@@feelsgoodman420 it’s happened enough times. Especially when the consoles were first released. When Sony gained market share the Xbox dropped off a bit in regards to optimization. The PS5 is also a much more developer friendly platform which helps it a lot.
Yeah and it's called bad optimization! When are people gonna learn that the main problems aren't just hardware related but Triple A titles and lack of foresight in the development space?
Except, we get less information about consoles, and half of the video is about PC optimisation, what consoles players do not care at all. I don't like the format. PC and optimisation is one video, all consoles in another.
@ArchieBunker11 My comment hurts your PC master race ego? I don't care about PC at all, especially optimisation and other stuff. We can use some actually good information, like VRR and 120hz displays test. The PC cheater race can have their own videos.
Same. Idk why they try to force it when clearly console or even pc cant handle it. Definitely not worth it, i would love if they just remove it across the board to make the game run better
@@ninjascroll1017 Honestly brother, considering Xbox even runs what I feel is "intended" and very noticeably better, I pray it's just an optimization error they can adjust in a patch near future. Let's hope that's what it is. I can't get it on my PC since my PC is crapping out on me, so I was really looking forward to getting it on console. I dont really enjoy low FPS on what's supposed to be an intense shooter, if that makes sense.
My brother and I both own a series S but only I own a PS5, initially wanted to get it on the ps5, but decided to get the xbox series s so we could both play online together. For me, this has been the best gaming experience I've had on the series s since I got the console. Really amazing work the devs did on this version, still cant believe it runs this good.
The fact that they managed to get this running so well with the Series S compromises in mind is nothing short of incredible. So happy I get to enjoy this game especially when Dragons Dogma 2 is a prime example this year of the exact opposite. Beyond ecstatic for monday
@@Tragicx77 dude look at the vid they uploaded, the game is limited to 720p on consoles... you just don't understand what render resolution and or upscaling means. I game on NATIVE 4k on a 4k OLED tv. Console players game on 720p upscaled to 4k.
Actually it’s great optimization. The console cpus are worst than a 3700x and that is and old cpu for something like this game with so many Ai enemies going on! Also considering 99 percent of console games on previous systems were always 30fps be glad there is even an option for a higher frame rate mode. I knew these consoles were going to struggle for high framerate on newer games when I heard about the cpu going into them. Also the Ai is very good in this game and not just dumb enemies. Takes a beefy cpu.
@@PhotoJohn80 They could easily offload enemy movement to the GPU that is only used at 50%. But they didn't they just become lazy and shipped game anyway with subpar optimization. Devs need to stop shipping broken games and trying to fix them later (or never).
@@PhotoJohn80 people don't seem to understand the difference between a demanding game and poor optimization..."oh my game dips below 60 fps with upscaling? Unoptimized and lazy"
The fact that the Series X version runs so much better gives me hope for a PS5 patch down the line. PS5 owners may want to wait a few months and see if performance is improved.
@@emiami458 No, it's absolutely not nit picking, especially not on modern hardware and display devices. The input delay at 30fps is 110% noticeable, and is only more noticeable the longer you've become accustomed to higher frame rates which is becoming the standard across the industry. I know it's a difficult pill to swallow if you've been used to and fine with 30fps for a long time but that is now the minority and rightfully so. That's why the display device industry has standardized 60Hz and up in pretty much all modern hardware releases.
@@danjjjatest I have PS5 and Series X. Currently playing on Series X, but will swap to the PS5 Pro if the game receives a boost. I couldn't give a **** about the platform I use. I'm into the games themselves.
@zombiebillcosby To get it to work. Turn on Dynamic Tone Mapping on your HDR TV. Then make sure HDR Always ON is on in the PS5's settings. Then go to adjust HDR settings in the PS5 settings. Click until the sun clips into the background on the first and second page. Last page make completely black. The PS5's version of Auto HDR will now be working. It only works with Dynamic Tone Mapping on and not HGIG on PS5. Works with all non HDR PS5/PS4 games.
I’m surprised there was no conversation about how good motion blur is on Series X (and I’m sure PS5, too). It feels VERY similar to Forza Horizon 5’s blur, where it feels much more painterly/cinematic than most implementations. I actually thoroughly enjoy and legitimately prefer Quality mode vs the Speed option. It looks so good and feels just as good as most 60fps games these days.
Holy shit youre right! Im on the ps5 and i was disappointed with the speed mode when i first saw it. I was then worried about going for quality mode w/ motion blur but it looks damn good 😁
Reasons why SX could have such an advantage: 1. Just general worse CPU optimization on PS5 2. Hardware Mesh Shaders are used on SX with this iteration of the Swarm Engine 3. SX uses the 8 cores / 8 threads CPU mode with 3.8GHz clocks instead of 16 threads with 3.6GHz, but shouldn't do that much of a difference 4. PS5 has stripped out the AVX CPU extensions (Advanced Vector Extension), which SX still has. Not sure if any game used those to any degree, but maybe useful for the swarms? 5. Smartshift on PS5! Normally games aren't that taxing on both CPU and GPU at the same time. Here those big scenes might be different. Since the devs seem to have opted to have the resolution similar on both consoles, the PS5 might have to use power for the CPU but can't lower the resolution anymore with DRS, therefore framerate goes down more than in other games (-> GPU bottleneck). Or it is the other way round. The GPU is also taxed fully and needs all the power it can have because the fps are not locked to 60fps -> full GPU utilization and Smartshift takes power from the CPU (-> CPU bottleneck) which this game also needs (other games not so much). This behavior is observed in other titles where the lower the CPU utilization, the better the GPU performance on the PS5.
Or maybe the overclocked cpu from the ps5 is overextended and being throttled by high temps, because on pc when there's swarms on screen the temps skyrocket on the cpu and the utilitization increases too.
The CPU has 8 cores one is reserved for OS and backend and I believe another is reserved only six cores are used in it doesn't boost clock like a regular desktop CPU and it's low powered a six core Ryzen 5 3600 is a perfect comparison
@@WASD-MVME a 3600 has other windows application running on the back its more like 1 core 2 threads are used on the xbox, 7 cores or 14 threads are used on the xbox.
@@vandammage1747 doenst say shit, if u are in 60 and change to 40 suddenly yes will look like a slideshow but this is cuz ur eyes/brian are used to the 60. just play for 10 minutes and u will get used. dont believe me? do the oposite, on pc limit a game to 15fps then change to 30, 30 will look like 60fps for u.
@@deadcaptainjames6045the cpu in the ps5 and series x are pretty decent there shouldn’t be a cpu bottleneck. I’m leaning more towards it’s a gpu bottleneck most games are gpu intensive.
And the PS5 Pro is rumored to be just +10% on the CPU... games will render at higher res with more accurate ray-tracing effects but performance will stay the same, especially in this type of games.
HDR is a gimmick. Setting display to wide color DCI is better, color pop. Also with a high contrast TV you get white whites and deep blacks. You don’t need 2000 nits to blind you
Having played through the ps5 version (yes I bought the 4 days early access version …) I gotta say unfortunately the situation is much worse than you describe for quality mode. The later large scale engagements go down quite a lot even in speed mode and are almost unplayable in quality mode… not locked 30FPS at all there
I recently built a pc as got fed up of my consoles struggling to hit 60fps with nice settings. Watching this video has proven again I made the right choice.
