Ever since that "Tekken fans, you with me?" video you dropped where you mentioned that you lost your job, you been grindin on the content scene for Tekken and have had insane growth. When you feel down, there's no way to go but up. Keep that shit up, Phi!
This and pluggers makes me want to quit the game. I’m purple rank and better players make me lose lots of points, players worse than me quit by unplugging… shitty experience.
@@mikebelmont5919I felt this so much. I go into ranked, it’s either I get pluggers, constant match denies in the queue, knowledge check characters, people not giving a rematch because they MIGHT not win and only rematching when they win, and plug when adjustments are made and plug, and finally the good players that actually shit on you. Made it to bushin and it felt like I spent more time in queue than the game.
My everyday routine... Now my first goal is to take every Character to Fujin so I start understanding a game better and to understand match ups ... already 6 at Fujin and 1 at Tekken King @@mikebelmont5919
Bro i dont get this hidden buff people talking about, but when playing against someone in a set. I dogged them game 1, 3-0. The demotion warning appears for them, I get dogged 3-0. That buff is no joke.
In Tag 2 I lost to a Jinpachi, three times in a row on promos then met him again 4 times after and won all of them once the promo was gone I don’t even care about promos now. I tell myself “if I got here, I’ll get back. If I deserve it, it will happen” I just ignore the promo thing. I win most of my promos now
if someone has problems with metchup, especially with an unpopular character and the lab does not help, I recommend that you start playing this character even for fun and see how your opponents deal with this character, and you start to see the good and bad sides of the character just by playing and having fun, when you return to your main, metchup will be much easier, This is also a more enjoyable learning method and prevents you from getting burned out by playing one character all the time. when you return to your main and encounter this metchup in ranked matches, it will be like playing chess against yourself, you will ask yourself in the middle of the fight what you would do in your opponent's place, a strange but satisfying feeling
This is the best advice for new players like me I was having trouble with raven a lot in ranked and I just labbed him that whole day after and now I know what I’m doing against him and I got him in orange in 2 days
"The other reason I think you shouldn't care about rank too much is Tekken is really hard... and it's not the kind of game you can just blind queue and automatically improve" This hits really close to home and I'll share my silly noobie anecdote. My initial goal when I started T8 (I had a bit of T7 experience) was to hit red ranks and see how I liked the game. Shooting up to the top of orange rank in the first week of playing, it felt like the job was done! The mountain was climbed! I was basically there! Eight weeks later and I was struggling more than ever trying to get into red ranks. Somehow despite playing an amazingly strong character, and playing everyday, I just couldn't make it happen. Why oh why couldn't I achieve the goal I was striving so hard for? Meanwhile people on Twitter posted their wonderful photos of their own progression. It dominated my thoughts as I compared my progression to so many other people. It was only once I took a (literal IRL vacation) and stopped playing for a few days that I was able to see the larger picture. The rank truly meant nothing when examining my progression as a player. I had lost many points trying new things, practicing defense, learning matchups, but did those lost points represent me getting worse? Not at all, but it sure felt that way in the moment. The first session back, I didn't dwell on my losses, I fought for my life in several sets, and finally achieved that elusive Garyu. In hindsight, it means so little in terms of my individual skill, and I remember specific punishes I was proud of (e.g: The first time I ducked Victor's gun on reaction) far more than the specific match that promo'd me. It was only once I stopped caring so much that it stopped feeling insurmountable. Much love Phi, your content is so helpful in so many ways, and mentality is something we can all improve on.
This was me lol before I even discovered Phi I decided to Tackle Tekken head on with Ganryu as my first goal. Took some time but about two weeks ago I got Alisa to Ganryu and just today I got there with Azu. My plan is to get Bryan up there as well and take a long deserved break. I practiced on my own and learned some things, but after discovering Phi I'm confident that if I can put in the work and practice and with time I can achieve my final goal which is blue ranks. If you continue your journey, let's both work hard and hopefully our paths may cross 💪🏽💯
@@exjay9366 Tekken King: Victor (my main) Fujin: Eddy Steve Hwoarang Law Dragunov Somewhat random, but also Mighty Ruler: Jin Kazuya I take breaks to learn different characters that teach me different aspects of the game, which I then apply to my main. It really helps.
this validates the feeling i've had since launch. it is literally better to lose your demotion match on purpose and then just win the next match than it is to win the demotion match
What you said about improvement not necessarily (and/or not immediately) being reflected in your rank really resonated with me. I kept such a hard focus on improving my execution, learning matchups and optimizing my stuff with Leroy that I played very incosistently or flaky in most matches. A couple of weeks down the line though, I suddenly start winning like mad (compared to before). Things started working, started clicking and came together much more fluidly. I was surprised because I didn't see it coming (I actually thought I had been doing something wrong :D) but some day it just started happening and the stuff I had been practicing paid off.
Old tekken didnt have reads or hard reads. This game its more snappy. So yes, weird things just work in t8 that punishes need to be instant or they are blocked.
That transitional period between learning stuff and being able to put it into practice is brutal. At Flame Ruler with Kaz I was getting bodied by blue ranks so had to rethink some stuff, and trying to implement stuff had me sink down to orange ranks; made me feel like I'd forgotten how to play. I'm now battle ruler and although I'm still struggling to breach the blue ranks, I am much more confident with movement and the neutral, its mostly matchup knowledge I need to work on now. The post-learning slump is real.
