@@AkashianRecordsSpeaking of Ganon, I find it hilarious that he is one of the last characters you can play in Subspace and not compulsory to pick. It’s like Sakurai knew how terrible he was that he wanted us players to stay away from him. Hell, you even needed to save Zelda and Link first to trigger the cutscene. XD
@@frozenover_exe Oh yeah, nerf a little bit one of the craziest movement mechanics but gives it to the character who has 10 different movement options, 20 recovery mixups and can alter the stage to his liking and build platforms to the point of being able to play indefinitely without floor What could go wrong? - Nintendo, moments before regreting not giving Steve a common Up B like Pit's
Well, I meant that they should give him a common one like the Ultimate Pit, NOT THAT THEY SHOULD GIVE HIM THE MOST BROKEN ONE OF THE BRAWL PIT OR BRAWL MK, SAKURAI WHAT WERE YOU THINKING WHEN YOU WERE CREATING IT???
Fun Fact: The string of code for Charizard's glide is still on Charizard even in his SmFoursh and Ultimate iterations. And that code is also present on Ridley, so we can tell Ridley used Zard as a basis
Is the string in there for Banjo as well? And Sora perhaps too? Or they probably don't count because they were built from the ground up. Unlike someone like MinMin who was built off of Falcon or Hero who was built from Link.
damn, what is that hideous portmanteau? How the fuck is anyone supposed to intuitively pronounce that monstrosity? “Sumah-F/four-ash?” literally? “SshmaFoursh?” jeezus fucking christ. I don’t know!
@@Billyblue98 Kazooie glides solo in Tooie and with Banjo when they idle while flying from a Flight Pad. Sora just because he floats around lol. I'm honestly not too sure, I've never played KH. But he looks like he'd be a floater with some kind of magic.
Fun fact: Meta Knight's Shuttle Loop was carried over into the Kirby series starting with Return to Dream Land and to this day he is still able to glide after using it even if the mechanic was removed from Smash.
Other fun fact: Shuttle Loop was inspired by the wing power-up's unique grab attack in Kirby Super Star. It didn't put you into glide in that game, but the loop and name are right there.
@@Naloogi I mean, his Final Smash was canonized on Planet Robobot only for the next Smash to be changed to an "original" one (an Omnislash with a different skin)
I straight up thought it was peach who was the third initially due to her prominence and was like “I don’t remember peach being able to glide in brawl?”
I think my favorite niche mechanic in the series originates from Ultimate, that being hydrophobia (I don't think it was given an official name, hydrophobia is just the term for this mechanic I've heard thrown around). Whenever Charizard, Sonic, Inkling, or Incineroar go for a swim, they start rapidly taking damage and all have paniced looks on their faces. No other reason for this mechanic other than those characters being weak to water in their own games. It's charming
You need to thank brawl for that, not ultimate. Brawl introduced swimming and damages those characters. Most mechanics come from brawl because it is the base of modern smash games.
@@ronwapossibly Probably just because it would be way too big a difference from other characters if he just sinks like a rock as he does in his own games. Maybe they should give him a life vest which appears when he goes in the water like in his olympics games, haha.
@@grunkleg.2934 maybe I'm just misremembering then. It is stupid mechanic and doesn't make any sense. Inklings is the only character who takes damage from touching water out of everyone you listed. Charizard has literally been underwater and came out fine. I swear Sakurai just makes stuff up that directly contradicts the lore of the games he claims he played especially with Pokémon. Mewtwo should be heavy weight, Lucario has the starter Pokémon abilities instead of super armor (his ability prevents flinching), the starter Pokémon are the ones who should have "aura" because they get stronger on low health (blaze, torrent, overgrowth) and plenty of other characters too. Like Steve placing blocks mid air with no foundation for example. Lol
Gliding is also activated by pressing left and right on the control stick quickly as well, which is probably how a lot of people that didn't know they had a glide accidentally glided.
I did it as a kid and thought you activated gliding by making three loops with the control stick as a kid after doing it accidentally, I guess that explains why it felt so inconsistent when I kept trying.
I love how unique Brawl's movement is! It really feels like different players would play the same character in vastly different ways which I think is really cool.
@@TuesdayTastic It always saddens me that the HD titles have watered down the cast and the mechanics to such a degree. Side note: I hope Smash 6 has a roster around Brawl's size and they're all unique again. I'll never understand the "port the newest game to next system" mindset, this kind of thing never happened during Brawl or Melee's heyday. Is it just a cultural thing? A demographic shift from the 2010s onward?