My mate persuaded me to go pc Still use controller I'd say the major upside is you can really customize the graphics I've switched some to medium because I don't notice some stuff on high But I've been getting 60 70 fps on a 6650XT and cpu being a ryzen 7 5700x
@@hannibalb8276the opposite is true. Ask any dev. There are reasons games don't perform better on series X This dev just happens to have marketing deals with xbox and have always favored the platform over playstation
@@GhoulSolo___wait what? 😂😂😂 we know that about ps3, but you really think that means ps4 and ps5 had the same issue? Literally the complete opposite is true Digital foundry and every dev working on these consoles have said ps5s API, NOT XBOXs is easier to work with It's not 2007 dude 😂
@@HugoStiglitz88 Objectively wrong and there is a reason why you have no evidence to present for your lol claim. Sony has a LONG history of paying to gimp other console versions of games. Cope.
Focus home has a good releationship with Microsoft and their games are always on gamepass after a while, even pre load unlocked for series x a few days before PS5. They probably used xboxes for main development platform while developing the game
👏👏👏 That’s what I do for multiplats. Alan Wake 2 was also an XSX game for me. I so enjoy reading all these fanboy comments like if they have any clue about development/programming.
Same here bud..it stops all the fanboy thinking, as soon as you can actually put them together yourself and see the differences in the same games.. opens the eyes
@@moonflare7070 have you ever played a game at a locked 40fps? It's noticeably smoother than a locked 30fps and even far more playable than an unstable 60fps.
It actually works as quality mode but it feels smoother, a lot of sony games have that and it works suprisingly well on 120hz vrr supported displays@@moonflare7070
Well, I have the XSX so that was the version I was going to get, but its good to see it performs pretty well on it comparatively. It’s good to finally start getting games that simply couldn’t run on last gen machines, and pushing these machines to the max. Keep’em coming
Not gonna lie, when games on series x and ps5 drop frames between 60 and 50 i never notice them because i use VRR on both consoles… i literally NEVER notice them, they always feel like a solid 60 for me, especially on the series x. I feel like VRR displays are a must have for this generation if fps dips are annoying to you.
@@randomdude8877 Im just saying that with how many games run with frame drops VRR makes most of them unnoticeable… this is a pretty bad generation for consoles, but at least we get VRR support on ps5 and both xbox’s, it can be a pretty big bandaid lol
@@pixelslaughter3492 yeah i love HDR. I remember not caring for it much when i bought my first tv that supported it… until i upgraded and to QLED and OLED displays and actually saw how HDR is supposed to work… so much detail in the colors and the dark, i love it
@@randomdude8877 the game is well optimized. Its just the consoles struggle. It happens sometimes that games come out that are too much for the hardware. The consoles are old hardware by now
Developers should change the SPEED MODE into a 40FPS MODE, and create a new SPEED MODE PERFORMANCE MODE at 60FPS with a dynamic 960p lower resolution up to a 1380p Resolution, so it maintains the 60FPS more often, currently the 60fps mode will play perfectly as a 40FPS mode with some minor optimizations on the heavier areas..
the beauty of running that 3600 is, being able to upgrade to the 5700x3d, for the price of a series s you could probably double your performance. presuming you're running at a sensible resolution with your GPU.
@fieldchicktv It also has to drop to 720p during fights to retain 60fps. During traversal it's 1080p up to 60fps but more like 40fps up to 50fps. It's a game I'm gonna be interested to see what the PS5 Pro does for it.
@@reshaykutFF16 looked horrible in performance mode. After some updates putting in a motion blur slider and other things it got a little better but yea that game was not optimized well
40fps works well on screens with variable refresh rates, but on most screens that're locked to 60 it looks and feels really weird with a lot of screen tearing and jumpy frame pacing.
Important lesson learned today: Use Dynamic Resolution Scaling (DRS) with VSYNC ON at all times to avoid finicky behaviour. Over the last 2 years I honestly believed that upscaling should be the last "concession" allowed for my gaming pleasure, but have since warmed up to both this and DRS if only to keep frame-times locked.
A datapoint I’d like Alex to test on in future would be CPU cores count. His test rigs are 6-8 cores, some titles will scale the workload to 16+ cores.
@@gillleehahn7451 it says it can output that because it can, it's literally in the HDMI spec. It doesn't say "ALL GAMES ARE GUARANTEED TO WORK IN 8K 120FPS"
@duzypokoj1151 nah they were misleading people. Stop making excuses for them. I own a ps5 and that was bull from the start and they knew it so removed it from packaging eventually. What you say might be true too but if that was why they put it on box then there would have been no need to remove it from the packaging.
@@duzypokoj1151It can't output 8K. The firmware literally doesn't support the resolution, Sony said they'd add it in the future, and The Tourist (yes, the game running at 8K) had to use SSAA to render at a higher resolution since the console doesn't support the resolution. Maybe PS5 Pro actually supports it but I don't have one. The original one doesn't.
Has the shader compilation stutters been fixed? I'm running on a 7800X3D and 4080super and haven't noticed any stutters. I only bought the game 4 days ago. But I've not seen a single one as of yet.
Found something quite interesting, I pirated the game first to test it out and was max setting around 80-110 at 4k (3080ti 9900k custom loop). I really liked the intro so decided to buy it and on the retail version (with drm, anticheat and connected online), my fps ranges are between 60-90fps in that first intro chapter...
The only possible reason I can think that the xbox would be faster when cpu limited would be under 1 specific circumstance. If this engine is very single thread dependent maybe the devs opted to use that series x feature where you can disable smt and run 8 cores 8 threads at 3.8ghz instead of 8 cores 16 threads at 3.6 ghz. That would give it a 300mhz clock advantage over ps5. The engine would have to be very sub optimal for that to be the case because usually the extra threads would be more beneficial but it might be possible.
@@Mmachine88 I'm not sure, but the PS5 had this as a feature since launch. I believe it's meant to mimic what some gaming laptops do so that way both thermals and bottlenecks can be kept in check.
@@PixelatedWolf2077 And you're not just talking about having dynamic resolutions and stuff, right ? I get what your saying, wasn't aware the base PS5 did that because I don't think we've seen any testings that have shown off that in real time, right ?
@@Mmachine88 Yup, not just dynamic resolution that's being used. It's something that's from AMD themselves. It's called "Smart Shift" but *Speedshift* sounds cooler. It's just a way of moving power from the less utilized CPU, for example, to the GPU which might need its clockspeeds higher. Same goes for if the CPU needs more power, and the GPU isn't being used as much, the power then goes to the CPU.
I'm playing speed mode 😅 on XSX on VRR display and 95% of the time it feels super smooth. I'm glad I can enjoy it and not be depressed by tech analysis.
But if you stop the game and zoom into the top right corner tou will see that the shadows are blurry. It's impossible to enjoy a game with those problems
I'm always surprised that people act surprised that digital foundry focuses on all the tiny technical details since that's literally what they do. Anyone that lets this information ruin your enjoyment of a game seek help
This seems like it's more a developer spending time for each platform with optimisations rather than a specifically CPU limited scenario. Normally, devs have been spending the most time with the PlayStation version and thus the PS5 has been appearing to punch above its weight, so to speak. Here, they've actually spent time on the Xbox versions and thus, we're seeing the performance gap as we would expect for a machine that has more GPU performance.
Kinda the ps5 is usually the main target for development then they port to the xbox and pc which uses DX12 which end up causing problems for the series s thats the main reason they complain about it and since the ps5 is using a low level api that allows for deeper optimizations than the high level pc api the xbox uses
This is the result of PS5 using smartshift and XSX having sustained cpu speed. Almost every game is not cpu limited which is why ps5 usually is very close to XSX. But when those rare cpu limited games occur, ps5 can't boost cpu enough to keep up with XSX. And in the case of Warhammer it most likely doesn't even boost the cpu because resolution seems to be same as XSX. If cpu speed would be boosted, the resolution would be even lower on PS5, which the devs probably didn't want when the resolution is already atrocious and console users often play on big screens unlike pc users.
