First time hearing Ayre, a Coral lifeform, something he deeply fears... _and Walter's reaction is happiness that 621 is not alone, since he has someone looking out for him._ 😢
The worst part of AC6 was slowly realizing that Walter didn't see you as a tool to use and discard but a child, as he tried to be better than the father that had one abandoned him.
@@merouanebelaroussi9706I think Walter initially was probably just afraid to get attached emotionally since so many of his hounds have already perished
@@NSEBMB could be. Also sinse the man planed to comit a solar sistem wide genicide, probably thought it wasn't worth it, intill we whent against it and now he sees some hope in us
@@merouanebelaroussi9706 No. It's the opposite. He, or more like the Overseer's legacy wants to prevent it by nuking the whole Rubicon-3 so no coral is left to cause another disaster and disperse around the debris since there's no container or conductor to inhabit.
@@A_annoying_rodent Carla and Chatty. Maaaaaaan that mission was soooo hard. Carla was a damn good character and she's with you thoughout most of the game. Saves you in two paths and you have to take her out. Why????
@@picallo1 cuz timelines There will always be a what if scenario of the opposite decision happening. We even wonder about it ourselves. What if Walter lived? What if Rusty is didn't die? What if Michigan and Red lived? What if Carla and Chatty lived? What if everyone lived? What if- W-what-I-if -*sobs*
To me the saddest line here was "You found....a friend". Cuz despite this being against his plan he understands you're fighting for a friend as well and decided to give up and let you continue what you set out to do. He truly did care more about his last request for Raven to find their own path. Walter really turned out to be so good of a character than I thought he would be initially it's so sad he doesn't live in any of the paths ;-;
I think this line is sadder because its the first line that truly confirms Walter cares about his pilots and wanted freedom for you this whole time. And it gives context to the friend line right after. Both are well done tho and this boss fight was so sad D:
That gun he has you can get, along with all his core parts. He was charging it in the final cutscene, but he overpowered Arquebus's conditioning, and decided not to fire it. Walter won't let anybody control him.
@@THEGRUMPTRUCK And no one, not even himself will hurt his hound, when someone did hurt 621 both physically AND mentally? Walter will get into his AC, find that person and BURN that planet completely that person in, NO ONE hurt his hound
The voice actors for this game nailed it out of the park. Literally *every* character has at least one piece of memorable dialogue. Rusty. Snail. Handler. Ayer. Carla. Michigan. Iguazu. All of them have voice actors that really help make these guys feel real and unique. This game got me to care about characters who's faces I never even get to see. Now that is amazing.
Walter wanted to leave us with the Redguns when all of this was over. It's implied that he and Michigan knew each other in some capacity, which is why he seemed so upset if we decide to do the Intercept the Redguns mission. Walter knew that Michigan would look after us like how he tried to set Iguazu and Volta straight. Michigan comes off as abrasive but it seems that he was actually a caring person. Michigan even left a form of life insurance for his old MT crew in case he died...a crew which we unfortunately killed in the Grid 135 Clean Up mission. Walter wanted us to have a family. To live a normal life again. And the way that he went down peacefully after he realized that Ayre was with us and would take care of us was the cherry on top of this heartbreak cake. It's just unfortunate that things had to turn out the way they did.
Michigan comes off as "abrasive" in that he yells at people and barks orders at them, but the more defining of his character traits is that he is still a good and caring leader in spite of his 'abrasive' approach to leading. He demands the best from anyone working with him, he humbles anyone whos heads start to get a little too big, he remembers and sticks up for the little guys, he gives respect where it's due. "We don't have any room for backseat drivers in the Redguns!" == mind your own fuckin business and do your best to pilot your own AC and keep yourself alive stupid! If you told me that Michigan knew the names of every single one of the 50 MT pilots who die during 'Intercept the Redguns' I would believe it, those people were willing to follow that man into a literal suicide mission just because they respected him that much.
@@castlewhale4746Michigan is also the same man who made G2 Nile become what he is now, the man who tried to arrest him ended up drinking with Michigan.
Its implied that not everyone from Michigan's crew died, a few of them ejected, was CASEVAC'ed while he was fighting, and some support personnel were still alive.
A very nice detail about Michigan is the fact that he calls even members of the MT squad during the Intercept the redguns mission by name, something no other person in the entire game does. He was an incredibly caring leader, who tried to get the absolute best out of his subordinates.
@@vulnerablerummyThere's artwork of Michigan in the game, but weirdly fromsoft decided to exclude all the human character art from the artbook, so the best we have is a blurry outline of a burly guy with a coat and peaked cap folding his arms and talking with Nile.
and stellar voice acting to bring it to life. Honestly, I've always thought it spoke more of an actor's skill when they could bring a character to life without relying on their faces.
Even Ayre was like: “This shit is wrong. Please stop killing each other you too.” Unfortunately it was never meant to be. 😔 RIP Walter. You’re still a homie in my heart
It's extremely tragic because Ayre is bothered at how conflict always follows Raven wherever they go. Even though it's Walter stands in our way, that still holds true.
That serves tô show how devastating the "reeducation " program from arquebus was, the point was (I think) that they didn't have time to complete it, you kinda saved walter's soul to be fully lost of freewill With the liberation of rubicon that ayre starts
For a closer look into what such reeducation might involve, see AC1's Human Plus missions and especially their remakes in AC Nexus. One of those missions recreates the rooftop finale of Blade Runner. "Quite an experience to be hunted."
Killing that bastard has been one of my proudest moments in gaming. His voice actor did a phenomenal job making the player absolutely despise the prick.
This dialogue proves that Walter never saw 621 or the other hounds as disposable, he was prepared to pay them enough money to reverse the surgery so they can live normal lives outside the battlefield.
@IndorilNerevar I feel he only saw 621 as disposable because he didn't expect 621 to last so long. He was distant not to feel any emotion to his hound, but 621 proved to be more than just a hound that needs money to reverse his gen 4 augments
@@IndorilNerevar I agree but I think there is some nuance to it. He cares about them as much as he can but his mission is more important than that. He will not sacrifice them frivolously, but he *will* sacrifice them if and when he needs to for his plans to be furthered. He builds a rapport with the pilots and particularly sees 621 develop, along with seeing him become more competent together with Ayre. They are his hounds and he send them onto missions with dire chances of succes, but he is also human and can't help but realise his discardable soldiers have thoughts, feelings, and friends. Just like he does.
@@ipman3249 And he does so while calling 621 a hound, and sending that hound into increasingly dangerous situations. When you die late game (Ibis for instance) he doesn't cry oiver losing you, he cries over the mission failing while so close to its culmination.