@@dragnjames2190It was actually the plan for the Wii title if Sakurai didn’t want to work on it. He mentioned in the design video for Brawl on his channel that they were planning on just porting Melee with added wifi functionality if he said no.
@@dysr That's true. It would've been Melee with wifi. Which would've been redundant because Gamecube games are already playable on Wii lol. It'd be funny though because It'd probably be the PAL version of the game that they'd use because it's the most recent one. A bit of a Mario 64 Shindo in 3D All Stars situation.
I doubt it'll happen. Brawl and Melee and standouts in the series with how filled to the brim they are with tech and weirdness. Smash 4 was when they really started to rein it all in. Very little character specific tech, weak SDI, no sliding, unified knockback angles, comeback mechanics, etc. There's just not enough interesting things about it to make a whole channel about it.
@@Choochinc ...there already were numerous channels like this for smash 4 lol, its just that now it is moved to ultimate. some of the things you mentioned are flat out irrelevant or would make for a good video by itself outright (absurdity of some moves when influenced by rage for example would be a fun watch) Also I have no clue what unified knockback even means. Set knockback? Knockback stacking? Never heard of unified knockback
Fun fact: Ridley in Ulimate has all of Charizard's gliding code since that was left in the 4 and Ult for some reason, and Ridley likely used Charizard as a base during development. Also did not expect the hitbox visuals I was finally able to make to end up here. I genuinely thought they'd remain on the wiki, undiscovered, hah!
To me, gliding was cut in later Smash games cause the mechanic is fundamentally busted. Its travels very long distances at a base level and it provides near limitless mixups, disproportionally making the recoveries of characters blessed with the mechanic too strong. The only time the mechanic returned in any fashion is Steve's up special in Ultimate, and his version is a heavily watered down version of Brawl's gliding, where it is attached to an up special, has significantly more restrictions in travel distance, and cannot be acted out of with an attack (always puts him into freefall). Despite all of this, it is still considered to be one of the best recovery moves in the game because gliding provides too much mixups, which scares players from edgeguarding him. Additionally, because gliding is a physics-based mechanic, Steve players were able to eventually figure out how to extend its distance farther than it is likely intended (albeit still more limited than Brawl gliding). When the heavily toned down version of the mechanic is still considered a strong recovery tool, then that is the sign of a fundamentally broken mechanic. One last thing to note is that the mechanic still exists in the game files. In SSB4, Meta Knight, Pit, and Dark Pit has animation files for the ability to glide, Dark Pit having it being a carry-over from copying code from Pit. In Ultimate, those three characters, plus Charizard and Ridley also has animation files. Not sure why they took the Charizard animation files away in SSB4, only to give it back in Ultimate. Ridley having gliding animation files was also the cause of speculation at one point for gliding being planned to return at one point, but the more likely theory is that they simply used Charizard as the base to make Ridley.
It would have been great to have kept the mechanics but the less wild version of Steve, and they could have added it to more characters, like Dark Pit, Banjo or Sora And I still think that giving such an excessively broken mechanic to the mf STEVE was not the best plan with everything that is diluted
Pit, Dark Pit, and Meta Knight (not Charizard, oddly) actually have glide animations in Smash 4 that went unused, so it was definitely considered for S4.
Same for Ridley, likely because Ridley's data might've been somewhat copied from Charizard. I am saying this from memory, so take it with a grain of salt. Always search for sources instead of trusting someone on the internet!
@@Quinntessentialskill Or maybe they thought about reintroducing the mechanics like with the Directional Air Dodge and planned to give it to Ridley but changed their mind. ...And then they gave it to Steve
@@megapussiAnd it didn’t return as a jumping mechanic… many smash characters can “glide” in a general sense due to some move, but not in the way it is seen in these three characters.
The part I remember about Gliding most was that on the Temple stage you could glide into the lower left part of the stage from the left side and glide indefinitely since the wall could keep you in place.
For the longest i thought Metaknight was the only one that could glide with upB until I accidentally triggered it with pit. Like bruh when tf does the game teach u this lol.
Missed opportunity to show Meta Knight doing the full 360 Temple loop, man. The only character *in the entire franchise* which can go from one end of the stage, under it, to the other, and then back again over the TOP of it, due to his two glides.
Astro Bot has only been out for a couple of weeks and you're already incorporating it's music into your videos. Further proof you have exquisite music tastes.
