I think the sinking Ulthuan part was mostly on behalf of Blacktoof. And well, if you have just gone mad with power, you might just decide that sinking a whole continent is worth it, especially if you have a Wyvern to get away on.
To be fair, do orcs really ever plan? They kind of just go where the scrap is and have a good time. Ultimately, is there even a point to our own lives? 1. Graduate high school 2. Graduate college and get saddled with debt 3. ??? 4. Die I think we're the ones with poor planning.
My bet is they use some kind of parenting for the models and there’s some kind of error with the rings being parented to his model. There’s quite a few clipping and parenting issues in the WH2 models, but considering there’s so many on screen at one time it’s definitely understandable that they have to accept these errors.
My goal when playing Grom will be a bit different, i will use Underground to get into Karak Azgaraz and beat Skarsnik. Once beaten i confederate him and then spend the rest of the time putting the Grey Mountains under my control while farming XP from Bretonnia. A good Sack of Marienburg would also be part of the plan, but ignore the Empire as that generally drags all the Elector Counts against you. Once Marienburg is sacked we return to Bretonnia to get rid of whoever is messing with us and finally travel to Yvresse for Round 2 against Eltrharion.
Something I do instead of flanking in the siege is to pick a corner of one side. First, send in Grom and the Stone Trolls into the gate to start bashing it down. While doing this I would send some gobbos up the walls to block their archers from shooting. (They usually hold on pretty well for me.) Make sure to focus fire the archers that usually appear over the gate. (Should break pretty quick so keep managing good targets and not shoot into the backs of your gobbos on the walls.) Once the gate is busted down I'd send in grom alone since he can tank pretty hard and he's a single entity. They had grail knights in the garrison for me so not sure if that appears all the time or not. When this happens they should only clump up on Grom if you have only sent grom down on the ground inside the fort. (Keeping the gobbos on the walls for now at least.) Then pop Blacktooth's rouge idol and put a pounding on anything that's near Grom. Then once this goes on you can send in the Stone Trolls to smash them. Another thing you can do is shoot anything surrounding grom by shooting over the walls. I usually continue doing this throughout my campaign since it can be so effective. Just make sure to get the Blacktooths rouge idol before you attack and you can save a lot of casualties since when it dies it causes a lot of AOE dmg.
If you start off and *sack* Quenelles before going for Parravon it gives you an ingredient so you can cook a turn early and have that buff for the big siege battle. You can then ether take or sack Quenelles again on the way down and have a few more easy fights to level up with.
@@rain89skarlet80 do you even realize the amount of fun i could get while seeing 18 rogue idols doing belly flops and throwing their arm around.... And if they are below 25%... This beast of a unit becomes a belly flop force to be reckoned with... Though reampqged bt still loads of fun
Yeah maybe for a few times but playing a whole campaign like that ? Spam unit armies like those of legend of total war are so fucking boring to watch. Beside the fact the idol is fun to watch^^ Its still a boring braindead way to play (ignoring any kind of matchup and the whole scissor-paper-rock gameplay) just for easy wins. Maybe for a montage vid i would like to see an idol stack.
@Tactical Bacon doubtful unless he can doomstack legend is used to playing legendary campaign. Zerk is used to playing competitive mutliplayer. If tactics can win the day zerk will probably take it. Though legend has some great campaign map strat
one thing you may want to do is go stab Skarsnik early on before he gets murdered. That gives you a very nice second legendary lord for your next army.
Its always good to beef up basic spearmen and archer units because on campagn thats who you will be fighting most of your battles with as they make up most of the garrisonned troops in your cities.
I have a few questions for you, if you or anyone really, can answer. 1. Do you need to use Grom for the Hag Merchant, or can you use any Lord or Hero? 2. Are the scrap upgrades for units based on type? Like will only melee infantry get these upgrades and melee cavalry get these upgrades, and goblins can only get these upgrade and troll units get these upgrades and so forth. 3. Is there a sort of cookbook to preview recipes so you can plan out what you want to make, then plan out how to get them?