The Liberator Of Rubicon Ending rollercoaster 1. Kill Carla and Chatty- Sadness and Regret 2. Partner with Rusty and beat Snail- Sheer hype 3. Final Boss Walter- Depression Dad 😭
That prick Snaill wiped out his last plan in his dying breath and flipped a switch to send Walter up our ass, even catching Rusty off-guard. It's the only regret that we didn't vaporize the bastard in an instant and he got the last laugh at us from hell ...
Makes it so much worse when you think about everyone in the game constantly shitting on Walter about his “hounds” dying. Knowing that he actually cares so much, I can’t imagine how much that would hurt. Poor dude.
Man I still remember how you made me discover Armored core all these years ago with its ost, and now I bought the collector’s edition. Thanks to you I discovered one of my favorite series OAT
this KILLED me... i really went in this prepared to detest handler walter after watching the story trailer. i convinced myself that most of his kindness was just a transparent effort to manipulate me throughout the story the same way he threw his hounds at other problems, and that whatever affection I'd developed for his character was just stockholm syndrome. but man... this game really made me love this character (and quite a few others) in a way i did not foresee.
I never been this emotional about a boss fight since The Boss in mgs3 and in a very similar fasion we are forced to fight whom has been like a parent to us. Rest in Peace Walter o7
The difficulty may now be through the roof, but everything else in this fight was phenomenal. The confirmation that Walter genuinely cares for 621. His consciousness fading away from the coral and arquabus torture (and the countless time, efforts and sacrifices he has made for his mission). Fighting on a collapsing ship while it descends through the fucking atmosphere. The incredible work from the writers and the voice actor. Every single line is meaningful, emotional, poetic or all at the same time. And of course the fucking music. Which is magnificen on its own, but imo it also capitalizes on the fact that players didn't hear this melody since the first trailers. And some may wonder when they'll hear it in game. Then, boom. Bonus: The fact that he is so thorough even in madness that he fights 621 EVEN IF HIS PLAN IS ALREADY RUINED. All of this has no point and yet Walter fights against coral's expansion until the moment he realises Ayre is a friend to 621. He was human, flawed, caring, complex, tormented, dedicated, tired, and in the last moment, surprised and happy for 622. I genuinely cried during that fight and I have no shame at all.
A lot of people seem to agree that Walter's HAL still has a lot of juice to pull off just like the standard of the Ibis series we have seen from the Coral Convergence mission and others ending, namely CEL, SOL, and hijacked-modded SOL. But once he notices Ayre and realizes that she's our friend, we can see his unseen smile as he powering down his machine and disables combat mode, sadly the situation is too dire for us to bail him out in time 😔
"Every last cinder must burn." Presented just as a cool phrase of destruction, but then you gotta realize Walter tries to hide that he is a "Cinder". This is the saddest line. He knows that he and his friends can't back out of their plan, and he knows it is an everybody-loses choice. The only way to get any different of an outcome is if he and his friends aren't around to cling onto old pains.
For me, in a weird way, the saddest line is an exchange between the MT's after you kill Michigan. "You gotta be kidding me.... not Michigan!" "He must have given as good as he got, we can still win this!" Those poor bastards just saw you turn Michigan into swiss cheese and were still willing to fight you in what they knew had to be a now suicide mission out of their loyalty to him.
From made a game where you get so attached to characters you don't even see. These guys don't even have a face yet they're wrote better and more flashed out than 90% triple A titles out there
This was the saddest ending for me. It was my ng+ run so I had killed Michigan since i had ambushed the vespers on first play through. This run had me end up killing all my favorite characters.
Walter is such a fascinating character. In the trailers, we all thought he’d be a slave driver, but that couldn’t be further than the truth. I guess he did give us a reason to exist. We just didn’t know it.
One thing I don't think a lot of people realize is that when Walter was captured by Arquebus was that Walter was that theres a high chance he was butchered to become part of their "pilotless AC program". He struggled to speak possibly to the heavy augments taxing his brain power to forcefully pilot the ac as per Arquebus's orders, like an internal invader controlling your physical actions and your to weak to fight it. Still he powered though with his voice to say his goodbyes, I think he knew Rubicon would end him from the beginning. The only thing I don't think he expected was growing fond of 621 and I think that's not only because Walter comes to respect us but begins to parallel his circumstances to ours, hoping 621 doesn't go down with the ship that he's been chained to his entire life.
Yes. This is a continuation of a plot point and theme that began in AC1. It was called Human Plus in the English translation, but I believe in Japanese it was called what translates to augmented human. To see more, I recommend playing AC1 and following the Chrome story path (by taking on a lot of missions from the Chrome corporation) and then playing AC Nexus's remakes of those missions. There's an outright homage to Blade Runner.
Extra contexts for those new to the verse. Augmented humans came from a [Human Plus] program. It was the program used to --well --augmented either a dying AC pilot or someone that had been too much in debt due to poor performance in their lines of work but expressed great potential that can be a wasted to just let them die. So they can do better and give a better chance to re-live again by paying off their debt and undoing the augmentation later on, if they can. Usually, the augmented human will get better performance at commandeering the AC, as if they're more in-sync with them, the older release gives you the option to continue playing the game in an easier manner bit by bit, each augmented give you more bonus in your gameplay such as higher damage resistance, more generator efficiency, better radar/missilee tracking, more weight capacity, etc. And yes, Walter, we have a friend, thank you for looking after us thus far. You can rest now 😔
Was the old H+ program the same as AC6 augmentation?, from what I read on it they made it sound like the pilot itself was also augmented as a super-human which is a lot better than gen 1-4 augmentation which Walter briefly describes as "a carnival of horrors" and the brief glimpse we got of 621 in the trailer.
@@arforafro5523 I didn't do that much in-depth research but AC verse is always infamous about their dehumanization. So I would assume they're either similar or practically the same. The augmentation is costly, no one nor any corpo willingly spends those bucks to put them inside an average Joe, either we spend them out of our pocket because we got some to spare in our final moment to extend our life, since someone still interested to hire us, or the corps deem us it worth their bucks more than a life. Us 621 would be under some of that category. Spec-wise, I believe augmentation still is a boost to super-human performance, nevertheless, regardless of gen. The gen may refer to which or what technology and method use on us and how to refine it is, Gen 1 to 4 could possibly compare to a rough patchwork of a Frankenstine's monster that literally (and metaphorically) duct-taped us together just to get viable result for a quick resuscitation, which might also save more cost than newer gen tech. You're basically a dead man walking, but those G-Force are still things of the past and your eyes can follow the objects much faster than a normal human can. A glimpse of a bullet's heat or near-light speed laser projectiles is still better than nothing.
