I see a lot of people asking "But WHY is it in 3D?" I previously did a similar episode of Shovel Knight where the games lead programmer reveals that answer very well. Heres the link to that answer with the time stamp. ruclips.net/video/vjENktnbCaE/видео.html
@@DrEmmettBr0wn 2.5D would be something like really oldschool Doom, where it uses a 2D engine to create the illusion of 3D. This game uses flat graphics, but they are on 3D planes, so its' 3D.
Never thought my favorite game of all time would get covered because it’s a sprite based game but here we are and it is far more interesting than I ever could have imagined.
The remake pushes it even better. By having all separate elements and animate them to make a character. I though they used 3D model to make sprites, Mortal Kombat-style. I wonder how they are making sprites quickly or they takes time, I don't know. Games that have development depth are those which has more value and passion. I miss these.
@@rey.jazzzzy When you're making a game with a lot of layers, you end up also making a huge list of them that you have to page through, say, whenever something involving them goes wrong that you have to figure out. On top of that, depending on your workflow, you may even have to reboot the game every time you think you might have found the problem layer, or you have to program a debug interface for it, etc. The developers here found an interesting "hands-on" approach that lets them just see how the layers are working, rather than just staring at windows and tabs trying to work the math out. Layers are a nightmare, especially if they're primarily for just graphics, because that's one of the last steps in development, and adds a whole section to the game engine. Hope this explanation helps.
I always noticed how each part of the characters's bodies seemed to move independently. Like one of those flash animations, but I thought they where pre-rendered, but no according to this video, the sprites are actually made out of multiple pieces.
2:00 For people who want to know, the DS hardware is baby Using 3D gives them a lot more access to various things like multiple layers, fading, etc that you wouldn't be able to with 2D Usually 2D is reserved for when you don't need 3D at all (minimap in MKDS) since it's pretty limited in scope what you can do with it in terms of making games
Dream Team has an out of bounds artifact in the second room of Dozing Sands way below the stage, the room with the badge shop. I have no idea what it is because I can't bring the camera down but damn I want to know what it is.
He hypes it up, but its actually really common and has been for a very long while. Its just easier to work with and easier = easier to make look great.
You know, I never actually bought this game. Back when DS's were popular I found it on the ground and simply played it. I liked it until, like how I found it, It had evaded me and gone elsewhere.
I also found a copy of the game on the ground, when I was in elementary school. It had no label, and was likely a bootleg as when I got to the part where Mario and Luigi get the Blue Koopa Shell, the game bugged out or glitched, even though Mario hit the block, it wouldn't open and the game wouldn't proceed.
Man, all of these near-contradictory decisions make it look so difficult to work with...but it makes it run so smooth, and it actually looks great. *This* is why I love the art in the older M&L games, so much love and care is put into it.
Technical note: the reason you could only rotate one screen at a time is because the ds can only render 3d to one screen at a time, and 2d to either one or both at once. Some games got around this by rendering each screen on alternating frames.
Shesez I can't tell you how happy this makes me. This was always my favorite game, and I can still remember the day I got it years ago. Not only that, but today is my 19th birthday. Thank you so much man, I know I'm still not allowed to say "back in my day" but this has really brought me back
I Love how you talked about the plush like Three was something to Boundary Break: If you look at the back you can actually see that there is something The cap is on a completely different layer XD
I look forward to tearing open the back of Shesez's plush head and seeing how the eyes are modeled from the inside! ...that came off much more violent than I intended.
I started programming a Mario and Luigi inspired game in GameMaker, which is a 2D engine, but I programmed a 3d collision system that worked by creating a series of coordinates to represent cubes that could be collided with. This allowed the player to go behind the geometry and jump around from platform to platform. Maybe I should try actually making something from that again lol
I spent a year not being able to beat the Midbus battle, and when I finally beat him, my brother got upset that I was playing on his file and deleted mine.