blaster23456 1. U can use anyone 2. The upgrades are based on type, like a doom driver catapult will have upgrades to range and ammo 3. There is a cookbook, but u won’t know what it’ll give until u make it, I’m just talking about the food buff. U add in ingredients and u will get those buff and the food buff. Like ingredient 1 will give buff 1, ingredient 2 will give buff 2 and the food will give the food buff as well
I love charging up the hag and dropping a purple sun and then a rogue idol, just deletes the centre of any line before any of your army is even damaged
Lost this campaign yesterday, around turn 80.Wiped most of bretonians until i reached the frontier with couronne, and it became quite a devensive war, because on the other sides I had the whole empire declaring war on me, and the biggest reason of my defeat, Ikit Claw. Started a non aggression pact he betrayed and send a wave of three new armies every ten turn to destroy my lands. Enventully, all the high elves attacked my ports too, and I suddenly had to deal with 15 full armies running all over my land...
Damn that's tough. Though it shouldn't be all too bad, because it's very early in the campaign, meaning Etaine won't be that strong. I doubt they'd send more than a few, basic armies. Not to mention, the distance between Lothern and Grom isn't exactly short.
Vortex might actually have some advantages over ME for Grom. You get to beat up Imrik early and his legendary lord trait helps you counter Groms weakness to fire.
So, is fays campaign utterly broken now or did they change it?, Your first quest is to take out a Ork settlement in the first 3 turns. Now Groom is there, seems a bit hard. Not like you got a choice either as you get -20 moral until you raize a ork settlement.
Grom doesn't start there if you don't play as Grom. Pretty sure it's just some losers, Grom moves straight onto the island, so if you play as Elves he'll be an issue to them instead of Bretonnians. I would of preferred he'd stay in Bretonnia and give them something to do instead of sitting around telling the Norscan's to go away. But I don't think he'd have the AI to actually attack the elves then.
My game is so whack, i did this stuff without watching the video. In my game: - Turn 7 and 3 elves had declared war already, i now see at least 4 full stacks per turn - Marionberg took Leon's Capital, but they are best friends - The Warhammer Spaniards are thicc with 3 20 stacks and are seiging me. - The red duke was convinced by Bretetonia to attack me - The spirit of the forest is now in bretetonia.
@@timlieu7623 Things have only gotten stranger, all remaining orcs hate me, but the dwarves really like me. I just called the local priest, hopefully he can exorcise Tzeench's demons from my save.
This looks like a pretty stressful campaign to me, sandwitched between the empire and the high elves with Louen possibly crusading from the north and Ikit scheming in the south...
You're really supposed to run away and start fighting the elves. Grom doesn't like plains biome, it's yellow for him. It seems like Grom starts off as a pillager of Southern Bretonnia and then he moves on to the elves with a load of cash to start. Ikit usually goes and blows up the Border Princes anyways and Louen goes and smacks the Norscan's so they shouldn't be an issue before you've already solidified yourself on Ulthuan.
okay, nice, i actually went for the wood elves, being a new player to warhammer total war, didnt know you can not take wood elf towns lmao, i did beat them up though, but its pretty pointless, ill try attacking south first, i dont bother flanking with grom in the first few fights also, just run straight through archers, maybe zig zag a little to avoid archer fire
You kept alluding to something important further south that needed doing, and then you're like "and in diplomacy, you can see Carcassonne" and I'm like "Ooooooooooooh", the Fay Enchantress.
I am new to Total War Warhammer as I haven't had a computer that could run it before now. Thx for your video tutorials, they have helped me a lot :) Will you do a campaign video for Imrik as well? Best regards
So here's my curiosity... do the new Waaaaagh mechanics also affect the Beastmen? Or are they gonna continue to be trash because of their, now old mechanics?... at least that's my opinion
@@TheBICBOIChannel I could see CA doing that, at least they might update beastmen at all. Even if it's just shared mechanics. They are DLC afterall and CA really doesn't want to work on DLC's for DLC's.