@@arforafro5523 being "augmented as a super-human" actually turns you into little more than a sack of flesh that's optimized for interfacing with the controls of an AC. You forfeit your humanity for this procedure.
It was sad, but I also found it kind of annoying. We just saved his ass and he starts ranting about how we're cursed because of our number, the number *he* assigns us.
@@ChaosDraguss his "family" starts to die left and right The person who he looked up to was killed It all went well until G13 came and suddenly they dropped like flies Then the shit at watchpoint alpha happend Everyone gets killed left and right and he went insane in grief and panic
Me before capture: "Man this Walter guy sounds like a jerk" Me after escaping and learning of the lore: "Oh... I'm sorry Walter..." "You found...a friend." "Yeah, I did..."
At first I thought Walter would be just a cruel an heartless taskmaster and the ultimate villain of the game. That was only the surface level. There was so much more. God damn it FromSoft. I love this character and he is never more than a shadow and a voice.
Was so choked up by this part that afterwards in NG+ AND NG++, I used his body frame with varying weapons and internals, and named it "XIII MEMORIAM". Walter was great.
Honestly a bunch of the vespers' lines hit me hard when i was S ranking the game, like V6 who gets left out to dry by snail so he can jump us after ibis, or Pater and his buddy The VAs did a fantastic job in the game
What gets me about Walter is that the game sets you up to think he's probably using you and he'll be the final boss. Unfortunately, we were right about one of those things
The funny part to me is I wound up accidentally spoiling myself on the fact that Walter would be a boss, and assumed the context was that, given the only other ending I had any knowledge about at that point was Fires of Raven (where his fate is very ambiguous), I assumed this ending would be him coming in like "god dammit 621, you had *one job* and you didn't do it". Boy was I not prepared for how wrong I was.
As soon as I booted up the game, I recognised Patrick Seitz as being Handler Walter's VA. He has an incredible bass voice, and this game really gave him a chance to shine.
I finished all the endings to this game and i have almost all the missions on S rank. Armored Core 6 is one of my favorite games ever made now and to think that it all comes back to the moment I heard ,,Life in ash" on one of your Cu solos way back then. Thank you Honako for introducing me to this series by using that amazing ost
Walter subverted my expectations i thought was gonna be a sterotypical cold hearted calculating boss who sees you as just a pawn and would eventually betray your or kill you the secound you go against he wishes. But no this dude actually cared about us.😊
At first I always thought "I'm just a hound, I'll do what Walter said regardless... but let's choose this ending first." Then, damn. He really do cares.
every single ending is like the jesse pinkman pointing a gun crying, killing walter, chatty, carla, rusty, ayre, michigan every single ending path has some really heart breaking moments
i almost wish this was the true third ending just because of the, "You earned all the credits. Undo the Surgery. be normal again." almost sounds like the devs saying "you win, close the game, go live life!" i might be reading into it too much lol
There is no true ending in AC games. There's juts endings. pick your poison. It's kind of insane how much the player base pushes this "one real ending" nonsense when FROM never does that.
this scene was so sad for me, i got this ending on my first playthrough and i felt like i betrayed walters last wishes. Walter truly cared for us even to the end. We were like his rebellious child that went down the path we thought was right
I just platinumed the game. So, as I sit back and think about which ending was best, personally, It's liberator. Fires of Raven is just...betrayal and Genocide. Walter and Carla were on a mission to die from the very start. You betray Ayre and have to kill her and rusty to help them pull a Dracula. The explosion wasn't even that satisfying to watch either. And Everything in the third route was just you killing half the cast without even understanding why. Tbh: I know this is Fromsoft writing this script. So, I didn't expect anyone I liked to live. But MAN, they still made it hurt.
It's even sadder with the cutscene that plays after. He was brainwashed and put into that AC, forced to fight, and as he aims that weapon at us he manages to wrestle back control and give us one final farewell. And in that same cutscene there is actually a rare instance of 621 showing empathy. While Walter aimed his weapon at you, primed and ready to fire, 621s AC is just standing there. Not aiming a weapon, not in any combat stance, almost like they are hesitating to kill Walter. As we all should know 621 being a Gen 4 Augmented Human means emotions are heavily suppressed by the surgery. So that means whatever 621 was feeling in that moment was strong enough that even they couldn't bear to kill Walter.
I remember the second to last misson of the lacta alea est where Walter was talking to Carla and basically said yeah 621 ain't dead he's too good to die to these machines.then later on allmind said "your handler is a surprisingly capable pilot" I remember smirking and feeling extremely depressed when allmind said both Carla and Walter were eliminated.which made the fight with iguazu that much more personal.
This dialogue implies that Walter is expecting to lose and I think, he wants to. Against his own mission in life, even under the effects of Snail's "re-education", he still managed to cling onto the last semblance of humanity that he has and wishes you well, wants you to live your life finally free of the corporations' influence and his objective.
A shame we get no last words from Walter in the true ending. It would of been interesting if there was a way to alter the course of his and Carla’s fate in the end. It just seems the both of them, Chatty and Rusty are meant to die.
Is it actually confirmed that the 3rd ending is the true end? Seems like a weird ending to me I thought liberator of rubicon fit much better as a true ending
@@moadsnake104 If you complete the game and plan to S rank every mission (I’m still slowly progressing chapter 5 S ranks) it shows the order of the endings, with Fires of Raven as the first (because I imagine FS suspected the players would side with Carla/Chatty, the ones who save 621 from being re-educated) secondly is the Liberator of Rubicon, and of course the last ending is considered the true ending. If anything, it seems as if Liberator and Alea Iacta Est are similar with the desire for coral/human symbiosis. One ending is in search for the answer, while the other ending finds that answer. I’ll admit, the third ending is cryptic, and it’s unknown if it was a success that humanity and coral are coexisting or the coral is dominant across the universe. If anything, consider this ending similar to Bloodborne’s true ending where the Hunter becomes an infant Great One after slaughtering the Moon Presence.
@@moadsnake104it's just community/headcanon of what's is which ending. But I can see why the community labels these specific ending "bad" "good" and "true". Though it kind also makes sense as to why for the "true" ending to be called true imo. Cause you def have to play 3 times to get the story in a certain path. Since there's really no way to get the 3rd ending(at least to my knowledge)without doing either the other 2 firstly. Regardless, if this is a case of expanding newer gen AC games, I'm down tbh. Prob can expand the coral and story of it unlike other AC games, where for the most part aren't that connected
It's even sadder to know that Ayre is trying to stop us from killing each other. From the dialogue heard, it sounded like she built some sort of attachment to Walter, even though she only hears his voice a few times. The moment she knew he could see her and tried stopping us both hits way too hard.
