I've always been a Gambit enjoyer since it's release & the Drifter is a great/entertaining character, especially when you get a multikill it's always great to hear Drifters excitement/praise. Also nice callback to Grief from BO2, I also hope that will return to Zombies one day. If Bungie is no longer providing major updates to Gambit after TFS with stuff like maps, I think it would be awesome if we saw the additions of new enemy faction units such as, Tormentors, Subjugators, Wyverns, etc, aswell as whatever future enemy faction we get, that will spice up the mode enough imo. Regardless of what people think about Gambit I think everyone can agree that the concept of it is amazing, & I hear alot that when it originally released, people really enjoyed the mode, that is until people started going crazy with specific weapons
I've never understood the dislike of Gambit. It's a really interesting game mode. Even when you lose, the matches go so fast that you're never like...trapped in a hellscape of losing. You just wrap up quickly and hop into the next one. And even though the roles were largely eliminated, you can still basically play the game that way (focusing on clearing adds, focusing on burning down Taken invaders, hunting down Guardians, or banking motes) and really streamline things for your team. I dunno. It's always been a pleasure for me.
It’s just gotten stagnant and that doesn’t help anyone who wasn’t in love with the mode. Not to mention they’ve made changes that weren’t necessarily better. I think a lot of people like the Beyond Light version more than the Witch Queen version for example.
I really enjoy gambit i like how its a almost perfect fit between crucibal and vangard for when your not in the mood for either or want to dable in ether but dont want to fully comit. I think the mode is fun and mostly engaging it just need more variety
What an incredible video! I can tell you put a lot of effort into its production, and I honestly thought you were a big channel b4 I saw your subs. Creators like you are the backbones of this website. I really hope to see you succeed, and keep up the awesome work. :)
I’ve always enjoyed Gambit and I was glad to hear that the removed maps were returning from the DCV. I may be the minority within the minority but I really don’t mind the lack of updates to the game mode…new maps would be nice but all I’ve really wanted was the return of those that they removed.
They should introduce a mechanic called “rush” where if all 4 deposit 15 most the whole team goes over and if a player on the invading side dies they drop 15 motes but deaths on the invaded side drop 5 motes to speed up gameplay and prioritize strategy
When I first started playing Destiny 2, and focused mainly on campaign and ritual playlists, I gravitated towards Gambit. Back then, higher difficulty Nighfalls (let alone Dungeons and Raids) were not really something I could (or at least felt confident in) engaging with and Crucible was a painful and frustrating experience that I would avoid at all costs. Comparatively, Gambit felt like an activity that could be legitimately challenging, whilst providing the ability to engage in a team activity, test out different builds and become more confident in PVP. I feel like the whole meme around Gambit is just because it's fun to make the game mode the butt of a joke. The main criticism I have is with lobby balancing - yes it's horrible when you square up against sweats and your blueberries don't really know what they're doing. It's also not all that fun to destroy another team - but at least then the matches end quite quickly... I think with a few more maps and enemy types, and some changes to matchmaking, Gambit could be a good playlist activity. Might also need to get some content creators on board with this from a marketing perspective though!
