I told my 8 year old in cities skylines 2, you don't have to make water pipes. She was upset - one of her favorite parts of cities skylines 1 is placing water pipes under all the roads (right where they belong).
I like the reality of accidents and homeless being added. They've also added some new pollution dynamics. While none of those are 'fun' things they do add some realism for us management players. I'm looking forward mostly to all the new assets and mods that will be built on this new foundation. Just the number of different resources/products is going to make tweaking economy fantastic. Big things missing - BIKES, props, flowers and fences. First DLC is supposed to include fishing. Glad you're back Saxy!
The most honest opinion on buying a pre-release I have ever heard on a youtube video. Yet I pre-purchased the game as I have many thousand of hours in CS1 and can't wait any longer for the release!!!!!!!!!
Which dissapointment?@@SkankHunt8008 I have not experienced any bugs or perfomance issues on my old i7-4790 with a GTX 1080. I have 2000 hours in CS1 with plenty of mods running at 7 FPS because of mods made by unprofesional people, and now I have a cap of 32 FPS because all those mods are built-in the game. CS2 has all the visual mods that CS1 has. Have anyone been able to play CS1 with all the visual mods set to 100% of quality? Well... no. Same with CS2. Yet it has some performance bugs, but not that much as people says. Here you have a guide to performance I did on my old PC; it may help you: 01. Antialiasing 4x (TAA); quality: high. 02. Texturtes: Medium. Mip Bias: 1; Trilienar filtering. 03. Ambient Occlussion (High): Maximum Pitch Ratio = 86 \ Step Counts 16. 05. Volumetric Quality: Budget: 1 Resolution Depth Ratio:1. 06. Terrain Quality (High):Subdivisions 4; Target Patch Size: 12. 07. Depth Of Field: Disabled. 08. Dymamic Resolution: Disabled. 09. Motion Blur: Disabled. 10. Level of Detail: Detail Distance 30%; Max Light Count: 4096; Geometry Cache Limit: 2 GB. 11. V-Sync (On in my case). Performance Eaters tested so far: 1. Antialiasing Filter. 2. Textures. 3. Level of Detail, (the most destructive). 4. Increasing Mip Bias. 5. Ambient Occlusion. Lower values decrease performance. 6. Volumetric Quality: Lower Values decrease performance. 7. Chirpper On. 8. V-Sync.
The traffic management in CS1 (after they've added the option to turn traffic lights off) was actually very good. Basically if you did the roads, public transport and zoning in North American style it just made things worse and worse - just like in real life :D But if you've built good public transport, and designed your city with walkability and traffic calming in mind and with as little traffic lights as possible - then flow well over 80% for a 500k metropolis was easly achievable.
Traffic management was my favorite part of CS1 and i dreamed that the sequal would bring accidents at the very least, but that on top of everything else has me sold
In cs1 you laid pipes because it eased the transition from simcity to cs1. I do love the fact that you no longer have to lay pipes for certain parts of cs2
Sim city wasn’t made by CO there wasn’t changes made to ease transition,it was designed like that because they chose to, I highly doubt it had anything to do with sim city
@juliet4093 I didn't say sim City was designed by CO, I grew up when simcity was created, and then came cities skylines, it was during a time where competition between companies and developers was far more intertwined than it is now. It was a smart decision by CO because they knew people would be coming to cities skylines from playing sim city.
sadly it looks like it's going to be overwhelmingly focused on traffic management, like the first one. I wish there was more interesting stuff about all other aspects of a real city.
The developers have already explained that the map is actually smaller. More tiles, yes, but each tile is significantly smaller than C:S1. So smaller maps in C:S2 compared to C:S
great 50 second intro. the length of the intro is telling on how many filler words and unrelated and shallow tangents you go in in your speech. i want to hang myself in real life after watching this 2 minute video for 9 minutes.
I told my 8 year old in cities skylines 2, you don't have to make water pipes. She was upset - one of her favorite parts of cities skylines 1 is placing water pipes under all the roads (right where they belong).
I like the reality of accidents and homeless being added. They've also added some new pollution dynamics. While none of those are 'fun' things they do add some realism for us management players. I'm looking forward mostly to all the new assets and mods that will be built on this new foundation. Just the number of different resources/products is going to make tweaking economy fantastic. Big things missing - BIKES, props, flowers and fences. First DLC is supposed to include fishing. Glad you're back Saxy!
The most honest opinion on buying a pre-release I have ever heard on a youtube video. Yet I pre-purchased the game as I have many thousand of hours in CS1 and can't wait any longer for the release!!!!!!!!!
So… how goes the disappointment?