I kind of think that walter relationship with his hound is just like a dog owner to his pet , they like their pet as the pet able to do what they want them to do , but they also hurt when they lost their pet , so they grow abit colder to the new one they got but will still end up having a good relationship with the hound the longer they together , when they lost another one they will be cold again , but the old pet will still have a spot in te owner heart ,this feel like how walter emotion seem to show
Hearing this, almost makes me sad I beat him in like 20 seconds using my dual stun gun/stun needle launcher build in NG+, cause my first playthrough I went for the fires of raven ending.
The only thing that surprised me about Handler Walter is that he played it straight. Sure... he hid his mission from us, but he didn't stab us in the back. He might not have liked some of the choices we could have made but he still respected us enough to respect those choices. RIP Walter. There is no timeline when you survive this.
And in another ending Walter send you or maybe your AC already stored his last will to be your last guide after the atrocity you have done. Heck even Carla have the same mindset, both of them are ready to set everything ablaze to save the rest of humanity but they still make sure YOU, 621, a goddamn fried brain merc to atleast manage to get out from your doom and live a normal live (somewhat).
the number of pilots who become frantic, panicked and are clearly terrified out of their minds when you're fighting them is absurd. the emotional toll this game had on me is too damn high
Walter broke away from both his own life long goal and (possibly) Arcebus's brain washing to allow you to live. The man went through both character growth and restortion of himself in mere minutes to save 621 so that they may live by their own will and to be themselves rather than die a chained dog fighting for anothers dream...possibly because Walter might have done the same thing for Overseer and Carla... the worst thing about this game is that all endings are both good and bad in different ways... liberating a entire planet and its people and creatures from company greed and planetary destruction, but putting the rest of the universe in danger once the coral grows into space and accelerate its own growth too much making it unable to burn fully... Saving the universe from going up in flames and putting an innocent and ever fast-growing spieces to rest before it will burn in constant pain for years on end...but commiting mass genocide against two different spieces and destroying the surrounding solar system and whatever other things may live there.... ...and whatever the fuck the last ending is...screwing over and watching everyone die on either side but also putting their stolen consciousness down for good to stop an evangelion like ending from happening and (hopefully) spreding coral in such a way that it does not burn the universe and itself. it is a reason why I love this game.
'You found a friend." Walter is a great character.
First time hearing Ayre, a Coral lifeform, something he deeply fears... _and Walter's reaction is happiness that 621 is not alone, since he has someone looking out for him._ 😢
***father
@@MrDibara
Walter, seeing a spark of happiness/friendship in a Coral-being that is sentient aiding 621 seeing possible future with Coral and Humanity.
I love Handler Walter as a father, he really cares about 621 and this ending make me cry a lot
Almost every character in this game was amazing fromsoft really knocked out of the park
The worst part of AC6 was slowly realizing that Walter didn't see you as a tool to use and discard but a child, as he tried to be better than the father that had one abandoned him.
Considering that he's at least 50 years older since the Fire of Ibis, that might have been true...
He did view us as tools at first, no different than 617 and 608, but i guess we grew up on him
@@merouanebelaroussi9706I think Walter initially was probably just afraid to get attached emotionally since so many of his hounds have already perished
@@NSEBMB could be.
Also sinse the man planed to comit a solar sistem wide genicide, probably thought it wasn't worth it, intill we whent against it and now he sees some hope in us
@@merouanebelaroussi9706 No. It's the opposite. He, or more like the Overseer's legacy wants to prevent it by nuking the whole Rubicon-3 so no coral is left to cause another disaster and disperse around the debris since there's no container or conductor to inhabit.
Writers: "We want them to be sad when you die."
The VAs: "How about *EMOTIONALLY DEVESTATED* instead?"
V.II Snail: "Nah, Imma do my own thing."
@@SkiGlovesie Snail's death sounds do spark joy.
@@SkiGlovesiewalter, rusty and ayre last words: these do not spark joy.
V.II Snail screaming: this one sparks joy.
@@A_annoying_rodent Carla and Chatty. Maaaaaaan that mission was soooo hard. Carla was a damn good character and she's with you thoughout most of the game. Saves you in two paths and you have to take her out. Why????
@@picallo1 cuz timelines
There will always be a what if scenario of the opposite decision happening. We even wonder about it ourselves.
What if Walter lived?
What if Rusty is didn't die?
What if Michigan and Red lived?
What if Carla and Chatty lived?
What if everyone lived?
What if- W-what-I-if -*sobs*
To me the saddest line here was "You found....a friend". Cuz despite this being against his plan he understands you're fighting for a friend as well and decided to give up and let you continue what you set out to do. He truly did care more about his last request for Raven to find their own path. Walter really turned out to be so good of a character than I thought he would be initially it's so sad he doesn't live in any of the paths ;-;
I like to think that Walter had a whole ass second phase to his fight much like the Ibis series did but held back because of that realization.
I think this line is sadder because its the first line that truly confirms Walter cares about his pilots and wanted freedom for you this whole time.
And it gives context to the friend line right after.
Both are well done tho and this boss fight was so sad D:
@@Andoriol It's all but stated to be the case, given how he powers down instead of continuing to attack at the end.
That gun he has you can get, along with all his core parts. He was charging it in the final cutscene, but he overpowered Arquebus's conditioning, and decided not to fire it. Walter won't let anybody control him.
@@THEGRUMPTRUCK And no one, not even himself will hurt his hound, when someone did hurt 621 both physically AND mentally? Walter will get into his AC, find that person and BURN that planet completely that person in, NO ONE hurt his hound
The voice actors for this game nailed it out of the park. Literally *every* character has at least one piece of memorable dialogue. Rusty. Snail. Handler. Ayer. Carla. Michigan. Iguazu. All of them have voice actors that really help make these guys feel real and unique. This game got me to care about characters who's faces I never even get to see. Now that is amazing.
AllMind: You were a mistake, Iguazu.