@@jackdaniels4975 what I could potentially seeing them doing is making them no longer DLC and giving a small discount for Warhammer 3 if you bought them
Is there any time you would recommend heading north east and starting a fight with Skarsnik to force a confederation? Wouldn't he be a great addition to goblin leadership?
absolutely. I disagree with grabbing paravon, it is not your favored terrain; mountains are, and getting skarsnik and taking his mountain province gives you some decent income
I often tend to go with fast battles because it saves time. It isnt that much fun to fight every minor battle I would win nevertheless. Its true that on harder difficulties it is not an option. ( I play on hard at the moment)
It's been a fun campaign so far. After I brutalized the Brits, the HE attempted a D-day landing on MY LAND, seriously they must haven been so bored. Now ma' Grom has the Sword of Khaine sacking and razing every HE city. I just imagine Grom sees Ulthuan as one of those Hot Wheels loop de loops for his chariot. :D
Why would you not sack the settlement? And then immediately occupy it after? Sure buildings are damaged but it wont even cost you half of what you earn
Hey so, brainblast idea (or brainfart just lmk) what if to increase difficulty in VH and Legend, the AI would only then, have acess to regiments of renowned, and more of those units? So the entire army comp would never fully be RR, but like half?
Expanding too fast as a greenskin like that is not optimal... Massive orcal is the best city in the game for "defense". You have to be right on it to make it to the city to besige it, as the movement required to get through the pass is a lot. So instead (when I play skarsnik) I just sit there in the pass in ambush stance and murder elves, dwarve, umgie, and everything else that gets too close for that sweet xp and after battle loot. Greenskins make their money from post battle loot as apposed to buildings... so you want fights, not land, until you are rocking the higher tier units. Also, if you plop a small stack of archers and rock lobbers in the empire fort just north of you, you can rake in huge ducats from fight after fight there as well. Those forts are just too good for murdering armies. My last Skarsy game, I sat with my one province and the fort, running roughly 6k in the red per turn, and had hundreds of thousands in the bank by roughly turn 50. Skarsnik was level 25ish, and Dufskul in the mid teens (We'z speshal mod). Thats when I finally went ham on the dwarves and took thier peninula from Izor to sartosa.
Hey Zerkovich, love the channel and want to support it any way i can. I have a question. If i own TWW and TWWII along with all of their DLCs on Steam, what happens if i buy this particular DLC on gamesplanet? Always want to help out good content creators, just unclear as to how that would work. I'm bad with computers even though i built this one.
So, is there any change on Ulthuan now, if you start an Asur campaign AFTER buying the DLC? "Your only settlement" means he has no presence on Ulthuan, does Ivresse become a 4-settlement province at least?
I have been enjoying this campaing (I plan on Normal and battle in hard), Grom is nasty, he always ends up killing around 150 enemies but I have a concern about the late campaing: Isn't Grom one of those LL that suffer from buffing the wrong units? (Like Volkmar that buffs the flagelants or Ungrim with the Slayers) I mean, arent goblins like units you would only use early in the game and then replace them with something else, nelgecting Grom's bonuses? Or Does grom make goblin armies actually viable?
So question: What is a good time to get a second lord in a Mortal Empire army, because it seems like you mostly want to stick with your main lord for a while.
You want one with a bunch of cheap gobbos before 1st WAAAGH. Because of his capital location SURROUND by people that don't like you. You have a highly likely chance of being attacked by anyone. Ignore this so called 'Eggonomics' because your a greenskin, and thing you don't understand don't exist. SO when the 1st WAAAGH occurs your garbage 2nd lord just doubles in size. It shouldn't matter if you are in the negative because you should be a wrecking ball making bank on raiding, looting, and sacking like a propa orc. When you pop WAAAGH you should be using your armies to steamroll across the land.
Any chance you gonna do a Vortex one? I fuckin' suck in general but after confederating the orcs and exterminatin (heh) the dwarfs it seems kinda hard, imrik is though af with his fkn dragon and settra declares war upon you shortly. and gettin rid of setra seems pretty though to me, but as i said, i suck.
Hey Zerkovich do you think a greenskin all cavalry and chariot army would work with grom and his new units (other than siege battles of course) I'm envisioning Grom leading an army of pump wagons bore boys and wolf riders and I'm wondering if this could work
This guy is ridiculous, just rolls through spearmen like nothing lol. Watched my late Tier HE army get obliterated by a Waaaaghstack whilst trying to defend a chokepoint and trying to break Groms army leadership with charges in the rear. Insanely buffed gobbos.
Well, this campaign does take place after his original failed attack on Yvresse, to be fair, so it makes sense that he wouldn't have gotten all the way home. Also, still not as annoying as Skarsnik not starting off in Eight-Peaks.
