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Getting Started Rendering in Lumion (EP 6) - Adding Interior Lighting
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- Опубликовано: 11 окт 2018
- In this video, we talk about the different kinds of artificial lights available for your renderings in Lumion!
We talk about several different kinds of lighting sources, including the Lumion sun, spotlights, omni lights, fill lights, rectangle lights, strip lights, and emitters!
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Great video! From what I gather the emissive option (besides creating 'tv screens' and such) is usually used to brighten the filaments within lightbulbs for example. This would have to be modeled within the modeling program though (and then in turn selected as a material in Lumion to change its properties).
Thanks Martijn! This might also be a good video topic ;)
This is the best tutorial about light i haven seen.
:) - Thank you
the dynamic option is for animated objects. loving your tutorials
Thanks very much - really appreciate it! :)
thanks it was great to get more info about how lightings work (and no shadows)
You're better than my intructors in our university in terms of teaching. I'm watching your sketchup essential too.
Lol - glad you're finding the videos helpful!
i click like and watch adds to support this man. he's awsome and he helped me a lot during my study. thnax man.
I've been using Lumion for 2 years now and lighting is always the one area that just isn't up to scratch, I learned a bit here so thanks so much but one question... How do you stop light bleeding through walls into other rooms etc.?
Thank you.. You've been helping me alot in my school works. Hope you'll gain more subscribers :D
Thanks! :)
That is literally what I need it.Thanks a lot
Thank you so much sir for all the videos you shared.
i love lighting tutorials like this
:)
thanks a lot man liked and subscribed from Somalia
:)
Wow just love it. Great keep it up..
The difference between Light Fill and Omnilight is, that Ligh Fill goes through faces. So it's not convenient in interior, since it goes through walls.
I swear his cup keeps bending more for each video lol
Thank you so much😎
Thank you ☺️
So i just wanted to know that does it make a difference to lumion what software you used to generate the 3d model. I have seen people mostly saying that 3DS max gets you a better output than sketchup. I dont wanna waste time to learn 3DS MAX now, just wanted to know if a skectup model and a 3DS MAX model will have different output in reneders with same settings in lumion ?
i am having issue with the placement of the light when i put two light in the scène the light direction follow the previous angle . if i rotate the light disappear . Please Guide
as always, great tutorial, thanks
Thanks! :)
I'm working with Lumion 10.5 and having a real issue with interior lighting. I've added spotlights to a museum cabinet on the second floor of a building and the light is coming through the ceiling! I've checked that the second floor ceiling/floor material is not transparent (it's just one of the Lumion tile materials, not an imported one). I've tried moving the lights around to other parts of the ceiling. I've tried significantly reducing the brightness of the spotlight. But nothing works!! It is definitely a spotlight and not an omni or area light FYI. Please let me know if you have any idea what's going on.
You dont have to rely entirely on the fixtures to get great interior lighting. Before you render apply effects like exposure, color correction, hyperlight, sky light and global illumination. Try to tinker with the sliders and test render to see how the adjustments affect your scenes.
Smart amd simple.. Thanks a lot...!!
Glad it helped!
I want to create lighting in a curved ceiling cove. In other rendering engines you can let a material emit light but unlike lumion they actually cast light into the space. I’ve only just started messing with the lumion trial and do not have access to the light area or line feature. Will the light line feature allow you to light along a curved line?
Probably not - Most likely in a super custom application like that you'd use an emitter material
Interested to see if you'll be covering Thea2.0 sometime, a powerful program but the smaller user base compared to vray means tutorials are thin on the ground.
Maybe at some point - I think for a bit I'm going to be focusing on real-time rendering programs, but that could change at any time :)
Thanks you so much very helpful ,,, iam using lumion 6 and i don't have the aerial and linear light 🙄 how can i create linear light
Great tutorial.. thanks my friend..
Glad you liked it!
Thank you for sharing! It is a really instructive vid!
Glad it was helpful!
I love this tutorial 🙏
Thank You Brother
No problem!
How to avoid those black shadow line in the ceiling, do you know how.?
Amazing tutorial. Thanks a lot!
Hey, I see you already answered several of my Lumion questions on this channel. Awesome. I just sub'd. Great content. I also found Lumion's not sub based, so it's actually cheaper than enscape if you are content to run a particular version of Lumion for 3 yrs. Hmm. So, boils down to quality vs expediency, the awesome rapidfire improvement schedule Enscape is dedicated to, and the target market for my output. Looks like Lumion can import non-sku projects and I could work on AutoDesk files etc which would be really handy at times--I'm not a fan of AutoDesk nor will budget and learning curve work for it presently. I'd rather spend on a product like Lumion if it'd allow me to render non SKU files. That alone could justify the investment level for the entry level Lumion. The pro version... wow. Need some serious volume to justify that price point. Seems unless you're only doing arch viz or a full blown arch firm, using it as a sales tool to cinch million dollar bids, it's just too spendy. Enscape's got my arch viz needs covered so far. It runs great on my 2 yr old GeForce 980 TI GPU 16 gig RAM and modest 4 core Intel CPU too. Nearly no lag even running tons of emissive stuff like glowing bulb string lights generated in Component Placer.