Another 720p in performance mode banger. People made fun of Nioh back in the day for its 720p performance mode. Now everyone is apparently happy about it. This is why I switched back to PC. lmao
I wish console a had a 40 FPS option as well for those of us that have 120 fps TVs. Overall this a great showing of the consoles hardware performance especially xbox.
I always love Alex’s videos, but I’d wish he touched more on the performance hit and quality improvement of DLAA compared to DLSS and FSR2 (just as a normal part of the videos - can you talk about optimized settings without comparing the cost gains and image lose of the different DLSS types?)
Its amazing how people that know nothing immediately jump on the "bad optimization". On top of having very impressive asset quality and lighting, this game is rendering hundreds of individual enemies in huge open environments. Every time you kill an enemy the screen fills with high quality blood effects right infront of the camera. Its going to be demanding. "Optimization" has turned into a buzzword for ignorant people on twitter .
I think the game has some optimization to be done. Not because of the hundreds of bodies on screen but more due to random stuttering and frame dropping in areas that are not really loading anything. I won’t say that is badly optimized because as a game dev, pc is hell due to variety of configs one can have and things out of the game sucking performance but id be happy to see medium,1080p, rts on locked at 60fps on my rig that runs everything else at better quality and frames. There isn’t a patch from nvidia released for the game yet but i hope to see improvements in areas that are suffering with no apparent demand
My mind is ready. We've all been waiting for this. The well-meaning and Imperium-loyal raw recruits have had their say, it's time for the Astartes Digitalum to weigh in and give us the information straight from the Emperor of Gamekind himself.
You can use RTX HDR to put HDR into any non HDR game. Looks really good too. AMD often copies Nvidia, and it is one of the last features left they haven't copied, so it is possible they add it soon.
Great to hear Series S is holding its own. So little was said about it, but of course that's what happens when things work the way they're supposed to.
11:28 you couldn't say more frames "on the Xbox"? I was listening in the background and had to come to my phone to see which system had the more frames.
Xbox advantage likely comes from APIs used. A lot of Saber’s dev talent is Russian, and Eastern European devs tend to be PC first. The PC was likely the lead platform (so DX12 would be the primary API) and then ported to Xbox (which runs DX12 natively) so EZ. PS5 then has its own suite of bespoke libraries and APIs, and was likely ported last.
It's so crazy that were finally starting to hit a point where games are better optimized on PC that on consoles, I'm on an i7 8700 and a 3070ti and I'm getting around 70fps average with almost maxed out settings
Well the Pro CPU is now 10% slightly higher than the base PS5. 3.85GHz PS5 Pro vs 3.8 or 3.6 when multithreaded on XBX so I expect it to outperform it. If the base PS5 CPU is the actual cause for slowdown here then the Pro should be running right through this. Obviously it’s up to the Dev to do all that but in theory yes. Good to go!
@@vandammage1747 I've watched DF for years, i would say PS5 actually often is equal or better optimized, which is unfotunate because Series X on paper should be better in every 3rd party game, this is likely due to the larger userbase, so devs give that version more focus. They also rarely take advantage of some of the unique hardware features on Series X. The most embarassing thing for me is when 3 out of the 4 Xbox ports looked or ran better on PS5, super baffling...even if the differences were minor.
Looking at this, I don't think it's worth buying the PS5 Pro if we are seeing significant frame rate drops because of CPU limitations. The PS5 Pro does get a bigger GPU, but the CPU is the same as the PS5.
The PS5 Pro CPU does get a slight bump officially taking it over the XBX. 3.85GHz vs 3.8 or 3.6 on XBX when multithreaded. So yeah the Pro will be the best option.
optimization goes a LONG way. Its staggering that so many Series S ports miss the mark and then here comes Space Marine 2 smashing expectations with incredible optimization
Had to lower all the graphics settings and enable quality DLSS at 1440p, but I'm getting 120-145fps most of the time, dropping down to 100fps worst case scenario. Definitely a big improvement.
I noticed on my i5-13900, it raises the CPU temps much higher than other games, even higher than Cyberpunk with path tracing. Both games running at 1440p. Perhaps it’s just THAT much heavier on the CPU.
@@shreder75 There is a world of difference between no longer being cutting edge, and running games at 720p - like, in that respect the PS5 and XSX have aged worse than the PS4. The funny thing is that the PS5 essentially has a 6700 powering it, while the XSX has a 6800 powering it - and I feel like I could use either of those cards with the PC versions of those games and achieve nicer results.
Yeah "more grunt" that doesn't show up in most games. An occasional game running better on Series X doesn't change the fact that a regular PS5 beats the Series X often, not even considering Tempest audio and haptics into consideration. Don't need a Pro to beat the X at launch, don't need it now.
Alex I would have liked You addressed the high CPU temps this Game is displaying on PC. I know is CPU heavy but the temps that some users are having are not normal. I hope the fix that in a future patch. And DLSS in the different modes sometimes are not having also no too much difference in performance. What's the deal with that?
I'm actually impressed on PC. 3090, 5950x and 32gb, 4k quality, all settings maxed and it's pretty much locked at 60fps. It's a fairly closed off, linear game so that helps, no RT helps a ton obviously. But this game still looks great. A lot of recent games really starting to stretch my setup, so happy with this.
@overtherenowaitthere it may be, but the latest big games are too much to run maxed out now. Alan Wake 2, Black Myth Wukong, Cyberpunk updated, Dragons Dogma 2, and I'm sure many others all required serious tinkering, reduced to 1440 or heavy DLSS and limited or no ray tracing. Now I understand these are very 1st world problems, and I'm still happy with performance. My point was, this is a new game that looks great, and I can run it maxed. Compared to other recent releases, this is very promising.
@sneedsfeedandseed1795 never said you should be impressed. I said I'm happy that a new game came along, that imo looks great and my system can run it maxed out, when recently and increasingly, that has not been the case. I wasn't trying to impress, you, a stranger I've never met. I was just signalling my happiness at this outcome.
There’s nothing weird about it … the series X has a stronger GPU and more overclocked CPU ..why doesn’t digital foundry just say that ??Whenever the Series X has a win like this digital foundry claims “ they can’t figure out why” … SMH!! That’s what happens when a developer actually takes their time to take advantage of the series X
Wow a dev actually TRIED to optimize the Series X on a multi plat. Amazing.
Amazing what you can do when you're not just prioritizing the PS5 version of the game and porting it instead of making two versions from scratch.
Ps5 performance mode compared to xbox is crazy. its taken 4 years for xbox to beat ps5 in a side by side comparison
then watch them patch ps5 to run 60fps
@@feelsgoodman420cope
@@feelsgoodman420 it’s happened enough times. Especially when the consoles were first released. When Sony gained market share the Xbox dropped off a bit in regards to optimization. The PS5 is also a much more developer friendly platform which helps it a lot.
We are reaching peak 720p gaming!
Well at least it's not subhd lol
Yeah and it's called bad optimization! When are people gonna learn that the main problems aren't just hardware related but Triple A titles and lack of foresight in the development space?
Specially if you’re playing on a CRT!
its 1080 right on speed mode on console?
I did try playing it on 720p on a small 14inch monitor, looks awsome
This is in my opinion the best format of videos. You get PS5 vs X vs PC, optimized settings, and some PC ballpark benchmarks all in one video
You don’t like waiting a week or more for optimised settings? 😮/s
@@asdtyuv I mean, they can still do those in a much shorter video.