Absolutely. He's a great lord and if you don't get him early, he might get wiped out (most likely by the empire). He also starts off with an Arachnarok that you can get through the confederation as long as you don't kill it when fighting him (you could also swap it over to Grom and disband Skarsniks remaining army for the time being if you can't afford the upkeep otherwise).
"The wood elves never really do anything. They just sit in their tree and give you dirty looks."
for me they declared war and attacked really aggressiv! I had 4 armies to defeat until turn 20 - 3 big ones and a small one
Groom's plan making skills have been known as... odd at best. I mean,
1. Get to Ulthuan
2. Sink ulthuan
3.???
4. Profit
@pat they get to fight unlimited deamons so yeah profit
The cartman of Warhammer
It wasn't his plan at all tbh, it was all an accident.
I think the sinking Ulthuan part was mostly on behalf of Blacktoof. And well, if you have just gone mad with power, you might just decide that sinking a whole continent is worth it, especially if you have a Wyvern to get away on.
To be fair, do orcs really ever plan? They kind of just go where the scrap is and have a good time.
Ultimately, is there even a point to our own lives?
1. Graduate high school
2. Graduate college and get saddled with debt
3. ???
4. Die
I think we're the ones with poor planning.
Can't get over the fact his belly rings have a mind of their own.
never get over the fact that Grom is technicality a goblin
It is all I am looking at
@@yeetman1344 not teknicaly ya git. 'e iz a gobbo
Really hope they fix it before release
But the animations are really well done tho. Too bad the rings doesn't follow :D
Those belly rings moving totally independent are weird..
My bet is they use some kind of parenting for the models and there’s some kind of error with the rings being parented to his model. There’s quite a few clipping and parenting issues in the WH2 models, but considering there’s so many on screen at one time it’s definitely understandable that they have to accept these errors.
It really triggers me every time I see it...
@@Al3xtheMeh might be fixed for release (i hope) the bottom 2 work so maybe its just a rigging mistake/error they need to polish up.
"Hehe! Look at that blubber fly!"
Gotta love how he inhales that drumstick.
I think destroying the recruitment building in Massif Orcal is also pretty important. That way you can get growth and income there.
One of the best total war youtubers out there.. if not the best!
Z-best IMO. And there's some good ones.
Legend is good too, but the cheese is too much
@@hewertonlaurindo6285 you mean the tactics are too much?
@@connorcrossman5869 I wouldn't call using exploits as tactics, but hey, if you see it that way, who am I to disagree 🤷♂️
Close tie between zerk and turin for me!
My goal when playing Grom will be a bit different, i will use Underground to get into Karak Azgaraz and beat Skarsnik. Once beaten i confederate him and then spend the rest of the time putting the Grey Mountains under my control while farming XP from Bretonnia.
A good Sack of Marienburg would also be part of the plan, but ignore the Empire as that generally drags all the Elector Counts against you.
Once Marienburg is sacked we return to Bretonnia to get rid of whoever is messing with us and finally travel to Yvresse for Round 2 against Eltrharion.
Ooo! Grom starts in Massif Orcal! That’ll be fun!
Something I do instead of flanking in the siege is to pick a corner of one side. First, send in Grom and the Stone Trolls into the gate to start bashing it down. While doing this I would send some gobbos up the walls to block their archers from shooting. (They usually hold on pretty well for me.)
Make sure to focus fire the archers that usually appear over the gate. (Should break pretty quick so keep managing good targets and not shoot into the backs of your gobbos on the walls.)
Once the gate is busted down I'd send in grom alone since he can tank pretty hard and he's a single entity. They had grail knights in the garrison for me so not sure if that appears all the time or not. When this happens they should only clump up on Grom if you have only sent grom down on the ground inside the fort. (Keeping the gobbos on the walls for now at least.)
Then pop Blacktooth's rouge idol and put a pounding on anything that's near Grom. Then once this goes on you can send in the Stone Trolls to smash them. Another thing you can do is shoot anything surrounding grom by shooting over the walls.
I usually continue doing this throughout my campaign since it can be so effective. Just make sure to get the Blacktooths rouge idol before you attack and you can save a lot of casualties since when it dies it causes a lot of AOE dmg.