Sir I need your help, after importing the SketchUp model to the lumion, inside the viewport my model is placed somewhere far away when I place the pointer in the desired space, then I have to find the model being placed miles away and the move option is also somewhere else, can you please help me with this issue?
Where is the model origin for the object you're placing in SketchUp? Is it close to the model?
@@TheRenderingEssentials I hope the 3 dimensional axis is what we consider as the origin right ? In that case it's close to the model.
You can't change Materials on Lumion Library Objects. Using the Area Light works well for the TV. A big feature which is lacking in Lumion lights is the ability to assign IES files. Good start - wait until you try animating light colors.
You can change only the colors of some of the objects , if u wanna change the materials u can import any model like car or chair and change it's materials , and i don't think
that IES files is a lack in lumion , u r getting the same effect by the using spot light .
@Dave Edwards Consulting - Thanks! I like the area light idea for the TV - will have to test that one out!
@Fares Jawad - I think what Dave's trying to say is that at the moment, you can't use IES files to accurately simulate lighting from different fixtures, etc in Lumion right now. Depending on what you're trying to do, this could either be a really big deal or not a big deal at all. Thanks for the comment!
But a car you import does not have the other Lumion options, so it's a mixed bag. IES files are just a standard way of getting the correct light casting of a particular light which can't always be achieved with Lumion's Light Options, but I can usually find one that it close.
Hi there Justin, wonder if you'll be able to assist me. When placing lights in Lumion 9 Pro, it doesn't give me the Light Properties to be able to adjust etc. Please help!
Did you select the lights you want to adjust? It should show up if you have a light selected...
very good tutorial!thanks Justin! :-D
Glad you liked it!
This is a great tutorial, thank you! I would like to learn some animation tricks.
Awesome - animations are on the list! :)
great but here is a request please always show some examples of randers to actully now the quality of interiors to understand as well
I don't know what this means...
@@TheRenderingEssentials i mean give some examples of randers in that video to understand batter to know the qualiy of rander image by changing of presets
What do you prefer for hidden light , the area light or emissive material .
Depends on what you're trying to light. If you're trying to light the model itself, I'd pick the area light. If you're trying to make an object look bright, the emissive material would make more sense. Hope this helped!
I like using a combination of lights and emissive material for things like lamp shades and light diffusers.
I'm going to have to start testing settings like this for better workflows - it's a bit tricky for me because I actually don't have large projects to use as examples. I'm really glad Lumion comes with example models that I can use in tutorials :)
just curious what is the specs of your computer.
Helped me with shadows, only spotlights cast them.
Correct - in Twinmotion you can set the omni lights to cast shadows, but not in Lumion yet
Thank you! Excellent
Thanks for watching!
Thank you very much for the tutorial ..;)
You are welcome!
God bless you teacher, thank you so much
Thanks for watching!
Best tutorial 😍😍❤️❤️
Thanks!
@@TheRenderingEssentials thanks to you sir learning lumion by your videos 😍😍😍 its just awesome
GOD!!!My broo
thank you
so thanks
So the only way to cast shadows is by using spot lights?
If you have exterior light, you can cast shadows with the environment lighting as well. I do not believe the light fill or the rectangle lights will cast shadows (I'm something like 95% sure on this ;p)
@@TheRenderingEssentials thanks for the info as always.
great video
Thank you! :)
What version is your Lumion sir?
Really depends - I've done videos starting with version 8 or 9 all the way through 11.3
@@TheRenderingEssentials my laptop is Acer Nitro 5 2020 is it compatible for version 7 or 8 sir? Currently using version 6. Thanks for your response sir.
@@guillermomarkl No clue - I don't know what the system requirements were for a system 4 versions ago...
thanks
Greatttttttt
Puppy!
Nise
:)
omni light is stupid for not casting shadow
...biggest disadvantage of Lumion is artificial lighting - there is nothing physical correct in Lumion lights - you have to cheat to get desired results (why there is no type of omni light, that can cast shadows ?) . Also shadows effect, that is distance dependent, is some kind of a joke
I suppose it depends on what you're trying to achieve - I think there are some limitations with real-time rendering lighting, but usually the tradeoff is that the system is much easier to use for most people
do you have a wife?
Odd question - do you?
@@TheRenderingEssentials no i don't have, but I'm in love with your voice :) !