Except, we get less information about consoles, and half of the video is about PC optimisation, what consoles players do not care at all. I don't like the format. PC and optimisation is one video, all consoles in another.
@@gabfek9263 oh, you dont care that you get low settings, 720p-1080p and still cant hit 60? What more do you guys need to know than that?
@ArchieBunker11 My comment hurts your PC master race ego? I don't care about PC at all, especially optimisation and other stuff. We can use some actually good information, like VRR and 120hz displays test. The PC cheater race can have their own videos.
Killling Xenos faster will please The Machine Spirit and it will bless you with more fps. Working as intended.
All Praise to the Omnissiah.
I am the Emperor’s Sword of Justice
It will also please the Grandfather.....
lmao nice
What
Omnissiah. That's a sick fkn word. I don't know much about warhammer stuff, but I love their words and terms.
With World War Z having horrendous FPS on PS5, I was afraid of this. Damn.
Same. Idk why they try to force it when clearly console or even pc cant handle it. Definitely not worth it, i would love if they just remove it across the board to make the game run better
@@ninjascroll1017 Honestly brother, considering Xbox even runs what I feel is "intended" and very noticeably better, I pray it's just an optimization error they can adjust in a patch near future. Let's hope that's what it is. I can't get it on my PC since my PC is crapping out on me, so I was really looking forward to getting it on console.
I dont really enjoy low FPS on what's supposed to be an intense shooter, if that makes sense.
I hope my i7 and 4090 can keep up, them pixels look tasty
@@drasticallyfantastic7164 If your RTX 4090 doesn't run a new game well, we should all cry 😭
@@vilgax3681 Well a 4090 can't do anything if the CPU can't keep up first.
Jesus, I saw the ps5 go as low as 30 whilst the series x was at 50fps, that is insane.
That’s the 2 more teraflops and devs actually optimizing the game for this console hardware
😂😂😂
@@ProtectusCZ I think its actually the CPU
@@ProtectusCZ except its CPU bound
The Xbox is slightly faster but the gap is too large for it not to be a bug or oversight of some kind.
My brother and I both own a series S but only I own a PS5, initially wanted to get it on the ps5, but decided to get the xbox series s so we could both play online together. For me, this has been the best gaming experience I've had on the series s since I got the console. Really amazing work the devs did on this version, still cant believe it runs this good.
Pretty sure it has crossplay
It runs better on the s. Ps5 Version is horrible @@proggz39
It has cross play between all platforms
It has cross play🤣🤣
@@axelherrera6559Not on the pvp mode fully on every platform
The fact that they managed to get this running so well with the Series S compromises in mind is nothing short of incredible. So happy I get to enjoy this game especially when Dragons Dogma 2 is a prime example this year of the exact opposite. Beyond ecstatic for monday
@greengrugach1984 what a wholesome comment. Rare youtube comment section W
@greengrugach1984it’s a shame there’s 0 enemy or weapon variety and there’s only 6h of content…
it looks fuzzy as hell man, 720p render resolution
@@Rem_NL get a better monitor/screen.
@@Tragicx77 dude look at the vid they uploaded, the game is limited to 720p on consoles... you just don't understand what render resolution and or upscaling means. I game on NATIVE 4k on a 4k OLED tv. Console players game on 720p upscaled to 4k.
720 to 1080p just to hover in the low 50fps is a big oof.
Actually it’s great optimization. The console cpus are worst than a 3700x and that is and old cpu for something like this game with so many Ai enemies going on! Also considering 99 percent of console games on previous systems were always 30fps be glad there is even an option for a higher frame rate mode. I knew these consoles were going to struggle for high framerate on newer games when I heard about the cpu going into them. Also the Ai is very good in this game and not just dumb enemies. Takes a beefy cpu.
@@PhotoJohn80 They could easily offload enemy movement to the GPU that is only used at 50%. But they didn't they just become lazy and shipped game anyway with subpar optimization. Devs need to stop shipping broken games and trying to fix them later (or never).
@@Dregomz02 so easily huh? Well since it’s so easy you should apply for a job with the developer and help them out…. So easy 😒
@@PhotoJohn80 people don't seem to understand the difference between a demanding game and poor optimization..."oh my game dips below 60 fps with upscaling? Unoptimized and lazy"
@@PhotoJohn80 Horizon came out years ago and did more with less, these new devs have less skill or time. They got your money at least right?
The fact that the Series X version runs so much better gives me hope for a PS5 patch down the line. PS5 owners may want to wait a few months and see if performance is improved.
I don't see why anyone cares about any game dropping to 30 fps at times, it's a non issue for people who don't nit pick
@@emiami458 its always an issue because 30 fps in a game that is made for console gamers from 2010.
You forgot about the PS5 Pro, the world 🌎 most powerful console?🤣😂🤣🤣
The Series X has a faster CPU than the PS5 does. That's why the frame rate is higher. A patch won't change this.
@@emiami458 No, it's absolutely not nit picking, especially not on modern hardware and display devices. The input delay at 30fps is 110% noticeable, and is only more noticeable the longer you've become accustomed to higher frame rates which is becoming the standard across the industry.
I know it's a difficult pill to swallow if you've been used to and fine with 30fps for a long time but that is now the minority and rightfully so. That's why the display device industry has standardized 60Hz and up in pretty much all modern hardware releases.
A small thing I wish they would add is a Sharpening setting, At 1080p having a Sharpening setting can make the game look a lot more clear.
Glad I got it on my Series X
Hope they continue to improve all versions though
Wait until you see it on the ps5 pro
The ps pro is gonna be like 600 dollars. Ain’t nobody buying that, especially when Sony has no games for the next 2 years.
@@danjjjatest I'll legit buy it JUST for Space Marine 2. If it receives a performance boost.
@@beliveinurself I guess if you're on Ps5 you have no choice but to buy the Pro, because 40fps is unplayable.
@@danjjjatest I have PS5 and Series X. Currently playing on Series X, but will swap to the PS5 Pro if the game receives a boost.
I couldn't give a **** about the platform I use. I'm into the games themselves.
No HDR support is honestly so disappointing...
Turn on PS5's Auto HDR if it doesn't have proper HDR. I can tell you how to set it up if you want?
@@WllKiedSnakestill bad
@mrartezi2667 It's definitely not. I use it with every non HDR PS5/PS4 game. Arkham Knight looks gorgeous with it on.
@@WllKiedSnakecurious what you mean?
@zombiebillcosby To get it to work. Turn on Dynamic Tone Mapping on your HDR TV. Then make sure HDR Always ON is on in the PS5's settings. Then go to adjust HDR settings in the PS5 settings. Click until the sun clips into the background on the first and second page. Last page make completely black. The PS5's version of Auto HDR will now be working. It only works with Dynamic Tone Mapping on and not HGIG on PS5. Works with all non HDR PS5/PS4 games.
So far on a 5800x3D haven't had any dips under 60 fps! Best gaming upgrade ever, 2700 to a 5800X3D same slot, a world apart in gaming performance.
One of the most powerful gaming processor, it better stay above 60...
HAVE THE 5700X3D
@@gblandrr yea how are people happy with 60 fps on a 5800x3d wtf
do you care i have a ryzen 7950 3D and you dont?
Well, DHU! That's a gaming CPU, it beats most non X3D Zen4 and even Zen5 CPUS in gaming. Of course it would easily keep any game over 60!