3:38 If I'm remembering that scene right I'm pretty sure that's roughly the area where Bowser puts his hands when he's exclaiming about his back pain so might be something to do with that?
the 3D effects in this give me the same vibes as the ones in the link between worlds episode where things are all angled to show from the correct perspective
Shesez, I have some ideas for future Boundary Break videos: -The rest of the Crash and Spyro trilogies (the remakes) -The SpongeBob SquarePants Movie game console version) - Nicktoons Unite
The whole things with different sprites for certain parts of Bowser's body makes sense now that I think about it, when Bowser talks at the beginning of the game after Broque Monsieur gives him the retry clock his mouth opens a lot wider than normal.
"There is a _considerable_ amount of head here, that doesn't really need to be there. It almost looks like an egg on a pedestal." This is probably the best out-of-context line Shesez has ever said.
Guessing the squares are just there for coordinate reference. Does anything follow Bowser in the scene, or does he take items out of pockets? Something like that.
wow, didnt expect to see another Shovel Knight situation. i mean i can see a DS game still making use of 3D effects like those obviously angled spinning stars in the level up screen, but i didnt expect the whole thing to actually be 3D like this.
What if those squares on Bowser's back were actually the joints for the legs? It might not be a 3D model, but maybe the sprite still needs to be joined together, and that's the reference point.
I just found your channel today and it really stood out to me, even in an ocean of well-produced content in the gaming section of youtube I think you have a somewhat unique concept, but it becomes fully unique with the way you produce and edit these to be extremely concise and great pacing, but still gives us all the info we came for, excellent RUclips channel you are running here keep up the great work
3:49 I always use the empty placeholder for move a character of my game (just pushing him like a thruster) Yeah, maybe isnt the best way to move a kinematic object
So to cheat some perspective but largely to efficiently cull. Game most of been extremely packed full for such an extreme step to cull effectively. NEAT
3:49 I think those sqaures were probably used by the devs to make sure Bowser's legs are flat when animating if his legs are individually seperate from his body, that way they could keep them level. I've actually done something similar to this before when animating legs to keep a point of reference
This is what I was wondering through the entire video. It can render 3D one screen at a time yes. Although games have been able to sidestep this by alternating frames between both screens. Good ex. are Boss fights from DS Sonic games, Spectrobes, and Dragonball Origins. Since the DS maxes out at 60fps though this means you can only output 30 frames to each screen for each second. IIRC BIS runs at 60fps though so I think they just switch between one screen at time.
I can explain a little about things being drawn that won't ever be seen on a sprite. It's easier to figure out what goes where and get proportions correct while drawing if you do the whole thing, plus, sometimes you just don't know how things are going to be used until the game is done. In some cases it's easier to do the work early and not have to worry if you've got 5 more pixels later than to scramble to fill things in every time some new problem comes up. Plus, things get handed off and you don't always get consulted on how to use things correctly, so it can be important to over engineer a little to make sure the designers don't mess up your art.
This game holds to much nostalgia for me. It was one of my first rpgs, as well as the first game I ever looked up a walkthrough for. The music... very nice 👌
Maybe the squares behind Bowser's sprite are where the game stores his button commands (punch and fire) when he isn't being controlled? Both are orange, after all.
Recommendation? All for one video, Hl1, counterstrike 1, team fortress classic, and ricochet. All those old valve games could lead to some interesting stuff.
Sorry about the super late comment, but in battles you can see enemies flip after being hit with certain attacks, and in the wiggler(?) battle the ground sorta pushes up, so I’d say it is.
Dat plush tho
makeship.com/products/shesez
It do be lookin fire doe
Because it's hot ;)
In other words, it's the highest quality plush in existence
It's cute
Ah i don't have cash...
It better have a white cube or something in it because well boundary break.
Imagine thinking you were playing a Mario and Luigi game and then a curious internet man reveals that it was Paper Mario in disguise.
@Angel [ROBLOX RUclipsr] There's a 3DS game that's just that
Wow, I didn't even think about it like that lol.
