So, do you prefer these type of semi-scripted gameplay breakdowns? Or more of the original scripted videos? Let me know! *Get your EcksToo Rewards TODAY |* patreon.com/eckstoo *Also, don't forget to check out my Support Breakdown |* ruclips.net/video/FGkFzVF7jIk/видео.html
I love the A-Wing. I've found myself to be good at defending Bombers whilst keeping morale up, and then they're handy for quick low damage swoop hit and runs on frigates, auto turrets and subsystems, just to give the bombers a little hand. Every Y-Wing needs an A-Wing companion.
Played a match earlier in the morning and was surprised to see Charlie on my team in a tie fighter. I was stoked! But I'm even more stoked seeing that I'm in the video! I'm in the interceptor on the right with the name XxPsychosesxX when the match starts. Sorry if no one cares but I'm just excited 🤩
I think its great to be excited about that ! Don't let anyone take away any moments of genuine Happiness whether its a big thing or a small thing. If it was a cool moment for you then it was a cool moment period. Let Trolls be just that Just trolls. I say this in advance since I know there are always trolls out there.
Weakest Class: That's hard, I agree with you on the Y-Wing, but on the imperial side, I think the Tie Reaper is a bit weaker than its rebel counterpart. It's a gigantic hitbox, impossible to miss and supports don't get Ray Shields that would sometimes cut down on laser damage.
i played the campaign on Ace difficulty in VR last night and its a whole new game. You truly have to balance power and shields nonstop on the fly and play each encounter like a puzzle. I find my inner monologue resembles the old rogue squadron models. Its insane.
Great video, Charlie! I’ve been struggling with my Empire Fighter build and this piece was exactly what I needed. I’ve really enjoyed watching you guys use the ion torpedo strategy in your streams. Very effective. Keep up the great work. Your Squadrons content is top tier!
Thanks for the video Charlie, I'll definitely have to try this build. Also, I think this hybrid semi-scripted video is great, it's just a little easier to follow the thought train and see it in action.
I’ll have to use ion torpedoes and guided cannons on my tie fighter. I tend to use ion missiles instead because they’re multipurpose but I suppose with an overcharged guided burst cannon I could just let that take care of fighters and upgrade the ion missiles into torpedoes. I just have to get more used to power shunting.
I know you won’t see this, but this style is great. Focus on flying your best and then go back and tell us what was going through your head. What tricks or maneuvers you are using. That kind of stuff. But focus on the game, fly your best, beat they a$$, then tell us about it after the fact 😁
I really like these videos. It's a nice balance between the highly produced guide videos and the live chat with all the crosstalk. This is relaxing content for me to play vicariously while I'm too busy to fire up the game.
This type of video is far better than narrating as you play, it was much more clear 👌 Also, my thoughts, I had no idea guided cannons could actually be so useful. I might experiment with that and the ray shield on support. I don't know why I'm so obsessed with perfecting an offensive support playstyle, but this is definitely giving me ideas...
Y-wing requires skill to fly effectively, but can last a long time with a skilled player. You have to specialize in the y-wing if you want to be decent. I use a y-wing to dogfight.
a lot of the tiem if im in a tie bomber ill memebeam, but in a y-wing, its bombs all the way with big hull, big shield and SLAM engines, and ill just make passes on the hull of cap ships and peace out. i survive a decent amount more and tis great,
I really like this kind of video Charlie. As someone who's still a complete novice at Squadrons (been so busy I haven't even finished campaign), your videos are inspiring and give me a whole host of ideas of things to try when I'm able to play next. Keep up the great work!
Charlie I have a video request for you. I don't see anyone using bombs although the damage stats on them appear to be very good. Nobody has done a video on how to use them-- do they fall straight down when released or do they have forward momentum like a real bomb would? How high up can you be and still get reasonable hits with them? Is there any way to have a visual guide when at a certain speed and distance for when you should drop them? Is there any difference in their effectiveness on Star Destroyer vs. Frigates vs. Corvette/Raider? Nobody is using the bombs in the game and maybe it is because they suck-- or maybe it is because nobody has figured out how to use them correctly yet.
I think all type of videos are fine according to what you want to present. For a build ; it's nice to have the build presentation followed with an in deapth video in order to expain slowly and precisely how it is meant to be used. For more general stuff video you can mix different clips together. Any way nice job. Keep up that sweet work
I love the Y-WIng! It's really only effective against the frigates and raiders, though. Strafe perpendicular to the frigates with overpowered shield, shift power to weapons and hit the ship with ion cannons, rotary cannon, and beam cannon, shifting shields as you pass, and you should be recharged by the time you get to the second one. Hit it, return for rearm/repair, and repeat. If you're lucky a noble support pilot will be masking the squadron and rearming you!
