I've really been appreciating that they're giving us mods in the recent marquee events, gives me more energy to get slicing materials(which Im constantly running low on).
Didn't know we talked about this stuff. I do it this way since about 4 years now and got a massive increase on my mod ratings in that time. Very well explained. You should maybe mentioned that this is the by far most essential thing in this game... much love!
That piece of advice about not calibrating mods until they are 6A is a golden nugget of information! I already knew that if a mod has 5 rolls on another secondary stat besides speed that there is a better chance to roll a speed slice. I did not think about waiting to do it until 6A because getting a mod to 6A is so expensive. I will have to farm more of the low chance mod mats to move from 6E to 6A BEFORE I waste more micro attenuators. 🤦♂ Great video!
Just checked my Mods, I've got about 1750 (granted only about 50 maxed out at 6A) but I have NO mods above 24 speed. Great video & good tip about only calibrating when you've got 5 rolls on something that's not speed. And yes calibration material is hard / expensive to obtain.
Mods take a lot of time and work :). It's not so much that you should *only* calibrate mods with 5 rolls on another stat - it just makes it easier to hit speed if you do ;).
You cannot convince me otherwise that with the introduction of 6dot mods the chance of getting speed to roll wasn't reduced. I used to get plenty of mods to give 4 or more slices on speed before the changes, the amount of 5 speed mods I have have drastically increased after the changes
I mean. It increased by a a significant margin, for sure :). We now have an extra 5 rolls to hit some speed, probability is probability. I haven't noticed a decrease in the number of 5-6 rolls.
@@ScrybeGaming I should clarify, I see 5 dot mods have speed increases less often, I can't tell you the last time I got a 5 dot mod to give me speed more than 3 times. Getting 5 or 6 increase per slice has stayed the same
That's like 35m for a full team to level 85...which is realistically about 2-3months game time. Couple of million for remodding every week or so (if you remod for raids). No need to float over 30m at any time.
Hello Scrybe, long time no due, i just subscribed. Taking notes. Fun fact i never noticed we had green/yellow and blue/purple ^^ I mix up those colors especially on a screen
OMG - did you miss the QoL update "manage mods"? Who upgrades every new mod one by one?!? - Define a filter "new mods": level 12 or less, sort ascending by speed - Select all and upgrade: For every color the apropriate level to see all stats is default setting - Select all mods with no speed and sell them - Decide for the remaining mods what to to do with them btw, imho it's totally fine to calibrate before 6A, because it can save upgrads mats
Bold of you to assume that I use the game to manage my mods XD. I use hotutils for all my mod management, as it is far more user-friendly with far superior functionality :). We disagree on mod calibration. Calibrating your mods before upgrading them 1) Limits the number of claibrations you have 2) Has lower odds of landing on the stats you actually want it to land on 3) Wastes your micro attenuators on recalibrations that *you may never had to do in the first place*.
I'd like to thank you for your insight. I think your strategy is sounds. But I just have one slight correction to a part when you spoke about calibration. There is a chance when you calibrate from one secondary stat that it could also roll that same stat again. It has happened to me on several occasions.
Yup, I didn't say it couldn't :). I was talking about 6* mods that have 5 rolls in 1 secondary stat already - as long as you do not look to calibrate the stat with 5 rolls in it, you can't get an additional roll in that stat. Meaning you have a higher likelihood of getting one of the other three secondary stats (33% chance each instead of 25% chance).
Great video, highly appreciate it! I was wondering, is it more efficient to spend energy on T6 mod slicing materials or to farm new mods and start from scratch?
The drop rate on T6 slicing mods is really low. Typically I wait for events (smuggler's run, etc.) to provide those and try to farm new mods for the most part.
been playing since early 2016 and still dont even have a single 16+ speed mod. they refuse to roll a 4th hit of speed without it being 3's the whole way. ever. 3 refreshes a day
Great stuff from you as always, very helpful guide! I have a question though - is it really worth it to slice mods that only have flat stats (no % increases) even when they have high speed secondaries?
Absolutely. Don't get me wrong, in an ideal world all your speed mods would have great secondary stats. In reality though, if you only invest in mods that also have good secondary stats alongside speed, it'll take you two or three times longer to get a good stable of speed mods in the game. It's already a lottery trying to get +25 speed secondaries, don't make it harder :).