@Angel you mean mario and luigi paper jam?
Fun fact: the normal characters in M&L:PJ are 2d sprites, while the paper characters are 3d models
I see a lot of people asking "But WHY is it in 3D?"
I previously did a similar episode of Shovel Knight where the games lead programmer reveals that answer very well. Heres the link to that answer with the time stamp.
ruclips.net/video/vjENktnbCaE/видео.html
RUclips inflate this comment to get it to the top...
or else
I watched the live stream and STILL cannot believe that this is a 3D engine
Well thats not 3D is 2.5D .
@@DrEmmettBr0wn 2.5D would be something like really oldschool Doom, where it uses a 2D engine to create the illusion of 3D. This game uses flat graphics, but they are on 3D planes, so its' 3D.
Enter the Gungeon is 3D pretending to be 2D as well! It allows for some nice visual effects
Never thought my favorite game of all time would get covered because it’s a sprite based game but here we are and it is far more interesting than I ever could have imagined.
This.
Yes
Me too man this was a masterpiece in my opinion
It's so strange seeing it like this. Strange but interesting.
The remake pushes it even better. By having all separate elements and animate them to make a character. I though they used 3D model to make sprites, Mortal Kombat-style. I wonder how they are making sprites quickly or they takes time, I don't know.
Games that have development depth are those which has more value and passion. I miss these.
Huh, i'd never thought that this game runs on some sort of 3D engine.
I don't think *anyone* would have thought that BIS was made in a 3D engine...
why even make it this way? you'd think it'd be easier to just have everything be totally flat
but then again i don't design games so i wouldn't know
@@rey.jazzzzy When you're making a game with a lot of layers, you end up also making a huge list of them that you have to page through, say, whenever something involving them goes wrong that you have to figure out.
On top of that, depending on your workflow, you may even have to reboot the game every time you think you might have found the problem layer, or you have to program a debug interface for it, etc.
The developers here found an interesting "hands-on" approach that lets them just see how the layers are working, rather than just staring at windows and tabs trying to work the math out.
Layers are a nightmare, especially if they're primarily for just graphics, because that's one of the last steps in development, and adds a whole section to the game engine.
Hope this explanation helps.
@@rey.jazzzzy Because all hardware accelerated games render with polygons.
I always noticed how each part of the characters's bodies seemed to move independently.
Like one of those flash animations, but I thought they where pre-rendered, but no according to this video, the sprites are actually made out of multiple pieces.
"As if Fawful's head could come off at some point." Well, technically…
He becomes just a head.
You could say he went a little *aHEAD...*
"It is I who nuts to that."
-Bowser
but thats fawfuls quote
Jason Runtil yes
Jason Runtil no that’s “it is I who added the nuts to that.”
woah there buster
@@JasonRuntil No
Sniper: *sees head of a target*
Also the Sniper: "There is a considerable amount of head here, that doesn't really need to be there.
Sniper no sniping
Professionals have standards.
Rest In Peace, Alphadream. You brought joy to our hearts.
what
Alphadream is kind of, uh. The guys that made M&L. And now bankrupt.
@@mr.personalspace7831 what's M&L?
@@shibba2517 Mario & Luigi
@Cozetta Williams It's not bad, just worse.
This is bowsers inside story
*and we are going outside the story boundaries basically*
Rip alpha dream you will be missed.
oh goddamnit i forgot about that :(
F
Hi edgelord
What happened?
Knight Zanir they went bankrupt if I’m not mistaken
2:00
For people who want to know, the DS hardware is baby
Using 3D gives them a lot more access to various things like multiple layers, fading, etc that you wouldn't be able to with 2D
Usually 2D is reserved for when you don't need 3D at all (minimap in MKDS) since it's pretty limited in scope what you can do with it in terms of making games
nice. Never really thought about the out of boundness of this game or any of the M&L games, really.
