Chris Sawyer almost NEVER talks about RCT inquiries to anyone, but I think the key here is that your question was from the perspective of a roller coaster enthusiast! This is a seriously impressive achievement! Great video!
Thank you! I genuinely thought my chance of getting a response back was close to zero. Very thankful I got one though, the video is much more interesting because of it lol
It's absurdly unlikely Sawyer sees this, but learning the history there wasn't a disappointment at all. The tricks and quirks used to make RCT not just possible but perform well on the computers kids were likely to be using at the time are themselves interesting, and changing a design to fit them makes total sense.
Yeah I felt it'd be a bit rude to use his name/image to get more clicks, especially after him doing such a nice thing by responding to a trivial email from a fan. Thanks for the comment!
I have a theory as to what happened with the inverted coaster train (I have no actual proof of this, it's just a feeling that I have): Notice how in the base RCT1, there are no coasters with 4-across trains. The reverse freefall coaster has three-across rows, and the vertical drop coaster have six-across, but it's only in the expansions where cars with 4-across seating became available. The flat and water rides are the same: the lauched freefall only has two seats on each side, the pirate ship seats two people per row, the rapids boats are also two passengers per side, etc. The splash boats, like the 4-across inverted trains, weren't introduced until the expansions. It's possible that the lack of a 4-across inverted coaster train in the base game was due to either graphical or programming limiations that weren't overcome until the expansions were in development, and the 2-across train was included as a compromise rather than Sawyer and Foster taking inspiration from Anaconda. It would also explain why the 2-across train is replaced by the 4-across train once you install Loopy Landscapes. What complicates this is the aforementioned vertical drop coaster, as it raises the question as to how they managed to get a six-across car working in the base game, but not four-across. I think the answer to this could relate to a theory I have regarding Megaworld Park, and how it was originally designed for the base game (you receive a blank version of it when you complete all scenarios in the base game, the scenario that was eventually made only has the base game rides available at the start, and many of the ride icons in the base game match up with rides that appear in the scenario even though said scenario wasn't added until Loopy Landscapes) - they *did* manage to get wider trains working eventually, but the vertical drop coaster was prioritized due to time constraints. Megaworld Park was, similarly, held back perhaps due to a lack of time needed to playtest the scenario. Or it was originally just a testing ground and wasn't meant to be a scenario until the developers changed their minds while working on Loopy Landscapes. I could be way off with all of this, and some of this could be confirmation bias, but it would all seem to line up given how strangely the inverted coaster was implemented.
Hey sorry I never got the chance to reply to this earlier, but I think this theory is excellent! The vertical drop coaster does complicate it a bit, but i think your argument around priorities and potential time constraints is sound. Thanks for taking the time to write all of this up!
What’s even weirder with the 2 across trains is that it was exclusive to Vanilla RCT1. If you had the expansion packs the existing Inverted coasters in the original scenarios would still have the 2 across seating, but if you built a new one it would give you the 4 across.
Anaconda was actually the first rollercoaster I ever went on! When I was playing RCT as a kid I always assumed this design was ubiquitous - now it feels extra special knowing It's a slightly obscure one
Very nice content! I think Chris sawyer replied because he knew about the Chinese spinning coaster later, and he might also be suprised that his imaginary coaster(which he made it for graphical optimization) became a real life coaster
Another masterfully done video. Also very much appreciate the lengths you went to get some of this information - truly fascinating stuff and it's wonderful to have some of these questions answered after all these years!
Hey thanks so much! I really didn't expect to have a good answer about the spinning coaster at the end of this, but thankfully Chris Sawyer is even cooler than I thought
I always thought the spinning cars were a somewhat based on the Intamin Half-Pipe model's trains but apparently that also premiered in 2003. The same goes for the 2-across inverts, I thought that was based on the Intamin inverts (both coincidentally named Tornado) but that's also from 2001, despite the track being much different the trains look similar Impressive research, appreciate that deep dive!
on the log trains, an example of them still exists at oakwood theme park in wales. dunno how much longer theyll be around, it just had an accident in october...
Yes I did use the spinning cars on the steel mini coasters. Many forget that in the original RCT1 there were no banked turns for the steel mini coasters. They were added with added attractions only. I used the spinning cars in Sprightly Park when my gaol was to repay the loan within those 3 years but without repeating any ride twice. I didn't know about the strats nowadays used by many like Marcel Vos.
