This is the exact DK i played years ago in my "Lost" Atari 800xl. So Great. There is another vídeo that puts Atari 800 XL in the title but not seems the same.
I wish you could blend this Atari 800 version with the C64’s (Atarisoft version) for the ultimate port. - Opening animation of C64 - sound effects of C64 - Full heigh first level of C64 - Speed of A800 - Beating of Donkey Kong’s chest of A800 - Proper “Help!” Of A800. - “How high can you get?” of A800. - Love jingle when Mario saves Pauline on C64. - Different fireball graphics of C64. - Mario and DK sprites of C64 The Donkey Kong Arcade homebrew on A800 fixes some things. But there’s still some things I like better on the C64 version and vice versa.
@@ClassicTVMan1981X That's true. But it's not the full thing. Donkey Kong is already at the top of the girders, where as in the arcade and C64, you see him climb up with Pauline in his hand.
The 2600 version was actually a masterpiece of programming. Gary kitchen struggled to get in the two boards with the quality it had. He was only given 4k to work with and of course the severe audio and video limitations of the system. At one point he thought he might have to go to non angled ramps but brilliant programming allowed him to do it as he did. Nobody could have done better on the 2600 with 4k. Gary would go on to do the incredible keystone kapers and pressure cooker for activation and later a slew of Nintendo games.
@@datacipher Add on top he only had 90 days, the 2600 besides that already was not up to the job, it fared well in arcade ports until space invaders, everything after that was not doable anymore properly. The 2600 version is indeed an absolute masterpiece of what you could do on the system with 4k! Modern versions use 32k to reach 4 screens, but also they have better tools at hand and the system is fully documented, Kitchen reverse engineered the system on his own back then!
Impressive run, I’ve only been to L3 or 4! I’m using original hardware, including controller though. I’d say if you have a modern controller it’s an advantage.
number 1 this shouldve been made for the 5200 as well..number 2, are you playing this on original hardware? and number 3 thats some damn good gameplaying. is that at the default settings?
@@datacipher why would it have been legally impossible? Now in today's time i can understand. Because if that's the case it shouldn't have been made for the 2600
@@SupremeNerd Atari only had the rights to the home computer versions, not console versions. So while porting to 5200 was trivial it wasn’t legally posisble.
@@ClassicTVMan1981X yes lots of shenanigans there though. lol. In the last days of the Warner Atari, I think Atari probably got shafted on that one and on the Amiga. lol.
Why did you deliberately end the game? You hadn't got out once and then three in a row. Must be using save states... I can't figure out why anyone would throw away a perfect Donkey Kong game. Those NEVER happen 😅
@@hirudov2d In the original arcade release of this (and Donkey Kong, Jr.), you couldn't always keep going: on level 22, the timer goes haywire due to incorrect coding: what they tried to do was base the maximum value for the bonus timer on the points themselves (50h, or 80 decimal, being relevant to 8,000 bonus points), but they forgot that the formula is actually based on initially loading the level number (L x 10 + 40, which is then multiplied by another step-by-step formula giving 100) and, thus, when level 22 is fed into the game's coding for the timer bonus, the number the formula represents becomes 260 (from 22 x 10 + 40), which is five points above 255 (FF) and therefore the timer is initially seen as 300 points. Don Hodges did a fix for that which went like this: after loading the level number into memory, a comparison check is done to see if we are on level four, and if not the timer bonus is computed as usual. Otherwise, if it's level four or later, the formula for the bonus timer is treated as if we're on level four, which ensures the maximum starting bonus points on the timer at this point will always be 8,000.
This is the exact DK i played years ago in my "Lost" Atari 800xl. So Great.
There is another vídeo that puts Atari 800 XL in the title but not seems the same.
This version throws the nes version out of the water.
"How high can you get?"
This guy: Apparently Cheech and Chong levels of high.
I wish you could blend this Atari 800 version with the C64’s (Atarisoft version) for the ultimate port.
- Opening animation of C64
- sound effects of C64
- Full heigh first level of C64
- Speed of A800
- Beating of Donkey Kong’s chest of A800
- Proper “Help!” Of A800.
- “How high can you get?” of A800.
- Love jingle when Mario saves Pauline on C64.