You made me dust off a memory I had long forgotten by bringing up the wall cling. I specifically remembered Lucario could do it because I saw a video on youtube talking about it as a kid and then tried to get out of bounds in Subspace Emissary with it.
I legit didn't know glide attacks were a thing. As someone who likes to imagine how different characters might play in different games, I kinda want to experiment with the glide mechabic more now in a potential kit. Hell, I actually really wish it did come back, if for nothing else than so Ridley could have it and use his tail for a highly disjointed glide attack spike. Would do wonders for his kit by just existing.
If Gliding came back on a timer like Peach's Float and/or tied to a Special move like how PM handled it, I think most people would welcome it. There are a lot more characters with wings in Ultimate than back in Brawl, so having someone like Sephiroth get access to gliding but just in Wing Form would be really neat.
Well, Steve HAS A GLIDE that is pretty similar in movement with a couple of limits, no glide attack and no ability to cancel it, and it has a timer too, they could have just given that version to the others, And add it to the new ones, like Dark Pit, Ridley ( Which at the time of creating it they copied huge parts of Charizard's code and never having removed that part, has Brawl's glide programmed, but it is disabled), Banjo or Sora
its wild how much effort goes into these little details, and then when designing movesets theyre like "yeah the up b goes up, the down b is a counter, the neutral b is a 2 second startup meme move, and the side b goes to the side"
A fun tidbit about Meta Knight's glide attack is that it doesn't share his other attacks' usual property of being transcendent. This means you could actually clank with his glide attack, which isn't something that would work against any other of his aerials and sword-based ground moves.
Awesome that you’re doing this full-time now! Really hope it works out - you truly deserve it for how much effort you put into the videos, from editing to a concise yet clear script!
I remember going to a party when smash 4 released and immediately locked in metaknight just to be devastated to find out he lost his glide (on top of being much slower all around).
This seems to be a common theme throughout Brawl. Sacrificing balanced and competitive playstyles for stuff that was just cool and fun. Probably why I love this game so much 😭
As a kid I only used tap jump and couldn't understand how to glide with anyone but MK. As a teen playing Project M I instantly fell in love with the glides of both Pit and Zard. As an adult I continue to with for its return as a mechanic in mainline Smash games, even though I know that its chances to returning are lower than Samus getting to use her morph ball as a crawl in one. The glide is a perfect mechanic whose reputation was ruined by being tacked onto a busted character, but even there it's so cool
I love how this is the 1st time you mention meta knight in your series and it's for his gliding mechanic. Good luck with fulltime youtube though! This vid got recommended to me pretty fast so you might be in luck with it all
Technically, Meta knight has been mentioned in passing. (as one example: in the worst matchup video, MK:Ganon is mentioned as a likely first guess) But yeah, fun to mention MK in ways not directly related to "MK is overpowered. Like & subscribe" (sorry to 🤓)
Hey, best of luck on the full-time content creation! I love your content and have tons of nostalgia for brawl, so I hope you're able to keep at it for as long as you enjoy it
I've thought the glide input was back-forward for the longest time. I guess I never realized it was activated by holding jump, so perhaps I was doing so unintentionally. Either way, great video! Keep up the good work.
brawl was my fisrts smash game and im so happy i was able to find you back when you had 3 videos and im so happy theres so much brawl facts i didn't know about thanks man
I was fully ready for you to drop this channel after a few months. It seemed like you originally made it to just be a side project where you could express yourself. It's awesome to hear that you're going full time with it. I hadn't subscribed yet, because I didn't think it mattered much, but I'm subscribed now. Best of luck!
IIRC If you hold down on the stick while holding jumping you can enter glide much faster than waiting for the jump animation to reach its peak, it was how I would do it when I played back in the day.
As someone who has worked retail for most of my life and am now working a job I actually enjoy and am clinging to it with every fiber of my being, I am thrilled to hear you quit retail and have the utmost hope that you can go full time doing something you love!
Having glides was more fun! As a kid I remember it seeming so cool that a few of the winged characters could actually like… fly - there’s something inherently cool about certain characters in a large roster having unique mechanics
Asycophant: We are very much not in a position to help financially rn, but we wish you the best of luck in getting support! You make great videos, and just in general everyone deserves to make a living doing what they love
This channel has so much high quality content, it's like combining Vars 3 and TurnDownForWalt but for Brawl. I really hope this channel works out for you and you can make content for us full time.