I had completely forgotten about the spinning cars! Never really used them back in the day. I _do_ still remember when you couldn't bank the turns on the steel mini coaster though. And when there were two types of wooden coaster (RCT1 was my jam more than 2 back in the day). I wonder if the awesome OpenRCT2 devs intend to bring back those spinning cars! I have a whole new respect for them knowing they're a result of function over form.
I know I'm late, but another thing to note is that, in RCT1, the Articulated Trains are, indeed, likely based on the Bobs Trains. However, in RCT2, Classic, and OpenRCT2, the trains are definitely based on the GCI Millennium Flyer trains.
@@JNattyBoi you and Zero credits remaining are 2 of the most underrated coaster you tubers I've seen. I wish you the best of luck and I can't wait for the next installment of the coaster history videos :)
I remember using those cars when I first played as a kid... Nausea rating shot up and there was sick all over my paths. Needless to say I didn't use it much after that and sadly since the cars are unavailable in RCT2 (in the same way as the 2 seater giovanoli isn't) you can no longer build it. Though I can't say I'd ever find its use. Awesome video and thanks to Chris Sawyer and JNattyBoi for solving an age old question we all wanted to know the answer to. My original predictions were for the maurer sohn spinning cars but as you know it didn't suit the multiple car trains.
Thank you! Appreciate the patience, things have been wild life-wise as of late. I’ve finished the script for the RCT3 video, just gotta get some footage and put everything together!
Irony is that S&S Arrow just brought back the Steeplechase and steel mine train coasters with updated safety equipment. The ipippa showing had a concept car where the vehicle was a Raptor with a saddle.
Some notes (that I'm sure you encountered in your research, but I still think are interesting) 2:51 Shockwave was built in 1994, *after* B&M had already built several coasters under their own firm. B&M still worked on Z-Force (the first ride to feature box track to my knowledge, from 1985) and SFMM's Shockwave (Intamin's first stand-up, from 1986), but I've always wondered if they assisted Intamin in building Stand-Up at Skara Sommarland or Drayton Manor's Shockwave 3:21 Giovanola is long rumored to have also been responsible for Tower of Terror at Gold Reef City, though they denied involvement with that troubled coaster 4:33 Arrow was the only *modern* manufacturer of single-rail steeplechases (not counting S&S's recent prototype set up next to their factory). Steeplechases were a popular attraction in the early 1900's (usually with up to 6 tracks!) but documentation of that history is poor. Coney Island's Steeplechase Park is probably the most famous. 10:04 RCT1's default trains for the Mini Suspended Coaster type are *also* a mystery to me - Sawyer and Foster included the more realistic hanging box-style cars seen on Batflyer at Lightwater Valley in RCT2, and I imagine the RCT1 version was easier to animate/implement along the same lines as the RCT1 spinning cars Really cool that we finally have an answer from the man himself on the RCT1 spinning cars. Great followup vid on the original!
Thanks for taking the time to write this all up! I never noticed that the RCT1 mini suspended coaster cars look a bit different compared to the RCT2 version, very cool stuff
The original mini suspended cars look kind of like zipline coaster cars. However, I don't know if there were actual zipline coasters around by 1999. To clarify: actual ziplines, yes; coasters that mimick ziplines, not to my knowledge.
I think Treetops at Oakwood was most likely the influence, as you said most influences were from UK and Treetops was operating since before RCTs release 😊
Really loving your videos dude! They’re so well edited and you speak so well on any topic you’ve covered so far. Can’t wait to see what videos you’ve got planned for the future! Keep up the great work :)
when I went to a fair when I was a little kid, there was a track that had carts that would spin around, they looked exactly like the "steel Mini Spinning Cars" I'm pretty sure that's where he might've gotten SOME inspiration from but that was a long time ago, and my memory is fuzzy. edit: the only difference I can remember is that instead of facing outward I was facing inward, kind of like a spinning teacup ride but on a rollercoaster.
1 month late, but to me that sounds like a Virginia Reel? Depending on how old you are, you may or may not be talking about that, as this kind of coaster is pretty old.
Personally I always thought it was a similar model to my home park's (Lagoon) spider, which is a spinning coaster that doesn't really fit being a wild mouse. The cars do bear some resemblance to the Mack cars.
brilliant content! you’ve really done your research and it shows. i also love your editing style :D plus you shot your shot with chris sawyer and it worked?? AND you didn’t exploit that for clickbait? absolute legend
Every time I hear someone talk about how bad Surf Racers was I imagine some employee at the manufacturer who poured his heart into it and getting nothing but backlash when he googles it :(
I wonder if any of the OpenRCT2 developers or fans can make graphics for the steel mini/junior coaster spinning cars for banked turns. That ride type gets pretty intense for a "kiddie coaster" as it is!