Thanks for this loadout. Wasn’t really sure how to play the tie fighter, but this worked pretty well for me and it’s good to be impactful in both ways :)
I’ve been using the seeker mines in the interceptor with onslaught rockets and rapid fore laser. Using the passive stealth hull you can pretty much get right behind people, unload your lasers and onslaughts and then fly past them dropping a mine. Been working well for me
I usually run “burst” (not guided; “he’s turned off his targeting computer”) blaster, assault shield, thruster engine, stock hull, seeker countermeasures, and ion missiles on the TIE... very flexible toolset, but not the most lethal, which I’m fine with
I may have to try the guided burst. I love the regular burst but I do miss a fair amount of the time. But it's stronger too... so... REALLY need to try that ion torpedo, though, apparently!
What are effective loadouts for every fighter in dogfight mode? I only play dogfights. Which by the way, these devs need to build up that mode more with ranked fights, etc.
If you wanted you could try to run the Slam engine, that way you could always charge and keep a bit of boost. Other than that, this seems really solid.
You still have to find A-Wings to kill them with this loadout. An A-Wing pilot with the stealth hull and the jammer loaded will have an easy time evading TIE Fighters or staying out of the TIE's firing arc. Then you just kill every TIE Fighter that you can find.
@@rocketassistedgoat1079 Five A-Wing with the stealth hull and the jammer are unstoppable when flown well. I usually stay out of range at over 1500m, pick a target, race in and hit the jammer on the way, kill them and then bug out to beyond 1500m. Wait for the jammer to recharge then go again. If an easy target presents itself while I'm waiting I might hit that too.
@@dat581 There should maybe be some kind of control on who can pick what. Facing five A-Wing flown well, is damn near impossible to counter. Worse, are those fucking awful guided lasers. I just don't respect someone as a player, when they kill me using that. Remember BF1, and how every rock had a talentless hack, sorry, sniper: hiding bravely behind it? Ruined the game. I don't mind if beginners use the targeting lasers, but when the top players use them? Yeah those people, are only winning because they're cheating i.e: are losers in life. I also use boom 'n zoom tactics whenever I can.
@@rocketassistedgoat1079 I've been playing X-Wing Alliance for twenty years so can shoot very well without the guided lasers. I seem to be able to lead targets without thinking about it. What really annoys me about the guided lasers is how far they will go off boresight for the TIE Interceptor. I've been lining up for a low angle deflection shot behind a TIE Interceptor and saw his lasers keep following an X-Wing until it was almost 90 degrees past him and they hit him. That is just bullshit!
@@dat581 I know, right? For a couple of weeks I swear, EVERY time I was shot down, it was those fu**ng lasers. And you can see from the replay, how much off-boresight they track-and hit. They would never have hit me otherwise, as I was screaming around at high-speed, pulling high-speed turns. I also know I'm using decent tactics, and come from yrs of War Thunder and Birds of Prey, as well as Birds of Steel [all the same game-IL2 Sturmovik for consoles], going back to 2008; so I boom 'n zoom onto a guys tail typically [even though I've opted for lightening the hull whenever possible-for agility-in Squadrons you can also have a Turn 'n burn build], blow him away with max lasers [BnZ requires heavy firepower as you only get one pass-a classic being the P-47 Thunderbolt] then boom away-so no one can catch me. It's a good way to use the Y-wing and remain competitive, for example. It lacks the two things a real BnZ plus atmouspheric physics type aircraft would have though; greater agility in the vertical [climb, dive] plus greater speed. No worries, there's A-Wings and Interceptors with targeting lasers to send you home in a...memory [in space, no one can put you in a casket].... Thankfully the game's so fun, I'm putting up with it. But if everyone starts flying in groups of five A-wings, with robot-lasers...it's Battlefield 1 all over again. Everyone's either a sniper bravely lying behind a rock, or a machinegunner, whilst I and a few other souls cling, fingers bleeding, to our authentic bolt action rifles...
While I see some people defending the Y-Wings down below, they are terrible. What Y-Wings are great as is when you have two of them and a small squad to defend them. For instance having a U-Wing for resupplies and 2 A-Wings/X-Wings to defend them works pretty well. One thing I notice it Y-Wings tend to get targeted first when we are pushing capitol ships. Of course this would make sense. You don't want that thing getting to close and dropping its payload on target. So they get shout first. However, most people who attack Y-Wings just fly in a straight line because the Y-Wings are typically flying in a straight line. Thus, they become easy ships to pick off with your A-Wing/X-Wings. The U-Wing can also help shoot them because they typically are moving slow. Basically, Y-Wings can be great. However, to fully function I find they typically require an escort. Compare this to the Tie Bomber. The Tie Bomber doesn't require an escort and can do its job solo much more easily. The main issue for the Y-Wing is how much better it's Empire counterpart is. Not having to defend your bombers lets you do whatever you want to do. Having to defend your bombers requires a lot of communication which most squads don't have.