Speed targets for mods are not the same for beginners. Just wanted to mention it. New players may sell mods too quickly if they follow your rules. Regards, mate!
note - the only mods I recommend really selling are mods with 3 speed. The rest I only recommend stop investing in. You shouldn't really sell mods unless they have terrible speed (3 or lower) or no speed. Or you mod inventory is totally full and you have almost all great mods.
So this might be a dumb question but how do you split between farming for mods and farming for materials? Is it mainly farming mods and farming materials as needed?
Not a dumb question at all! I usually like to farm up about 200 of each slicing mat (the first ones) and then farm mods :). Find out what suits you, though.
Question about your graph picture comparing Aug 23 vs Aug 24: what are the Omega, Omega Top 110, HotUtils, ModQ scores? Not familiar with ModQ. Curious as to the HotUtils 7.06 vs ModQ 7.11 and what that means. Thank you Scrybe. Love all your work.
ModQ is score based on the number of 15+ speed secondary mods in your account based on GP. HotUtils scales your mods based on different speed thresholds; 10-14, 15-19,-20-24, 25+ against your GP (higher total speed influences your mod score higher, so a +25 speed secondary is more valuable than a +15 speed secondary, for example). I believe that Omega is similar to HotUtils but has much higher weighting for higher rolled stats than HotUtils. The OmegaTop110 only looks at the top 110 GP characters in your roster and scores you based on the equipped mods on those characters.
Average slice quality is a reflection of how high the individual rolls are on a stat. For example, speed on a secondary stat can roll between a minimum of 3 and a maximum of 6 per roll. Higher average rolls = higher average slice quality Lower average rolls = lower average slice quality So a speed mod that rolled speed 5 times, but they were all 3s = 15 speed (;ow average slice quality) A speed mod that rolled speed 5 times, but they were all 5s = 25 speed (high average slice quality) Even though both of those mods rolled speed 5 times, the total speed is vastly different. Hope this helps.
I do most of what you suggest already. My rng seems to be alot worse than you're though. Often I get these great candidate mods, but they determinedly refuse to calibrate or upgrade speed all of a sudden. I've so many pretty poor 6• mods as a result now that now need replacing, but mod material and in particular 6• material is very slow to accumulate, by which time cg has released another 4 must have characters that now need mods. It's too much hassle at this point
Hi dude, really good video (as always)... Could we get a crystal spend priority video.... I'm lucky enough (as I have min skill) to be Aurodium 4, gets me 140 daily plus I have 7* executor and am top 50 in fleet (sometimes top 20 but I don't count on it) so another 50 crytals for sure... so daily between 200 to 250 crystals... What shold likes of me be refreshing... Can't refresh everything 😀
yup! 100%. This is why I always tailor my advice around getting to the top of fleet arena so you can earn that 400 crystal a day payout - that largely pays for your refreshes each day. Most important for me are mod energy and cantina (to keep the relic materials coming in). Your daily intake should be 140/day from aurodium, 50 from fleet, and then another 100~ from daily objectives, so about 290-300 really. From where you're at I would like at my crystal investment from the perspective of "what do I need to do to get to the top of fleet arena". Throw all your crystals at that, then re-assess crystal expenditure.
@@ScrybeGaming Thank you for such a complete reply... I don't know for me trying to get to the top of my fleet would be practical (the now) as it would me a long Leviathan farm and after just completing the executor to 7* this month, be a pass for now. I'll definitely take your advice through... Think I will strengthen my ability to stay in aurodium, surprised I've not slipped back yet. So working on completing some teams and pursuing my 3rd GL, JKL.
Thanks for this video, it's a big help. One question: why are speed sets the rule? It seems most characters im modding right now need health, offense, and tenacity
The game has slowly tried to move away from speed being the only important stat, but unfortunately it remains to be the case. Almost every new character that comes out wants speed sets in general. There are exceptions of course - attackers often favour having Offense/CD sets, and some supports/tanks/etc want to have health or defense sets overall. The other side of speed sets is - when you don't have a health set/offense set for a character that wants it, often times you can just throw a speed set on them and be good.