Hey man, solid stuff as always. Best of luck with the full time focus on the channel, it’s not an easy move, but I can see you going far with it. Your editing is superb and I’m taking some pointers in your videos for future projects myself. Keep up the great work!
The goat!!!! Quitting your job is definitely risky, but we all will be here to support you and hope you succeed, and are all definitely looking forward to more awesome brawlternative content ❤️
I did not know about the secret ‘glide attack’ for each character or how busted gliding is for specifically Meta Knight. It still amazes me how the developers made Meta Knight the overpowered character he is, and never stopped to say, “Maybe we give him a weakness”.
the most important use of gliding: moving fast in subspace emissary
Nah, I just use Link, Ganondorf, and Ike to get there 12 hours later XD
@@AkashianRecordsSpeaking of Ganon, I find it hilarious that he is one of the last characters you can play in Subspace and not compulsory to pick. It’s like Sakurai knew how terrible he was that he wanted us players to stay away from him. Hell, you even needed to save Zelda and Link first to trigger the cutscene. XD
Pit’s glide in Subspace was the catalyst for me becoming a Pit main
@@drinkswateristhirsty unmad at this.
They actually DID bring back gliding, in ultimate, and decided to give it to Steve…
Albeit with a time limit this time. And a Very tight one at that
@@frozenover_exe Oh yeah, nerf a little bit one of the craziest movement mechanics but gives it to the character who has 10 different movement options, 20 recovery mixups and can alter the stage to his liking and build platforms to the point of being able to play indefinitely without floor
What could go wrong?
- Nintendo, moments before regreting not giving Steve a common Up B like Pit's
Well, I meant that they should give him a common one like the Ultimate Pit, NOT THAT THEY SHOULD GIVE HIM THE MOST BROKEN ONE OF THE BRAWL PIT OR BRAWL MK, SAKURAI WHAT WERE YOU THINKING WHEN YOU WERE CREATING IT???
It’s gliding in quotations really as it still sends you into free fall afterwards. He also doesn’t have an attack out of it
@@Delta_064 “A little bit” (It lasts like two seconds and then sends you into freefall)
Fun Fact: The string of code for Charizard's glide is still on Charizard even in his SmFoursh and Ultimate iterations. And that code is also present on Ridley, so we can tell Ridley used Zard as a basis
Is the string in there for Banjo as well? And Sora perhaps too? Or they probably don't count because they were built from the ground up. Unlike someone like MinMin who was built off of Falcon or Hero who was built from Link.
damn, what is that hideous portmanteau? How the fuck is anyone supposed to intuitively pronounce that monstrosity? “Sumah-F/four-ash?” literally? “SshmaFoursh?” jeezus fucking christ. I don’t know!
@@dragnjames2190
Why would Banjo and Sora have it?
@@Billyblue98 Banjo cause of Kazooie on his back and Sora due to his gliding ability being prevalent in most games.
@@Billyblue98 Kazooie glides solo in Tooie and with Banjo when they idle while flying from a Flight Pad.
Sora just because he floats around lol. I'm honestly not too sure, I've never played KH. But he looks like he'd be a floater with some kind of magic.
"It's not flying, it's recovering-with style"!
This needs more likes
I’m mad theese chars didn’t get it back in ultimate
Fun fact: Meta Knight's Shuttle Loop was carried over into the Kirby series starting with Return to Dream Land and to this day he is still able to glide after using it even if the mechanic was removed from Smash.
Other fun fact: Shuttle Loop was inspired by the wing power-up's unique grab attack in Kirby Super Star. It didn't put you into glide in that game, but the loop and name are right there.
You can absolutely see progress in HAL's game design bouncing back and forth between kirby and smash
@@Naloogi I mean, his Final Smash was canonized on Planet Robobot only for the next Smash to be changed to an "original" one (an Omnislash with a different skin)
@@Delta_064which is actually pretty similar to upper calibur from star allies
@@Delta_064Shoutout to when Great Aether was the ONLY final smash that would take opponents to the top of the screen then beat the hell out of them
Charizard is barely visible in the thumbnail, a great metaphor for how much use he has in Brawl.
I straight up thought it was peach who was the third initially due to her prominence and was like “I don’t remember peach being able to glide in brawl?”
@@blademasterzero floating? gliding? Whats the difference?