The idea is basically when you're learning something completely new, you'll lose space on your mental stack, bevause whatever you're learning will require more mental space and focus. Once it's been learned, or you've at least had practice that is more ingrained, is when you can actually start to relieve that space amd start to use other things you've learned again, amd your overall play will start to look better. Its how conditioning works more or less within small matches, amd you can liken out to how the mental stack is affected when opponents force you to put something specific on your stack. The reason why even pros can't anti air consistently in 2d games (using this bevause most coeur jump ins completely reactable) is bevause their opponent represents a ton of different grounded options, amd changes where their opponents focus is. Just like a player learning amd needing to focus on what the new thing they're learning is, by filling their opponents stack with grounded options, all of a sudden, the pro is unable to react to a jump in. This really applies to pretty much all games, amd anything you do in life. Focusing on one specific thing will always make it harder to also do other things.
@@mikearsen4580 Its thanks to the prowess-based matchmaking in my opinion. I got to Fujin and my prowess skyrocketed to 190k. Suddenly I was playing vs very good players with 180-240k and often on alt characters with very high rank mains and was demoted to Tenryu. Ive struggled to reach Battle Ruler since. Its cool to try and keep things fair by having the newer players better seperated from the legacy players early on but it really feels like it punishes you for ranking up as it boosts your prowess on rank-up - and prowess doesn't drop with rank demotions, meaning you're stuck fighting people of high rank levels of skill (usually alt characters) even at lower ranks. Every demotion becomes a steeper and steeper upward struggle.
I think you're the best teacher of Tekken on RUclips not because of your (very strong) game specific knowledge, but because of your philosophy. Having the right attitude to learning and the ranked system is just as important as technical skill. Thanks dude, keep it up.
Hey buddy, I've been watching your videos for some time now (actually, since T8 launch) and I just want to thank you for your time on doing it. I really like your mindset, and how much care you put in what you do. So, thank you, keep it up. Cheers from Brazil 👍🏻
thanks to your coaching and watching others in the Sajam tournament I have gotten Flame Ruler on my very first time playing any fighting game, I really appreciate all your videos explaining the game to newcomers. I think I can get to blue ranks in a couple days, but its good to know that rank doesn't mean everything and I had fun getting where I am now anyways.
Good stuff. I had a bad Friday and went down to high shin from mid ten; yesterday, no plan or focus, and surprisingly went shin to mighty. Read the player, speed your read, know your unsafties and use when can.
That makes things far clearer, I had so many goofy theories like in game performance impacted points (like perfect rounds) 6-0ing people. All sorts of things like that. So this helps a lot, thank you for the clarity with this all!
PhiDX with another great video. Thanks for all you do for the community! I started watching your videos at the start of Tekken 8 when I literally have never played Tekken or even watched Tekken before, and your videos gave me the itch and drive to buy the game! Now I'm loving it!
You're the man PhiDX. As an avid lover of fighting games, but only a viewer, never a player, your guides and knowledge, are second to none. I only got into this Tekken, because I saw your guides, and I was privileged to meet the voice actress of Azucena. So from the bottom of my heart and the strength of my fists, I thank you wholeheartedly and I am forever in debt to you and all the legacy players who actually teach, mentor, and nurture the fire in us newcomer's to be a better fighter. So thank you my guy, I got your back on everything my dude. May your fists be granite, your nerves be like steel , and God bless. I pray that you continue in your success, not only in the game, but in all things you pursue in your life! ✌🏾✌🏾✌🏾✌🏾✌🏾
Happy to hear you and other YTers keep saying, "Rank doesn't matter." It is encouraging to hear after getting destroyed in ranked, and then taking a break to watch some Tekken YT videos.
PhiDX, you are such a saint for the casual/noob crowd. I wish your videos/content existed back when i played in 5&6. Playing 5 & 6 in the arcades was way less forgiving compared to now. Never made it past 4th Dan (the people in arcades were also a lot better than the average player online these days). Yet i’m a purple rank in 8. I realised the rank system is super complicated but the buffer is so generous - there was no generous buffers in the old skool days. It’s as you say, rank doesn’t matter. The only thing that matters about rank is that the higher you are, the better the opponents you get to play, which is the main thing i care about rank, love to play against good opponents.
Finally some clarity! Thank you so much for spending time on figuring this out for the community. And thank you for your insight on how to deal with ranked mentally. I do hope Bamco puts a streak indicator at some point.
Even though i have stopped playing ranked matches for undisclosed amount of time, i always find your videos to be very informative and helpful, with this one not being an exception. So here's a comment, like, and sub to hopefully aid you in spreading knowledge about Tekken to ever wider audiences.
Awesome video bro, thanks for the great content. In the vein of mastering the hobby as a craft or skill, that is exactly where I get my fulfillment. Ranks can change and reset, and games change and come and go, but the forever project, like learning in life, is honing your own skills, and then you can take those skills with you and apply the fundamentals across whatever context you choose. For fighting games, I think of building out a set of core skills similar to competitive FPS games, and then I can take them to T8, MK1, SF6 and so on, so I worry way less about my individual rank in any one game. I find it helps prevent raging or getting burned out.
PhiDX i really appreciate your content and research. This is my first tekken and i learn so much from you. From mindset to combos, from combos to neutral. Your content is amazing for new tekken players, thank you so much for your work!
This ranking system is very stupid. If you're near a demotion, you're often better off throwing the first match against the next scrub you go against, de-ranking, then beating them and getting the big rank up buffer bonus. Any ranking system where it's often more efficient to _lose_ vs win is broken. I don't know why they don't just use ELO like chess.