I’m surprised there was no conversation about how good motion blur is on Series X (and I’m sure PS5, too). It feels VERY similar to Forza Horizon 5’s blur, where it feels much more painterly/cinematic than most implementations. I actually thoroughly enjoy and legitimately prefer Quality mode vs the Speed option. It looks so good and feels just as good as most 60fps games these days.
Holy shit youre right! Im on the ps5 and i was disappointed with the speed mode when i first saw it. I was then worried about going for quality mode w/ motion blur but it looks damn good 😁
Lack of HDR is a big letdown
Hopefully they add that in a update
Agreed, I was surprised by the lack of native HDR. At least on PC you have Auto HDR or RTX HDR
Also Special K and Reshade options for HDR @@thesilver7238
@@thesilver7238 Auto HDR is the same on XBOX and Pc. It came from xbox first. And it does not! work on all games.
Yeah its wild how many big AAA games are releasing without it still. Really disappointing.
Just started playing this on my gaming laptop and im hooked. The gameplay feels great/ fun and the graphics are insane.
Reasons why SX could have such an advantage:
1. Just general worse CPU optimization on PS5
2. Hardware Mesh Shaders are used on SX with this iteration of the Swarm Engine
3. SX uses the 8 cores / 8 threads CPU mode with 3.8GHz clocks instead of 16 threads with 3.6GHz, but shouldn't do that much of a difference
4. PS5 has stripped out the AVX CPU extensions (Advanced Vector Extension), which SX still has. Not sure if any game used those to any degree, but maybe useful for the swarms?
5. Smartshift on PS5! Normally games aren't that taxing on both CPU and GPU at the same time. Here those big scenes might be different. Since the devs seem to have opted to have the resolution similar on both consoles, the PS5 might have to use power for the CPU but can't lower the resolution anymore with DRS, therefore framerate goes down more than in other games (-> GPU bottleneck).
Or it is the other way round. The GPU is also taxed fully and needs all the power it can have because the fps are not locked to 60fps -> full GPU utilization and Smartshift takes power from the CPU (-> CPU bottleneck) which this game also needs (other games not so much). This behavior is observed in other titles where the lower the CPU utilization, the better the GPU performance on the PS5.
Thought the same
Or maybe the overclocked cpu from the ps5 is overextended and being throttled by high temps, because on pc when there's swarms on screen the temps skyrocket on the cpu and the utilitization increases too.
The CPU has 8 cores one is reserved for OS and backend and I believe another is reserved only six cores are used in it doesn't boost clock like a regular desktop CPU and it's low powered a six core Ryzen 5 3600 is a perfect comparison
@@WASD-MVME a 3600 has other windows application running on the back its more like 1 core 2 threads are used on the xbox, 7 cores or 14 threads are used on the xbox.
Explain why PS5 games run better 99% of the the time then. Without writing a book you goof. 😂 Get real.
Another game which would really benefit from a 40fps option but doesn't have one. Why are devs like this?
40fps is a slideshow
@@vandammage1747better than 30 for sure
@@vandammage1747 nah it's quite playable
If your used to 60 it could bridge to playability from 30.
@@vandammage1747 doenst say shit, if u are in 60 and change to 40 suddenly yes will look like a slideshow but this is cuz ur eyes/brian are used to the 60. just play for 10 minutes and u will get used. dont believe me? do the oposite, on pc limit a game to 15fps then change to 30, 30 will look like 60fps for u.
720p-1080p internal and still dropping into the mid-low 30s is insaaaaaaaane
Not really.
CPU limited, the resolution doesn't really matter when you have a CPU bottleneck
potatoes i tell ya.
@@deadcaptainjames6045the cpu in the ps5 and series x are pretty decent there shouldn’t be a cpu bottleneck. I’m leaning more towards it’s a gpu bottleneck most games are gpu intensive.
@@deadcaptainjames6045 That's why the low internal render resolution is surprising
And the PS5 Pro is rumored to be just +10% on the CPU... games will render at higher res with more accurate ray-tracing effects but performance will stay the same, especially in this type of games.
Just get it within the VRR window.
Yup! But it can run this game close to native 4k at 30 or maybe a 40 mode on 120 display.
We have yet to see the PSSR in action, the actual new feature and not just the hardware boost. 🤔
Because everyone has a VRR TV?
where is your god now xbox?
No HDR in 2024 is abit wierd
Didn't have it on wukong either if I remember correctly
HDR is a gimmick. Setting display to wide color DCI is better, color pop. Also with a high contrast TV you get white whites and deep blacks. You don’t need 2000 nits to blind you
@@retrogamer64007Your comment tells me you stopped learning about HDR about 7 years ago
No hdr and a 30fps target. Game looks atrocious in the blurry 60fps
@@retrogamer64007 Tell me you have a 2014 TV without telling me:
Gulliman in the streets, Fulgrim between the sheets for people who didn't catch it.
weird eay to spell CHADrim
@@samuelcaron2256 whos rimming who?
Femboy Fulgrim? FILTHY HERETIC!
Fulgrim in the sheets*
Having played through the ps5 version (yes I bought the 4 days early access version …) I gotta say unfortunately the situation is much worse than you describe for quality mode.
The later large scale engagements go down quite a lot even in speed mode and are almost unplayable in quality mode… not locked 30FPS at all there
A real tragedy. I would refund it if I could but PSN is not Steam … it’s literally impossible to request a refund or even reach an agent. Fml
I recently built a pc as got fed up of my consoles struggling to hit 60fps with nice settings. Watching this video has proven again I made the right choice.
Welcome
Welcome brother
Lol and now enjoy your stutters and crashes in any game as well as cheaters in online
@@BlIs3000 I do enjoy playing everything in 120fps+
I would never go back to console
My mate persuaded me to go pc
Still use controller
I'd say the major upside is you can really customize the graphics
I've switched some to medium because I don't notice some stuff on high
But I've been getting 60 70 fps on a 6650XT and cpu being a ryzen 7 5700x
Technically, the Xbox series X has always been more powerful than PS5 it's just developers putting more effort into ps5 for a lot of games
Yep, and it's because Sony pays for it
The software is also easier to use. It was the exact same way for the PS3 and Xbox 360, the PS3 was very hard to develop games for
@@hannibalb8276the opposite is true. Ask any dev. There are reasons games don't perform better on series X
This dev just happens to have marketing deals with xbox and have always favored the platform over playstation
@@GhoulSolo___wait what? 😂😂😂 we know that about ps3, but you really think that means ps4 and ps5 had the same issue? Literally the complete opposite is true
Digital foundry and every dev working on these consoles have said ps5s API, NOT XBOXs is easier to work with
It's not 2007 dude 😂
@@HugoStiglitz88 Objectively wrong and there is a reason why you have no evidence to present for your lol claim.
Sony has a LONG history of paying to gimp other console versions of games. Cope.
that ps5 version needs some looking into, that's an insane performance difference.
Its CPU has a lower clock speed. That’s what you’re seeing.
Not as big a gap as calisto protocol, and Xbox missing reflections completely
@@flintironstag9983the ps5 has the highest cpu clock what are you on about.
@@gangstagummybear3432Wasn't this patched like a year ago?
No it doesnt @chasethechosenone8478
Focus home has a good releationship with Microsoft and their games are always on gamepass after a while, even pre load unlocked for series x a few days before PS5. They probably used xboxes for main development platform while developing the game
@@wrathgor if that’s the case they might as well have made it a timed exclusive
I'm privileged to have both consoles, so I'll get the Series X one on this one
👏👏👏 That’s what I do for multiplats. Alan Wake 2 was also an XSX game for me. I so enjoy reading all these fanboy comments like if they have any clue about development/programming.
