browsing for that.
@@crissmv8424 but that's not the point of the video, this isn't a buyers guide, it's a Tech review video.
If I won a PC in a contest that costed thousands, then bought a console that costed me hundreds of my own money. The console would've been more expensive from the viewpoint of my own personal finances because I got an expensive PC for the cost of whatever it was to enter into the contest.
Cost being entirely relative is point I'm try to get across here.
The cost of PC vs console is irrelevant to the subject at hand in the video.
@@JAM92 Some people just don't really get it, either because they're ignorant or so emotionally attached to a product that they refuse to look at something objectively. Like you said though it's all relative like for example for me a console will never be my primary gaming platform, even if I have to pay a premium to get "equivalent" performance because what an open platform like pc provides for me has value that for me it's worth the additional price or I wouldn't be buying it lol. I use my pc for other things not just gaming but even when it comes to gaming I play and have played many games that don't even exist on console, like mmorpg's, rts, multiplayer shooters like Escape from Tarkov, Hell Let Loose, Squad, Ready or not.
Multiple display support, freedom of peripherals, mod support, emulation, the ability to play all Xbox exclusives, Game Pass, Sony exclusives etc. It's like buying a cheaper 4K TV for 400 - 500$ or buying an LG C1 for twice or three times the price. You can watch tv and play games on both but the C1 has features and image quality that to some people that is worth the price premium. It doesn't mean that I am right and Criss is wrong it just means we have different preferences and value things differently and that's fine.
3x is an overstatement. This being Unreal Engine game, a 3060ti will run it better, hell proly even Turing cards. The game has DLSS so even a 2060 will produce better graphics. Essentially a gaming PC built in 2018 is sufficient. Besides, the reason why PCs cost more is because you are buying a tool, a very versatile, multi-purpose machine essential for modern life. Paying $500, which is a lot of money for a toy is a luxury. Paying 800-1k for a PC is an investment.
Ooh. It's nice to see motion blur, vsync and FOV in an options menu on a Switch game.
Also it still looks better than Pokémon Scarlet/Violet
Looks great and is a start for this current gen (Xbox series X/S & ps5) but due to the length I'll be waiting for a dashboard sale
If only the main development houses took inspiration and pointers from games such as BMI, they should step back and produce a series of small games at under $20. These games can be used as platforms for new idea's and direction. BMI is fun and inspiring with a high level of immersion and a good dose of old school gameplay, luving it.
Someone should run this game for Switch, but on the Steam Deck 🤔
Crazy that with over 200W and 10Tflops less raw power the game fundamentally still looks the same on Switch.
I love projects like this and I‘m the same way where I‘m more impressed on ports of games to this system than the nitty-gritty graphical details between the home consoles and PC.
Graphical fidelity is not as imported as it used to be for me as the lines are blurring anyways. A Switch successor with PS4-level performance + DLSS upscaling is all I really need. (And yes there is the Steam Deck, but I prefer console platforms + physical games).
Dat switch version though... It's budget portable hardware from 2015. This is REALLY impressive for the hardware limitations. And I'm saying this as someone who has always had a gaming PC.
For its specs Switch is sold for premium price. Not budget.
@@Sly2Cooper You're obsessed with nintendo lol
Based Ace Combat music choices John! Great analysis as always
We need more exciting amazing a-b games with varied visuals and scenarios and set pieces and less open world garbage. For a small team amazing stuff.
I'm guessing you haven't played either game. They're impressive visually, especially for being a solo-dev. There are much, much better indie games out there though.
The thing is.. it's amazing the Switch can play the game. If this was a Switch only game it would be praised for how great it looks. I've really been impressed with how well the Switch has held up over time.
This game is short but nice I love it
That's what she said
One guy to making most of this and only charging 20 bucks really shits on games like tlou remake. Keep it up, that guy!
I don't like that you wrote "120hz" it should be "120 Hz". Call it a nitpick, but here is why :)
1) There should always be a space between amount and unit ("120" and "Hertz")
2) Hertz is abbreviated to "Hz" not "hz" or "HZ". It's even an SI unit.
(Nearly same goes for "64gb" at 3:08)
Also interesting spelling mistake in the game "VSYNCH" with the extra *H* at 6:44
Still remember John Carmack said in an early 2000 interview that he had come to term with fact “modern games” can’t be programmed by one person anymore. Guess it’s just the tools from back then aren’t modern enough.