The main issue is that in Chess both sides have the exact same rules, options, and potential interactions between those, it's basically a mirror match. Fighting games have character imbalance, favourable/unfavourable matchups, set duration, the game goes through constant rebalancing over time, in-game improvisation and unexpected interactions, there's a lot of variation and uncertainty involved that will inevitably taint an attempt at mathematical expression of player skill, there's way too much inconsistency between characters, patches, and situations to judge the outcome of an experience. Chess is pretty static as a game, you can weight an outcome by simply observing the outcome (which is why a zero-sum rigid system such as ELO works with it), Fighting games (and multiplayer video games in general) are much more chaotic and filled with subjective elements to give a purely objective and mathematical value to outcomes
It def gives me a better understanding of the rank system. Def appreciate your emphasis on the learning to get good. No matter what your rank is. It will fluctuate depending the player's intent for their sessions. Again- been takin notes and always appreciate your classroom discussions PhiDX. Cant wait to run into you in the future.
The weirdest part of the system imo is you drop very little points by losing to players of lower ranks, which makes those matches super low risk (since you're a higher rank, so likely a lot better already) and incentivizes farming them noobs. At the same time, receiving a beating from higher ranks is incredibly punishing. There's definitely a better balance to be found in numbers which propels you locking in on higher rank matches while also not treating lower ranks as promotion fodder.
It is more punishing for the lower ranked players, but it's also more rewarding. And it doesn't really incentivize farming noobs since you hardly gain any points when beating players of lower ranks. But this does still artificially inflate the ranks which is lame. I agree that we should be punished more for losing to players of lower ranks. This would better ensure that players of dissimilar skill level are more appropriately distinguished between individual ranks. Right now, it feels like roulette.
@@keytwitchyPhD you don't gain a lot for defeating lower ranks by itself, but there are winstreak bonuses and they don't scale with your opponent ranks. That's why if you can consistently match with lower ranks you can very easily shoot out of your weight category
@@CakewalkingTortokhod the winstreak bonuses dont scale with your opponent ranks because they only apply to -+1 rank. you cant winstreak farm someone whos lower than that
You're incentivized to beat people +/- 1 your rank. That's where the win streak bonus comes from. The system incentivizes one and doning anyone outside of +/- 1 your rank. There is no reason to beat on noobs they're just scraps.
This video came at the perfect time. After some time off tekken just because of work commitments I finally jumped back in today. Being hard stuck at vanquisher I was getting a little tilted (or shall we say a lot). It's hard not fo care at times but after a while I met a player around the same skill level we jumped into player match and I was reminded of the fun the game brings. That moment and this video solidifies that fact that rank doesn't matter
I always wondered why sometimes I would gain more points than usual after a match... Thanks for explaining it all to us. As a newcomer I feel spoiled having you around to explain Tekken 8 to us 😂
Bro your doing the job of Tekken community managers out here, thanks. I wonder if someone from Tekken would confirm this and give you credit… nahhh they don’t care lol
Thank you for going through the trouble for this. Online ranked queues are always so stressful if one starts to worry about rank and the score given to them. I'm glad they went with a bit of a looser system like this that's easy to disregard but still gives a fun badge for the progress.
I love this video. It shows a lot of numbers and time you've put into the notes to show players how the ranking system works. But yet again the main focus is to just enjoy the game as it is and don't be bothered by the rank itself.
Thanks for explaining this. I was wondering about this for awhile because i had been demoted from Tenryu back to Shinryu, but because the points i lost in that match literally put me at the edge of Tenryu rank when, i won my rematch, i got that buffer in points plus the added win points and i was sitting here scratching my head.
i have been having trouble in orange ranks with bryan but i start getting demoted from eliminator back down to vanquisher some days and that gets in my head, i start getting tilted and mad and playing off. understanding the system can help realize that everyone has these problems, yellow, blue, gold, whatever rank you are and to just keep playing being the thing to prioritize. thank you phidx
Massive research project! I agree that no one should get hung up on points enough that this should matter, but having the information for archival or comparison purposes post-patch or in future games can still be a great frame of reference. Lotta hard work, but ultimately important stuff; thanks again for the community service Phi!
hey, thanks for this. i have been trying not to let the ranked stuff bother me, but not getting where it was pulling these numbers from was THE issue that kept it stuck in my head. it's a lot easier to put something away if i understand it. getting thoroughly outplayed was so much easier to deal with than the seemingly random numbers. but now i know so i don't have to care.
Great info! I'm currently battle ruler and got completely dumpstered by 4 players in a row with 250k points while on their alts, around 90-100k points more than me (my only gripe). About to get demoted, but I'm not too mad as I can take this as a learning experience for what's to come. That replay function comes in handy too!
Thank you so much for making public what I've been trying to say for so long in exactly how I feel it is! Ranks don't matter what's important is if you're improving or not and only you can know. So many players will do insane things to keep their rank and show it off like you mentioned like blocking other better players or cherry picking etc. Then they post all sorts of crap online. This is all unhealthy behavior to say the least. And like you said ofc we're only human ofc we have pride and we want to rank up, but in the end it doesn't really matter. What's important again is your own personal growth and improvement. This kind of content promotes what the game really is. A martial arts sim that promotes discipline and skill regardless of how high your rank is. Thanks again!
So I decided to play rank after watching this video. I must say, knowing how the point system works now. Made my matches less stressful. Which helped me stay calm during stressful moments. Just made Might Ruler now!!
