I'm saying the same thing across every next NHL game video.. the truest and most sincere wishlist item we deserve is a canceled game and the end of yearly releases. We are conditioned to expect a game every year and expect it to be buggy from start to finish when it's life cycle expires in 11 months after release. 2-3 year release windows should be our normal. It's a good and chill community for the most part and we deserve better.
Couldn’t agree more. It says a lot that my current greatest hope for each new NHL game is ‘not worse’. Every feature that isn’t broken from one release to another feels like some kind of win. It’s embarrassing. I honestly believe that no one on the current dev team really understands the underlying code base from NHL 09. At least that’s what it looks like to a guy who strictly plays EASHL.
@@eebik exactly, we are so conditioned.. I know for me expanding off your comment,there's been many times in the past years I've ignored broken or buggy parts to not "ruin the experience" which is such crap. The amount of times I've said "maybe next year" or "ah it's fine" .. like no I've definitely grown up and realized especially after nhl 24 that we deserve quality. A gaming culture shift is desperately needed.
@@johnnyparnell8181 real kicker here is that despite all this…I’ve never been able to find another game that scratches the same itch. Not even close. Where I can have a persistent team with a small group of friends to play online with against others. Stat tracking, team customization…there just doesn’t seem to be anything else out quite there like it (aside from FIFA I guess). And on top of that, I never laugh more than I do during our weekly EASHL nights. It’s such a weird spot to be in.
This is the best wishlist nhl video I’ve ever watched. You actually want gameplay changes. I feel like everyone else just wants better game modes or certain game modes being fixed when it’s actually the gameplay that’s horrible. The skill gap is who can abuse a glitch more. It needs fixed.
Agreed with pretty much everything you said. I have been hoping for similar changes since the end of PS3 & Xbox 360 era. I feel like in that generation EA NHL gameplay was at it’s peak and with the PS4/ Xbone era the game series started to regress, one of the biggest issues was reducing of the skill gap in many ways, one was making things easier and simpler to do and another reducing the reward for difficult things such as you mentioned this not only reduces the enjoyment for aiming to hone your skills as a player but it also promotes gameplay that is counterproductive for actual hockey. Now skill was still with the game even thought EA tried to suppress it but in a unintended way this opened the door even more for glitches, by finding exploits and breaking the game was the only way for skill players to find new ways of scoring and defending that brought the skill-gap back in a way, now the gameplay of top players resembled actual hockey even less. Of course there are expections like Eki whose gameplay relies more on tactics and hockey IQ rather than mechanical skill and glitches but he is a rare breed. So just by fixing the gameplay by rewarding actually dangerous scoring changes, punishing mistakes and tuning all elements of gameplay to the proper working actual hockey like state the skill-gap would naturally increase as a result. The chaotic nature of hockey would still stay if the devs would accurately try to implement real life hockey as much as possible, no need for too much rng, the speed, bouncing puck and human error will bring surprising results naturally even at the highest levels of the esport. I have been saying these things for more than a decade.
Bring it to PC. Period. Laptops are everywhere, thanks to the lockdowns. Everyone has Steam. Alienating a huge chunk of people with brand new laptops. It's a no brainer.
While I have my own disagreements on some of these gameplay change ideas (See below), I am glad to hear someone say that this is the best game we have had. Yes it has its problems but there is also a lot of good this game has and people just cast it into the darkness for the things that it does wrong. I agree with a lot of what you have said though, especially about Defense and Goal Scoring being balanced but improperly. This is something I consistently preach about with EASHL friends is that the amount of goals being scored is good but the ones that should go in don't and the ones that should be saved end up trickling in. Disagreement List: Such things like One touch passing is good as it removed the ability to precharge/cook your passes to max power. They need to remove the 0% pass assist on it though. Line Change energy I think is fine, problem is the hitting is so strong and the window for contact without a penalty is so high that people are getting hit after passing it over a second prior.
I haven't really tested it but I think the main issue with aiming the one-touch passes is that it locks in the direction when you press the pass button, when it should actually be the last directional input before the player passes the puck.
Don’t know if this is a skill gap, but I find my AI players offside a frustrating amount. Can’t use the neutral zone properly because my AI is incapable of having any patience.
I dominate the ai most games but i dont find too many offsides. Id say half the time its on me if i get an offside, which again isnt too often. It could be our play styles though... Idk. Not that your ai doesnt actively try to help the other ai, because it most definitely does.
I hate why my play trapped inside the zone just don't understand that they're staking directly into a group of opponents. You have to go off side or else they would just stay there all game.
This can be adjusted in your strategies, there is a slider called skate in/dump or something along those lines. You want it set to skate in, never dump
Checking: when you get checked hard... there shouldnt be a stamina loss. Some players abuse this like hell. Make it at least when a player has no stamina and is nowhere the puck he leaves the ice
@@R0CKtheR3D Oh I'm aware...been playing EASHL every year since 09. It feels like every year they put less effort into it, I wouldn't be surprised if the dev team is made up of like three part-time unpaid interns. The list of things objectively broken (aside from just poor design choices) is comically bad. And many of those things are inherited bugs year after year.
@@eebik What they need to do is ditch old gen, new consoles have been out for 4 years now, if theres people out there that havent upgraded yet thats on them. Its holding the dev team back hardware wise and taking up time and resources.