So I'm listening to this on my drive, all sounds good ... Then I look over and you're in the character interface?! What kind of a mad bald monster manages mods but doesn't use the mod management interface?!
The only time I buy crystals is when I'm whaling on a character. I have no characters left to "farm" per se - I'm at 12m GP so I'm not farming shards. The only refreshing I do is 3x Cantina and 3x Mod energy, that's 450 crystals a day. I'm in Kyber 1 (260 crystals/day), top of fleet (400 crystals a day) and always do my dailies (~100 crystals a day). More than enough income to keep doing these refreshes and do 6 refreshes of conquest when it comes around.
@@ScrybeGaming ok thanks for making clear. Sorry if I sound dumb af lol I just started a week ago. For someone of my level what’s the best amount of refreshes to be efficient? At the moment I’m trying to max out Rex as hear he’s the best with phoenix. They are all higher as I got given shards from objectives. Rex atm is about 35/85 for 6 star
you can reveal all stats for mods at once (filter all unequipped, then "manage mods", select all and upgrade reveal all secondary stats - voilà!), wonder why you didn't show that.. :) then you don't need to do that seperately on all mods.. I need to work a lot on my mods.. I am too lazy, sadly.. :P
@@ScrybeGaming I get it.. the game itself could improve it very easily, at least make remodding easier, I hope they will do that one day.. not using hotutila and mods are very frustrating.. 😅
Mods is something i really struggle with. I think i have 2 25+ Mods 4 or 5 20+ mods. I have been trying to work on them but i rarely roll speed. I usually if it has 4 or 5 take it to atleast blue 5 dot. If it doesn't roll speed twice by then i sell. If i don't have 10 speed on purple i sell. If it has 10+ i will keep but not upgrade further. I may use it as a temporary mod or for a crew mod for a ship. If purple has 14 speed i upgrade to 5a and goes to gold, but that rarely happens. Question if a grey mod is 4 or 5 speed and it doesn't get atleast 9 speed on green do i sell or can i give it another chance with blue before selling? Thanks for the video.
Good questions you have here! I typically sell a mod if it goes to blue with no extra speed roll. I don't sell anything that has a 2 rolls and 10 speed on it; I usually just keep it for later to see if I get around to upgrading it further.
@ScrybeGaming another's question I had. What if you have good secondary speed, but the primary stats don't match with the set such as potency set/offense or tenacity primary where on a potency set you likely use potency primary and same with offense set/potency primary cross etc or ones that are rarely recommended like defense primary triangle/cross/arrow or crit chance triangle when likely you want crit damage. Do you still keep those if they have acceptable speed but don't synergies with other stats?
@Smallville744 definitely still roll it if it has good speed. There will always be a use for it, and you'll be happy when you have those odd combos of mods when you find it fits perfectly on a character that actually needs a bizarre combo of mod stats.
It's a lottery for sure :). But just like the lottery - you increase your probability by farming more mods :). These approaches just help maximise the likelihood of getting good mods
I always watch these videos because my mods are easily the worst part of my roster. Despite being reasonably intelligent I cannot get my head around getting good mods. I've still got 390 million credits and nearly 300 million ship currency, so I buy more mods than I farm
MODs my worst enemy and not even farming, upgrading, slicing, calibrating - just managing them, in game management of mods is terrible, horrible etc., cap on mod count, cap on loadouts far less then toons in game... can`t sell mod which is in loadout, can`t find the loadout in which mod is, other stupid features... tons of clicking in game and loading screens... and hotutils is not really F2P user "friendly". for sure i will quit one day this game because of mods... nice guide, I almost do the same thing but i consider every 20+ mods good, and 15+ as keeper if it has like 6% off, CC etc. (in secondary stats)
Mods are a bit of a drag for sure. I think they've improved the in game interface, but it's still massively behind HotUtils' one...hopefully they keep working on it.
I jus started playing again after I quit in late 2019 and realized I have a shortage of mods. Started farming the mod challenges and let me tell you, the drops are garbage. I always get e tier mods.
I've really been appreciating that they're giving us mods in the recent marquee events, gives me more energy to get slicing materials(which Im constantly running low on).
Yeah, I'm always happy for more mods.