It's also a good idea to defeat and confed with Skarsnik, and take the whole South mountains for yourself, it's easier to defend and develop.
If you start off and *sack* Quenelles before going for Parravon it gives you an ingredient so you can cook a turn early and have that buff for the big siege battle. You can then ether take or sack Quenelles again on the way down and have a few more easy fights to level up with.
Nice a Video for Grom
By the way, you can send agents to meet the Food Merchant instead of your whole army
I confederated Skarsnik right away. Both Grim and Skarsnik got to fight Fey Enchantress giving them that sweet +10% casualty replenishment.
i suggest instantly going for a rogue idol doomstack
Goblins to tarpit infantry and Idol for belly flopping!
Doomstacks are braindead...Most unfun way to play total war
@@rain89skarlet80 good for you
@@rain89skarlet80 do you even realize the amount of fun i could get while seeing 18 rogue idols doing belly flops and throwing their arm around.... And if they are below 25%... This beast of a unit becomes a belly flop force to be reckoned with... Though reampqged bt still loads of fun
Yeah maybe for a few times but playing a whole campaign like that ? Spam unit armies like those of legend of total war are so fucking boring to watch. Beside the fact the idol is fun to watch^^ Its still a boring braindead way to play (ignoring any kind of matchup and the whole scissor-paper-rock gameplay) just for easy wins. Maybe for a montage vid i would like to see an idol stack.
Thanks for showing the mortal empires side of things with Grom. Not many are it seems.
This video is perfect to show me hes start and get me some ideas on what to do. My friend and I are gonna run a skarsnik and grom legendary campaign
A Zerkovich and LegendOfTotalWar Versus campaign would be pretty cool to see.
@Tactical Bacon doubtful unless he can doomstack legend is used to playing legendary campaign. Zerk is used to playing competitive mutliplayer. If tactics can win the day zerk will probably take it. Though legend has some great campaign map strat
A good guide, worked well for me to give a basic idea on direction for the first few levels... which is all I need really.
You can Global Recruit on turn 1/2 in just 1 turn so you have a full stack vs Parravon. If you have slight problems
Definitely a fan of you campaign "How-Tos". Very to-the-point.
I don't know why I do this to myself, get excited for DLC , watch these vids , get upset the ETA is a week from now. Subbed ya git
one thing you may want to do is go stab Skarsnik early on before he gets murdered. That gives you a very nice second legendary lord for your next army.
First thing I'm doing, then on to the badlands to get the rest.
ah yes so you can train him to be your future replacement
Plus, he starts off with an Arachnarok spider that you can get your hands on, if you are cautious not to kill it when fighting him.
Yeah I'll just snipe him out quick and take his stuff. The challenge will be getting to the badlands quick enough before the other LLs die.
"bangers and smash" xD That did it, I'm buying this DLC
damn, have the big uns gotten a bit better looking gear? never seen so spiky shoulderpads like that lad directly behind grom at the start
You should do more of those starting campaign guide play throughs.
This is just what I needed, thanks man
Its always good to beef up basic spearmen and archer units because on campagn thats who you will be fighting most of your battles with as they make up most of the garrisonned troops in your cities.
I'd Leave Brionne to chain sack and keep the the Fay around till you get her trait on a few Characters.
Grom and his moving belly rings
I knew Massief Orcal would be used as a LL base.
I have a few questions for you, if you or anyone really, can answer.
1. Do you need to use Grom for the Hag Merchant, or can you use any Lord or Hero?
2. Are the scrap upgrades for units based on type? Like will only melee infantry get these upgrades and melee cavalry get these upgrades, and goblins can only get these upgrade and troll units get these upgrades and so forth.
3. Is there a sort of cookbook to preview recipes so you can plan out what you want to make, then plan out how to get them?
blaster23456 1. U can use anyone 2. The upgrades are based on type, like a doom driver catapult will have upgrades to range and ammo 3. There is a cookbook, but u won’t know what it’ll give until u make it, I’m just talking about the food buff. U add in ingredients and u will get those buff and the food buff. Like ingredient 1 will give buff 1, ingredient 2 will give buff 2 and the food will give the food buff as well
I love charging up the hag and dropping a purple sun and then a rogue idol, just deletes the centre of any line before any of your army is even damaged
Great content chap, loved the siege tips in particular
First: Lots of Protein
Second: Lots of Exercise
High Priority: Drink Good Tea Daily
Lost this campaign yesterday, around turn 80.Wiped most of bretonians until i reached the frontier with couronne, and it became quite a devensive war, because on the other sides I had the whole empire declaring war on me, and the biggest reason of my defeat, Ikit Claw. Started a non aggression pact he betrayed and send a wave of three new armies every ten turn to destroy my lands. Enventully, all the high elves attacked my ports too, and I suddenly had to deal with 15 full armies running all over my land...