Lots of good ideas there! It is tough to please everybody. A lot of the skilled players love poke checking, back skating, etc. A lot of the lower skilled people love the jacked up hitting and one button dekes. Trying to find a balance between those two player types is tough. Maybe HUT Champs and Tournaments have one setting and all other modes have another?
I think if they increase the rate at which one timers are scored they should also increase pass difficulty and pass interceptions too. The only pass that should be allowed to get through traffic is a saucer pass.
Icon pass good thing to exist, but 50/50 chance or the pass will go to the player whose button you pressed or will fly out of the zone. Or either the pass will go to another player or to nowhere.
Was seeing a lot of people saying goalies need more variation to the style they play. We have a slider on skaters for shot tendency and pass tendency right? Why not add a tendency slider for certain scenarios. For example some goalies like sitting in RVH on their posts and some do not. Add a slider tendency for this. Another example from playing goalie in real life some goalies tend to over lap the post on skaters cutting in from the wall or they sit more far side to just cover more of the net and rely more on their blocker to make those saves cutting in. why not add a slider tendency for this too? I just feel like this would make each goalie individual and you would have to feel them out to see what tendency they are giving you to shoot at the net.
Given that there’s been absolutely no news it’s pretty clear. It’s going to be quite close to a season update like PES 2021 other than they will charge full price at lunch, of course.
Speed boost in hitting needs to be removed I 100% agree on that (and I love to hit people lol) They also need to remove the "aim-lock/assist" you receive when you are charging up a hit IMHO
In theory, agreed. But then the question becomes, how do you still keep hitting viable 🤔 I don't mind if the game is less hitting oriented, but if they just do those nerfs, I think hitting would become pretty useless 😅
I feel the assist on hits are bigger this year then years prior, and I would consider myself good at hitting but just a slight reduce in the assist you are receiving would increase the skillgap, beacuae if you miss you are fucked Hitting also have some weird collision IMHO, alot of time knee on knee hit/collision doesn't have any impact, Same goes for the goaltender sticks when you are doing a "flying pokecheck" and you hit the skates, the skater doesn't lose any balance at all and 9/10 times it's a goal
I agree with the video. There’s 2 things I would add that need fixing. 1. There new vision passing. You either don’t pass to the player to pick or you fire it randomly around the ice. 2. Small but. Post physics. The amount of times inside the post hits and bounces out the exact same direction out when it shouldn’t unless you hit the post straight on.
Good shouts! The icon passing is definitely broken, just needs to be fixed and it would be good. And those physics issues... I swear the puck also bounces to wrong directions from the boards as well! 😳 That should definitely be looked into
The game has a huge issue with zone transitions and momentum. In real life you can throw a pass to someone curling and they would naturally turn and go up the ice. In this game there is always a stutter that gives the defense a chance to setup. This also greatly diminishes players with top speed that can never blow by the defense. Make zone transitions and natural zone pass reception animations fluid.
I agree with almost everything except on NHL 14...played it few days ago and still have impression of playing simulation of hockey not arcade-ish game like NHL 24....
referring to what you said about the goalies @2:40 that's honestly jus a bad play and the shot wasn't taken quick enough for the goalie to not have a chance of stopping it. The goalie had literally enough time to go over and be ready for the shot because of the hesitation of the shot so maybe just making faster and better play's would help you i agree on buffing the defense and actually reworking the A.I so the defense can actually make good plays but the goalies are already bad enough they don't need to be nerfed and if your not good at the game then work on your gameplay but don't nerf something that's barely good as is.......if anything they need to fix the goalies more and make them harder to play against because the consistently let in bullshh goals......i agree about changing the way goalies play the puck they need to have different ways of playing to stop glitch goals from going in all the time..............as far as the hitting is concerned i think the main issue is it seems like when I'm getting ready to hit someone if I'm going to miss the hit instead of me missing the hit once i hit circle it's like it moves to adjust so i make hit's i know i should of missed being out of position and some of the hit's are overpowered like i can see a little hit on some occasions and some are pretty much right on the money but majority of the time the hit's seem way to hard for the position and speed of my player and a player will jus go flying instead of just falling to the ground.......as far as the defense knowing where the pass is going the defense should know where the pass is going the moment a player would direct his body or stick in a certain direction just like real life so what are you even talking about?
The play at 2:40 was to demonstrate the exact opposite point though. The point is, that instead of trying to get a quick shot short side, you can try to wait the goalie out by holding on for a little bit before shooting so the goalie would OVER react to the pass.
Surprised you don't seem to think the hip check is OP. It's very easy to do, you can't reverse it and the size and attributes of the players involved don't matter. Even after the "nerf" you're guaranteed to take the guy down unless you have almost no speed.
I'd say the hip check is "op" the same way the michigan is. We only see it too much because everyone can do it with just one push of a button. If there was no total controls, I don't think either the michigan or the hip check would be too op. Mainly the issue is that they're super over used now.