Dream Team has an out of bounds artifact in the second room of Dozing Sands way below the stage, the room with the badge shop. I have no idea what it is because I can't bring the camera down but damn I want to know what it is.
I hope Shesez can break the boundaries of real life to find out why AlphaDream thought a remake of this game on the 3DS would sell well in 2019...
Will i can tell you, nostalgia, and i guest i am weak to it. Is a good remake
Hello again, it seems we see the same videos
Yea tbh it didn’t need one, partners In time deserved one since it came out super early in the ds life
If it were on the Switch, it would've sold like hot cakes I think.
the remake was soulless, same as the Link's Awakening switch remake
Those squares on bowsers sprite might be a test for layers and they just hid it
This is one of my favorite games and it just blows my mind learning that it runs in a 3D engine.
He hypes it up, but its actually really common and has been for a very long while. Its just easier to work with and easier = easier to make look great.
Fans: We wanted a Paper Mario style game on the DS.
Nintendo: You have one.
Fans: What!!!?
Nintendo: Ahh- nothing, nothing, forget what I said.
Good one!
.
Paper Mario
..
paper jam
@peter parker Shut up.
So BIS was already 3d? _THAT_ disaster of cosmic proportions could have been avoided.
(Rip AlphaDream)
No wonder this game looks so good and animated so well! It’s almost like The Thousand Year Door.
Considering that Bowsers inside story is one of my favorite games of all time, the revelation that the whole game is in 3D was absolutely WILD to me.
If you quote Shesez would you say "That's what Shesed"
I’d love to get that plush!
You know, I never actually bought this game. Back when DS's were popular I found it on the ground and simply played it. I liked it until, like how I found it, It had evaded me and gone elsewhere.
Its cursed, you dodged a bullet
I also found a copy of the game on the ground, when I was in elementary school. It had no label, and was likely a bootleg as when I got to the part where Mario and Luigi get the Blue Koopa Shell, the game bugged out or glitched, even though Mario hit the block, it wouldn't open and the game wouldn't proceed.
Man, all of these near-contradictory decisions make it look so difficult to work with...but it makes it run so smooth, and it actually looks great. *This* is why I love the art in the older M&L games, so much love and care is put into it.
Technical note: the reason you could only rotate one screen at a time is because the ds can only render 3d to one screen at a time, and 2d to either one or both at once. Some games got around this by rendering each screen on alternating frames.
This officially changes everything I thought I knew about this game.
Shesez I can't tell you how happy this makes me. This was always my favorite game, and I can still remember the day I got it years ago. Not only that, but today is my 19th birthday. Thank you so much man, I know I'm still not allowed to say "back in my day" but this has really brought me back
I Love how you talked about the plush like Three was something to Boundary Break:
If you look at the back you can actually see that there is something
The cap is on a completely different layer
XD
Im kind of surprised it's actually 3D or runs in 3D since it thought this was legit 2D
It's actually very common for 2d games to use a 3d engine
@@neonpixel27 I mean I've seen some examples of it like Shovel Knight I'm more or less just surprised that it's like that in a DS game
It would be cool if he did a Boundary Break episode on Shadow The Hedgehog.
Wouldn't even need any mod tools to break the game.
Someone once told me that smash is a 2D game since it’s at a 2D view. I tried to tell him how it’s not 2D but he won’t listen
I do understand your side, but ^ is right: 2.5D may have 3D models, but if it operates on a 2D plane, it's still considered 2D when simplified.
@@peazeralus actually all models are 3d
I CAN'T HEAR YOU OVER THAT FIRE MUSIC IN THE BACKGROUND.
its the cavi cape theme
I look forward to tearing open the back of Shesez's plush head and seeing how the eyes are modeled from the inside!
...that came off much more violent than I intended.
That's a little dark.
I started programming a Mario and Luigi inspired game in GameMaker, which is a 2D engine, but I programmed a 3d collision system that worked by creating a series of coordinates to represent cubes that could be collided with. This allowed the player to go behind the geometry and jump around from platform to platform. Maybe I should try actually making something from that again lol
I like that the shesez plush has a bunch of secrets really sticks to the theme of boundary breaking very epic
I would've went through my life not knowing this was actually a 3D game.