Very informative video, well made and it was an eye-opener for me. I really enjoy Gambit, it's my favourite Destiny 2 gamemode and sometimes I get onto Destiny 2 just so I can play Gambit. I have never really looked towards any Gambit content nor have I been a part of the community for that long. (I've only got 350 hours on the game.) I'm usually at the top of my teams leaderboard at the end of the game regardless of win or loss, and I honestly believe the games go quickly enough to where matchmaking doesn't really bother me. I really enjoy it. Needless to say I had no idea about how "hated" or how much of a "meme" Gambit was to everyone until I started to look up videos last night. This morning, this video got recommended to me and it was really well explained and I feel like I've been filled in on a lot of things. Thank you for making an entertaining yet informative video at such high quality for us, you deserve a lot more attention and I hope you'll continue to give us content you enjoy making. You got this. o7
They had a great investment with Gambit Prime however they just never touched it again afterwards. I recognize that it was fine through Forsaken but then when they split with Activision in Shadowkeep it became a lot harder to make large amounts of content due to the single studio structure. With Beyond Light they tried to streamline Gambit but in the process kinda gutted the mode altogether. Gambit and Prime were merged, all the best Gambit rewards were gone, there was no feeling of progression with the mode anymore (in Forsaken you could get good at Gambit and then move up to Prime where the stakes were higher, nowadays there’s nothing to aim towards). Then when people had gotten used to and started enjoying Gambit in Beyond Light they changed it all over again in Witch Queen to appeal to players who don’t play it, whilst alienating those who did. Gambit needs three things to succeed: 1. Loot worth chasing, imagine if they put Gnawing Hunger back into Gambit how many people would go for their god roll of that? Or 21% Delirium, Breakneck, etc. currently outside of Trust and Bottom Dollar there’s really nothing worth chasing in Gambit. 2. An endgame to aim for. Bring back Gambit Prime with the armor sets but make a slight change to them. Instead of Reckoning leveling up the sets you simply equip a singular armor set and the roles are mods you equip. Each mod has three tiers to it and you work through quests to improve the mod. (For example: invader step 1 get 20 kills as an invader and 5 precision kills. 2 steal 100 motes as an invader and get 40 kills as an invader 10 precision kills. 3 Kill an entire enemy team in one invasion, steal 150 motes as an invader and get 100 kills as an invader) in addition 4 prime wins in a row will reward you with the opportunity to board The Derelict and obtain a Notorious weapon (gambit equivalent of an adept) which rotates weekly. These weapons have perk pools which are split 50/50 between pvp and PVE perks allowing people to farm a pvp gun or a PVE gun depending on which they prefer. 3. Gambit needs content. Add 1-2 maps every year with one of them being on the new destination of the expansion along with a new Gambit armor set that can use the same mods as the previous set, simply a cosmetic change like Trials. With these three things Gambit would be on par with the other playlists and honestly would probably be the easiest of the three endgames which I feel is a perfect spot for it. Grandmasters are the pinnacle of all PVE, Trials is the pinnacle of all PVP, Gambit is a pinnacle of Destiny gameplay. Just be in the top 40% of both sides and you’ll find massive success in this Gambit Prime.
Gambit prime with gambit set armour was fun as hell, and should have been more readily available with high stat focusing for gambit engrams, That would have attracted a lot more f2p players, Removal of Set bonus for armour is a tragic loss
Gambit is the main thing I do in this game for the last year. Sucks that it won't get anymore updates after this next one. I'm just glad they are not removing it. I love it when my friends have to go in there for something and im the one having fun after they just dragged me through raid runs😂. Don't get me wrong I like to help with the raids but sometimes it takes way too long and I'm the only one not upset. I just finished Vow for the first time last month. I'm the guy they invite to the raid if they need a body to replace in the fireteam and am the positive person if everyone else is having a bad time. They interrupt my gambit time and we don't finish the raid especially if they get me to run Vow I might start causing problems now😂.
i have always loved Gambit. It is usually super fun. I do not understand why it is disliked. I am devastated that i was unable to get the reaper and collector emblems. I really wish they would bring those back. All it needed was some slight tuning.