The hitting is very inconsistent. You can be facing the opposite direction to the opposing player. Your arms outstretched away from them, they touch your back, and you get a penalty. It makes no sense in any logical standpoint. I understand they wanted to make hitting a little more skill based, but they broke it in the process. Not to mention the way you can level someone with a devastating body check, and they're up skating away from you back into the play before the animation follow through is over. Even though you landed the hit, you're at the disadvantage. I mostly play WOC. In 3s you see a ton of the same stuff over and over in regards to glitches against goalies because there's more time to do them generally. Would like to see goalies have more reactions, but doubt it. Glitches will always be a part of this series. A small change would be reconnection in WOC. If you d/c in 3s, but two of your teammates are still playing. Why can't you reconnect to your team? It would be a nice QOL feature. Having an option for "open" would be nice, too. Could just have a teammate join in the 2nd or 3rd. Granted, that box had been ticked by both teams.
Reconnecting would be awesome! And unfortunately I think you're right about glitch goals staying in the game 😅 even though I think it could be fixed for the future, I don't think it's gonna happen yet...
Great points. U should seriously work with EA. I 100% agree. Especially the goalie stuff. Ya, if they changed the animations of the goalies reacting from each point the same, it would dramatically change goalie scoring.
My biggest problem right now is how idiotic the AI is. On defense I don’t like chasing the puck I like to try and intercept passes or block lanes but the AI player that takes the initiative and chases the puck possessor ALWAYS trips the guy and gives me penalties. Smarten these guys up please also that line change stuff drives me NUTS GET OFF THE ICE then the idiot is skating around with 0 stamina when he should be on the bench resting. Also backskating is so FCKD right now it just doesn’t work anymore and like you said it’s all due to glitch goals.
CF25 has sponsors that are Allstate & Discover. I'm hoping NHL 25 would have sponsors like Discover for the game, Ford for period summaries, Tim Hortons for Play of the Period, Honda for Starting Goalies & maybe Amazon for national anthem. I'd also want to see regional broadcast modes too like the MLB games.
I would like players to not age out at 33, as it doesn't happen in real life and players in franchise mode not retiring at 34, 35, 36 when they are still in the mid to high 80s low 90s
While this video was very much on point whole time, I feel it might need some streamlining in order to people to watch whole thing. The most important part is everything after self sauce nerf. You could not be anymore on point with that and this is actually first time im hearing somebody other than me pointing that out. They removed so much when manual little "saucers" are gone. That is where the actually skilled players can shine making beautiful and realistic little manual passes. Just like in real hockey.
Also, I mainly play offline. My frustration with The AI, I don't even know where to start. Easy answer.. they need to have them play closer to a human, so they actually make mistakes. U can hardly get a breakaway ever against them. Like u said, they block evey clear zone attempt mid air..
Mainly the issue is the AI doesn't have any situational awareness. Also, there is ways to get breakaways against them, but it's basically only the few ways that can be abused over and over. So they (like the goalies btw) play exactly the same way every time and make the SAME mistakes every time. Firstly would love to see the amount of mistakes down but yes them making "different" mistakes would also be better than what it currently is.
@@sopulii04A very obvious example is the AI still having the same poke checking logic from 23. They'll make a completely unnecessary poke and this year they'll lose all their speed and get blown past by the puck carrier.
i'd be happy if gm connected came back, total control was scrapped. i feel like somethings really broken with matchmaking in drop ins too, i don't think i should be matched with lv 1's so much, its insane, you should have to pick a position too, so defensemen and wingers don't get put on centre, or forwards get put on defense and just ruin the whole game. sure people would still go out of position constantly.....but at least they would have picked that position and may actually want to play it.
the game play with minor things adjustments would definitely help but fixing game modes is what needs to be done. Like mlb has br which rewards people for being good. Nhl needs something that rewards you like I get top 100 no matter the time of year and it still doesn’t matter and it’s so boring playing the same game modes every week
Total controll needs to be removed or maybe only have it in threes and other arcade gamemodes Like you said being able to do the hardest deke by the press of a button is ridiculous. I basically agree with all your other points aswell but they probably won't fix any of it for NHL 25 😂 Also another thing I would like for them to change is menus especially in hut, I feel like it would be so refreshing if the just changed it up a little and maybe made it a little less messy. When you're trying to do objectives, sets and other things it's like reading a book of information.
PLEASE PLEASE CAN YOU ADDRESS THE INABILITY TO SAVE LINES IN ONLINE VERSES… ITS LIKE YOU HAVE TO SET UP EVERY TIME… SOME PEOPLE LIKE TO PLAY WITH THEIR PLAYERS THEY LOVE IN THEIR TEAMS AND DONT WANT TO PAY TO PLAY… ONLINE VS IS THE BEST WAY TO FIND OPPOSING TEAM PLAYERS WEAKNESSES AND NOT HAVE TO HAVE EVERYONE LIKE ON HUT WITH A WHOLE TEAM OF SUPERSTARS… IM OLD SCHOOL HOCKEY… WE NEED TO WANT TO PLAY WITHOUT GOING THROUGH THE SAME STUFF EVERY GAME… IT MAKES IT IMPOSSIBLE TO JUMP INTO A GAME… AND I MISS PLAYING… NOT SETTING UP
The lines do (at least for me) save in versus though. Only issue is that they reset if there's an update (which is understandable because there's usually a roster update also).