@@Oh-Ben lmao fr
Now thenz taking you comment a bit more seriously, there's definitely a difference. Not just in-game but in real life
I think my favorite niche mechanic in the series originates from Ultimate, that being hydrophobia (I don't think it was given an official name, hydrophobia is just the term for this mechanic I've heard thrown around). Whenever Charizard, Sonic, Inkling, or Incineroar go for a swim, they start rapidly taking damage and all have paniced looks on their faces. No other reason for this mechanic other than those characters being weak to water in their own games. It's charming
You need to thank brawl for that, not ultimate. Brawl introduced swimming and damages those characters. Most mechanics come from brawl because it is the base of modern smash games.
@@ChibugaBrawl introduced swimming, but it took until Ultimate to implement hydrophobia
why does sonic take damage? i get why he would immediately start drowning, but water doesn't hurt him he just cant swim
@@ronwapossibly Probably just because it would be way too big a difference from other characters if he just sinks like a rock as he does in his own games. Maybe they should give him a life vest which appears when he goes in the water like in his olympics games, haha.
@@grunkleg.2934 maybe I'm just misremembering then. It is stupid mechanic and doesn't make any sense. Inklings is the only character who takes damage from touching water out of everyone you listed. Charizard has literally been underwater and came out fine.
I swear Sakurai just makes stuff up that directly contradicts the lore of the games he claims he played especially with Pokémon. Mewtwo should be heavy weight, Lucario has the starter Pokémon abilities instead of super armor (his ability prevents flinching), the starter Pokémon are the ones who should have "aura" because they get stronger on low health (blaze, torrent, overgrowth) and plenty of other characters too. Like Steve placing blocks mid air with no foundation for example. Lol
Gliding is also activated by pressing left and right on the control stick quickly as well, which is probably how a lot of people that didn't know they had a glide accidentally glided.
I did it as a kid and thought you activated gliding by making three loops with the control stick as a kid after doing it accidentally, I guess that explains why it felt so inconsistent when I kept trying.
WHAT, I JUST PULLED UP BRAWL TO TEST THIS AND THAT WORKS WHAT THE FUCK
@@RosiYYAP😂😂😂
grats on quitting Target bro!! Another one escapes the target trenches
It's always a good feeling when you find something better and promote yourself to guest!
Brawl is much more broken than we remember
i am NEVER going to live down those shorts LMFAOOOO
It's the most broken Smash game
@@Brawlternative I actually liked them a bit, wish you made at least 3 more so the Shorts tab looks nice when displayed on most devices.
I thought it was cool that they looped well. @@Brawlternative
It almost takes melees cake
2:17 they should’ve called that the ‘Glair’
good luck to you brawlternative, i hope your vids still succeed, you're literally the asumsaus of brawl for me
I love how unique Brawl's movement is! It really feels like different players would play the same character in vastly different ways which I think is really cool.
omg tuesday!!!
Too bad they had a lot of things to make the game slow
@@TuesdayTastic It always saddens me that the HD titles have watered down the cast and the mechanics to such a degree.
Side note: I hope Smash 6 has a roster around Brawl's size and they're all unique again. I'll never understand the "port the newest game to next system" mindset, this kind of thing never happened during Brawl or Melee's heyday. Is it just a cultural thing? A demographic shift from the 2010s onward?
@@dragnjames2190It was actually the plan for the Wii title if Sakurai didn’t want to work on it. He mentioned in the design video for Brawl on his channel that they were planning on just porting Melee with added wifi functionality if he said no.
@@dysr That's true. It would've been Melee with wifi. Which would've been redundant because Gamecube games are already playable on Wii lol. It'd be funny though because It'd probably be the PAL version of the game that they'd use because it's the most recent one. A bit of a Mario 64 Shindo in 3D All Stars situation.
Cant wait for a smash 4 channel to pop up out of nowhere like this
I doubt it'll happen. Brawl and Melee and standouts in the series with how filled to the brim they are with tech and weirdness. Smash 4 was when they really started to rein it all in. Very little character specific tech, weak SDI, no sliding, unified knockback angles, comeback mechanics, etc. There's just not enough interesting things about it to make a whole channel about it.
@@Choochinc ...there already were numerous channels like this for smash 4 lol, its just that now it is moved to ultimate. some of the things you mentioned are flat out irrelevant or would make for a good video by itself outright (absurdity of some moves when influenced by rage for example would be a fun watch)
Also I have no clue what unified knockback even means. Set knockback? Knockback stacking? Never heard of unified knockback
@@Zelda-db8zzZoomers really think we didn’t do anything in the 4 years before Ultimate
I could use more people exploring customs more, tho I will say if someone DOES do that then they should hack stuff in cuz the grinding is ass
I am in the backround 0:50
Fun fact: Ridley in Ulimate has all of Charizard's gliding code since that was left in the 4 and Ult for some reason, and Ridley likely used Charizard as a base during development.
