Hey this is Shesez and this is Boundary Break. If you scrub the video after the 3:18 mark you can actually see the full background of the video for 5 full frames. It's possible this was a mistake made during a tight deadline or maybe it's a fun hidden easter egg since this the only way you get to see the full background portrait.
I thought it was just carried over from SMB1+2 where lava was just red coloured water. There was no swim mechanic for above water Mario(areas are either above land or under, no being able to swim out or dive in), as a result they were just drops to death so it didn't matter. During SMB3 I assume they started with a similar idea, but expanding on it because of the SNES's extra power probably meant adding swimming and lava being an instant kill on touch rather than just a background graphic.
i know this is common knowledge, but i'm gonna put it here anyway: [4:13] the reason this happens is because the game doesn't actually store the tiles for backgrounds in level data. rather, the game has several different "background types" that can be picked from and changed mid-level. the way the large castles are constructed is by changing the background to the castle wall type used in 8-3. the background never gets changed back, so the castle goes on forever. [4:39] a similar thing happens here, though it isn't specifically the background type that's being changed.
"What looks like uncharted territory to your left is actually just the edge of the right side of the map screen. Though--" *FIVE UNINTERRUPTED SECOND OF FOREST OF ILLUSION MUSIC* "--these smaller areas are way more interesting because they actually share one giant map of all the other small areas!"
Blarggs can be eaten by Yoshi, and doing so pulls the sprite out of the lava. this will let you see the "full" sprite without needing to turn off layers.
Huh, a few of these I knew about due to making levels in Mario Maker concept wise (like the block at the end of the level), but I didn't realise just how much Mario Maker was just recreating the NES games. That's kinda cool as a love letter to the past. Almost makes me wish Mario Maker let you mess with the background layer too beyond just sounds.
9:40 Remember you see the Lakitus' body in SMW, if you knock them off their cloud (or out of the pipe). Guess just doing it this way was way easier, since you won't need any extra logic.
Just wanted to say thank you for making this series. I've been watching these for years, and they taught me *so much* about the behind the scenes of game development, and now that I'm well on my way to being a professional indie dev, I use a lot of the tricks that are shown in these videos *very* regularly. Thank you for pulling back the curtain in such a friendly and accessible way, it really helps inspire so much creativity and wonder in people who are interested in these things :)
A cool detail from SMB3 that you missed: The top and bottom paths near the end of Bowser's Castle are both in the same map. If you crouch-fly over the statue at the end of the top path (at the door to Bowser's room), you can go right through the wall into the bottom path. Also, the Bowser fight is tougher on the top path, because it has a smaller pit in the middle. But if you fly over the wall, you can get into the easier version (or vice versa). The two rooms are right next to each other, separated by only a divider! Though, IIRC, Bowser doesn't like you trying to hop the fence here, and will try shooting you down with fireballs!
Awesome intro! It's always fun to see how developers found ways to save time and resources. I never knew the mario world special zone was just using the grass tileset but darkened. Once you discover these things it's like, oh of course! Thanks for the fun video.
I'll never forgive Super Mario Maker for making everyone switch from LAH-kih-too to luh-KEE-too. You just know it came down to one guy's decision who didn't even care.
Great cover of all these games! Thank you for the good work, Shesez! c: I've been doing really poorly for a long time, and sometimes it makes it hard to watch videos I enjoy. I've been putting off the Sly Cooper one for some reason. I have to watch it soon, though!
*[**03:53**]:* This happened because there is an integer to decide which background decorations to draw, which the ROM expects to be positive or zero, but signed integer overflow results in negative values instead.
The pipe levels all being connected is really cool. It wouldn't surprise me to see this type of programming in other titles from the time, similar to how the Zelda dungeons are mapped together.
Harry potter and the chamber of secrets on PS2 was my favorite game growing up. I would love an episode of it. I did find a way to bounce out of bounds while flying around hogwarts outside, but that was the only area. If you fly straight towards the sun I think, above the lake, harry will bounce around all goofy like and suddenly you're under the castle, and a golden ring is floating under there (you fly through the golden rings while playing quidditch) I'm not sure what there is to discover but even just zoom outs are just so much fun on their own.
This was a great compilation! I love me some Mario and some of the breaks you show off here are answered questions to decades old questions. Thank you ^_^
Can I just say I’ve been stressed out for the past two days and I casually put this video on as background noise but hearing that intro music is like that scene from Ratatouille when the critic eats the food ✨😂
One thing that I didn't know in the early 90's that there would be once an Out-of-Bounds series that would show me everything that I was wondering about. 12:05 Blarggg suit? Or just saving on memory... :O
Could you hit the solid block that keeps Mario from moving further from the castle door? I wonder if anything is inside and if it's the same for every castle?