Had me laughing my ass off
"IIIIIYEEEAAAARGHHHHHHH" Snail
“Why don’t you two start a sewing club together, so you can sew that damn mouth of yours SHUT!” - Michigan
You just flew out of reach...buddy... 😭
Patrick Seitz is one of my favorite VAs
Walter wanted to leave us with the Redguns when all of this was over. It's implied that he and Michigan knew each other in some capacity, which is why he seemed so upset if we decide to do the Intercept the Redguns mission. Walter knew that Michigan would look after us like how he tried to set Iguazu and Volta straight. Michigan comes off as abrasive but it seems that he was actually a caring person. Michigan even left a form of life insurance for his old MT crew in case he died...a crew which we unfortunately killed in the Grid 135 Clean Up mission. Walter wanted us to have a family. To live a normal life again. And the way that he went down peacefully after he realized that Ayre was with us and would take care of us was the cherry on top of this heartbreak cake. It's just unfortunate that things had to turn out the way they did.
Michigan comes off as "abrasive" in that he yells at people and barks orders at them, but the more defining of his character traits is that he is still a good and caring leader in spite of his 'abrasive' approach to leading. He demands the best from anyone working with him, he humbles anyone whos heads start to get a little too big, he remembers and sticks up for the little guys, he gives respect where it's due.
"We don't have any room for backseat drivers in the Redguns!" == mind your own fuckin business and do your best to pilot your own AC and keep yourself alive stupid!
If you told me that Michigan knew the names of every single one of the 50 MT pilots who die during 'Intercept the Redguns' I would believe it, those people were willing to follow that man into a literal suicide mission just because they respected him that much.
@@castlewhale4746Michigan is also the same man who made G2 Nile become what he is now, the man who tried to arrest him ended up drinking with Michigan.
Its implied that not everyone from Michigan's crew died, a few of them ejected, was CASEVAC'ed while he was fighting, and some support personnel were still alive.
A very nice detail about Michigan is the fact that he calls even members of the MT squad during the Intercept the redguns mission by name, something no other person in the entire game does. He was an incredibly caring leader, who tried to get the absolute best out of his subordinates.
He was the polar opposite to both Freud and Snail.
"Maggots, do you read me? Tell this to posterity. Mean old Michigan died of a bad fall!".
Lived like a chad, died like a chad.
Chad1 Michigan
Me: "Rest in peace, little chicken. _It's been a bash..."_
@@MrDibara i kinda imagined michigan looked like dante with his witty remarks
@@vulnerablerummyThere's artwork of Michigan in the game, but weirdly fromsoft decided to exclude all the human character art from the artbook, so the best we have is a blurry outline of a burly guy with a coat and peaked cap folding his arms and talking with Nile.
😂I swear tat had
Me sad I wanted to join the redguns
Gotta love how the game makes me feel for the characters without showing their faces. It's a testament of good writing.
Funny and amazing that these days AC characters has hundreds of plausible fanart design for them.
and they are all hot@@ry0usama511
and stellar voice acting to bring it to life. Honestly, I've always thought it spoke more of an actor's skill when they could bring a character to life without relying on their faces.
Even Ayre was like: “This shit is wrong. Please stop killing each other you too.” Unfortunately it was never meant to be. 😔 RIP Walter. You’re still a homie in my heart
wrong "two" buddy
@@GrimNought 🤓
considering how he could "see her" i was half expecting him to answer her
It's extremely tragic because Ayre is bothered at how conflict always follows Raven wherever they go. Even though it's Walter stands in our way, that still holds true.
That serves tô show how devastating the "reeducation " program from arquebus was, the point was (I think) that they didn't have time to complete it, you kinda saved walter's soul to be fully lost of freewill With the liberation of rubicon that ayre starts
Even sadder when you realize he is forced to fight you, due to Snail's "reeducation".
For a closer look into what such reeducation might involve, see AC1's Human Plus missions and especially their remakes in AC Nexus.
One of those missions recreates the rooftop finale of Blade Runner. "Quite an experience to be hunted."
Damn Snail, pulled a last laugh beyond the grave (after we brutally killed him in his customized Balteus)
Killing that bastard has been one of my proudest moments in gaming. His voice actor did a phenomenal job making the player absolutely despise the prick.
If he had a grave, I would dig it up and force feed his parents for the crime of bringing that bastard to life
One last plan
@@shiratori88 SNAIL: "AAAAARRGHHAAA--!"
Dripped out Balty aint the cut for my drip out OPEN FAITH (i mercilessly put two needle launchers and two gatlings)
This dialogue proves that Walter never saw 621 or the other hounds as disposable, he was prepared to pay them enough money to reverse the surgery so they can live normal lives outside the battlefield.
I feel like he did find them as disposable at first. Like a means to an end.
@IndorilNerevar
I feel he only saw 621 as disposable because he didn't expect 621 to last so long. He was distant not to feel any emotion to his hound, but 621 proved to be more than just a hound that needs money to reverse his gen 4 augments
@@IndorilNerevar I agree but I think there is some nuance to it. He cares about them as much as he can but his mission is more important than that. He will not sacrifice them frivolously, but he *will* sacrifice them if and when he needs to for his plans to be furthered. He builds a rapport with the pilots and particularly sees 621 develop, along with seeing him become more competent together with Ayre. They are his hounds and he send them onto missions with dire chances of succes, but he is also human and can't help but realise his discardable soldiers have thoughts, feelings, and friends. Just like he does.
He openly defends 621 from disrespect from people like snail
@@ipman3249 And he does so while calling 621 a hound, and sending that hound into increasingly dangerous situations. When you die late game (Ibis for instance) he doesn't cry oiver losing you, he cries over the mission failing while so close to its culmination.
The Liberator Of Rubicon Ending rollercoaster
1. Kill Carla and Chatty- Sadness and Regret
2. Partner with Rusty and beat Snail- Sheer hype
3. Final Boss Walter- Depression
Dad 😭
FYI,Rusty also died,he was killed by Walter
@@ALegendthateatslunchatam Fuck this makes so much sense now... fuckfuckfuck
@@ALegendthateatslunchatam Waltuh
That prick Snaill wiped out his last plan in his dying breath and flipped a switch to send Walter up our ass, even catching Rusty off-guard.
It's the only regret that we didn't vaporize the bastard in an instant and he got the last laugh at us from hell ...
"621, look you found a friend" Walter is so glad to Raven that he could find a friend in this cruel world
Makes it so much worse when you think about everyone in the game constantly shitting on Walter about his “hounds” dying. Knowing that he actually cares so much, I can’t imagine how much that would hurt. Poor dude.
Man I still remember how you made me discover Armored core all these years ago with its ost, and now I bought the collector’s edition. Thanks to you I discovered one of my favorite series OAT
It was the passionlip solo I remember now, and mechanized memories, however I don’t remember which video had the latter
The PS1 and 2 games had such great OSTs.
this KILLED me... i really went in this prepared to detest handler walter after watching the story trailer. i convinced myself that most of his kindness was just a transparent effort to manipulate me throughout the story the same way he threw his hounds at other problems, and that whatever affection I'd developed for his character was just stockholm syndrome. but man... this game really made me love this character (and quite a few others) in a way i did not foresee.