Didn't know we talked about this stuff. I do it this way since about 4 years now and got a massive increase on my mod ratings in that time. Very well explained. You should maybe mentioned that this is the by far most essential thing in this game... much love!
This is a great video. Any mod video is an uncut gem
@@ImperiousKaiser thank you kindly
That piece of advice about not calibrating mods until they are 6A is a golden nugget of information! I already knew that if a mod has 5 rolls on another secondary stat besides speed that there is a better chance to roll a speed slice. I did not think about waiting to do it until 6A because getting a mod to 6A is so expensive. I will have to farm more of the low chance mod mats to move from 6E to 6A BEFORE I waste more micro attenuators. 🤦♂ Great video!
Thanks brother
Excellent, instructive vid. Will try these tips, my efforts have largely been random and expensive on those slicing and calibrating materials.
Best of lucky & happy slicing!
Thank you so much! I struggle a lot with mods so this was a brilliant video!
Happy to help :)
More mod videos are good! And this is one was very good. Well done!!!
Thanks !
Just checked my Mods, I've got about 1750 (granted only about 50 maxed out at 6A) but I have NO mods above 24 speed. Great video & good tip about only calibrating when you've got 5 rolls on something that's not speed. And yes calibration material is hard / expensive to obtain.
Mods take a lot of time and work :).
It's not so much that you should *only* calibrate mods with 5 rolls on another stat - it just makes it easier to hit speed if you do ;).
I give some deference to triangles and crosses that have health %, offense %, protection % primaries. I’ll put more effort in them
Aye, but that wasn't the focus of this topic
Most helpful mod video I’ve seen!
Always thanks :)
You cannot convince me otherwise that with the introduction of 6dot mods the chance of getting speed to roll wasn't reduced. I used to get plenty of mods to give 4 or more slices on speed before the changes, the amount of 5 speed mods I have have drastically increased after the changes
I mean. It increased by a a significant margin, for sure :). We now have an extra 5 rolls to hit some speed, probability is probability.
I haven't noticed a decrease in the number of 5-6 rolls.
@@ScrybeGaming I should clarify, I see 5 dot mods have speed increases less often, I can't tell you the last time I got a 5 dot mod to give me speed more than 3 times. Getting 5 or 6 increase per slice has stayed the same
This was helpful advice, thank you.
Glad it was helpful!
I'm surprised you don't save any mod filters, they are so useful!
I don't do any modding in game. All my modding is done in hotutils, it's much better
@@ScrybeGaming Ah, fair enough.
Yeah, I didn't want to go into that in this video though, because most players do not pay for hotutils
I love mods, I love speed mods, I love mod videos and I love scribbles videos count me in
A win all round!
aye as one of those weirdo's i like to keep enough to lvl 85 all the new chars and not worry about needing to earn creds to swap mods for gac/tw
That's like 35m for a full team to level 85...which is realistically about 2-3months game time. Couple of million for remodding every week or so (if you remod for raids).
No need to float over 30m at any time.
@@ScrybeGaming that is a good point.
I like to take new characters to lvl 50 to place mods on them.
@ScrybeGaming I buy all the 4s and 5s I see and still floating around 75 million sitting at 118 plus 25 atm
@@marcustharonjim814 Sounds about right :)
Very good man to teach the modifications offense and speed
Thanks!
Hello Scrybe, long time no due, i just subscribed. Taking notes. Fun fact i never noticed we had green/yellow and blue/purple ^^ I mix up those colors especially on a screen
Hey buddy! Good luck with your mod farming
Last time I've found a decent speed mod...I sold that one accidentaly....
Brutal lol
Loving the mod science. I appreciate you sir! 🫡
Glad you enjoy it!
bruh this video helped out a lot thanks man!
Tell your friends! Thanks brother
Great info. Thanks!
You got it! Thanks :)
Outstanding Video.
Glad you enjoyed it
OMG - did you miss the QoL update "manage mods"? Who upgrades every new mod one by one?!?
- Define a filter "new mods": level 12 or less, sort ascending by speed
- Select all and upgrade: For every color the apropriate level to see all stats is default setting
- Select all mods with no speed and sell them
- Decide for the remaining mods what to to do with them
btw, imho it's totally fine to calibrate before 6A, because it can save upgrads mats
Bold of you to assume that I use the game to manage my mods XD.