For SMB3, I once was playing around with random Game Genie codes and found a code that triggers the cutscene where you save the king and get Peach's letter as soon as you entered the first level, then you get sent to the next world as per usual. As you can imagine, I was very excited! What would happen once I reached world 8? Well, you can probably guess most of it, but it is still quite fascinating and I wasn't disappointed! Since there is no king for world 8, the game uses garbage graphics. The king's message is still there as it's the same for every world, *BUT* Peach's letter is always unique and this is where things get interesting! The letter is just random letters, numbers, symbols and such. Not completely sure on this, but I think the item you received just looked like corrupted graphics in the letter. However, you then get sent to world 9 which is indeed the warp zone as you probably guessed, and in your inventory the item appears as a glitched Tanooki Suit. Unfortunately, it does not place Mario in the right spot on the map, instead placing him in the middle of the ocean were you can't move in any direction. With nothing more to do, I tried using the glitched item which crashed the game. So yeah, it eventually ended in disappointment, but that code was a helluva ride! So what is this Game Genie code? Well, this is the most disappointing thing of all, because I lost it a couple decades ago. I have no idea what it was, but I can tell you that it was a 6 letter code. If I had it today, I would use it with a walk anywhere on map code. Then I could have no doubt gotten to a pipe, triggering the king and letter cutscene and reaching world 10. Since I don't think a second digit is visible in game, I believe that world 10 would appear as "World 0", and since World 10 is nonexistent it would obviously be a garbage map of random graphics. Some of those graphics would probably be unused ones, such as the unused castle and level number blocks. It would still be very interesting to see. Peach's World 9 letter would be very similar to World 8's garbage letter, but with a different (and probably glitched) item that would most likely crash the game like world 8's does. Doubtful there would be any enterable spots on the map, but it'd be amazing if there was! If anyone discovers a similar code or hacks the game to do what my code did, please upload a video and let me know about it. I would love to see what exactly happens beyond World 9.
I managed to leap over the flag pole one time in Super Mario Bros. when I was a kid. I saw the castle walls being endlessly generated until the timer ran out. So this video confirms my memory.
I highly recommend Retro Gaming Mechanics Explained RUclips channel and SummoningSalt / the speedrunning community. I’ve learned so much about how/why these older games work since i started watching them, and it feels like the perfect companion to your boundary break content!
I thought it´s pretty common that such side areas like the bonus areas are stored at one place. Kinda like with rooms inside houses and such. So I kinda expected it to be it like this in Mario too
The top layer of lava acts as water so that when Mario/etc fall into it, they splash and sink, instead of dying the instant one pixel touches, which would look strange.
at 10:10 you start a sentence with Though...... but it gets cut off with a long awkward pause? did a sentence get deleted by accident in editing or something? :(
@@lonelystarslibrary9326 It' actually not the correct way to pronounce it. It's like when people try waaay too hard to pronounce italian words "correctly" at an italian restaurant
now seeing it i can finally see that its blargs eyes... before this video i thought it was a bone fish sprite poking up out of the lava... also the water propriety in lava is also in mario sunshine, stubled onto that by using par codes to get under the death plane you can swim away under the lava
I noticed you pronounce Lakitu as “Lakitu” while a lot of other content creators say “lack a 2”… any idea why the “lack a 2” pronunciation got popular?
Do the glitch tiles come from reading RAM, or just the wrong part of ROM? I would think the games read level layout data from the ROM and continue from there, but I don't know enough about the technical mechanics of these games.
just a question, how and what tools do you use to make these boundary break videos? I would love to do this myself at home also vid uploaded 39 seconds ago lol
The 3D stuff can be kinda specific, but with old 2D console games like this you simply go into an emulator and (depending on what it is you're trying to see) use a no-clip cheat or literally just hit a button that turns off a certain graphics layer.
0:00: Intro
0:37: Piranha Plants
2:29: SMB1
4:52: SMB2
5:40: SMB3
8:32: SMB4: Super Mario World
12:14: SMW2: Yoshi’s Island
13:09: Outro
thank you for your service
Hey this is Shesez and this is Boundary Break. If you scrub the video after the 3:18 mark you can actually see the full background of the video for 5 full frames. It's possible this was a mistake made during a tight deadline or maybe it's a fun hidden easter egg since this the only way you get to see the full background portrait.