Grom being too close to Carcassonne reminds me of certain off-brand Doujins.
By turn 14, Eataine joined Yvresse's war against me...
Damn that's tough. Though it shouldn't be all too bad, because it's very early in the campaign, meaning Etaine won't be that strong. I doubt they'd send more than a few, basic armies. Not to mention, the distance between Lothern and Grom isn't exactly short.
i dont even own this game but i like this kind of guides
Vortex might actually have some advantages over ME for Grom. You get to beat up Imrik early and his legendary lord trait helps you counter Groms weakness to fire.
So, is fays campaign utterly broken now or did they change it?, Your first quest is to take out a Ork settlement in the first 3 turns. Now Groom is there, seems a bit hard. Not like you got a choice either as you get -20 moral until you raize a ork settlement.
Grom doesn't start there if you don't play as Grom. Pretty sure it's just some losers, Grom moves straight onto the island, so if you play as Elves he'll be an issue to them instead of Bretonnians.
I would of preferred he'd stay in Bretonnia and give them something to do instead of sitting around telling the Norscan's to go away. But I don't think he'd have the AI to actually attack the elves then.
Allright, thanks.
Legend Of Total War: Intense breathing
Skarsnik:Goblin only
Grom: The cooler Goblin only
2:00 Tactical genius.
My game is so whack, i did this stuff without watching the video. In my game:
- Turn 7 and 3 elves had declared war already, i now see at least 4 full stacks per turn
- Marionberg took Leon's Capital, but they are best friends
- The Warhammer Spaniards are thicc with 3 20 stacks and are seiging me.
- The red duke was convinced by Bretetonia to attack me
- The spirit of the forest is now in bretetonia.
Have you considered contacting a priest? Might not help but im not sure what will
@@timlieu7623 Things have only gotten stranger, all remaining orcs hate me, but the dwarves really like me. I just called the local priest, hopefully he can exorcise Tzeench's demons from my save.
This looks like a pretty stressful campaign to me, sandwitched between the empire and the high elves with Louen possibly crusading from the north and Ikit scheming in the south...
You're really supposed to run away and start fighting the elves. Grom doesn't like plains biome, it's yellow for him. It seems like Grom starts off as a pillager of Southern Bretonnia and then he moves on to the elves with a load of cash to start.
Ikit usually goes and blows up the Border Princes anyways and Louen goes and smacks the Norscan's so they shouldn't be an issue before you've already solidified yourself on Ulthuan.
okay, nice, i actually went for the wood elves, being a new player to warhammer total war, didnt know you can not take wood elf towns lmao, i did beat them up though, but its pretty pointless, ill try attacking south first, i dont bother flanking with grom in the first few fights also, just run straight through archers, maybe zig zag a little to avoid archer fire
in my camaign the wood elves declare always war when i take paravon
This guide is AWESOME
You kept alluding to something important further south that needed doing, and then you're like "and in diplomacy, you can see Carcassonne" and I'm like "Ooooooooooooh", the Fay Enchantress.
I am new to Total War Warhammer as I haven't had a computer that could run it before now. Thx for your video tutorials, they have helped me a lot :) Will you do a campaign video for Imrik as well?
Best regards
If you have two armies, you can just do your first Waagh! on Eltherion.
So here's my curiosity... do the new Waaaaagh mechanics also affect the Beastmen? Or are they gonna continue to be trash because of their, now old mechanics?... at least that's my opinion
Supposedly they along with norsca and the warriors of chaos wont get updated until warhammer 3 since that game is going to be chaos focused
@@TheBICBOIChannel
I could see CA doing that, at least they might update beastmen at all. Even if it's just shared mechanics. They are DLC afterall and CA really doesn't want to work on DLC's for DLC's.