I use hotutils for all my mod management, as it is far more user-friendly with far superior functionality :).
We disagree on mod calibration. Calibrating your mods before upgrading them
1) Limits the number of claibrations you have
2) Has lower odds of landing on the stats you actually want it to land on
3) Wastes your micro attenuators on recalibrations that *you may never had to do in the first place*.
Excellent overview, thank you my fellow follically challenged brethren
I'd like to thank you for your insight. I think your strategy is sounds. But I just have one slight correction to a part when you spoke about calibration. There is a chance when you calibrate from one secondary stat that it could also roll that same stat again. It has happened to me on several occasions.
Yup, I didn't say it couldn't :).
I was talking about 6* mods that have 5 rolls in 1 secondary stat already - as long as you do not look to calibrate the stat with 5 rolls in it, you can't get an additional roll in that stat. Meaning you have a higher likelihood of getting one of the other three secondary stats (33% chance each instead of 25% chance).
@@ScrybeGaming thats true too...lolz
Great video, highly appreciate it! I was wondering, is it more efficient to spend energy on T6 mod slicing materials or to farm new mods and start from scratch?
The drop rate on T6 slicing mods is really low. Typically I wait for events (smuggler's run, etc.) to provide those and try to farm new mods for the most part.
I expected you just saying “get faster speed mods” for 20 minutes in varying stages of aggravation and intensity…. But this is also good…
🤣🤣 I can do a video like that if you want?
nice one mate
Thanks 👍
That 29 speed mod 💥on Nute Gunray no less
Nute getting them god mods, boiii
there are 5a mods with (2)+10speed that you'd want to upgrade =D
(3-4)+%offense
Yup, I did mention this
been playing since early 2016 and still dont even have a single 16+ speed mod. they refuse to roll a 4th hit of speed without it being 3's the whole way. ever. 3 refreshes a day
That defies common sense!
Great stuff from you as always, very helpful guide! I have a question though - is it really worth it to slice mods that only have flat stats (no % increases) even when they have high speed secondaries?
Absolutely.
Don't get me wrong, in an ideal world all your speed mods would have great secondary stats. In reality though, if you only invest in mods that also have good secondary stats alongside speed, it'll take you two or three times longer to get a good stable of speed mods in the game.
It's already a lottery trying to get +25 speed secondaries, don't make it harder :).
@@ScrybeGaming I got you, thanks a lot! What a fast reply, by the way - you're the best, man ❤️
All good brother - happy slicing!
Speed targets for mods are not the same for beginners. Just wanted to mention it. New players may sell mods too quickly if they follow your rules. Regards, mate!
note - the only mods I recommend really selling are mods with 3 speed. The rest I only recommend stop investing in. You shouldn't really sell mods unless they have terrible speed (3 or lower) or no speed. Or you mod inventory is totally full and you have almost all great mods.
So this might be a dumb question but how do you split between farming for mods and farming for materials? Is it mainly farming mods and farming materials as needed?
Not a dumb question at all!
I usually like to farm up about 200 of each slicing mat (the first ones) and then farm mods :). Find out what suits you, though.
Question about your graph picture comparing Aug 23 vs Aug 24: what are the Omega, Omega Top 110, HotUtils, ModQ scores? Not familiar with ModQ. Curious as to the HotUtils 7.06 vs ModQ 7.11 and what that means.
Thank you Scrybe. Love all your work.
ModQ is score based on the number of 15+ speed secondary mods in your account based on GP. HotUtils scales your mods based on different speed thresholds; 10-14, 15-19,-20-24, 25+ against your GP (higher total speed influences your mod score higher, so a +25 speed secondary is more valuable than a +15 speed secondary, for example).
I believe that Omega is similar to HotUtils but has much higher weighting for higher rolled stats than HotUtils.
The OmegaTop110 only looks at the top 110 GP characters in your roster and scores you based on the equipped mods on those characters.
@ScrybeGaming so Omega is different that HotUtils. Does it have its own sute?
I have 79 mods with 25+ speed. It is a hard job to get them but unlike Datacrons Mods stay forever.
