Making a Holographic Sight in Blender with Boxcutter and Hard Ops!

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  • Опубликовано: 16 сен 2024
  • In this tutorial I will be showing you how to make a Holo Sight (Eotech style) in Blender 3D using the addons Boxcutter and Hard Ops!
    follow along at home with my commentary while I walk you through my workflow process when it comes to making a weapons sight! Reference pic here imgur.com/a/jU...
    You can get the tools I used in the video here!! - gumroad.com/a/...
    You can get this blend file here for $1!! - gum.co/kzkZj

Комментарии • 56

  • @user-mn5ic4ub3n
    @user-mn5ic4ub3n 20 дней назад

    Bro watched lots of video tutorials to improve my skills, but trust me, your way of explaining things is quite amazing and straight to the point. Please keep uploading for the people like me, stay blessed 🙌 😊

  • @breakthestress
    @breakthestress 3 года назад +16

    I just finished modeling the SMG from your hard surface course and modeled this sight to go with it. You have become one of my favorite instructors and can't wait to see your channel grow and get the recognition it deserves. "Stellar" work man, thank you :)

  • @koushikkonda1994
    @koushikkonda1994 4 года назад +11

    I hope you reach 1lakh subs if you upload videos of this quality. Its damn amazing tutorial. Please upload more.

  • @PizzaOMC
    @PizzaOMC 3 года назад +5

    having the object you are modelling on hand is soo nice as it lets you get all the small details in you may miss on ref images

  • @ributoshithedragon9647
    @ributoshithedragon9647 2 года назад +4

    literally the perfect video for what i’m doing at the moment. honestly couldn’t thank you enough :)

  • @SethTooQuick
    @SethTooQuick 3 года назад +3

    At 37:56, what you can do instead of selecting every single one, you can select a pattern, so 1 0 1, and do I think ctrl + (Numpad +). You can hold this down until the entire thing is selected.

  • @lion3438
    @lion3438 7 месяцев назад

    Underrated channel and underrated appreciation you are valuable asset for my dreams lead the way master 🙏

  • @alexanderrush2333
    @alexanderrush2333 6 месяцев назад

    37:57 actually, you could use "Ctrl Shift +" combination to not to select edges manually. Just Hold Ctrl+Shift and tap "+" several times

  • @masterxeon1001
    @masterxeon1001 4 года назад +11

    *tunes in*

    • @M0TYSHIZ
      @M0TYSHIZ 4 года назад +3

      Best first comment ever. You're so active with your community, it's like spotting an easter egg.

  • @shiftedfocusmusic
    @shiftedfocusmusic 3 года назад

    love the tutorial. just started using hops/boxcutter and really liking it.

  • @AndrewAviles
    @AndrewAviles 3 года назад +1

    Just finished this project and learned a lot, thanks! 3D is not my forte but I need to create a custom sight for a UIUX project, this will be very helpful knowledge moving forward!

  • @Iknowvfx
    @Iknowvfx 3 года назад +1

    don't know if you know this, but you can select all your edges then do checker deselect and it does every other one.

  • @BlyatifulButter
    @BlyatifulButter 2 года назад

    Tip for new Blender users: You can actually see through the object in wireframe mode and model it while seeing the reference image. Under the "Options" box, there should be 4 circles, click on the first one (left to right) or just use shortcut "Z" and choose "Wireframe". Hope this helps!

  • @PublicUnknownsBattlegrounds
    @PublicUnknownsBattlegrounds 3 года назад

    +10 for the quality tutorials

  • @mattwilsoncp1
    @mattwilsoncp1 4 года назад +1

    Great tutorial! Thanks :)

  • @Sykophantic
    @Sykophantic 2 года назад

    ty! Great tutorial

  • @Poppop-pl5nq
    @Poppop-pl5nq 2 года назад

    To repeat the selection in 37.52 Minute .. you can use shortcut keys ( Shift , Ctrl , + ) keys together . First select the first three edges and press the keys .

  • @EmvyBeats
    @EmvyBeats Год назад

    You have a bit of a bob ross vibe about you. Calm and relaxing tone

  • @c0pyrght774
    @c0pyrght774 3 года назад

    Looks really nice :>

  • @kasperkarlsen2316
    @kasperkarlsen2316 3 года назад +3

    Can you make a tutorial of how to make a glock 17, and tell what shortcuts you use? I see that you make these awsome things, but i dont really understand what you use and such.

  • @sumantaart
    @sumantaart 2 года назад

    very nice sir.