12:00 Enemies sink in lava. Placing that invisible water in the lava is probably just a trick to make that work.
Dang that’s definitely it. Good call
I thought it was just carried over from SMB1+2 where lava was just red coloured water.
There was no swim mechanic for above water Mario(areas are either above land or under, no being able to swim out or dive in), as a result they were just drops to death so it didn't matter.
During SMB3 I assume they started with a similar idea, but expanding on it because of the SNES's extra power probably meant adding swimming and lava being an instant kill on touch rather than just a background graphic.
i know this is common knowledge, but i'm gonna put it here anyway:
[4:13] the reason this happens is because the game doesn't actually store the tiles for backgrounds in level data. rather, the game has several different "background types" that can be picked from and changed mid-level. the way the large castles are constructed is by changing the background to the castle wall type used in 8-3. the background never gets changed back, so the castle goes on forever.
[4:39] a similar thing happens here, though it isn't specifically the background type that's being changed.
"What looks like uncharted territory to your left is actually just the edge of the right side of the map screen. Though--"
*FIVE UNINTERRUPTED SECOND OF FOREST OF ILLUSION MUSIC*
"--these smaller areas are way more interesting because they actually share one giant map of all the other small areas!"
10:05 here’s your missing time stamp you dropped it earlier
10:11 It's a bound, Luigi. You didn't break it!
It's a secret, I chiseled it!
0:00 Jeez, that was an insane animation
Blarggs can be eaten by Yoshi, and doing so pulls the sprite out of the lava. this will let you see the "full" sprite without needing to turn off layers.
Huh, a few of these I knew about due to making levels in Mario Maker concept wise (like the block at the end of the level), but I didn't realise just how much Mario Maker was just recreating the NES games. That's kinda cool as a love letter to the past.
Almost makes me wish Mario Maker let you mess with the background layer too beyond just sounds.
9:40 Remember you see the Lakitus' body in SMW, if you knock them off their cloud (or out of the pipe). Guess just doing it this way was way easier, since you won't need any extra logic.
It's very brief, but it's never required any tricks to do.
@@warlockpaladin2261 I meant "way easier" to get it into the game (without handling different animations for the whole body etc.).
Can we all agree to call the area's where RAM is being represented visually, "RAM Space"? Thank you Shesez for another fantastic video :D
Only if we store this comment in nice and hany blocks of 1kb
Just wanted to say thank you for making this series. I've been watching these for years, and they taught me *so much* about the behind the scenes of game development, and now that I'm well on my way to being a professional indie dev, I use a lot of the tricks that are shown in these videos *very* regularly.
Thank you for pulling back the curtain in such a friendly and accessible way, it really helps inspire so much creativity and wonder in people who are interested in these things :)
*[**01:51**]:* This is because SMB3 has background decorations, such as windows on castle levels.
A cool detail from SMB3 that you missed: The top and bottom paths near the end of Bowser's Castle are both in the same map. If you crouch-fly over the statue at the end of the top path (at the door to Bowser's room), you can go right through the wall into the bottom path. Also, the Bowser fight is tougher on the top path, because it has a smaller pit in the middle. But if you fly over the wall, you can get into the easier version (or vice versa). The two rooms are right next to each other, separated by only a divider! Though, IIRC, Bowser doesn't like you trying to hop the fence here, and will try shooting you down with fireballs!
Awesome intro! It's always fun to see how developers found ways to save time and resources. I never knew the mario world special zone was just using the grass tileset but darkened. Once you discover these things it's like, oh of course!
Thanks for the fun video.
What a cute intro!!!
Fun video I enjoyed the recaps!
Thank you kat!!
12
@@BoundaryBreak??????????????
@@KingdomHeartsFan-mu9cf Read their name
12:12 - Actually the reason for that is to give it the "buoyancy" trait, so things like platforms can float on it.
As a kid, I thought the Blarg eyes poking from the water was a Nipper enemy.
We had the same thoughts 😂
1:07 it's just the top and bottom parts flipped separately, rather than as a unit
6:19 Green? That's light blue/cyan!
My color program says it is pale turquoise.
@@zachtwilightwindwaker596 and that
I'll never forgive Super Mario Maker for making everyone switch from LAH-kih-too to luh-KEE-too. You just know it came down to one guy's decision who didn't even care.
10:06 editing mistake (probably)
Tho-
The technology was there to create infinite procedurally generated maps, but they hide it from you
Great opening animation!
