I Tried Making A Fully Ray Traced Game

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  • Опубликовано: 21 дек 2024

Комментарии • 732

  • @Acerola_t
    @Acerola_t  8 месяцев назад +103

    To try everything Brilliant has to offer for free for a full 30 days, visit brilliant.org/Acerola/ you’ll also get 20% off an annual premium subscription! #ad

    • @oowaz
      @oowaz 8 месяцев назад +4

      why did you not talk about the games in the jam tho? i'm assuming that video is still in the works?

    • @Acerola_t
      @Acerola_t  8 месяцев назад +13

      @@oowaz I had barely enough time to finish all of this for today so I ended up not having time to write and edit a section on the games for this video, and I think the 4 hour stream they got was going to be plenty of talking about it. You can see the vod, trailers of the top 10 games, and community favorites in the acerola jam playlist on the channel page.

    • @oowaz
      @oowaz 8 месяцев назад +2

      @@Acerola_t oh, i'll check it out, thanks!

    • @PlanetComputer
      @PlanetComputer 8 месяцев назад

      i will buy it

    • @mikuri_13
      @mikuri_13 8 месяцев назад +4

      You broke my zoomer brain into watching an add by adding your cat with Persona 4 song alongside it Σ :3

  • @symmetry8049
    @symmetry8049 8 месяцев назад +1290

    The real abberation here is all the work put into the ray tracer, only to use a point light for 90% of the room.

    • @king_james_official
      @king_james_official 8 месяцев назад +152

      maybe the real abberation is the friends we made along the way

    • @Acerola_t
      @Acerola_t  8 месяцев назад +505

      yeah but imagine how much better it'll look when the path tracer vid comes out

    • @king_james_official
      @king_james_official 8 месяцев назад +40

      @@Acerola_t WHEN!!

    • @symmetry8049
      @symmetry8049 8 месяцев назад +14

      @@Acerola_t well now i'm looking forward to that

    • @user-nr5xp6yd8z
      @user-nr5xp6yd8z 8 месяцев назад +6

      @@Acerola_t path tracing in real time?

  • @funguy398
    @funguy398 8 месяцев назад +2724

    Fun game from Acerola would be a real subversion of expectations

    • @MrTda23rd6
      @MrTda23rd6 8 месяцев назад +104

      Nah, the real subversion to the expectations were the friends that we made along the way

    • @lawamoli
      @lawamoli 8 месяцев назад +176

      ​@@MrTda23rd6Don't you mean the friends we made along the ray?

    • @tinolm6202
      @tinolm6202 8 месяцев назад +20

      I think he was trying to make sure not to win, while still making something interesting

    • @Rubysh88
      @Rubysh88 8 месяцев назад +10

      Why would you burn our boy like that?

    • @pedroscoponi4905
      @pedroscoponi4905 8 месяцев назад +2

      @@lawamoli underrated comment

  • @onlysmiles4949
    @onlysmiles4949 8 месяцев назад +1001

    Man, I love the solar azimuth formula that renders circumstantial treatment unnecessary without compromising mathematical rigor: mathematical setup, application, and extension of a formula based on the subsolar point and atan2 function

    • @Vaaaaadim
      @Vaaaaadim 8 месяцев назад +96

      All my homies love the solar azimuth formula that renders circumstantial treatment unnecessary without compromising mathematical rigor: mathematical setup, application, and extension of a formula based on the subsolar point and atan2 function

    • @puddle.studios
      @puddle.studios 8 месяцев назад +36

      you know whats crazy is that i was reading the comments while listening and he started saying this like right as I started reading this comment, it lined up perfectly

    • @krispy_kornflake
      @krispy_kornflake 8 месяцев назад

      ​@@puddle.studiosits crazy how often stuff like this happens to me on here

    • @brianhelt9125
      @brianhelt9125 8 месяцев назад +26

      The solar azimuth formula that renders circumstantial treatment unnecessary without compromising mathematical rigor: mathematical setup, application, and extension of a formula based on the subsolar point and atan2 function got me through some dark points in my life. 10/10 would recommend

    • @shmunkyman33
      @shmunkyman33 8 месяцев назад +9

      Acerola is truly in his SAFTRCTUWCMRMSAAEOAFBOTSPAAF era

  • @TheOdinsLance
    @TheOdinsLance 8 месяцев назад +1242

    "game where you play as a roomba" would make a great idle game. Let me buy upgrades for my roomba. Put my roomba through progressively more dire circumstances.