When I was little I loved this game but then I lost it. :( Still sad about it to this day.
I spent a year not being able to beat the Midbus battle, and when I finally beat him, my brother got upset that I was playing on his file and deleted mine.
AJ LaBue I spent several years unable to beat the damn Giga carrot. After i finally beat it, I finished the game in that sitting.
@@bobthestringbuilder7861 Same!! Aside from Midbus, the carrot minigame and the wiggler battle were the hardest portions of the game.
Am I the only one who beat it?
@@AJDaBaws wow how are you that bad?
Edit: carrot is pretty easy just find all the boost
3:38 If I'm remembering that scene right I'm pretty sure that's roughly the area where Bowser puts his hands when he's exclaiming about his back pain so might be something to do with that?
the 3D effects in this give me the same vibes as the ones in the link between worlds episode where things are all angled to show from the correct perspective
Those squares are dev boxes to signify that bowser is in that direction to show which way your suppose to be in that scene
this is maybe the most legendary episode of this series
90s games:How can we make 2D look 3D?
Bowser's Inside Story:How can we make 3D look 2D?
Shesez, I have some ideas for future Boundary Break videos:
-The rest of the Crash and Spyro trilogies (the remakes)
-The SpongeBob SquarePants Movie game console version)
- Nicktoons Unite
My all time favorite game in a boundary break episode? It’s a dream come true!
The songs in this video gave me such a nostalgia rush...
good
5:17
Put Starlow sprite over the word bubble: ❌
Make a cookie cut to match the sprite perfectly: 🧠🧠🧠
This was my fav game as a kid 🥺 I'm so so glad that you decided to cover it!! Thank you!!
I like Superstar Saga best.
I'm going to tie my shesez plush to a weather balloon so he can make a boundary break episode of real life
Shesez: 4:53
Me: So, you will just forget about Luigis Mansion?
I would have never guessed in a million years that this game ran in 3D
Nintendo: Should we use the same for this game?
Director of the game: YEEET
What?
i literally finished this game yesterday. what a coincidence
The whole things with different sprites for certain parts of Bowser's body makes sense now that I think about it, when Bowser talks at the beginning of the game after Broque Monsieur gives him the retry clock his mouth opens a lot wider than normal.
Whoa! I actually never would've guessed this. I wonder why they made it 3D? Maybe it was for the same reason as Shovel Knight?
"There is a _considerable_ amount of head here, that doesn't really need to be there. It almost looks like an egg on a pedestal."
This is probably the best out-of-context line Shesez has ever said.
Guessing the squares are just there for coordinate reference. Does anything follow Bowser in the scene, or does he take items out of pockets? Something like that.
Honestly one of my favorite games of all time, this was a super cool video. I had absolutely no idea the fame was 3D
BiS is one of those games where you don't pay attention to it for ages, but are always excited when new content on the game is produced.
Imagine playing this on the 3DS and it actually used the 3D. I don't mean the remake.
The remake doesn't even use the 3D to begin with. Neither does the Superstar Saga remake.
Like what Dream Team and Paper Jam did?
I’m never gonna be able look at this game the same way ever again
wow, didnt expect to see another Shovel Knight situation. i mean i can see a DS game still making use of 3D effects like those obviously angled spinning stars in the level up screen, but i didnt expect the whole thing to actually be 3D like this.
What if those squares on Bowser's back were actually the joints for the legs? It might not be a 3D model, but maybe the sprite still needs to be joined together, and that's the reference point.
My favourite childhood ds game for sure
I just found your channel today and it really stood out to me, even in an ocean of well-produced content in the gaming section of youtube I think you have a somewhat unique concept, but it becomes fully unique with the way you produce and edit these to be extremely concise and great pacing, but still gives us all the info we came for, excellent RUclips channel you are running here keep up the great work
3:56 You dare approach me Midbus?!?