6:38 you said princess "peach" even though we can clearly see her name is princess toadstool
Great cover of all these games! Thank you for the good work, Shesez! c:
I've been doing really poorly for a long time, and sometimes it makes it hard to watch videos I enjoy. I've been putting off the Sly Cooper one for some reason. I have to watch it soon, though!
*[**03:53**]:* This happened because there is an integer to decide which background decorations to draw, which the ROM expects to be positive or zero, but signed integer overflow results in negative values instead.
Good old Stack Overflow
The pipe levels all being connected is really cool. It wouldn't surprise me to see this type of programming in other titles from the time, similar to how the Zelda dungeons are mapped together.
I love the intro!
Harry potter and the chamber of secrets on PS2 was my favorite game growing up. I would love an episode of it. I did find a way to bounce out of bounds while flying around hogwarts outside, but that was the only area. If you fly straight towards the sun I think, above the lake, harry will bounce around all goofy like and suddenly you're under the castle, and a golden ring is floating under there (you fly through the golden rings while playing quidditch) I'm not sure what there is to discover but even just zoom outs are just so much fun on their own.
This was a great compilation! I love me some Mario and some of the breaks you show off here are answered questions to decades old questions. Thank you ^_^
Don't bother checking the caller ID next time your phone rings. You should already know it's going to be Nintendo calling about that intro lol
Can I just say I’ve been stressed out for the past two days and I casually put this video on as background noise but hearing that intro music is like that scene from Ratatouille when the critic eats the food ✨😂
Ahh, these games made my childhood. And my kids are into the Mario games on switch, we have come full circle.
Shesez narrates so clearly and concisely, I’d imagine he’s very good at writing alt text.
One thing that I didn't know in the early 90's that there would be once an Out-of-Bounds series that would show me everything that I was wondering about.
12:05 Blarggg suit? Or just saving on memory... :O
9:45 Of course Fishing Boo doesn't have a body. It's dead! haha
This is the best! i always wanted to know this!
Could you hit the solid block that keeps Mario from moving further from the castle door? I wonder if anything is inside and if it's the same for every castle?
The walls at 6:00 look kinda Sus as a german X_X like the shape tho :3
exactly what i was thinking
I thought the same
the shape of Blargg was known because Yoshi can yoink him out of the lava with his tongu
For SMB3, I once was playing around with random Game Genie codes and found a code that triggers the cutscene where you save the king and get Peach's letter as soon as you entered the first level, then you get sent to the next world as per usual. As you can imagine, I was very excited! What would happen once I reached world 8? Well, you can probably guess most of it, but it is still quite fascinating and I wasn't disappointed!
Since there is no king for world 8, the game uses garbage graphics. The king's message is still there as it's the same for every world, *BUT* Peach's letter is always unique and this is where things get interesting! The letter is just random letters, numbers, symbols and such. Not completely sure on this, but I think the item you received just looked like corrupted graphics in the letter. However, you then get sent to world 9 which is indeed the warp zone as you probably guessed, and in your inventory the item appears as a glitched Tanooki Suit. Unfortunately, it does not place Mario in the right spot on the map, instead placing him in the middle of the ocean were you can't move in any direction. With nothing more to do, I tried using the glitched item which crashed the game. So yeah, it eventually ended in disappointment, but that code was a helluva ride!
So what is this Game Genie code? Well, this is the most disappointing thing of all, because I lost it a couple decades ago. I have no idea what it was, but I can tell you that it was a 6 letter code. If I had it today, I would use it with a walk anywhere on map code. Then I could have no doubt gotten to a pipe, triggering the king and letter cutscene and reaching world 10. Since I don't think a second digit is visible in game, I believe that world 10 would appear as "World 0", and since World 10 is nonexistent it would obviously be a garbage map of random graphics. Some of those graphics would probably be unused ones, such as the unused castle and level number blocks. It would still be very interesting to see. Peach's World 9 letter would be very similar to World 8's garbage letter, but with a different (and probably glitched) item that would most likely crash the game like world 8's does. Doubtful there would be any enterable spots on the map, but it'd be amazing if there was!
If anyone discovers a similar code or hacks the game to do what my code did, please upload a video and let me know about it. I would love to see what exactly happens beyond World 9.
I feel like your flow and production quality has gotten a boost lately. Live what you’re doing.
I managed to leap over the flag pole one time in Super Mario Bros. when I was a kid. I saw the castle walls being endlessly generated until the timer ran out. So this video confirms my memory.
Lingering “though” at 10:11
Awesome intro
I like the new format
0:33 I don't see those full episodes in the video description :(
In Super Mario World, it's possible to eat the Blarggs with Yoshi, which also reveals a full sprite. There's a few videos on RUclips showing this.
