They have already confirmed through interviews that "mounted combat" is not really a thing. It's meant to draw the monster's attention to try and move it from location to location, rather than actually doing the full hunt on the back of the mount. Just a few more days until the next trailer! I can't wait!
I think the scripted cutscenes are fine for the first hunt of a particular monster, I just hope that multiplayer doesn't end up like it did in World because of it. Also, I'm convinced that the cutscenes for falling into the quicksand/whirlpool and what comes after are spliced together. Otherwise it just feels weird for seemingly only one of the Leviathans to follow you down (you can see multiple creating the whirlpool), and for the NPC to bring up the fact that it's followed your scent... right after purposefully sending you down there. Could be wrong, though. lol
So yeah I was also a bit in the "oh this trailer was different from the last one and I not sure what to feel." Tho in retrospective it has turned around from that feeling to being excited again, personally I think they're mainly focusing on things that will catch the eye of the general crowd first before going all out for all MH fans, they need to be careful with what they show, it is a sequel to the biggest game Capcom has ever made, so my feeling is, they will show everything we are waiting, more combat on the ground, more of the weapons, less mounted stuff, less story, we will get all of it in due time, but now Seikret is the new toy, herds do be looking impressive, and story is a thing that sells for casuals audiences. So with all of that into perspective, I trust the team that they're doing what they can, I am still super excited, and we'll likely get more news soon Wilds is gonna be many new things, but one thing I can believe is that it will still be Monster Hunter Edit note: I guess I don't really mind if some parts of the story are like super scripted, I mean World put you in scenarios that always required you to be on a specific place to trigger the cutscene that will play out for the Monster to appear, and following the scoutflies to find elder dragon tracks, but what's after that is over? Just hunting all the monsters for the grind as much as the player wants, and I highly doubt stuff like that freedom of hunting what you want and grind are gone
As someone who loves being surprised: these trailers are perfect for me personaly because they show very unusual stuff for MH and also they're not revealing everything like older trailers for older games did. Like Rise trailers were basically slide shows of the entire roster 😭 I want to discover the monsters IN THE GAME not in the trailers. I'm happy they're showing a little but not a lot
I would love if there were a couple of areas that had like, a tsunami weather effect or a heavy rain/flood weather effect. Perfect oportunity to bring back some swimmer monsters with those
Lol of the many videos i've seen on this trailer, on 2 of you have pointed out that this thunder monster has only 2 legs so the magala thing is debunked. It looks similar to some old zinogre concept art, there was some where he was a flying wyvern for a bit. We don't see this guy fight on the ground so i'm kind of hoping he uses his wings more like a barioth. It's been too long since we got one of those monsters that have the tigrex wing arms and barioth is the only one that flies, out of the 4 of them. It's also been those 4 since MH3. Gigginox would also fit the more creepy monster motif they have going, perfectly.
For the mounted attacks, they seem very basic so far, so I doubt it will be important in the game. A rather weak hit from the great sword, and the same exact shot from the Heavy Bow Gun. So there is probably only 1-2 different attack, that aren't that effective. Most likely here to attract a monster's attention, and lead it somewhere else.
I don't think mounted combat's gonna be as big a deal as these trailers are implying. Just watching it only the long range weapons are gonna be able to do their usual combat. If the Seikrat's movement is anything like the Palamutes its gonna be super hard to stay near Monsters during a hunt. With the open-ness of the map there might be sections of you chasing the monster and taking potshots while mounted or trying to wrap around it and stop it running. I'm imagining some arenas are going to be wayy too small to even try, like the cave they fell into to. And If a Monster isn't actively running you're gonna end up dashing in on the Seikrat, getting one hit in or whiffing having to run a wide arc away from the monster to turn around or stop moving and turn around and its gonna cause too much trouble that getting off the mount and hunting on your feet will matter more. Maybe ranged weapons will use it, like Pierce bowguns, but if the previous metas have shown anything its that using the long range weapons up close and personal tends to be a stronger strategy (spread HBG, or even Bow is more in the monster face than you'd think)
I don't really mind the scripted parts, I feel like World was also pretty scripted since you had to go specific areas on the maps for you to start the encounter cutscene. Plus I think most story segments in games are scripted so honestly I don't see why you think it'll impact gameplay. So that just feels normal, I only hope they allow for multiple players to be together when doing the story rather than having to watch the cutscenes before being able to take others on the quest. As for the mounted combat I don't mind it cause it doesn't seem like it's.... complicated, I guess? They're showing it a lot in the trailers but other than the bowgun, it doesn't seem to be a real "new" style of combat, just basic shots while running, unless they show off some combo the melee weapons can do while on a mount, I don't think it's a new way of hunting like your thinking.
Yea what I want is what the mh4u concept trailer showed, the monster chasing you around u just trying to run, jump, climb. Things break and crumble due to the monster moving around chasing you
They have already confirmed through interviews that "mounted combat" is not really a thing. It's meant to draw the monster's attention to try and move it from location to location, rather than actually doing the full hunt on the back of the mount. Just a few more days until the next trailer! I can't wait!