Series x finally flexing its 12.1 TF power over the ps5's 10.3 TF. About time!
Native 4K 60fps, we really do live in the future!
PC will always have the advantage. I got tired of constantly upgrading my PC, so now I only console game.
Thb pc gaming is not worth it anymore. With a Series X and Gamepass you have crazy value for the price.
@@redhunter1535 PS5 is a much better console with actual exclusive games. Lbox still stuck as being haloforzagearsbox
@@ardasevmis7583 What exclusive like god of bore that I pirated on my pc and was GARBAGE? ps has no exclusives they're coming all on pc.
Microsoft own Bethesda/Zenimax and Activision/Blizzard ahah, even sony said Call Of Duty >>>> all their games. Imagine buying a console without these devs while on Xbox you have all on Gamepass. Go burn 81€ for trash ass tlous third remaster.
Yet another win for the Series X over PS5 where are all the Sony clowns now eh?
Hiding in their stables they been taken a lot of L's lately 🤣
her's a general advice, if a game seems to win only a certain category, in this case the 120hz mode, then it's an issue with the game and not the console. stop your blind console war.
ONE PERSON made this game, absolutely unbelievable
The fact there is a switch port makes it questionable that it's not on xbox one and ps4, especially xbox one x
They didn’t have the time to port it
They want you to buy next gen consoles
@@rayyanamir8560 nah, the devs themselves said they didn’t have the time and will consider making the ports
@@tomianz-1242There is only one developer
@@oror3751 nope. Thats in the first one, in the infinity (full version) worked around 10 ppl
Imagine have a PC with 64gb RAM. And pay one and a half car for that. Congratulations. You must be very proud.
I’m impressed with the series S
Imagine being the redfall director and you play this
It's still strangely surprising to me to see games like this and Temtem coming out for the Nintendo Switch alongside the PS5 and SX but not the PS4 and XONE despite those consoles being more powerful than the Switch.
Isn't switch cloud only?
@@MugenLord Nop
I know that Plague Tales was one of the first games to install as a dedicated cloud gaming app, so people are looking at ways to exceed the limits of the hardware.
On the other hand, Android is still utter trash so there aren't enough higher-quality games on mobile devices in the West. Even with a late model Snapdragon 800 series, tons of games still seem far crappier than similar Switch titles. I'm hoping the Deck energizes the market and pushes some really crazy hardware in the near future. Anything with less efficiency than say a SD 8+ Gen 1, Bionic or the latest Dimensity.....they're not going to shake up the handheld market. I doubt Apple's got the personality for it, but they could make a gaming handheld and push the MacOS gaming ecosystem. GPD Win, Neo, especially the Deck have reopened handheld gaming; let's hold the door open and see what else comes through it.
@@MoonSarito I haven't been following this game, I assumed it was a stream game similar to Resident Evil 7 on switch.
It's crazy how one developer can optimize a game so much better than big companies
Todas las versiones se ven impresionantes, pero me impresionó el tipo de magia negra que usaron para que Nintendo Switch ejecute este juego, sin duda demuestra lo potente que puede ser si se aprovecha.
All the versions look impressive but I was impressed with the kind of black magic they used to get the Nintendo Switch to run this game, it certainly shows how powerful it can be if harnessed
This game looks like good arcadey fun!
I often don't get the time to devote hours upon hours into a game so a quick blast can be perfect. The fact that one guy developed this is incredible to me and I hope he reaps the rewards.
John is a man of culture using the AC2 soundtrack as BGM
Good seeing other cultured folks recognize the greatness that the AC soundtrack is in general 🙌
Making it harder to understand him!
5:37 I honestly don't understand the utility of these types of raytracing implementations. "Hey it's got raytracing, but more than half of the stuff that should be in the reflections is missing compared to SSR". What's the point?
If it wasn't for guys like Digital Foundry I would barely notice the difference between the PC and Series X/PS5 version. The game looks excellent regardless of platform.
Thank you for the slow-mo of the tearing problems without Vsync. I always find tearing really annoying in longer play sessions (60min plus), though because it comes and goes so fast, I usually cannot tell from a shorter video if it will annoy me or not. This really helped!
(Though I have a VRR display and probably won‘t see anymore tearing in most of my games … but if I didn‘t have one, this would massively inform my buying/playing decisions!)