I do in fact enjoy this kind of video probably a more little bit of both kinds of videos I think the weakest is x wing because there’s not anything it’s good at the rest of them have a good purpose
I mostly fly the TIE Interceptor, have two favourite loadouts that I switch between depending on the map and the enemy. In general, on large open maps like Yavin I use the standard laser, on tight maps like the dockyards, I use the plasburst cannon. In the beginning, I mostly flew the TIE Fighter and I did use the guided laser, but it felt as if it didn’t do any damage at all, even with 200% energy on the guns, so I switched back to the standard laser. So do you constantly overcharge your weapons? That’s something I basically never do, as I can’t seem to use any selection wheel quickly enough while in a tight spot, but if that makes this loadout work, I might work on it.
I like this load out idea a lot and I look forward to trying it. I also like the video format . Quick easy and to the point. Show load out and give reasons for the load out . then show game play, excellent ! one question for the community or you guys at Ecks Too. I know I should know this but I'm have trouble. How do I target the frigates, corvettes, etc... essentially all the middle to small ships. I know how to targets fighters and star destroyer . Those are specifically on the target wheel. If I want to hit the mid range ships do I choose all enemy's and keep scrolling targets till i see them? It seems sometimes I will be able to target them easily and other times I can only scroll through fighters . I want to use these long range abilities but im not effective at the targeting of these mid size ships. Please help . THX !
I can't agree with the statement that Y-wing is the most underpowered fighter in SWS. It has a strong hull, strong shields and its rotary cannon can do a lot of damage, not to mention the additional ion cannon. It's not very easy to fly, granted, but when you get to know it, Tie fighters are easy pickings. Tie bombers don't seem that tough either when you have all that firepower at your disposal.
I haven't played all the classes yet, but I feel like the X-Wing isn't as strong as it should be, damage output-wise. Maybe it's my skill level or lack thereof, but I quite struggle getting kills in the X-Wing, which is a little disappointing, because I love the X-Wing so much. And yes, I do enjoy these types of videos :)
I agree I play x wing and I feel like it's better suited as an anti capital ship fighter than an anti ship fighter like I use it a lot but it is used exclusively for me as a way of attacking subsystems and enimie frigates the one thing it is good for is how durable it is but it's not very good on ship on ship engagements
Have you tried something like that www.squadronsbuilds.com/shipbuilder?buildId=x01050105060705 ? Slam Engine + Resonant Shield? No Shield decay, overcahrged shield gives weapon charge, so you can use the Overcharged shot advantage of the X-Wing (13 seconds of overcharged shots with full pip to weapons)
Hello this loadout will not work in dogfights, but the video gave me some ideas. I also love this channel because you talk about "The Unknown Regions". in your videos. It is very hard to get information about the unknown regions of Star Wars.
Awesome video! Listing the loadout and commentating over gameplay of it in action really is the best way to convey your message. Would you run the exact same loadout on an X-Wing (barring the lasers for enemy reinforced hull reasons)?
Question. What do y'all recommend for controls. Controller, Hotas, or mouse and keyboard. Currently I'm most comfortable with controller but feel like it may be worth getting used to Hotas.
I say interceptors are the weakest all-round, especially the tie interceptor. You have to disengage a lot quicker in it, and mines can OHK a tie interceptor. Shields give the A-wing an advantage. That and my hits have a hard time registering in an interceptor.
Awing has paper for armor and the shields melt easily. Being clipped by any ship generally removes most if not all of your shields in a single pass. Interceptors rely on their speed and manueverability to survive not any defenses.
@@randallsanchez3161 Tie/IN will lose half its health or more if clipped by a fighter. The A-wing has a much better FOV and I swear its lasers can track at wider angles.
@@000NULL The FOV is definitely an advantage. However, system panels are much larger on all TIE series to make up for that. Once you're adapt at using the radar then determining locations front and back is pretty simple. Just like the old games. The panels on the Awing and Xwing seem really small in comparison.
So Y-Wings are too fragile, but TIE Bombers are too tanky (according to Eck)? I guess it'd make sense to shunt some of that swole from the latter to the former.
honestly I think(and it kills me to say this) that the X-wing is the "weakest" overall ship it suffers from trying to do everything well enough, and just comes out a bit too weak in everything, I think it needs a slight buff on everything(and I do mean slight 5 to 8% at most) to fill the roll it's suppose too.