Okay, I'm pretty sure it doesn't exist in real life, but there's another coaster type that I think you could have mentioned or researched; The Western Carrige car style for the wooden coaster. It's not present in RCT Classic, but I have fond memories of it being in RCT2. If you ever do a part 3 for RCT3 or another game, maybe you could touch on this to see if you can find anything?
Hey, thanks for coming by! Yeah I think you’re referring to the “Stage Coach Roller Coaster” added in the RCT2 Wacky Worlds expansion pack (I think there’s also a similar-looking vehicle in RCT3). I decided not to touch on any rides added in Wacky Worlds since most are just re-skins, and I’m pretty sure this one is too. But I’ll be sure to look around for it when I make my RCT3 video!
@@JNattyBoi yeah, that's it! I get why you didn't want to touch on it since it's a reskin, but I was just a bit curious on if there could possibly be any kind of inspiration for it, or if it was just a wacky creative concept. Thanks for the info!
@@kaydub0623 It just occurred to me that the cars on Lost Coaster of Superstition Mountain at Indiana Beach have cars that are pretty similar! rcdb.com/460.htm
@@JNattyBoi Huh, maybe that could've been the inspiration! Lost Coaster opened only a couple months before RCT2 released! Also, the way the cars are in pairs of 2 kind of reminds me of the Wooden Wild Mine Ride aswell.
Possibly! I'm not too familiar with Parkitect as I haven't had the time to play it, but I may check it out and make a video at some point in the future
Honestly the steel mini spinning cars aren’t very good. They increase any track layout’s intensity and nausea rating. They can’t be used with banked turns or helixes. Just use any of the other train types. They’re far more practical and cool looking .
Chris Sawyer almost NEVER talks about RCT inquiries to anyone, but I think the key here is that your question was from the perspective of a roller coaster enthusiast! This is a seriously impressive achievement! Great video!
Thank you! I genuinely thought my chance of getting a response back was close to zero. Very thankful I got one though, the video is much more interesting because of it lol
chris sawyer is such a thoosie, id love to ride the voyage with him
4:19 „I won‘t question the king“
8:43 *questions the king*
It's absurdly unlikely Sawyer sees this, but learning the history there wasn't a disappointment at all. The tricks and quirks used to make RCT not just possible but perform well on the computers kids were likely to be using at the time are themselves interesting, and changing a design to fit them makes total sense.
4:32 how the hell is it I only now realised "Arrow Dynamics" sounds almost identical to "aerodynamics"
Perhaps not today, maybe not tomorrow, but one day you can look back at this comment and be confident that someone didn't realise until reading it.
@@klobiforpresident2254 that would be me. I didn't realize until reading this.
Holy mother of god.... (mind blown). I am very seriously second guessing my intelligence and attention to detail right now.
I was today years old...
Where I'm from "aero" is pronounced like "air-o" so that never occurred me either haha
I like how he didn’t say that he talked to Chris Sawyer in the title or thumbnail, way too many people would do that for more views.
Yeah I felt it'd be a bit rude to use his name/image to get more clicks, especially after him doing such a nice thing by responding to a trivial email from a fan. Thanks for the comment!
Man Chris Sawyer really is the best!
I have a theory as to what happened with the inverted coaster train (I have no actual proof of this, it's just a feeling that I have):
Notice how in the base RCT1, there are no coasters with 4-across trains. The reverse freefall coaster has three-across rows, and the vertical drop coaster have six-across, but it's only in the expansions where cars with 4-across seating became available. The flat and water rides are the same: the lauched freefall only has two seats on each side, the pirate ship seats two people per row, the rapids boats are also two passengers per side, etc. The splash boats, like the 4-across inverted trains, weren't introduced until the expansions.
It's possible that the lack of a 4-across inverted coaster train in the base game was due to either graphical or programming limiations that weren't overcome until the expansions were in development, and the 2-across train was included as a compromise rather than Sawyer and Foster taking inspiration from Anaconda. It would also explain why the 2-across train is replaced by the 4-across train once you install Loopy Landscapes.