They do indeed! I'm working towards 100+ 25+ speed secondaries...but it's a long old journey!
Scribble if I told you I had over a billion credits, would you laugh or cry?
Yes.
No saved mod filters?! You're a mad man
I don't do any modding in game. I use hotutils as its about...a million times better.
Lovely
Lovely jubbly
im wondering what the average slice quality means? does it matter or is it just a number they made to show how good of a mod you have?
Average slice quality is a reflection of how high the individual rolls are on a stat. For example, speed on a secondary stat can roll between a minimum of 3 and a maximum of 6 per roll.
Higher average rolls = higher average slice quality
Lower average rolls = lower average slice quality
So a speed mod that rolled speed 5 times, but they were all 3s = 15 speed (;ow average slice quality)
A speed mod that rolled speed 5 times, but they were all 5s = 25 speed (high average slice quality)
Even though both of those mods rolled speed 5 times, the total speed is vastly different.
Hope this helps.
I do most of what you suggest already. My rng seems to be alot worse than you're though. Often I get these great candidate mods, but they determinedly refuse to calibrate or upgrade speed all of a sudden. I've so many pretty poor 6• mods as a result now that now need replacing, but mod material and in particular 6• material is very slow to accumulate, by which time cg has released another 4 must have characters that now need mods. It's too much hassle at this point
Hi dude, really good video (as always)... Could we get a crystal spend priority video.... I'm lucky enough (as I have min skill) to be Aurodium 4, gets me 140 daily plus I have 7* executor and am top 50 in fleet (sometimes top 20 but I don't count on it) so another 50 crytals for sure... so daily between 200 to 250 crystals... What shold likes of me be refreshing... Can't refresh everything 😀
yup! 100%.
This is why I always tailor my advice around getting to the top of fleet arena so you can earn that 400 crystal a day payout - that largely pays for your refreshes each day.
Most important for me are mod energy and cantina (to keep the relic materials coming in). Your daily intake should be 140/day from aurodium, 50 from fleet, and then another 100~ from daily objectives, so about 290-300 really.
From where you're at I would like at my crystal investment from the perspective of "what do I need to do to get to the top of fleet arena". Throw all your crystals at that, then re-assess crystal expenditure.
@@ScrybeGaming Thank you for such a complete reply... I don't know for me trying to get to the top of my fleet would be practical (the now) as it would me a long Leviathan farm and after just completing the executor to 7* this month, be a pass for now.
I'll definitely take your advice through... Think I will strengthen my ability to stay in aurodium, surprised I've not slipped back yet. So working on completing some teams and pursuing my 3rd GL, JKL.
Thanks for this video, it's a big help. One question: why are speed sets the rule? It seems most characters im modding right now need health, offense, and tenacity
The game has slowly tried to move away from speed being the only important stat, but unfortunately it remains to be the case. Almost every new character that comes out wants speed sets in general.
There are exceptions of course - attackers often favour having Offense/CD sets, and some supports/tanks/etc want to have health or defense sets overall. The other side of speed sets is - when you don't have a health set/offense set for a character that wants it, often times you can just throw a speed set on them and be good.
Thanks for clarifying ❤
Exactly what I do I got the best mods in my guild
hero.
So I'm listening to this on my drive, all sounds good ... Then I look over and you're in the character interface?!
What kind of a mad bald monster manages mods but doesn't use the mod management interface?!
I do none of my mod management in game. I use hotutils.
(Your secret is safe with me)
@@fusrojosh6870 hotUtils is INFINITELY better than the in game modding tbf
Do u buy crystals? How can u afford to refresh this energy aswell as trying to farm Rex for example?
The only time I buy crystals is when I'm whaling on a character. I have no characters left to "farm" per se - I'm at 12m GP so I'm not farming shards.
The only refreshing I do is 3x Cantina and 3x Mod energy, that's 450 crystals a day. I'm in Kyber 1 (260 crystals/day), top of fleet (400 crystals a day) and always do my dailies (~100 crystals a day). More than enough income to keep doing these refreshes and do 6 refreshes of conquest when it comes around.