Charlie, loved the video. This is my favorite from you guys by far (speaking to the format). The load-out decision with a briefing on the stats, that you connect to your ultimate decision for the kit selection is something I have not seen from other videos or channels covering this game. More please! Connecting that to gameplay where you analyze the performance of yourself, your team and the opponents, and especially the kit selection, is 💯. I don't play, so it makes it more accessible to me. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\Even if I did or didn't play though, the whole 'analyze the kit, explain your rationale, evaluate your performance with interesting gameplay' formula is something I would watch. No matter what. Thinking on it, it's kind of like "LevelCap" or "JackFrags", that 'load-out' style I started watched years ago, even though I frequent their channels less often. (Jack is still 🔥 tho) Just watching someone's scientific-method experiment (essentially what you're doing) play out over gameplay is something I've come to greatly enjoy. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\Beyond that, love the raw energy and enthusiasm. You're a good yang to Eck's ying (ying and yang), interested to see how the two-channel/co-host stuff ya'll alluded to on stream goes. Keep producing quality like this and don't let Eck forget you deserve a seat at the big-kids-table too. TL;DR: more of this, with loadout analysis + game analysis.
Frank Castle's comment said it much more concisely than I did : "Also, I think this hybrid semi-scripted video is great, it's just a little easier to follow the thought train and see it in action." .....and since it's easier to follow the thought-train into action, it then becomes more intellectually stimulating to internally weigh your assessment vs my own based on what I've seen.
Maybe it’s my build, and/or lack of skill but I think the imperial support class is the “weakest”. Every time I watch my kill cam, I just look like a sitting duck. I understand it’s not designed for dogfights, so I gave up on any reinforced shields, or hull. Just try to stay out of the fray, and support my team.
Usually i put power to engines to have boost to get away and when I pick my target and within 1500m I switch to weapons kill my target if another target is close I attack him otherwise power back to engines. That is just me.
Well I will be replacing basic missile to ion torpedo and I basically have that load out (not the guided though I want to be good though my own skill but that’s my decision)
I think this'll be a fantastic strategy until ranking gets fixed and people have to start playing against their own weightclass. These poor shits probably didn't even know to shoot the huge, blue, flashy, slowly moving ball of easily preventable shield damage floating lazily towards their frigate. And while guided burst may make for some easymode interceptor kills, you're not going to get away with it against an opposing fighter or any other ship nailing you with the near-double firepower of non-guided weapons.
So, do you prefer these type of semi-scripted gameplay breakdowns? Or more of the original scripted videos? Let me know!
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I like this more than the support one
The trick is to use the non-guided burst cannon and to hit your shots
I love this type of vid! I would like to see some more tips videos or best loadout vids as well. Keep up the good work dude!
Yup! Its super helpful to hear you talk through the micro actions of your gameplay and thought process! So much more helpful!
Thats my one to
2 x 0 is still 0. Looks like I’ll have to find something else
Lmao
- Charlie
Shoot I thought I was original
@@milobalcziunas8321 gues you will have to find something else
I love the spotlights like this, I would not have even considered using guided lasers if not for this video.
True
I love the A-Wing. I've found myself to be good at defending Bombers whilst keeping morale up, and then they're handy for quick low damage swoop hit and runs on frigates, auto turrets and subsystems, just to give the bombers a little hand.
Every Y-Wing needs an A-Wing companion.
Played a match earlier in the morning and was surprised to see Charlie on my team in a tie fighter. I was stoked! But I'm even more stoked seeing that I'm in the video! I'm in the interceptor on the right with the name XxPsychosesxX when the match starts. Sorry if no one cares but I'm just excited 🤩
Well thats super lucky good for u
I think its great to be excited about that ! Don't let anyone take away any moments of genuine Happiness whether its a big thing or a small thing. If it was a cool moment for you then it was a cool moment period. Let Trolls be just that Just trolls. I say this in advance since I know there are always trolls out there.
Awesome you
This made me excited 😊
Plus you must've never thought let would happen
Weakest Class: That's hard, I agree with you on the Y-Wing, but on the imperial side, I think the Tie Reaper is a bit weaker than its rebel counterpart. It's a gigantic hitbox, impossible to miss and supports don't get Ray Shields that would sometimes cut down on laser damage.
Y-wing is underrated.
This inbetween setup was the best shows the loadout and how you use it.
i played the campaign on Ace difficulty in VR last night and its a whole new game. You truly have to balance power and shields nonstop on the fly and play each encounter like a puzzle. I find my inner monologue resembles the old rogue squadron models. Its insane.
"Now here I made my **second** mistake"
My gameplay: that's insualting low
Great video, Charlie! I’ve been struggling with my Empire Fighter build and this piece was exactly what I needed. I’ve really enjoyed watching you guys use the ion torpedo strategy in your streams. Very effective.
Keep up the great work. Your Squadrons content is top tier!
Would be cool to see a X-wing build as well. I always seem to struggle in fighters compared to interceptor class.
I really liked this format, would love to see more like this.
Thanks for the video Charlie, I'll definitely have to try this build. Also, I think this hybrid semi-scripted video is great, it's just a little easier to follow the thought train and see it in action.
I’ll have to use ion torpedoes and guided cannons on my tie fighter. I tend to use ion missiles instead because they’re multipurpose but I suppose with an overcharged guided burst cannon I could just let that take care of fighters and upgrade the ion missiles into torpedoes. I just have to get more used to power shunting.