Also did not expect the hitbox visuals I was finally able to make to end up here. I genuinely thought they'd remain on the wiki, undiscovered, hah!
To me, gliding was cut in later Smash games cause the mechanic is fundamentally busted. Its travels very long distances at a base level and it provides near limitless mixups, disproportionally making the recoveries of characters blessed with the mechanic too strong.
The only time the mechanic returned in any fashion is Steve's up special in Ultimate, and his version is a heavily watered down version of Brawl's gliding, where it is attached to an up special, has significantly more restrictions in travel distance, and cannot be acted out of with an attack (always puts him into freefall). Despite all of this, it is still considered to be one of the best recovery moves in the game because gliding provides too much mixups, which scares players from edgeguarding him. Additionally, because gliding is a physics-based mechanic, Steve players were able to eventually figure out how to extend its distance farther than it is likely intended (albeit still more limited than Brawl gliding). When the heavily toned down version of the mechanic is still considered a strong recovery tool, then that is the sign of a fundamentally broken mechanic.
One last thing to note is that the mechanic still exists in the game files. In SSB4, Meta Knight, Pit, and Dark Pit has animation files for the ability to glide, Dark Pit having it being a carry-over from copying code from Pit. In Ultimate, those three characters, plus Charizard and Ridley also has animation files. Not sure why they took the Charizard animation files away in SSB4, only to give it back in Ultimate. Ridley having gliding animation files was also the cause of speculation at one point for gliding being planned to return at one point, but the more likely theory is that they simply used Charizard as the base to make Ridley.
It would have been great to have kept the mechanics but the less wild version of Steve, and they could have added it to more characters, like Dark Pit, Banjo or Sora
And I still think that giving such an excessively broken mechanic to the mf STEVE was not the best plan with everything that is diluted
Took the words right out of my mouth, sadly. At least use paragraphs.
Actually, Ridely doesn't have animations, but he does have the code for gliding, however, it's inactive and never used
Pit, Dark Pit, and Meta Knight (not Charizard, oddly) actually have glide animations in Smash 4 that went unused, so it was definitely considered for S4.
It was probably just ported
Same for Ridley, likely because Ridley's data might've been somewhat copied from Charizard.
I am saying this from memory, so take it with a grain of salt. Always search for sources instead of trusting someone on the internet!
@@Quinntessentialskillhe does have data similar to charizard. You are correct
@@Quinntessentialskill Or maybe they thought about reintroducing the mechanics like with the Directional Air Dodge and planned to give it to Ridley but changed their mind.
...And then they gave it to Steve
@@Quinntessentialskill Ridley was not in Smash 4 to begin with, what are you talking about?
Did everyone forget that Steve can glide?
Did you not read the title?
That’s gliding as a special, like Meta Knight’s shuttle loop. gliding as a jumping mechanic still hasn’t returned
@@user-be3qc7re9oDid you watch the video? "Gliding never quite made the return."
Why is this ignorant comment getting likes?
@@megapussiAnd it didn’t return as a jumping mechanic… many smash characters can “glide” in a general sense due to some move, but not in the way it is seen in these three characters.
“Yes Brawlternative” we all say in unison
If winged pikmin existed by the time Olimar was implemented as a character in Brawl it would be safe to say he would have also had a type of glide
5:43 what are we, some sort of bonus movement mechanic?
The part I remember about Gliding most was that on the Temple stage you could glide into the lower left part of the stage from the left side and glide indefinitely since the wall could keep you in place.
For the longest i thought Metaknight was the only one that could glide with upB until I accidentally triggered it with pit. Like bruh when tf does the game teach u this lol.
Iirc, the physical copy of the game comes with a handbook that explains this to you
Older Smash games were full of unique and hidden mechanics. Was part of the charm that was watered down after Brawl.
Missed opportunity to show Meta Knight doing the full 360 Temple loop, man. The only character *in the entire franchise* which can go from one end of the stage, under it, to the other, and then back again over the TOP of it, due to his two glides.
Holy shit Skunch back at it again,my GOAT
Idk what diety Pokemon Trainer upset to have this many awful mechanics be essentially signature to them , but it’s really funny
I hope trying to go full time with brawlternative works out for you, I've been enjoying the content a lot despite not playing brawl competitively ever
as a kid I knew this existed, but never knew how to activate it. so it would randomly happen and it would just end me.