@@fenixa2z936same here, the Sex for multiplats & the Ps5 for those exclusives 🤙🏼
Same here bud..it stops all the fanboy thinking, as soon as you can actually put them together yourself and see the differences in the same games.. opens the eyes
Having both plataform is always the best choice
Same. Came here to see which one should I do.
They need a 40 fps mode for 120Hz displays.
LOL
Uh this has to be bait right
@@moonflare7070 have you ever played a game at a locked 40fps? It's noticeably smoother than a locked 30fps and even far more playable than an unstable 60fps.
It actually works as quality mode but it feels smoother, a lot of sony games have that and it works suprisingly well on 120hz vrr supported displays@@moonflare7070
@@moonflare7070 how is it bait?
Well, I have the XSX so that was the version I was going to get, but its good to see it performs pretty well on it comparatively. It’s good to finally start getting games that simply couldn’t run on last gen machines, and pushing these machines to the max. Keep’em coming
Bringing consoles down to their knees sounds more appropriate.
@@SOTVT lol lets not exaggerate
Not gonna lie, when games on series x and ps5 drop frames between 60 and 50 i never notice them because i use VRR on both consoles… i literally NEVER notice them, they always feel like a solid 60 for me, especially on the series x. I feel like VRR displays are a must have for this generation if fps dips are annoying to you.
VRR besides for hdr is my favorite technical feature to show up in more recent times. A literal game changer
Or how about they optimize the games?
What a foreign concept I know!
Lol
Oh oh I'm talking crazy! 😂
@@randomdude8877 Im just saying that with how many games run with frame drops VRR makes most of them unnoticeable… this is a pretty bad generation for consoles, but at least we get VRR support on ps5 and both xbox’s, it can be a pretty big bandaid lol
@@pixelslaughter3492 yeah i love HDR. I remember not caring for it much when i bought my first tv that supported it… until i upgraded and to QLED and OLED displays and actually saw how HDR is supposed to work… so much detail in the colors and the dark, i love it
@@randomdude8877 the game is well optimized. Its just the consoles struggle. It happens sometimes that games come out that are too much for the hardware. The consoles are old hardware by now
Developers should change the SPEED MODE into a 40FPS MODE, and create a new SPEED MODE PERFORMANCE MODE at 60FPS with a dynamic 960p lower resolution up to a 1380p Resolution, so it maintains the 60FPS more often, currently the 60fps mode will play perfectly as a 40FPS mode with some minor optimizations on the heavier areas..
Lowering the resolution won't do anything. It's a CPU bottleneck, not a GPU bottleneck.
I will get the Xbox series X version 💯
who asked?
Can't wait to play it on Ps5 Pro
The SX is the way to go if you want better performance
@@FabledFiendyou need it to match or exceed the X
@@patrickstevens2473You mad 😡🤣
Impressive results. Looks great on S
Gonna pick it up on the Series X, surprised about its performance over the PS5. Thanks for the analysis boys.
They literally said it wasn’t good on xsx
45 fps on xbox too in strees moment. I’m play this on geforce now max settings 60+fps
Give it a year, there’s almost no content.
@@chapman2001 you’re literally a fan boi because i own both consoles and saw a 10-15 fps improvement over ps5 at taxing areas.
@@chapman2001 Significantly better than on the PS5, which I assume is what they are choosing between.
I know the Xbox had been having a ROUGH time, but it's nice to see devs actually optimising for it.
the beauty of running that 3600 is, being able to upgrade to the 5700x3d, for the price of a series s you could probably double your performance. presuming you're running at a sensible resolution with your GPU.
I love u
They shoul make a 40fps quality mode
There should have been 2K 60 fps option. Many well optimized games support that such as Stellar Blade and Final Fantasy XVI
@@reshaykut Final fantasy xvi is the worst example, frames drops to 40, only in battles it locks 60
@fieldchicktv It also has to drop to 720p during fights to retain 60fps. During traversal it's 1080p up to 60fps but more like 40fps up to 50fps. It's a game I'm gonna be interested to see what the PS5 Pro does for it.
@@reshaykutFF16 looked horrible in performance mode. After some updates putting in a motion blur slider and other things it got a little better but yea that game was not optimized well
40fps works well on screens with variable refresh rates, but on most screens that're locked to 60 it looks and feels really weird with a lot of screen tearing and jumpy frame pacing.
Important lesson learned today: Use Dynamic Resolution Scaling (DRS) with VSYNC ON at all times to avoid finicky behaviour. Over the last 2 years I honestly believed that upscaling should be the last "concession" allowed for my gaming pleasure, but have since warmed up to both this and DRS if only to keep frame-times locked.
Having both consoles I normal purchase ps5 but due to frame rate issues got Series X version
Hahaha that T-shirt is the best. Love Alex
Well at least AstroBot gave me a reason to fire up a console. Back to PC for this.
You mean xbox.
Yeah looks like PC is the way to go
@@lordmaster2562Why would he want to play it on Xbox when he has a pc?
@@lordmaster2562 no he means PC lol
A datapoint I’d like Alex to test on in future would be CPU cores count. His test rigs are 6-8 cores, some titles will scale the workload to 16+ cores.
having 2 people to talk between each other really makes these videos so cozy to watch
I love u
Series X it's, I'll be picking it up on Monday, VRR to the rescue.
ps5 has vrr aswell
@@tebaiyo4635software implementation on PS5, not as good.
@@StinkyGuff PS5 VRR has hardware implementation via Hdmi 2.1. Software VRR is basically Vsync.
@@redfirefox3568 PlayStations VRR implementation is inferior to Xbox.
people actually own a series x? man i dont know anyone in real life that does tbh lmao and im not hating, its true.
Remember guys it say " 4k 120fps " on the box 💀
it says 8k on the ps5 box. thats why years later they removed. all companies lie or twist the truth.
@@gillleehahn7451 it says it can output that because it can, it's literally in the HDMI spec. It doesn't say "ALL GAMES ARE GUARANTEED TO WORK IN 8K 120FPS"
@@duzypokoj1151 ok silly boy. then why did they removed the 8k 120fps stickers/logos from newer ps5 consoles?
@duzypokoj1151 nah they were misleading people. Stop making excuses for them. I own a ps5 and that was bull from the start and they knew it so removed it from packaging eventually. What you say might be true too but if that was why they put it on box then there would have been no need to remove it from the packaging.
@@duzypokoj1151It can't output 8K. The firmware literally doesn't support the resolution, Sony said they'd add it in the future, and The Tourist (yes, the game running at 8K) had to use SSAA to render at a higher resolution since the console doesn't support the resolution. Maybe PS5 Pro actually supports it but I don't have one. The original one doesn't.
So will we finally see the Series X CPU advantage shine when comparing third party games?
Has the shader compilation stutters been fixed? I'm running on a 7800X3D and 4080super and haven't noticed any stutters. I only bought the game 4 days ago. But I've not seen a single one as of yet.
Found something quite interesting, I pirated the game first to test it out and was max setting around 80-110 at 4k (3080ti 9900k custom loop). I really liked the intro so decided to buy it and on the retail version (with drm, anticheat and connected online), my fps ranges are between 60-90fps in that first intro chapter...
The only possible reason I can think that the xbox would be faster when cpu limited would be under 1 specific circumstance. If this engine is very single thread dependent maybe the devs opted to use that series x feature where you can disable smt and run 8 cores 8 threads at 3.8ghz instead of 8 cores 16 threads at 3.6 ghz. That would give it a 300mhz clock advantage over ps5. The engine would have to be very sub optimal for that to be the case because usually the extra threads would be more beneficial but it might be possible.