I know you won’t see this, but this style is great. Focus on flying your best and then go back and tell us what was going through your head. What tricks or maneuvers you are using. That kind of stuff. But focus on the game, fly your best, beat they a$$, then tell us about it after the fact 😁
Damn, I didn't know that the Ion torpedo deals damage to Subsystems
I feel so dumb right now 😂
It mostly does damage to shields. The proton torpedo does physical damage
Only to the power system. All other systems are disabled.
It says it does in it's description
It "disables" subsystems. Only the Power Subsystem is destroyed when it gets disabled.
great video! I'm new to the game, so the extra narrative explaining during gameplay was nice.
I really like these videos. It's a nice balance between the highly produced guide videos and the live chat with all the crosstalk. This is relaxing content for me to play vicariously while I'm too busy to fire up the game.
Well made video. I really like how you explained its effectiveness by analyzing actual gameplay of it in use. Love to see it.
This type of video is far better than narrating as you play, it was much more clear 👌
Also, my thoughts, I had no idea guided cannons could actually be so useful. I might experiment with that and the ray shield on support.
I don't know why I'm so obsessed with perfecting an offensive support playstyle, but this is definitely giving me ideas...
Y-wing requires skill to fly effectively, but can last a long time with a skilled player. You have to specialize in the y-wing if you want to be decent. I use a y-wing to dogfight.
I also use a y wing to dogfight. That rotary cannon shreds!
Proton bombs, ion bombs, the backup shield generator, and the unstable engine pretty much makes you a bomb that drops bombs!
My friend dogfights with the bomber and absolutely shreds through the enemies.
I main a Tie Bomber in dogfights, pretty good with it but somehow I am terrible with a Y Wing or any of the rebel ships
a lot of the tiem if im in a tie bomber ill memebeam, but in a y-wing, its bombs all the way with big hull, big shield and SLAM engines, and ill just make passes on the hull of cap ships and peace out. i survive a decent amount more and tis great,
Will definitely be trying this out. The guided burst cannon on the x wing feels so weak I didn't think to try it on ties lol
I really like this kind of video Charlie. As someone who's still a complete novice at Squadrons (been so busy I haven't even finished campaign), your videos are inspiring and give me a whole host of ideas of things to try when I'm able to play next. Keep up the great work!
Charlie I have a video request for you. I don't see anyone using bombs although the damage stats on them appear to be very good. Nobody has done a video on how to use them-- do they fall straight down when released or do they have forward momentum like a real bomb would? How high up can you be and still get reasonable hits with them? Is there any way to have a visual guide when at a certain speed and distance for when you should drop them? Is there any difference in their effectiveness on Star Destroyer vs. Frigates vs. Corvette/Raider? Nobody is using the bombs in the game and maybe it is because they suck-- or maybe it is because nobody has figured out how to use them correctly yet.
I think all type of videos are fine according to what you want to present.
For a build ; it's nice to have the build presentation followed with an in deapth video in order to expain slowly and precisely how it is meant to be used.
For more general stuff video you can mix different clips together.
Any way nice job. Keep up that sweet work
As an interceptor pilot, I find it extremely easy to knock out a Y Wing once the shields are gone
I love the Y-WIng! It's really only effective against the frigates and raiders, though. Strafe perpendicular to the frigates with overpowered shield, shift power to weapons and hit the ship with ion cannons, rotary cannon, and beam cannon, shifting shields as you pass, and you should be recharged by the time you get to the second one. Hit it, return for rearm/repair, and repeat. If you're lucky a noble support pilot will be masking the squadron and rearming you!
3:12 - Ion Torpedos CAN NOT shred the shield of a Cruiser of Frigate in one shot. It deals 24.000 while those have 30.000 Shieldpoints.
how much life does the capital ship have? do you know?
@@rolandoveloso1701 Yes, I made a video about that. 60.000 Shieldpoints on ISD/MC75, 30.000 on Nebulon/Cruiser, 17.000 on Frigate/Raider
Empire has Guided Lasers, Rebels have Targeting Computer with Guided missiles/torpedoes.
But for now it seems like everyone has everything.
I think the weakest class is the support class, simply because they’re very big and an easy target for me whenever I see one.
Thanks for this loadout. Wasn’t really sure how to play the tie fighter, but this worked pretty well for me and it’s good to be impactful in both ways :)
I’ve been using the seeker mines in the interceptor with onslaught rockets and rapid fore laser. Using the passive stealth hull you can pretty much get right behind people, unload your lasers and onslaughts and then fly past them dropping a mine. Been working well for me
Video starts at 2:01
guided lasers are the "noob tube" of this game.
Well I mean the guided laser has a short range to move at all
So maybe but not really
@@ini_Nyawa sounds like someone’s defending the pseudo noob tube
Only fucking talentless hacks use guided lasers. They have no place in a Star Wars game.