Its already been done tho and is actually super popular in birds eye few format with the moba genre, and when people (gearbox) tried to bring this to first person with battleborn, it failed but overwatch succeeded and the reason for this is because pvp players enjoy pvp because theyre in competition with others, while pve players enjoy having an objective to complete, its why when you make a pve wave based game it never does that well either because the pve player is lacking a clear objective, so honestly when we think about pve, we shouldnt just be thinking of the "e" as enemies but as environment like it actually strands for, which means overwatch is actually a pve and pvp gamemode as youre interacting with the environment with the payload but youre also interacting with the players and maybe overwatch is just the result of all these devs trying to adapt pve into pvp, and the pve pvp fanbase will just always evolve into enjoying ow. Which begs the question, should bungie have just added a payload gamemode instead of gambit? I certainly think having a tf2 or overwatch gamemode in destiny would have been a huge hit because thats why overwatch was game of the year, that game bridged pve and pvp players inna way that had never been done, because the reason comp in most games scares pve players is the direct competition theyre in with other players but the payload system softens that interaction for the pve player, making the hero shooter genre and payload gamemode the optimal pve and pvp gamemode in my opinion and its really successful so i wouldn't say its hard to do, just all the others are like rough drafts of what tf2 and than overwatch eventually became. Payload also is way more ability friendly so it also fits destiny better tham 3v3 tbh because in 3v3 and even capture the point have way more emphasis on individual kills meaning when you die to a bs ability it sucks way more than whem you die to a bs ability in payload since your objective in paylosd isnt kills, rather kills are just a portion of what you nesd to do to win, its a large portion but not nearly as large a portion as 3v3 or even cap the point, so the gamemode honestly fits destiny 2 alot better and is a way better alternative to what i see most people asking for which is taking the abilities completely out of pvp because than you just have halo 😂
Great video! I've only been playing destiny now for a few months, but I find gambit extremely fun. Disheartening to go online and find out that it's death is looking inevitable, but time marches on, ig.
the mode isn't that bad, but what ruined it and made me hate it so much, was the bounties, they are designed in such a annoying way that the only means to get them done is by ignoring motes and just killing mindlessly, but also enemy team can totally deny you of even playing the game, and also Blinding, supress and ignition should not be objectives for bounties, these verbs are extremelly situational and no body makes builds to focus on those habilities
I love Gambit… except for Invaders. Why do I hate the defining feature of the mode? I am a (generally) solo PvE player and I do not like PvP, period. If you don’t have a dedicated Invader on your team, you will lose, because often the enemy team will. It’s the one thing that stops me from loving Gambit.
at 1:03 to 2:40 you say that nerfing for pvp and pve is hard for bungie but they have made a few nerfs in pvp for supers and other things that never effected pve. it happened a few times then never really did it again one i remember if i recall correctly was stasis. it is very much do able they just *DONT* granted this would not help them much in gambit but just putting this useless info out there :D
I dont understand the purprose of this game mode, the match making even on solo queue is out of this world and I am always matched up against gambit sweats and my allies are typically newbies 😢
People generally like one or the other, PvE or PvP, but not both. So the mode you don’t like is always rubbing you the wrong way when it comes up. Gambit is a mode for a tiny minority who enjoy both PvP and PvE so it makes sense that it’s unpopular.
The only reason gambit doesn’t get engagement from players is bc their has been no development on the mode. That’s exactly where bungie messed up, they expect devs to be able to put little effort in that mode but for the players to enjoy it… it doesn’t work when they do things that way and they aren’t realizing it.
The game mode was decent when it came out, then bungie released a season worth of gambit and never touched it again, not even with a stick and then claimed that there wasn't engagement... They are the living embodiment of the dude riding a bike and then putting a stick in the wheels so he falls off and blames everyone but themselves
We spend over a hundred dollars a year playing this "free to play" game. They have the resources to update Gambit, but why do that when they can just release more of the same, reskinned PvE and PvP content for us to trudge through.
self fullfilling prophecy after all they dun get more stuff 2 gambit "cause no1 plays it" no1 plays it due 2 nothing added which sets yu back 2 start :)
I fucking love having to make 12 quadrillion dollars in the first 8 hours or it’s written off as an entire loss and abandoned fully I fucking love the profit motive
I've always been a Gambit enjoyer since it's release & the Drifter is a great/entertaining character, especially when you get a multikill it's always great to hear Drifters excitement/praise. Also nice callback to Grief from BO2, I also hope that will return to Zombies one day. If Bungie is no longer providing major updates to Gambit after TFS with stuff like maps, I think it would be awesome if we saw the additions of new enemy faction units such as, Tormentors, Subjugators, Wyverns, etc, aswell as whatever future enemy faction we get, that will spice up the mode enough imo. Regardless of what people think about Gambit I think everyone can agree that the concept of it is amazing, & I hear alot that when it originally released, people really enjoyed the mode, that is until people started going crazy with specific weapons
I've never understood the dislike of Gambit. It's a really interesting game mode. Even when you lose, the matches go so fast that you're never like...trapped in a hellscape of losing. You just wrap up quickly and hop into the next one. And even though the roles were largely eliminated, you can still basically play the game that way (focusing on clearing adds, focusing on burning down Taken invaders, hunting down Guardians, or banking motes) and really streamline things for your team. I dunno. It's always been a pleasure for me.