Brooooo thank you so much for explaining I was so utterly confused by the streak system and points at blue ranks. Didnt really play T7 online so I really had NO idea wtf was going on, it felt completely random at times
nice food for thought! Main goal on any videogame should be just to have fun with it. Celebrate the learning process and you getting good at a game one step at a time. I really appreciate your videos, keep it up! 😀
I have started shifting my focus to how much ive changed my rank over time. 3 weeks ago i was hardstuck top of yellow. 2 weeks ago hardstuck bottom of red. 1 week hardstuck shinryu, and now ive almost promoted to mighty ruler 3 times. Its much less discouraging to look at it this way when i keep dropping back down to shinryu.
i always leave a comment just bc phi politely asks in the start of his video rather than randomly interrupting the video to ask later on like so many creators do. Great video phi :)
I love your content bro I wanna personally let you know that this typa information is what makes the world go round. Very informative and you put your own perspective into the subject as a whole and your take on improvement is very great .
Man, this explains why me and a bunch of other guys in my friends list keep pinging up and down blue ranks. Thanks for the vid. Hopefully your hard work will show how big of a meme these dang ranks are
The one thing that makes absolutely no sense is how you lose more points to someone ranked higher than you if they win a match. Like, they're more likely to win the match because they're higher ranked, no? Shouldn't it be you win more if you beat someone higher, and you lose more if you lose to someone lower?
long time viewer first time subber not for any reason outside of laziness. You are my favorite tekken content creator in general at the moment and i share all your helpful videos to my friends who need some assistance so sorry for being lazy.
Man, as a researcher collecting, and validating all this data would need a lot of time. What an insane passion and effort, love it; Ps: this is my first competitive tekken and I'm enjoyin so much all of ur content lately!
Street Fighter 5 had a similar system where ranking up at the highest levels just became a massive grindfest. You would mostly farm people lower ranked than you for peanuts per win, while risking massive losses if you dropped a match here and there. I like the way sf6 did it. There's a similar biased points-based ladder system where you can climb over time even with under 50% win rate. After that, the game really begins in Master rank, where they introduce a zero-sum rating system. This avoids the problem where an extremely left-skewed skill distribution inflates ratings in a zero-sum system, and it keeps things a lot less grindy at the highest ranks.
Thank you for clearing it out, i have always got confuse part, But Also agree on the ranked part making people playing game or as they say making their cosutomer happy
I feel like if you get to Tekken King you shouldn’t be allowed to demote. If you get there you’re really good at the game. I am almost there and I feel like it wouldn’t be fair playing people that are lower than me because they don’t have the skill yet to play or the experience. Not that I’m all that experienced, but I’m just naturally a really good at video games in general.
Interesting video, I do love me some stats. Never really cared about ranked although I do play it a lot. I guess I just use as a representation of where my understanding of match ups is. What characters do I get, which ones to lab etc. As an older player that’s been playing since literally the beginning I always feel like I should be higher in rank or hitting more milestones so I do understand that push and pressure too.
Ever since that "Tekken fans, you with me?" video you dropped where you mentioned that you lost your job, you been grindin on the content scene for Tekken and have had insane growth. When you feel down, there's no way to go but up. Keep that shit up, Phi!
😐😐
💪🏾💪🏾
I really don't understand why you lose more by losing to a higher rank
So we could get mad, so that in turn we'd wanna play more cuz we'd feel cheated. Which most of the time is the case
they need to fuel the machine somehow and ur anger is the coal
This and pluggers makes me want to quit the game. I’m purple rank and better players make me lose lots of points, players worse than me quit by unplugging… shitty experience.
@@mikebelmont5919I felt this so much. I go into ranked, it’s either I get pluggers, constant match denies in the queue, knowledge check characters, people not giving a rematch because they MIGHT not win and only rematching when they win, and plug when adjustments are made and plug, and finally the good players that actually shit on you. Made it to bushin and it felt like I spent more time in queue than the game.
My everyday routine... Now my first goal is to take every Character to Fujin so I start understanding a game better and to understand match ups ... already 6 at Fujin and 1 at Tekken King @@mikebelmont5919
I'm GoD in my demotion matches and 1st Dan on my promotion matches
ngl I am a beginner in both of those instances
XD
🤣🤣🤣💀
Bro i dont get this hidden buff people talking about, but when playing against someone in a set.
I dogged them game 1, 3-0.
The demotion warning appears for them, I get dogged 3-0.
That buff is no joke.
In Tag 2 I lost to a Jinpachi, three times in a row on promos then met him again 4 times after and won all of them once the promo was gone
I don’t even care about promos now. I tell myself “if I got here, I’ll get back. If I deserve it, it will happen”
I just ignore the promo thing.
I win most of my promos now
if someone has problems with metchup, especially with an unpopular character and the lab does not help, I recommend that you start playing this character even for fun and see how your opponents deal with this character, and you start to see the good and bad sides of the character just by playing and having fun, when you return to your main, metchup will be much easier,
This is also a more enjoyable learning method and prevents you from getting burned out by playing one character all the time. when you return to your main and encounter this metchup in ranked matches, it will be like playing chess against yourself, you will ask yourself in the middle of the fight what you would do in your opponent's place, a strange but satisfying feeling
This is the best advice for new players like me I was having trouble with raven a lot in ranked and I just labbed him that whole day after and now I know what I’m doing against him and I got him in orange in 2 days
Already watched it in the stream so I'm just here for the algorithm .
Same
"The other reason I think you shouldn't care about rank too much is Tekken is really hard... and it's not the kind of game you can just blind queue and automatically improve"
This hits really close to home and I'll share my silly noobie anecdote. My initial goal when I started T8 (I had a bit of T7 experience) was to hit red ranks and see how I liked the game. Shooting up to the top of orange rank in the first week of playing, it felt like the job was done! The mountain was climbed! I was basically there!