Devin Kinsella I'm just saying it's not that great
Exactly , absolutely disgusting, this and the trash space mines, zero skills
I think I will certainly be using this loadout in Squadrons. I have gotten a bit better previously and I can't wait to see how well this works for me.
I usually run “burst” (not guided; “he’s turned off his targeting computer”) blaster, assault shield, thruster engine, stock hull, seeker countermeasures, and ion missiles on the TIE... very flexible toolset, but not the most lethal, which I’m fine with
I may have to try the guided burst. I love the regular burst but I do miss a fair amount of the time. But it's stronger too... so...
REALLY need to try that ion torpedo, though, apparently!
What are effective loadouts for every fighter in dogfight mode? I only play dogfights. Which by the way, these devs need to build up that mode more with ranked fights, etc.
If you wanted you could try to run the Slam engine, that way you could always charge and keep a bit of boost. Other than that, this seems really solid.
Ions will also disable other subsystems temporarily
Great video, Charlie! I really like these!
Yeah the TIE Bomber definitely overshadows the Y-Wing
You still have to find A-Wings to kill them with this loadout. An A-Wing pilot with the stealth hull and the jammer loaded will have an easy time evading TIE Fighters or staying out of the TIE's firing arc. Then you just kill every TIE Fighter that you can find.
It's a nightmare when the other team are all flying A-Wings and know what they're doing OR are talentless hacks using guided lasers.
@@rocketassistedgoat1079 Five A-Wing with the stealth hull and the jammer are unstoppable when flown well.
I usually stay out of range at over 1500m, pick a target, race in and hit the jammer on the way, kill them and then bug out to beyond 1500m. Wait for the jammer to recharge then go again. If an easy target presents itself while I'm waiting I might hit that too.
@@dat581 There should maybe be some kind of control on who can pick what. Facing five A-Wing flown well, is damn near impossible to counter. Worse, are those fucking awful guided lasers. I just don't respect someone as a player, when they kill me using that. Remember BF1, and how every rock had a talentless hack, sorry, sniper: hiding bravely behind it? Ruined the game. I don't mind if beginners use the targeting lasers, but when the top players use them? Yeah those people, are only winning because they're cheating i.e: are losers in life. I also use boom 'n zoom tactics whenever I can.
@@rocketassistedgoat1079 I've been playing X-Wing Alliance for twenty years so can shoot very well without the guided lasers. I seem to be able to lead targets without thinking about it. What really annoys me about the guided lasers is how far they will go off boresight for the TIE Interceptor. I've been lining up for a low angle deflection shot behind a TIE Interceptor and saw his lasers keep following an X-Wing until it was almost 90 degrees past him and they hit him. That is just bullshit!
@@dat581 I know, right? For a couple of weeks I swear, EVERY time I was shot down, it was those fu**ng lasers. And you can see from the replay, how much off-boresight they track-and hit. They would never have hit me otherwise, as I was screaming around at high-speed, pulling high-speed turns. I also know I'm using decent tactics, and come from yrs of War Thunder and Birds of Prey, as well as Birds of Steel [all the same game-IL2 Sturmovik for consoles], going back to 2008; so I boom 'n zoom onto a guys tail typically [even though I've opted for lightening the hull whenever possible-for agility-in Squadrons you can also have a Turn 'n burn build], blow him away with max lasers [BnZ requires heavy firepower as you only get one pass-a classic being the P-47 Thunderbolt] then boom away-so no one can catch me. It's a good way to use the Y-wing and remain competitive, for example. It lacks the two things a real BnZ plus atmouspheric physics type aircraft would have though; greater agility in the vertical [climb, dive] plus greater speed. No worries, there's A-Wings and Interceptors with targeting lasers to send you home in a...memory [in space, no one can put you in a casket]....
Thankfully the game's so fun, I'm putting up with it. But if everyone starts flying in groups of five A-wings, with robot-lasers...it's Battlefield 1 all over again. Everyone's either a sniper bravely lying behind a rock, or a machinegunner, whilst I and a few other souls cling, fingers bleeding, to our authentic bolt action rifles...
Wait so are you guys done streaming Squadrons?
Edit: also these breakdown videos are awesome, keep it up
While I see some people defending the Y-Wings down below, they are terrible. What Y-Wings are great as is when you have two of them and a small squad to defend them. For instance having a U-Wing for resupplies and 2 A-Wings/X-Wings to defend them works pretty well. One thing I notice it Y-Wings tend to get targeted first when we are pushing capitol ships. Of course this would make sense. You don't want that thing getting to close and dropping its payload on target. So they get shout first. However, most people who attack Y-Wings just fly in a straight line because the Y-Wings are typically flying in a straight line. Thus, they become easy ships to pick off with your A-Wing/X-Wings. The U-Wing can also help shoot them because they typically are moving slow.