Saying it's the best we've had is SO based. When people call it the worst, I think they're comparing it to their expectations and never the actual past games. I think there's reason to have faith in the gameplay team right now and I'm optimistic. The content team, on the other hand, has given me zero reason to feel optimistic with how they handled NHL24 lol I think there's a lot of garbage criticism of the game out there, and that probably makes it harder for them to even get a grasp on how to approach things, which is unfortunate.
100% agreed. Also people are really good at forgetting what they don't miss from prior NHL games. For example I've seen many people saying NHL 21 was the best game... I don't think they remember how HORRIBLE it was to try to defend forced backdoors in that game. And what you say about garbage criticism is also so important. I think EA gets so much hate for everything that it leads to them thinking they need to make drastic changes to the game. When in reality, the vast majority of things in the game are already pretty good and shouldn't even be messed with before getting the few actual issues out of the game. Focus on the big issues first, fix them, and ONLY THEN start paying attention to the things that are currently just a little bit off. Thank you for listening to my TED talk.
With the one timers I'm specifically saying any further out ones. From the back post, yes they work. But any one timers from any further out is VERY bad in this year's game. Example: I even tried a FULL TEAM of only players with the 'one tee' ability and here's a little video showing some of the saves goalies made against GOLD ONE TEE ruclips.net/user/shortswJi9qFCpxjI?si=l7pzD5hwUV74KumB
Paljon hyviä juttuja kerroit mitä pitäisi parantaa. Miksi NHL pitää julkaista joka vuosi? Olisi hyvä, jos saisivat hiottua edes yhden pelin sen verran hyväksi, niin sitä voisi pelata vaikka useamman vuoden. Toki saavat rahaa helvetisti julkaisemalla joka vuosi uuden änärin. Mutta uudistukset eivät ole aina kovin hyviä tai niissä on paljon paranneltavaa.. Toivotaan etta NHL 25 olisi hyvä ja realistinen jääkiekko peli myös pelattavuuden kannalta. Jos panostaisivat pelin tekemiseen todella paljon, niin voisi tulla uusia pelaajia ja saataisiin ihmiset kiinnostumaan enemmän virtuaali jääkiekosta.
Mmh hyvä pointti. Musta olis melkeen paras että olis vaan yks peli, jota päivitetään jatkuvasti. Käytännössähän se menee jo näin, ei ne joka vuosi uutta peliä tee vaan alottaa sen edellisen pohjalta 😅
For hur 25 . Bring back online season . Squad battle pleas to Many game. What if squad battle was like 15 game and then make a play off from team 1 to team team 8 and hut rusch pleas make a bygger price like a chose pack of msp. And turn draft would be nice. And the last. Lojalty bonus would be nice
I dont think that the Michigan should be made harder i just think golies should be able to defend that i mean the goalies most likely look like monkeys trying to defend the michi
Honestly nah, I don't think that's realistic either. It should be a very rare situation that anyone goes for a michigan in general and if they do, first of all it should be difficult to execute the move properly and get it on net. And the defenders should also be the ones stopping it if anyone, not the goalie.
@@sopulii04 Yeah they could like make it that its different in online and offline games cuz i do think its fun and i am honest im to bad for it on normal controls haha
Spoiler alert: NHL 25 sucks. Spoiler alert: NHL 26 sucks. Spoiler alert: is EA Sports still the only company making hockey games? Yes, then NHL 27 sucks.
I feel like the dekes could really use some support as well. Now granted im a novice but there isn't (or at least i cannot find) an initiative way to learn or implement different dekes. Some youtube videos exist but an in game tutorial would be a nice addition. Maybe they could piggyback that with a skills competition mini game (and just an acknowledgment of an all-star game.... Really not hard EA).
I'm saying the same thing across every next NHL game video.. the truest and most sincere wishlist item we deserve is a canceled game and the end of yearly releases. We are conditioned to expect a game every year and expect it to be buggy from start to finish when it's life cycle expires in 11 months after release. 2-3 year release windows should be our normal. It's a good and chill community for the most part and we deserve better.
Couldn’t agree more. It says a lot that my current greatest hope for each new NHL game is ‘not worse’. Every feature that isn’t broken from one release to another feels like some kind of win. It’s embarrassing.
I honestly believe that no one on the current dev team really understands the underlying code base from NHL 09. At least that’s what it looks like to a guy who strictly plays EASHL.
@@eebik exactly, we are so conditioned.. I know for me expanding off your comment,there's been many times in the past years I've ignored broken or buggy parts to not "ruin the experience" which is such crap. The amount of times I've said "maybe next year" or "ah it's fine" .. like no I've definitely grown up and realized especially after nhl 24 that we deserve quality. A gaming culture shift is desperately needed.
@@johnnyparnell8181 real kicker here is that despite all this…I’ve never been able to find another game that scratches the same itch. Not even close. Where I can have a persistent team with a small group of friends to play online with against others. Stat tracking, team customization…there just doesn’t seem to be anything else out quite there like it (aside from FIFA I guess). And on top of that, I never laugh more than I do during our weekly EASHL nights. It’s such a weird spot to be in.
This is the best wishlist nhl video I’ve ever watched. You actually want gameplay changes. I feel like everyone else just wants better game modes or certain game modes being fixed when it’s actually the gameplay that’s horrible. The skill gap is who can abuse a glitch more. It needs fixed.