You just turned a chunk of my childhood inside-out and back to normal again.
3:49 I always use the empty placeholder for move a character of my game (just pushing him like a thruster)
Yeah, maybe isnt the best way to move a kinematic object
Browser's inside story was one of my favourites.
So to cheat some perspective but largely to efficiently cull. Game most of been extremely packed full for such an extreme step to cull effectively. NEAT
3:49 I think those sqaures were probably used by the devs to make sure Bowser's legs are flat when animating if his legs are individually seperate from his body, that way they could keep them level. I've actually done something similar to this before when animating legs to keep a point of reference
"So, let's get started!" *defies all logic and the law of physics*
man of all the boundry breaks this is one of the most "I'm not ready for this knowledge" ones
0:50 I love grand finale
1:02 IIRC the DS can only render 3d on one screen at a time (although you can alternate which screen is 3d every frame)
This is what I was wondering through the entire video.
It can render 3D one screen at a time yes. Although games have been able to sidestep this by alternating frames between both screens. Good ex. are Boss fights from DS Sonic games, Spectrobes, and Dragonball Origins. Since the DS maxes out at 60fps though this means you can only output 30 frames to each screen for each second.
IIRC BIS runs at 60fps though so I think they just switch between one screen at time.
No joke my favourite game of all time, I love it so much!
I can explain a little about things being drawn that won't ever be seen on a sprite. It's easier to figure out what goes where and get proportions correct while drawing if you do the whole thing, plus, sometimes you just don't know how things are going to be used until the game is done. In some cases it's easier to do the work early and not have to worry if you've got 5 more pixels later than to scramble to fill things in every time some new problem comes up. Plus, things get handed off and you don't always get consulted on how to use things correctly, so it can be important to over engineer a little to make sure the designers don't mess up your art.
This is so sick. What an awesome discovery!
I've been living in a lie my whole life.
I don't know if I can continue living anymore.
hands down, best game in the mario rpg series
This game holds to much nostalgia for me. It was one of my first rpgs, as well as the first game I ever looked up a walkthrough for. The music... very nice 👌
This game was my childhood :')
glad to see your channel still thriving homie
This is probably the coolest boundary break episode ever! I'm glad you did this game.
What?!?!
I would never have expected this in not only my favorite game, but also a sprite game.
Maybe the squares behind Bowser's sprite are where the game stores his button commands (punch and fire) when he isn't being controlled? Both are orange, after all.
Man it feels good to see the boundary break of one of my most favorite game
This is the most tempted I have ever been to get any RUclipsr merchandise
I just ordered a beeg SMG4 plush, now debating if I should get a shesez plush too now lol
I remember watching the streams on Secret Shesez.
This is one of my favorite games of all time and my mind broke when i saw that the game runs in a 3D engine. Thanks for showing me this.
Recommendation? All for one video, Hl1, counterstrike 1, team fortress classic, and ricochet. All those old valve games could lead to some interesting stuff.
Despite using pre-rendered sprites, Ori and the Blind Forest also runs in a 3D engine.
That's Crazy! All this time thought otherwise but I was wrong.
literally one of my favorite games on the DS. remember playing it on the classing DS:XL... such a long time ago.
I like how we can boundary break the plush
Im such a huge gaming nerd that seeing games like this is justt too darn exciting and interesting to me
they honestly took the most complex route to make an isometric game... Respect.
This does put up the question: Does Partners in Time also run in a 3D engine like this?
Sorry about the super late comment, but in battles you can see enemies flip after being hit with certain attacks, and in the wiggler(?) battle the ground sorta pushes up, so I’d say it is.
This is nuts, I never would've guessed this was how the game was made. Really cool. Got my plush pre ordered, too! Surprised it was still available!
i was never mindblown that fast in a video before
A 2D game with 3D environment
2:19 that’s trippy doe