Basically, Y-Wings can be great. However, to fully function I find they typically require an escort. Compare this to the Tie Bomber. The Tie Bomber doesn't require an escort and can do its job solo much more easily. The main issue for the Y-Wing is how much better it's Empire counterpart is. Not having to defend your bombers lets you do whatever you want to do. Having to defend your bombers requires a lot of communication which most squads don't have.
I do in fact enjoy this kind of video probably a more little bit of both kinds of videos I think the weakest is x wing because there’s not anything it’s good at the rest of them have a good purpose
Great video, I learn a lot from them, especially combined with the game play that demos how to use the set up. Cheers
I'll be trying this out soon, only just started playing so I'm learning the ropes and getting used to the controls.
I mostly fly the TIE Interceptor, have two favourite loadouts that I switch between depending on the map and the enemy. In general, on large open maps like Yavin I use the standard laser, on tight maps like the dockyards, I use the plasburst cannon.
In the beginning, I mostly flew the TIE Fighter and I did use the guided laser, but it felt as if it didn’t do any damage at all, even with 200% energy on the guns, so I switched back to the standard laser. So do you constantly overcharge your weapons? That’s something I basically never do, as I can’t seem to use any selection wheel quickly enough while in a tight spot, but if that makes this loadout work, I might work on it.
this style of video of the best so far
I use iron missiles & laser cannons for my tie fighter as it gives me good amount of damage to enemy’s
I like this load out idea a lot and I look forward to trying it. I also like the video format . Quick easy and to the point. Show load out and give reasons for the load out . then show game play, excellent !
one question for the community or you guys at Ecks Too. I know I should know this but I'm have trouble. How do I target the frigates, corvettes, etc... essentially all the middle to small ships. I know how to targets fighters and star destroyer . Those are specifically on the target wheel. If I want to hit the mid range ships do I choose all enemy's and keep scrolling targets till i see them? It seems sometimes I will be able to target them easily and other times I can only scroll through fighters . I want to use these long range abilities but im not effective at the targeting of these mid size ships. Please help . THX !
A wing still give me trouble but I dogfight great with this build I also have a secondary build with ion torpedo and proton torpedo for capital attack
I can't agree with the statement that Y-wing is the most underpowered fighter in SWS. It has a strong hull, strong shields and its rotary cannon can do a lot of damage, not to mention the additional ion cannon. It's not very easy to fly, granted, but when you get to know it, Tie fighters are easy pickings. Tie bombers don't seem that tough either when you have all that firepower at your disposal.
I haven't played all the classes yet, but I feel like the X-Wing isn't as strong as it should be, damage output-wise. Maybe it's my skill level or lack thereof, but I quite struggle getting kills in the X-Wing, which is a little disappointing, because I love the X-Wing so much.
And yes, I do enjoy these types of videos :)
I agree I play x wing and I feel like it's better suited as an anti capital ship fighter than an anti ship fighter like I use it a lot but it is used exclusively for me as a way of attacking subsystems and enimie frigates the one thing it is good for is how durable it is but it's not very good on ship on ship engagements
Have you tried something like that www.squadronsbuilds.com/shipbuilder?buildId=x01050105060705 ? Slam Engine + Resonant Shield? No Shield decay, overcahrged shield gives weapon charge, so you can use the Overcharged shot advantage of the X-Wing (13 seconds of overcharged shots with full pip to weapons)
@@paristeta5483 yeah I use that strat with the shield that keeps the laser charge high
@@paristeta5483 I'll try that, thanks
I also use the burst cannons
Man, I remember the time that you fired a Proton Torpedo and it destroyed the MC75 when it was the enemy's turn to attack. lol
Hello this loadout will not work in dogfights, but the video gave me some ideas. I also love this channel because you talk about "The Unknown Regions". in your videos. It is very hard to get information about the unknown regions of Star Wars.
This is intriguing.... is it really better than the Tie Bomber with Rotary Canon?
Awesome video! Listing the loadout and commentating over gameplay of it in action really is the best way to convey your message. Would you run the exact same loadout on an X-Wing (barring the lasers for enemy reinforced hull reasons)?
EcksToo: double your KD!
Me: 2*0=0
This one struck a perfect balance of value for time spent. A great tutorial and I hope you will stick to this format.
The reaper is still weak but the y-wing is so much worse it’s large folding wings just make it such an easy target to hit it’s basically a free kill.
I like this kind of video, more loadout videos please :)
This setup is so pog
Thanks gonna use it
I like this type of video. Give your recommendations and then demonstrate its effectiveness.
Question. What do y'all recommend for controls. Controller, Hotas, or mouse and keyboard. Currently I'm most comfortable with controller but feel like it may be worth getting used to Hotas.
Great vid, love these loadout vids with commentated game. I also feel like the Y-wing is weakest, so hard to stay alive in those things.