It's a bit like Gendo's and Shinji's relationship in Neon Genesis Evangelion.
The Ayre one was pretty sad. They wanted to be our friend. Also on that same bad path, Rusty saying how we soared so high.
That ending hit my feels kinda hard. Once I finally found the true ending I felt redeemed.
I never been this emotional about a boss fight since The Boss in mgs3 and in a very similar fasion we are forced to fight whom has been like a parent to us.
Rest in Peace Walter o7
Every ending in this game hits me like a truck.
The difficulty may now be through the roof, but everything else in this fight was phenomenal.
The confirmation that Walter genuinely cares for 621.
His consciousness fading away from the coral and arquabus torture (and the countless time, efforts and sacrifices he has made for his mission).
Fighting on a collapsing ship while it descends through the fucking atmosphere.
The incredible work from the writers and the voice actor. Every single line is meaningful, emotional, poetic or all at the same time.
And of course the fucking music. Which is magnificen on its own, but imo it also capitalizes on the fact that players didn't hear this melody since the first trailers. And some may wonder when they'll hear it in game. Then, boom.
Bonus: The fact that he is so thorough even in madness that he fights 621 EVEN IF HIS PLAN IS ALREADY RUINED. All of this has no point and yet Walter fights against coral's expansion until the moment he realises Ayre is a friend to 621.
He was human, flawed, caring, complex, tormented, dedicated, tired, and in the last moment, surprised and happy for 622.
I genuinely cried during that fight and I have no shame at all.
A lot of people seem to agree that Walter's HAL still has a lot of juice to pull off just like the standard of the Ibis series we have seen from the Coral Convergence mission and others ending, namely CEL, SOL, and hijacked-modded SOL.
But once he notices Ayre and realizes that she's our friend, we can see his unseen smile as he powering down his machine and disables combat mode, sadly the situation is too dire for us to bail him out in time 😔
Walter is Captain Ahab on a sinking ship.
"Every last cinder must burn." Presented just as a cool phrase of destruction, but then you gotta realize Walter tries to hide that he is a "Cinder". This is the saddest line. He knows that he and his friends can't back out of their plan, and he knows it is an everybody-loses choice. The only way to get any different of an outcome is if he and his friends aren't around to cling onto old pains.
For me, in a weird way, the saddest line is an exchange between the MT's after you kill Michigan.
"You gotta be kidding me.... not Michigan!" "He must have given as good as he got, we can still win this!"
Those poor bastards just saw you turn Michigan into swiss cheese and were still willing to fight you in what they knew had to be a now suicide mission out of their loyalty to him.
I love the one MT pilot who says “ready to die sir!”
That mission hurt
And they usually succeed in killing me afterwards cos I'm out of repair kits and ammo
Erwin Smith at his finest
that mission was the hardest one in the game for me, i always ran out of ammo
Armoured Core; the franchise where either the voice acting is memorably cringy, memorably awesome, or memorably saddening.
From made a game where you get so attached to characters you don't even see. These guys don't even have a face yet they're wrote better and more flashed out than 90% triple A titles out there
That's the Armored Core magic
This was the saddest ending for me.
It was my ng+ run so I had killed Michigan since i had ambushed the vespers on first play through. This run had me end up killing all my favorite characters.
I went insane playing that route that i just thougth
*"So you wanna make a monster out of me? Fine... i'll kill them... all of them..."*
Walter is such a fascinating character. In the trailers, we all thought he’d be a slave driver, but that couldn’t be further than the truth. I guess he did give us a reason to exist. We just didn’t know it.
One thing I don't think a lot of people realize is that when Walter was captured by Arquebus was that Walter was that theres a high chance he was butchered to become part of their "pilotless AC program". He struggled to speak possibly to the heavy augments taxing his brain power to forcefully pilot the ac as per Arquebus's orders, like an internal invader controlling your physical actions and your to weak to fight it.
Still he powered though with his voice to say his goodbyes, I think he knew Rubicon would end him from the beginning. The only thing I don't think he expected was growing fond of 621 and I think that's not only because Walter comes to respect us but begins to parallel his circumstances to ours, hoping 621 doesn't go down with the ship that he's been chained to his entire life.
Yes. This is a continuation of a plot point and theme that began in AC1. It was called Human Plus in the English translation, but I believe in Japanese it was called what translates to augmented human.
To see more, I recommend playing AC1 and following the Chrome story path (by taking on a lot of missions from the Chrome corporation) and then playing AC Nexus's remakes of those missions.
There's an outright homage to Blade Runner.
He cared for us in the end man I can't wait for either a sequel or another AC game
Why we kill Dad? 😰
my schizo gf told me to 😔
It didn't help he was forced augmented
@@taimai146 Ayre actually asks them both to stop. Walter just doesn't give Raven/621 any other chance. 😢
Snail give him “re education” which is basically brainwashing
This shit tragic af
Extra contexts for those new to the verse. Augmented humans came from a [Human Plus] program. It was the program used to --well --augmented either a dying AC pilot or someone that had been too much in debt due to poor performance in their lines of work but expressed great potential that can be a wasted to just let them die. So they can do better and give a better chance to re-live again by paying off their debt and undoing the augmentation later on, if they can.
Usually, the augmented human will get better performance at commandeering the AC, as if they're more in-sync with them, the older release gives you the option to continue playing the game in an easier manner bit by bit, each augmented give you more bonus in your gameplay such as higher damage resistance, more generator efficiency, better radar/missilee tracking, more weight capacity, etc.
And yes, Walter, we have a friend, thank you for looking after us thus far. You can rest now 😔
Was the old H+ program the same as AC6 augmentation?, from what I read on it they made it sound like the pilot itself was also augmented as a super-human which is a lot better than gen 1-4 augmentation which Walter briefly describes as "a carnival of horrors" and the brief glimpse we got of 621 in the trailer.
@@arforafro5523 I didn't do that much in-depth research but AC verse is always infamous about their dehumanization. So I would assume they're either similar or practically the same.
The augmentation is costly, no one nor any corpo willingly spends those bucks to put them inside an average Joe, either we spend them out of our pocket because we got some to spare in our final moment to extend our life, since someone still interested to hire us, or the corps deem us it worth their bucks more than a life. Us 621 would be under some of that category.