I totally agree. I never felt bad about losing in it. It's just fun as hell and I don't feel like I have to sweat like crucible
It’s just gotten stagnant and that doesn’t help anyone who wasn’t in love with the mode. Not to mention they’ve made changes that weren’t necessarily better. I think a lot of people like the Beyond Light version more than the Witch Queen version for example.
I really enjoy gambit i like how its a almost perfect fit between crucibal and vangard for when your not in the mood for either or want to dable in ether but dont want to fully comit. I think the mode is fun and mostly engaging it just need more variety
What an incredible video! I can tell you put a lot of effort into its production, and I honestly thought you were a big channel b4 I saw your subs. Creators like you are the backbones of this website. I really hope to see you succeed, and keep up the awesome work. :)
I’ve always enjoyed Gambit and I was glad to hear that the removed maps were returning from the DCV. I may be the minority within the minority but I really don’t mind the lack of updates to the game mode…new maps would be nice but all I’ve really wanted was the return of those that they removed.
They should introduce a mechanic called “rush” where if all 4 deposit 15 most the whole team goes over and if a player on the invading side dies they drop 15 motes but deaths on the invaded side drop 5 motes to speed up gameplay and prioritize strategy
When I first started playing Destiny 2, and focused mainly on campaign and ritual playlists, I gravitated towards Gambit. Back then, higher difficulty Nighfalls (let alone Dungeons and Raids) were not really something I could (or at least felt confident in) engaging with and Crucible was a painful and frustrating experience that I would avoid at all costs. Comparatively, Gambit felt like an activity that could be legitimately challenging, whilst providing the ability to engage in a team activity, test out different builds and become more confident in PVP. I feel like the whole meme around Gambit is just because it's fun to make the game mode the butt of a joke. The main criticism I have is with lobby balancing - yes it's horrible when you square up against sweats and your blueberries don't really know what they're doing. It's also not all that fun to destroy another team - but at least then the matches end quite quickly... I think with a few more maps and enemy types, and some changes to matchmaking, Gambit could be a good playlist activity. Might also need to get some content creators on board with this from a marketing perspective though!
Keep up the good work eforme! 😄It's CRIMINAL you don't have more subscribers
Very informative video, well made and it was an eye-opener for me. I really enjoy Gambit, it's my favourite Destiny 2 gamemode and sometimes I get onto Destiny 2 just so I can play Gambit. I have never really looked towards any Gambit content nor have I been a part of the community for that long. (I've only got 350 hours on the game.) I'm usually at the top of my teams leaderboard at the end of the game regardless of win or loss, and I honestly believe the games go quickly enough to where matchmaking doesn't really bother me. I really enjoy it. Needless to say I had no idea about how "hated" or how much of a "meme" Gambit was to everyone until I started to look up videos last night. This morning, this video got recommended to me and it was really well explained and I feel like I've been filled in on a lot of things. Thank you for making an entertaining yet informative video at such high quality for us, you deserve a lot more attention and I hope you'll continue to give us content you enjoy making. You got this. o7
I stopped playing it when they changed the round system. Like i enjoyed how it used to be the rounds n then a matchpoint
They had a great investment with Gambit Prime however they just never touched it again afterwards. I recognize that it was fine through Forsaken but then when they split with Activision in Shadowkeep it became a lot harder to make large amounts of content due to the single studio structure. With Beyond Light they tried to streamline Gambit but in the process kinda gutted the mode altogether. Gambit and Prime were merged, all the best Gambit rewards were gone, there was no feeling of progression with the mode anymore (in Forsaken you could get good at Gambit and then move up to Prime where the stakes were higher, nowadays there’s nothing to aim towards). Then when people had gotten used to and started enjoying Gambit in Beyond Light they changed it all over again in Witch Queen to appeal to players who don’t play it, whilst alienating those who did.