PS5 allocates more power to either the CPU or GPU depending on what's more intensive typically.
@@PixelatedWolf2077 Isn't that what the pro variant is alleged to be able to do?? Not on the base PS5??
@@Mmachine88 I'm not sure, but the PS5 had this as a feature since launch. I believe it's meant to mimic what some gaming laptops do so that way both thermals and bottlenecks can be kept in check.
@@PixelatedWolf2077 And you're not just talking about having dynamic resolutions and stuff, right ? I get what your saying, wasn't aware the base PS5 did that because I don't think we've seen any testings that have shown off that in real time, right ?
@@Mmachine88 Yup, not just dynamic resolution that's being used. It's something that's from AMD themselves. It's called "Smart Shift" but *Speedshift* sounds cooler.
It's just a way of moving power from the less utilized CPU, for example, to the GPU which might need its clockspeeds higher. Same goes for if the CPU needs more power, and the GPU isn't being used as much, the power then goes to the CPU.
I'm playing speed mode 😅 on XSX on VRR display and 95% of the time it feels super smooth. I'm glad I can enjoy it and not be depressed by tech analysis.
But if you stop the game and zoom into the top right corner tou will see that the shadows are blurry. It's impossible to enjoy a game with those problems
they killed my joy for black myth wukong
I'm always surprised that people act surprised that digital foundry focuses on all the tiny technical details since that's literally what they do.
Anyone that lets this information ruin your enjoyment of a game seek help
@@gzuskreist1021 lol
@feelsgoodman420 man, I'm sorry 😞
Investing in a good PC makes it like gaming 10 years into the future.
Sucks that it’s a CPU throttle on the PS5 but glad there’s not frametime problems on the 30fps mode
This game makes my room cozy with how hot it makes ky cpu get ❤
Not buying until the ultrawide support drops.
Crazy that they don't ship with it when other builds had support.
This seems like it's more a developer spending time for each platform with optimisations rather than a specifically CPU limited scenario.
Normally, devs have been spending the most time with the PlayStation version and thus the PS5 has been appearing to punch above its weight, so to speak. Here, they've actually spent time on the Xbox versions and thus, we're seeing the performance gap as we would expect for a machine that has more GPU performance.
Kinda the ps5 is usually the main target for development then they port to the xbox and pc which uses DX12 which end up causing problems for the series s thats the main reason they complain about it and since the ps5 is using a low level api that allows for deeper optimizations than the high level pc api the xbox uses
This is the result of PS5 using smartshift and XSX having sustained cpu speed. Almost every game is not cpu limited which is why ps5 usually is very close to XSX. But when those rare cpu limited games occur, ps5 can't boost cpu enough to keep up with XSX. And in the case of Warhammer it most likely doesn't even boost the cpu because resolution seems to be same as XSX.
If cpu speed would be boosted, the resolution would be even lower on PS5, which the devs probably didn't want when the resolution is already atrocious and console users often play on big screens unlike pc users.
this is precisely the answer.
Another 720p in performance mode banger. People made fun of Nioh back in the day for its 720p performance mode. Now everyone is apparently happy about it. This is why I switched back to PC. lmao
Consoles are a joke
Options on a ps4 game was cool more should of had them.
@@randyrrs7028Nah, Zen 2 processors and the mediocre AMD GPU equivalent on the consoles are a joke
I wish console a had a 40 FPS option as well for those of us that have 120 fps TVs. Overall this a great showing of the consoles hardware performance especially xbox.
I always love Alex’s videos, but I’d wish he touched more on the performance hit and quality improvement of DLAA compared to DLSS and FSR2 (just as a normal part of the videos - can you talk about optimized settings without comparing the cost gains and image lose of the different DLSS types?)
Its amazing how people that know nothing immediately jump on the "bad optimization". On top of having very impressive asset quality and lighting, this game is rendering hundreds of individual enemies in huge open environments. Every time you kill an enemy the screen fills with high quality blood effects right infront of the camera. Its going to be demanding. "Optimization" has turned into a buzzword for ignorant people on twitter .
Fake digital foundry fans basically same people who say elden ring looks and runs great for them
I think the game has some optimization to be done. Not because of the hundreds of bodies on screen but more due to random stuttering and frame dropping in areas that are not really loading anything. I won’t say that is badly optimized because as a game dev, pc is hell due to variety of configs one can have and things out of the game sucking performance but id be happy to see medium,1080p, rts on locked at 60fps on my rig that runs everything else at better quality and frames. There isn’t a patch from nvidia released for the game yet but i hope to see improvements in areas that are suffering with no apparent demand
Ponys
whatsinmy AI fixes this (AI Video Analysis). Space Marine 2 tech review: 60FPS viability.
This is very interesting, I wonder if Wukong will run better on the Xbox series X.
Feels good on a CX and Xbox. Enjoying it
This needs to be revisited on Pro.
I imagine not much has changed.
Maybe it's because Xbox consoles have hardware-level support for mesh shaders, which is why the difference in performance.
Yup that's what I've heard as well
Series X with the W it seems 🤷♂️
Took 4 years 🤷♂️🤷♂️🤷♂️
@@MrCheesegr8rCope 🥹🤣
@@Retro_Gamer_89enjoy this win while it lasts. It’s so rare when Xbox outperforms ps5, and to be fair this is launch. 🤣
@@Retro_Gamer_89 googoo gaga? 😭😭😭
It’s not much of one. Visual fidelity takes then same hit and it’s still a wildly unstable sub 60 fps. Pretty small w.
Wow okay, gonna buy this for Xbox instead of PS I guess
Shame cuz i hear the dualsense feels great in game 😅
@@ChillGuySammy too bad the ps controller is an unergonomic nightmare
@@hannibalb8276 for real? I love it bro I dunno 😅
@@ChillGuySammymannnnnwho tf cares about some goofy vibration triggers 🚮🚮🚮
@vidflu6920 triggers are aight,the rumble is pretty cool tho
My mind is ready. We've all been waiting for this. The well-meaning and Imperium-loyal raw recruits have had their say, it's time for the Astartes Digitalum to weigh in and give us the information straight from the Emperor of Gamekind himself.
15:00 What's "DLSS Native"? I would've thought it's either native OR DLSS.
DLAA?
dlss at 100% rendering aka just using the anti-aliasing maybe?
It's just using its algorithm as AA. Dlaa kinda does the opposite of dlss where it renders it higher using dlss then puts it back down.
No HDR or 3D audio support pains me.
No 60 fps mode pains me
You can use RTX HDR to put HDR into any non HDR game. Looks really good too. AMD often copies Nvidia, and it is one of the last features left they haven't copied, so it is possible they add it soon.
@@Mcnoobletwill be trying RTX HDR and HDR via reshade add on
@@Mcnooblet I’m on PS5 and don’t say use HDR always on, it’s not a solution. :)
Aww, props to series s. That little machine that keeps on going.
Sorry but do you know if the latest patch improved the frame rate on Ps5 making it similar to Series X?
Great to hear Series S is holding its own. So little was said about it, but of course that's what happens when things work the way they're supposed to.
11:28 you couldn't say more frames "on the Xbox"? I was listening in the background and had to come to my phone to see which system had the more frames.
Would it be worth it running thePS5 at 2K? It’s still rendering at 720\1080, but there less work per frame to upscale to 2K?
I think 1080p upscaled to 1440p would probably look nicer than 720p upscaled to 4k.
Rumours say that PS5 Pro will have the same weak CPU
And the rumours were right 🥲
True, it won't improve this specific game much because of that fact.