Spec-wise, I believe augmentation still is a boost to super-human performance, nevertheless, regardless of gen. The gen may refer to which or what technology and method use on us and how to refine it is, Gen 1 to 4 could possibly compare to a rough patchwork of a Frankenstine's monster that literally (and metaphorically) duct-taped us together just to get viable result for a quick resuscitation, which might also save more cost than newer gen tech. You're basically a dead man walking, but those G-Force are still things of the past and your eyes can follow the objects much faster than a normal human can. A glimpse of a bullet's heat or near-light speed laser projectiles is still better than nothing.
@@arforafro5523 being "augmented as a super-human" actually turns you into little more than a sack of flesh that's optimized for interfacing with the controls of an AC. You forfeit your humanity for this procedure.
I hope someone else also appreciates the “This is hell. We’re in hell…” from that one Arquebus MT in MIA
G6 Red's dialogue in MIA pulled on my heartstrings too
It was sad, but I also found it kind of annoying. We just saved his ass and he starts ranting about how we're cursed because of our number, the number *he* assigns us.
@@ChaosDraguss his "family" starts to die left and right
The person who he looked up to was killed
It all went well until G13 came and suddenly they dropped like flies
Then the shit at watchpoint alpha happend
Everyone gets killed left and right and he went insane in grief and panic
Agreed :(
@@ChaosDraguss The thing is G6 is right he can't trust us in that ending, we're the reason everyone is dying.
@@ChaosDraguss WE've done nothing in the ending to deserve mercy cus we have not given one either.
For me, it was "Raven, I still believe in our shared dream" 😭😭😭😭
"You found a friend" hit harder, honestly.
Me before capture: "Man this Walter guy sounds like a jerk"
Me after escaping and learning of the lore: "Oh... I'm sorry Walter..."
"You found...a friend."
"Yeah, I did..."
This ending hurt so bad. I didn't want to do it but Walter clearly wasn't himself so I had to put him out of his misery.
At first I thought Walter would be just a cruel an heartless taskmaster and the ultimate villain of the game. That was only the surface level. There was so much more. God damn it FromSoft. I love this character and he is never more than a shadow and a voice.
Was so choked up by this part that afterwards in NG+ AND NG++, I used his body frame with varying weapons and internals, and named it "XIII MEMORIAM". Walter was great.
Roman numerals of the Vespers and the 13 from G13. Memoriam because memories.
I also used the hal frame in ng+, i also gave it the moonlight since it fit though i have changed it to the redshift.
Honestly a bunch of the vespers' lines hit me hard when i was S ranking the game, like V6 who gets left out to dry by snail so he can jump us after ibis, or Pater and his buddy
The VAs did a fantastic job in the game
Yeah I felt bad for her as well. Seems like the type that had a of faith in the Corp and was trying to do her job.
Every time I kill Rummy, I cri a little bit. "NO, MADSTOOOMP!"
*Raides full powerd Coral Rifle* Look at you 621
...
You found .... a friend
*Lowers the rifle and powers it down while also loosing power in the AC*
What gets me about Walter is that the game sets you up to think he's probably using you and he'll be the final boss.
Unfortunately, we were right about one of those things
The funny part to me is I wound up accidentally spoiling myself on the fact that Walter would be a boss, and assumed the context was that, given the only other ending I had any knowledge about at that point was Fires of Raven (where his fate is very ambiguous), I assumed this ending would be him coming in like "god dammit 621, you had *one job* and you didn't do it".
Boy was I not prepared for how wrong I was.
“That’s it… for this job…”
I love walter so much
As soon as I booted up the game, I recognised Patrick Seitz as being Handler Walter's VA. He has an incredible bass voice, and this game really gave him a chance to shine.
man i cried fighting him because i realize he really cared for us in the entire game
You flew just out of reach… Buddy.
I finished all the endings to this game and i have almost all the missions on S rank. Armored Core 6 is one of my favorite games ever made now and to think that it all comes back to the moment I heard ,,Life in ash" on one of your Cu solos way back then.
Thank you Honako for introducing me to this series by using that amazing ost
"I... guess I can't do everything..."
The saddest voice line is actually Chatty in Regain Control of the Xylem
Chief I couldn't...
Never learned to laugh
RIP Chatty :(
That's part of why I like the liberator route the most. Sure he dies in all the endings, but you can at least make him laugh before he dies.
„You found…. a friend“ and „You flew just out of reach, buddy“ also hit hard
This is the hardest fight in the game, not because of Walter's AC, but because its almost impossible to see the screen theough your tears 😭
This and Ayres “I realize what you are…the Spark of war..” line make me feel like crying.
Walter subverted my expectations i thought was gonna be a sterotypical cold hearted calculating boss who sees you as just a pawn and would eventually betray your or kill you the secound you go against he wishes.
But no this dude actually cared about us.😊
621.. Look at you.. You found.. A friend.
"621, make sure you use the Zimmermans and stun needle launchers...no need for anything else"
- AC6, TLDR
At first I always thought "I'm just a hound, I'll do what Walter said regardless... but let's choose this ending first."
Then, damn. He really do cares.
The saddest dude is still the AC trainee :( I don‘t wanna kill the fella
Totally missed this line as I was in his face the whole time with dual gatling guns and being blinded by coral explosions
this game hurts so good
"Undo the surgery... Be normal again..."
Yes dad, i wll.
*starts crying*
every single ending is like the jesse pinkman pointing a gun crying, killing walter, chatty, carla, rusty, ayre, michigan every single ending path has some really heart breaking moments
i almost wish this was the true third ending just because of the,
"You earned all the credits. Undo the Surgery. be normal again."
almost sounds like the devs saying
"you win, close the game, go live life!"
i might be reading into it too much lol
There is no true ending in AC games. There's juts endings. pick your poison.
It's kind of insane how much the player base pushes this "one real ending" nonsense when FROM never does that.
@@HonakoGreen i hear that, i totally said that wrong, i wish that was the LAST ending just to make the line hit on a 4th wall level lol
I love listening to This Is War by 30 Seconds to Mars whenever I replay the battle against Walter.
I nearly cry when “The man who pass the torch” play out
this scene was so sad for me, i got this ending on my first playthrough and i felt like i betrayed walters last wishes. Walter truly cared for us even to the end. We were like his rebellious child that went down the path we thought was right
You flew just out of reach... Buddy
Real mechanized memories
I just platinumed the game. So, as I sit back and think about which ending was best, personally, It's liberator. Fires of Raven is just...betrayal and Genocide. Walter and Carla were on a mission to die from the very start. You betray Ayre and have to kill her and rusty to help them pull a Dracula. The explosion wasn't even that satisfying to watch either. And Everything in the third route was just you killing half the cast without even understanding why. Tbh: I know this is Fromsoft writing this script. So, I didn't expect anyone I liked to live. But MAN, they still made it hurt.