- Different fireball graphics of C64.
- Mario and DK sprites of C64
The Donkey Kong Arcade homebrew on A800 fixes some things. But there’s still some things I like better on the C64 version and vice versa.
The opening scene does exist if you let the game demo through.
@@ClassicTVMan1981X That's true. But it's not the full thing. Donkey Kong is already at the top of the girders, where as in the arcade and C64, you see him climb up with Pauline in his hand.
214,500 points...you are the Donkey Kong master
No, this Donkey Kong is just easier than the arcade.
@@hirudov2d ahh
So much better than the 2600 version. The box for that said, "Plays like the Arcade!" on it, and that wasn't even close to being true.
The 2600 version only had 2 maps/levels in it!
@@ralphjames1211 Essentially, the two boards of level 1 in the arcade release.
The 2600 version was actually a masterpiece of programming. Gary kitchen struggled to get in the two boards with the quality it had. He was only given 4k to work with and of course the severe audio and video limitations of the system. At one point he thought he might have to go to non angled ramps but brilliant programming allowed him to do it as he did.
Nobody could have done better on the 2600 with 4k. Gary would go on to do the incredible keystone kapers and pressure cooker for activation and later a slew of Nintendo games.
The homebrew DK on the 2600 is very good.
@@datacipher Add on top he only had 90 days, the 2600 besides that already was not up to the job, it fared well in arcade ports until space invaders, everything after that was not doable anymore properly. The 2600 version is indeed an absolute masterpiece of what you could do on the system with 4k! Modern versions use 32k to reach 4 screens, but also they have better tools at hand and the system is fully documented, Kitchen reverse engineered the system on his own back then!
Impressive run, I’ve only been to L3 or 4! I’m using original hardware, including controller though. I’d say if you have a modern controller it’s an advantage.
One of the best ports, hands down
great gameplay
That’s quite the chest pound ! LoL 😂
Mario : oh nonono.....no touchy 1:08
Jumpman in action
And yes, it always end with Donkey Kong eating Pauline 💀
Donkey Kong Looks So Depressed, What Happened To Him
The first Mario Bross
why does donkey kong look so sad?
0:29 dk atari 8-bit
number 1 this shouldve been made for the 5200 as well..number 2, are you playing this on original hardware? and number 3 thats some damn good gameplaying. is that at the default settings?
Legally impossible for them to put this on the 5200. Home brewers have ported it easily however.
@@datacipher why would it have been legally impossible? Now in today's time i can understand. Because if that's the case it shouldn't have been made for the 2600
@@SupremeNerd Atari only had the rights to the home computer versions, not console versions. So while porting to 5200 was trivial it wasn’t legally posisble.
@@datacipher Right, Coleco locked in its rights to distribute Donkey Kong for home consoles.
@@ClassicTVMan1981X yes lots of shenanigans there though. lol. In the last days of the Warner Atari, I think Atari probably got shafted on that one and on the Amiga. lol.
Why did you deliberately end the game? You hadn't got out once and then three in a row. Must be using save states... I can't figure out why anyone would throw away a perfect Donkey Kong game. Those NEVER happen 😅
I played all levels, no point in playing more. So I ended it.
@hirudov2d very impressive. I've never seen anyone play it to this level.
@@hirudov2d In the original arcade release of this (and Donkey Kong, Jr.), you couldn't always keep going: on level 22, the timer goes haywire due to incorrect coding: what they tried to do was base the maximum value for the bonus timer on the points themselves (50h, or 80 decimal, being relevant to 8,000 bonus points), but they forgot that the formula is actually based on initially loading the level number (L x 10 + 40, which is then multiplied by another step-by-step formula giving 100) and, thus, when level 22 is fed into the game's coding for the timer bonus, the number the formula represents becomes 260 (from 22 x 10 + 40), which is five points above 255 (FF) and therefore the timer is initially seen as 300 points. Don Hodges did a fix for that which went like this: after loading the level number into memory, a comparison check is done to see if we are on level four, and if not the timer bonus is computed as usual. Otherwise, if it's level four or later, the formula for the bonus timer is treated as if we're on level four, which ensures the maximum starting bonus points on the timer at this point will always be 8,000.
Too fast