Gambit needs three things to succeed: 1. Loot worth chasing, imagine if they put Gnawing Hunger back into Gambit how many people would go for their god roll of that? Or 21% Delirium, Breakneck, etc. currently outside of Trust and Bottom Dollar there’s really nothing worth chasing in Gambit. 2. An endgame to aim for. Bring back Gambit Prime with the armor sets but make a slight change to them. Instead of Reckoning leveling up the sets you simply equip a singular armor set and the roles are mods you equip. Each mod has three tiers to it and you work through quests to improve the mod. (For example: invader step 1 get 20 kills as an invader and 5 precision kills. 2 steal 100 motes as an invader and get 40 kills as an invader 10 precision kills. 3 Kill an entire enemy team in one invasion, steal 150 motes as an invader and get 100 kills as an invader) in addition 4 prime wins in a row will reward you with the opportunity to board The Derelict and obtain a Notorious weapon (gambit equivalent of an adept) which rotates weekly. These weapons have perk pools which are split 50/50 between pvp and PVE perks allowing people to farm a pvp gun or a PVE gun depending on which they prefer. 3. Gambit needs content. Add 1-2 maps every year with one of them being on the new destination of the expansion along with a new Gambit armor set that can use the same mods as the previous set, simply a cosmetic change like Trials.
With these three things Gambit would be on par with the other playlists and honestly would probably be the easiest of the three endgames which I feel is a perfect spot for it. Grandmasters are the pinnacle of all PVE, Trials is the pinnacle of all PVP, Gambit is a pinnacle of Destiny gameplay. Just be in the top 40% of both sides and you’ll find massive success in this Gambit Prime.
Gambit prime with gambit set armour was fun as hell, and should have been more readily available with high stat focusing for gambit engrams,
That would have attracted a lot more f2p players,
Removal of Set bonus for armour is a tragic loss
Drifter 🗿
Gambit is the main thing I do in this game for the last year. Sucks that it won't get anymore updates after this next one. I'm just glad they are not removing it. I love it when my friends have to go in there for something and im the one having fun after they just dragged me through raid runs😂. Don't get me wrong I like to help with the raids but sometimes it takes way too long and I'm the only one not upset. I just finished Vow for the first time last month. I'm the guy they invite to the raid if they need a body to replace in the fireteam and am the positive person if everyone else is having a bad time. They interrupt my gambit time and we don't finish the raid especially if they get me to run Vow I might start causing problems now😂.
That moment when you watch a teammate walk over your dead body, nicking your motes and leaving you there to rot away.....🤔🤔
i have always loved Gambit. It is usually super fun. I do not understand why it is disliked. I am devastated that i was unable to get the reaper and collector emblems. I really wish they would bring those back. All it needed was some slight tuning.
Its already been done tho and is actually super popular in birds eye few format with the moba genre, and when people (gearbox) tried to bring this to first person with battleborn, it failed but overwatch succeeded and the reason for this is because pvp players enjoy pvp because theyre in competition with others, while pve players enjoy having an objective to complete, its why when you make a pve wave based game it never does that well either because the pve player is lacking a clear objective, so honestly when we think about pve, we shouldnt just be thinking of the "e" as enemies but as environment like it actually strands for, which means overwatch is actually a pve and pvp gamemode as youre interacting with the environment with the payload but youre also interacting with the players and maybe overwatch is just the result of all these devs trying to adapt pve into pvp, and the pve pvp fanbase will just always evolve into enjoying ow.
Which begs the question, should bungie have just added a payload gamemode instead of gambit? I certainly think having a tf2 or overwatch gamemode in destiny would have been a huge hit because thats why overwatch was game of the year, that game bridged pve and pvp players inna way that had never been done, because the reason comp in most games scares pve players is the direct competition theyre in with other players but the payload system softens that interaction for the pve player, making the hero shooter genre and payload gamemode the optimal pve and pvp gamemode in my opinion and its really successful so i wouldn't say its hard to do, just all the others are like rough drafts of what tf2 and than overwatch eventually became.