Eight weeks later and I was struggling more than ever trying to get into red ranks. Somehow despite playing an amazingly strong character, and playing everyday, I just couldn't make it happen. Why oh why couldn't I achieve the goal I was striving so hard for? Meanwhile people on Twitter posted their wonderful photos of their own progression. It dominated my thoughts as I compared my progression to so many other people.
It was only once I took a (literal IRL vacation) and stopped playing for a few days that I was able to see the larger picture. The rank truly meant nothing when examining my progression as a player. I had lost many points trying new things, practicing defense, learning matchups, but did those lost points represent me getting worse? Not at all, but it sure felt that way in the moment.
The first session back, I didn't dwell on my losses, I fought for my life in several sets, and finally achieved that elusive Garyu. In hindsight, it means so little in terms of my individual skill, and I remember specific punishes I was proud of (e.g: The first time I ducked Victor's gun on reaction) far more than the specific match that promo'd me. It was only once I stopped caring so much that it stopped feeling insurmountable. Much love Phi, your content is so helpful in so many ways, and mentality is something we can all improve on.
This was me lol before I even discovered Phi I decided to Tackle Tekken head on with Ganryu as my first goal. Took some time but about two weeks ago I got Alisa to Ganryu and just today I got there with Azu. My plan is to get Bryan up there as well and take a long deserved break.
I practiced on my own and learned some things, but after discovering Phi I'm confident that if I can put in the work and practice and with time I can achieve my final goal which is blue ranks. If you continue your journey, let's both work hard and hopefully our paths may cross 💪🏽💯
PhiDX is the sensei of all Tekken 8 newcomers, love you man
So true. I remember being hardstuck Garyu when I came across PhiDX. Now I'm Tekken King on my main and Fujin on 5 other characters!
@@AbsolutelyAbsurDDDNice! Who do you play?
@@exjay9366
Tekken King: Victor (my main)
Fujin:
Eddy
Steve
Hwoarang
Law
Dragunov
Somewhat random, but also
Mighty Ruler:
Jin
Kazuya
I take breaks to learn different characters that teach me different aspects of the game, which I then apply to my main. It really helps.
Facts
Exactly! Him and Anakin are my go-to Tekken content creators in general. Love those two guys! 🙏
this validates the feeling i've had since launch. it is literally better to lose your demotion match on purpose and then just win the next match than it is to win the demotion match
We not here to validate you lil bro.
@@JohnSmith-uf3yn Last I checked this is Phidx's channel not yours. Who is this 'we' you're talking about?
That's true but who wants to give the son of a bitch you're playing the satisfaction
I do that a lot cuz you get way more point that to try to maintain the rank
@@albert93231spoken like a true red ranker lmao
What you said about improvement not necessarily (and/or not immediately) being reflected in your rank really resonated with me. I kept such a hard focus on improving my execution, learning matchups and optimizing my stuff with Leroy that I played very incosistently or flaky in most matches. A couple of weeks down the line though, I suddenly start winning like mad (compared to before). Things started working, started clicking and came together much more fluidly. I was surprised because I didn't see it coming (I actually thought I had been doing something wrong :D) but some day it just started happening and the stuff I had been practicing paid off.
Old tekken didnt have reads or hard reads. This game its more snappy. So yes, weird things just work in t8 that punishes need to be instant or they are blocked.
That transitional period between learning stuff and being able to put it into practice is brutal.
At Flame Ruler with Kaz I was getting bodied by blue ranks so had to rethink some stuff, and trying to implement stuff had me sink down to orange ranks; made me feel like I'd forgotten how to play.
I'm now battle ruler and although I'm still struggling to breach the blue ranks, I am much more confident with movement and the neutral, its mostly matchup knowledge I need to work on now.
The post-learning slump is real.
The idea is basically when you're learning something completely new, you'll lose space on your mental stack, bevause whatever you're learning will require more mental space and focus. Once it's been learned, or you've at least had practice that is more ingrained, is when you can actually start to relieve that space amd start to use other things you've learned again, amd your overall play will start to look better.
Its how conditioning works more or less within small matches, amd you can liken out to how the mental stack is affected when opponents force you to put something specific on your stack. The reason why even pros can't anti air consistently in 2d games (using this bevause most coeur jump ins completely reactable) is bevause their opponent represents a ton of different grounded options, amd changes where their opponents focus is. Just like a player learning amd needing to focus on what the new thing they're learning is, by filling their opponents stack with grounded options, all of a sudden, the pro is unable to react to a jump in.
This really applies to pretty much all games, amd anything you do in life. Focusing on one specific thing will always make it harder to also do other things.
@@kronksstronkstonks6360Only with kaz u can demote from purple to orange 😭
@@mikearsen4580 Its thanks to the prowess-based matchmaking in my opinion. I got to Fujin and my prowess skyrocketed to 190k. Suddenly I was playing vs very good players with 180-240k and often on alt characters with very high rank mains and was demoted to Tenryu. Ive struggled to reach Battle Ruler since.
Its cool to try and keep things fair by having the newer players better seperated from the legacy players early on but it really feels like it punishes you for ranking up as it boosts your prowess on rank-up - and prowess doesn't drop with rank demotions, meaning you're stuck fighting people of high rank levels of skill (usually alt characters) even at lower ranks. Every demotion becomes a steeper and steeper upward struggle.
I think you're the best teacher of Tekken on RUclips not because of your (very strong) game specific knowledge, but because of your philosophy. Having the right attitude to learning and the ranked system is just as important as technical skill. Thanks dude, keep it up.