What complicates this is the aforementioned vertical drop coaster, as it raises the question as to how they managed to get a six-across car working in the base game, but not four-across. I think the answer to this could relate to a theory I have regarding Megaworld Park, and how it was originally designed for the base game (you receive a blank version of it when you complete all scenarios in the base game, the scenario that was eventually made only has the base game rides available at the start, and many of the ride icons in the base game match up with rides that appear in the scenario even though said scenario wasn't added until Loopy Landscapes) - they *did* manage to get wider trains working eventually, but the vertical drop coaster was prioritized due to time constraints.
Megaworld Park was, similarly, held back perhaps due to a lack of time needed to playtest the scenario. Or it was originally just a testing ground and wasn't meant to be a scenario until the developers changed their minds while working on Loopy Landscapes.
I could be way off with all of this, and some of this could be confirmation bias, but it would all seem to line up given how strangely the inverted coaster was implemented.
Hey sorry I never got the chance to reply to this earlier, but I think this theory is excellent! The vertical drop coaster does complicate it a bit, but i think your argument around priorities and potential time constraints is sound. Thanks for taking the time to write all of this up!
What’s even weirder with the 2 across trains is that it was exclusive to Vanilla RCT1. If you had the expansion packs the existing Inverted coasters in the original scenarios would still have the 2 across seating, but if you built a new one it would give you the 4 across.
Huh, that's really odd, never knew the game behaved that way after installing the expansion packs. Thanks for the comment!
Anaconda was actually the first rollercoaster I ever went on! When I was playing RCT as a kid I always assumed this design was ubiquitous - now it feels extra special knowing It's a slightly obscure one
Very nice content! I think Chris sawyer replied because he knew about the Chinese spinning coaster later, and he might also be suprised that his imaginary coaster(which he made it for graphical optimization) became a real life coaster
I'm so impressed that you actually got a response from Chris!!!
How did i never know that wacky soapbox racers had a motorcycle theme? Unless i did and forgot. Thanks for teaching me something new
Glad to hear I’m the not only one who had no clue that ride existed. Thanks for coming by!
it’s chris
Back when I played RCT1 in the early 2000s, I didn't even know you could change out the cars.
Another masterfully done video. Also very much appreciate the lengths you went to get some of this information - truly fascinating stuff and it's wonderful to have some of these questions answered after all these years!
Hey thanks so much! I really didn't expect to have a good answer about the spinning coaster at the end of this, but thankfully Chris Sawyer is even cooler than I thought
I always thought the spinning cars were a somewhat based on the Intamin Half-Pipe model's trains but apparently that also premiered in 2003. The same goes for the 2-across inverts, I thought that was based on the Intamin inverts (both coincidentally named Tornado) but that's also from 2001, despite the track being much different the trains look similar
Impressive research, appreciate that deep dive!
I first thought of the intamin half pipe coasters too! Goes to show how long ago the original RCT came out
on the log trains, an example of them still exists at oakwood theme park in wales. dunno how much longer theyll be around, it just had an accident in october...
There are also some Intamin designed inverted coasters with two-across trains, at least Tornado in Särkänniemi, Finland.
Yes I did use the spinning cars on the steel mini coasters. Many forget that in the original RCT1 there were no banked turns for the steel mini coasters. They were added with added attractions only.
I used the spinning cars in Sprightly Park when my gaol was to repay the loan within those 3 years but without repeating any ride twice. I didn't know about the strats nowadays used by many like Marcel Vos.
I had completely forgotten about the spinning cars! Never really used them back in the day.
I _do_ still remember when you couldn't bank the turns on the steel mini coaster though. And when there were two types of wooden coaster (RCT1 was my jam more than 2 back in the day).
I wonder if the awesome OpenRCT2 devs intend to bring back those spinning cars! I have a whole new respect for them knowing they're a result of function over form.
I know I'm late, but another thing to note is that, in RCT1, the Articulated Trains are, indeed, likely based on the Bobs Trains. However, in RCT2, Classic, and OpenRCT2, the trains are definitely based on the GCI Millennium Flyer trains.
Thanks for the update! It's so cool that you reached out to the creator of the game and he actually responded! Great video as always.
Thanks so much!
I believe the Northeaster in Wildwood Moreys Piers is a 2 across inverted that opened way before 2014 or 1999
Do a video about RCT3 and its real life coaster counterparts!
Not a rollercoaster, but the spinning cars remind me of “Roger Rabbit’s Car Toon Spin” at Disneyland. It is a dark ride with spinning cars
At least Planet Coaster has the two across inverted coaster seats as well as the B&M four across
Wow you really put in your legwork for this one huh? Great video my guy.
Once again another awesome video
Thanks so much!
