Tech Talks: Mixamo to Maya, and Back

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  • Опубликовано: 30 мар 2021
  • Welcome to Tech Talks, your go-to channel for all things tech! In this exciting video, we explore the seamless process of taking a character from Mixamo and bringing it into Autodesk Maya 2020. Join us as we guide you through the steps of utilizing the Maya Quick Rig feature to build a custom rig for your character.
    Are you an animator or a 3D artist looking to streamline your character rigging workflow? Look no further! In this tutorial, we demystify the process of transferring a character from Mixamo, a popular online animation service, to Autodesk Maya 2020, a powerful 3D animation software.
    Learn how to import your character into Maya, ensuring that the model, textures, and animations are preserved. We'll then dive into the Maya Quick Rig feature, which allows you to create a custom rig quickly and efficiently, saving you valuable time and effort.
    With the custom rig in place, you'll have the flexibility to manipulate and animate your character with ease. Explore the various controls and tools available in Maya to bring your character to life and unleash your creativity in the world of animation.
    In addition to rigging, we'll cover the process of exporting your character from Maya back to Mixamo, enabling you to utilize Mixamo's vast library of pre-made animations or apply new animations to your custom rig.
    Subscribe to our channel and hit the notification bell to stay updated on the latest tech tutorials, tips, and tricks. Join us on this captivating journey of taking characters from Mixamo to Autodesk Maya 2020 and back, unlocking new possibilities for your character animations.
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Комментарии • 10

  • @dkns-indiegamedevjourneyso3113
    @dkns-indiegamedevjourneyso3113 2 года назад +1

    Brilliant Tutorial.. Thank you Matt.:)

  • @giuliasalmi2624
    @giuliasalmi2624 Год назад +1

    you saved my life ❤ (and my exam lol)

  • @Bacchinif
    @Bacchinif 6 месяцев назад

    It's not reloading the textures for me.

  • @captainleslee8779
    @captainleslee8779 2 года назад

    any idea how to resize the mixamo character with bones and rig?

  • @Mxshiro
    @Mxshiro Год назад +1

    How do i move my mixamo rig around in maya without keyframing everytyhing over ? it gets imported to world 0 and i cant move it. it just bounces back

    • @MattDombrowski
      @MattDombrowski  Год назад +1

      Hi there. This can be done in a few ways. You could create either a locater or curve at the base of the character (like you see on open-source rigs) and parent it to the Mixamo rig. This leaves the key on the rig and gives you control over the position of the rig. The locator can then be keyed and animated for your position. First, you select the rig in the outliner, and then you select the locator (or curve) and hit p.
      Another way could be animation layers.

    • @Mxshiro
      @Mxshiro 11 месяцев назад +1

      Thanks :D and yes i found out about the relocator :p@@MattDombrowski

  • @brianberk8035
    @brianberk8035 2 года назад

    This falls apart quickly. When I go to download Amy there are 4 options, not 2, and there is no option for "T-Pose"

  • @prasadmadireddy3110
    @prasadmadireddy3110 2 года назад

    Sir please make a video on "Binoculars modeling".

  • @emptybruh
    @emptybruh Год назад

    nope only rig comes into maya when downloading from mixamo