Agreed with pretty much everything you said. I have been hoping for similar changes since the end of PS3 & Xbox 360 era.
I feel like in that generation EA NHL gameplay was at it’s peak and with the PS4/ Xbone era the game series started to regress, one of the biggest issues was reducing of the skill gap in many ways, one was making things easier and simpler to do and another reducing the reward for difficult things such as you mentioned this not only reduces the enjoyment for aiming to hone your skills as a player but it also promotes gameplay that is counterproductive for actual hockey.
Now skill was still with the game even thought EA tried to suppress it but in a unintended way this opened the door even more for glitches, by finding exploits and breaking the game was the only way for skill players to find new ways of scoring and defending that brought the skill-gap back in a way, now the gameplay of top players resembled actual hockey even less. Of course there are expections like Eki whose gameplay relies more on tactics and hockey IQ rather than mechanical skill and glitches but he is a rare breed.
So just by fixing the gameplay by rewarding actually dangerous scoring changes, punishing mistakes and tuning all elements of gameplay to the proper working actual hockey like state the skill-gap would naturally increase as a result.
The chaotic nature of hockey would still stay if the devs would accurately try to implement real life hockey as much as possible, no need for too much rng, the speed, bouncing puck and human error will bring surprising results naturally even at the highest levels of the esport.
I have been saying these things for more than a decade.
Also bring back the ability to dump the puck in a simple fashion
Bring it to PC. Period. Laptops are everywhere, thanks to the lockdowns. Everyone has Steam. Alienating a huge chunk of people with brand new laptops. It's a no brainer.
While I have my own disagreements on some of these gameplay change ideas (See below), I am glad to hear someone say that this is the best game we have had. Yes it has its problems but there is also a lot of good this game has and people just cast it into the darkness for the things that it does wrong. I agree with a lot of what you have said though, especially about Defense and Goal Scoring being balanced but improperly. This is something I consistently preach about with EASHL friends is that the amount of goals being scored is good but the ones that should go in don't and the ones that should be saved end up trickling in.
Disagreement List:
Such things like One touch passing is good as it removed the ability to precharge/cook your passes to max power. They need to remove the 0% pass assist on it though.
Line Change energy I think is fine, problem is the hitting is so strong and the window for contact without a penalty is so high that people are getting hit after passing it over a second prior.
I haven't really tested it but I think the main issue with aiming the one-touch passes is that it locks in the direction when you press the pass button, when it should actually be the last directional input before the player passes the puck.
Don’t know if this is a skill gap, but I find my AI players offside a frustrating amount. Can’t use the neutral zone properly because my AI is incapable of having any patience.
I dominate the ai most games but i dont find too many offsides. Id say half the time its on me if i get an offside, which again isnt too often. It could be our play styles though... Idk. Not that your ai doesnt actively try to help the other ai, because it most definitely does.
Lol if I don’t control the ai player that’s currently chasing the puck they ALWAYS trip the puck possessor and get a penalty.
I hate why my play trapped inside the zone just don't understand that they're staking directly into a group of opponents. You have to go off side or else they would just stay there all game.
This can be adjusted in your strategies, there is a slider called skate in/dump or something along those lines. You want it set to skate in, never dump
Checking: when you get checked hard... there shouldnt be a stamina loss. Some players abuse this like hell. Make it at least when a player has no stamina and is nowhere the puck he leaves the ice
“Basically nothing I thought should be fixed for NHL 24 was actually fixed.” Aww, bro must be new here 😂😂
Best we can hope for is fewer things breaking than last year
@@eebik dont expect much. It took them 5 years to fix the desync glitch, an actual game breaking exploit that was widely known of.
@@R0CKtheR3D Oh I'm aware...been playing EASHL every year since 09. It feels like every year they put less effort into it, I wouldn't be surprised if the dev team is made up of like three part-time unpaid interns. The list of things objectively broken (aside from just poor design choices) is comically bad. And many of those things are inherited bugs year after year.
@@eebik What they need to do is ditch old gen, new consoles have been out for 4 years now, if theres people out there that havent upgraded yet thats on them. Its holding the dev team back hardware wise and taking up time and resources.
You’re 100% right. But it won’t happen as long as this is basically free money for them
Lots of good ideas there! It is tough to please everybody. A lot of the skilled players love poke checking, back skating, etc. A lot of the lower skilled people love the jacked up hitting and one button dekes. Trying to find a balance between those two player types is tough. Maybe HUT Champs and Tournaments have one setting and all other modes have another?
That would honestly be great! Things like the glass/stick breaking could also be taken out for competitive play but left in for the casual modes.
I think if they increase the rate at which one timers are scored they should also increase pass difficulty and pass interceptions too. The only pass that should be allowed to get through traffic is a saucer pass.
Icon pass good thing to exist, but 50/50 chance or the pass will go to the player whose button you pressed or will fly out of the zone. Or either the pass will go to another player or to nowhere.