@@jackdaniels4975 I would be surprised I'm saying it wi be drawf vampire counts shaven dark elves empire just to get them up to 6 LLs
@@jackdaniels4975 what I could potentially seeing them doing is making them no longer DLC and giving a small discount for Warhammer 3 if you bought them
@@RPGManoWar wont be surprise honestly still waiting on The Red Duke and Toddbringer to become full LL's lol
Always good advices. Thx :)
“There’s mortal empires and nothing else” fixed it for yah.
Damn cant wait for new dlc, rework for my fav TWW1 race, new cool goblin cavalry, Grom looks very fun.
Is there any time you would recommend heading north east and starting a fight with Skarsnik to force a confederation? Wouldn't he be a great addition to goblin leadership?
absolutely. I disagree with grabbing paravon, it is not your favored terrain; mountains are, and getting skarsnik and taking his mountain province gives you some decent income
It's probably a good idea to try and get him early. Just make sure you don't get his Arachnarok spider killed when fighting him.
I often tend to go with fast battles because it saves time. It isnt that much fun to fight every minor battle I would win nevertheless. Its true that on harder difficulties it is not an option. ( I play on hard at the moment)
It's been a fun campaign so far. After I brutalized the Brits, the HE attempted a D-day landing on MY LAND, seriously they must haven been so bored. Now ma' Grom has the Sword of Khaine sacking and razing every HE city. I just imagine Grom sees Ulthuan as one of those Hot Wheels loop de loops for his chariot. :D
ur good! great guide...learned alot!
the fucking fay enchantress getting ragdolled like 20 meters has me wheezing
Damn it, I wish I could play this now!
The goddamn Fey enchantress keeps declaring war on me when im in my weakest state.
Why would you not sack the settlement? And then immediately occupy it after? Sure buildings are damaged but it wont even cost you half of what you earn
This is such a great video, could you possibly do one for Eltharion? I'm having lots of trouble with his mortal Empires Campaign.
Hey so, brainblast idea (or brainfart just lmk) what if to increase difficulty in VH and Legend, the AI would only then, have acess to regiments of renowned, and more of those units? So the entire army comp would never fully be RR, but like half?
Expanding too fast as a greenskin like that is not optimal...
Massive orcal is the best city in the game for "defense". You have to be right on it to make it to the city to besige it, as the movement required to get through the pass is a lot. So instead (when I play skarsnik) I just sit there in the pass in ambush stance and murder elves, dwarve, umgie, and everything else that gets too close for that sweet xp and after battle loot. Greenskins make their money from post battle loot as apposed to buildings... so you want fights, not land, until you are rocking the higher tier units.
Also, if you plop a small stack of archers and rock lobbers in the empire fort just north of you, you can rake in huge ducats from fight after fight there as well. Those forts are just too good for murdering armies.
My last Skarsy game, I sat with my one province and the fort, running roughly 6k in the red per turn, and had hundreds of thousands in the bank by roughly turn 50. Skarsnik was level 25ish, and Dufskul in the mid teens (We'z speshal mod). Thats when I finally went ham on the dwarves and took thier peninula from Izor to sartosa.
I'd like a video like this on settra
ruclips.net/video/uYBjHNkbknc/видео.html
Hey Zerkovich, love the channel and want to support it any way i can. I have a question. If i own TWW and TWWII along with all of their DLCs on Steam, what happens if i buy this particular DLC on gamesplanet? Always want to help out good content creators, just unclear as to how that would work. I'm bad with computers even though i built this one.
Generally, you'll receive the DLC in the form of a Steam key, which you can redeem on Steam. Hope this helped. cheers.
Man did you had an How to start strong as Karl Franz?
Niblet the hype goblin doing his dab during the champion selection made me laugh. Heh heh heh.
Thanks man
So, is there any change on Ulthuan now, if you start an Asur campaign AFTER buying the DLC? "Your only settlement" means he has no presence on Ulthuan, does Ivresse become a 4-settlement province at least?
Third turn, all the wood elves declared war on me.
I surely do hope they stay at their trees._.
This be a proper smashin!
My strategy was to confederate Skarsnik and then book it South to the Land of Assassins and go from there.