I say interceptors are the weakest all-round, especially the tie interceptor. You have to disengage a lot quicker in it, and mines can OHK a tie interceptor. Shields give the A-wing an advantage. That and my hits have a hard time registering in an interceptor.
Awing has paper for armor and the shields melt easily. Being clipped by any ship generally removes most if not all of your shields in a single pass. Interceptors rely on their speed and manueverability to survive not any defenses.
@@randallsanchez3161 Tie/IN will lose half its health or more if clipped by a fighter. The A-wing has a much better FOV and I swear its lasers can track at wider angles.
@@000NULL The FOV is definitely an advantage. However, system panels are much larger on all TIE series to make up for that. Once you're adapt at using the radar then determining locations front and back is pretty simple. Just like the old games. The panels on the Awing and Xwing seem really small in comparison.
So Y-Wings are too fragile, but TIE Bombers are too tanky (according to Eck)? I guess it'd make sense to shunt some of that swole from the latter to the former.
Definitely prefer this style over the support.
honestly I think(and it kills me to say this) that the X-wing is the "weakest" overall ship it suffers from trying to do everything well enough, and just comes out a bit too weak in everything, I think it needs a slight buff on everything(and I do mean slight 5 to 8% at most) to fill the roll it's suppose too.
Love this level of analysis, keep it up guys 🙌
@ecksToo what would you suggest for all sensitivity settings to be set at?
Charlie, loved the video. This is my favorite from you guys by far (speaking to the format). The load-out decision with a briefing on the stats, that you connect to your ultimate decision for the kit selection is something I have not seen from other videos or channels covering this game. More please! Connecting that to gameplay where you analyze the performance of yourself, your team and the opponents, and especially the kit selection, is 💯. I don't play, so it makes it more accessible to me. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\Even if I did or didn't play though, the whole 'analyze the kit, explain your rationale, evaluate your performance with interesting gameplay' formula is something I would watch. No matter what. Thinking on it, it's kind of like "LevelCap" or "JackFrags", that 'load-out' style I started watched years ago, even though I frequent their channels less often. (Jack is still 🔥 tho) Just watching someone's scientific-method experiment (essentially what you're doing) play out over gameplay is something I've come to greatly enjoy. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\Beyond that, love the raw energy and enthusiasm. You're a good yang to Eck's ying (ying and yang), interested to see how the two-channel/co-host stuff ya'll alluded to on stream goes. Keep producing quality like this and don't let Eck forget you deserve a seat at the big-kids-table too. TL;DR: more of this, with loadout analysis + game analysis.
Frank Castle's comment said it much more concisely than I did : "Also, I think this hybrid semi-scripted video is great, it's just a little easier to follow the thought train and see it in action." .....and since it's easier to follow the thought-train into action, it then becomes more intellectually stimulating to internally weigh your assessment vs my own based on what I've seen.
You make a lot of these good videos, Charlie. I enjoy it
Maybe it’s my build, and/or lack of skill but I think the imperial support class is the “weakest”. Every time I watch my kill cam, I just look like a sitting duck.
I understand it’s not designed for dogfights, so I gave up on any reinforced shields, or hull. Just try to stay out of the fray, and support my team.
I have used a similar build for alliance I agree not as effective due the power
I trust you mor Ethan my gut
doot doot
@Ecktwo what do u think the x and y axis range is ?
Really interesting build with the guided weapons! Any advice on when to put power into engines instead, or should you keep it in weapons?
Usually i put power to engines to have boost to get away and when I pick my target and within 1500m I switch to weapons kill my target if another target is close I attack him otherwise power back to engines. That is just me.
I always stay even unless I'm trying to escape and get to a far away target
The real way to double your kill is following someone around and steal his kill
The other way is to only target the worst player on the other team.
I love the Y-Wing!
I love all your content. Any way you could do a video on different map strategy
Love this kind of video bro, was supper helpfull
Well I will be replacing basic missile to ion torpedo and I basically have that load out (not the guided though I want to be good though my own skill but that’s my decision)
How do you get that circular crosshair? Plz help
would the guided cannon still work?
Does this build work for Intercepters?
For the Empire!!!
What are your thoughts on ion missiles instead of torpedoes?
The best loadout for any ship is : its pilot.
Do Proton Torpedoes go through shields?
no
Hey bro thanks for this great video.
I think a-wings are annoying because they are so small
The guided cannons are like those kids that people stick up for but still have their doubts about them
I think this'll be a fantastic strategy until ranking gets fixed and people have to start playing against their own weightclass. These poor shits probably didn't even know to shoot the huge, blue, flashy, slowly moving ball of easily preventable shield damage floating lazily towards their frigate. And while guided burst may make for some easymode interceptor kills, you're not going to get away with it against an opposing fighter or any other ship nailing you with the near-double firepower of non-guided weapons.
I think this more in between type video worked best.
Y-wing is probably the weakest, needs a little love in future update