I always thought you'd have to activate it by hitting back then forward really fast on the joystick... oops
Astro Bot has only been out for a couple of weeks and you're already incorporating it's music into your videos. Further proof you have exquisite music tastes.
good luck with going fulltime!
You made me dust off a memory I had long forgotten by bringing up the wall cling. I specifically remembered Lucario could do it because I saw a video on youtube talking about it as a kid and then tried to get out of bounds in Subspace Emissary with it.
I legit didn't know glide attacks were a thing. As someone who likes to imagine how different characters might play in different games, I kinda want to experiment with the glide mechabic more now in a potential kit. Hell, I actually really wish it did come back, if for nothing else than so Ridley could have it and use his tail for a highly disjointed glide attack spike. Would do wonders for his kit by just existing.
THE (kinda) PIT VIDEO IS HERE LETS FUCKING GO
If Gliding came back on a timer like Peach's Float and/or tied to a Special move like how PM handled it, I think most people would welcome it. There are a lot more characters with wings in Ultimate than back in Brawl, so having someone like Sephiroth get access to gliding but just in Wing Form would be really neat.
Well, Steve HAS A GLIDE that is pretty similar in movement with a couple of limits, no glide attack and no ability to cancel it, and it has a timer too, they could have just given that version to the others, And add it to the new ones, like Dark Pit, Ridley ( Which at the time of creating it they copied huge parts of Charizard's code and never having removed that part, has Brawl's glide programmed, but it is disabled), Banjo or Sora
LETS GO NEW BRAWLTERNATIVE
best of luck dude, your videos are so well crafted and always engaging
6:56 ESAM looking at the camera after the glide attack instant uptilt makes this seem staged purposefully for your video, which is really funny to me
I miss the shorts, they were so amazing. Hopefully, you can make 1 more?
Man, I’m so glad you spotlighted this, I remember thinking how weird it was that it only showed up for one game!
its wild how much effort goes into these little details, and then when designing movesets theyre like "yeah the up b goes up, the down b is a counter, the neutral b is a 2 second startup meme move, and the side b goes to the side"
A fun tidbit about Meta Knight's glide attack is that it doesn't share his other attacks' usual property of being transcendent. This means you could actually clank with his glide attack, which isn't something that would work against any other of his aerials and sword-based ground moves.
6:53 THAT'S ME
Yo esam whats up
It sure is ESAM XD
love the space channel 5 background music :)
Awesome that you’re doing this full-time now! Really hope it works out - you truly deserve it for how much effort you put into the videos, from editing to a concise yet clear script!
I remember going to a party when smash 4 released and immediately locked in metaknight just to be devastated to find out he lost his glide (on top of being much slower all around).
This seems to be a common theme throughout Brawl. Sacrificing balanced and competitive playstyles for stuff that was just cool and fun. Probably why I love this game so much 😭
As a kid I only used tap jump and couldn't understand how to glide with anyone but MK. As a teen playing Project M I instantly fell in love with the glides of both Pit and Zard. As an adult I continue to with for its return as a mechanic in mainline Smash games, even though I know that its chances to returning are lower than Samus getting to use her morph ball as a crawl in one.
The glide is a perfect mechanic whose reputation was ruined by being tacked onto a busted character, but even there it's so cool
Subbed to your patreon. Love your content + editing. You'll go far mon ami!
Yooo, so glad to see that you're trying this out full-time! I'll be glad to see more vids from you!
I love how this is the 1st time you mention meta knight in your series and it's for his gliding mechanic. Good luck with fulltime youtube though! This vid got recommended to me pretty fast so you might be in luck with it all
Technically, Meta knight has been mentioned in passing. (as one example: in the worst matchup video, MK:Ganon is mentioned as a likely first guess) But yeah, fun to mention MK in ways not directly related to "MK is overpowered. Like & subscribe"
(sorry to 🤓)
Your video making skills are really good. Good luck with future brawl videos.
1:28 way of life playing in the background 🥺, tyty Brawlternative for making this video
Hey, best of luck on the full-time content creation! I love your content and have tons of nostalgia for brawl, so I hope you're able to keep at it for as long as you enjoy it
I've thought the glide input was back-forward for the longest time. I guess I never realized it was activated by holding jump, so perhaps I was doing so unintentionally. Either way, great video! Keep up the good work.
brawl was my fisrts smash game and im so happy i was able to find you back when you had 3 videos and im so happy theres so much brawl facts i didn't know about thanks man
Best of luck on your youtube journey my dude! You do awesome work and i can't wait to watch your channel grow!