    • @eneg_
      @eneg_ 8 месяцев назад

      Check out Leaf Blower Idle

    • @dragonicbladex7574
      @dragonicbladex7574 8 месяцев назад +48

      sounds like leaf blower revolution lol

    • @TheFiteShow
      @TheFiteShow 8 месяцев назад +1

      i love this idea

    • @NoxiousNinja
      @NoxiousNinja 8 месяцев назад +21

      And make it scream like Michael Reeves did.

    • @1personithink
      @1personithink 8 месяцев назад +19

      "you collected 500 pounds of dirt, level up!"

  • @RedhadesMtl
    @RedhadesMtl 8 месяцев назад +365

    I really liked the music theory presented the Acerola way 😄

    • @Acerola_t
      @Acerola_t  8 месяцев назад +42

      thank you!

    • @bixbybox
      @bixbybox 8 месяцев назад +19

      @@Acerola_t im a huge music theory nerd and i absolutely love your videos, i'd absolutely love if you made more music theory videos! possibly on a second channel if you're worried about losing views or something. the way you present information is amazing and if that was combined with more music theory stuff i'd die instantaneously /pos

    • @chickennugget481
      @chickennugget481 8 месяцев назад +10

      ​@@bixbybox i will never get used to the fact that /pos means positive. idk who thought that was a good idea

    • @Acerola_t
      @Acerola_t  8 месяцев назад +21

      @@bixbybox once I learn more I will for sure, this vid covered pretty much all I know atm lmao

    • @luispacheco9936
      @luispacheco9936 8 месяцев назад +1

      100% I started playing a bit of guitar, learning only tabs, and occasionally dipping my toes into theory. Despite going into this video exclusively for classic Acerola wizardry, I was super invested on the music theory section.

  • @XYZT
    @XYZT 8 месяцев назад +242

    It was fun solving the puzzle. I actually live in Toronto, Ontario and have never been to Oregon!

    • @Acerola_t
      @Acerola_t  8 месяцев назад +132

      you should've lied it would be funnier

    • @dragonstar373
      @dragonstar373 8 месяцев назад +13

      @@Acerola_t based

  • @Seipli
    @Seipli 8 месяцев назад +125

    Oh boy I wonder how he got the indirect lighting to look so nice.
    Acerola: "I just put a point light in the room to fake it"
    MOTHERFU-

    • @D.S69
      @D.S69 6 месяцев назад

      yes

  • @PhantomV36
    @PhantomV36 8 месяцев назад +266

    not a musician but i'm glad you went into the music composition process, something that's often overlooked in game dev. also, nice succession theme rendition :D

  • @robinsparrow1618
    @robinsparrow1618 8 месяцев назад +133

    i love that vertical look isn't clamped, so you can roll your head completely upside down

    • @uhrguhrguhrg
      @uhrguhrguhrg 8 месяцев назад +41

      "im going out on my own terms!" *snaps neck*

    • @Legionope
      @Legionope 7 месяцев назад +3

      Gimbal lock incoming xD

    • @rswindol
      @rswindol 5 месяцев назад +1

      Just like in real life

  • @1e1001
    @1e1001 8 месяцев назад +160

    17:44 oregon jumpscare

    • @James-vw9yy
      @James-vw9yy 8 месяцев назад +4

      Should've added 24 realistic rain to the game, would've made it more immersive. Or I guess in Bend it's either 110 or a snowstorm

    • @1e1001
      @1e1001 8 месяцев назад +4

      @@James-vw9yy fetch weather data from the national weather service & simulate that in-game

    • @James-vw9yy
      @James-vw9yy 8 месяцев назад +6

      @@1e1001 While you're at it. May as well add realistic particle simulation for the clouds, and add interference with the light rays. If it is only one room, the goal should be to make the framerate ONLY barely functional.

    • @alexnoman1498
      @alexnoman1498 8 месяцев назад

      Woh-o-o-o Ah~
      Woh-o-o-o Ah~
      Oregon Jumpscare!
      Oregon Jumpscare.