  • @imSkrap
    @imSkrap 2 года назад

    real clean tutorial, just wish it showcased how to get it more low poly as well since some old moddable games for example dont accept anything higher than 30k tris for some reason

  • @adamsh5391
    @adamsh5391 3 года назад +1

    One of the best tutorials i ever saw good job bro, Do you have any discord server?

    • @stellar-techindustries
      @stellar-techindustries  3 года назад

      I am in the Blender discord and Hopscutter discord!

    • @adamsh5391
      @adamsh5391 3 года назад +1

      @@stellar-techindustries Oh ok, Im just say you need to open a discord server for your channel

    • @stellar-techindustries
      @stellar-techindustries  3 года назад +1

      @@adamsh5391 I might just have to do that!

  • @eftarabic
    @eftarabic 2 года назад

    at 17:20 you can do alt + d so you dont need to use the array

  • @amorousss99
    @amorousss99 Год назад

    🔥🔥🔥

  • @AZASeraph
    @AZASeraph 2 года назад

    Me seeing that it says get the blend file: yay
    Also me when it says for a dollar: but... I don't have a credit card

  • @troglodyte5991
    @troglodyte5991 2 года назад +1

    The geometry of my models always turn out awful when using booleans and need a lot of tedious cleanup before the lighting is shown correctly across them. Is this because I’m using smooth shading? I honestly love making things in blender but so far I haven’t been able to find a workflow that suits me and doesn’t have this problem. Any suggestions?

    • @DrKnow186
      @DrKnow186 2 года назад

      I also wonder why he does this, models as if to do it in CAD. its topology is terrible, lots of Ngone.

    • @alphalupine6274
      @alphalupine6274 Год назад

      @@DrKnow186 Ngons dont really matter for hardsurface modelling providing you are not going to deform the mesh. As for engines, aslong as you can triangulate the mesh after, it doesnt need to know how the mesh was made :)

  • @maxbiker4750
    @maxbiker4750 4 года назад +3

    May I ask how you differenced at 5:56?

  • @three5iveeight
    @three5iveeight 2 года назад +1

    can u make an ar15 with attachments

  • @shrekrab
    @shrekrab 2 года назад

    cool and all but how the hell can i make the sight actually have a hologrphic effect? (like the real sights with the red thing) i havent found a tutorial yet

  • @devilshandpiano
    @devilshandpiano 3 года назад

    Are you using some kind of object symmetry or mirror?

  • @maxmelgar5227
    @maxmelgar5227 3 года назад +2

    how did u make the csharped thing??

    • @AndrewAviles
      @AndrewAviles 3 года назад

      For anyone looking in the future, you can do it manually but this shorrtcut tool is available to buy here: masterxeon1001.gumroad.com/l/hardops

  • @nbamol5453
    @nbamol5453 3 года назад

    These techniques works for games?

  • @juanelox1212
    @juanelox1212 3 года назад

    I have seen many different hardops boxcutter tuts, and i wonder.. How the hell can you make all these bool operations (with the resulting geo) into a good quad topology? No ngons, no tri's

  • @dougieladd
    @dougieladd 3 года назад

    That was cool.... thanks. How did you do the animated rotation at the end?

    • @AndrewAviles
      @AndrewAviles 3 года назад +1

      Its part of the hard ops addon for blender

    • @EmvyBeats
      @EmvyBeats Год назад

      You have probably leaned this by now.
      - Parent a camera to an object in the world origin, rotate the object to rotate camera.

  • @AG_Studios_33
    @AG_Studios_33 Год назад

    why do you always apply the scale? whats the purpose of this?

    • @redsun4187
      @redsun4187 Год назад

      You can get into trouble applying modifiers to a mesh with a non-uniform scale.

  • @miguelpuime8037
    @miguelpuime8037 4 года назад +1

    could be possible? share your reference foto?

  • @LogoMasterWT
    @LogoMasterWT 11 месяцев назад

    how do you make you model look like plastic

  • @DrKnow186
    @DrKnow186 2 года назад

    Ok, but what now? your mesh has a lot of N Gone's. should modeling look like this? do you sell such models and there is no problem with that?

    • @EmvyBeats
      @EmvyBeats Год назад

      next you would triangulate the mesh, so it doesn't fall apart in other programs. Alot of games do modeling this way. Doesn't need to be perfect unless you want it to be for some reason. (Showing off and such)

  • @techforfree1926
    @techforfree1926 2 года назад

    No Screen Cast Keys the most helpful thing for a beginner. Can't follow. RIP