@@JNattyBoi you and Zero credits remaining are 2 of the most underrated coaster you tubers I've seen. I wish you the best of luck and I can't wait for the next installment of the coaster history videos :)
You should do one on thrill rides from RCT 1 & 2
thats awesome that chris sawyer responded to you. he doesnt respond to many inquires.
I'm still in shock, will probably never recover
I remember using those cars when I first played as a kid... Nausea rating shot up and there was sick all over my paths. Needless to say I didn't use it much after that and sadly since the cars are unavailable in RCT2 (in the same way as the 2 seater giovanoli isn't) you can no longer build it. Though I can't say I'd ever find its use.
Awesome video and thanks to Chris Sawyer and JNattyBoi for solving an age old question we all wanted to know the answer to.
My original predictions were for the maurer sohn spinning cars but as you know it didn't suit the multiple car trains.
chris sawyer is a fucking god
I’m still patiently waiting for you to do the new coaster types of RCT3. Great video as always though. :)
Thank you! Appreciate the patience, things have been wild life-wise as of late. I’ve finished the script for the RCT3 video, just gotta get some footage and put everything together!
@@JNattyBoi Sorry for the late reply, but yeah I’ve noticed that you made it, very cool! I appreciate it. Keep up the good work!
Yea I can see why you would struggle to find the inspiration for the 2 across inverted coaster, Anaconda is such an obscure ride
Irony is that S&S Arrow just brought back the Steeplechase and steel mine train coasters with updated safety equipment. The ipippa showing had a concept car where the vehicle was a Raptor with a saddle.
Dude these vids are awesome, keep it up
Thank you! Will do
Wow, this makes my fanboy heart happy! Chris Sawyer is an absolute legend
i think it more likely that the log junior coaster cars are inspired by Treetops, at Oakwood in Wales
Ah yes you're almost certainly right. Thought the model at Parc Asterix was the only Tivoli with those log cars - Oakwood makes much more sense
@@JNattyBoi thanks for another amazing video
Some notes (that I'm sure you encountered in your research, but I still think are interesting)
2:51 Shockwave was built in 1994, *after* B&M had already built several coasters under their own firm. B&M still worked on Z-Force (the first ride to feature box track to my knowledge, from 1985) and SFMM's Shockwave (Intamin's first stand-up, from 1986), but I've always wondered if they assisted Intamin in building Stand-Up at Skara Sommarland or Drayton Manor's Shockwave
3:21 Giovanola is long rumored to have also been responsible for Tower of Terror at Gold Reef City, though they denied involvement with that troubled coaster
4:33 Arrow was the only *modern* manufacturer of single-rail steeplechases (not counting S&S's recent prototype set up next to their factory). Steeplechases were a popular attraction in the early 1900's (usually with up to 6 tracks!) but documentation of that history is poor. Coney Island's Steeplechase Park is probably the most famous.
10:04 RCT1's default trains for the Mini Suspended Coaster type are *also* a mystery to me - Sawyer and Foster included the more realistic hanging box-style cars seen on Batflyer at Lightwater Valley in RCT2, and I imagine the RCT1 version was easier to animate/implement along the same lines as the RCT1 spinning cars
Really cool that we finally have an answer from the man himself on the RCT1 spinning cars. Great followup vid on the original!
Thanks for taking the time to write this all up! I never noticed that the RCT1 mini suspended coaster cars look a bit different compared to the RCT2 version, very cool stuff
The original mini suspended cars look kind of like zipline coaster cars. However, I don't know if there were actual zipline coasters around by 1999. To clarify: actual ziplines, yes; coasters that mimick ziplines, not to my knowledge.
A great followup to the other video! Thanks for putting so much effort into these videos!
Of course! Thanks for coming by and supporting :)
Flat rides may be a good one too :DDD
They would! Hoping to have the time to do that one day :)
@@JNattyBoi Cool :D well, you have a new subscriber, I''ve watched 3/4 videos now, and need to catch up on the rest haha
I think Treetops at Oakwood was most likely the influence, as you said most influences were from UK and Treetops was operating since before RCTs release 😊
This is quality content. Kudos to you!
Hey thanks so much!
Dear lord this video is AMAZING
Hey thanks so much! Really enjoy your RCT shorts
That's very interesting. Chris sawyer kind of predicted the future regarding that spinning coaster
Really loving your videos dude! They’re so well edited and you speak so well on any topic you’ve covered so far. Can’t wait to see what videos you’ve got planned for the future! Keep up the great work :)
Thanks so much! Glad you're enjoying them, appreciate the support :)
Someone's definitely suggested this already, but will you do a video explaining the coasters of planet coaster ever?