Was seeing a lot of people saying goalies need more variation to the style they play. We have a slider on skaters for shot tendency and pass tendency right? Why not add a tendency slider for certain scenarios. For example some goalies like sitting in RVH on their posts and some do not. Add a slider tendency for this. Another example from playing goalie in real life some goalies tend to over lap the post on skaters cutting in from the wall or they sit more far side to just cover more of the net and rely more on their blocker to make those saves cutting in. why not add a slider tendency for this too? I just feel like this would make each goalie individual and you would have to feel them out to see what tendency they are giving you to shoot at the net.
This 100%!
Defense in general needs to be better IMO, Ive played as a G this season .
Given that there’s been absolutely no news it’s pretty clear. It’s going to be quite close to a season update like PES 2021 other than they will charge full price at lunch, of course.
Speed boost in hitting needs to be removed I 100% agree on that (and I love to hit people lol) They also need to remove the "aim-lock/assist" you receive when you are charging up a hit IMHO
In theory, agreed. But then the question becomes, how do you still keep hitting viable 🤔
I don't mind if the game is less hitting oriented, but if they just do those nerfs, I think hitting would become pretty useless 😅
I feel the assist on hits are bigger this year then years prior, and I would consider myself good at hitting but just a slight reduce in the assist you are receiving would increase the skillgap, beacuae if you miss you are fucked
Hitting also have some weird collision IMHO, alot of time knee on knee hit/collision doesn't have any impact, Same goes for the goaltender sticks when you are doing a "flying pokecheck" and you hit the skates, the skater doesn't lose any balance at all and 9/10 times it's a goal
I agree with the video. There’s 2 things I would add that need fixing. 1. There new vision passing. You either don’t pass to the player to pick or you fire it randomly around the ice. 2. Small but. Post physics. The amount of times inside the post hits and bounces out the exact same direction out when it shouldn’t unless you hit the post straight on.
Good shouts! The icon passing is definitely broken, just needs to be fixed and it would be good. And those physics issues... I swear the puck also bounces to wrong directions from the boards as well! 😳 That should definitely be looked into
The game has a huge issue with zone transitions and momentum. In real life you can throw a pass to someone curling and they would naturally turn and go up the ice. In this game there is always a stutter that gives the defense a chance to setup. This also greatly diminishes players with top speed that can never blow by the defense. Make zone transitions and natural zone pass reception animations fluid.
I can fix nhl 25, get rid of hut, boom easy
I agree with almost everything except on NHL 14...played it few days ago and still have impression of playing simulation of hockey not arcade-ish game like NHL 24....
referring to what you said about the goalies @2:40 that's honestly jus a bad play and the shot wasn't taken quick enough for the goalie to not have a chance of stopping it. The goalie had literally enough time to go over and be ready for the shot because of the hesitation of the shot so maybe just making faster and better play's would help you i agree on buffing the defense and actually reworking the A.I so the defense can actually make good plays but the goalies are already bad enough they don't need to be nerfed and if your not good at the game then work on your gameplay but don't nerf something that's barely good as is.......if anything they need to fix the goalies more and make them harder to play against because the consistently let in bullshh goals......i agree about changing the way goalies play the puck they need to have different ways of playing to stop glitch goals from going in all the time..............as far as the hitting is concerned i think the main issue is it seems like when I'm getting ready to hit someone if I'm going to miss the hit instead of me missing the hit once i hit circle it's like it moves to adjust so i make hit's i know i should of missed being out of position and some of the hit's are overpowered like i can see a little hit on some occasions and some are pretty much right on the money but majority of the time the hit's seem way to hard for the position and speed of my player and a player will jus go flying instead of just falling to the ground.......as far as the defense knowing where the pass is going the defense should know where the pass is going the moment a player would direct his body or stick in a certain direction just like real life so what are you even talking about?
The play at 2:40 was to demonstrate the exact opposite point though. The point is, that instead of trying to get a quick shot short side, you can try to wait the goalie out by holding on for a little bit before shooting so the goalie would OVER react to the pass.
Surprised you don't seem to think the hip check is OP. It's very easy to do, you can't reverse it and the size and attributes of the players involved don't matter. Even after the "nerf" you're guaranteed to take the guy down unless you have almost no speed.
I'd say the hip check is "op" the same way the michigan is. We only see it too much because everyone can do it with just one push of a button. If there was no total controls, I don't think either the michigan or the hip check would be too op. Mainly the issue is that they're super over used now.
@@sopulii04 Fair enough. I do think it's too effective as well, but perhaps making it require that much more input would lessen the issue somewhat.
The hitting is very inconsistent. You can be facing the opposite direction to the opposing player. Your arms outstretched away from them, they touch your back, and you get a penalty. It makes no sense in any logical standpoint. I understand they wanted to make hitting a little more skill based, but they broke it in the process. Not to mention the way you can level someone with a devastating body check, and they're up skating away from you back into the play before the animation follow through is over. Even though you landed the hit, you're at the disadvantage.
I mostly play WOC. In 3s you see a ton of the same stuff over and over in regards to glitches against goalies because there's more time to do them generally. Would like to see goalies have more reactions, but doubt it. Glitches will always be a part of this series.
A small change would be reconnection in WOC. If you d/c in 3s, but two of your teammates are still playing. Why can't you reconnect to your team? It would be a nice QOL feature.
Having an option for "open" would be nice, too. Could just have a teammate join in the 2nd or 3rd. Granted, that box had been ticked by both teams.