Xbox advantage likely comes from APIs used. A lot of Saber’s dev talent is Russian, and Eastern European devs tend to be PC first. The PC was likely the lead platform (so DX12 would be the primary API) and then ported to Xbox (which runs DX12 natively) so EZ. PS5 then has its own suite of bespoke libraries and APIs, and was likely ported last.
This makes so much sense. Thanks for the info 👍
Thanks for the video, wish i saw this before i pulled the trigger today
It's so crazy that were finally starting to hit a point where games are better optimized on PC that on consoles, I'm on an i7 8700 and a 3070ti and I'm getting around 70fps average with almost maxed out settings
With those stutters nah
@@xtr.7662 but the stutters are on console...did you reply to the wrong comment buddy?
@@Hatecrewdethrolthere are literally none on console even on ps5 those are just performance problems
@@xtr.7662 you're saying stutters are not performance problems...
I don't even know what to say to something so inane
@@xtr.7662Yea, what the hell do you think a stutter falls into?
so probably can’t expect much of an improvement from ps5 pro on this one given it’s cpu limited?
Well the Pro CPU is now 10% slightly higher than the base PS5. 3.85GHz PS5 Pro vs 3.8 or 3.6 when multithreaded on XBX so I expect it to outperform it. If the base PS5 CPU is the actual cause for slowdown here then the Pro should be running right through this. Obviously it’s up to the Dev to do all that but in theory yes. Good to go!
Rare W for Xbox, excited to fire this up on Series X!
most games play better on XSX but only very slightly. This though is significant
@@vandammage1747 I've watched DF for years, i would say PS5 actually often is equal or better optimized, which is unfotunate because Series X on paper should be better in every 3rd party game, this is likely due to the larger userbase, so devs give that version more focus. They also rarely take advantage of some of the unique hardware features on Series X. The most embarassing thing for me is when 3 out of the 4 Xbox ports looked or ran better on PS5, super baffling...even if the differences were minor.
@@wileyracer yeah sure sea of thieves looked better which was weird but most aaa thirdpary games look better on XSX and done so the past 2 years
VRR to the rescue again.
U sound upset😂
It's breaking the VRR range with the PS5
@@WayStedYou Lol yeah the ps5 version is f**ked. I was talking about the much better Series X version 😎
@@Oxenfroschgeneral You thought i was talking about the performance mode?, lol c'mon now.
Are they not testing it on a tv with VRR? @@infinitysynthesis
Are we going to get a dedicated pc video still?
I wonder if the baseline Series S that devs optimize for forced them to find better way to handling resources that scaled nicely for the X.
Most likely this game was developed opposite to most games were its first for ps5 then they port to xbox which causes problems for the series s
Looking at this, I don't think it's worth buying the PS5 Pro if we are seeing significant frame rate drops because of CPU limitations. The PS5 Pro does get a bigger GPU, but the CPU is the same as the PS5.
The PS5 Pro CPU does get a slight bump officially taking it over the XBX. 3.85GHz vs 3.8 or 3.6 on XBX when multithreaded. So yeah the Pro will be the best option.
The pro will release with cpu bottleneck at launch and that 10% boost is not gonna be enough to run games like space marine 2 at a locked 60fps
Where the "Xbox Series S is a potato" crowd at
optimization goes a LONG way. Its staggering that so many Series S ports miss the mark and then here comes Space Marine 2 smashing expectations with incredible optimization
Over with the bg3 and wukong crowd 😂
50+ million people own Series S, so they better optimize the titles quicker.
@@tristman8413 meanwhile ive completed baldurs gate 3 three times. Act 3 was rough at the start but quickly was optimized
@@HermannTheGreat "50+ million people own Series S"😂😂
No way I'm playing this on PS5. Might get a physical in a few months when they drop the price.
Had to lower all the graphics settings and enable quality DLSS at 1440p, but I'm getting 120-145fps most of the time, dropping down to 100fps worst case scenario. Definitely a big improvement.
I noticed on my i5-13900, it raises the CPU temps much higher than other games, even higher than Cyberpunk with path tracing. Both games running at 1440p. Perhaps it’s just THAT much heavier on the CPU.
Have you undervolt your cpu. It helps a ton with temperatures
Maybe it uses AVX/AVX2 heavily, which would increase temps. Try a stress tool like OCCT to check how heavy it can be
Alex is slowly transforming into John
Care to explain?
@@EnkiduSA17 they just look pretty similar now lol
Unfortunately.
Gosh, how will games look and run on a SX & PS5 in a few months? 360p upscaled to 1080p 14fps with "no settings"? 😅
It's funny... This generation the Series X and PS5 are performing about as well as I expected the Series S to perform.
@captainthunderbolt7541 so how long did you expect 4 year old hardware to keep up with increasingly heavy games?
@@shreder75 There is a world of difference between no longer being cutting edge, and running games at 720p - like, in that respect the PS5 and XSX have aged worse than the PS4.
The funny thing is that the PS5 essentially has a 6700 powering it, while the XSX has a 6800 powering it - and I feel like I could use either of those cards with the PC versions of those games and achieve nicer results.
The Series X has more grunt under the hood. The PS guys will need the Pro to match or exceed the X
Yeah "more grunt" that doesn't show up in most games. An occasional game running better on Series X doesn't change the fact that a regular PS5 beats the Series X often, not even considering Tempest audio and haptics into consideration. Don't need a Pro to beat the X at launch, don't need it now.
Alex I would have liked You addressed the high CPU temps this Game is displaying on PC. I know is CPU heavy but the temps that some users are having are not normal. I hope the fix that in a future patch. And DLSS in the different modes sometimes are not having also no too much difference in performance. What's the deal with that?
Have you guys reached out to see if the shader comp is still getting fixed like they said it would in the preview build?.
I'm actually impressed on PC. 3090, 5950x and 32gb, 4k quality, all settings maxed and it's pretty much locked at 60fps. It's a fairly closed off, linear game so that helps, no RT helps a ton obviously. But this game still looks great. A lot of recent games really starting to stretch my setup, so happy with this.
it better be 60fps jesus, your computer is still thousands of dollars.
@overtherenowaitthere it may be, but the latest big games are too much to run maxed out now. Alan Wake 2, Black Myth Wukong, Cyberpunk updated, Dragons Dogma 2, and I'm sure many others all required serious tinkering, reduced to 1440 or heavy DLSS and limited or no ray tracing. Now I understand these are very 1st world problems, and I'm still happy with performance. My point was, this is a new game that looks great, and I can run it maxed. Compared to other recent releases, this is very promising.
What’s even impressive about that?
@sneedsfeedandseed1795 never said you should be impressed. I said I'm happy that a new game came along, that imo looks great and my system can run it maxed out, when recently and increasingly, that has not been the case. I wasn't trying to impress, you, a stranger I've never met. I was just signalling my happiness at this outcome.
There’s nothing weird about it … the series X has a stronger GPU and more overclocked CPU ..why doesn’t digital foundry just say that ??Whenever the Series X has a win like this digital foundry claims “ they can’t figure out why” … SMH!! That’s what happens when a developer actually takes their time to take advantage of the series X
They obviously know, but the difference isn't that much and the PS5 outperforms the Series X in some games anyway. Also, the Series S
Because the series x is just a LITTLE BIT more powerful than the ps5, just a little bit and its not a significant difference
Alex's shirt is the best thing I've ever seen. Who ever made that... Thank you for your service.
I truly think that for the PvE Co-op elements that should stick to quality mode, while the PvP multiplayer elements should stick to speed mode.
Age of Mythology Retold pls