    • @drakefruit
      @drakefruit 8 месяцев назад

      I did not expect a picture so close to me

  • @AlexAegisOfficial
    @AlexAegisOfficial 8 месяцев назад +262

    Oh, I thought you'd add Rayleigh refraction for accurate sunsets/sunrises

    • @Acerola_t
      @Acerola_t  8 месяцев назад +176

      it's a game jam give me a break ok

    • @chickennugget481
      @chickennugget481 8 месяцев назад +15

      ​@@Acerola_t i thought you did a rayleigh scattering shader already

    • @Acerola_t
      @Acerola_t  8 месяцев назад +49

      @@chickennugget481 that was a really different context, Rayleigh is used in many contexts and an atmospheric scattering shader will work a bit diff from a smoke grenade voxel scattering shader, structurally speaking

    • @thefourthdymensionmusic
      @thefourthdymensionmusic 8 месяцев назад +2

      now thats what you call "Ray Tracing"

    • @YoutubePizzer
      @YoutubePizzer 8 месяцев назад +1

      fairly certain the unity skybox also just does a very basic sunset situation

  • @zekiz774
    @zekiz774 6 месяцев назад +19

    "the theme is Aberration. Which --means an unexpected change that is usually not good-- is a Monogatari reference"

    • @Acerola_t
      @Acerola_t  6 месяцев назад +7

      someone finally got it

    • @copas2096
      @copas2096 Месяц назад +2

      it's surprising how few comments I've seen about Monogatari in this channel, with the logo+name combo (castle and bats) and the flashing slides at the start

  • @r033cx
    @r033cx 8 месяцев назад +83

    You might like the game Menagerie II: Presentable Liberty, it does pretty much what you described with the single room and a door that gets you various items

    • @Acerola_t
      @Acerola_t  8 месяцев назад +79

      there truly are no unique ideas i rly thought i had something here

    • @Drybones898
      @Drybones898 8 месяцев назад +4

      Rip wertpol

    • @peterpan4038
      @peterpan4038 8 месяцев назад +8

      Yeah, it's hard to find a truly unique idea.
      But it's much easier (but still HARD) to pull one of those niche concepts into the mainstream.
      What works, and what doesn't isn't just a matter of concept. A well refined niche idea might just be the next hit... spawning dozens of clones etc.
      Throwing "dumb" ideas at the wall till something sticks for whatever reason is the origin of plenty of mainstay series/ genres.

    • @someone8689
      @someone8689 8 месяцев назад +2

      blast from the past! I remember when that was the indie game du jour on youtube....

    • @knowlife4
      @knowlife4 8 месяцев назад +1

      I love this game and it's prequel, broke my heart when Wertpol passed...

  • @Verbosal
    @Verbosal 8 месяцев назад +18

    You should've made a console to be able to mess around with all the features you've made! Ex. Control over the timezone used, visible light paths and stuff like that. It would also explain why this project is so unique.

    • @Acerola_t
      @Acerola_t  8 месяцев назад +22

      yeah, kinda goes against the intended experience though and I unfortunately am pretentious enough to care

  • @seedmole
    @seedmole 8 месяцев назад +15

    I had a great time, and really appreciated everyone's response to my game. It was my first time making an actual game, after spending years of making music and non-interactive video art using code.

  • @Aurora12488
    @Aurora12488 8 месяцев назад +11

    Just a note for the music; the F# is actually present as the second harmonic of the B already (if you play just a B on a piano, you can actually hear an F# ringing pretty strongly). So the resolution ends up being more a balance change than a resolution. But a cool idea!

  • @FrozenDozer
    @FrozenDozer 8 месяцев назад +21

    Substance Painter really isn't the tool you want. Painter is mainly for texturing of complex objects to have worn edges etc.
    If you want to create materials then Substance Designer is the go to tool.

    • @CrownBoron
      @CrownBoron 2 месяца назад

      Not trying to necrocomment on a old video, but do you recommend substance designer for a newish game developer? I want to take the next step from asset packs, but the Adobe aspect is somewhat off-putting

    • @FrozenDozer
      @FrozenDozer 2 месяца назад

      @@CrownBoron Yes. It's very easy to learn and affordable. I wish Adobe never bought them but what can you do...

  • @Carth531
    @Carth531 8 месяцев назад +61

    i Can not believe that this game dev youtuber has explained Music theory better than like, ANY tutorial ive watched. YOU ARE INSANE! Amazing work.

  • @superfalcon
    @superfalcon 8 месяцев назад +45

    that cat during the sponsored part is just genius

    • @shatmx7574
      @shatmx7574 8 месяцев назад +2

      Fr, it was the only reason I watched the whole part.

    • @pedroscoponi4905
      @pedroscoponi4905 8 месяцев назад +1

      So far, it's worked on me every time, I'm surprised I've never seen it before.

  • @Al_KR_t
    @Al_KR_t 8 месяцев назад +27

    Dude, I skipped your videos for a few monts and damn, I see huge progress from working out, keep it up!

    • @Acerola_t
      @Acerola_t  8 месяцев назад +9

      to be fair i havent put my face in the past few months of videos lol, thanks!