Reconnecting would be awesome!
And unfortunately I think you're right about glitch goals staying in the game 😅 even though I think it could be fixed for the future, I don't think it's gonna happen yet...
Great points. U should seriously work with EA. I 100% agree. Especially the goalie stuff. Ya, if they changed the animations of the goalies reacting from each point the same, it would dramatically change goalie scoring.
I'm fortunate I started to play long before NHL24! I feel bad for the kids who started with it (if there are any)
my main prob is the teammate AI: incorrect positioning, not going to get the puck, blocking shots continuously, etc. 23 was a stellar game to me
My biggest problem right now is how idiotic the AI is. On defense I don’t like chasing the puck I like to try and intercept passes or block lanes but the AI player that takes the initiative and chases the puck possessor ALWAYS trips the guy and gives me penalties. Smarten these guys up please also that line change stuff drives me NUTS GET OFF THE ICE then the idiot is skating around with 0 stamina when he should be on the bench resting. Also backskating is so FCKD right now it just doesn’t work anymore and like you said it’s all due to glitch goals.
I hope they drop the pressure system and make it easier to dump the puck.
CF25 has sponsors that are Allstate & Discover. I'm hoping NHL 25 would have sponsors like Discover for the game, Ford for period summaries, Tim Hortons for Play of the Period, Honda for Starting Goalies & maybe Amazon for national anthem. I'd also want to see regional broadcast modes too like the MLB games.
wish there would be SHOOTOUTS like back then, big goalie screen, and such. this year they nerfed it.
I would like players to not age out at 33, as it doesn't happen in real life and players in franchise mode not retiring at 34, 35, 36 when they are still in the mid to high 80s low 90s
We need also a better Presentation for the Offline modes and Updatet Franshise and be a pro mode
While this video was very much on point whole time, I feel it might need some streamlining in order to people to watch whole thing. The most important part is everything after self sauce nerf. You could not be anymore on point with that and this is actually first time im hearing somebody other than me pointing that out. They removed so much when manual little "saucers" are gone. That is where the actually skilled players can shine making beautiful and realistic little manual passes. Just like in real hockey.
Also, I mainly play offline. My frustration with The AI, I don't even know where to start. Easy answer.. they need to have them play closer to a human, so they actually make mistakes. U can hardly get a breakaway ever against them. Like u said, they block evey clear zone attempt mid air..
Mainly the issue is the AI doesn't have any situational awareness.
Also, there is ways to get breakaways against them, but it's basically only the few ways that can be abused over and over. So they (like the goalies btw) play exactly the same way every time and make the SAME mistakes every time. Firstly would love to see the amount of mistakes down but yes them making "different" mistakes would also be better than what it currently is.
@sopulii04 thanks for replying man. Love the channel ;)
@@sopulii04A very obvious example is the AI still having the same poke checking logic from 23. They'll make a completely unnecessary poke and this year they'll lose all their speed and get blown past by the puck carrier.
I'll make it easy how to fix the NHL series....
Release it on PC with mod support. BOOM fixed and best hockey game ever made in 2 months.
i'd be happy if gm connected came back, total control was scrapped. i feel like somethings really broken with matchmaking in drop ins too, i don't think i should be matched with lv 1's so much, its insane, you should have to pick a position too, so defensemen and wingers don't get put on centre, or forwards get put on defense and just ruin the whole game. sure people would still go out of position constantly.....but at least they would have picked that position and may actually want to play it.
What about the players dying in the middle of the ice and won’t get up
the game play with minor things adjustments would definitely help but fixing game modes is what needs to be done. Like mlb has br which rewards people for being good. Nhl needs something that rewards you like I get top 100 no matter the time of year and it still doesn’t matter and it’s so boring playing the same game modes every week
I think skill should be based you having many ways to score and move the puck. doing the same glitch goal every time doesn´t say skill to me
Total controll needs to be removed or maybe only have it in threes and other arcade gamemodes Like you said being able to do the hardest deke by the press of a button is ridiculous. I basically agree with all your other points aswell but they probably won't fix any of it for NHL 25 😂 Also another thing I would like for them to change is menus especially in hut, I feel like it would be so refreshing if the just changed it up a little and maybe made it a little less messy. When you're trying to do objectives, sets and other things it's like reading a book of information.
PLEASE PLEASE CAN YOU ADDRESS THE INABILITY TO SAVE LINES IN ONLINE VERSES… ITS LIKE YOU HAVE TO SET UP EVERY TIME… SOME PEOPLE LIKE TO PLAY WITH THEIR PLAYERS THEY LOVE IN THEIR TEAMS AND DONT WANT TO PAY TO PLAY… ONLINE VS IS THE BEST WAY TO FIND OPPOSING TEAM PLAYERS WEAKNESSES AND NOT HAVE TO HAVE EVERYONE LIKE ON HUT WITH A WHOLE TEAM OF SUPERSTARS… IM OLD SCHOOL HOCKEY… WE NEED TO WANT TO PLAY WITHOUT GOING THROUGH THE SAME STUFF EVERY GAME… IT MAKES IT IMPOSSIBLE TO JUMP INTO A GAME… AND I MISS PLAYING… NOT SETTING UP
The lines do (at least for me) save in versus though. Only issue is that they reset if there's an update (which is understandable because there's usually a roster update also).