Love this channel, no over the top performing for the camera. Just good solid tekken info
Mainman mentioned lmao
Hey buddy, I've been watching your videos for some time now (actually, since T8 launch) and I just want to thank you for your time on doing it. I really like your mindset, and how much care you put in what you do. So, thank you, keep it up. Cheers from Brazil 👍🏻
bruv what the hell man this is too much work for a video 😅 im glad tho because someone had to do it. Love your content this is amazing
thanks to your coaching and watching others in the Sajam tournament I have gotten Flame Ruler on my very first time playing any fighting game, I really appreciate all your videos explaining the game to newcomers. I think I can get to blue ranks in a couple days, but its good to know that rank doesn't mean everything and I had fun getting where I am now anyways.
i was watching you live when you were recording data on stream, solid freaking effort!
Good stuff. I had a bad Friday and went down to high shin from mid ten; yesterday, no plan or focus, and surprisingly went shin to mighty. Read the player, speed your read, know your unsafties and use when can.
Respect. The breakdown and then the end are owed a subscribe for sure!
That makes things far clearer, I had so many goofy theories like in game performance impacted points (like perfect rounds) 6-0ing people. All sorts of things like that. So this helps a lot, thank you for the clarity with this all!
PhiDX with another great video. Thanks for all you do for the community! I started watching your videos at the start of Tekken 8 when I literally have never played Tekken or even watched Tekken before, and your videos gave me the itch and drive to buy the game! Now I'm loving it!
Commenting for the algorithm. Thanks for the content, you're a big reason I've stuck with this game and gotten through the early ranks
Insane work man, thanks for all the things you do for the community!
Dude you've been a huge help with all the info you practically just giving away, thank you so much dude your awesome!
You're the man PhiDX. As an avid lover of fighting games, but only a viewer, never a player, your guides and knowledge, are second to none. I only got into this Tekken, because I saw your guides, and I was privileged to meet the voice actress of Azucena. So from the bottom of my heart and the strength of my fists, I thank you wholeheartedly and I am forever in debt to you and all the legacy players who actually teach, mentor, and nurture the fire in us newcomer's to be a better fighter. So thank you my guy, I got your back on everything my dude. May your fists be granite, your nerves be like steel , and God bless. I pray that you continue in your success, not only in the game, but in all things you pursue in your life! ✌🏾✌🏾✌🏾✌🏾✌🏾
😁🙏🏼🙏🏼🙏🏼
@@PhiDX thank you Sifu!!!!
How come never a player?
Happy to hear you and other YTers keep saying, "Rank doesn't matter." It is encouraging to hear after getting destroyed in ranked, and then taking a break to watch some Tekken YT videos.
the last time I clicked this early I got whiff punished
In Fighting Games there is not a single thing that makes me more mad than getting whiff punished xD
PhiDX, you are such a saint for the casual/noob crowd. I wish your videos/content existed back when i played in 5&6.
Playing 5 & 6 in the arcades was way less forgiving compared to now. Never made it past 4th Dan (the people in arcades were also a lot better than the average player online these days). Yet i’m a purple rank in 8. I realised the rank system is super complicated but the buffer is so generous - there was no generous buffers in the old skool days.
It’s as you say, rank doesn’t matter. The only thing that matters about rank is that the higher you are, the better the opponents you get to play, which is the main thing i care about rank, love to play against good opponents.
Finally some clarity! Thank you so much for spending time on figuring this out for the community. And thank you for your insight on how to deal with ranked mentally. I do hope Bamco puts a streak indicator at some point.
Even though i have stopped playing ranked matches for undisclosed amount of time, i always find your videos to be very informative and helpful, with this one not being an exception.
So here's a comment, like, and sub to hopefully aid you in spreading knowledge about Tekken to ever wider audiences.
Awesome video bro, thanks for the great content. In the vein of mastering the hobby as a craft or skill, that is exactly where I get my fulfillment. Ranks can change and reset, and games change and come and go, but the forever project, like learning in life, is honing your own skills, and then you can take those skills with you and apply the fundamentals across whatever context you choose. For fighting games, I think of building out a set of core skills similar to competitive FPS games, and then I can take them to T8, MK1, SF6 and so on, so I worry way less about my individual rank in any one game. I find it helps prevent raging or getting burned out.
PhiDX i really appreciate your content and research. This is my first tekken and i learn so much from you. From mindset to combos, from combos to neutral. Your content is amazing for new tekken players, thank you so much for your work!
This ranking system is very stupid. If you're near a demotion, you're often better off throwing the first match against the next scrub you go against, de-ranking, then beating them and getting the big rank up buffer bonus.
Any ranking system where it's often more efficient to _lose_ vs win is broken. I don't know why they don't just use ELO like chess.
The main issue is that in Chess both sides have the exact same rules, options, and potential interactions between those, it's basically a mirror match. Fighting games have character imbalance, favourable/unfavourable matchups, set duration, the game goes through constant rebalancing over time, in-game improvisation and unexpected interactions, there's a lot of variation and uncertainty involved that will inevitably taint an attempt at mathematical expression of player skill, there's way too much inconsistency between characters, patches, and situations to judge the outcome of an experience.
Chess is pretty static as a game, you can weight an outcome by simply observing the outcome (which is why a zero-sum rigid system such as ELO works with it), Fighting games (and multiplayer video games in general) are much more chaotic and filled with subjective elements to give a purely objective and mathematical value to outcomes
Which chess piece is the EWGF?