1:48 another way to do it is to keep rocking left and right. They’ll just start gliding for some reason
I saw the title alone and just new it was about gliding without even the thumbnail, really good video hopefully this yt thing works for you
Honey, wake up new kid to shrink- I mean new Brawlternative video to watch
I was fully ready for you to drop this channel after a few months. It seemed like you originally made it to just be a side project where you could express yourself. It's awesome to hear that you're going full time with it. I hadn't subscribed yet, because I didn't think it mattered much, but I'm subscribed now. Best of luck!
wishing you the best man! i love your videos and i always make time to watch them whenever i see the notif- lovely production as always
I loved how they did the glides in project +, Might be a good video topic. Also the cut enemy in subspace emissary
I was always confused about what specials exactly the gliding characters had, because I never knew you could glide out of a jump. Good to learn
looping around temple with metaknight was always fun
Love the music, great video as usual
Looking forward to what's next from you! Always look forward to your vids, great brawl content
I never played any SMASH game in my life, but your vids are interesting and fun to listen too. Best of luck for that full time.
Damn, your videos are so good I wouldn't have minded this one having twenty more seconds for the midrolls. Keep up the good work.
Looking forward to more content! I always get excited when you upload
Love your videos! You are going places my man
Let's go more videos of Brawlternative.
Did not expect to hear the Faux Phantom R song today. Thank you for that, bahaha
IIRC If you hold down on the stick while holding jumping you can enter glide much faster than waiting for the jump animation to reach its peak, it was how I would do it when I played back in the day.
As someone who has worked retail for most of my life and am now working a job I actually enjoy and am clinging to it with every fiber of my being, I am thrilled to hear you quit retail and have the utmost hope that you can go full time doing something you love!
Having glides was more fun! As a kid I remember it seeming so cool that a few of the winged characters could actually like… fly - there’s something inherently cool about certain characters in a large roster having unique mechanics
Meta Knights Glide lets you skip so many fights in Story Mode. It is unreal.
Best of luck with going full time!
I love everything you put out and would love if you could comfortably keep up this level of production :)
Asycophant: We are very much not in a position to help financially rn, but we wish you the best of luck in getting support! You make great videos, and just in general everyone deserves to make a living doing what they love
crazy how I was watching your videos this morning(I'm in california) and a new one gets uploaded today
Congrats on pursuing this full time, you love to see a creator hit that mark in life
This game is so sick thank you for making me see the light
Meta Knight, Charizard and Pit: “Our time has come”
And then Charizard got clowned on
Really good stuff man. Keep up the great work and follow your dreams!
Good luck going full time with content creation! It's fun to review the crazy aspects of this game!
This channel has so much high quality content, it's like combining Vars 3 and TurnDownForWalt but for Brawl. I really hope this channel works out for you and you can make content for us full time.
Another great vid, hope full time does well for you
Some tournament clips with glide kills/combos woulda been cool to see
Another banger video, hope to see you talk more about Smash4, Ultimate or even 64 once the Brawl well starts running dry someyear!
New brawlternative video just dropped
Good luck going all the way Mr. Brawlternative, the quality of your vids continues to rise!
Dude totally keep up the channel, I personally grew up with brawl so these videos are awesome
6:13 hey he read my comment! Or someone else's, or Coney corrected him, idk. But he got it right now!
Hey man, solid stuff as always. Best of luck with the full time focus on the channel, it’s not an easy move, but I can see you going far with it. Your editing is superb and I’m taking some pointers in your videos for future projects myself. Keep up the great work!
fun fact: if you think about it, DACUS is actually an up smash canceled dash attack
Good luck going all in, commenting for the algorithm
Gliding through the long subspace emissary levels was so awesome!
2:06 Brawl Online taunt parties on this stage were something special
The goat!!!! Quitting your job is definitely risky, but we all will be here to support you and hope you succeed, and are all definitely looking forward to more awesome brawlternative content ❤️
Love the content so much, glad we’ll get more :)
I did not know about the secret ‘glide attack’ for each character or how busted gliding is for specifically Meta Knight. It still amazes me how the developers made Meta Knight the overpowered character he is, and never stopped to say, “Maybe we give him a weakness”.
If Dark Pit & Ridley were in Brawl, they would for sure have the glide mechanic