Making a Holographic Sight in Blender with Boxcutter and Hard Ops!
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- Опубликовано: 16 сен 2024
- In this tutorial I will be showing you how to make a Holo Sight (Eotech style) in Blender 3D using the addons Boxcutter and Hard Ops!
follow along at home with my commentary while I walk you through my workflow process when it comes to making a weapons sight! Reference pic here imgur.com/a/jU...
You can get the tools I used in the video here!! - gumroad.com/a/...
You can get this blend file here for $1!! - gum.co/kzkZj
Bro watched lots of video tutorials to improve my skills, but trust me, your way of explaining things is quite amazing and straight to the point. Please keep uploading for the people like me, stay blessed 🙌 😊
I just finished modeling the SMG from your hard surface course and modeled this sight to go with it. You have become one of my favorite instructors and can't wait to see your channel grow and get the recognition it deserves. "Stellar" work man, thank you :)
How was the course ?
I hope you reach 1lakh subs if you upload videos of this quality. Its damn amazing tutorial. Please upload more.
having the object you are modelling on hand is soo nice as it lets you get all the small details in you may miss on ref images
literally the perfect video for what i’m doing at the moment. honestly couldn’t thank you enough :)
At 37:56, what you can do instead of selecting every single one, you can select a pattern, so 1 0 1, and do I think ctrl + (Numpad +). You can hold this down until the entire thing is selected.
Underrated channel and underrated appreciation you are valuable asset for my dreams lead the way master 🙏
37:57 actually, you could use "Ctrl Shift +" combination to not to select edges manually. Just Hold Ctrl+Shift and tap "+" several times
*tunes in*
Best first comment ever. You're so active with your community, it's like spotting an easter egg.
love the tutorial. just started using hops/boxcutter and really liking it.
Just finished this project and learned a lot, thanks! 3D is not my forte but I need to create a custom sight for a UIUX project, this will be very helpful knowledge moving forward!
don't know if you know this, but you can select all your edges then do checker deselect and it does every other one.
Tip for new Blender users: You can actually see through the object in wireframe mode and model it while seeing the reference image. Under the "Options" box, there should be 4 circles, click on the first one (left to right) or just use shortcut "Z" and choose "Wireframe". Hope this helps!
+10 for the quality tutorials
Great tutorial! Thanks :)
ty! Great tutorial
To repeat the selection in 37.52 Minute .. you can use shortcut keys ( Shift , Ctrl , + ) keys together . First select the first three edges and press the keys .
You have a bit of a bob ross vibe about you. Calm and relaxing tone
Looks really nice :>
Can you make a tutorial of how to make a glock 17, and tell what shortcuts you use? I see that you make these awsome things, but i dont really understand what you use and such.
very nice sir.
real clean tutorial, just wish it showcased how to get it more low poly as well since some old moddable games for example dont accept anything higher than 30k tris for some reason
One of the best tutorials i ever saw good job bro, Do you have any discord server?
I am in the Blender discord and Hopscutter discord!
@@stellar-techindustries Oh ok, Im just say you need to open a discord server for your channel
@@adamsh5391 I might just have to do that!
at 17:20 you can do alt + d so you dont need to use the array
🔥🔥🔥
Me seeing that it says get the blend file: yay
Also me when it says for a dollar: but... I don't have a credit card
The geometry of my models always turn out awful when using booleans and need a lot of tedious cleanup before the lighting is shown correctly across them. Is this because I’m using smooth shading? I honestly love making things in blender but so far I haven’t been able to find a workflow that suits me and doesn’t have this problem. Any suggestions?
I also wonder why he does this, models as if to do it in CAD. its topology is terrible, lots of Ngone.
@@DrKnow186 Ngons dont really matter for hardsurface modelling providing you are not going to deform the mesh. As for engines, aslong as you can triangulate the mesh after, it doesnt need to know how the mesh was made :)
May I ask how you differenced at 5:56?
Used the Hard ops difference function in the q menu
Stellar-Tech Industries Thank you!
can u make an ar15 with attachments
cool and all but how the hell can i make the sight actually have a hologrphic effect? (like the real sights with the red thing) i havent found a tutorial yet
Are you using some kind of object symmetry or mirror?
how did u make the csharped thing??
For anyone looking in the future, you can do it manually but this shorrtcut tool is available to buy here: masterxeon1001.gumroad.com/l/hardops
These techniques works for games?
I have seen many different hardops boxcutter tuts, and i wonder.. How the hell can you make all these bool operations (with the resulting geo) into a good quad topology? No ngons, no tri's
you can retopo for a nice lowpoly mesh
That was cool.... thanks. How did you do the animated rotation at the end?
Its part of the hard ops addon for blender
You have probably leaned this by now.
- Parent a camera to an object in the world origin, rotate the object to rotate camera.
why do you always apply the scale? whats the purpose of this?
You can get into trouble applying modifiers to a mesh with a non-uniform scale.
could be possible? share your reference foto?
sure thing! i updated the description!
how do you make you model look like plastic
Ok, but what now? your mesh has a lot of N Gone's. should modeling look like this? do you sell such models and there is no problem with that?
next you would triangulate the mesh, so it doesn't fall apart in other programs. Alot of games do modeling this way. Doesn't need to be perfect unless you want it to be for some reason. (Showing off and such)
No Screen Cast Keys the most helpful thing for a beginner. Can't follow. RIP