Amen
Ref mode!
Unfortunately making an EA Sports game wishlist to come true, is about same as getting an lamp post answering to your questions on the street
Saying it's the best we've had is SO based. When people call it the worst, I think they're comparing it to their expectations and never the actual past games. I think there's reason to have faith in the gameplay team right now and I'm optimistic. The content team, on the other hand, has given me zero reason to feel optimistic with how they handled NHL24 lol
I think there's a lot of garbage criticism of the game out there, and that probably makes it harder for them to even get a grasp on how to approach things, which is unfortunate.
100% agreed. Also people are really good at forgetting what they don't miss from prior NHL games. For example I've seen many people saying NHL 21 was the best game... I don't think they remember how HORRIBLE it was to try to defend forced backdoors in that game.
And what you say about garbage criticism is also so important. I think EA gets so much hate for everything that it leads to them thinking they need to make drastic changes to the game. When in reality, the vast majority of things in the game are already pretty good and shouldn't even be messed with before getting the few actual issues out of the game. Focus on the big issues first, fix them, and ONLY THEN start paying attention to the things that are currently just a little bit off.
Thank you for listening to my TED talk.
I believe the same dude and I’ve been playing since 95
I don't know how you're still not mad at elky for ragging on you
Man youre legend i love you videos, keep it up like this!
Can not agree with onetimer 9 of 10 going in the net
With the one timers I'm specifically saying any further out ones. From the back post, yes they work. But any one timers from any further out is VERY bad in this year's game.
Example: I even tried a FULL TEAM of only players with the 'one tee' ability and here's a little video showing some of the saves goalies made against GOLD ONE TEE ruclips.net/user/shortswJi9qFCpxjI?si=l7pzD5hwUV74KumB
We me one timers are random af. Some games every single one timer goes in some games no matter how insanely tight my one timers are they save it….
Does EA use the frostbite engine for their NHL games?
Yes.
@@Batman-bh6vw When did the start that?
@@GenericRUclipsCommenter241 NHL 22
Paljon hyviä juttuja kerroit mitä pitäisi parantaa. Miksi NHL pitää julkaista joka vuosi? Olisi hyvä, jos saisivat hiottua edes yhden pelin sen verran hyväksi, niin sitä voisi pelata vaikka useamman vuoden. Toki saavat rahaa helvetisti julkaisemalla joka vuosi uuden änärin. Mutta uudistukset eivät ole aina kovin hyviä tai niissä on paljon paranneltavaa.. Toivotaan etta NHL 25 olisi hyvä ja realistinen jääkiekko peli myös pelattavuuden kannalta. Jos panostaisivat pelin tekemiseen todella paljon, niin voisi tulla uusia pelaajia ja saataisiin ihmiset kiinnostumaan enemmän virtuaali jääkiekosta.
Mmh hyvä pointti. Musta olis melkeen paras että olis vaan yks peli, jota päivitetään jatkuvasti. Käytännössähän se menee jo näin, ei ne joka vuosi uutta peliä tee vaan alottaa sen edellisen pohjalta 😅
Koska pakkarahastus ja ahne EA
If nhl 25 isn’t on Nintendo switch then I am not buying it period
It should be on pc before nintendo at least.
the thumbnail😂
Do u play hockey? Whats your highest level?
I don't, but I do play floorball (popular here in the nordics). In floorball I play in the 3rd highest league here in Finland.
What are you talking about the goalies are terrible every Cross Creek goes in every trickler grows in I don't know what game you're playing
Not talking about back door, those go in all the time. But any further out, they are not going in basically ever
@@sopulii04 all the time
For hur 25 . Bring back online season . Squad battle pleas to Many game. What if squad battle was like 15 game and then make a play off from team 1 to team team 8 and hut rusch pleas make a bygger price like a chose pack of msp. And turn draft would be nice. And the last. Lojalty bonus would be nice
I dont think that the Michigan should be made harder i just think golies should be able to defend that i mean the goalies most likely look like monkeys trying to defend the michi
Honestly nah, I don't think that's realistic either. It should be a very rare situation that anyone goes for a michigan in general and if they do, first of all it should be difficult to execute the move properly and get it on net. And the defenders should also be the ones stopping it if anyone, not the goalie.
@@sopulii04 Yeah they could like make it that its different in online and offline games cuz i do think its fun and i am honest im to bad for it on normal controls haha
Yeah I wouldn't mind that! Having a separate gameplay for competitive and casual modes would be great honestly
Are you high
Spoiler alert: NHL 25 sucks.
Spoiler alert: NHL 26 sucks.
Spoiler alert: is EA Sports still the only company making hockey games? Yes, then NHL 27 sucks.
I feel like the dekes could really use some support as well. Now granted im a novice but there isn't (or at least i cannot find) an initiative way to learn or implement different dekes. Some youtube videos exist but an in game tutorial would be a nice addition. Maybe they could piggyback that with a skills competition mini game (and just an acknowledgment of an all-star game.... Really not hard EA).
Yeah honestly I don't get why they removed the training camp game mode. Would be great for the people starting out