I definitely will! I'm thinking of doing RCT3, then Planet Coaster, then maybe Parkitect (although I've never played it).
@@JNattyBoi awesome! I can't wait
Awesome video !
This is such an underrated series!
when I went to a fair when I was a little kid, there was a track that had carts that would spin around, they looked exactly like the "steel Mini Spinning Cars" I'm pretty sure that's where he might've gotten SOME inspiration from but that was a long time ago, and my memory is fuzzy.
edit: the only difference I can remember is that instead of facing outward I was facing inward, kind of like a spinning teacup ride but on a rollercoaster.
1 month late, but to me that sounds like a Virginia Reel? Depending on how old you are, you may or may not be talking about that, as this kind of coaster is pretty old.
Love the video great content for a young channel
Thank you! Appreciate the support
I love your videos on RCT please make more!
I LOVE this deep dive stuff
I wonder how many people have asked him to make another RCT
I wonder if you could go into the history of all of the RCT flat rides (Carousels, Drop Towers, etc.) and what real-life rides inspired them?
Yes I'm hoping to make that video sometime in the future!
great content!
Thank you!
Personally I always thought it was a similar model to my home park's (Lagoon) spider, which is a spinning coaster that doesn't really fit being a wild mouse.
The cars do bear some resemblance to the Mack cars.
Really wish that OpenRCT2 could create a solution to include the RCT1 two-accross inverted coaster cars and the spinning cars. (9:10)
brilliant content! you’ve really done your research and it shows. i also love your editing style :D plus you shot your shot with chris sawyer and it worked?? AND you didn’t exploit that for clickbait? absolute legend
Maurer Rides planned a similar spinning car around 2003, it is not the inspiration but its still similar,.
Excellent video
The spinning cars resemble those featured on Intamin Half-Pipe coasters, but I highly doubt those were the inspiration for them.
I always thought they looked a lot like them too! The dates don't match up but it's interesting nonetheless
super neat stuff!
Every time I hear someone talk about how bad Surf Racers was I imagine some employee at the manufacturer who poured his heart into it and getting nothing but backlash when he googles it :(
/*Chris Sawyer likes this video*/
(I hope so!)
I wonder if any of the OpenRCT2 developers or fans can make graphics for the steel mini/junior coaster spinning cars for banked turns. That ride type gets pretty intense for a "kiddie coaster" as it is!
Here before 1000 subscribers 😎😎😎😎
Okay, I'm pretty sure it doesn't exist in real life, but there's another coaster type that I think you could have mentioned or researched;
The Western Carrige car style for the wooden coaster. It's not present in RCT Classic, but I have fond memories of it being in RCT2. If you ever do a part 3 for RCT3 or another game, maybe you could touch on this to see if you can find anything?
Hey, thanks for coming by! Yeah I think you’re referring to the “Stage Coach Roller Coaster” added in the RCT2 Wacky Worlds expansion pack (I think there’s also a similar-looking vehicle in RCT3). I decided not to touch on any rides added in Wacky Worlds since most are just re-skins, and I’m pretty sure this one is too. But I’ll be sure to look around for it when I make my RCT3 video!
@@JNattyBoi yeah, that's it! I get why you didn't want to touch on it since it's a reskin, but I was just a bit curious on if there could possibly be any kind of inspiration for it, or if it was just a wacky creative concept. Thanks for the info!
@@kaydub0623 It just occurred to me that the cars on Lost Coaster of Superstition Mountain at Indiana Beach have cars that are pretty similar! rcdb.com/460.htm
@@JNattyBoi Huh, maybe that could've been the inspiration! Lost Coaster opened only a couple months before RCT2 released! Also, the way the cars are in pairs of 2 kind of reminds me of the Wooden Wild Mine Ride aswell.
The invert trains are Giovanalas trains on anaconda
can this get any better
Any chance of a similar video for Parkitect?
Possibly! I'm not too familiar with Parkitect as I haven't had the time to play it, but I may check it out and make a video at some point in the future
I’m surprised they didn’t keep the two across invert in the second game it makes me angry
Can you do rct3
I can! Currently working on putting that video together
Not me thinking im the first comment
Loverland Norway they a motorbike roller coaster
Honestly the steel mini spinning cars aren’t very good. They increase any track layout’s intensity and nausea rating.
They can’t be used with banked turns or helixes.
Just use any of the other train types. They’re far more practical and cool looking .