I see you have found a friend...
Ayre didn't understand this wasn't a fight it was a mercy kill.
It's even sadder with the cutscene that plays after. He was brainwashed and put into that AC, forced to fight, and as he aims that weapon at us he manages to wrestle back control and give us one final farewell.
And in that same cutscene there is actually a rare instance of 621 showing empathy. While Walter aimed his weapon at you, primed and ready to fire, 621s AC is just standing there. Not aiming a weapon, not in any combat stance, almost like they are hesitating to kill Walter.
As we all should know 621 being a Gen 4 Augmented Human means emotions are heavily suppressed by the surgery. So that means whatever 621 was feeling in that moment was strong enough that even they couldn't bear to kill Walter.
don't you wish for a mission to rescue Walter from the Arquebus after carla bail you out?
I remember the second to last misson of the lacta alea est where Walter was talking to Carla and basically said yeah 621 ain't dead he's too good to die to these machines.then later on allmind said "your handler is a surprisingly capable pilot" I remember smirking and feeling extremely depressed when allmind said both Carla and Walter were eliminated.which made the fight with iguazu that much more personal.
This dialogue implies that Walter is expecting to lose and I think, he wants to. Against his own mission in life, even under the effects of Snail's "re-education", he still managed to cling onto the last semblance of humanity that he has and wishes you well, wants you to live your life finally free of the corporations' influence and his objective.
A shame we get no last words from Walter in the true ending. It would of been interesting if there was a way to alter the course of his and Carla’s fate in the end. It just seems the both of them, Chatty and Rusty are meant to die.
Is it actually confirmed that the 3rd ending is the true end? Seems like a weird ending to me I thought liberator of rubicon fit much better as a true ending
@@moadsnake104 If you complete the game and plan to S rank every mission (I’m still slowly progressing chapter 5 S ranks) it shows the order of the endings, with Fires of Raven as the first (because I imagine FS suspected the players would side with Carla/Chatty, the ones who save 621 from being re-educated) secondly is the Liberator of Rubicon, and of course the last ending is considered the true ending. If anything, it seems as if Liberator and Alea Iacta Est are similar with the desire for coral/human symbiosis. One ending is in search for the answer, while the other ending finds that answer. I’ll admit, the third ending is cryptic, and it’s unknown if it was a success that humanity and coral are coexisting or the coral is dominant across the universe. If anything, consider this ending similar to Bloodborne’s true ending where the Hunter becomes an infant Great One after slaughtering the Moon Presence.
@@NemesisUmbral did fromsoft confirm that it is the true ending or is it just hearsay? I can’t find a source for it
@@moadsnake104it's just community/headcanon of what's is which ending. But I can see why the community labels these specific ending "bad" "good" and "true". Though it kind also makes sense as to why for the "true" ending to be called true imo. Cause you def have to play 3 times to get the story in a certain path. Since there's really no way to get the 3rd ending(at least to my knowledge)without doing either the other 2 firstly. Regardless, if this is a case of expanding newer gen AC games, I'm down tbh. Prob can expand the coral and story of it unlike other AC games, where for the most part aren't that connected
@@soksocksit’s not hearsay in the files the ending is labeled true ending
It's even sadder to know that Ayre is trying to stop us from killing each other.
From the dialogue heard, it sounded like she built some sort of attachment to Walter, even though she only hears his voice a few times.
The moment she knew he could see her and tried stopping us both hits way too hard.
I kind of think that walter relationship with his hound is just like a dog owner to his pet , they like their pet as the pet able to do what they want them to do , but they also hurt when they lost their pet , so they grow abit colder to the new one they got but will still end up having a good relationship with the hound the longer they together , when they lost another one they will be cold again , but the old pet will still have a spot in te owner heart ,this feel like how walter emotion seem to show
So we ARE the armored core.
(Has not played the game btw)
.....tragic...😞
This shit made me fukin cry
"N...No! MAD STOOOMP!" - 'Invincible' Rummy
walter good dad
dad...
idk if it was the music and what he was saying but fighting him actually made me sad
Look at you 621… you found… a friend
Hearing this, almost makes me sad I beat him in like 20 seconds using my dual stun gun/stun needle launcher build in NG+, cause my first playthrough I went for the fires of raven ending.
I know this was the good ending, but it made me sadder then the bad ending. Poor Walter man...
621...You found... a friend.
The only thing that surprised me about Handler Walter is that he played it straight.
Sure... he hid his mission from us, but he didn't stab us in the back. He might not have liked some of the choices we could have made but he still respected us enough to respect those choices.
RIP Walter. There is no timeline when you survive this.
I wish 621 quick boosted to save Walter at the end, even if he did end up dying.
This shit got me crying after doing the observer ending first.😢
Walterrrr!!!!
Depression core 6
Lots of characters i wish i didn't have to face... Peter and red, yeah they are really side character but their line feels full of dispair...
Only sad part you kill tester ac he just want a callsign with his own
And in another ending Walter send you or maybe your AC already stored his last will to be your last guide after the atrocity you have done. Heck even Carla have the same mindset, both of them are ready to set everything ablaze to save the rest of humanity but they still make sure YOU, 621, a goddamn fried brain merc to atleast manage to get out from your doom and live a normal live (somewhat).
It might not be one of the saddest, but I felt bad after hearing Swinburne beg for mercy before dying. Was pretty messed up
the number of pilots who become frantic, panicked and are clearly terrified out of their minds when you're fighting them is absurd. the emotional toll this game had on me is too damn high
Walter broke away from both his own life long goal and (possibly) Arcebus's brain washing to allow you to live. The man went through both character growth and restortion of himself in mere minutes to save 621 so that they may live by their own will and to be themselves rather than die a chained dog fighting for anothers dream...possibly because Walter might have done the same thing for Overseer and Carla...
the worst thing about this game is that all endings are both good and bad in different ways...
liberating a entire planet and its people and creatures from company greed and planetary destruction, but putting the rest of the universe in danger once the coral grows into space and accelerate its own growth too much making it unable to burn fully...
Saving the universe from going up in flames and putting an innocent and ever fast-growing spieces to rest before it will burn in constant pain for years on end...but commiting mass genocide against two different spieces and destroying the surrounding solar system and whatever other things may live there....
...and whatever the fuck the last ending is...screwing over and watching everyone die on either side but also putting their stolen consciousness down for good to stop an evangelion like ending from happening and (hopefully) spreding coral in such a way that it does not burn the universe and itself.
it is a reason why I love this game.