  • @tfk_001
    @tfk_001 8 месяцев назад +69

    17:15 been writing a meteorological program recently and I'm in the opposite boat with research. I good simple titles like "Test of helicity as a tornado forecast parameter" by one of the most prominent supercell researchers literally named Davies-Jones but I can only find these papers being referenced in other papers and I cannot find them on the website of the publisher or even places like sci-hub

    • @leeroyjenkins0
      @leeroyjenkins0 8 месяцев назад +23

      I gave this a fair shot.. indeed, impossible to find without an account of some sort. Really nice that public research from 1990 is still pay-walled...
      I would just email the man directly, I'm sure he'll be happy to hear how his research will be applied. People usually share their articles for free if you just ask them.

    • @c0d3r1f1c
      @c0d3r1f1c 8 месяцев назад +2

      @@leeroyjenkins0 Hey, at least the authors are getting paid, right? 🙃

    • @Koreley
      @Koreley 8 месяцев назад +9

      @@c0d3r1f1c at least the authors are making 5% from the sales, which is still more than 0 if you think about it!
      I hate paywalled research x.x

    • @MyFedora
      @MyFedora 8 месяцев назад +6

      ​@@c0d3r1f1c No, publishers pay them peanuts.

    • @markkalsbeek5883
      @markkalsbeek5883 8 месяцев назад

      Hey man, I have a nice resource for you! Try research rabbit! It's a tool to graphically explore networks of citations, makes combing through stuff a lot easier. G'luck!

  • @NoodleDoodleWasTaken
    @NoodleDoodleWasTaken 8 месяцев назад +9

    Omg i'd give up so much for an full on Acerolla music theory tutorial. I wanted to get into music making, but all the tutorials i've been coming across are kinda hard to comprehend imo. Your teaching style would be perfet, and i imagine i'd finally be able to understand everything

    • @HA11EYS_COM3T
      @HA11EYS_COM3T 7 месяцев назад

      You really don’t need music theory to start, absorbing what you can and learning as you go is a good idea :)
      If what you make sounds good without music theory, it can’t sound worse with music theory (unless you get too caught up in rigid theory)
      My recommendation would be to pick up composition software or a DAW and just start creating, it’s fun and it’s a good start :D

    • @NoodleDoodleWasTaken
      @NoodleDoodleWasTaken 7 месяцев назад +1

      @@HA11EYS_COM3T Thanks for the encouragement! But I've already been doing that for a year or so, and I find it really difficult to do make music without any knowledge. I plainly don't know where to start, what kinda notes should I play and when. So most of my tracks were really frustrating to make, since I just put stuff semi-randomly until it sounds good, which takes a while, and it usually doesn't even sound all that good. I've picked up a class yesterday tho, and it's already helping me a ton!

  • @hallwaerd
    @hallwaerd 8 месяцев назад +10

    This is so cool, I loved the music theory section. Your piano skills are seriously impressive too

  • @SpringySpring04
    @SpringySpring04 8 месяцев назад +10

    New Acerola upload, I am now in joy
    I really wanted to participate in the game jam, but I've been overburdened with uni and work. Congratulations to the winner!

  • @ottothetomato8770
    @ottothetomato8770 8 месяцев назад +16

    I'll be sure to participate in the next one, it was really cool seeing people step out of their comfort zone

  • @owdoogames
    @owdoogames 7 месяцев назад +1

    You are an absolute genius… mixing a sponsor spot with unskippable cat footage is next level stuff.

  • @gsqwirell4479
    @gsqwirell4479 8 месяцев назад +7

    I wanna make clear that in the industry the soft to create materials is Substance Designer . Évent if it possible to make them in Painter, Painter is more used for baked textured object .
    Super video tho 👍

  • @Gnomable
    @Gnomable 7 месяцев назад +1

    I love how suddenly in depth the explanation goes for every piece of the game.

  • @bagodrago
    @bagodrago 8 месяцев назад +2

    I'm not entirely unconvinced Acerola genuinely tried to make a good game for his Game Jam and after getting negative feedback, he decided to make a video describing the lighting to make it seem like it was his plan the whole time.