And thanks as always for the top-notch videos!
wait sorry I meant Vsynch 😁
(this sounds very funny in my head as a German - vee sünch)
He compared a $500 console to a $3000 pc ROFL 🤣 The series x version looks great & competes w a better then average pc w/o fsr 2.0 unless you're going to use a microscope
"Experience the pain of tearing" made me laugh so hard 🤣🤣
The fact that this is 3 hour long at best is really a shame. Like I know this is impressive for a solo dev but still..
It was developed by a team of 1 man.
I get it but maybe try to think of it as a movie type entertainment, of which 3 hours would be really quite long. If they can aceive what they want in three hours its all that matters.
$20 for the hours is not bad. How long do you people want games to last? Do you people want to play the same game forever?
@@josecuervo8487 so if the game was 40$ for 6 hours lol.
I played 10 dollar dlc that had at least 4 hrs of game play. 20s for 2 hrs is definitely not worth it
The PC in this video is a 3k €/$ monster vs a 500 €/$ series x.
OH IT'S THAT ONE GAME JUST ONE GUY WORKED ON??? I heard it years ago and then nothing and now it's back and looks like a hell of a nice game damn!
redonkulous achievement for one person. it looks great and is way more optimised than most AAA crap out there.
All versions look good 😉 very impression by the switch port
The only complaint I have is the 120hz mode on ps5 wich needs an optimisation.
Great work !
CAN'T DO MORE WITH MUCH LESS...THERE IS A 2TF GAP WHICH IS IN FAVOUR OF THE XSX NOT TO MENTION THE CPU RUNS FASTER ON XSX...I WOULD GO FOR THE PS5 PRO IN
2 YEARS WILL ELIMINATE THIS ISSUE COMPLETELY NOT TO MENTION THAT YOU SHOULD HAVE ENOUGH POWER FOR 4K/120 STABLE ON PS5 PRO AND EASILY XSXX
@@tompupino424 caps lock was not required.
I'm not saying that in the end the game will run as well on ps5 as on xbox but it could run a little better in 120hz mode
@@tompupino424 difference is marginal and architecture not wholly identical. I see no reason (other than marketing) why a bit of optimisation should not enable PS5 to run this at 120hz in a solid manner.
IT'S JUST THE WAY I TALK...NOT PERSONAL...THERE IS NOTHING TO OPTIMIZE...DON'T THINK THAT IT WILL EVER RUN BETTER ON PS5...PS5 IS STILL STUCK AT 1080P AT 60 FPS BECAUSE THEY CAN'T "OPTIMIZE" IT ANY FURTHER AS THERE IS STILL NO
1440P BALANCED MODE ON DYING LIGHT 2...BUT ITS A REAL MODE ON XSX...JUST WAIT FOR THE PS5 PRO...BECAUSE THIS WILL BE AN ISSUE THAT WILL GET WORSE OVER TIME...IT DOESN'T HAVE ENOUGH GPU GRUNT
@@hrungnir00008psp WELL THAT MAKES SENSE BECAUSE YOU ARE A PS FANBOY...I GUESS YOU DON'T UNDERSTAND THAT THE XSX IS A DECENT BIT MORE POWERFUL THAN THE PS5...I HSVE BOTH NEXT GEN CONSOLES SINCE LAUNCH...JUST LIKE WHEN THE XBOX ONE X HAD A 2TF
GPU ADVANTAGE OVER THE PS4 PRO...AND WE ALL KNOW THAT ALL
XBOX ONE X GAMES RAN AT A HIGHER NATIVE RESOLUTION THAN ALL PS4 PRO 3RD PARTY GAMES...YOU CAN'T DO MORE WITH 2TF LESS...THIS WILL GET A LOT BETTER IF YOU GET THE PS5 PRO...SHOULD BE A BIG BOOST IN GRAPHICAL FIDELITY
The game demo runs on mobile just fine, it's no surprise they put it on the switch
Lol this " differences " are not noticeable at all unless you do a 90000000 zoom wtf DF??
In handheld mode, the Switch version isn't bad. The load times are longer than on systems but not unbearably (I would recommend transferring the game to internal memory instead of memory card to make it a little bit faster), short campaign and lack of multiplayer lowers the value of the current $20 USD price. At the very least include episode 1 (for those who don't know, it was a paid demo that's separate from Infinite) into the package for the console versions. It's a good game if you want something to play for short periods and doesn't take a lot of space (Switch version is less than 2gb)