Anyone who wants to know, apparently none of the endings affect Starfield Universe in any meaningful way. Additionally the crater left afterwards 'is' explorable, but from what I could tell at the time, presented no subtle meaning or foreboding imagery, just some jagged stone and metals spiraling a little bit; Only similarity I matched was the burn marks from a Inflictor rifle.
To me this is the only plain negative point in this game. You can bail out of absolutely everything just picking a line. There are extremely few moments you can't even not fight bosses by speaking a little bit. Dialogues and persuasion should have varying difficulty and be way harder in difficult moments. And the NG+ mechanic allows you to take second chances in a completely in-story manner. But, I think this DLC does bring back multiple ending routes that remind me of Fallout New Vegas. Some missions and story parts remind me of games like Fallout 4 or Mass Effect and even sci-fi epic as Dune. Honestly most of the DLC was peak Bethesda. Will never understand how poorly the DLC reviewed (game was also underrated but DLC scores are wild).
"im sorry, won't happen again" it litterally won't cause either house va'ruun gets deleted or somehow THEY delete UC and FC...sooo there's that(i'm also disappointed that the serpents crusade option doesn't affect anything, it would have been so cool)
Anyone who wants to know, apparently none of the endings affect Starfield Universe in any meaningful way.
Additionally the crater left afterwards 'is' explorable, but from what I could tell at the time, presented no subtle meaning or foreboding imagery, just some jagged stone and metals spiraling a little bit; Only similarity I matched was the burn marks from a Inflictor rifle.
"I'm sorry 😓... It won't happen again 🤪"
You restart a crusade and all you have to do is apologize and you are good?????
peak Bethesda writing
To me this is the only plain negative point in this game. You can bail out of absolutely everything just picking a line. There are extremely few moments you can't even not fight bosses by speaking a little bit. Dialogues and persuasion should have varying difficulty and be way harder in difficult moments. And the NG+ mechanic allows you to take second chances in a completely in-story manner.
But, I think this DLC does bring back multiple ending routes that remind me of Fallout New Vegas. Some missions and story parts remind me of games like Fallout 4 or Mass Effect and even sci-fi epic as Dune. Honestly most of the DLC was peak Bethesda. Will never understand how poorly the DLC reviewed (game was also underrated but DLC scores are wild).
"im sorry, won't happen again" it litterally won't cause either house va'ruun gets deleted or somehow THEY delete UC and FC...sooo there's that(i'm also disappointed that the serpents crusade option doesn't affect anything, it would have been so cool)
15:15 yeah this is a very VERY serious thing to do lmfao you are basically starting the galactic war over again
17:11 "Never thought anyone could get that choice wrong. But then you did." LOL!!! Yep.
The settle systems will be alright. UC and FC can unite and fight the servant crusade together. Allies make each other stronger
What does Andreja say if the crusade starts?
She’s actually OK with it
But the answer you’re looking for is she says nothing.
What happens if I submit? The game ends?
Yeah it reloads you to the immediate prior save. Ugh...
@@polydypsia6424What else did you expect lol
*i hate the DLC. SOOO many bugs*
Why does the brightness always look all washed out in Starfield
It's a LUT issue. You can download some mods to fix it pretty easily