    • @Acerola_t
      @Acerola_t  8 месяцев назад +4

      there was plenty of positive feedback it's just funny if I make it seem like everyone hated it

  • @williammanning9323
    @williammanning9323 8 месяцев назад +1

    "What's the rendering equation? ...I don't know" got me lol
    For anybody who's wondering, it's the formal mathematical way of saying "for our particular viewing angle of a particular surface point, add up all light which comes into the surface from any direction and happens to bounce towards our viewing angle".
    That sum of light is written as an integral, because integrals are how you sum an infinite number of infinitely small things. In practice, integrals are usually approximated by summing a *finite* number of chunky things. You may remember from high-school calc, approximating the area under a curve by splitting it into rectangles and summing the rectangles' area together. Similarly, in a ray-tracer we trace a very limited number of incoming light rays, and assume each one covers a fairly broad cone of incoming light directions hitting a broad patch of surface. You get better approximations, a.k.a. more realistic graphics, if you increase the number of rays and decrease the effective size of each one (or decreasing the size of the surface patch, by increasing resolution), so that you're not glossing over so much detail. The integral is defined as the limit as they become infinitely thin, and infinitely numerous, impacting an infinitely small surface.
    The inside of the integral, describing the amount of light coming in from a particular direction and then bouncing into your eye, depends on a number of factors. Each of them is pretty intuitive once you understand it (for example, one term is the dot product of the incoming direction with the surface normal, because less incoming light is able to hit a surface area if that area is rotated to be thinner from the light's POV).

  • @addiment
    @addiment 8 месяцев назад +2

    "layering a bunch of noise functions"
    music is layer cake
    acerola, you've done it again

  • @mads_in_zero
    @mads_in_zero 8 месяцев назад +10

    Checking on Acerola every so often to see what Monogatari easter eggs have been snuck in this time.

  • @ValeBridges
    @ValeBridges 8 месяцев назад +3

    I played The Coffin of Andy and Leyley for the first time earlier today. I eventually managed to get that... experience?... out of my brain for a few hours, but upon watching this video and hearing the kind of game you made, suddenly it's all rushing back. I blame the Baader-Meinhof phenomenon.

  • @STANNco
    @STANNco 8 месяцев назад +1

    But Acerolaaaa... Your music theory section is the most informative and understandable music theory video i've seen on youtube ever and i want you to make more!!

  • @AMTunLimited
    @AMTunLimited 8 месяцев назад +3

    Even for 5 months, that piano progression is pretty amazing

  • @SunnyIsOnline
    @SunnyIsOnline 8 месяцев назад +2

    This is the type of content that makes me just want to sit down and MAKE shit, I love it so much, posters are rad too

  • @davidmartin8089
    @davidmartin8089 8 месяцев назад +4

    nah ok but that is actually a super cool concept i love it. speedruns gonna go crazy on this one.

  • @Blaxpoon
    @Blaxpoon 8 месяцев назад +10

    As a nerd programmer, you would likely have more fun with adobe substance designer than painter

  • @ron4212
    @ron4212 8 месяцев назад +2

    the music playing in the background of the music theory section only serves to add to the existential dread of the game. Genius

  • @fexgem4197
    @fexgem4197 7 месяцев назад

    I just wanted to say your skill at explaining very dense concepts very quickly is really incredible :)

  • @jlnrdeep
    @jlnrdeep 8 месяцев назад

    This is the only youtube channel where i would never skip the ad part, godspeed you absolute chunky fluff, it's an infinite source of entertainment.

  • @j1t176
    @j1t176 8 месяцев назад

    i can't believe you tried to distract me from your ad by putting a video of your adorable cat next to it, and baited me to watch it by introducing it in the scene right before. How devilish! You almost got me! I know all about Brilliant now!

  • @EvilGreenHat
    @EvilGreenHat 21 день назад +1

    I'm 90% sure you'll like Substance Designer much more than Painter, unlike Painter, you can generate seamless materials entirely from scratch using only grayscale maps. The node-based system makes the whole process really fun
    Btw high quality video as always, love this channel

  • @shayes.x
    @shayes.x 8 месяцев назад +2

    17:10 this title was made with students writing essays in mind

  • @okunamayanad
    @okunamayanad 8 месяцев назад +45

    actually playing as a roomba looks fun

    • @KingBobXVI
      @KingBobXVI 8 месяцев назад

      In college I had a project where we built little robot cars that drove themselves around avoiding obstacles using three IR distance sensors, not too different to how a Roomba works, minus the front bumper.
      I'm imagining a game where you have to navigate a 3d space, you don't have a 3d view, your only visual is three dots on the screen, shaded to represent the distance to the nearest point directly in front of you, and two offset by a 30 degree angle on either side. Maybe another visual element could be a top down map of your path showing where you've been already so you can double back or predict where things might be in the room.
      Now I actually kind of want to make this, lol.

    • @Roxor128
      @Roxor128 8 месяцев назад

      Take it into space, and you'd be one step away from Viscera Cleanup Detail.

  • @spotandjake1008
    @spotandjake1008 8 месяцев назад

    That was a really good explanation of the music process. Your extremely talented and really good at teaching.

