3ds Max - Creating Animation Controllers for Morpher

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  • Опубликовано: 16 сен 2024
  • In this video I have build and connected some splines to Morpher Modifier, you can have an easy way to animate your character!
    Hope to enjoy it!
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Комментарии • 27

  • @saraabdo681
    @saraabdo681 4 года назад +2

    thank you!!! my rigg professor sucks and this saved my life

  • @markleon7426
    @markleon7426 8 месяцев назад

    Awesome video, very helpful

  • @Bubbles.tv.82
    @Bubbles.tv.82 4 года назад

    thank you it was helpfull

  • @becalmcsgo4622
    @becalmcsgo4622 2 года назад

    perfect man

  • @antondrebot913
    @antondrebot913 2 года назад +1

    Ctrl + 5 doesn't work. Is there any way to call the menu another way?
    Upd. You can do the same with RCM -> Wire Parameters

  • @ultraozy4085
    @ultraozy4085 5 лет назад

    thank you life saver

  • @hassanpainter3d
    @hassanpainter3d 11 месяцев назад

    keep going ..

  • @Exsulator2
    @Exsulator2 2 года назад

    But why use IK here? Is the IK just method of limiting the controller from moving outside it's boundaries?

  • @sehyoka3769
    @sehyoka3769 4 года назад

    Thank you very much. May I ask another question?Can the model bound in this way still be read when put into the Engine?(just like Unity or UE4)

    • @RaveeCG
      @RaveeCG  4 года назад

      I do not work with Unity or UE4..

    • @sehyoka3769
      @sehyoka3769 4 года назад

      @@RaveeCG OK,Thanks!

    • @maazrehan3382
      @maazrehan3382 10 месяцев назад

      No it doesn't, game engines works only with bones so you have to create bones and link those morphers with bone movements, but you have already known by now it's 3 damn years😅, but anyone else with same issue.

  • @vuktankosic8898
    @vuktankosic8898 3 года назад

    How to export this animation with controller on website ? thanks for video it was helpfull

    • @RaveeCG
      @RaveeCG  3 года назад

      Never done it..

  • @05stanlykumar
    @05stanlykumar 5 лет назад +1

    After Morpher done. I try to animate with skinning body. If I make to move character with morph, it's turn back to old t-position. I need solution for this problem.

    • @RaveeCG
      @RaveeCG  5 лет назад

      Try to remake from beginning and see where you did wrong, is hard for me to guess why is happening that..

    • @davav2688
      @davav2688 5 лет назад

      Morpher has to be below Skin in the stack

    • @05stanlykumar
      @05stanlykumar 5 лет назад

      @@davav2688 I try that too bro. But it's not working.

    • @davav2688
      @davav2688 5 лет назад

      ​@@05stanlykumar I had similar problems recently. This is a copy of a forum post, maybe this is the problem. It worked for me: The bug comes in when you have skinned the object first and later added the morpher modifer below, FBX expects morpher to be added first and then skinned in that order, for whatever reason.There's a bug in Max and FBX export regarding morphs, what you need to do:
      1 - save your skin data (SkinUtilities)
      2 - Copy your morpher modifer
      3 - Delete both modifiers Skin and morpher.
      4 - paste the morph back
      5 - then apply a new skin and reassign/load all bones data again.
      6 -export

    • @05stanlykumar
      @05stanlykumar 5 лет назад

      @@davav2688 thank you so much bro, I try now.

  • @toraryugraphiperso3411
    @toraryugraphiperso3411 5 лет назад

    Hi! I have a question. I rig and skin my model with instantrig and it work fine, but eyes, hair and other thing wich be on another objects don't follow my model. I try to link all object to the corps but it doesn't work. I try to link them to the head bone and/or to the Controller on the neck but the head is deformed but the eyes follow the bones... I dont understand how to do to have a normal animation... could you help me please?

    • @RaveeCG
      @RaveeCG  5 лет назад

      Hi man, I am not sure why you have this problem. Try to google exactly what you have and see if other has the same issue.

    • @maazrehan3382
      @maazrehan3382 10 месяцев назад

      Add skin wrap modifier to eyes and hair and extract skinning data from head. You probably have mastered it now, because it's 4 years now😅, but for anyone else having same issue.