I think the scripted cutscenes are fine for the first hunt of a particular monster, I just hope that multiplayer doesn't end up like it did in World because of it. Also, I'm convinced that the cutscenes for falling into the quicksand/whirlpool and what comes after are spliced together. Otherwise it just feels weird for seemingly only one of the Leviathans to follow you down (you can see multiple creating the whirlpool), and for the NPC to bring up the fact that it's followed your scent... right after purposefully sending you down there. Could be wrong, though. lol
So yeah I was also a bit in the "oh this trailer was different from the last one and I not sure what to feel." Tho in retrospective it has turned around from that feeling to being excited again, personally I think they're mainly focusing on things that will catch the eye of the general crowd first before going all out for all MH fans, they need to be careful with what they show, it is a sequel to the biggest game Capcom has ever made, so my feeling is, they will show everything we are waiting, more combat on the ground, more of the weapons, less mounted stuff, less story, we will get all of it in due time, but now Seikret is the new toy, herds do be looking impressive, and story is a thing that sells for casuals audiences. So with all of that into perspective, I trust the team that they're doing what they can, I am still super excited, and we'll likely get more news soon
Wilds is gonna be many new things, but one thing I can believe is that it will still be Monster Hunter
Edit note: I guess I don't really mind if some parts of the story are like super scripted, I mean World put you in scenarios that always required you to be on a specific place to trigger the cutscene that will play out for the Monster to appear, and following the scoutflies to find elder dragon tracks, but what's after that is over? Just hunting all the monsters for the grind as much as the player wants, and I highly doubt stuff like that freedom of hunting what you want and grind are gone
My copium is at maximum after seeing these guys share the Agnaktor swimming and digging animations with the way they drill into the ground.
i feel like the lightning thor magala dragon is gonna play a similar ecosystem role to anjanath to the ancient forest and not really the flagship
As someone who loves being surprised: these trailers are perfect for me personaly because they show very unusual stuff for MH and also they're not revealing everything like older trailers for older games did. Like Rise trailers were basically slide shows of the entire roster 😭 I want to discover the monsters IN THE GAME not in the trailers. I'm happy they're showing a little but not a lot
8:17 You're the first person I've come across who shares this idea of having a specialized monster in each locale that thrives off of the weather.
I would love if there were a couple of areas that had like, a tsunami weather effect or a heavy rain/flood weather effect. Perfect oportunity to bring back some swimmer monsters with those
Lol of the many videos i've seen on this trailer, on 2 of you have pointed out that this thunder monster has only 2 legs so the magala thing is debunked. It looks similar to some old zinogre concept art, there was some where he was a flying wyvern for a bit. We don't see this guy fight on the ground so i'm kind of hoping he uses his wings more like a barioth. It's been too long since we got one of those monsters that have the tigrex wing arms and barioth is the only one that flies, out of the 4 of them. It's also been those 4 since MH3. Gigginox would also fit the more creepy monster motif they have going, perfectly.
The balahara have little sensory organs/eyes around its “lips”
For the mounted attacks, they seem very basic so far, so I doubt it will be important in the game. A rather weak hit from the great sword, and the same exact shot from the Heavy Bow Gun. So there is probably only 1-2 different attack, that aren't that effective. Most likely here to attract a monster's attention, and lead it somewhere else.
I'm really excited, I love both action and turn based, so that was never a concern for me. Now I have a reason to play Inquisition.
imo since theres story its an assigned quest, and id rather those be more scripted tbh, lets capcom make the story experience better
I don't think mounted combat's gonna be as big a deal as these trailers are implying. Just watching it only the long range weapons are gonna be able to do their usual combat. If the Seikrat's movement is anything like the Palamutes its gonna be super hard to stay near Monsters during a hunt. With the open-ness of the map there might be sections of you chasing the monster and taking potshots while mounted or trying to wrap around it and stop it running.
I'm imagining some arenas are going to be wayy too small to even try, like the cave they fell into to. And If a Monster isn't actively running you're gonna end up dashing in on the Seikrat, getting one hit in or whiffing having to run a wide arc away from the monster to turn around or stop moving and turn around and its gonna cause too much trouble that getting off the mount and hunting on your feet will matter more.
Maybe ranged weapons will use it, like Pierce bowguns, but if the previous metas have shown anything its that using the long range weapons up close and personal tends to be a stronger strategy (spread HBG, or even Bow is more in the monster face than you'd think)
Can’t wait till august for more!!
I can't wait for bow's new moves!!! And LS!!! And CB!!! AND SA!!!!! *AND* *HH* !!!!!!!!!
I like Doshaguma
I don't really mind the scripted parts, I feel like World was also pretty scripted since you had to go specific areas on the maps for you to start the encounter cutscene. Plus I think most story segments in games are scripted so honestly I don't see why you think it'll impact gameplay. So that just feels normal, I only hope they allow for multiple players to be together when doing the story rather than having to watch the cutscenes before being able to take others on the quest.
As for the mounted combat I don't mind it cause it doesn't seem like it's.... complicated, I guess? They're showing it a lot in the trailers but other than the bowgun, it doesn't seem to be a real "new" style of combat, just basic shots while running, unless they show off some combo the melee weapons can do while on a mount, I don't think it's a new way of hunting like your thinking.
I also don't like the scripted sections. I hope they are not too prominent troughout the game.
like re use the same chase in trailer evrytime you encounter balaharas ?
Yea what I want is what the mh4u concept trailer showed, the monster chasing you around u just trying to run, jump, climb. Things break and crumble due to the monster moving around chasing you
Why is everyone saying 'Leviathans are back'? They weren't gone in the first place.
Maybe it's the people who never played Rise/Sunbreak since no Leviathans were in World.