  • @elliejohnson2786
    @elliejohnson2786 8 месяцев назад +1

    I love substance painter and it's one of my favourite parts of the 3D asset pipeline :D So happy to see you pick it up, too

  • @KoshakiDev
    @KoshakiDev 8 месяцев назад +2

    This video will be a goldmine for future BUAS students. Jacco will be proud.
    🎉 ANOTHER banger, Acerola!

  • @Clairdess
    @Clairdess 8 месяцев назад +4

    if u don't know that song plays Acerola on 20:11
    it's succession theme song

    • @Acerola_t
      @Acerola_t  8 месяцев назад +1

      played so poorly it doesnt get content id'd B)

    • @olekbeluga314
      @olekbeluga314 8 месяцев назад +1

      Oh my god thank you. I was like pulling my hair out trying to figure where I heard it and why it felt so familiar.

  • @siz1700
    @siz1700 8 месяцев назад +1

    3:30 sorting pixel cat lmao

  • @wselander
    @wselander 5 месяцев назад

    Explaining music theory like it’s shader maths was peak Acerola.

  • @batteraquette5843
    @batteraquette5843 8 месяцев назад +1

    it's impressive how simple your music theory explanations are

  • @bndncn
    @bndncn 8 месяцев назад

    Yoooo I just started watching Succession, and your performance freaked me tf out. This rocks, thanks dude!

  • @VeloFX
    @VeloFX 8 месяцев назад +8

    Almost 1000 games is huge!

  • @Akosmo
    @Akosmo 8 месяцев назад +1

    It's kinda surreal seeing you cover music theory, something I'm passionate about. Very well explained! As for my favorite chord, it's Fadd9 ^w^
    Been loving your content! I'm not great at math, much less computer graphics, but you make your content very entertaining and pretty easy to follow! Keep it up! Might join your game jam next year :D

  • @nathanbarajas9174
    @nathanbarajas9174 7 месяцев назад

    I really appreciate you putting that cat video side by side with the ad.

  • @FullNarutoIdiot
    @FullNarutoIdiot 8 месяцев назад

    Woah it felt so trippy when acerola revealed he was participating in the jam with us the whole time 😵‍💫 what a twist!
    loved learning about ray tracing from the video! the music theory section was very informative too! 😍 I love the velvet room aria and I'm so happy to understand how it was made now~ 💖

  • @Wonky2
    @Wonky2 8 месяцев назад +1

    Since we're on the topic of ray-tracing, have you heard of the game Mirror Drop? It was made when ray-tracing usage in games was just starting to take off and uses ray-tracing to create seemingly infinite repetitions, perfect reflections, and non-Euclidean geometry

  • @Xenon3
    @Xenon3 8 месяцев назад

    Never thought I'd learn ray tracing and music theory from the same 25 minute video. Graphics programming enthusiast & musician here.

  • @deluxe_1337
    @deluxe_1337 8 месяцев назад

    You should make more music theory stuff, it's actually so simple and easy to comprehend when you present it...

  • @Millticker
    @Millticker 5 месяцев назад

    putting your cat being cute on the side is a dastardly way to make me watch the sponsor

  • @ssbmoro
    @ssbmoro 8 дней назад

    game where you're trapped in a box cave looking at baked global lighting but there's a single pixel you can see that path traces to The Real World

  • @theSoundCarddatabase
    @theSoundCarddatabase 8 месяцев назад

    Very nice. The music portion I found very captivating, first with the implementation of events happening on minutes and hours, but also for the explanation of chords that's the clearest I've ever heard as a non-musician.
    Somehow this demo reminds me of the "The Room" prototype by Peter Molyneux back in 2005... the aspect of time was quite important in that game and you could wind or rewind the wall clock to make the hours pass and the days go by, and the light reacted accordingly.

  • @jonpatchmodular
    @jonpatchmodular 6 месяцев назад

    Dude that's actually pretty genious minimalist adaptive music, especially for a game jam by a budding composer - It adds to the "gameplay"

  • @xanderlinhares
    @xanderlinhares 8 месяцев назад +1

    Using a ray tracer for what basically amounts to direct illumination is kinda silly but I understand why it still would have been a fun exercise if you hadn’t done it before.