Shesez: "I will try to make this as slow as possible"
RUclips 2x Speed: "😏"
Can’t wait for the “1 hour of out of bounds to fall asleep to.” Videos.
funny you should mention that...
ruclips.net/channel/UCVL1Fp81evfV4SkvOHLz6-A
@@BoundaryBreak thank you!!!
I love this sort of stuff because the original SMB is so easily taken for granted
Missed so much youtube suggesting me this kind of content, even tho I'm subscribed for a long time already.
Well I know what I'll be watching with my Mike's Harder Lemonade Tonight.
We’re going behind-the-scenes with this video 🗣️🔥🔥
Commenting to say I love you and this show please don't give up! ❤ also YAY for Mario content!!
That intro was sick, who animated that?
@smashtoons
The episode just started but I'm excited for this one!!!
i love these series
I highly recommend Retro Gaming Mechanics Explained RUclips channel and SummoningSalt / the speedrunning community. I’ve learned so much about how/why these older games work since i started watching them, and it feels like the perfect companion to your boundary break content!
Back finally bro u take forever lol but it's always a W. 🔥
Love the retro/2d games here!
I thought it´s pretty common that such side areas like the bonus areas are stored at one place. Kinda like with rooms inside houses and such. So I kinda expected it to be it like this in Mario too
I never played any of these games so never had that curiosity sadly. But pretty cool stuff regardless!
Great video
A lot of discoveries and interesting content
Great video my dude!
I like the background, it's hella trippy & cool 👍
Glad you like it!
Awesome video, as always
The top layer of lava acts as water so that when Mario/etc fall into it, they splash and sink, instead of dying the instant one pixel touches, which would look strange.
at 10:10 you start a sentence with Though...... but it gets cut off with a long awkward pause? did a sentence get deleted by accident in editing or something? :(
ah yeah, you accidentally layered that music over your sentence there, what did it say?
Some of the SMB1 stuff isn't too surprising if you've played Mario Maker, but its still cool to see how the sausage was made in the original game.
Probably one of my recent favorites
damn i wished this came out like ten years ago. Very very interesting stuff in these games
Green Special and Star Road was cool to see
I love your RUclips channel so much
You’re pronouncing Lakitu in a hilarious way 😂
I think it's actually the correct version, though yes, nobody says it like thqt usually
@@lonelystarslibrary9326 It' actually not the correct way to pronounce it. It's like when people try waaay too hard to pronounce italian words "correctly" at an italian restaurant
now seeing it i can finally see that its blargs eyes... before this video i thought it was a bone fish sprite poking up out of the lava... also the water propriety in lava is also in mario sunshine, stubled onto that by using par codes to get under the death plane you can swim away under the lava
Mario swimming in lava? I think Wario has done that.
Starting playing more Switch games recently, so this is fitting ig lol
Enjoyed getting a bit from Yoshi's Island. I hope maybe this leads to a full Yoshi's Island episode.
love you shesez since the start of BB
This movido deserves 1M views
"Legit block"
You've been hanging around Vinny too long, my friend.
You should do more n64 games since they can now be natively played on PC love the videos
9:18 somehow a new way to pronounce Lakitu. No one can agree on this thing
Nice re-up
Oh hey, this is interesting! I like this!
Deja vu.
Is this a repost?
Great video
Great video!
5:40 I saw this before in another youtube video.
Love the intro
Do a video if you can about Jack Jazz Rabbit please
I noticed you pronounce Lakitu as “Lakitu” while a lot of other content creators say “lack a 2”… any idea why the “lack a 2” pronunciation got popular?
Yeah it's just how Americans would go about sounding out a word like that. I use to pronounce it that way as well until it got deconfirmed
Do the glitch tiles come from reading RAM, or just the wrong part of ROM? I would think the games read level layout data from the ROM and continue from there, but I don't know enough about the technical mechanics of these games.
I'm... EARLY TO ONE OF THESE?!
yes...
5:50 rofl at the wall of swastika xD
6:13 - Nintendo, why that shape??
just a question, how and what tools do you use to make these boundary break videos? I would love to do this myself at home
also vid uploaded 39 seconds ago lol
The 3D stuff can be kinda specific, but with old 2D console games like this you simply go into an emulator and (depending on what it is you're trying to see) use a no-clip cheat or literally just hit a button that turns off a certain graphics layer.
SMB2 is just the Lisa Trevor of the Mario Franchise.