@@PorkBelly- The orbital dropship, probably
It def gives me a better understanding of the rank system. Def appreciate your emphasis on the learning to get good. No matter what your rank is. It will fluctuate depending the player's intent for their sessions. Again- been takin notes and always appreciate your classroom discussions PhiDX. Cant wait to run into you in the future.
The weirdest part of the system imo is you drop very little points by losing to players of lower ranks, which makes those matches super low risk (since you're a higher rank, so likely a lot better already) and incentivizes farming them noobs. At the same time, receiving a beating from higher ranks is incredibly punishing. There's definitely a better balance to be found in numbers which propels you locking in on higher rank matches while also not treating lower ranks as promotion fodder.
It is more punishing for the lower ranked players, but it's also more rewarding. And it doesn't really incentivize farming noobs since you hardly gain any points when beating players of lower ranks. But this does still artificially inflate the ranks which is lame. I agree that we should be punished more for losing to players of lower ranks. This would better ensure that players of dissimilar skill level are more appropriately distinguished between individual ranks. Right now, it feels like roulette.
@@keytwitchyPhD you don't gain a lot for defeating lower ranks by itself, but there are winstreak bonuses and they don't scale with your opponent ranks. That's why if you can consistently match with lower ranks you can very easily shoot out of your weight category
@@CakewalkingTortokhod the winstreak bonuses dont scale with your opponent ranks because they only apply to -+1 rank. you cant winstreak farm someone whos lower than that
@@jaktwo oh I stand corrected than
You're incentivized to beat people +/- 1 your rank. That's where the win streak bonus comes from. The system incentivizes one and doning anyone outside of +/- 1 your rank. There is no reason to beat on noobs they're just scraps.
Thank you Phi, this video REALLY helped to open my eyes about how I feel towards ranked lately ❤
It's just ridiculous. Losing to technical weaker opponent it should hurt more, not less.
Impressive work to analyse all these data! That's so helpful. Huge thank you for your hard work phi, really 🥰
This is insanely valuable work, been scratching my head at those nonsensical points since the game came out !
I was tryna figure it out. I knew there had to be some logic
This video came at the perfect time. After some time off tekken just because of work commitments I finally jumped back in today. Being hard stuck at vanquisher I was getting a little tilted (or shall we say a lot). It's hard not fo care at times but after a while I met a player around the same skill level we jumped into player match and I was reminded of the fun the game brings. That moment and this video solidifies that fact that rank doesn't matter
I always wondered why sometimes I would gain more points than usual after a match... Thanks for explaining it all to us. As a newcomer I feel spoiled having you around to explain Tekken 8 to us 😂
You have been nothing less than crucial in my learning and fascination with Tekken, alongside mindset tips. Keep up the good work!
Bro your doing the job of Tekken community managers out here, thanks. I wonder if someone from Tekken would confirm this and give you credit… nahhh they don’t care lol
PhiDX is actually an insane creator, dude's gotta be the best at explaining every question about Tekken in great detail, mad props to him
You can’t beat the unemployed allegations after this one bro.
Thank you for the explanation. I really like the 3 rank explanation , where you'll fluctuate between the 3.
Thank you for going through the trouble for this. Online ranked queues are always so stressful if one starts to worry about rank and the score given to them. I'm glad they went with a bit of a looser system like this that's easy to disregard but still gives a fun badge for the progress.
I wish you all the success in the world Phi. You are a great content creator and you seem like a great person as well.
I love this video. It shows a lot of numbers and time you've put into the notes to show players how the ranking system works. But yet again the main focus is to just enjoy the game as it is and don't be bothered by the rank itself.
Shoutout to this video and PhiDx as a whole for getting me into trying Tekken ranked
Thanks for explaining this. I was wondering about this for awhile because i had been demoted from Tenryu back to Shinryu, but because the points i lost in that match literally put me at the edge of Tenryu rank when, i won my rematch, i got that buffer in points plus the added win points and i was sitting here scratching my head.
Thank you so much for your work and dedication to the game and community. Appreciate it man!
i have been having trouble in orange ranks with bryan but i start getting demoted from eliminator back down to vanquisher some days and that gets in my head, i start getting tilted and mad and playing off. understanding the system can help realize that everyone has these problems, yellow, blue, gold, whatever rank you are and to just keep playing being the thing to prioritize. thank you phidx
Massive research project! I agree that no one should get hung up on points enough that this should matter, but having the information for archival or comparison purposes post-patch or in future games can still be a great frame of reference. Lotta hard work, but ultimately important stuff; thanks again for the community service Phi!
This was very helpful. Thanks for putting in the work
Finally some serious data explanation ive been looking for this since day 1
You’re the man… was definitely on the verge of giving up but the relatability just saved the day 👌🏽
hey, thanks for this. i have been trying not to let the ranked stuff bother me, but not getting where it was pulling these numbers from was THE issue that kept it stuck in my head. it's a lot easier to put something away if i understand it. getting thoroughly outplayed was so much easier to deal with than the seemingly random numbers. but now i know so i don't have to care.
Love the detailed work you put in Phi! Thanks a bunch on the rank info 😊
Great info! I'm currently battle ruler and got completely dumpstered by 4 players in a row with 250k points while on their alts, around 90-100k points more than me (my only gripe). About to get demoted, but I'm not too mad as I can take this as a learning experience for what's to come. That replay function comes in handy too!