    • @Acerola_t
      @Acerola_t  8 месяцев назад +1

      yeah that is part of the joke lol but the real point of this was to have the project to extend into more interesting topics later without having a 1 hour long video explaining the basic foundation in addition to path tracing or whatever

  • @QuestionabIeStudios
    @QuestionabIeStudios 6 месяцев назад +1

    I came to learn about Ray Tracing and ended up learning about pianos.
    10/10

  • @aleksp8768
    @aleksp8768 8 месяцев назад +1

    Thank god I finally know the difference between ray tracing and path tracing

  • @pintsizebear
    @pintsizebear 7 месяцев назад

    The overall concept of your game (especially the randomized death date) reminds me of an old art game called The Graveyard by Tale of Tales. In it you play as an old woman visiting a graveyard, sitting down, thinking about things for a while, and then leaving. You can repeat this as many times as you want. In the paid version, she may randomly die during a visit. I seem to remember that if you try to start the game up after the old woman dies she won't be there for future visits, but I can't confirm that.

  • @LightTheMars
    @LightTheMars 8 месяцев назад +1

    21:40 this being the main notes of the DDLC Sayo-nara OST made me pause, I never realized it's just a C major, A minor arp.

  • @luisinhobr
    @luisinhobr 8 месяцев назад

    music is good when it has a purpose and you definitely did that. i loved it

  • @Sugar3Glider
    @Sugar3Glider 8 месяцев назад

    The Mathematical Labyrinth:
    The game starts on a hexagon grid with numbers listed in random locations, these represent the ingress & egress points to the Labyrinth. The number of access points is determined by rolling a D20 while the location is determined by rolling D10s across the table (rolling a 10 acts as 10 and 0). You have a running equation total that begins as the number listed at your chosen entry location and will adjust based on the mathematical equation you used to construct your path.
    The goal is to travel from one access point to at least one of the other access points, wherein you then choose to exit or continue for more loot either at the same or a different access location. Upon finishing your score is calculated by counting the number of rooms entered while walking through the Labyrinth, with bonus points awarded for loot found, and a multiplier for style (loops) generated in the process. At any point you can pass through already explored rooms using no additional spell points, only movement points, however you cannot enter a room again unless your equation total matches the existing number.
    You cannot choose to continue through the Labyrinth if your equation total does not match the number listed as the access point and must exit. If it does match you can choose to re-enter the Labyrinth, and if you then die your score will be reduced to the minimum number of rooms necessary to get from entry to exit plus points for loot dropped outside. Re-entry to the Labyrinth costs D20 movement points. No points are awarded if you have not found at least one other Access Point before the Labyrinth collapses.
    The Labyrinth has a hidden number of points that can be utilized before it will collapse and kill you. Each mathematical equation costs spell points to cast, and movement costs are calculated separately. There is no warning for the collapse, but before reaching your first exit you can divide by zero to retreat through the Labyrinth, which will provide you with half of your score without points for loot, assuming you can make your way back before the Labyrinth collapses around you.
    1-4, 5, 6-9 correspond to the direction you move each turn with 1-3 moving to the SW S SE, 7-9 moving to the NW N NE, 4 moving W, and 6 moving E. 5 allows you to move in any of the chosen directions for 2x the spell points for the equation. Loops can only be created by entering a room with a current equation total being equal to the number already listed therein.

  • @BlueGamerBeast
    @BlueGamerBeast 8 месяцев назад

    That piano section was actually insane. Also love the tanaka's amazing commodities reference at the end

  • @nicks4727
    @nicks4727 8 месяцев назад +1

    The music theory really made me want to see you tackle sound ray tracing

  • @CameronBFunny
    @CameronBFunny 8 месяцев назад

    Every frame is an aberration, because it may never be rendered again. I love it.

  • @llcoolgames
    @llcoolgames 8 месяцев назад

    thanks for the music lecture. also cool idea for the music in game!

  • @AruminDes
    @AruminDes 7 месяцев назад +1

    are you Coda from The beginner's guide?
    btw love your videos even though I'm not a game dev.

  • @masterboa6321
    @masterboa6321 5 месяцев назад

    That labyrinth game sounds very interestingas long as there's characters
    (also i find it funny that one of the comments you showed on philokalia was asking for hints)

  • @nodrance
    @nodrance 8 месяцев назад

    Ah, my favourite 3d modelling trope. Room lit by a sunbeam manages to still be incredibly dark

  • @makebreakrepeat
    @makebreakrepeat 8 месяцев назад +1

    Already excited for Jam 0.1!

  • @ai_outline
    @ai_outline 8 месяцев назад +1

    Computer Science is amazing man 🔥 great work 🙏🏼

  • @AnimeUniverseDE
    @AnimeUniverseDE 8 месяцев назад

    Hey just wanted to say that your content is awesome, keep up the great work :)

  • @astral6749
    @astral6749 8 месяцев назад +1

    I didn't expect to learn piano from this graphics person.