Payload also is way more ability friendly so it also fits destiny better tham 3v3 tbh because in 3v3 and even capture the point have way more emphasis on individual kills meaning when you die to a bs ability it sucks way more than whem you die to a bs ability in payload since your objective in paylosd isnt kills, rather kills are just a portion of what you nesd to do to win, its a large portion but not nearly as large a portion as 3v3 or even cap the point, so the gamemode honestly fits destiny 2 alot better and is a way better alternative to what i see most people asking for which is taking the abilities completely out of pvp because than you just have halo 😂
Great video! I've only been playing destiny now for a few months, but I find gambit extremely fun. Disheartening to go online and find out that it's death is looking inevitable, but time marches on, ig.
the mode isn't that bad, but what ruined it and made me hate it so much, was the bounties, they are designed in such a annoying way that the only means to get them done is by ignoring motes and just killing mindlessly, but also enemy team can totally deny you of even playing the game, and also Blinding, supress and ignition should not be objectives for bounties, these verbs are extremelly situational and no body makes builds to focus on those habilities
I love Gambit… except for Invaders.
Why do I hate the defining feature of the mode?
I am a (generally) solo PvE player and I do not like PvP, period. If you don’t have a dedicated Invader on your team, you will lose, because often the enemy team will.
It’s the one thing that stops me from loving Gambit.
Most people may hate gambit but i will always enjoy it, even if i wish bungie didnt drop the mode basically when it came out.
i dont know if it really counts but Attrition and other gamemodes from titanfall mix in pve enemy's into pvp gamemodes but its not really the same.
at 1:03 to 2:40 you say that nerfing for pvp and pve is hard for bungie but they have made a few nerfs in pvp for supers and other things that never effected pve. it happened a few times then never really did it again one i remember if i recall correctly was stasis. it is very much do able they just *DONT* granted this would not help them much in gambit but just putting this useless info out there :D
I dont understand the purprose of this game mode, the match making even on solo queue is out of this world and I am always matched up against gambit sweats and my allies are typically newbies 😢
People generally like one or the other, PvE or PvP, but not both. So the mode you don’t like is always rubbing you the wrong way when it comes up. Gambit is a mode for a tiny minority who enjoy both PvP and PvE so it makes sense that it’s unpopular.
The only reason gambit doesn’t get engagement from players is bc their has been no development on the mode. That’s exactly where bungie messed up, they expect devs to be able to put little effort in that mode but for the players to enjoy it… it doesn’t work when they do things that way and they aren’t realizing it.
I personally will probably grind gambit continuously no matter what
The game mode was decent when it came out, then bungie released a season worth of gambit and never touched it again, not even with a stick and then claimed that there wasn't engagement...
They are the living embodiment of the dude riding a bike and then putting a stick in the wheels so he falls off and blames everyone but themselves
I honestly think they did a great job incorporating PvEvP into the game with gambit
What does it mean. By two new factions.
What enemy types are they cooking for gambit? Just...not another Scorn. Never again.
They’re adding Shadow Legion and Lucent Hive into the enemy pools for Gambit. I’d assume the hive guardians would be the new high value targets
We spend over a hundred dollars a year playing this "free to play" game. They have the resources to update Gambit, but why do that when they can just release more of the same, reskinned PvE and PvP content for us to trudge through.
I think if bungie cared so much about money that they wont update the ritual playlists then they shouldnt have gone free to play
i like gambit
self fullfilling prophecy after all they dun get more stuff 2 gambit "cause no1 plays it" no1 plays it due 2 nothing added which sets yu back 2 start :)
I fucking love having to make 12 quadrillion dollars in the first 8 hours or it’s written off as an entire loss and abandoned fully I fucking love the profit motive
Gambit is just boring, lmao
Because it sucks.
These videos r to good surprised u don’t have more subs! 🫡