Thank you so much for making public what I've been trying to say for so long in exactly how I feel it is! Ranks don't matter what's important is if you're improving or not and only you can know. So many players will do insane things to keep their rank and show it off like you mentioned like blocking other better players or cherry picking etc. Then they post all sorts of crap online. This is all unhealthy behavior to say the least. And like you said ofc we're only human ofc we have pride and we want to rank up, but in the end it doesn't really matter. What's important again is your own personal growth and improvement. This kind of content promotes what the game really is. A martial arts sim that promotes discipline and skill regardless of how high your rank is. Thanks again!
Hi Phi, I love your content, keep it up! Improving is such a fun thing and you teaching people how to improve is very valuable!
So I decided to play rank after watching this video.
I must say, knowing how the point system works now. Made my matches less stressful. Which helped me stay calm during stressful moments.
Just made Might Ruler now!!
Brooooo thank you so much for explaining I was so utterly confused by the streak system and points at blue ranks.
Didnt really play T7 online so I really had NO idea wtf was going on, it felt completely random at times
nice food for thought! Main goal on any videogame should be just to have fun with it. Celebrate the learning process and you getting good at a game one step at a time. I really appreciate your videos, keep it up! 😀
I have started shifting my focus to how much ive changed my rank over time. 3 weeks ago i was hardstuck top of yellow. 2 weeks ago hardstuck bottom of red. 1 week hardstuck shinryu, and now ive almost promoted to mighty ruler 3 times. Its much less discouraging to look at it this way when i keep dropping back down to shinryu.
i always leave a comment just bc phi politely asks in the start of his video rather than randomly interrupting the video to ask later on like so many creators do. Great video phi :)
Very well put together video, I appreciate the information so much! Good shit
I love your content bro I wanna personally let you know that this typa information is what makes the world go round. Very informative and you put your own perspective into the subject as a whole and your take on improvement is very great .
This is so freaking amazing! The amount of effort you poured into this!!
Thank you for explaining this man❤❤!!
Thanks for making this! The community appreciates it
Man, this explains why me and a bunch of other guys in my friends list keep pinging up and down blue ranks. Thanks for the vid. Hopefully your hard work will show how big of a meme these dang ranks are
The one thing that makes absolutely no sense is how you lose more points to someone ranked higher than you if they win a match.
Like, they're more likely to win the match because they're higher ranked, no?
Shouldn't it be you win more if you beat someone higher, and you lose more if you lose to someone lower?
I have never played Tekken but consumed ALOT of your content. Keep doing such good content my guy
long time viewer first time subber not for any reason outside of laziness. You are my favorite tekken content creator in general at the moment and i share all your helpful videos to my friends who need some assistance so sorry for being lazy.
Amazing video. Super-awesome stuff, dude. Thank you for all your hard work!
The dedication to tracking this down is wild, mad props Phi!
Especially considering it really boiled down to “stop worrying about it so much” 😅
Loving your dedication to making high quality information for T8, keep cooking king!
I noticed some of these concepts as well. Appreciate the breakdown.
Glad to finally see this broken down and explained. Promotions seem to take awhile but you lose a chunk of points when you lose
Man, as a researcher collecting, and validating all this data would need a lot of time.
What an insane passion and effort, love it;
Ps: this is my first competitive tekken and I'm enjoyin so much all of ur content lately!
I was so lost with the ranked system, thank you Phi for the great explanation!
DUDE!!!! thank you for explaining this to me because I was going crazy on trying to understand this system 😅
I appreciate the work you put into this, thanks and well done.
Thanks for this vid I was wondering about this! 🔥 Also you were in my pool a couple weeks ago LETS GO!!! 🎉
Thank you for the video!
Helped me a lot in understanding the ranking system.
Street Fighter 5 had a similar system where ranking up at the highest levels just became a massive grindfest. You would mostly farm people lower ranked than you for peanuts per win, while risking massive losses if you dropped a match here and there.
I like the way sf6 did it. There's a similar biased points-based ladder system where you can climb over time even with under 50% win rate. After that, the game really begins in Master rank, where they introduce a zero-sum rating system.
This avoids the problem where an extremely left-skewed skill distribution inflates ratings in a zero-sum system, and it keeps things a lot less grindy at the highest ranks.
Takes a lot of effort to make these kind of videos, thank you so much for all this work
Good shit bro. You've helped me immensely with your indebt analysis. You've really been a god send in understanding these buttons bro. Respect 👍👍
Thank you for making this I was confused 😅 I appreciate all your videos keep it up 💜
Thank you for clearing it out, i have always got confuse part, But Also agree on the ranked part making people playing game or as they say making their cosutomer happy
This required a lot of work. Thanks for the breakdown.
I really REALLY like the 3 rank analogy, I need to just be happy that I'm in that tier and stop focusing so much on my specific rank.
Glad you elaborated on streak benefits
Thanks again for your daily hard work and very high value content!
Thank You 🤩🙏🏼
It explains alot what is happening in Rank 😅
I feel like if you get to Tekken King you shouldn’t be allowed to demote. If you get there you’re really good at the game. I am almost there and I feel like it wouldn’t be fair playing people that are lower than me because they don’t have the skill yet to play or the experience. Not that I’m all that experienced, but I’m just naturally a really good at video games in general.
Interesting video, I do love me some stats. Never really cared about ranked although I do play it a lot. I guess I just use as a representation of where my understanding of match ups is. What characters do I get, which ones to lab etc. As an older player that’s been playing since literally the beginning I always feel like I should be higher in rank or hitting more milestones so I do understand that push and pressure too.
Glad you made this video, very enlightening!
Rank is temporary, the Lab is eternal. Great vid to really get people to switch their mentality in ranked games!
dam, watching vods to get this data too. i respect the dedication enough to leave a comment, good job PhiDX here that emoji 👍