Which dissapointment?@@SkankHunt8008 I have not experienced any bugs or perfomance issues on my old i7-4790 with a GTX 1080. I have 2000 hours in CS1 with plenty of mods running at 7 FPS because of mods made by unprofesional people, and now I have a cap of 32 FPS because all those mods are built-in the game. CS2 has all the visual mods that CS1 has. Have anyone been able to play CS1 with all the visual mods set to 100% of quality? Well... no. Same with CS2. Yet it has some performance bugs, but not that much as people says.
Here you have a guide to performance I did on my old PC; it may help you:
01. Antialiasing 4x (TAA); quality: high.
02. Texturtes: Medium. Mip Bias: 1; Trilienar filtering.
03. Ambient Occlussion (High): Maximum Pitch Ratio = 86 \ Step Counts 16.
05. Volumetric Quality: Budget: 1 Resolution Depth Ratio:1.
06. Terrain Quality (High):Subdivisions 4; Target Patch Size: 12.
07. Depth Of Field: Disabled.
08. Dymamic Resolution: Disabled.
09. Motion Blur: Disabled.
10. Level of Detail: Detail Distance 30%; Max Light Count: 4096; Geometry Cache Limit: 2 GB.
11. V-Sync (On in my case).
Performance Eaters tested so far:
1. Antialiasing Filter.
2. Textures.
3. Level of Detail, (the most destructive).
4. Increasing Mip Bias.
5. Ambient Occlusion. Lower values decrease performance.
6. Volumetric Quality: Lower Values decrease performance.
7. Chirpper On.
8. V-Sync.
I’ve been getting into Civ 6 recently and I enjoyed your commentary. Seeing you also interested in Cities Skylines is a pleasant surprise.
Welcome back Saxy. I was watching some Civ game play and was wondering what happened to the greatest Civ 6 player in the world.
The traffic management in CS1 (after they've added the option to turn traffic lights off) was actually very good. Basically if you did the roads, public transport and zoning in North American style it just made things worse and worse - just like in real life :D But if you've built good public transport, and designed your city with walkability and traffic calming in mind and with as little traffic lights as possible - then flow well over 80% for a 500k metropolis was easly achievable.
Best cities skylines 2 video, very straight to point unlike other videos where they talk too much.
Traffic management was my favorite part of CS1 and i dreamed that the sequal would bring accidents at the very least, but that on top of everything else has me sold
In cs1 you laid pipes because it eased the transition from simcity to cs1. I do love the fact that you no longer have to lay pipes for certain parts of cs2
Sim city wasn’t made by CO there wasn’t changes made to ease transition,it was designed like that because they chose to, I highly doubt it had anything to do with sim city
@juliet4093 I didn't say sim City was designed by CO, I grew up when simcity was created, and then came cities skylines, it was during a time where competition between companies and developers was far more intertwined than it is now. It was a smart decision by CO because they knew people would be coming to cities skylines from playing sim city.
Am i limited in only creating round abouts in intersections?? Cause i want tu place them arbitrarily in random places. Confusion is key
"Don't pre-order any game"
Absolute preach.
Buildable area comes at the cost of performance unfortunately. Guess we'll see by just how much.
i appreciate the comments about pre ordering despite the sponsorship lol
And when the world needed him most….
He returned
Hopefully we get a mod to let us unlock the full map as I easily fill up all 81 tiles in CS1
hope there also will be military with facilities, museum, defense force, navy etc.
IT IS THE SAXY GAMER YESSSSS
*sexy
Thanks for the informative video 🙏
Nice to see content again from you. Welcome back.
Ugh missed you
Can't wait for this game to launch, Welcome back!
So glad to see you are back! Happy to see new content too.
He's back! Praise be.
Looking forward to the new content.
...and maybe a little civ 6 mixed in...?
It might come back a little if I have time, yeah!
Welcome back Saxy! 💕
sadly it looks like it's going to be overwhelmingly focused on traffic management, like the first one. I wish there was more interesting stuff about all other aspects of a real city.
Nice to see you back, Saxy!
Waaaayyy tooo many motorcycles dear god
Introducing a lot of mods that creators made whilst also eliminating mod support. Modders made CS2 then they have that level of audacity.
The developers have already explained that the map is actually smaller. More tiles, yes, but each tile is significantly smaller than C:S1. So smaller maps in C:S2 compared to C:S
Yea but 90% of the map was unusable or couldn't actually be played on. Without mods anyway.
great 50 second intro. the length of the intro is telling on how many filler words and unrelated and shallow tangents you go in in your speech. i want to hang myself in real life after watching this 2 minute video for 9 minutes.
Хорошо получается у тебя продолжай в тоже духе окей
It seems harder than cs1 even though I never played cs1
WE DO NOT PRE-ORDER.