@@ScrybeGaming ok thanks for making clear. Sorry if I sound dumb af lol I just started a week ago. For someone of my level what’s the best amount of refreshes to be efficient? At the moment I’m trying to max out Rex as hear he’s the best with phoenix. They are all higher as I got given shards from objectives. Rex atm is about 35/85 for 6 star
you can reveal all stats for mods at once (filter all unequipped, then "manage mods", select all and upgrade reveal all secondary stats - voilà!), wonder why you didn't show that.. :) then you don't need to do that seperately on all mods.. I need to work a lot on my mods.. I am too lazy, sadly.. :P
Yeah, it's because I don't use the game to do any of my mods lol. I manage all my mods through hotutils...because it just does everything better! :)
@@ScrybeGaming I get it.. the game itself could improve it very easily, at least make remodding easier, I hope they will do that one day.. not using hotutila and mods are very frustrating.. 😅
Is there a written/ pictographs guide??
I'll have one on my discord server in the coming days
Mods is something i really struggle with. I think i have 2 25+ Mods 4 or 5 20+ mods. I have been trying to work on them but i rarely roll speed. I usually if it has 4 or 5 take it to atleast blue 5 dot. If it doesn't roll speed twice by then i sell. If i don't have 10 speed on purple i sell. If it has 10+ i will keep but not upgrade further. I may use it as a temporary mod or for a crew mod for a ship. If purple has 14 speed i upgrade to 5a and goes to gold, but that rarely happens. Question if a grey mod is 4 or 5 speed and it doesn't get atleast 9 speed on green do i sell or can i give it another chance with blue before selling? Thanks for the video.
Good questions you have here!
I typically sell a mod if it goes to blue with no extra speed roll. I don't sell anything that has a 2 rolls and 10 speed on it; I usually just keep it for later to see if I get around to upgrading it further.
@@ScrybeGaming okay, thank you. I have so many characters I need to remod. This video helps me with where to start. Thank you.
best of luck to you :)
@ScrybeGaming another's question I had. What if you have good secondary speed, but the primary stats don't match with the set such as potency set/offense or tenacity primary where on a potency set you likely use potency primary and same with offense set/potency primary cross etc or ones that are rarely recommended like defense primary triangle/cross/arrow or crit chance triangle when likely you want crit damage. Do you still keep those if they have acceptable speed but don't synergies with other stats?
@Smallville744 definitely still roll it if it has good speed. There will always be a use for it, and you'll be happy when you have those odd combos of mods when you find it fits perfectly on a character that actually needs a bizarre combo of mod stats.
I have 750kk credits... xD
well.
Be super lucky got it 😆
It's a lottery for sure :). But just like the lottery - you increase your probability by farming more mods :). These approaches just help maximise the likelihood of getting good mods
Just saw the views go up 100 in about 10 minutes.
There's hope for me yet
I always watch these videos because my mods are easily the worst part of my roster. Despite being reasonably intelligent I cannot get my head around getting good mods.
I've still got 390 million credits and nearly 300 million ship currency, so I buy more mods than I farm
Well, hopefully this is of some use to you :)
@@ScrybeGamingyou're videos usually teach me something
@@StevenJQuinlan happy to hear it.
It feels criminal to be this early sometimed😂
Haha, I appreciate you!
MODs my worst enemy and not even farming, upgrading, slicing, calibrating - just managing them, in game management of mods is terrible, horrible etc., cap on mod count, cap on loadouts far less then toons in game... can`t sell mod which is in loadout, can`t find the loadout in which mod is, other stupid features... tons of clicking in game and loading screens... and hotutils is not really F2P user "friendly". for sure i will quit one day this game because of mods...
nice guide, I almost do the same thing but i consider every 20+ mods good, and 15+ as keeper if it has like 6% off, CC etc. (in secondary stats)
Mods are a bit of a drag for sure. I think they've improved the in game interface, but it's still massively behind HotUtils' one...hopefully they keep working on it.
I jus started playing again after I quit in late 2019 and realized I have a shortage of mods. Started farming the mod challenges and let me tell you, the drops are garbage. I always get e tier mods.
I'm number 14!
Your worth investing in!
😂 weirdos with 200 mil credits. I have 1.5 Billion.
Spend your damn credits lol
Then your mods suck