  • @TaylorBroussardShow
    @TaylorBroussardShow 8 месяцев назад +1

    sheesh, my planning was sitting at a bar with my friends with a drawin app, sketching out an idea for how the game would play

  • @Povilaz
    @Povilaz 8 месяцев назад +1

    Using a point light to fake indirect emissions is interesting. The result is good enough, and looks better than having low sample count indirect lighting noise, but still feels like it's missing something.

  • @benmcreynolds8581
    @benmcreynolds8581 8 месяцев назад

    You're ridiculously talented at the difficult aspects of game development. I hope we get to see unique game builds from you in the near future. I've been dying to see new focused game projects that utilize PS1-PS2 era designs, art style, etc. ~Even tho Tech has advanced, I wish game companies would alter their approach to gaming. Bring back previous gen games, but they are made in our modern day. Game projects like that will cost less $, take less time to build. We drastically need Additional selection to our game library. We need games that harness art design. Designs that have proven to be timeless. Cell shaded, low poly effects, pre rendered backgrounds, 2D, 2.5D, creative 3D that's not trying to be hyper realistic. Inspiration from previous gens shouldn't stop, just because new consoles have come out. Timeless games don't need hyper realistic graphics. Some of the best games have unique art styles such as Sly Cooper. Anytime i say this someone in the comments always says: "well we have indie games" but that's not my point. I wish the gaming industry would recalibrate their focus & start making games for consoles with all sorts of styles & designs. Just look at current Gen consoles Game Library's? It's NOTHING compared to the N64, PS1, Xbox, GameCube, dreamcast, 360, PS2, Sega Saturn, classic PC games, etc. Life would be amazing If game companies will start making games that are inspired by these previous gen designs. We shouldn't leave those unique aspects of gaming in the past. Hopefully the struggles of the modern triple AAA games will organically transition the gaming industry back towards a better direction. It's exhausting how long it's taking for most games to be made. Just for a lot of those games to end up being total let down projects anyways. It's crazy. Idk how these game companies have been able to keep getting away with this BS. It's devs like you that show real potential and passion in the gaming world

  • @TakuroSpirit
    @TakuroSpirit 3 месяца назад

    The cat footage in your sponsorship segment was great. Show this comment the next time a sponsor complains about it: we must have cat footage in our advertisements.

  • @hikaniko7371
    @hikaniko7371 Месяц назад

    man i love all the persona 3 music you play throughout the video

  • @taekrevenge
    @taekrevenge 8 месяцев назад

    did not expect to understand suspended chords from a gamedev video, thank you

  • @daylen577
    @daylen577 8 месяцев назад

    Now I kind of want to see a game with full path tracing, but where light applies after movement, so you can move your mouse around but everything will be very blurry and then when you stop moving it starts rendering more and more (like how Blender gets all pixelated for large scenes)

  • @ItsHaldun
    @ItsHaldun 8 месяцев назад

    You were not kidding when you said the paper had the worst title, it's insane that many smart people looked at that title and said "ship it".

  • @alexnoman1498
    @alexnoman1498 8 месяцев назад

    ~1000 games is impressive! Your audience is not just huge, but very engaged!

  • @guillaumelalonde7945
    @guillaumelalonde7945 3 месяца назад

    I love the implication that he went to see Dune 2 multiple times in IMAX. Granted I saw it 4 times in imax as well.

  • @MadamLava094
    @MadamLava094 6 месяцев назад

    "Navigating a maze that has no exit but the players dont know that"
    Have you heard of the wonderful game Crypt, by Valefisk?

  • @LittleRainGames
    @LittleRainGames 8 месяцев назад +1

    Its substance designer, painter is for painting materials, usually made in designer on models.

  • @Pheonix1328
    @Pheonix1328 8 месяцев назад +1

    The game where you play as a roomba already exists. Multiple ones if I remember correctly.

  • @fluffy_tail4365
    @fluffy_tail4365 8 месяцев назад

    thanks for explaining the music part, i'm completely musically incompertent but you managed to make it kind of click

  • @NathanaelNewton
    @NathanaelNewton 8 месяцев назад

    Geez, I can't believe I learned more about music in 5 minutes from a video about Ray tracing then I did the whole time i studied in my teenage years

  • @portersky
    @portersky 8 месяцев назад

    Damn, gives me the biggest flashback on that sun position calculation for an essay on solar panel effectiveness.

  • @peachy7776
    @peachy7776 8 месяцев назад +1

    5:00 ah, a man of culture