Parravon was only level 2 when I occupied it
I have been enjoying this campaing (I plan on Normal and battle in hard), Grom is nasty, he always ends up killing around 150 enemies but I have a concern about the late campaing: Isn't Grom one of those LL that suffer from buffing the wrong units? (Like Volkmar that buffs the flagelants or Ungrim with the Slayers) I mean, arent goblins like units you would only use early in the game and then replace them with something else, nelgecting Grom's bonuses? Or Does grom make goblin armies actually viable?
Why is Massif Orcal not called Massif Goblinal (Gobal)
"OH SHIT!. It's Mr Creosote!"
The people responsible for hiring the guys that hired the guys that animated Groms many sentient nipppple piercings have also been fired...
So question: What is a good time to get a second lord in a Mortal Empire army, because it seems like you mostly want to stick with your main lord for a while.
When you need it and can economically handle it. If you don't need the extra military power then you don't need a second lord.
You want one with a bunch of cheap gobbos before 1st WAAAGH. Because of his capital location SURROUND by people that don't like you. You have a highly likely chance of being attacked by anyone. Ignore this so called 'Eggonomics' because your a greenskin, and thing you don't understand don't exist. SO when the 1st WAAAGH occurs your garbage 2nd lord just doubles in size. It shouldn't matter if you are in the negative because you should be a wrecking ball making bank on raiding, looting, and sacking like a propa orc. When you pop WAAAGH you should be using your armies to steamroll across the land.
@@OneManMilitia69 Truly you da wizest git out there.
Any chance you gonna do a Vortex one? I fuckin' suck in general but after confederating the orcs and exterminatin (heh) the dwarfs it seems kinda hard, imrik is though af with his fkn dragon and settra declares war upon you shortly. and gettin rid of setra seems pretty though to me, but as i said, i suck.
Hey Zerkovich do you think a greenskin all cavalry and chariot army would work with grom and his new units (other than siege battles of course) I'm envisioning Grom leading an army of pump wagons bore boys and wolf riders and I'm wondering if this could work
Jesus man, we have Bretonnia already. No need to have the Greenskins show the Brets how it's really done. On wolfback none the less.
Could you do this for the Eltharion campaign?
Great new dlc
I thought the start location was north of the dwarves, east of the vampires?
I believe you're thinking of Azhag the Slaughterers new start location as he's been moved away from the shared location he had with Grimgor Ironhide
This guy is ridiculous, just rolls through spearmen like nothing lol. Watched my late Tier HE army get obliterated by a Waaaaghstack whilst trying to defend a chokepoint and trying to break Groms army leadership with charges in the rear. Insanely buffed gobbos.
how to get these 3 batlle markes (or whatever it is)
Is there a reason you don't sack first then occupy in the same turn?
I'm sure you did have enough movement points to do that.
Probably just to delay rebellions and keep everything in the region intact.
i got the feelinng , from playing Skarnisk and Ikkit, that the wood elves are gonna be a pain in my ass.
Seriously, fuck Orion!
So Grom the Paunch of Misty Mountain does not in fact start in Misty Mountain?
Well, this campaign does take place after his original failed attack on Yvresse, to be fair, so it makes sense that he wouldn't have gotten all the way home. Also, still not as annoying as Skarsnik not starting off in Eight-Peaks.
Why are there two new legendary lords for High elves? ( sec.41). Is the one a Flc lord I missed?
Yes, Imrik the Dragon prince is the new FLC lord
Yes: Imrik Dragon prince of Caledor is being released as FLC
So at what point you should go to Ulthuan?
How to deal well with Knights and Cavalry as Greenskins?
Troll and big un combo works well. Latter on you just have big mother spider for the job
can u make a version without occupying?
Would you recommend attacking Skarsnik to try and confederate him?
Absolutely. He's a great lord and if you don't get him early, he might get wiped out (most likely by the empire). He also starts off with an Arachnarok that you can get through the confederation as long as you don't kill it when fighting him (you could also swap it over to Grom and disband Skarsniks remaining army for the time being if you can't afford the upkeep otherwise).
Oof. Im my mods Cassyon is always behind the first army with 4 stacks of pegasus knights lmao
who is that lord 6th Legendary Lord for the High elves? 0:41
It's the FLC Imrik
@@jackdaniels4975 ah cheers